00:03:59 03dolorous * r96e0b06759a1 10/crawl-ref/source/ (spl-mis.cc spl-mis.h): And fix variable naming issues. 00:30:51 still here, sorear? 00:30:54 yes 00:31:16 the mail server is getting: host mx.east.cox.net [68.1.17.3]: 452 4.1.0 ... temporary failure 00:31:41 maybe because of the temporary dns problem develz.org had - but not sure 00:32:13 US ISPs really can suck that much. I'm not sure either. 00:32:48 k, just wanted to let you know 00:33:06 and ISPs suck all around the world ;) 00:33:54 i'll keep an eye on it 00:34:31 oldest email is 10h - so there are plenty of delivery tries left 00:43:52 03dolorous * rd253074e160e 10/crawl-ref/docs/changelog.txt: Add another 0.7 changelog entry. 00:47:52 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 01:09:40 -!- ortoslon has joined ##crawl-dev 01:13:27 -!- baturinsky has quit [Read error: Connection reset by peer] 01:13:48 -!- baturinsky has joined ##crawl-dev 01:23:45 -!- baturinsky_ has joined ##crawl-dev 01:24:05 -!- baturinsky has quit [Read error: Connection reset by peer] 01:24:10 -!- baturinsky_ is now known as baturinsky 01:42:39 !tell by The CAO map update FR: http://sourceforge.net/tracker/?func=detail&aid=2883179&group_id=143991&atid=757516 01:42:39 Keskitalo: OK, I'll let by know. 01:44:44 That needs to be moved onto Mantis, I think. 01:45:22 *nod* Can't do it right now.. 01:48:53 -!- keithburgun has quit [] 01:50:07 -!- Spads has quit [Ping timeout: 276 seconds] 01:50:54 Napkin: The wall of e-mail has arrived. 02:00:13 -!- ogaz has joined ##crawl-dev 02:03:08 -!- Luca__ has quit [Remote host closed the connection] 02:03:22 -!- Luca__ has joined ##crawl-dev 02:31:04 -!- ortoslon has quit [Read error: Connection reset by peer] 02:40:28 -!- syllogism has joined ##crawl-dev 02:50:20 -!- Spads has joined ##crawl-dev 03:10:13 -!- ogaz has quit [Remote host closed the connection] 03:11:30 -!- eith has joined ##crawl-dev 04:04:02 -!- ortoslon has joined ##crawl-dev 04:26:58 -!- ortoslon has quit [Quit: Leaving.] 04:34:27 -!- eith has quit [Ping timeout: 268 seconds] 04:45:45 -!- Mu_ has joined ##crawl-dev 05:13:28 -!- ortoslon has joined ##crawl-dev 05:16:00 What's the regexp for the string inside double quotes without matching the quotes themselves? 05:16:27 "([^"]+)" 05:16:33 Thanks :D 05:16:45 You don't need the ()s, but that'll give you a subgroup. 05:16:54 Oh, I see where my misunderstanding was. 05:17:03 I always have a bit of difficulty with regexp. 05:17:07 "[^"]+" is identical. 05:25:39 -!- ixtli_ has joined ##crawl-dev 05:30:17 wb, ixtli_. 05:47:00 Sigh. 05:47:05 -!- ixtli has quit [Remote host closed the connection] 05:47:05 -!- ixtli_ is now known as ixtli 05:47:14 Linkinus is more trouble than it's worth. 05:50:02 !tell Cryp71c you should probably use a static const variable instead of just a magical number '6' in the spine EV check 05:50:02 felirx: OK, I'll let Cryp71c know. 06:05:33 MAGIC NUMBER YAY 06:05:36 Heya feel 06:05:40 felirx, rather. 06:06:27 The magic number is 7, because that is not enough to buy a province. 06:10:31 magic numbers go! 06:11:19 I forgot to actually sign up for my exam on Monday ;( 06:11:25 :| Crap? 06:11:35 I'll just do it during the summer 06:12:35 -!- eith has joined ##crawl-dev 06:13:51 Evening due on the grass 06:14:14 greensnark! 06:14:23 I was talking to someone in another channel about Crawl. 06:14:30 they still play 4.0beta26 :) 06:14:36 Eek 06:14:57 Delenda dungeoncrawl.org 06:15:06 I had a friend try crawl first time so i Pointed him towards trunk tutorial 06:15:24 He said it's great bar he wanted to know stuff like ac, ev, meaning and real effect of stats 06:15:43 felirx: Yeah, a few other peopl ehave said that. 06:15:51 I'm not sure if the aC/EV/etc dump is necssary at the beginning. 06:15:57 isn't that in the manual? 06:16:04 sorta 06:16:12 the stats section on manual is _very_ vaque 06:16:35 I don't think it's any help to replicate *big* parts of the manual in the tutorial 06:16:54 you'll then have _two_ places to update when changes come :P 06:17:19 Well 06:17:22 Solution is to updat ethe manual 06:17:32 Then show the manual page at the end of the tutorial. 06:18:05 The current manual says this on Strength: "Affects how much stuff you can carry and also the amount of damage you do in combat." 06:18:25 That line rised the question along the lines of "If I have 10 str and raise it to 20, will I do double the damage?" 06:19:01 Well, the tutorial doesn't have to answer all those questions 06:19:11 Since you don't need those answers to play the game 06:19:36 A certain type of player obsessed with details will lose sleep over those questions, but I don't think the tutorial can or should worry about them 06:20:04 such players can just read the source 06:20:11 no amount of documentation will ever be sufficient for them. 06:20:19 Such players can get all the answers they want and stil not be able to play, yeah 06:27:13 -!- eith has quit [] 06:29:28 due: How come you're +o on ##crawl? Spammers back again? 06:30:09 greensnark: Someone was being a wanker and elly went to bed, so she op'd me before she did. 06:30:39 Was it the same person as last time? 06:30:42 I forgot the name 06:30:45 Lorddarko? 06:30:49 Ah right 06:30:51 No, someone going on about gaybuntu. 06:30:57 Ah 06:30:59 -!- Spads has quit [Ping timeout: 260 seconds] 06:31:13 ##crawl has been going steadily downhill 06:31:35 Does that imply something about the game's popularity? 06:31:42 If it's getting targeted by spammers? 06:31:57 ixtli: There's only one. 06:31:57 Well, not commercial spammers 06:32:03 And he's not much of a spammer. 06:32:03 Just idiot types :) 06:32:30 Ah. 06:32:31 :/ 06:32:36 Avoiding the ban hammer? 06:32:50 Anyway, ##crawl is still better than 95% of Youtube comments 06:33:02 Surprisingly, yeah. 06:45:31 !lg due Shoals 06:45:36 No games for due (Shoals). 06:45:40 due: :( 06:45:55 @whereis due 06:45:56 No where information for due. 06:46:15 @whereis bookofjude 06:46:15 bookofjude the Skirmisher (L1 DSCK), a worshipper of Makhleb, is currently on D:1 after 0 turns. 06:46:21 Could fix that today 06:48:55 What? 06:48:58 !whereis 06:49:06 bookofjude the Summoner (L7 VpWz), a worshipper of Sif Muna, is currently on D:7 after 8161 turns. 06:49:39 due: Do Shoals early, it's fun! 06:49:50 greensnark: Yeah, will probably. 06:54:38 -!- by has joined ##crawl-dev 06:54:48 hi 06:54:48 by: You have 1 message. Use !messages to read it. 06:55:06 Welcome to the jungle 06:55:32 I get so curious about messages and everybody checks them in PM these days 06:55:45 just had a really weird thing on cdo: in my message area (at top), "Level 17 Deep Elf of Vehumet" appeared, roughly in the place the character info would be normally 06:55:50 I should get Henzell to PM me other people's messages when they check them in s3cr3t 06:55:56 !messages 06:55:56 (1/1) Keskitalo said (5h 13m 17s ago): The CAO map update FR: http://sourceforge.net/tracker/?func=detail&aid=2883179&group_id=143991&atid=757516 06:56:05 Oh that message 06:56:39 !lm orb -tv:>$ 06:56:40 119. orb, XL27 HuAE, T:112524 (milestone) requested for FooTV. 06:56:42 The map update issue can be fixed if each Crawl creates a subdirectory under saves to dump its compiled des files 06:56:49 I should do that 06:57:07 that sounds sensible to me 06:57:43 Do that and were almost ready for 0.7, isn't that right. :P 06:58:10 Keskitalo: I heard some rumblings about constriction attacks for kraken :P 06:58:22 Or was it grappling 06:58:48 That would be very nice, but also a little complicated to add (and have working & balanced) on short notice. 06:58:48 Sirens should be able to summon kraken after mesmerising the player :P 06:59:05 Maybe sirens and krakens should be concolidated. ;) 06:59:14 yes, kraken riders 06:59:34 Or beeeeutiful sikrakens, with tentacles. 06:59:35 kraken riders <3 06:59:48 Sirens riding kraken would be hilarious 07:00:48 The problem with mermaids and sirens currently is that most often they're all alone and the mesmerisation is useless 07:01:07 maybe give them (small) bands? 07:01:14 Although I have seen somewhat interesting mesmerisation battles on Shoals:5 07:01:23 I've experienced some 07:01:47 it seems the ttyrec doesn't have the phantom character description 07:02:11 Possibly a terminal emulator glitch? 07:02:25 Give sirens a kraken band. 07:02:42 Keskitalo: What instruments can kraken play? 07:02:47 but where would the Deep Elf of Vehumet come from? 07:02:52 A kraken trombonist 07:02:54 perhaps 07:03:01 I bet they play mean drums, considering the number of tentacles. 07:03:03 maybe I got someone elses packet? 07:03:16 Constriction attacks for kraken? 07:03:20 I'd prefer constipation attacks. 07:03:20 there was an XL 10 Deep Elf of Vehumet playing -- might have misremembered the 17 07:03:49 by: Hm, dgl pty weirdness, perhaps 07:04:08 I'm not sure how that would happen though 07:04:27 greensnark: I have an excellent build going here. Unless I get stupid... 07:04:37 that does sound like a reasonable place for a bug to exist, I guess 07:04:44 !whereis due 07:04:52 @whereis due 07:04:52 No where information for due. 07:04:55 bookofjude the Summoner (L7 VpWz), a worshipper of Sif Muna, is currently on D:7 after 8161 turns. 07:04:55 Henzell is also lagged really bad. 07:05:04 greensnark: Can you check processes on CAO? 07:05:23 by: I've got swiftness and a lot of other nice stuff. 07:06:14 due: The ttyrec bz2 script is running 07:06:23 Ahhh. 07:06:25 I really don't want to be an "Aerator" anymore, should turn air magic on again 07:06:33 * due aerates by. 07:06:42 "Aerator" sounds like one of those aquarium gadgets that produces bubbles 07:07:01 somehow it makes me think of these smelly trees people hang in their cars 07:07:19 (that may not be an international phenomenon) 07:08:01 Well, they're supposed to smell nice, I guess :P 07:08:09 Car fresheners are pretty common in many places 07:08:51 I'm training for haunt :) 07:08:53 I had a friend with a doodad on his rearview mirror that made a chiming noise, used to drive me up the wall 07:09:34 One day I stuffed up the chime with paper and he didn't even notice, so I wonder why he had it in the first place 07:09:43 As far as I know it's still stuffed up with paper :P 07:09:54 Ooh nice, +int ring. 07:10:04 greensnark: You are a wicked man. 07:14:12 greensnark: Maybe he's deaf? 07:14:18 But a very good lip reader. 07:19:40 there, got it again 07:20:05 a partial hp line 07:20:30 but not quite where it would belong with a normal layout, and it's scrolling with the message window 07:21:07 Message window scrolling uses curses scrolling, right? 07:21:10 it's not visible through the spectating menu 07:21:19 greensnark: no, it shouldn't anymore 07:21:34 Does it show up in message history? I'm assuming not 07:21:44 no, it didn't last time 07:21:56 I want to take a screenshot before I do anything else 07:22:28 If it doesn't show up in spectate, that suggests a term emulator glitch 07:22:54 What terminal emulator are you using? 07:23:17 urxvt 07:24:14 rxvt-unicode (urxvt) v9.02 - released: 2008-01-29 07:25:30 Hmf, seems unlikely then :) 07:34:35 phantom text in message area with messages_at_top (https://crawl.develz.org/mantis/view.php?id=1512) by rob 07:38:09 if this showed when spectating, it would be obvious to assume some bug with message window scrolling... 07:41:19 and if it's outside crawl, why on earth does it scroll with the message window? 07:41:58 is ncurses "intelligent" enough to notice when a portion of the screen is shifted up? 07:42:15 I don't think so 07:42:31 It tries to be smart about updates, but I don't think it is that smart 07:42:55 rhf spectate is so smooth and nice 07:43:14 the scrolling is just shifting formatted_strings in a vector, and cprintfing them 07:44:20 plus blanking to end of line by cprintf("%*s", x, "") 07:44:43 maybe one of the blanks is failing, and the phantom text is not actually scrolling but is in every line? 07:45:05 -!- ortoslon has quit [Quit: Leaving.] 07:49:22 Does anyone else see this? :) 07:49:40 Could just be Friday evening Schnappsoverdose :P 07:49:40 what, my phantom text? 07:49:43 Yes 07:49:49 I took a screenshot :) 07:49:56 Damn :P 07:50:21 next time I see it I'll try to take a video capture, though I don't know how to do that... 07:50:56 "WereDictionary" is such a cool name 07:51:07 Imagine turning into a dictionary when it is full moon 07:51:17 Presumably you can summon thesauri if you run into trouble 07:51:37 should a shadow ever start fleeing? 07:52:30 I think any hostile monster can flee from Zin Sanctuary 07:52:58 one mummy death curse summoned shadow was fleeing without message before 07:53:32 I've seen monsters go to flee state when you leave a level and come back later 07:53:56 Monsters that would not otherwise flee, like intelligent uniques 07:54:12 Usually they unflee when they act next 07:54:27 @?? flaming corpse 07:54:27 flaming corpse (05z) | Speed: 12 | HD: 8 | Health: 24-64 | AC/EV: 12/13 | Damage: 20 | Flags: 07undead, evil, sense invisible | Res: 06magic(42), 04fire+++, 03poison | XP: 611. 07:54:49 shouldn't the by vulnerable to cold? 07:55:20 uh, "they be" 07:55:23 There are two schools of thought about how fiery creatures should be susceptible to cold 07:55:38 School 1 says they should be vulnerable to the opposing element 07:55:39 they certainly take awfully long to kill with freezing cloud 07:55:50 School 2 says the fire helps them beat the cold :P 07:56:20 Flaming corpses are awesome Yred pets 07:58:42 lack of ring swapping is really annoying 07:58:55 I thought that was fixed? 07:59:51 WereDictionary looks like one of those tiresome completionists who must map every corner of the Shoals 08:00:26 Every time I check his game he's either renewing Flight or Swiftness 08:01:22 You're not watching my game? 08:01:47 You're not in Shoals :P 08:02:25 I'm theoretically answering my email 08:03:02 Which tends to accumulate a whole bunch of stupid questions that people can answer by reading man pages 08:03:05 "The walls burn you!" 08:03:23 by: Slime walls in dungeon? 08:03:31 no, slime walls in slime! 08:05:26 heh, should we automatically add 3x3 travel exclusions around slime walls? 08:06:11 Yes. 08:07:39 that would really test the efficiency of exclusion-related code 08:08:13 the clouds are really nice spells by the way 08:08:18 Which ones? 08:08:38 all of the ones I'm aware of 08:08:47 but notably, poisonous and freezing 08:08:58 what other clouds are there besides meph? 08:09:07 Heh, thiskidrob got hit for 131 damage by an ancient lich 08:09:19 With 125 maxhp 08:09:26 just now? 08:09:33 Usenet post 08:09:43 nice 08:09:47 Allies with see invisible won't fire at invisible foes (https://crawl.develz.org/mantis/view.php?id=1513) by atomjack 08:10:13 Hey, atomjack bug report 08:12:56 Spammals is still too powerful. 08:14:55 what's the maximum anicent lich crystal spear damage? 08:15:45 @??ancient lich 08:15:45 ancient lich (16L) | Speed: 12 | HD: 27 | Health: 54-162 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec++, 03poison | XP: 10704 | Sp: b.cold, paralyse, greater demon, animate dead, iron shot, teleport self / b.draining, animate dead, summon undead, throw frost, crystal spear / b.fire, confuse, haste, b.draining, grea 08:15:46 nice, acid walls destroy toadstools because they're not native 08:15:55 Crap, giant fortress. 08:16:54 by: 3d48 08:17:14 so quite unlucky 08:17:22 Yes 08:17:55 It would be nice to show monster spell damage in @?? for conjurations 08:18:08 Should be pretty simple, too 08:18:57 I'd also like to deal with fire breath and the like, but that will probably involve un-special-abilitying them 08:20:29 Hooray exp. 08:21:06 Crap 08:21:50 I accidentally forogt a spell. 08:21:56 -!- Spads has joined ##crawl-dev 08:25:11 by: Atomjack's proposed patch in 1513 looks reasonable, what say? 08:25:41 Although it doesn't check LOS of the thrower for monsters acting 08:25:43 Cyclops and frost giant. :/ 08:26:46 I may have o return later. 08:30:10 yes, looks like an obvious bug 08:31:23 gnight folks 08:31:30 mon->visible_to(agent) might also work, but I'm not sure bolts always have that set 08:31:58 Bolt structure is really pretty scary. 08:32:27 agent() should work, but it has some irritating implications 08:32:36 Mostly involving reflection :P 08:33:03 In any case, as long as it's null-checked it's better than nothing 08:33:22 Oh, tracers can't get reflected, right 08:36:55 greensnark: will you make that change? 08:37:22 by: Ok 08:38:12 03by * re83c602a8a22 10/crawl-ref/source/beam.cc: Fix disintegration not affecting slimy walls. 08:38:23 03by * r0762b7c7ca8a 10/crawl-ref/source/item_use.cc: Fix ring swapping failing due to inverted logic. 08:38:35 by: Hey, you're right there, you can fix that too :) 08:38:45 sure, just thought you might be working on it 08:39:06 Oh no, I was just about to look at @?? for spell damage 08:39:12 I haven't looked at the beam code 08:39:57 agent will be &you when YOU_KILL(thrower) is true, right? 08:40:11 Yes 08:40:34 agent() was added after the original code was written, which is why the original code doesn't use it, I think 08:40:37 why does crawl-ref-discuss on sf not show any posts for may? 08:40:51 probably because there are now posts 08:41:02 bhaak: SF updates archives like a slug, and there may not be any posts to start with 08:41:19 Best way to follow c-r-d is to subscribe :P 08:42:08 I get enough spam already :) 08:42:22 but I wanted to read don brodale's mail to c-r-d 08:42:31 filters and labels <3 08:42:37 Oh wait, he wrote an email to c-r-d? 08:42:51 Is he actually going around acknowledging the existence of DCSS these days? :P 08:42:56 He must be unwell 08:43:15 I didn't get any email so far, maybe the archive didn't either 08:43:28 if you have this information from dpeg, he is sometimes confused about things like that 08:43:38 "No one is on IRC, but I've sent along a message to crawl-ref-discuss." 08:43:47 http://en.wikipedia.org/wiki/User_talk:D.brodale#Dungeon_Crawl_Stone_Soup.27s_DevTeam_would_like_to_contact_you 08:43:49 "No one is on IRC"?! 08:44:15 either like "there is no spoon" or I linked it wrong :) 08:44:17 In backlog I saw that the 100 Rogues dev wanted to say hi to dpeg and tell him the game is released 08:44:36 maybe it's awaiting first post moderation? 08:44:52 Possible 08:45:11 I think Nat Lanza moderates whenever he's free, which means once every alternate weekend 08:46:31 I got the impression D Brodale thought DCSS was just a fad and it would die out in a year or two :P 08:47:30 greensnark, who's that? 08:47:42 Zaba: What, you haven't heard of d.brodale? :P 08:47:46 He was on the 4.0 team 08:47:48 nope 08:47:53 He "maintains" dungeoncrawl.org 08:48:02 oh 08:48:35 Most of his activity has been on the Wikipedia entry for Crawl 08:49:00 Although I remember a lot of email from him on the old Yahoo list complaining about Brent not doing any work on Crawl :P 08:49:07 I see. Wonder how he managed to fail to notice anybody here. 08:49:14 03by * rcef1016632dd 10/crawl-ref/source/beam.cc: Fix beam tracers using player instead of agent LOS (#1513). 08:51:29 -!- by has quit [Disconnected by services] 08:51:30 -!- by_ has joined ##crawl-dev 08:51:40 KiloByte: you may want to have a look at the ring swapping fix 0762b7c7ca8a above; still doesn't quite work as intended I think 08:51:46 -!- by_ is now known as by 08:54:37 greensnark, how much is 4.1a different from the 4.0 betas in terms of code (rather than gameplay)? 08:54:53 Extremely different 08:55:00 In terms of code and gameplay 08:55:20 Brent fell into the rewrite-all-bad-code-at-once trap 08:55:35 oh, so it's a big rewrite? 08:55:38 he didn't attend "refactoring 101"? 08:56:05 did he perhaps refactor and add functionality at the same time 08:56:06 he was probably aiming for remote tiles play 08:56:10 Zaba: Yes, rewrite of almost all major systems without anybody but him giving feedback 08:56:42 The rewritten code was much better than the old code 08:56:49 But it altered balance in too many ways at once 08:57:18 03dolorous * r93320b445f7c 10/crawl-ref/source/mon-data.h: Comment fix. 08:57:39 Also apparently even the other people on the 4.0 team couldn't see his work-in-progress 08:58:03 hm, /whowas dbrodale gives a result. 08:58:20 The 4.0 team had a weird development structure 08:58:28 !seen dbrodale 08:58:28 Sorry by, I haven't seen dbrodale. 08:58:59 * Zaba idly wonders whether he tried #crawl-dev by mistake or no... 09:00:02 greensnark, where can one get 4.1a sources? 09:00:21 ??41 09:00:21 41[1/1]: Crawl (NOT stone soup) 4.1 Alpha, Brent Ross' ill-fated rewrite of Crawl. DCSS was spawned by two people who got tired of waiting for this to come out of alpha. Nearly unwinnable. NEVER CONFUSE THIS WITH SS 0.4.1 09:00:29 hmm 09:01:09 certainly sorear will have them; I thought cao had them at some point but may be mistaken 09:01:20 Zaba: Good question, there's a Yahoo group somewhere where it was uploaded 09:01:49 -!- bubi has joined ##crawl-dev 09:01:56 -!- bubi has quit [Client Quit] 09:02:18 I can't even google the Yahoo group now 09:02:21 sigh, freenodes link url conventions suck 09:02:37 Ah: http://tech.groups.yahoo.com/group/crawl-dev/ 09:03:01 Unfortunately you have to be a member to see files 09:03:16 I used to be a member, but one of the people in the group kept kicking out members because of spambots 09:03:18 03dolorous * r723c8c74d477 10/crawl-ref/source/mon-data.h: Make orange demons resist poison. 09:03:21 03dolorous * rd77c4891607a 10/crawl-ref/docs/changelog.txt: Update 0.7 changelog. 09:03:22 Apparently I look like a spambot :P 09:03:43 oh well 09:04:29 The operative word for Crawl 4.0 development is "fubar" 09:05:11 hehe 09:05:16 You really need a leader figure to hold the team together, and once Linley left they just fell apart 09:05:57 There was a weirdshit concept of a "baton" that was held in rotation, a kind of release-manager role 09:06:22 Except that it became a case of "only the person holding the baton makes changes to the code" 09:06:41 And everyone else just hung around and bitched about the current baton-holder :) 09:06:53 by: actually, it's not inverted logic, it simply calls the wrong function. It should be check_warning_inscriptions() not needs_handle_warning() -- the former will not only check inscriptions but also ask the actual question 09:08:42 my fault, of course 09:08:48 I'll fix it, no problem 09:09:00 already testing the fix 09:09:18 greensnark, that sounds like fubar indeed 09:09:25 it seems to work for me 09:10:00 ring-token-based programming? sounds weirdly fucked up 09:11:12 have eyes of devastation always left (uncontaminated) corpses? 09:11:46 -!- ixtli has quit [Quit: ixtli] 09:12:29 03kilobyte * r2ad48b69cc99 10/crawl-ref/source/enum.h: Allocate enums for spriggans and deep dwarves. 09:12:30 03kilobyte * r251ab9c8a812 10/crawl-ref/source/ (dat/descript/monsters.txt mon-data.h player.cc): Base spriggan. 09:12:33 03kilobyte * r55351e052666 10/crawl-ref/source/item_use.cc: Fix the ring swapping logic. 09:12:34 03kilobyte * rd6a041feb014 10/crawl-ref/source/ (10 files in 2 dirs): Spriggan druids -- wip 09:12:34 ... fuck 09:12:46 didn't meant to push that 09:13:49 -!- Cryp71c has joined ##crawl-dev 09:14:00 at least it's harmless since they won't spawn, save for basic spriggans via polymorph 09:14:37 these commits were supposed to be a branch for some time... 09:14:51 I'd better go home and rest before I destroy something else :p 09:15:05 these 1 second pauses for apply_all_dungeons... 09:24:51 -!- ortoslon has joined ##crawl-dev 09:25:35 Morning 09:25:35 Cryp71c: You have 1 message. Use !messages to read it. 09:26:09 KiloByte: Spriggan druids <3 09:26:26 They should be able to throw exploding fruit 09:28:02 greensnark: I made a "wip" commit of my current tree, wanting to put it aside while fixing a bug. They will cause a crash when Awaken Forest gets cast. 09:28:26 Sunray mostly works 09:28:36 and more interesting spells would be nice 09:29:26 most of player Fedhas invocations would be pretty hard to do well for AI, I guess... 09:30:17 make the spriggan druids levitate and spam rain everywhere! 09:31:00 converting corpses to fungi could perhaps be done by a single spell code-wise which either does Decomposition or Evolution based on circumstances 09:32:07 the current spells are: Sunray (mostly working): a run of the mill conjuration. Bad accuracy but ignores RMsl/DMsl. Big damage to vampires. Totally negated by invisibility. 09:33:00 shoals sharks could also get this 09:33:03 Awaken Forest (not even started): makes trees in the caster's LOS do damage to adjacent players/foes, like new slime walls do 09:33:51 by: yeah, that's the underlying concept, mostly :p 09:34:08 What, sharks with frickin lasers? 09:34:40 I've already registered this idea in bad_ideas :P 09:34:44 but seriously, it sounds like an interestingly different conjuration like spell 09:35:48 I wonder which parts of Sunlight should be duplicated and which not. The light is too focused and short-lived to upgrade plants, for example, I guess. 09:39:22 -!- ixtli has joined ##crawl-dev 09:45:02 KiloByte: you should make a "For consistency, make snakes resist poison." commit :) 09:46:08 But it's a MAGIC sunlight.It could do anything. 09:46:20 (not really, and I agree that they should stay vulnerable -- will see how it goes before replying) 09:49:41 03dolorous * r8ee4f254a7a3 10/crawl-ref/source/ (mon-data.h mon-stuff.cc): Remove the block on polymorphing monsters into plain dwarves. 09:49:42 03dolorous * r7e23a3c3d23d 10/crawl-ref/source/player.cc: Simplify is_player_same_species(). 09:49:44 03dolorous * r47002f0ecfe3 10/crawl-ref/source/player.cc: Add check for dwarves to is_player_same_species(). 09:50:55 -!- ogaz has joined ##crawl-dev 10:00:06 Hm, what's the nicest way for @?? to calculate the damage for IOOD 10:00:42 @??orb of destruction 10:00:42 orb of destruction (16*) | Speed: 30 | HD: 5 | Health: 1000 | AC/EV: 0/10 | Flags: 11non-living, lev | Res: 13magic(immune), 04hellfire+++, 12cold+++, 10elec++, 09poison+++, 08acid+++ | XP: 0. 10:01:13 I don't want to hardcode the IOOD power calc in @?? if I can avoid it 10:01:18 But I may not be able to avoid it :P 10:02:13 "Trunk just crashed and ate my +9, +9 quickblade. In it's place I have a +0, +0 quickblade." <-- he claims he enchanted it and after the crash his enchant weapon scrolls were gone :P 10:02:30 That's interesting 10:02:48 Do these SA players file bugs? :P 10:07:23 -!- Siber has quit [Read error: Connection reset by peer] 10:07:28 -!- Siber has joined ##crawl-dev 10:08:44 -!- Zaba has quit [Ping timeout: 246 seconds] 10:09:17 Boris' IOOD damage is 8d17, right? 10:10:14 sounds funny to throw a 17 sided die 10:12:20 @?? boris 10:12:21 Boris (05L) | Speed: 10 | HD: 22 | Health: 154 | AC/EV: 12/10 | Damage: 25, 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(322), 02cold, 10elec++, 03poison | XP: 7917 | Sp: iron shot, b.cold, invisibility, animate dead, destruction orb. 10:12:53 looks like 8d15 10:13:33 greensnark: it's not a real monster, it's a spell. You can't really talk of its damage differently than of LCS' damage. It depends on spell power (and distance travelled). 10:13:59 KiloByte: I know, I'm referring to Boris' peak IOOD damage 10:14:24 6 * HD is iood_pow, then the stepdown, then 8dpow/4, right? 10:14:28 Boris is HD 22, Pan lords can be up to 29 (30?) 10:14:30 Assuming full range 10:14:44 Yes, I'm just taking Boris as a test case 10:14:50 I want to add damage numbers in @?? 10:15:09 For most spells I can just call the monster spellcasting setup function and read the damage out 10:15:19 This is for the IOOD special case 10:16:04 -!- Zaba has joined ##crawl-dev 10:16:14 you could write Health as "N/A" 10:16:30 Not health, damage output for spells 10:16:40 as in pain (d7), etc. 10:16:52 I'll put up the first cut in a bit 10:18:35 jessica needs her magic dart back :( 10:18:39 Yes 10:18:42 Pain is lame 10:19:30 Hm, how much damage does an oklob do to a naked player 10:19:35 Is it 3d7 + splash damage 10:19:49 So presumably 3d7 + 8d5 max? 10:22:29 IOOD: Boris HD=22 stepdown_power=70 damage=8d17. Max pan lord: HD=30 stepdown_power=82 damage=8d20 10:22:42 debug mode reports it as 8d15 10:22:43 it hardly increases with big power 10:23:34 KiloByte: Thanks 10:23:45 -!- Madtrixr has joined ##crawl-dev 10:23:55 Hm, why the discrepancy with debug mode? 10:24:11 syllogism: there definitely should be some feedback that it's weaker at short range 10:25:37 Oh, syllogism wasn't at full range? 10:26:30 oh for some reason i thought it showed the damage when it cast the spell, not when it hit 10:26:51 yes, 8d17 at full range 10:32:24 oooo, I rather love the vampire vault I just stumbled on 10:33:30 Lemuel's vampire tower, or is there another vampire vault? 10:34:28 ogaz, this one is surrounded by water with an entrance on the south side, you go in and walk up the left or right sides and then there is an entrance into an area with a few vampires and a vampire knight. 10:34:32 ogaz, IDK which vault that is. 10:35:04 03dolorous * rfcbda40c47bf 10/crawl-ref/source/mon-data.h: Remove poison resistance from the hairy devil. 10:35:08 03dolorous * r4f79b14d3127 10/crawl-ref/docs/changelog.txt: Update the 0.7 changelog again. 10:40:50 @??Sigmund 10:40:59 Oh great 10:41:36 @??Sigmund 10:41:37 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4). 10:41:41 @?? ogre mage 10:41:41 ogre mage (06O) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 1/7 | Damage: 12 | Flags: spellcaster, see invisible | Res: 06magic(80) | Chunks: 07contaminated | XP: 1156 | Sp: haste other, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), minor healing / haste other, mystic blast (3d15), invisibility, confuse, slow, teleport self / haste other, paralyse, haste, b.lightning (3d17), confuse, teleport self 10:41:45 nice 10:41:46 @?? Jessica 10:41:46 Jessica (15@) | Speed: 10 | HD: 1 | Health: 10 | AC/EV: 0/10 | Damage: 5 | Flags: evil, spellcaster | Res: 06magic(4) | Chunks: 07contaminated | XP: 25 | Sp: pain (d7), slow, haste, blink. 10:41:56 @??Fiend 10:41:56 Fiend (041) | Speed: 10 | HD: 18 | Health: 54-144 | AC/EV: 15/6 | Damage: 25, 15, 15 | Flags: 05demonic, see invisible, fly | Res: 06magic(288), 05hellfire, 03poison | Vul: 12cold | XP: 3713 | Sp: hellfire blast (3d20), torment symbol. 10:42:00 Special abilities <3 10:42:08 greensnark: <3 nice 10:42:10 I had to cheat to get torment in the list though :P 10:42:16 @??oklob plant 10:42:17 oklob plant (09P) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 10/0 | Flags: 03plant | Res: 06magic(40), 03poison, 08acid+++ | XP: 558 | Sp: acid splash (3d7+8d5). 10:42:23 I hope that's right :P 10:42:51 @?? orc priest 10:42:52 orc priest (03o) | Speed: 10 | HD: 3 | Health: 9-21 | AC/EV: 1/10 | Damage: 6 | Flags: evil | Res: 06magic(16) | Chunks: 07contaminated | XP: 41 | Sp: pain (d8), cantrip, smiting, minor healing. 10:42:54 :( 10:42:58 @?? gastronok 10:42:58 Gastronok (04j) | Speed: 5 | HD: 20 | Health: 150 | AC/EV: 2/1 | Damage: 40 | Flags: amphibious, spellcaster, see invisible | Res: 06magic(80) | Chunks: 09poisonous | XP: 2131 | Sp: airstrike, slow, swiftness, small mammals, cantrip. 10:43:00 :(( 10:43:45 Direct damage spells :( 10:44:23 ??triple sword 10:44:23 triple sword[1/1]: A magical weapon with three great razor-sharp blades. (two-handed Long Blade; Dam 19, Acc -4, Delay 190%) 10:44:26 ??double sword 10:44:27 double sword[1/1]: A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 16, Acc -1, Delay 15). The highest damage dealing weapon in the game that you can wield with a shield. (No shield if you're a small race.) 10:44:32 ??katana 10:44:33 katana[1/1]: A single-edged sword with a curved blade of ~70-90cm length. It is a very dangerous weapon usually known to be utilized by the samurai. (hand-and-a-half Long Blade; Dam 14 Acc +3 Delay 12) 10:44:51 Gah I want a katana of speed. 10:44:55 Oh, calc_dice uses randomization 10:44:56 @?? acid blob 10:44:56 acid blob (11J) | Speed: 14 | HD: 18 | Health: 54-144 | AC/EV: 1/3 | Damage: 4208(acid) | Flags: sense invisible | Res: 06magic(168), 03poison, 08acid+++, asphyx | XP: 3852 | Sp: acid splash (3d7+8d5). 10:44:58 Naughty 10:45:04 is that correct 10:45:39 ??slimify 10:45:39 slimify[1/1]: Jiyva ability that coats your wielded weapon or fists with slime. Hitting a living or undead monster will turn it into a neutral slime of similar HD with no resistance checks. 10:46:21 @??Boris 10:46:21 Boris (05L) | Speed: 10 | HD: 22 | Health: 154 | AC/EV: 12/10 | Damage: 25, 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(322), 02cold, 10elec++, 03poison | XP: 7917 | Sp: iron shot (3d37), b.cold (3d32), invisibility, animate dead, destruction orb (8d17). 10:46:50 so Crawl uses randomization to calculate the size of the dice which it rolls? 10:47:13 yes but the variation is pretty minimal 10:48:16 lol 10:48:19 "You shudder from the blast and a jelly pops out!" 10:48:43 syllogism: I think all acid spit is the same damage, yeah 10:48:50 by can confirm if that's right 10:49:16 hmm? 10:49:38 by: Do monsters have a HD component to acid spit damage? 10:49:44 I think so 10:49:48 Oh 10:49:52 not really sure though 10:49:55 I have to check my numbers then 10:50:02 I'm sure that acid splash is independent of HD 10:50:20 @?? acid blob 10:50:20 acid blob (11J) | Speed: 14 | HD: 18 | Health: 54-144 | AC/EV: 1/3 | Damage: 4208(acid) | Flags: sense invisible | Res: 06magic(168), 03poison, 08acid+++, asphyx | XP: 3852 | Sp: acid splash (3d7+8d5). 10:50:30 @?? oklob plant 10:50:31 oklob plant (09P) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 10/0 | Flags: 03plant | Res: 06magic(40), 03poison, 08acid+++ | XP: 558 | Sp: acid splash (3d7+8d5). 10:50:32 it always felt like acid blob's ranged attack did more damage than oklob's, but that could just be my imagination 10:50:52 The +8d5 is just tacked on 10:50:58 The beam damage is set to 3d7 for all acid spit 10:51:09 And the beam code calls splash_with_acid with a power of 5 10:51:09 debug mode does say 3d7 10:51:36 My rng save excursion is being ignored :P 10:51:37 right, I just saw it did basic beam damage, which I assumed to be related to HD 10:52:26 -!- Keskitalo has quit [Ping timeout: 240 seconds] 10:53:32 -!- Keskitalo has joined ##crawl-dev 10:54:15 @?? draconian scorcherer 10:54:15 unknown monster: "draconian scorcherer" 10:54:24 it should be just 7d5 for the splash I think, since shield slot is not affected 10:54:25 @?? draconian scorcher 10:54:25 black draconian scorcher (04d) | Speed: 10 | HD: 16 | Health: 64-96 | AC/EV: 8/12 | Damage: 15 | Flags: spellcaster, cold-blooded | Res: 06magic(85), 05hellfire, 10elec++ | Chunks: 07contaminated | XP: 2263 | Sp: b.fire (3d25), sticky flame (3d6), fireball (3d26), hellfire (3d20), hellfire burst (3d15). 10:54:36 by: Ah, thanks 10:54:57 Oh right, drac breath attacks 10:55:02 @?? yellow draconian 10:55:03 yellow draconian (08d) | Speed: 10 | HD: 14 | Health: 70-126 | AC/EV: 9/10 | Damage: 20 | Flags: cold-blooded | Res: 06magic(37), 08acid+++ | Chunks: 07contaminated | XP: 1600 | Sp: acid splash (3d7+8d5). 10:55:08 @?? black draconian 10:55:08 black draconian (02d) | Speed: 10 | HD: 14 | Health: 70-126 | AC/EV: 9/10 | Damage: 20 | Flags: cold-blooded | Res: 06magic(37), 10elec++ | Chunks: 07contaminated | XP: 1600. 10:55:12 Meh :P 10:55:29 @?golden dragon 10:55:29 golden dragon (08D) | Speed: 10 | HD: 18 | Health: 72-144 | AC/EV: 15/7 | Damage: 40, 20, 20 | Flags: sense invisible, fly | Res: 06magic(192), 05fire, 02cold, 10elec++, 03poison | Chunks: 09poisonous | XP: 4096 | Sp: b.fire, b.cold, poisonous cloud. 10:55:45 @??golden dragon 10:55:45 golden dragon (08D) | Speed: 10 | HD: 18 | Health: 72-144 | AC/EV: 15/7 | Damage: 40, 20, 20 | Flags: sense invisible, fly | Res: 06magic(192), 05fire, 02cold, 10elec++, 03poison | Chunks: 09poisonous | XP: 4101 | Sp: b.fire (3d27), b.cold (3d27), poisonous cloud (3d11). 10:55:52 that was fast 10:55:58 oh 10:56:00 Uh, I'm not sure why poisonous cloud has a damage rating 10:56:01 nevermind :P 10:56:24 @?? naga 10:56:24 naga (03N) | Speed: 8 (act: 80%) | HD: 5 | Health: 15-40 | AC/EV: 6/10 | Damage: 17 | Flags: see invisible | Res: 06magic(40), 03poison | Chunks: 09poisonous | XP: 108 | Sp: poison splash (d10). 10:56:25 @??swamp dragon 10:56:26 swamp dragon (07D) | Speed: 10 | HD: 9 | Health: 45-90 | AC/EV: 7/7 | Damage: 18, 9, 9 | Flags: fly | Res: 06magic(36), 03poison | Chunks: 09poisonous | XP: 681 | Sp: poisonous cloud (3d7). 10:56:30 @??draconian annihilator 10:56:30 @??swamp drake 10:56:30 white draconian annihilator (12d) | Speed: 10 | HD: 16 | Health: 64-96 | AC/EV: 8/10 | Damage: 15 | Flags: spellcaster, cold-blooded | Res: 06magic(85), 02cold | Chunks: 07contaminated | XP: 2078 | Sp: chilling blast (3d20); b.lightning (3d21), crystal spear (3d35), blink, iron shot (3d29), poison arrow (3d23), teleport self. 10:56:30 swamp drake (07l) | Speed: 11 | HD: 4 | Health: 20-40 | AC/EV: 3/11 | Damage: 14 | Flags: fly | Res: 06magic(16), 03poison | Chunks: 09poisonous | XP: 119 | Sp: mephitic cloud. 10:56:49 @??red draconian 10:56:50 red draconian (05d) | Speed: 10 | HD: 14 | Health: 70-126 | AC/EV: 9/10 | Damage: 20 | Flags: cold-blooded | Res: 06magic(37), 05fire | Chunks: 07contaminated | XP: 1600 | Sp: searing blast (3d18). 11:00:01 Does wearing heavy armour impose any non-represented penalties to dodging? 11:03:44 -!- ogaz has quit [Ping timeout: 240 seconds] 11:04:38 ??Jiyva wrath 11:04:38 jiyva wrath[1/2]: ABANDONMENT: 30 penance, all slimes abandon you, 2 bad mutations RETRIBUTION: 1/7 1-3 bad mutations, 3/7 slimify a hostile monster in view if possible, 2/7 glow with 50% chance of uncancelable bat, spider or statue form, 1/7 create 1 + xl / 10 + random2(3) J or G 11:05:54 ??heavy armour 11:05:55 heavy armour[1/1]: See http://crawl.chaosforge.org/index.php?title=AC_nerf 11:05:59 -!- ortoslon has quit [Quit: Leaving.] 11:06:46 03dolorous * r21b2957e9add 10/crawl-ref/source/ (religion.cc xom.cc): Add spacing fixes. 11:06:47 03dolorous * r8a05ab05626c 10/crawl-ref/source/mon-stuff.cc: Fix apostrophization when invisible monsters get equipment corroded. 11:22:51 -!- ogaz has joined ##crawl-dev 11:26:32 -!- Keskitalo has quit [Read error: Operation timed out] 11:27:54 03dolorous * r92d029ba60b5 10/crawl-ref/docs/changelog.txt: Revert "Update the 0.7 changelog again." 11:27:55 03dolorous * r204f86190211 10/crawl-ref/source/mon-data.h: Revert "Remove poison resistance from the hairy devil." 11:27:57 03dolorous * rc4ed99a4a0ad 10/crawl-ref/docs/changelog.txt: Revert "Update 0.7 changelog." 11:27:59 03dolorous * r6ebfdf2e38ca 10/crawl-ref/source/mon-data.h: Revert "Make orange demons resist poison." 11:29:32 @?? orc priest 11:29:32 orc priest (03o) | Speed: 10 | HD: 3 | Health: 9-21 | AC/EV: 1/10 | Damage: 6 | Flags: evil | Res: 06magic(16) | Chunks: 07contaminated | XP: 41 | Sp: pain (d8), cantrip, smiting (7-17), minor healing. 11:29:38 @?? Gastronok 11:29:38 Gastronok (04j) | Speed: 5 | HD: 20 | Health: 150 | AC/EV: 2/1 | Damage: 40 | Flags: amphibious, spellcaster, see invisible | Res: 06magic(80) | Chunks: 09poisonous | XP: 2131 | Sp: airstrike (0-50), slow, swiftness, small mammals, cantrip. 11:29:52 @?? yellow draconian scorcher 11:29:53 yellow draconian scorcher (04d) | Speed: 10 | HD: 16 | Health: 64-96 | AC/EV: 8/12 | Damage: 15 | Flags: spellcaster, cold-blooded | Res: 06magic(85), 05hellfire, 08acid+++ | Chunks: 07contaminated | XP: 2263 | Sp: acid splash (3d7+7d5); b.fire (3d25), sticky flame (3d6), fireball (3d26), hellfire (3d20), hellfire burst (3d15). 11:30:12 @?? Lom Lobon 11:30:12 Lom Lobon (12&) | Speed: 10 | HD: 19 | Health: 360 | AC/EV: 10/20 | Damage: 40 | Flags: 05demonic, see invisible, lev | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison | XP: 11582 | Sp: ice storm (10d13), conjure ball lightning, major healing, blink range, blink away. 11:30:18 @?? Cerebov 11:30:18 Cerebov (05&) | Speed: 10 | HD: 21 | Health: 650 | AC/EV: 30/8 | Damage: 60 | Flags: 05demonic, see invisible | Res: 06magic(168), 04hellfire+++, 03poison | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, greater demon. 11:30:47 @?? Pit Fiend 11:30:47 Pit Fiend (071) | Speed: 8 | HD: 19 | Health: 76-171 | AC/EV: 17/5 | Damage: 28, 21, 21 | Flags: 05demonic, see invisible, fly | Res: 06magic(304), 05hellfire, 02cold, 10elec++, 03poison | XP: 1877 | Sp: hellfire blast (3d20), torment symbol. 11:30:55 @?? iron dragon 11:30:55 iron dragon (10D) | Speed: 8 | HD: 18 | Health: 90-144 | AC/EV: 20/6 | Damage: 25, 25, 25 | Flags: sense invisible | Res: 06magic(168), 05fire, 02cold, 03poison | Chunks: 07contaminated | XP: 2324 | Sp: metal splinters (3d30). 11:30:58 -!- Keskitalo has joined ##crawl-dev 11:32:07 @?? Frederick 11:32:08 Frederick (03@) | Speed: 10 | HD: 21 | Health: 159 | AC/EV: 0/10 | Damage: 27 | Flags: evil, spellcaster, see invisible | Res: 06magic(140) | Chunks: 07contaminated | XP: 5373 | Sp: mystic blast (3d25), b.cold (3d30), invisibility, animate dead, iron shot (3d36). 11:32:08 woo 11:32:16 @?? titan 11:32:16 titan (06C) | Speed: 10 | HD: 20 | Health: 60-160 | AC/EV: 10/3 | Damage: 55 | Flags: sense invisible | Res: 06magic(186), 10elec++ | XP: 3634 | Sp: b.lightning (3d24), minor healing, airstrike (0-50). 11:32:25 oh same hd 11:32:28 @?? merfolk aquamancer 11:32:29 merfolk aquamancer (03m) | Speed: 10 (swim: 60%) | HD: 15 | Health: 45-90 | AC/EV: 0/12 | Damage: 15 | Flags: amphibious, spellcaster | Res: 06magic(80) | Chunks: 07contaminated | XP: 1244 | Sp: primal wave (3d21), steam ball (3d19), throw icicle (3d24), blink. 11:32:34 @??dragon 11:32:34 dragon (03D) | Speed: 10 | HD: 12 | Health: 60-120 | AC/EV: 10/8 | Damage: 20, 13, 13 | Flags: fly | Res: 06magic(64), 05fire++, 03poison | Vul: 12cold | XP: 1356 | Sp: flame blast (3d24). 11:32:36 @?? greater naga 11:32:36 greater naga (04N) | Speed: 8 (act: 80%) | HD: 15 | Health: 45-120 | AC/EV: 6/10 | Damage: 27 | Flags: spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poisonous | XP: 1577 | Sp: b.venom (3d19), mystic blast (3d19), haste, poison arrow (3d22), teleport other, teleport self. 11:32:39 @??ice dragon 11:32:40 ice dragon (16D) | Speed: 10 | HD: 12 | Health: 60-120 | AC/EV: 10/8 | Damage: 17, 17, 17 | Flags: cold-blooded, fly | Res: 06magic(48), 02cold++, 03poison | Vul: 04fire | XP: 1227 | Sp: cold blast (3d24). 11:32:50 @?? quicksilver dragon 11:32:51 quicksilver dragon (11D) | Speed: 15 | HD: 16 | Health: 48-128 | AC/EV: 10/15 | Damage: 25, 20 | Flags: sense invisible, fly | Res: 06magic(149) | Chunks: 07contaminated | XP: 3554 | Sp: b.quicksilver (3d25). 11:33:23 @??eye of devastation 11:33:23 eye of devastation (08G) | Speed: 7 | HD: 10 | Health: 30-80 | AC/EV: 12/1 | Flags: see invisible, lev | Res: 13magic(immune), asphyx | XP: 435 | Sp: b.energy (3d20). 11:33:34 @??giant eyeball 11:33:34 giant eyeball (16G) | Speed: 3 | HD: 3 | Health: 9-24 | AC/EV: 0/1 | Flags: lev | Res: 06magic(12), asphyx | XP: 3. 11:33:38 by: eyes of destruction have historically left no corpses, a special case of clean ones 11:34:02 @??Xtahua 11:34:02 Xtahua (05D) | Speed: 10 | HD: 19 | Health: 133 | AC/EV: 15/7 | Damage: 35, 20, 17 | Flags: see invisible, fly | Res: 06magic(177), 05fire++, 03poison | Vul: 12cold | Chunks: 07contaminated | XP: 5449 | Sp: flame blast (3d38). 11:34:14 @??golden eye 11:34:17 Xtahua has such stylish damage output 11:34:24 Zaba: You crashed it :P 11:34:31 go me! 11:34:38 Let me see why :P 11:35:13 Oh, running the special ability code for blinking monsters is a no-no :P 11:35:27 * greensnark ponders. 11:35:29 heh.. 11:35:37 @?? blink frog 11:35:38 why? 11:35:40 Yeah 11:35:53 It's trying to update the display but curses is not initialized 11:36:36 -!- Spads has quit [Ping timeout: 276 seconds] 11:36:58 what a mess 11:37:16 Yeah, I may have to filter out blinkers in some way 11:37:31 -!- ortoslon has joined ##crawl-dev 11:38:10 Or I could just change Crawl to check io_inited before doing fancy crap in blink :P 11:38:13 @?? manticore 11:38:13 manticore (05H) | Speed: 7 | HD: 9 | Health: 27-72 | AC/EV: 5/7 | Damage: 14, 8, 8 | Res: 06magic(36) | Chunks: 07contaminated | XP: 163 | Sp: spikes volley (2d10). 11:39:07 @??ilsuiw 11:39:07 Ilsuiw (09m) | Speed: 10 (swim: 60%) | HD: 16 | Health: 150 | AC/EV: 5/18 | Damage: 10 | Flags: amphibious, spellcaster | Res: 06magic(149) | Chunks: 07contaminated | XP: 2583 | Sp: throw icicle (3d25), call tide, invisibility, blink, water elementals. 11:39:26 @?? salamander 11:39:26 salamander (04S) | Speed: 10 | HD: 14 | Health: 42-112 | AC/EV: 5/5 | Damage: 2304(fire) | Res: 06magic(56), 04fire+++ | Vul: 12cold | XP: 1403. 11:39:31 @?? lava fish 11:39:31 lava fish (05;) | Speed: 10 | HD: 4 | Health: 12-32 | AC/EV: 4/15 | Damage: 1004(fire) | Res: 06magic(16), 04fire+++ | Vul: 12cold | XP: 60. 11:39:33 @??mottled dragon 11:39:34 mottled dragon (13D) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 5/10 | Damage: 15, 6 | Flags: fly | Res: 06magic(20), 05fire, 03poison | Chunks: 09poisonous | XP: 153 | Sp: sticky flame splash (3d4). 11:39:39 @??lava snake 11:39:39 lava snake (05S) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 2/17 | Damage: 704(fire) | Res: 06magic(12), 04fire+++ | Vul: 12cold | XP: 48. 11:39:42 right :P 11:39:44 Hm :P 11:39:54 @??electric eel 11:39:54 electric eel (12;) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 1/15 | Flags: cold-blooded | Res: 06magic(12), 10elec++ | XP: 53. 11:39:56 Bad lava snakes :P 11:40:02 And bad electric eels :P 11:40:02 and eels? 11:40:43 Could be los fail I guess 11:40:46 Hrm 11:41:06 @?? vapour 11:41:06 vapour (11v) | Speed: 10 | HD: 12 | Health: 24-60 | AC/EV: 0/12 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 11elec+++, 03poison | XP: 900 | Sp: b.lightning (3d18). 11:41:15 @??air elemental 11:41:16 air elemental (15E) | Speed: 25 | HD: 6 | Health: 18-48 | AC/EV: 2/18 | Damage: 15 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 11elec+++, 03poison | XP: 222. 11:41:25 @??spriggan druid 11:41:26 spriggan druid (03i) | Speed: 16 | HD: 12 | Health: 24-48 | AC/EV: 1/25 | Damage: 10 | Flags: see invisible | Res: 06magic(112) | Chunks: 07contaminated | XP: 1096 | Sp: sunray (3d19), awaken forest, mushrooms, minor healing. 11:41:51 @??spriggan 11:41:52 spriggan (15i) | Speed: 16 | HD: 7 | Health: 14-28 | AC/EV: 1/20 | Damage: 10 | Flags: see invisible | Res: 06magic(65) | Chunks: 07contaminated | XP: 305. 11:42:11 spriggan monsters aren't the same speed as Agnes? damn :( 11:42:14 ooh, spriggan player monsters 11:42:19 ehrm 11:42:21 -player 11:42:29 @??agnes 11:42:29 Agnes (12@) | Speed: 18 | HD: 11 | Health: 140 | AC/EV: 0/10 | Damage: 30 | Res: 06magic(73) | Chunks: 07contaminated | XP: 2995. 11:42:34 @?? shadow imp 11:42:34 shadow imp (065) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 3/11 | Damage: 6 | Flags: 05demonic, evil, see invisible | Res: 06magic(8), 02cold++, 03poison | XP: 11 | Sp: pain (d8), animate dead. 11:43:04 @??giant spore 11:43:05 giant spore (03*) | Speed: 15 | HD: 1 | Health: 1 | AC/EV: 0/10 | Damage: 1 | Flags: 03plant, lev | Res: 06magic(4), 03poison | XP: 1. 11:43:07 @??ball lightning 11:43:08 ball lightning (11*) | Speed: 20 | HD: 12 | Health: 1 | AC/EV: 0/10 | Damage: 5 | Flags: 11non-living, lev | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++ | XP: 1024 | Sp: b.lightning (3d18). 11:43:18 @?? ice statue 11:43:18 ice statue (128) | Speed: 16 | HD: 8 | Health: 70 | AC/EV: 12/1 | Flags: 11non-living | Res: 13magic(immune), 12cold+++, 10elec++, 03poison | Vul: 04fire | XP: 685 | Sp: b.cold (3d16), throw icicle (3d16), freezing cloud (2d17), ice beast. 11:43:27 Oh, the lousy lava snake thinks it's submreged 11:43:47 ball lightnings are worth a lot of exp 11:44:45 @??storm dragon 11:44:45 storm dragon (12D) | Speed: 12 | HD: 14 | Health: 70-140 | AC/EV: 13/10 | Damage: 25, 15, 15 | Flags: fly | Res: 06magic(93), 02cold, 11elec+++ | XP: 3007 | Sp: b.lightning (3d19). 11:45:00 @??shadow fiend 11:45:01 Shadow Fiend (061) | Speed: 10 | HD: 18 | Health: 54-144 | AC/EV: 15/6 | Damage: 2513(drain), 1513(drain), 1513(drain) | Flags: 05demonic, evil, see invisible, lev | Res: 06magic(312), 02cold++, 10elec++, 03poison | XP: 2780 | Sp: b.cold (3d27), b.draining (3d22), torment symbol, dispel undead (3d27), demon. 11:45:34 @??sigmund 11:45:35 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4). 11:45:45 @?? nikola 11:45:45 Nikola (11@) | Speed: 9 | HD: 18 | Health: 190 | AC/EV: 1/9 | Damage: 20 | Flags: spellcaster, see invisible | Res: 06magic(120) | Chunks: 07contaminated | XP: 3665 | Sp: shock (d18), chain lightning, blink, b.lightning (3d22). 11:45:52 @??lich 11:45:52 lich (15L) | Speed: 10 | HD: 20 | Health: 40-120 | AC/EV: 10/10 | Damage: 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(293), 02cold++, 03poison | XP: 3426 | Sp: b.cold (3d29), paralyse, greater demon, animate dead, iron shot (3d34), teleport self / b.draining (3d24), animate dead, summon undead, throw frost (3d11), crystal spear (3d40) / b.fire (3d29), confuse, haste, b.dra 11:45:56 huh, no chain lightning damage? 11:46:12 Chain lightning is one of those screwball spells that doesn't set the beam damage 11:46:24 Because it works differently 11:47:12 @??electric golem 11:47:13 electric golem (118) | Speed: 20 | HD: 15 | Health: 105-165 | AC/EV: 5/20 | Damage: 1511(elec), 1511(elec), 15, 15 | Flags: 11non-living, see invisible | Res: 06magic(160), 05fire, 02cold, 11elec+++, 09poison+++ | XP: 5610 | Sp: b.lightning (3d20), blink. 11:47:42 I could add AF_COLD style numbers for the attack flavours too, hm 11:48:18 -!- ortoslon has quit [Quit: Leaving.] 11:48:25 @?? lava snake 11:48:26 lava snake (05S) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 2/17 | Damage: 704(fire) | Res: 06magic(12), 04fire+++ | Vul: 12cold | XP: 48 | Sp: lava glob (3d10). 11:48:33 @?? electric eel 11:48:33 electric eel (12;) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 1/15 | Flags: cold-blooded | Res: 06magic(12), 10elec++ | XP: 53 | Sp: b.electricity (3d6). 11:48:58 Zaba: where do spriggans show up? 11:49:50 ogaz, nowhere, as of yet. KiloByte pushed them by accident. 11:49:55 -!- Smee has joined ##crawl-dev 11:50:21 ah, thanks 11:51:15 Wait, ball lightning is 1HP, 0AC, and 1k exp?? Maybe I should get around to my 3rd exp tweak patch :P 11:51:54 Twinge, can you make snapping turtles worth more? 11:52:18 @??snapping turtle 11:52:19 snapping turtle (03t) | Speed: 9 (act: 80%; swim: 60%) | HD: 10 | Health: 30-90 | AC/EV: 16/5 | Damage: 30(reach) | Flags: amphibious, cold-blooded | Res: 06magic(40) | XP: 281. 11:52:38 that would upset the shoals/snake/swamp experience balance 11:52:38 Don't screw with snapping turtles 11:52:41 Yes 11:54:00 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]] 11:57:24 They are on the low side even with 9 speed because of their very high HP + AC. Tweaking them up 1 or 2 notches would make sense and wouldn't upset the exp balance much (1 notch x 15 turtles is only ~400xp), so I think it should be considered, but I won't jump on it or anything. 11:59:44 Also, did ball lightnings used to have more hp or were they just added or something? I'm wondering how I missed them previously... 12:01:05 ball lightnings have a zero spawn rate 12:01:48 Ah. Are they used in vaults or such though? 12:02:24 one vault has a couple 12:02:32 but other than that, they're only summons 12:02:39 where xp doesn't matter 12:02:42 Nod. 12:03:23 Still odd that the exp modifier is set to 20 right now and not even the default 10, so it's no wonder the xp is so insanely high 12:04:38 @??Antaeus 12:04:38 Antaeus (11C) | Speed: 10 (swim: 60%) | HD: 22 | Health: 700 | AC/EV: 28/4 | Damage: 7512(cold), 3012(cold) | Flags: 05demonic, amphibious | Res: 06magic(264), 02cold++, 10elec++ | Vul: 04fire | XP: 15000 | Sp: b.cold (3d32), b.lightning (3d25). 12:04:43 @??Antaeus 12:04:44 Antaeus (11C) | Speed: 10 (swim: 60%) | HD: 22 | Health: 700 | AC/EV: 28/4 | Damage: 7512(cold), 3012(cold) | Flags: 05demonic, amphibious | Res: 06magic(264), 02cold++, 10elec++ | Vul: 04fire | XP: 15000 | Sp: b.cold (3d32), b.lightning (3d25). 12:04:47 Mrrowl 12:05:33 @??Antaeus 12:05:33 Antaeus (11C) | Speed: 10 (swim: 60%) | HD: 22 | Health: 700 | AC/EV: 28/4 | Damage: 7512(cold:22-65), 3012(cold:22-65) | Flags: 05demonic, amphibious | Res: 06magic(264), 02cold++, 10elec++ | Vul: 04fire | XP: 15000 | Sp: b.cold (3d32), b.lightning (3d25). 12:05:34 @??salamander 12:05:34 salamander (04S) | Speed: 10 | HD: 14 | Health: 42-112 | AC/EV: 5/5 | Damage: 2304(fire:14-27) | Res: 06magic(56), 04fire+++ | Vul: 12cold | XP: 1403. 12:05:58 antaeus' xp is too low :p 12:06:05 @??orb of fire 12:06:05 orb of fire (05*) | Speed: 20 | HD: 30 | Health: 150 | AC/EV: 20/20 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 04hellfire+++, 02cold, 10elec++, 09poison+++ | XP: 11717 | Sp: b.fire (3d40), polymorph other, fireball (3d43). 12:06:13 sorear, do you have 4.1a sources, by any chance? 12:06:16 Got to love orb of fire spell damage 12:06:22 Zaba: yes. 12:06:43 sorear: thiskidrob got a nice 131 damage ancient lich spear to the face 12:06:46 however, my upload server is dead, so I can't give them to you 12:06:52 sorear, damn 12:07:09 @??ancient lich 12:07:10 ancient lich (16L) | Speed: 12 | HD: 27 | Health: 54-162 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec++, 03poison | XP: 10704 | Sp: b.cold (3d37), paralyse, greater demon, animate dead, iron shot (3d44), teleport self / b.draining (3d30), animate dead, summon undead, throw frost (3d13), crystal spear (3d48) / b.fir 12:07:42 unless you want a 10M mega-attachment 12:07:43 hmm 12:07:50 I got this from rax 12:07:56 I wonder if she still has them up 12:08:29 I wonder if D Brodale would mind archiving 4.1 sources on dungeoncrawl.org :P 12:08:37 He can't argue it's not from the official Dungeon Crawl team! 12:08:53 Although given the cordiality of his relations with Brent, he probably will cry off somehow :P 12:09:04 Has he argued our link campaign? 12:09:32 bhaak asked him to contact us on his Wikipedia talk page and he said there was nobody on the IRC channel 12:09:47 And he says he has emailed c-r-d instead 12:10:01 i could upload it to mediafire or something 12:10:03 If he really did email c-r-d, you could ask him to update the site :P 12:10:34 !tell Napkin Can you host a 4.1.2 alpha source tarball somewhere for posterity? 12:10:34 greensnark: OK, I'll let Napkin know. 12:10:53 10M? the zip is only 1.4mb 12:10:56 oh, hmm.. 12:10:56 Napkin: You have 1 message. Use !messages to read it. 12:11:07 isn't it hosted anywhere anymore? 12:11:25 Napkin: Only on the dead Yahoo group, which requires you to join the group and be accepted by the dead moderator :) 12:11:34 I presume the moderator is dead 12:11:50 let me see, if I still have the unmodified tarball somewhere 12:12:12 ha 12:12:20 http://crawl.develz.org/source/ 12:12:40 there's also the patch I used to make it work on CDO 12:12:53 pizza! 12:12:53 oh, thanks 12:13:29 that was pre-git time 12:13:43 otherwise.. well.. we could still add it to CDO's git repository 12:13:45 syllogism: the raxzip has a full set of object files :/ 12:14:36 Napkin: Bon appetit 12:14:46 If you don't have the original zip, I think sorear/syllogism have it 12:16:43 -!- ortoslon has joined ##crawl-dev 12:16:49 what the hell is a mollusc lord? 12:17:25 A cool thing that was commented out forever? :P 12:17:31 pan lord 12:21:01 well, it's a 1.1mb bz2 - should be from the brent's old website 12:21:37 -!- Zaba has quit [Ping timeout: 264 seconds] 12:23:14 I like the 4.1 readme "I HAVE SUDDENLY BUILT A CRAWL 4.1.2a THAT DOESN'T RESEMBLE A TORTURE CHAMBER!!!" 12:23:53 Who wrote that? :P 12:24:00 -!- Zaba has joined ##crawl-dev 12:24:12 Sounds like something Erik would write 12:25:02 I'm going to have to assume it's Brent 12:25:13 Doesn't sound like Brent though :P 12:25:24 how involved was erik 12:25:28 Pastebin the readme, let's take a look 12:25:40 the readme talks about stripping debug information with mingw and such 12:25:53 Erik gave Brent a lot of feedback, but he wouldn't have been involved in any official tarball 12:25:59 http://pastebin.com/Zq5zNjRx 12:25:59 Where did you get the tarball? 12:26:27 Definitely looks Erikly 12:26:29 I don't remember 12:26:53 this isn't from the tarball but compiled 4.1 12:27:20 Did Brent even ship Windows binaries? I don't think he did 12:27:25 So it must be someone else 12:27:53 So it could well be Erik 12:29:20 03greensnark * r7450dd960dbc 10/crawl-ref/source/monster.cc: Don't redraw monsters in check_redraw if curses is not initialised -- this is a fix to let the monster-info code invoke monster special abilities without messing with curses setup. 12:29:52 @??golden eye 12:29:56 Erm 12:30:16 Oh right, it pulls ever 5 mins 12:31:15 While you're there, could you add a spell checker? 12:31:23 @??golden eye 12:31:24 golden eye (08G) | Speed: 13 | HD: 6 | Health: 6-18 | AC/EV: 0/20 | Flags: lev | Res: 13magic(immune), asphyx | XP: 190 | Sp: blink. 12:31:26 Or do I have to do that 12:31:30 For misspelled monster names? 12:31:33 Aye 12:31:37 I'll let you do that :) 12:31:41 Have to be off now 12:32:26 03dolorous * r403699d7678f 10/crawl-ref/source/misc.cc: Remove code changing the skeleton type; it's unused anywhere else. 12:32:53 looks like it was erik 12:33:15 you were helping him to compile it on XP too :P 12:35:37 -!- EroN1 has joined ##crawl-dev 12:40:24 -!- EroN1 has quit [Ping timeout: 268 seconds] 12:45:09 -!- EroN1 has joined ##crawl-dev 12:51:12 -!- ogaz has joined ##crawl-dev 13:28:20 -!- EroN1 has quit [Read error: Connection reset by peer] 13:29:03 -!- EroN1 has joined ##crawl-dev 13:31:35 Message errors when corroding unseen monsters' armour (https://crawl.develz.org/mantis/view.php?id=1514) by MrMisterMonkey 13:47:11 -!- EroN1 has quit [Ping timeout: 252 seconds] 13:56:11 -!- Luca__ has quit [Remote host closed the connection] 13:56:29 -!- Luca__ has joined ##crawl-dev 14:01:27 -!- paxed has quit [Ping timeout: 265 seconds] 14:03:04 -!- paxed has joined ##crawl-dev 14:06:06 -!- ogaz has quit [Ping timeout: 276 seconds] 14:11:43 -!- EroN1 has joined ##crawl-dev 14:30:42 -!- Ero has joined ##crawl-dev 14:30:42 -!- EroN1 has quit [Read error: Connection reset by peer] 14:52:55 -!- Ero has quit [Read error: Connection reset by peer] 14:55:22 -!- EroN1 has joined ##crawl-dev 15:02:03 [EXPLOIT] Hitting 'X' and '[' will cause bazaars and portal vaults portals to not disappear (https://crawl.develz.org/mantis/view.php?id=1515) by Luca 15:06:02 nice 15:07:02 -!- Spads has joined ##crawl-dev 15:19:20 Ooh, nice 15:19:24 I like it 15:20:16 * philsnow goes to look for some portals on cao 15:20:19 syllogism: Would Gloorx be more interesting with extra HD and Haste? :P 15:20:33 since when are the public servers under the control of the tracker? 15:21:06 sorear: People have assumed the devteam controls the servers since the dawn of time 15:21:22 also, who's this Luca guy? So many commits and tickets out of nowhere, but I never saw the team addition ballot this time 15:21:37 It is useless fighting against the perception since the team has a good relationship with the server admins anyway 15:22:22 Luca__ seems pretty handy, but I don't know how long he's been into Crawl 15:22:33 Luca__: Hi, meet sorear 15:23:18 hello :) 15:23:28 greensnark: anything would :P 15:23:43 syllogism: He should be like a super Executioner, I think :) 15:23:56 Since he has a gaggle of Executioners with him 15:24:00 -!- ortoslon has quit [Read error: Connection reset by peer] 15:24:24 I wrote a tiles interface for online servers which I should decide to stop tweaking and announce 15:24:45 greensnark: oh, he's not a full team member? 15:24:49 and fixed some bugs while doing that 15:24:51 he imitates very well 15:24:52 uh no 15:25:05 thanks :) 15:25:21 Oh right, I remember the tiles thing 15:29:42 Luca__: It's a patch to Crawl only, right? 15:29:50 yes 15:29:56 using it to play right now 15:29:56 How do you view the tiles? 15:30:19 what do you mean? 15:30:23 @whereis Luca 15:30:25 Luca the Skirmisher (L1 HuCK), a worshipper of Lugonu, saved in the Abyss on 2010-04-30 after 0 turns. 15:30:28 !whereis Luca 15:30:29 Luca the Destroyer (L19 NaWz), a worshipper of Sif Muna, is currently on D:25 after 104925 turns. 15:30:44 I use the *Region functions to display them 15:31:07 and tiles.load_dungeon 15:31:29 the hard part is coming up with them though, displaying is very easy :) 15:31:49 You use unmodified Crawl on the server? 15:32:20 well, I have no special access to the server, so yes :) 15:32:45 Ok, so how do you parse the output and handle ambiguous cases? 15:32:47 (it's at http://repo.or.cz/w/crawl/crawl-nettiles.git btw) 15:32:50 heuristically 15:33:03 currently it does not remember the map, which makes it not so good 15:33:23 problems are backgrounds, where it uses the most frequent surrounding 15:33:32 Yeah, the minimap is a pretty popular tiles feature 15:33:42 that's not supported right now 15:33:48 you can do 'X' and get the character map 15:34:02 it's quite less polished than tiles obviously 15:34:40 The NH folks have done this in several different ways 15:34:42 however, it can be used to watch other players and ttyrecs 15:34:45 One is your heuristic approach 15:34:55 really? I only knew about nhext/nhproxy 15:35:07 One where a modified NH is used to spit out the monster info 15:35:25 And yes, nhext from the Slash'EM folks 15:35:33 I don't know of any servers using nhext though 15:35:44 there is/was one at forkexec.com 15:35:54 I remember when J. Ali started writing it, way back in 2001 or so :) 15:35:58 but it did not log and have high scores for nhext last time I checked 15:37:22 there was also the one that used a modified nethack and some ajax and server stuff to get nethack tiles in a browser 15:37:39 -!- eith has joined ##crawl-dev 15:37:42 nice, I thought about this for crawl too 15:37:59 it's probably a lot of work though 15:38:22 I tried it for text dwarf fortress, but it has some issues with existing server software 15:38:25 it would probably be best to start adding a new unicode charset/color scheme that can map tiles 1:1 15:38:41 where is it? 15:38:49 nowhere at the moment 15:42:48 -!- ogaz has joined ##crawl-dev 15:43:25 -!- Luca__ has quit [Remote host closed the connection] 15:43:50 -!- Luca__ has joined ##crawl-dev 15:52:27 -!- Smee has quit [Quit: Leaving] 15:54:41 the ajax nethack seems to be at http://www.big-ape.net/nethax/ 15:55:05 sprint maps are harder than shit to balance god damn 15:55:26 Mu_: <3 15:55:45 Having fun playing your creations? :) 15:55:49 NO 15:56:14 The Sprint 1 map isn't really all that balanced, anyway 15:56:43 i'm two subvaults built, 18 to go 15:56:52 and those two are horrendously imbalanced already 15:57:27 nice, seems a bit laggy, but a crawl version with autoexplore would make that less of an issue 15:59:00 also no one seriously played it apparently 16:01:54 Mu_: Just sprinkle in some oklobs to make the balance right 16:01:58 And put in some glass walls 16:02:09 :P 16:02:33 Oklobs are like pepper, they improve the taste of everything 16:04:23 perhaps there should be some way of automatically balancing things 16:04:37 i.e. something like a player AI 16:05:55 is that somewhat feasible? 16:08:09 I think it is possible to track what happens in online plays, and automatically balance things accordingly 16:08:17 greensnark: who are you and what have you done with the real greensnark? The greensnark I remember hated glass walls 16:09:21 Oh did he? If I meet him I'll ask him why 16:09:30 I love glass walls, can't get enough of them 16:09:49 maybe I misunderstood 16:10:44 I also always tell the truth, you can trust me absolutely in all things 16:15:11 -!- EroN1 has quit [Ping timeout: 246 seconds] 16:15:25 is 'i' just spriggans or can we make pixies and things too :s 16:15:31 -!- by has quit [Ping timeout: 245 seconds] 16:16:29 Mu_: Not too many spriggans yet, lots of free 'i' :P 16:17:16 -!- EroN1 has joined ##crawl-dev 16:17:49 sprites and pixies imo :s and a nice sparkly enchanted grove vault :p 17:02:22 -!- EroN1 has quit [Read error: Connection reset by peer] 17:03:23 -!- Cryp71c has quit [Quit: Leaving] 17:05:58 -!- cbus has quit [*.net *.split] 17:06:57 -!- cbus has joined ##crawl-dev 17:08:43 -!- stabwound has quit [Ping timeout: 248 seconds] 17:10:08 -!- Adeon has quit [Ping timeout: 246 seconds] 17:12:17 -!- Luca__ has quit [Remote host closed the connection] 17:12:32 -!- Luca__ has joined ##crawl-dev 17:14:30 -!- Adeon has joined ##crawl-dev 17:18:12 of course I didn't find any portal vaults whole game :P 17:18:51 -!- Adeon has quit [Ping timeout: 248 seconds] 17:19:23 -!- Adeon has joined ##crawl-dev 17:24:59 03dolorous * r50548869aaaa 10/crawl-ref/source/mon-stuff.cc: Apply MrMisterMonkey's patch to fix Mantis 1514. 17:25:01 03dolorous * rd05ccc4de67f 10/crawl-ref/source/mon-stuff.cc: Comment fix. 17:27:40 syllogism: I get the feeling that if the chance to abuse the portal bug comes up you will demonstrate great self restraint 17:27:51 And probably stop after the 50th bazaar 17:28:02 Or trove 17:28:18 I found a trove but it still required 4 scrolls of blinking per entry :P 17:28:32 syllogism: You can probably use the bug to remove the entry restriction 17:28:39 no 17:28:47 Oh, interesting 17:28:49 unless there's some trick to it 17:29:16 THe bug description suggests that the Lua marker gets trashed 17:29:23 And it's the marker that enforces the entry fee and stuff 17:29:37 Are you playing cdo trunk or something? :P 17:29:43 It's been fixed in trunk :P 17:30:11 No, I was playing 0.6 but I tested the trove thing offline in 0.6 17:30:33 the portal stayed but always asked for the entry price 17:30:45 Let me try it 17:34:44 syllogism: 0.6 got the fix as of May 2 17:35:02 what was the bug? 17:35:22 Oh wait, what am I looking at 17:35:53 the bug was working fine 17:36:06 Yeah, I was looking at the wrong branch :P 17:36:15 And at the wrong commit for that matter 17:37:59 -!- stabwound has joined ##crawl-dev 17:42:57 Interesting bug 17:45:22 -!- stabwound has quit [] 17:47:38 -!- stabwound has joined ##crawl-dev 17:53:25 -!- ogaz has quit [Ping timeout: 264 seconds] 18:18:54 -!- ogaz has joined ##crawl-dev 18:35:52 -!- stabwound has quit [Disconnected by services] 18:35:53 -!- exhumed has joined ##crawl-dev 18:37:44 03greensnark * r21156d0e4fb0 10/crawl-ref/source/ (files.cc files.h): [1515] Fix X + [] not reactivating Lua markers after excursion. 18:40:12 hi 18:45:42 -!- stabwound has joined ##crawl-dev 18:46:46 -!- exhumed has quit [Ping timeout: 245 seconds] 18:48:48 due! 18:48:58 Joseph is racking up the kills since someone unleashed him on the early dungeon 18:49:03 Not to mention any names 18:49:28 Excellent! 18:49:31 It wasn't me. 18:49:44 It was the one-eyed man? 18:49:54 Twinge, I think. :) 18:50:19 Oh :P 18:51:02 03greensnark 07stone_soup-0.6 * r6c3ea3381042 10/crawl-ref/source/ (files.cc files.h): [1515] Fix X + [] not reactivating Lua markers after excursion. 18:54:19 -!- eith has quit [Ping timeout: 248 seconds] 18:56:05 @??Dowan 18:56:05 Dowan (05e) | Speed: 10 | HD: 3 | Health: 25 | AC/EV: 0/13 | Damage: 5 | Flags: spellcaster | Res: 06magic(24) | Chunks: 07contaminated | XP: 46 | Sp: throw frost (3d5), corona, blink, throw flame (3d5), haste other, minor healing. 18:56:23 He's a killah. 18:56:53 @??deep elf mage 18:56:53 deep elf mage (06e) | Speed: 10 | HD: 4 | Health: 12-24 | AC/EV: 0/13 | Damage: 5 | Flags: spellcaster | Res: 06magic(32) | Chunks: 07contaminated | XP: 103 | Sp: b.venom (3d9), mystic blast (3d10), invisibility, confuse, slow, teleport self / magic dart (3d4), paralyse, haste, b.lightning (3d12), confuse, teleport self / paralyse, crystal spear (3d20), blink, b.fire (3d12), b.cold (3d12), minor healing / paralys 18:57:27 Jessica needs her magic dart back 18:57:32 @??Jessica 18:57:32 Jessica (15@) | Speed: 10 | HD: 1 | Health: 10 | AC/EV: 0/10 | Damage: 5 | Flags: evil, spellcaster | Res: 06magic(4) | Chunks: 07contaminated | XP: 25 | Sp: pain (d7), slow, haste, blink. 18:57:36 @??Sigmund 18:57:36 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4). 18:59:08 I didn't change his depth, just worked with due to make him more awesome. 18:59:45 So either someone else also lowered his depth, or it was previously low but he sucked so nobody cared. 18:59:56 I changed his depth :) 19:00:02 @??white ugly thing 19:00:02 unknown monster: "white ugly thing" 19:00:11 @??red very ugly thing 19:00:11 unknown monster: "red very ugly thing" 19:00:26 So the ugly thing colours aren't accepted, naughty dolorous 19:01:25 @??Aizul 19:01:26 Aizul (13N) | Speed: 15 | HD: 14 | Health: 142 | AC/EV: 8/18 | Damage: 25 | Flags: spellcaster, see invisible | Res: 06magic(112), 03poison | Chunks: 06mutagenic | XP: 2602 | Sp: b.venom (3d18), sleep, poison arrow (3d21), blink other. 19:01:35 due: Ah. To what, if you recall offhand? (I forget what file it's in :P) 19:02:01 !lg * killer=Jospeh 19:02:01 No games for * (killer=Jospeh). 19:02:03 D:7 or something. 19:02:04 !lg * killer=Joseph 19:02:05 53. soul the Carver (L8 HEPa), worshipper of The Shining One, slain by Joseph (a +3,+2 glaive of protection) on D:7 on 2010-05-07, with 1521 points after 9748 turns and 0:31:32. 19:02:08 <3 19:02:27 !lg * killer=Joseph -tv 19:02:27 53. soul, XL8 HEPa, T:9748 requested for FooTV. 19:02:38 Joseph is all soul 19:02:46 Oh, rhf 19:02:56 !lg * killer=Joseph x=v,src 19:02:56 53. [v=0.6.0;src=rhf] soul the Carver (L8 HEPa), worshipper of The Shining One, slain by Joseph (a +3,+2 glaive of protection) on D:7 on 2010-05-07, with 1521 points after 9748 turns and 0:31:32. 19:03:30 Apparently one of those players who insists on HDTV terminals 19:03:47 So he totally deserved a little Joseph glaive action 19:04:07 Crawl knows terminal size. It should take corrective steps in such cases 19:04:19 Like quicksilver dragons in D:3 19:04:31 Disguised as giant geckos 19:05:32 Ohh, and you upgraded his quarterstaff to a glaive too eh. 19:06:13 He had a quarterstaff? 19:06:32 Mostly I remembered that he was one of those shy retiring uniques that would expire if you looked at them sharply 19:07:11 Well when we buffed up his sling mastery we also gave him a q-staff for melee to begin with, guess that was switched to a glaive 19:07:43 !lg * killer=Joseph s=weapon 19:07:43 Bad arg 's=weapon' - cannot summarise by weapon 19:07:50 Anything like that available? 19:08:36 You can check kaux, but the source says he still gets a quarterstaff 19:08:42 He must have found the glaive on the floor 19:09:42 That was 0.6 19:10:02 Oh, right. Makes sense; I saw those as 2 different kills so I was thinking the glaive was standard 19:10:12 lg * killer=Joseph -2 19:11:14 !lg * killer=Joseph s=ckaux 19:11:14 53 games for * (killer=Joseph): 9x a sling bullet, 6x wand of lightning, 4x a runed sling bullet, 3x a sling bullet of flame, 2x wand of magic darts, 2x a stone, 2x long sword of slicing, 2x great mace, 2x wand of cold, 2x wand of fire, 1x glaive of reaching, 1x quarterstaff, 1x battleaxe, 1x scimitar, 1x morningstar of holy wrath, 1x a poisoned sling bullet, 1x flail, 1x long sword, 1x glaive of ... 19:11:52 !lg * killer=Joseph s=ckaux x=min(v),max(v) 19:11:52 53 games for * (killer=Joseph): 9x a sling bullet [0.7.0-a0;0.7.0-a0], 6x wand of lightning [0.5;0.7.0-a0], 4x a runed sling bullet [0.7.0-a0;0.7.0-a0], 3x a sling bullet of flame [0.7.0-a0;0.7.0-a0], 2x long sword of slicing [0.5.1;0.6.0], 2x a stone [0.6.0;0.6.0], 2x wand of magic darts [0.6.0;0.6.0], 2x great mace [0.5.1;0.6.0-rc], 2x wand of cold [0.6.0;0.7.0-a0], 2x wand of fire [0.6.0;0.6.0]... 19:14:50 due: Someone splatted to Gastronok earlier 19:15:00 And that was after they looked up the Gretell info 19:15:09 !lg * killer=Gastronok 19:15:10 111. Smee the Frost Mage (L9 DEIE), mangled by Gastronok on D:8 on 2010-05-07, with 3731 points after 9819 turns and 1:07:38. 19:15:12 <3 19:15:15 !lg * killer=Gastronok -tv 19:15:15 111. Smee, XL9 DEIE, T:9819 requested for FooTV. 19:25:34 -!- Enne has joined ##crawl-dev 19:35:36 03dolorous * rbcc471b0afd2 10/crawl-ref/docs/changelog.txt: Add another 0.7 changelog entry. 19:41:22 -!- syllogism has quit [] 19:48:58 -!- jld has quit [Quit: Westward!] 19:55:47 hi Enne! 19:55:55 Hey, due. :) 19:56:34 -!- jld has joined ##crawl-dev 20:02:14 -!- stabwound has quit [Disconnected by services] 20:02:16 -!- exhumed has joined ##crawl-dev 20:17:52 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:39:31 -!- Luca__ has quit [Remote host closed the connection] 20:39:46 -!- Luca__ has joined ##crawl-dev 21:17:30 -!- Enne has quit [Quit: zzz] 21:18:00 -!- ogaz has quit [Remote host closed the connection] 22:05:18 -!- neunon has joined ##crawl-dev 22:06:10 -!- neunon has quit [Remote host closed the connection] 23:16:57 Napkin, ping? 23:47:20 Why is Don Brodale's name familiar to me/ 23:48:12 due: he contributes to wikipedia and hosts dungeoncrawl.org? 23:48:33 Ah. 23:50:15 whoa 23:50:18 what the fuck? 23:50:19 Luca__: :o 23:50:23 -!- Luca__ has quit [Remote host closed the connection] 23:50:39 -!- Luca__ has joined ##crawl-dev 23:50:49 what? 23:50:55 Wow! 23:51:01 That's pretty cool :) 23:51:09 How much hacking did it require? 23:51:18 quite a bit 23:51:21 Bah. 23:51:29 So not necessarily mergeable back into trunk. 23:51:43 what do you mean? 23:52:07 There are a number of people who will likely cream their pants when they see your email. :) 23:52:17 currently it's based on 0.6, probably I'll port to trunk 23:52:35 I'd be interested to see what changes you've made to it... 23:52:43 only problem is that it relies on the data definitions, so e.g. if monster names changes you can no longer play 0.6 23:52:44 How does it go with Shoals and smooth water, etc? 23:52:55 currently it does not do that 23:52:59 Okay. 23:53:02 Makes sense. 23:53:06 the issue is that it generates the tile and not the underlying data 23:53:14 and I haven't replicate the Shoals selection logic 23:53:15 How about vaults with specially defined tiles? 23:53:19 won't work 23:53:25 Yeah, pity. 23:53:43 yes, it's a bit limited 23:53:53 also lack of minimap 23:54:12 the problem is that there is no easy way to tell where you are in the level 23:54:21 Yeah. 23:54:26 there's been a lot of discusisons as to how it could work. 23:54:29 so I can't trivially remember the seen portions of the map 23:54:46 if it showed an (x, y) coordinate in the stats region, it would be trivial 23:54:57 (like it does in wizard mode) 23:55:07 Infoleak :) 23:55:16 We deliberately don't show co-ordinates onscreen. 23:55:24 yes, but I don't think it can affect gameplay 23:55:36 also, you can add a random offset to them 23:55:47 (it just needs to be consistent within the level) 23:56:20 Interesting. 23:56:42 NetTiles might also be a confusing name considering NetHack and all that. 23:57:09 of course you could also try matching dungeon features 23:58:14 but really, I think that changing the server to support multiple views is better 23:58:37 I believe this has been discussed 23:58:44 * due currently compiling to see what it's like. 23:59:17 let me know if it compiles and works :) 23:59:39 Well, Ubuntu. We'll see :)