00:15:52 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 00:33:12 -!- MarvinPA has joined ##crawl-dev 00:44:34 Did Numpad0's repetion change? It appears to only be able to repeat a single keystroke now instead of a series of keystrokes 00:51:46 -!- MarvinPA has quit [Ping timeout: 245 seconds] 00:57:20 -!- syllogism has joined ##crawl-dev 01:08:38 Twinge_: Yeah, you have to make a macro then repeat that. 01:11:27 huh 01:11:36 I thought you could output to the stdout via Lua 01:13:32 due: Why the change? 01:13:37 -!- Twinge_ is now known as Twinge 01:15:13 Twinge: Je ne sais pas. 01:15:20 I think it was an unintentional side-effect of something. 01:16:09 Ah. Obviously a lot better how it was; wonder what broke it, and how easy it would be to fix 01:18:51 Guess I should mantis it? 01:20:56 It has already been, I believe. 01:22:52 Ah, indeed. I haven't had time to closely follow it these days 01:26:00 03due * r542e290bdf73 10/crawl-ref/source/makeitem.cc: Whitespace fix. 01:26:02 03due * r3e8b9e467c7d 10/crawl-ref/ (6 files in 4 dirs): "not_cursed" tag for Vault items, test suite. (#1397). 01:40:37 felirx: Around? 01:42:37 0 and ` are unbeleivably buggy 01:42:41 have always been so 01:44:22 -!- Napkin has joined ##crawl-dev 01:44:34 G'morning! 01:44:35 Napkin: You have 4 messages. Use !messages to read them. 01:46:12 Napking! <3 01:48:21 hey due :) 01:48:27 How are you doing? 01:49:08 I'm good 01:49:18 great :) 01:50:32 -!- MarvinPA has joined ##crawl-dev 02:25:26 -!- ogaz has quit [Remote host closed the connection] 02:48:03 -!- ortoslon has quit [Quit: Leaving.] 03:22:39 * due pokes felirx. 03:24:08 er, wrong person 03:24:10 where is das rob 03:24:12 rob! 03:40:50 -!- foonesh has joined ##crawl-dev 03:46:12 -!- foonesh has quit [Quit: Page closed] 03:57:47 -!- by has joined ##crawl-dev 04:15:21 heya by 04:15:27 I had a question for you but I solved it myself 04:15:43 good! 04:15:49 thanks for fixing tutorial by the way 04:16:07 I'm doin gsome very heavy work onn it at the minute 04:16:09 actually 04:16:23 hm, might have another question for you re mesclr 04:17:03 go ahead 04:17:08 LUAWRAP(crawl_mesclr, mesclr( lua_gettop(ls) ? lua_toboolean(ls, 1) : false)) 04:17:11 does that work? 04:17:47 actually, never mind 04:17:54 lua_isboolean(ls, 1) ? lua_toboolean(ls, 1) : false 04:19:40 I imagine it might -- try it? 04:20:24 seems to work 04:20:48 hi all. 04:20:52 lua_towhatever seem to handle an invalid index gracefully 04:20:56 Crappy day. I wanna hack crawl. 04:21:58 by: ah, excellent 04:23:00 I'm making the tutorial infinitely more complicated, but I think better in the long run. 04:23:10 -!- ortoslon has joined ##crawl-dev 04:23:39 by: http://sprunge.us/TVCQ That's what I'm at so far. 04:24:38 It's got vi-keys and numpad layout, as well as a little more detail, for terminal. 04:24:43 -!- Mu_ has joined ##crawl-dev 04:24:43 And mouse-specific stuff for tiles. 04:26:41 I was debating starting a branch for it, but I think I'll just push it to master. 04:27:36 kilobyte: You're not doing .debs for 0.6? 04:28:05 due: they're in the official archive already 04:28:18 Ah, awesome 04:28:24 and they migrated to testing, too 04:28:28 We should probably link to them... 04:28:54 most people would probably be interested in .debs for stable, though 04:29:20 ie, a simple rebuild against Lenny's (or even Etch's) libraries 04:29:31 that would take care of Ubuntu as well 04:29:44 that would be quite nice 04:29:49 What about rpms? 04:30:02 Does anyone even use rpms these days? :)) 04:35:55 omg I found my tilebuffer bug 04:36:18 yay 04:38:38 03by * r9fbc3242e1ba 10/crawl-ref/source/newgame.cc: Make welcome messages treat unnamed characters better. 04:38:40 03by * ra60edc3247c5 10/crawl-ref/source/newgame.cc: Merge character welcome messages. 04:38:41 03by * r699a6ef8d123 10/crawl-ref/source/newgame.cc: Add missing punctuation. 04:38:46 03by * rdc9866ecff5d 10/crawl-ref/source/newgame.cc: Move draconian subspecies choice fully to setup_game(). 04:38:48 Hm 04:40:34 Argh 04:40:42 How do I undo a commit again? I accidentally did git commit -a 04:40:48 Instead of git commit (after add -p) 04:41:47 git reset --soft HEAD^ 04:41:51 danke 04:42:04 actually 04:42:17 no, that's the best you can do, nevermind 04:45:24 "Dungeon Crawl Stone Soup - ASCII.app" doesn't run (https://crawl.develz.org/mantis/view.php?id=1406) by Paul Du Bois 04:46:39 Hooray for macs 04:48:56 * due waits for merge conflict. 04:55:52 mere "git reset" (which defaults to "git reset --mixed") is probably better if you wanted to commit just one or two files but had a lot of other edited ones 05:10:04 due: It was relatively subtle 05:10:44 My subclass of vertbuffer wasn't getting instantiated for one instance of it as the rest of the code was instantiating the class 05:10:53 tracked it down with gdb though 05:21:14 -!- Spads has quit [Ping timeout: 240 seconds] 05:22:04 Oh, I forgot to push. 05:24:17 Tutorial needs to not start with a weapon. 05:28:46 Or... maybe. 05:29:29 !tell felirx Is there any reason why the tutorial character starts with a wielded club? 05:29:29 due: OK, I'll let felirx know. 05:31:51 03due * rc8d4bc35b728 10/crawl-ref/source/l_crawl.cc: Update mesclr wrapper, add command_to_string wrapper. 05:31:52 03due * r66f69a152e3f 10/crawl-ref/source/main.cc: Remove hardcoded tutorial welcome in favour of map epilogue. 05:31:54 03due * rdc74d188af9f 10/crawl-ref/source/main.cc: Don't display welcome and help messages in tutorial mode. 05:31:56 03due * r85563e132f41 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Tutorial overhauls. 05:31:59 03due * r3c2dce49541c 10/crawl-ref/source/ (dat/clua/lm_trig.lua dgnevent.h ouch.cc): Add a Dungeon event for low-HP warning. 05:34:59 hmmm 05:35:10 hellooo 05:35:14 in my opinion, the tutorial map has too many long corridors and too many spots full of rock wall that serve no purpose 05:35:25 I don't have an opinion either way. 05:35:32 But it serves a purpose at the minute that works quite well. 05:35:47 yes, it is an excellent start 05:36:15 What do you think of my improvements? 05:36:42 looks good 05:37:28 Hunger needs to be fixed. 05:37:34 IE, no hunger until the butchering tutorial. 05:37:48 Anyway, time to go, back in forty-five. 05:39:37 -!- ais523 has joined ##crawl-dev 06:08:04 I return 06:13:05 03due * rca9247974abb 10/crawl-ref/source/l_dgnevt.cc: Update event names. 06:23:35 -!- Spads has joined ##crawl-dev 06:26:18 due: iirc I couldn't figure out how to clear the inventory :D 06:26:19 felirx: You have 2 messages. Use !messages to read them. 06:27:09 okay 06:27:19 Are my other changes okay? 06:28:54 !messages 06:28:54 (1/2) by said (10h 22m 31s ago): ddb37190 is a hack to not load tutorial.des for the moment, since it causes dungeon generation to fail for normal games. 06:28:57 !messages 06:28:58 (1/1) due said (59m 28s ago): Is there any reason why the tutorial character starts with a wielded club? 06:29:24 I fixed ddb37190, :) 06:29:32 ;) 06:30:51 you hi-lighted vi-keys! 06:30:57 it was left nonwhite on purpose :D 06:31:28 You hilighted numpad! 06:31:34 inconsistent! 06:31:37 rargh! 06:32:14 replace "vi-keys" by "hjklyubn"? 06:32:30 by: It's referred to as vi-keys everywhere, and there's a list of them in the next "page". 06:33:59 so what do I do at the start if I have no num pad and don't know vi keys? 06:34:17 by: It shows you the vi-keys right at the start. 06:34:32 it's supposed to print the numpad / vi-keys layout 06:34:36 It does! 06:34:37 ah, since your updates? 06:34:40 Yes! 06:34:43 if I'm looking at it right, it does that now 06:34:48 hang on 06:34:59 at least for console builds 06:35:07 I'll termcast 06:35:34 I can't remember my termcast password bah 06:36:43 Okay, termcasting. 06:37:01 Hm 06:37:09 the wand room will need a door 06:37:18 Anyone tuning in? 06:37:21 ??termcast 06:37:21 termcast[1/4]: telnet noway.ratry.ru 37331 (or termcast.org 23) -- do not SSH. The software needed to stream to the termcast server can be installed by "cpan -i App::Termcast" 06:41:00 the first blue square does not seem to appear on tiles at least 06:41:05 yeah 06:41:06 I broke that 06:41:14 Fixed locally 06:42:02 also iirc it was intended that if a player returns to a square, he will get the message again 06:42:11 some ofthem do that rigth now and some of them not 06:42:27 or are you clearing the message log on arrival mmmm 06:42:30 Hm, doable, but I found it annoying when trying to repeat. 06:42:33 Er, retreat. 06:42:53 it's actually clearing the visible texts when you arrive on one ;) 06:42:59 so you do get the text again 06:43:12 Yes, this is deliberate 06:43:15 less clutter that way, I thought 06:43:17 good, yes? 06:43:31 probably 06:43:40 We need a straw statue tile and a better tile for the tutorial hotspot. 06:43:41 there's some '\n' you missed on few texts 06:43:52 Where? 06:43:55 Shouldn't be needed now... 06:44:00 at least helmet wear 06:44:18 stairs up does not clear log 06:44:29 Yeah 06:44:34 I've only finished half of the first map :0 06:44:38 Stairs up are on the second. 06:44:39 ;) 06:45:10 * due eats felirx. 06:45:21 the melee training dummy should get a little bit more oomph or something 06:45:41 Why? 06:45:49 It killing the player would be awkward. 06:45:58 it should do some damage but not kill 06:46:06 right now it pretty much gets globbered in one hit ;D 06:46:20 either the tutorial char has too good skills or too high AC 06:47:07 Oh, you added a new monster for training dummy. 06:47:19 @??training dummy 06:47:20 unknown monster: "training dummy" 06:47:20 we tried using a statue 06:47:30 well, it has 6hp 06:47:33 but it hit the player for 20+ damage with a damaged club 06:47:35 and only does 1 dam 06:47:47 Statues are HD8 06:47:55 statue hd:1 might be a good option 06:48:01 we changed it's HD to 1 and it still killed it outrigth 06:48:07 due: My problem ended up being more sinister. 06:48:13 hehehe 06:48:19 @??kobold 06:48:19 kobold (07K) | Speed: 10 | HD: 1 | Health: 2-5 | AC/EV: 2/12 | Damage: 4 | Res: 06magic(1) | Chunks: 09poisonous | XP: 1. 06:48:27 I'd use kobold stats with a bit more AC and no EV. 06:48:34 felirx: I found the problem i asked you to help with before 06:49:23 I wonder why mouse is considered to be tiles-only. I mean, one can support mouse in a terminal... 06:49:48 seems like when MenuRegion::render() is always rendering buffers bound to TEX_DEFAULT, but they happen to always be empty before the game starts and the item description tables are loaded. 06:50:00 s/when// 06:50:15 Zaba: Because we don't support mouse in ascii :) 06:51:06 crawl does have code for mouse support in ascii 06:51:21 oh hey 06:51:27 see mouse_input 06:51:34 Zaba: Because we don't use mouse in ascii as far as I am aware. 06:51:42 ;) 06:51:58 I wonder if you could use the WindowManager class i made for my ipad branch to make a console version of crawl 06:52:05 :P 06:54:53 felirx: pushed some moer changes, but it's scrabble time :) 06:55:08 03due * r67de71b4e508 10/crawl-ref/source/ (dat/des/tutorial/tutorial.des ng-setup.cc): Further tweaks to the tiles. 06:56:38 -!- syllogism has quit [Ping timeout: 260 seconds] 06:57:36 -!- kilobyte has quit [Ping timeout: 276 seconds] 06:58:55 -!- kilobyte has joined ##crawl-dev 07:02:07 -!- syllogism has joined ##crawl-dev 07:02:39 mmm, where did that elven shield come back from :( 07:27:19 bet you could use gl blending to easily make crystal walls that changed colours as you walked by them 07:57:28 !seen napkin 07:57:28 I last saw Napkin at Fri Apr 23 06:49:17 2010 UTC (6h 8m 11s ago) saying great :) on ##crawl-dev. 07:57:42 CDO hasn't been updated for 10 days... is something amiss? 08:00:22 yesterday tutorial map broke map gen on normal games 08:01:15 -!- by has quit [Ping timeout: 260 seconds] 08:03:09 -!- eith has joined ##crawl-dev 08:26:18 -!- |eith| has joined ##crawl-dev 08:34:21 !tell purge We need a "training dummy" tile... kinda like a statue, only it is equipped with a weapon and hits things. Or throws things. 08:34:22 due: OK, I'll let purge know. 08:35:42 03due * rb2c5b9721ad0 10/crawl-ref/source/mon-data.h: Remove old/incorrect comments. 08:35:57 -!- |eith| has quit [Quit: sleep] 09:13:45 -!- Cryp71c has joined ##crawl-dev 09:13:52 -!- Enne has joined ##crawl-dev 09:48:25 -!- eith has quit [Ping timeout: 252 seconds] 10:29:55 03dolorous * r80032756719d 10/crawl-ref/source/dat/des/tutorial/tutorial.des: Add typo and wording fixes. 10:59:46 -!- Zaba has quit [Ping timeout: 260 seconds] 11:00:30 -!- Enne has quit [Quit: Nom nom nom] 11:05:42 -!- Zaba has joined ##crawl-dev 11:12:57 More tabs (https://crawl.develz.org/mantis/view.php?id=1407) by JonnyAMax 11:23:01 Crawl will not start, again (https://crawl.develz.org/mantis/view.php?id=1408) by Incomp 11:34:45 03dolorous * rae8af63bdcad 10/crawl-ref/source/ (enum.h it_use2.cc item_use.cc stuff.cc): Add mana capacity increase/decrease messages to the canned messages. 11:34:48 03dolorous * r9b4f19e62308 10/crawl-ref/source/ (it_use2.cc item_use.cc): Add minor cosmetic fixes. 11:47:39 Is it just me, or could melee_attack::player_aux_unarmed use a major rewrite for clarity and conciseness? 11:49:27 s/melee_attack::player_aux_unarmed/fight.cc/ 11:51:43 lol 11:53:10 crash in pandemonium (https://crawl.develz.org/mantis/view.php?id=1409) by st 11:55:29 I'm just afeared of accidentally changing the functionality of the code in question :) 11:56:28 yes, there are reasons that nobody has done it yet 11:56:29 (: 11:56:36 I figured as much 12:00:49 -!- by has joined ##crawl-dev 12:04:58 -!- Spads has quit [Read error: Operation timed out] 12:20:12 Hrm, well a rewrite is kind of necessary, at least for UC combat, for the proposed UC changed, so I guess I'll try. 12:28:18 Why are naga naturally adept at headbutting? 12:30:00 ah, nevermind. I know why. 12:31:34 -!- Migerco_1985 has joined ##crawl-dev 12:31:44 -!- Migerco_1985 has quit [Client Quit] 12:52:55 doy, should a player be capable of performing multiple AUX UC attacks in the same turn? 12:53:30 what does the current code do? 12:53:38 Presently this is only possible if you possess at least 1 UC mutation, and is gauranteed to be a possibility (if you actually hit with both attacks) if you have more than 1 UC mutation 12:54:10 EG, if RNG picks UNAT_PUNCH as the UC attack of chance and you also have MUT_HOOVES, then you will try to punch and kick in the same turn 12:54:48 if you have CLAWS and HOOVES, then you'll always at least try to both claw and kick in the same turn (plus if RNG picks UNAT_HEADBUTT, you'll try to headbutt too) 13:02:21 -!- Smee has joined ##crawl-dev 13:08:21 Cryp71c: if you want to rewrite the code for clarity or to make it easier to modify, the goal should probably be to not change functionality 13:09:25 by, of course, I'm also making some possible additions differentiating UC attacks from one another, though I hadn't decided if I were going to wrap those into these initial changes as well. 13:09:52 this was all after discussion with dpeg, mind you, though finality on the topic hadn't been reached. 13:10:32 yes, the initial step should be to refactor it without changing it 13:10:39 and making sure that works properly 13:10:44 alrighty 13:10:45 then add new stuff on top of it afterwards 13:28:20 mmmmm, MUT_STINGER is special cased to have a rarity of 1 only when the player is a Naga or Draconian, otherwise its rarity is 0. Seems like a lot of wasted code for it to only present itself so rarely. 13:44:33 -!- shockwav3 has joined ##crawl-dev 13:45:12 -!- ortoslon has quit [Quit: Leaving.] 14:18:51 "It appears to be a Battlefield 1942 file." <3 14:29:09 -!- eith has joined ##crawl-dev 14:33:26 -!- Spads has joined ##crawl-dev 14:34:04 -!- ogaz has joined ##crawl-dev 14:46:23 sorear, rofl I read that and was like, um...what? 14:57:03 stinger? 14:58:55 Xiberia, what about it? 14:59:15 new mutation? 15:01:13 Xiberia, very old mutation? idk how old, at lest since 0.5.2 15:01:16 least* 15:01:29 oh 15:01:52 i've never had it 15:03:09 Yep, that's because you have to be playing as a Naga / Draconian and then get the mutation through a random source, its rarity is 1, which is as rare as MUT_FAST, so...you'll pretty much never see it. 15:03:33 interesting 15:03:48 sounds like a good reason to roll up a NaTm and spam alter self 15:06:46 I imagine syllogism's 100 AC naga had it 15:10:41 stinger? no, i went xom pretty late 15:16:41 -!- lorimer has quit [Quit: test] 15:16:58 -!- lorimer has joined ##crawl-dev 15:17:15 -!- phyphor has quit [Ping timeout: 248 seconds] 15:18:30 -!- ixtli has quit [Ping timeout: 276 seconds] 15:19:09 -!- violetj has quit [Ping timeout: 276 seconds] 15:19:24 -!- phyphor has joined ##crawl-dev 15:20:09 -!- violetj has joined ##crawl-dev 15:28:26 -!- MarvinPA has quit [Ping timeout: 245 seconds] 15:30:15 -!- bremac has joined ##crawl-dev 15:37:34 -!- shockwav3 has quit [Remote host closed the connection] 16:18:44 exclusions aren't working in pan, is this a bug? 16:20:23 debatable 16:20:40 Pan is a second-class citizen for autoexplore's implementation 16:20:42 not really any reason you'd use them there anyway 16:21:21 because of the non-persistence, it screws up a lot of our logic 16:23:58 well, exclusions not working *is* a bug 16:24:05 it's just not incredibly surprising 16:26:45 i wonder if making pan persistent and finite would be a bad thing 16:27:00 just have 81 or so level slots, every time you enter a pan portal, pick one at random 16:27:18 where did the number 81 come from? 16:27:24 power of 3 16:27:25 (: 16:27:29 :) 16:27:51 isn't the whole point of Pan that it's somewhere that people can grind through if they like grinding? 16:28:24 the kilobytes of the world will have the opposite problem 16:28:24 personally, if people like grinding, they can find another game 16:28:40 as soon as Pan is finite, a "full win" will involve cleaning out the place 16:28:46 we already made mummies basically non-grindable 16:29:36 basically one of my big irritations in the game is how really similar pan and the abyss are 16:33:11 hmmm, or what about 16:33:11 pan and the abyss don't feel particularly similar to me, other than that they're a bit tedious 16:33:36 pan isn't a vertical branch, it's a 2-d layout 16:33:51 where you can wander between pan lord lairs 16:34:05 like the abyss? 16:34:05 doy: pan is harder for a level 1 spriggan, I know this one from experience 16:35:00 having 81 levels would make it infinite for all practical purposes; not being able to pick a particular level would mean you can't reasonably expect to get all of them in any reasonable timeframe 16:35:36 there are varying definitions of 'reasonable'.. see nethack extinctionists 16:35:42 I wouldn't save levels other than the four special ones, though 16:35:54 philsnow: IIRC extinctionism isn't that /difficult/, just timeconsuming 16:36:22 unless you want to put a cap on grinding... but if you need consumables, Abyss is better for that 16:36:22 ais523: i don't see how level 1 spriggans are relevant here 16:36:50 doy: I must have spent hours startscumming the abyss 16:37:20 ais523: okay, and i don't see how that's relevant here 16:37:21 and found my way to pan a few times 16:37:29 gates to pan from the abyss are gone 16:37:34 pan plays rather differently, because it's a lot less open 16:37:57 also, at least when running, there's a lot more of sprinting to portals, rather than marathonning away from things marginally slower than you 16:38:28 ais523: right, kilobyte was talking about a 'reasonable time frame' 16:38:31 running out of potions of healing to cure Tomb/Hells rot is quite a frequent occurence, a risky but unlimited source of these is required to not screw unlucky players 16:38:50 pan is just not dangerous enough 16:39:05 isn't screwing unlucky players the whole idea? if you could get what you needed reliably, it would remove the major idea behind Crawl 16:39:09 but there's no real point to grind Pan for exp unless you want to do a Ziggurat (and these are broken) 16:40:00 "reliably"? It's about not getting stuck, not about having something guaranteed. 16:40:13 -!- ogaz has quit [Ping timeout: 264 seconds] 16:41:13 kilobyte: well, that's what the abyss is for 16:41:20 Ie, you have a guaranteed way to get basic consumables, at a price of risking your life. You're not guaranteed anything better like a particular weapon or such. 16:41:44 or converting to nemelex and getting trowels 16:42:18 or converting to ely and using purification or whatever that is 16:42:36 there are options besides going to hells/tomb, too? 16:42:48 yes, "just go win the game already" 16:43:13 i mean, 3 runes is a pretty low bar of entry 16:43:22 compared to the size of pan/abyss/hells 16:44:02 holy crap, looks like i need to play nemelex sometime 16:44:08 had no idea there were fun cards like that 16:44:27 * philsnow prejudiced by zangband cards or something 16:44:47 Going to hell is a risky venture. Afdding another risky venture that if successful removes the risk of the first risky venture... 16:45:01 03by * r11213ff6ef6c 10/crawl-ref/source/newgame.cc: Fix random species/background choice not leaving character selection. 16:45:02 03by * r7dd7c0d264d6 10/crawl-ref/source/newgame.cc: Make newgame remember random selections once again. 16:45:05 03by * rf7fe51cc8c50 10/crawl-ref/source/ (8 files): A start at cleaning up handling of new game choices. 16:45:37 also, 81 pan levels isn't all that many, considering people rarely clear out levels at all other than the 4 main ones 16:45:53 just find a portal as quickly as possible and leave 16:46:21 can't imagine it taking more than a couple hours 16:46:40 I've got something odd with my LOS... there's something blocking it but there's no wall there 16:50:51 -!- Fangorn has joined ##crawl-dev 16:56:04 -!- syllogism has quit [] 16:56:21 -!- by has quit [Read error: Operation timed out] 17:12:20 -!- Smee has quit [Quit: Leaving] 17:15:23 doy, is there a function to safely reference an item, instead of having to check if the item slot is -1 and then doing additional checks thereafter? 17:21:37 -!- Cryp71c has quit [Quit: Leaving] 18:09:09 hullo 18:09:29 st_: Khufu? 18:24:33 -!- ais523 has quit [Remote host closed the connection] 18:44:05 I think it was caused by shattering walls away 18:44:14 ah 18:51:03 should we prompt for Trog's regen if you're sick? It does you no good (save for removing sickness a couple of turns sooner) and has considerable cost. 18:51:40 I think we should change the interaction between regen and sickness 18:55:25 sickness having an immediate effect on DDs isn't that bad (for the game, not the player), but there's no need for it to do exactly that 18:55:30 what would you have on mind? 19:00:06 * due gets tutorial gloves on. 19:00:24 !seen purge 19:00:26 I last saw purge at Wed Apr 21 11:05:35 2010 UTC (2d 12h 54m 49s ago) quitting with message Quit: .. 19:00:29 :( 19:05:27 Khufu's tomb causes items in walls (https://crawl.develz.org/mantis/view.php?id=1410) by bookofjude 19:12:43 kilobyte: A numerical buff, maybe 3 to 7 19:14:03 Huh, hilighting for menus is broken in my game. 19:19:07 -!- bremac has quit [Quit: Leaving] 19:26:40 Is there a way to kill autoexplore via lua? 19:26:45 In an actuaal function? 19:27:19 looking at the travel stoppers now? 19:28:35 I'm assuming we just need a wrapper to stop_running... 19:29:05 Not sure if that's enough or not. 19:31:22 I'm having fun trying to get mySQL to dance my way 19:32:22 fun 19:33:53 mpr 19:35:07 sorear: doesn't work 19:35:24 sorear: I just autoexplored over all the messages in the tutorial, which all use mpr. 19:35:39 crawl.more() doesn't help either. 19:44:04 probably could just hook into the travel stopping thing 19:44:23 just force always stopping on a tutorial: channel message 19:44:50 true 19:50:55 mysql and user priviledges :( 19:53:16 I'll settle for my nasty hack at the minute. 20:07:56 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:09:36 -!- ogaz has joined ##crawl-dev 20:30:12 -!- eith has quit [Ping timeout: 265 seconds] 21:49:28 I think my nasty hack is actually still the best option, anyway. 21:50:43 -!- stabwound- has quit [Remote host closed the connection] 21:51:05 -!- stabwound has joined ##crawl-dev 21:51:30 what was the hack? 21:52:11 I just implemented a wrapper around stop_running and stuck a more() in. 21:56:39 -!- ixtli has joined ##crawl-dev 21:56:56 Morning 21:57:14 hey ixtli 21:57:41 :) 22:07:13 felirx! Be alive! 22:24:26 -!- Fangorn has quit [Quit: Page closed] 22:35:25 :o hes not alive 22:35:26 Scary. 22:35:31 Also the fact that you can change this is scary. 22:35:36 crawl-dev is scary today 22:35:58 !tell felirx For some reason the startup menu in console now blacks out my selected option instead of making it green or whatever. 22:35:58 due: OK, I'll let felirx know. 22:36:02 !tell by For some reason the startup menu in console now blacks out my selected option instead of making it green or whatever. 22:36:02 due: OK, I'll let by know. 22:38:43 -!- ogaz has quit [Read error: Connection reset by peer] 22:39:14 -!- ogaz has joined ##crawl-dev 23:12:19 -!- bremac has joined ##crawl-dev 23:55:50 -!- bremac has quit [Quit: Leaving] 23:58:40 -!- stabwound has quit [Read error: Operation timed out] 23:59:20 -!- stabwound has joined ##crawl-dev