00:09:00 Stats, Mutations and Related Potions (https://crawl.develz.org/mantis/view.php?id=1085) by vitara 00:10:04 -!- Blitz82 has quit [Ping timeout: 256 seconds] 00:11:59 Cryp71c: why do you care? 00:17:42 sorear: you're the last coder dev to care about demonspawn 00:17:47 (: 00:31:27 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 00:31:31 sorear, lol I'm back. Dpeg had told me you were the person to contact regarding the DS stuff :P he actually gave me your email to send you the patches :P 00:32:47 oh, you need pure code review? I can probably do that 01:11:43 -!- mr0t has quit [Read error: Connection reset by peer] 01:16:22 -!- Eronarn_ has joined ##crawl-dev 01:18:46 -!- Eronarn_ has quit [Client Quit] 01:22:34 -!- karmatic has quit [Ping timeout: 245 seconds] 01:24:52 -!- Zaba has quit [Ping timeout: 258 seconds] 01:25:15 bleh... 01:25:38 by's fixes for all the stat bugs include a major save version bump 01:27:13 ick 01:27:56 wait 01:28:01 triple ick 01:28:33 you cannot merge that because ... we separated trunk saves from pre-0.6 saves by relying on the constancy of the pre-0.6 major 01:33:15 !tell by is there any way at all you could get a version of the player::melded-related changes in without having to bump the major save version? i'd *really* rather not do that... 01:33:15 doy: OK, I'll let by know. 01:35:46 -!- Zaba has joined ##crawl-dev 01:36:08 sorear, Idk, dpeg also implied upon me that you would be the one to commit those, since I don't have commit access. Also, I was trying to write those patches (and this 3rd one I've got done) so they could be applied independent of one another, but if I write them all (starting from head/master) by the time I apply the first 2, applying the third fails. 01:53:12 alright, got the rest of the cherry picking done... going to wait to see what by says about the melding stuff before doing another release though 01:57:20 hmm 01:57:32 I wonder if maybe writing save compat code is considered your job 01:57:48 depends, how soon do you want this release out? 01:57:49 d: 01:58:13 i mean, i'll do it if i have to, but not tonight 01:58:18 yes, "make more work for the release manager" is generally a bad move 02:01:50 moin guys 02:01:50 Napkin: You have 7 messages. Use !messages to read them. 02:02:20 what's the problem with dumping savegame version? 02:02:51 sorear - do you have any idea why mutt doesn't want to relate the emails? And - what's your workaround? 02:05:19 no, and I sort by to address 02:06:01 could you check the email headers for "message-id" and "in-reply-to"? 02:06:37 i am afraid, that mutt only reads the first message-id encountered and ignores all additional ones.. :-/ 02:07:17 sorear, so do you want me to send these DS patches to someone else for review / commit? 02:08:37 -!- by has joined ##crawl-dev 02:08:47 hello 02:08:47 by: You have 1 message. Use !messages to read it. 02:09:01 !messages 02:09:01 (1/1) doy said (35m 46s ago): is there any way at all you could get a version of the player::melded-related changes in without having to bump the major save version? i'd *really* rather not do that... 02:09:13 hmm 02:10:33 Napkin: Wait, why are you sending more than one message-id? 02:10:46 Napkin: also, looking at the full headers, I'm only receiving one message id 02:10:59 so I guess my ISP is butchering messages to make them compliant 02:11:13 i get two message ids here 02:11:26 oh 02:11:32 but mutt doesn't relate the emails for me either 02:11:33 the *first* message gets two ids 02:11:38 ah 02:11:42 however, the first message's ID is invalid 02:11:56 syntactically 02:12:05 let me find the relevant chunk of RFC 02:14:09 it's not spelled out in prose, only the BNF 02:14:25 but Messsage-IDs are syntactically email addresses 02:14:31 in particular, they must contain an @ 02:17:09 03kilobyte 07stone_soup-0.6 * r30bc8c58d10b 10/crawl-ref/ (README.txt source/command.cc): s/class/background/ in a couple of places, one of them the main help menu! 02:17:10 03kilobyte 07stone_soup-0.6 * r654cbeef2594 10/crawl-ref/INSTALL.txt: Mention in INSTALL.txt that pkg-config is an absolute requirement for Unix tiles builds. 02:17:12 03kilobyte 07stone_soup-0.6 * rd4c6d9a4194d 10/crawl-ref/docs/crawl_manual.txt: Don't list Darts skill in the manual. 02:17:15 03by 07stone_soup-0.6 * r193b86d470cc 10/crawl-ref/docs/changelog.txt: changelog: add wizard mode Lua REPL 02:17:17 03by 07stone_soup-0.6 * r5bdd5e8c4551 10/crawl-ref/source/ (directn.cc directn.h output.cc): Fix monster list indexing bug. 02:17:18 03by 07stone_soup-0.6 * r682daa5f95c0 10/crawl-ref/source/output.cc: Make mlist targeting work with bottom justified mlist. 02:17:19 03by 07stone_soup-0.6 * r3b3282e26479 10/crawl-ref/source/directn.cc: Fix monster list not updating when toggling targeting. 02:17:22 03due 07stone_soup-0.6 * rc91c4f4bf729 10/crawl-ref/source/ (spl-book.cc spl-util.cc spl-util.h): Fix #1064, conjurations in rods being highlighted for Vehumet. 02:17:23 03due 07stone_soup-0.6 * rcdeae0e81714 10/crawl-ref/source/dat/des/portals/wizlab.des: Finalise Wizard Laboratories for 0.6. 02:17:24 03by 07stone_soup-0.6 * re5b3cff73200 10/crawl-ref/source/monster.cc: Make env.mgrid update in monster::move_to_pos a bit more robust. 02:17:27 03by 07stone_soup-0.6 * rc4ff7322521d 10/crawl-ref/source/mon-death.cc: Link Kirke's humans back into env.mgrid. 02:17:28 03by 07stone_soup-0.6 * rb7c54b244eab 10/crawl-ref/source/main.cc: Add a viewwindow call before reading a command. 02:17:29 03kilobyte 07stone_soup-0.6 * r6151fb87e599 10/crawl-ref/source/makefile: Pass optimization flags to the linker. 02:17:33 03by 07stone_soup-0.6 * r64dab63a787c 10/crawl-ref/source/tilesdl.cc: TilesFramework::redraw: Rename min_fps to max_fps. 02:17:34 03by 07stone_soup-0.6 * rc8c5f63087ae 10/crawl-ref/source/tilesdl.cc: TilesFramework::redraw: return instead of delay when not drawing. 02:17:35 03by 07stone_soup-0.6 * rc36ebd700da8 10/crawl-ref/source/tilesdl.cc: TilesFramework::redraw: comment on slight inaccuracy of fps calculation. 02:17:36 03by 07stone_soup-0.6 * r971aafc2cfe6 10/crawl-ref/ (6 files in 3 dirs): Make tiles maximal FPS configurable. 02:17:38 03by 07stone_soup-0.6 * rb010a0238de7 10/crawl-ref/source/mon-stuff.cc: Restore TSO healing power gain from killing demons. 02:17:40 03kilobyte 07stone_soup-0.6 * r718d8a000b25 10/crawl-ref/ (5 files in 2 dirs): Allow using alternate (system) fonts as build #defines. 02:17:41 03kilobyte 07stone_soup-0.6 * r80da52d5d83e 10/crawl-ref/source/AppHdr.h: ... and allow using shipped fonts. 02:17:44 03kilobyte 07stone_soup-0.6 * rc3c64d481330 10/crawl-ref/source/effects.cc: Fix acquirement giving nearly solely 2-handers to those without a great Shields apt. 02:20:27 that Mantis is supposedly the best we've got, and does such stupid things as TWO MESSAGE-IDS IN ONE EMAIL, gives me horrible confidence in the open source world 02:21:35 sorear: that's seriously a ridiculous opinion 02:21:49 really? 02:22:19 really. 02:22:25 this is an incredibly minor bug d: 02:24:33 also, if you think non-open source software doesn't have issues like this, well... 02:26:18 it seems like a much worse bug, them 02:26:19 then 02:26:38 jesus.. what a drama, huh? 02:30:05 anyways, the problem is that mutt ignores the in-reply-to header 02:31:08 which is caused because there are 2 message-ids in a message, because exim _always_ adds it's own message id 02:33:18 hrm, I wonder if exim is doing that because the message id it gets in is invalid 02:34:25 could very well be 02:34:47 could just add @localhost.localdomain to the end of the string you use 02:36:17 do you have the two message ids at hand right now? 02:36:30 could you paste the one exim added? 02:38:12 doy: branch meld0.6 has the meld fixes rebased on stone_soup-0.6 without major version bump 02:38:28 by: thanks(: 02:38:34 doy: only compile-tested however 02:38:35 will that break games, by? 02:38:46 Napkin: Message-ID: 02:39:02 and Message-ID: 02:39:27 Napkin: I hope not 02:40:21 well, I added @crawl.develz.org - but I don't believe exim will "take that serious" - let's see 02:41:53 all replies to current issues will of course not be threaded anymore 02:41:59 great, rob :) 02:42:39 has Baraton reported or told anyone of his crash in pre-0.6 on CDO? 02:42:51 http://crawl.develz.org/morgues/trunk/Baraton/crash-Baraton-20100316-210717.txt 02:43:04 he was no longer able to load his save-game 02:45:26 by: you sure that was compile tested? you have TAG_MINOR_MELD in tags.h, but TAG_MINOR_MELDED in tags.cc 02:46:00 as I thought... 2 valid message-ids now.. *sigh* 02:46:14 Message-ID: <4a0f9d558b61f87a1ff0ddd9c316c64d@crawl.develz.org> 02:46:15 doy: yes, I fixed that... 02:46:20 Message-ID: <6e87336c24e0f4ab7e1b37a98d079123@crawl.develz.org> 02:46:28 and rebased, but something appears to have gone wrong 02:46:39 probably easier if you fix it again yourself? 02:46:42 sure 02:46:50 just making sure i wasn't missing anything else 02:46:50 (: 02:49:12 could you check if mutt accepted them this time, sorear? 02:49:51 Testing for Message-ID and In-Reply-To headers (https://crawl.develz.org/mantis/view.php?id=1086) by Napkin 02:50:53 -!- Zaba has quit [Ping timeout: 260 seconds] 02:58:56 7 N + Mar 17 DCSS Bug Tracke ( 31) [Mantis 0001086]: Testing for Message-ID and In-Reply-To headers 02:58:59 8 N + Mar 17 DCSS Bug Tracke ( 39) └─> 02:59:00 perrrfect 02:59:13 (now watch somebody else's favorite client break) 02:59:42 there's still two message-id headers 03:01:20 yes - if someone finds a way to accept message-id headers, I'd be glad to hear about it 03:01:31 -!- Zaba has joined ##crawl-dev 03:01:43 google seems to be telling me that exim shouldn't add a message-id header if one already exists 03:01:51 unless you're doing something with it in the exim config 03:01:55 so shrug 03:02:27 root@ipx14623:/etc/exim4/conf.d> grep -ri "message-id" * 03:02:27 root@ipx14623:/etc/exim4/conf.d> 03:02:43 so, that google info is outdated... 03:03:08 i am fucking shrugging with you ;) 03:03:20 -!- Cryp71c has quit [Read error: Connection reset by peer] 03:05:26 (: 03:21:06 -!- [1]GrimmSweeper has joined ##crawl-dev 03:21:06 -!- GrimmSweeper has quit [Disconnected by services] 03:21:07 -!- [1]GrimmSweeper is now known as GrimmSweeper 03:21:27 doooh.. it's not exim adding one... it's f****** PHP :D 03:21:41 ... 03:21:46 yay PHP! :D 03:21:50 etc, etc. 03:26:34 03by 07stone_soup-0.6 * r765df803634d 10/crawl-ref/source/ (player.cc player.h tags.cc tags.h): New field player::melded. 03:26:35 03by 07stone_soup-0.6 * r92da0dc975f8 10/crawl-ref/source/ (12 files): Concentrate equipping/unequipping in player-equip.cc. 03:26:36 03by 07stone_soup-0.6 * r810d638240e8 10/crawl-ref/source/player.cc: Convert player_wearing_slot and player::slot_item to use you.melded. 03:26:41 03by 07stone_soup-0.6 * rc133a3d1fdf6 10/crawl-ref/source/ (7 files): Replace many uses of you_tran_can_wear. 03:26:42 03by 07stone_soup-0.6 * r29d9d55e8871 10/crawl-ref/source/ (6 files): Update melding code around item_is_equipped. 03:26:45 03by 07stone_soup-0.6 * ra62e0b3dd6e9 10/crawl-ref/source/ (actor.h monster.h player.h): Default actor::slot_item argument include_melded to false. 03:26:45 03by 07stone_soup-0.6 * rad648736cfe0 10/crawl-ref/source/player-equip.cc: Fix player-equip asserts when dealing with rings. 03:34:00 Master branch on CDO updated to: 0.6.0-rc1-29-gad64873 03:34:11 that's actually 0.6.0-rc2, but i forgot to make it an annotated tag 03:34:16 not rc2? 03:34:17 ah 03:34:24 dumb that that's required 03:35:46 everybody play MfTm of Cheibriados now! 03:35:57 (: 03:36:06 by, did Tm get fixed? |D 03:36:13 should be 03:36:17 ahh cool 03:36:20 can`t play though 03:36:23 (the stat change bugs) 03:36:34 meant the learning transmigration :) 03:36:54 I don't think anybody who cares ever really spoke up 03:37:27 * by doesn't care 03:37:31 didn't speak up in time 03:37:51 well, then no point in playing Tm 03:38:15 what a ridiculous opinion :p 03:38:33 doy: are you updating the tiles builds, also? 03:38:46 by: yes 03:39:37 -!- Spads has quit [Read error: Connection reset by peer] 03:41:19 -!- Spads has joined ##crawl-dev 03:44:53 Morning! 03:51:29 Napkin: still around? 03:51:34 yes 03:51:37 moin eino! 03:51:42 what's up, doy? 03:52:00 i fiddled with some tags in the repository to fix what i messed up 03:52:09 but your mirror doesn't seem to be picking up those changes 03:52:42 O_o 03:52:42 btw, what change was there to MfTm? 03:53:02 i'll check, still looking at the mantis mail problem 03:53:05 okay 03:53:32 cbus: a bunch of stat change bugs with melding equipment 03:55:53 Nergalle summons demons now? has that always been the case? 03:55:59 ahpla: yes 03:56:14 nergalle is pretty much just a normal orc sorcerer 03:57:12 damn, her tormenter and smoke demon just wrecked my game 03:57:22 henzell said she was harmless, so i wasn't particular cautious :) 04:03:15 Napkin: any chance you could look at it sooner? it's 3am here and i want to get the builds out before i go to bed(: 04:05:15 Testing for Message-ID and In-Reply-To headers 0000002 (https://crawl.develz.org/mantis/view.php?id=1088) by Napkin 04:05:15 Doll Editor key missing in manual? (https://crawl.develz.org/mantis/view.php?id=1087) by Cab 04:05:22 lol 04:05:32 don't use #2 in subject of an issue :D 04:06:50 (: 04:06:59 \o/ 04:06:59 ahpla: crawl spoilers considered useless... even the ones I wrote 04:07:02 fixed! fainlly 04:07:12 can't believe that actually was a bug... *sigh* 04:07:25 doy, what exactly is wrong? 04:07:50 Napkin: it's getting the old version of the 0.6.0-rc2 tag 04:07:54 the unannotated one 04:07:58 sorear: oh, so it wasn't just my weak ass char? i might tag a warning on the end of the entry in that case 04:08:05 also, there's a stray tag called 'show' that i accidentally created 04:08:09 that should be deleted 04:09:28 ahpla: every Crawl game is so different it's hard to make general rules 04:09:41 ahpla: normally I run into Nergalle at level 16-20 and steamroll her 04:09:44 !lg ahpla 04:09:44 79. ahpla the Cleaver (L9 MDFi), worshipper of Okawaru, succumbed to poison on D:8 on 2008-08-19, with 3251 points after 6415 turns and 0:36:27. 04:09:53 !lg ahpla ikiller=Nergalle 04:09:53 No games for ahpla (ikiller=Nergalle). 04:09:55 im playing offline 04:10:04 and i survived :) 04:10:07 what level were you in the fight? 04:10:13 met her on orc:4 with josephine 04:10:21 TrBe xl9 04:10:32 the 0.6 changes to unique spawning have made uniques appear a lot earlier on average 04:10:34 ok, doy - are you here 10 more minutes? 04:10:38 I really need a coffee first 04:10:52 Napkin: sure 04:10:55 cool 04:11:17 ahpla: nergalle should be trivial at orc:4 and xl19 04:11:19 d: 04:11:37 i mean, you'll be getting plenty of regular orc sorcerers by that point anyway 04:11:59 nergalle wasn't the problem, it was her demons 04:12:11 and the lack of corridors on orc meant i got pretty surrounded 04:12:52 doy: xl 9, not xl 19! 04:13:03 oh 04:13:13 well, what were you doing on orc:4 at xl9 anyway 04:13:14 (: 04:13:22 looking for bugs in trunk :D 04:19:49 alright, doy, let's see 04:25:21 Crash caused by signal 0000011: Segmentation fault (https://crawl.develz.org/mantis/view.php?id=1089) by Baraton 04:31:01 doy: bad bug in my melded save version workaround 04:33:03 ?? git 04:33:03 git[1/1]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 04:33:32 by: have a fix for it? 04:33:39 yes, just compiling 04:33:41 okay 04:35:28 http://sprunge.us/RKAO 04:41:27 Napkin: if you want to fix Baraton's game, you could delete Baraton-501.04g from the save 04:41:51 but I believe he was inside that level - no? 04:42:00 he said it crashed on right after loading 04:42:18 yes, but it'll just regenerate, possibly leaving him standing in deep water I think :) 04:42:23 seems like you can teleport out, though 04:42:45 03doy 07stone_soup-0.6 * ra09db147baed 10/crawl-ref/source/tags.cc: fix save file loading (by) 04:42:57 "Dudes, seriously." What does that mean? (latest comment in the 0.6 blog post) 04:43:44 Master branch on CDO updated to: 0.6.0-rc3-0-ga09db14 (16.7) 04:44:06 hopefully that'll keep other people's games from being messed up 04:44:07 (: 04:44:26 Baraton's game was broken by something different, however 04:44:37 oh 04:44:56 this bug just caused a crash on loading any old game (not sure what happens in non-debug builds, though) 04:45:29 Baraton's is bad, too: apparently a segfault in writing out the level with mara involved 04:46:08 is it a bug with mara specifically? 04:46:17 no idea 04:47:13 it's not an obvious one at least; creating mara in wizard mode in his game, letting mara create player ghost and mara clones and leaving level didn't cause a problem 04:48:12 04g of Baraton deleted, by 04:48:43 Napkin: thanks 04:49:03 talking to Baraton right now, he's checking 04:52:50 btw, what is perror()? 04:53:06 it doesn't seem to actually print anything for me 04:53:26 it should print the string equivalent of errno 04:54:23 so perror() without an actual c library error is stupid? 04:56:08 yes 04:58:52 by: crawl doesn't eagerly convert saves 04:59:29 ? 04:59:30 if loading ancient tagged files crashed, then his game would crash as soon as he visited a very old level 04:59:39 which he might have if he reacted to Mara by going up 05:00:47 http://crawl.develz.org/morgues/trunk/Baraton/crash-Baraton-20100316-210717.txt 05:01:03 sorear: nope, by going down 05:01:07 I read that as a likely bug in level saving, which caused an invalid save file 05:01:42 and my guess was that there was some item copying weirdness 05:02:40 I wonder why the ttyrec is wrapping so weirdly in ipbt... 05:02:55 because he used a big terminal? 05:03:04 ah, you need to pass width/height explicitly? 05:03:16 check ipbt --help 05:03:22 there are three options that may help 05:03:42 ttyrec files aren't self describing as to size :( 05:04:13 ok, he's trying to take the ghost with him 05:07:49 ah, something might not be checking for illusions properly 05:07:52 also, http://crawl.develz.org/wordpress/released-0-6-0-rc-3 05:07:58 yay 05:09:35 -!- Mu_ has joined ##crawl-dev 05:11:15 and with that, finally time for me to sleep 05:12:07 good night 05:29:41 does the makefile currently allow building with assertions but without debugging messages and wizard mode? 05:29:56 it'd be quite useful if the cdo master build had assertions enabled 05:30:40 neunon: ^ do you know about this? 05:34:35 Woo. Cratz do the release. 05:34:47 Er. Gratz, even. 05:41:33 due: how many illusions does mara get? 05:47:51 due: never mind, the four R's on my screen were a terminal issue 06:03:07 03by * reee2a1418045 10/crawl-ref/source/mon-place.h: Document create_monster return value. 06:03:08 03by * r3ec0fb9383c5 10/crawl-ref/source/mon-clone.cc: Fix mons_summon_illusion_from use of create_monster. 06:28:31 -!- Henzell has quit [Ping timeout: 245 seconds] 06:30:25 -!- Henzell has joined ##crawl-dev 07:01:01 by: What was up with the item table? 07:02:52 Ahhh, I see. 07:05:50 -!- syllogism has joined ##crawl-dev 07:21:04 -!- hotsun has joined ##crawl-dev 07:39:00 -!- ais523 has joined ##crawl-dev 07:39:26 -!- ortoslon has joined ##crawl-dev 08:02:52 by: I think it was you who just posted to the mail list, right? 08:03:14 yes 08:03:20 Meant to mention that sdl calls are all supposed to happen from the same thread, last I checked. 08:04:03 The one that called sdl_init 08:04:27 that should be doable in crawl, though, no? 08:04:34 you could always convert to a "proper" gameloop that just renders as fast as possible but instead works on a time scaled base ;) 08:04:36 I might be wrong about this but i remember some sort of stipulation about that. 08:05:25 Someone is asking for mac builds of pre-0.6 08:07:09 felirx: yes, I think the tiles patch tried too hard not to touch main.cc:_input. 08:08:09 did any of you experience either of the relevant bugs? and could you check if they show up in rc3 with max_fps=0? 08:09:26 -!- MarvinPA has quit [] 08:09:37 by: Can you do some mac builds of 0.6-rc2? 08:09:46 no, Xcode has never worked for me 08:10:01 hm 08:10:02 I think the project files are tied to 10.6 08:10:05 steve or enne, then? 08:10:28 neunon probably, not sure if enne didn't give up on Xcode 08:13:04 -!- eith has joined ##crawl-dev 08:22:22 -!- by has quit [Disconnected by services] 08:22:23 -!- by_ has joined ##crawl-dev 08:27:47 -!- by_ is now known as by 08:29:42 -!- ortoslon has quit [Quit: Leaving.] 08:55:33 -!- MarvinPA has joined ##crawl-dev 08:56:31 -!- ortoslon has joined ##crawl-dev 09:24:40 -!- karmatic has joined ##crawl-dev 09:25:36 -!- Cryptic has joined ##crawl-dev 09:25:39 -!- Cryptic is now known as Cryp71c 09:26:07 sorear, sorry, never heard back from you last night, do you want these DS patches to go to someone else? 09:30:25 incorrect sample option in init.txt (https://crawl.develz.org/mantis/view.php?id=1091) by galehar 09:31:50 -!- karmatic has quit [Read error: Connection reset by peer] 09:32:17 -!- karmatic has joined ##crawl-dev 09:39:01 * Keskitalo kicks CIA-22 09:39:01 ow 09:39:29 :o 09:40:05 -!- DrPraetor has quit [Ping timeout: 260 seconds] 09:40:16 Aww, sorry CIA.. I just forgot to push. 09:40:33 03Keskitalo * rf08014c021ee 10/crawl-ref/source/rltiles/dc-dngn/wall/dngn_metal_wall_cracked.png: Make the crack in the cracked metal wall more visible. 09:40:42 haha, I didn't actually expect CIA-22 to respond 09:40:43 03Keskitalo * rf39a5b5d461b 10/crawl-ref/docs/options_guide.txt: Remove a reference to remove curse spell. 09:42:23 night all 09:43:01 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 09:43:32 -!- eric_c_c has joined ##crawl-dev 09:46:01 -!- karmatic has quit [Ping timeout: 264 seconds] 09:49:29 -!- eric_c_c has quit [Ping timeout: 260 seconds] 09:50:55 -!- eric_c_c has joined ##crawl-dev 09:55:59 -!- eric_c_c has quit [Ping timeout: 268 seconds] 10:19:09 -!- morik has joined ##crawl-dev 10:20:15 Is this bug already known: I picked up 2 epxloding darts, and they were quivered alongside 13 runed darts. I now have '15 runed darts'. (I assume this is a bug?) 10:20:40 did you get the message "These items seem quite similar!"? 10:20:45 nope 10:20:59 just a line showing I now have 15 runed darts in slot j 10:21:16 no mention of exploding anywhere in my inventory 10:21:45 it seems that the game thinks now that I have seen that type of dart explode (it was thrown at me) that I know what they are 10:21:56 but it just didn't unveil the ones in my inventory? 10:22:20 sounds like a bug, then 10:22:27 ok, I'll file it 10:23:06 is there a way to get a dump of the messages that were output, so I can attach them? (I could just take a screenshot if there is no easy way) 10:23:29 or I guess I could copy paste them :) 10:23:35 not enough caffeine yet, not thinking straight 10:30:43 Stacking problem with magic darts (https://crawl.develz.org/mantis/view.php?id=1092) by morik 10:35:26 -!- dpeg has joined ##crawl-dev 10:35:47 Keskitalo: good stuff on the orbrun! 10:36:12 -!- MaryPoppins is now known as Adeon 10:40:29 03j-p-e-g * rf1bdcd4b3c55 10/crawl-ref/ (docs/crawl_manual.txt source/tilereg.cc): Add tooltips for opening/closing adjacent doors. 10:41:34 dpeg: Thanks! Agree on the paralyze, but I think petrify gives the player a couple of turns to react, so it would be very good imo. 10:41:54 Keskitalo: ah, true that. 10:42:10 Keskitalo: I like the idea of some random goblin "cowering in sight of the orb" etc. 10:42:15 Heh, got the Kiku overflow vault with the rising human zombie. Neat. 10:42:29 dpeg: Yes, that's a good idea. 10:43:00 Keskitalo: what about if the orb leaves a trail? 10:43:16 I.e. wherever you walk with the orb, the floor and nearby walls change colour? 10:45:51 That sounds great too. (Perhaps monsters would try to follow it?) 10:48:33 03by * r800e9671d545 10/crawl-ref/source/itemprop.cc: Don't consider ISFLAG_KNOW_TYPE uninteresting if set. 10:49:17 -!- ortoslon has quit [Quit: Leaving.] 10:52:13 Keskitalo: yes, exactly :) 11:00:17 hey dpeg, I don't suppose you know much about creative commons licensing? 11:00:53 http://creativecommons.org/licenses/sampling+/1.0/ 11:00:58 Powder is under this 11:01:10 but his C++ files are headed with 11:01:18 PROPRIETARY INFORMATION. This software is proprietary to POWDER * Development, and is not to be reproduced, transmitted, or disclosed * in any way without written permission. 11:01:55 Vandal: No, I have no clue about this. 11:01:59 Vandal: This is a common problem 11:02:05 Although I trust that Jeff knows what he is doing. 11:02:17 Vandal: I would find the CC license statement to be the written permission specified 11:02:32 Vandal: so you just have to look at the risks, really, and decide how clear it is that that was the intent 11:02:39 o.o 11:02:45 I was thinking about using Powder to learn C++ 11:02:49 modding it 11:03:13 I figure the code must be cleaner than Crawl's (and less complicated, simpler game) 11:03:20 using CC licenses for software always perplexes me, so I kind of throw my hands up here 11:03:40 Cleaner only because only 1 person has worked on it 11:03:45 afaik 11:04:16 Vandal: I'm told that Qt is full of examples of astonishingly clear C++ 11:04:20 (if that helps at all) 11:04:23 Qt? 11:04:25 KDE 11:04:27 rather 11:04:31 KDE? 11:04:32 it's a C++ gui toolkit 11:04:47 that apparently does a lot of C++ patterns the right way 11:04:52 ive heard kde is lovely aswell 11:05:12 KDE code is the first time I encountered C++ that didn't make me want to scour my brain out with steel wool 11:05:21 well, since the early 90s anyway 11:05:54 :o 11:05:59 what do you use it for? 11:06:09 a gui toolkit.. 11:06:14 don't you need like, art, for that? 11:06:29 Vandal: KDE is a whole desktop environment for Linux, but it's also a set of libraries for doing cross-platform graphical applications 11:06:56 Vandal: many of the programs in the core KDE set are very nicely written and good examples of how to write an app 11:07:09 oh .. ok 11:07:11 Vandal: that's the point I'm trying to make. 11:07:20 I think it is probably a bit advanced for me 11:07:43 if you're familiar with mfc or swing, it's sorta like that 11:07:54 not even a little! 11:08:00 Vandal: I'd really recommend against learning C++ as an early language. 11:08:10 learn python 11:08:11 well I need to work on something I actually care about 11:08:11 well the Qt-gui toolkit part ;) 11:08:14 or something easy 11:08:24 I started trying to learn python but I don't care to modify anything that was written in t 11:08:25 it 11:08:49 Vandal: CC-sampling+ doesn't let you do very much programming-wise with the work 11:08:56 oh? 11:09:20 pretty much all you can do is make verbatim copies 11:09:22 It says creatively transform 11:09:25 I should point out that none of these licenses can usefully restrict what you do with a work in the privacy of your own home. Copyright covers *distribution*, and not modification or use. 11:09:29 that sounds like a total conversion to me 11:09:46 I'm reading the actual licence (I'm not a lawyer, but have read loads of these things) 11:09:50 :o 11:10:02 so if you don't plan on sharing, you can hack all you want and never let anyone see it. 11:10:12 and it says that you can use bits of the work for artistic uses (say, using a short section of the work as a theme in a piece of music you make) 11:10:15 but not the whole thing 11:10:28 it also allows you to make verbatim copies for noncommercial uses 11:10:34 or otherwise creatively transform this work for commercial or noncommercial purposes. 11:10:44 as a separate allowance 11:11:13 so, what I get from that is if you want to do a Let's Play of POWDER, or write a spoiler manual, or things like that, you're fine 11:11:26 I don't get why he would release the source code just for that 11:11:33 maybe he wants bug reports 11:11:53 CC-by-sampling+ looks /very/ strange for use with a program source code, though; it's just not designed for that 11:11:55 are you sure that's the right licence? 11:12:19 positive 11:13:21 anyway, even if you don't have a licence to do something, you can sometimes still do it if copyright law in the country you live in lets you do that 11:14:51 http://www.zincland.com/powder/index.php?pagename=release 11:15:00 the license link I gave you is the same one on this page 11:15:08 next to the source code link 11:15:56 that's just bizarre 11:16:03 if you modded it, I'd hope you'd be free to publish your mod as a patch 11:16:11 anyway, the obvious reason why there's source there, is so you can compile it yourself 11:16:24 so you can play it on your GBA? 11:16:33 or on a platform that Jeff doesn't have handy himself 11:16:43 I could see the intent between sampling plus here to be: don't fork the game, but you're free to re-use parts of the code 11:16:54 s/between/behind/ 11:17:01 I'm gonna email him :P 11:17:02 yep; I'm not sure if the licence actually means that, but it's plausible for an intention behind the licence 11:19:34 Dark grey freed slaves still in 0.6-rc3 it seems? 11:25:12 Keskitalo: this may be inverted white? 11:27:30 You know what REALLY doesn't make sense 11:27:49 His line about not transmitting or reproducing the code without permission 11:27:57 but isn't that exactly what he is doing by posting it on the internet? 11:28:04 allowing infinite reproduction and transmission? 11:28:18 he can do whatever he likes with his code... 11:28:21 no, thats the point of licenses 11:28:39 Vandal: that's just standard legalese 11:28:45 Well yeah he can, but why is he doing exactly what he doesn't want done? 11:28:48 it basically means "anything I don't explicitly let you do, you can't do" 11:28:56 so confusing 11:29:03 there's loads of GPL code that gives the standard GPL header, then goes "All rights reserved" 11:29:05 -!- karmatic has joined ##crawl-dev 11:29:31 by: Yeah. That should probably be black on white background.. 11:29:45 Vandal: he could also sell powder on cartridges for GBA on the same page 11:29:57 Vandal: and say you can't 11:30:06 I see 11:32:49 -!- ortoslon has joined ##crawl-dev 11:32:49 Well I sent him an email 11:33:37 I'd like to do things like modify the level up system to base your stat growth on whichever god you've got the most piety with (and modify the piety rules a little to let you get it with the non-melee gods more easily) 11:33:52 rather than manual selection 11:34:02 more of a skill-based system with levels for tiers 11:34:07 Hmm, I see a slave, and I just killed Pikel on the previous floor. 11:34:32 !tell sorear I never heard back from you last night, if you don't want to receive / review / commit my DS patches, let me know who else would be appropriate. Dpeg pointed you out to me because you were heading up the DS changes previously. 11:34:32 Cryp71c: OK, I'll let sorear know. 11:42:01 I would also add a "gear shop" when starting a game of Powder 11:42:09 instead of having to start-scum to get the books / etc.. you want 11:42:20 items would just have values assigned and you could "buy" your kit 11:47:54 What the hell, I got a slave on the *third* level. 11:48:41 -!- hotsun has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 11:49:33 Keskitalo: you had me worried for a moment, but I just realized I fixed a Kirke bug, not a Pikel one 11:49:39 (a Mara one, too) 11:50:14 moin dpeg! you were looking for me yesterday? 11:50:15 I'm backing up saves.. 11:50:22 save scummer! 11:50:50 bhaak: on CDO, only the devteam can get at the backups, not the people who make them= 11:50:57 so only the devteam can savescum :) 11:51:34 a question, In a columned menu, should I use a single vector to save all the entries just so I can make some sense of the inheritance interfaces in menu.cc, or save each column in a vector and just forget the inheritance baggage? 11:51:38 Keskitalo: maybe the slaves fell down shafts? 11:51:44 ais523: yeah, I saw the option in the menu, "only for debugging reason" hrhr :) 11:53:28 by: Hmm, could be, I didn't see all the four at once on the level with Pikel. 11:55:18 felirx: the tiles inventory menu is also columned 11:55:43 it's only columned by force when you reach the end of page 11:55:46 I need more precision 11:56:21 if the Menu base class isn't appropriate, I'd suggest to not use it 11:56:43 ideally introduce something that could be a sensible common base at some point, but whatever 11:56:55 the Menu class works but it's logic is a bit... weird in my opinion 11:57:09 like having a class just for returning the highlight color 11:57:47 I think many people wrote that without a common plan 11:58:16 -!- ais523 has quit [Remote host closed the connection] 11:58:18 Seems like Powder's code is well commented 11:58:23 "how can I hack the menus to support XXX?" -> path of lowest resistance 12:10:21 bhaak: Hi! 12:10:40 hi dpeg! 12:10:50 hi dpeg, grats on 0.6 release, we having a party? 12:10:55 <3 12:11:02 it's not released? 12:11:09 any day now.. 12:11:18 I want in on the party planning comission 12:11:20 Party, what's that? 12:11:32 the release party! 12:11:38 party == people socializing 12:11:53 we'll have music and alcohol and get crazy~ 12:12:00 we don't do such atrocious things 12:13:42 everyone has to dress up like their favorite monster 12:13:45 :3 12:14:00 bhaak: I come from a socialist country, thankyouverymuch. 12:14:34 dpeg: and you see what good it did to all those people! 12:15:45 I'm having fun with a wandering mushroom army. I wonder if the people who complain about Fedhas don't amass one. 12:16:04 -!- purge has joined ##crawl-dev 12:16:40 Keskitalo: I had fun with F w/o mushroom armies :) 12:17:32 bhaak: somebody asked for NH variants on rgrn. Do you think it's worth replying with a mention of Zot Defense and Sprint? 12:17:38 Yeah, me too actually. 12:18:21 I couldn't make it past Lair in previous tries, want to get one going now. 12:18:31 Keskitalo: I believe some of the complainers missed quite a bit. One of the reasons was: "F uses fruits [a finite commodity], so it must be bad." 12:19:04 who is in charge of mac builds? 12:19:15 neunon? 12:19:16 Those kind of sentences are dangerous. It got me thinking that "that's right.. other gods need something like that too!" :D 12:19:19 doy: Nobody. Would be nice to ship a mac version with 0.6 for a change. 12:19:32 Keskitalo: That's proper dev spirit :) 12:19:41 yeah, thinking it might be useful to get a mac build of the rc out there before the release 12:19:51 lots of requests on wordpress for that 12:19:58 cp 12:20:06 but i don't have any way to make a mac build, so 12:21:25 dpeg: crawl being just a nethack-done-right, I don't think it is wrong mentioning crawl and variants ;-) 12:22:03 oops, s/just a nethack-done-right/played by a lot of active and former nethackers/ 12:22:17 -!- murphy_slaw has joined ##crawl-dev 12:22:19 bhaak: Sounds awesome, I just don't think you're honest :) The question is valid, however: something like Sprint would be viable (and fun) in Nethack, too. 12:23:57 I don't know zot defense, but sprint feels quite different than crawl. but I think the same applied to nethack would only result in a faster game, not a different game 12:24:32 and I'm honest. "done-right" can mean a lot of different things to different people :) 12:24:39 -!- DrPraetor has joined ##crawl-dev 12:24:47 bhaak: okay, so thanks then. 12:25:06 Sprint is also a completely different game than Crawl, but I think the rgrn poster was asking for stuff in that direction. 12:25:27 Nethack's levels may be a bit too small :P 12:26:29 yes and if you compile it with level bigger than something like 140x50, it crashes :) 12:29:29 bhaak: oh, interesting 12:30:27 -!- Antagonist has joined ##crawl-dev 12:32:00 -!- murphy_slaw has quit [Ping timeout: 252 seconds] 12:32:25 -!- murphy_slaw has joined ##crawl-dev 13:08:34 -!- murphy_slaw has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 13:29:59 Since there's talk of tournament and Sprint on ##crawl.. 13:30:16 yes? 13:30:47 How about 0.7 in time for tournament, restricting it to balancing (0.6 fallout), interface (because of UP), and getting Sprint ready for tournament? 13:31:20 Keskitalo: but we have some other 0.7 content already... the aptitudes, the starting screens (yay felirx)... 13:31:31 Yes, what's in can be included. 13:32:21 Sounds good... one of us should officially propose this some time (week or so) after 0.6 is out. 13:32:39 Developers can also mark stuff they want to get into 0.7... 13:32:53 Aye. 13:33:04 the tutorial should hopefully go to 0.7 or 0.6.x too 13:33:05 i proposed something similar a week or two ago 13:33:08 felirx: yes 13:33:09 although for different reasons 13:33:10 (: 13:33:16 doy: which were your reasons? 13:33:21 Balance, polish? 13:33:24 yeah 13:33:31 we've done a lot of gameplay changes for 0.6 13:33:41 slowing down a bit to give them time to balance would be a good thing 13:34:05 Two birds, one stone! We could aim for a release cycle that gets a version with new features out in spring, and then a balance release in time for the tournament. :) 13:34:08 doy: well, new content is okay, if it does not overlap... so repairing Zin, or adding Ashenzari would not hurt a bit,. 13:34:49 dpeg: well, maybe, it's not always clear what "overlap" means 13:34:51 or getting DS up to shape 13:34:54 repairing Zin? 13:35:03 doy: further changes on top of older changes, that's overlap 13:35:16 but yeah, having a shorter release cycle would help 13:35:20 elly: yes, Zin needs a few nuts fixed and bolts replaced 13:35:32 is it just not a useful god right now? 13:35:51 elly: Zin is useful in the later game, as a starting god it's a desaster. 13:35:57 my fault :( 13:36:03 what does Zin do? 13:36:39 * greensnark smacks dpeg with a trout for misspelling "disaster" 13:36:52 "desaster" gives me the creeps :P 13:37:08 * dpeg convulses from trout and orthographical damage. 13:37:18 greensnark: There's a German band called that. 13:37:20 You have a trout allergy too, eh 13:37:45 !learn add dpeg Allergic to: cats, trout, possibly other fauna to be determined. 13:37:45 dpeg[7/7]: Allergic to: cats, trout, possibly other fauna to be determined. 13:38:13 elly: Recite right away (which is part of the "useless early on"); rMut resistance (up to 100%, better than the amulet); divine doping (increase all stats for a while); feeding upon prayer; sanctuary (an awesome life-saving ability); finally, you can *purchase* piety. 13:38:22 Zin is a mercenary god 13:38:29 He just wants to be paid now, thankyou 13:39:05 I should do another Zin game 13:39:12 greensnark: well, as we learned from the Catholics, it takes some money to be fully absolved. 13:39:21 !lg . won s=god 13:39:22 17 games for greensnark (won): 4x Vehumet, 2x Xom, 2x Makhleb, 2x Sif Muna, 1x The Shining One, 1x Yredelemnul, 1x Elyvilon, 1x Beogh, 1x Okawaru, 1x , 1x Trog 13:39:28 Oh, I need to do Kiku too 13:39:36 new Kiku 13:39:39 Also: Vehumet boost was the most unnecsesary thing ever :P 13:39:42 also, all the new gods are missing! 13:39:48 He was my best god pre-nerf :P 13:40:00 Now he's into brokenly OP territory again :P 13:40:12 My challenge games will be: no Vehumet! 13:40:12 Yes, my KeSt went with V. 13:40:24 vehumet needs to lose the book gifts 13:40:27 Er, he was my best god pre-boost 13:40:32 doy: yes, I always said that. 13:40:43 and possibly the summoning boosts 13:40:48 greensnark: post-nerf! 13:41:00 Yeah, post nerf too :P 13:41:06 doy: those definitely, I'm pointing that out since 2005 or so :) 13:41:08 My Sif win rate always sucked for some reason :P 13:41:20 !lg syllogism win s=god 13:41:20 19 games for syllogism (win): 6x Okawaru, 4x Nemelex Xobeh, 2x , 1x The Shining One, 1x Beogh, 1x Lugonu, 1x Cheibriados, 1x Makhleb, 1x Xom, 1x Kikubaaqudgha 13:41:25 i always liked sif before 0.6 13:41:28 There's a farmer if you ever wanted one 13:41:28 I have plans with all gods....need more coders. 13:41:30 channel energy is quite strong 13:41:43 !lg syllogism xl>26 s=god 13:41:43 35 games for syllogism (xl>26): 9x Okawaru, 9x Nemelex Xobeh, 4x Sif Muna, 3x Xom, 3x , 2x The Shining One, 1x Cheibriados, 1x Makhleb, 1x Kikubaaqudgha, 1x Beogh, 1x Lugonu 13:41:47 6x Okawaru, 4x Nemelex, doesn't get more farmy than that 13:41:47 but vehumet's buffs for 0.6 are quite a bit better 13:42:40 Vehumet was way better of marginal casters pre 0.6 13:42:43 I haven't played any trog games, basically 13:42:44 Now he's just ridiculous :P 13:43:02 !lg rob win s=god 13:43:02 43 games for rob (win): 7x Okawaru, 5x Elyvilon, 5x Vehumet, 4x Sif Muna, 4x The Shining One, 3x Makhleb, 3x Lugonu, 3x Trog, 2x Xom, 2x , 2x Yredelemnul, 1x Kikubaaqudgha, 1x Zin, 1x Cheibriados 13:43:16 Oh yeah, I want to try Fedhas 13:43:23 That's a nice distribution. Apart from the ugly Okawaru games, of course :) 13:43:28 That's a better idea than doing another Zin hair-shirt self-flagellating game :P 13:43:45 !lg dpeg win s=god 13:43:47 11 games for dpeg (win): 3x Sif Muna, 3x Vehumet, 1x The Shining One, 1x Zin, 1x Elyvilon, 1x Okawaru, 1x Lugonu 13:44:04 dpeg: You owe us wins with Fedhas, Jiyva, and Che Brad Pitt 13:44:09 greensnark: true! 13:44:32 I really like the tournament rules, but they should also support god diversion. DO they? 13:44:41 God diversion? 13:44:50 using different gods 13:44:52 When one lane of gods is too full, divert them into another lane? 13:44:54 My English is broken. 13:44:56 !lg ktyp=winning s=god 13:44:57 22 games for doy (ktyp=winning): 5x Sif Muna, 5x Okawaru, 3x Makhleb, 3x Trog, 3x The Shining One, 1x Beogh, 1x Lugonu, 1x Nemelex Xobeh 13:45:06 There were points for winning with each different god 13:45:08 "god diversity" 13:45:10 +20 for each distinct god win 13:45:16 greensnark: ah, cool 13:45:31 Without changing gods during the game, of course :P 13:45:39 I guess you can make a psychological analysis of people from the gods they've played. 13:46:01 And from the uniques they've died to 13:46:06 !lg dpeg killer=uniq s=killer 13:46:06 67 games for dpeg (killer=uniq): 20x Sigmund, 9x Jessica, 8x Ijyb, 6x Terence, 4x Prince Ribbit, 3x Blork the orc, 2x Edmund, 2x Psyche, 1x Norbert, 1x Margery, 1x Menkaure, 1x Harold, 1x Snorg, 1x Duvessa, 1x Nikola, 1x Jozef, 1x Crazy Yiuf, 1x Maurice, 1x Grum, 1x Erolcha, 1x Pikel 13:46:06 greensnark: yes, that's the only sad bit about it (less religious flexibility in the tournament), but I don't see any way around it. 13:46:21 !lg . killer=uniq s=killer 13:46:22 31 games for greensnark (killer=uniq): 9x Jessica, 8x Sigmund, 3x Ijyb, 1x Edmund, 1x Erolcha, 1x Donald, 1x Terence, 1x Francis, 1x Roxanne, 1x Frederick, 1x Snorg, 1x Crazy Yiuf, 1x Xtahua, 1x Aizul 13:46:29 <3 Jessica 13:46:35 Menkaure, 6xTerence, so embarassing 13:46:41 I've stopped underestimating her now though :P 13:47:16 greensnark: in my recent games, I ignored many new uniques, they're all killing machines from hell 13:47:19 !lg * killer=uniq s=killer 13:47:28 35172 games for * (killer=uniq): 15499x Sigmund, 5476x Jessica, 4546x Ijyb, 3834x Terence, 1061x Blork the orc, 930x Prince Ribbit, 573x Edmund, 559x Erolcha, 240x Crazy Yiuf, 161x Psyche, 161x Snorg, 143x Frederick, 141x Duvessa, 126x Boris, 103x Margery, 99x Menkaure, 94x Rupert, 90x Xtahua, 87x Agnes, 73x Dowan, 72x Pikel, 69x Norris, 68x Harold, 67x Norbert, 65x Erica, 64x Urug, 64x Jozef, 54x... 13:47:30 I had to park Khufu 13:47:51 Duvessa twice as good as Duvan. 13:47:57 Yay, my Prince Ribbit record is still clean 13:48:07 Which is more than I can say for some players :P 13:48:10 prince ribbit is the rising star 13:48:28 I've actually lucked out in a couple of my Ribbit fights :P 13:48:30 my prince ribbit splat doesn't count, it was a semispeedrun :P 13:48:38 !lm . uniq=Prince Ribbit min=hp x=hp,mhp 13:48:41 3. [2010-02-21] [hp=37;mhp=37] greensnark the Soul Tainter (L5 MuPr) killed Prince Ribbit on turn 4973. (D:4) 13:48:45 Huh 13:48:48 !lg killer=uniq s=killer 13:48:48 59 games for doy (killer=uniq): 25x Sigmund, 9x Ijyb, 9x Terence, 5x Jessica, 3x Blork the orc, 2x Pikel, 1x Frederick, 1x Prince Ribbit, 1x Margery, 1x Urug, 1x Norris, 1x Sonja 13:48:49 !lg * killer=uniq s=xl 13:48:59 35172 games for * (killer=uniq): 13162x 3, 6860x 2, 6023x 4, 2602x 5, 1685x 6, 955x 1, 951x 7, 537x 9, 494x 8, 419x 10, 236x 11, 217x 14, 159x 16, 157x 15, 138x 13, 125x 12, 118x 27, 104x 17, 74x 18, 50x 19, 28x 20, 16x 26, 16x 25, 13x 21, 13x 24, 12x 23, 8x 22 13:49:06 prince ribbit does not like mephitic cloud :( 13:49:08 5:1 sigmund jessica ratio is shameful :P 13:49:24 d: 13:49:34 Jessica will have her revenge 13:49:35 !lg * s=xl 13:49:36 !lg killer=uniq s=killer cv>=0.5 13:49:55 562799 games for *: 274791x 1, 60892x 3, 58434x 2, 44562x 4, 28506x 5, 19641x 6, 16257x 7, 13454x 8, 11647x 9, 8982x 10, 6456x 11, 3914x 12, 2643x 13, 2564x 27, 2122x 14, 1641x 15, 1287x 16, 892x 17, 718x 18, 607x 19, 493x 20, 432x 26, 398x 25, 387x 21, 380x 24, 347x 22, 346x 23, 6x 0 13:49:55 7 games for doy (killer=uniq cv>=0.5): 2x Pikel, 1x Terence, 1x Sonja, 1x Prince Ribbit, 1x Sigmund, 1x Norris 13:50:00 !lg killer=uniq s=killer cv>=0.5 13:50:00 7 games for greensnark (killer=uniq cv>=0.5): 1x Xtahua, 1x Aizul, 1x Donald, 1x Francis, 1x Roxanne, 1x Snorg, 1x Crazy Yiuf 13:50:13 Hey, my 0.5 record is pretty neat :P 13:50:18 Apparently I haven't been playing much :P 13:50:25 !lg killer=uniq s=killer cv>=0.5 13:50:26 5 games for syllogism (killer=uniq cv>=0.5): 2x Terence, 1x Jessica, 1x Prince Ribbit, 1x Louise 13:50:33 I think the late game uniques are underpowered. Except for Aizul, who is insane. 13:50:35 Terence, hahahaha 13:50:36 And he's midgame anyway. 13:50:42 those terence games wer eprobably some kind of challenge games :P 13:50:48 So you keep telling us :P 13:50:53 Challenge game: Die to Terence 13:50:55 !lg killer=uniq s=killer 13:50:56 80 games for DrPraetor (killer=uniq): 31x Sigmund, 11x Jessica, 8x Ijyb, 4x Terence, 4x Prince Ribbit, 3x Antaeus, 3x Edmund, 1x Frederick, 1x Menkaure, 1x Coxkyf Noco, 1x Aizul, 1x Erolcha, 1x Crazy Yiuf, 1x Thrutamm, 1x Roxanne, 1x Psyche, 1x Blork the orc, 1x Rupert, 1x Margery, 1x Xtahua, 1x Urug, 1x Boris, 1x Pikel 13:51:00 !lg syllogism killer=terence 13:51:01 9. syllogism the Chopper (L2 HERe), blasted by Terence (wand of disintegration) on D:2 on 2009-07-22, with 141 points after 1279 turns and 0:03:37. 13:51:02 Actually that is a bit of a challenge :P 13:51:03 oh :P 13:51:08 Thrutamn! 13:51:12 Terence killed my first char ever, back in 2006 13:51:24 and the other game was a level 1 spar and he had a wand of draining :P 13:51:24 !lg 1 13:51:25 1. doy the Grave Robber (L2 DrDK), slain by Ijyb (a club) on D:1 on 2006-12-14, with 109 points after 1193 turns and 0:31:04. 13:51:25 jarpiain: fond memories? :) 13:51:43 doy: your very first game? 13:51:48 doy apparently lured Ijyb up from D:2 after being told that the level was his, all his. 13:51:50 yup 13:51:53 didn't realize he was a unique before it was too late 13:51:53 heh 13:51:56 Who knew that D;1 was also his :) 13:52:00 doy: ah, you're one of the NH cabal people? 13:52:06 dpeg: yup! 13:52:06 (: 13:52:16 !tv 1 13:52:16 This game needs pink dragons. They're imaginary and they breathe mutagenic radiation clouds. 13:52:16 1. doy, XL2 DrDK, T:1193 requested for FooTV. 13:52:16 doy: do you still take part in the NH tournaments? 13:52:31 dpeg: i play until i lose 13:52:37 rarely lasts longer than one game 13:52:38 (: 13:52:57 doy: ah, I see. Did your skills rust? 13:53:15 I plan an UnNH game recently 13:53:27 that, and i'm just too impatient now 13:53:27 Without InterHack NH is terrible :P 13:53:32 nethack is just so boring 13:53:46 The sight of a shop just shatters my patience :P 13:53:46 yeah, i can't play nethack without interhack 13:54:00 I can't imagine players without Interhack stepping on each item and #chatting 13:54:15 I mean! Each! Item! #chat! Manually! 13:54:15 How does IH help? 13:54:18 ZOMG 13:54:39 dpeg: you pick up the item, and then you press tab 13:54:47 and it inscribes the item with its possible types 13:54:51 based on the price 13:54:58 doy: Does it also chat up the items automatically? 13:55:05 Oh, it notes when picking up 13:55:16 So you still have to go around picking crap up? :P 13:55:19 yeah, #chat doesn't really help because you can't inscribe items on the floor 13:55:37 And people still like NH shops better than Crawl :P 13:55:46 It's a whole different worldview :) 13:55:47 you can't steal from crawl shops 13:55:48 (: 13:55:59 Yeah, given the tedium of stealing from NH shops, I wouldn't want to :) 13:56:15 ais was actually right about NH :P 13:56:17 man, i played slowly 13:56:25 NH is not about interesting monster fighting :P 13:56:27 buying ego armor from antique shops is basically stealing :P 13:56:29 hehe 13:56:44 syllogism: What about troves? :P 13:56:44 syllogism: interesting viewpoint 13:56:54 but yes, Crawl shop prices are sometimes way off 13:57:57 !lg 2 13:57:57 2. doy the Caller (L1 DGSu), slain by a kobold (a dagger) on D:1 on 2006-12-14, with 54 points after 211 turns and 0:04:00. 13:58:07 hah, dgsu 13:58:25 i didn't know much about picking characters back in the day 13:58:28 (: 13:58:39 !lg syllogism 3 13:58:39 3. meneril the Annihilator (L27 DECj), worshipper of Sif Muna, drowned on D:25 on 2007-09-03, with 1144209 points after 166418 turns and 20:17:32. 13:58:48 nice one 13:58:55 that was due to the interface :P 13:59:03 !tv syllogism 3 13:59:03 3. meneril, XL27 DECj, T:166418 requested for FooTV. 13:59:24 vanilla NH has the brain dead mechanism of giving you randomly a lower price IN THE SAME SHOP, FOR THE SAME ITEM, so just pickup-drop-pickup till you got two prices -> simple price-id 13:59:47 bhaak: only when selling 13:59:47 bhaak: easy, but tedious :) 14:00:06 yes, simple but tedious :) 14:00:18 syllogism: nice 14:00:19 (: 14:00:28 doy: spammed 99999, followed by 7777 14:00:41 syllogism: That was because you used the option that allowed you to enter lowercase 'y' to the drown-yourself prompt, right? : 14:00:54 greensnark: I was probably hammering shift too 14:01:05 I always use default options 14:01:11 unless someone forces me to change them :P 14:01:36 For a while that was the CDO default :) 14:01:45 doy: oh, right, I got it wrong. I only do sell-price-id (if at all), because buying is too annoying with the different price mechanism. 14:01:45 yes but that was on cao 14:01:58 !lg syllogism 3 x=src 14:01:58 3. [src=cao] meneril the Annihilator (L27 DECj), worshipper of Sif Muna, drowned on D:25 on 2007-09-03, with 1144209 points after 166418 turns and 20:17:32. 14:01:58 bhaak: interhack handles buy-id for me 14:02:00 (: 14:02:00 Oh 14:02:09 -!- Amonchakad has joined ##crawl-dev 14:02:15 I know because the ttyrec would be gone otherwise :P 14:02:24 Hah :P 14:02:39 Oh hey, I found something to watch! 14:02:45 !lg * src=cdo 1 14:02:48 !lg * Hell ktyp=water -tv 14:03:12 1. Eifeltrampel the Stinger (L2 HuVM), slain by a hobgoblin (a +0,+0 club) on D:1 on 2007-08-29, with 57 points after 566 turns and 0:02:31. 14:03:12 2. 78291, XL27 DSFE, T:142546 requested for FooTV. 14:03:24 doy: interhack fixes problems with nethack that shouldn't be there in the first place :/ although it really has great features that should be in the nethack code 14:03:45 Is Interhack still developed? 14:03:51 nope 14:03:58 none of us play nethack anymore 14:03:59 (: 14:04:01 -!- DrPraetor has quit [Ping timeout: 264 seconds] 14:04:12 I see :) 14:04:20 did he have tele 3 14:04:21 those who do play let bots play :) 14:04:30 doy: Is there something Crawl could learn from Interhack? 14:05:07 yes he did 14:05:46 dpeg: customizable hud! 14:06:06 doy: well, the NH "hud" is a different thing than Crawl's. 14:06:33 I used to play with that patch which allows to configure the two status lines. 14:06:45 yeah, that's an interhack feature too 14:06:56 if you look at the screenshots on http://interhack.us/ you might note some similarity with crawl :) 14:07:03 HUD is a bit icky word to use for the stat region 14:07:58 per-character rather than per-line coloring could be useful 14:08:09 but also possibly more complicated than it's worth 14:08:35 crawl just got the 'view other levels' functionality 14:08:55 crawl already has force_more_message 14:09:18 crawl already has corpse effect info 14:10:24 And Crawl is already not NetHack <3 14:10:31 We're feature-complete 14:11:13 The fundamental problem with Interhack is that in the end you're still playing NetHack :P 14:11:17 i mean, probably 70% of interhack is just showing various spoilers at appropriate times 14:13:18 this interhack plugin shows a lot what's wrong with nethack: "apply-oil - press tab to try to apply each potion as oil" 14:14:02 -!- ortoslon has quit [Quit: Leaving.] 14:14:16 haha 14:15:19 wish-menu and marker-menu were quite useful, but also not particularly applicable to crawl 14:15:20 -!- Amonchakad has quit [Quit: Page closed] 14:15:36 dual-sd is just awesome 14:15:37 (: 14:16:07 Jeez :P 14:17:13 Hey, autologin would be nice :P 14:17:30 And local RC edit 14:17:37 haha, confirm-confirm, because in nethack, all prompts are lowercase y/n 14:17:53 yeah, local rc edit is really nice 14:19:02 Why do all the plugins give 500s :'( 14:19:16 because sartak doesn't know how to configure a web server 14:19:18 d: 14:19:26 -!- TGWi has joined ##crawl-dev 14:19:34 Is it trying to run them as CGI :P 14:19:38 i think so 14:19:42 Heh 14:19:45 (: 14:20:06 http://github.com/doy/interhack 14:20:40 isn't confirm-confirm replaced by paranoid? 14:20:52 bhaak: yeah, probably 14:20:56 remap chr(2) => "ainy?!\$\n\e"; # ^B to bag non-dangerous stuff 14:21:01 oh, containers 14:21:02 (: 14:23:20 non-dangerous stuff being wands of cancellation and the like? 14:23:33 Good old NH, all the difficulty concentrated in the interface :) 14:23:51 "If you can avoid shooting yourself in the foot, you win" 14:24:14 yup 14:25:07 also: http://github.com/doy/interhack/commit/f471719affad54e6181b561d805c07f3376253e2 14:25:14 Crawl spoiled me from the first by prompting before diving into deep water :P 14:25:20 That was a pleasant surprise 14:25:25 Although it was maddening in the Swamp :P 14:25:53 Adding a prompt for water in NH would require a minor revolution 14:26:28 is it random which square you scramble to? 14:26:50 NH? Yes 14:26:52 in nethack, yes 14:26:58 You can cross one square by repeatedly diving 14:27:03 crawl 14:27:30 Crawl used to try to be semi-random, but I don't know if it still is or ever really worked 14:27:53 Anyway, you can't try repeat-diving any more :P 14:28:18 it was too risky anyway 14:28:29 it seems like you should be able to - the scramble weight is always above half cap 14:29:45 -!- ortoslon has joined ##crawl-dev 14:30:01 can you intentionally confuse yourself and try scrambling? 14:30:11 sure 14:30:14 dpeg, still there? 14:30:18 ...:| 14:30:19 yes! 14:30:29 but there's no reason to ever scramble 14:30:36 TGWi: monsters can drown too 14:31:02 Do we still have that prompt next to deep water when confused 14:31:11 yes 14:31:18 dpeg, can I msg you? 14:31:26 I appreciate that feature but would like to play a character that isn't apparently hydrophobic 14:31:34 TGWi, Merfolk 14:31:56 Cryp71c: yes, of course 14:32:04 TGWi wants swimming skill 14:32:13 maybe it's evolved after generations of electric eel deaths 14:33:11 Is there an easy way to link multiple dgl servers, sharing login info? 14:33:15 ah, yeah, IDK...I rather like the purpose water presently serves. Put in swimming skill and - under many circumstances - flight and levitation are devauled, especially as an escape tactic, then you have the added complexity of tracking a monster's swimming skill and blah blah blah. 14:33:16 shouldn't have axed Water Walking skill :P 14:33:25 The NH tourney folks use custom scripts and don't use dgl, right? 14:33:27 that was pretty bizarre 14:33:30 greensnark: yes 14:34:00 Cryp71c: good thing I don't want swimming skill 14:34:22 seems like making dgl share login info wouldn't be incredibly hard 14:34:24 (I'm not sure we have enough space for that and cooking) 14:34:29 but don't know if it can do it currently 14:34:41 TGWi, yeah, cooking def > swimming 14:34:49 Currently you can just register as xyz on CDO and quit a bit to sabotage their streaks if they haven't registered on CDO as well :) 14:34:57 Although I think all the top players did register on both servers 14:35:01 it seems you almost never drown if you aren't encumbered 14:35:30 syllogism, that mightve changed in .6, thankfully. I regularly drown on .5.2 even when not encumbered. 14:35:40 !lg . ktyp=water 14:35:40 No games for greensnark (ktyp=water). 14:35:42 <3 14:35:45 Clean record! 14:35:47 lol 14:35:51 !lg . ktyp=water 14:35:51 1. Cryptic the Blackguard (L14 SpEn), worshipper of Okawaru, drowned on Swamp:1 on 2009-12-18, with 55118 points after 33514 turns and 2:42:58. 14:35:52 !lg syllogism ktyp=water 14:35:52 3. meneril the Swordfighter (L26 DSFi), worshipper of Okawaru, drowned in the Abyss on 2007-09-30, with 746054 points after 132247 turns and 14:58:35. 14:35:58 it's almost always people running out of lev 14:36:04 Yeah 14:36:11 ie no scrambling 14:36:24 You can scramble from ending lev 14:36:29 greensnark: on nao, if a player has a nick that's longer than 10 characters, you can sabotage their streaks by just making a new account, since dgl allows 20 character usernames, but nethack allows only 10 (or at least you could once upon a time, not sure if that's still true) 14:36:35 unless you're not near a walkable tile 14:36:36 who levitates adjacent to land 14:36:37 nobody 14:36:40 doesn't look like I can scramble to the other side of this deep water tile 14:36:59 syllogism: how does lev scrambling work then? 14:37:00 hm 14:37:26 greensnark: that's three high level water deaths in a month :P 14:37:37 none of them due to levitation 14:37:54 !lg * splat=y s=name 14:38:01 I think the drowning message should change to 'killed by malevolent seaweed' 14:38:01 4505 games for * (splat=y): 166x 78291, 81x Grimm, 61x Nexos, 61x Tenaya, 60x heteroy, 59x rob, 56x poop, 45x sorear, 41x Jovan, 38x Lemuel, 38x ekaterin, 37x Cyrus, 36x Radicchio, 35x pointless, 35x Leibowitz, 34x aurelian, 34x Ping, 32x DashNine, 32x DrPraetor, 31x jenius, 31x KiloByte, 31x mafalda, 30x cbus, 30x jilles, 30x Johan, 29x Iaido, 29x Temoid, 29x Chapayev, 29x goetter, 27x ronf, 26x ... 14:38:20 !lg * splat=y s=cv 14:38:20 4505 games for * (splat=y): 1641x 0.5, 1317x 0.4, 707x 0.3, 310x 0.6-a, 278x 0.2, 105x 0.5-a, 88x 0.1, 59x 0.4-a 14:43:00 I accidentally entered a yellow >, which turned out to be Orc rather than Temple, and had an ettin right next to me :) 14:43:30 I think branch stairs could use more colour 14:43:40 and heavy armour saved you? 14:44:02 you can get three entrances on a level so 14:44:55 by: well, I moved and couldn't run away (trapped by the Ettin and an orc wizard), so I read teleport, quaffed two HW and got out :) 14:45:23 TGWi: Stairs should simply be announced, 14:45:44 and that 14:47:56 ??branch depths 14:47:56 branch depths[1/2]: Blade=Vault:4-6, Crypt=Vault:2-4, Elf=Orc:3-4, Hive=D:11-16, Lair=D:8-13, Orc=D:6-11, Shoal=Lair:2-7, Slime=Lair:8-10, Snake=Lair:3-8, Swamp=Lair:2-7, Temple=D:4-7, Tomb=Crypt:2-3, Vault=D:14-19, Zot=D:27 14:50:24 Doesn't ^O show this info now? 14:50:30 yes 14:50:41 who checks ^O before entering temple 14:50:55 Seems easier than ??branch depths :P 14:50:58 oh, you mean that 14:50:59 yeah 14:51:03 I'm not playing crawl 14:52:51 greensnark: yes, I am happy about the new Ctrl-O. Thanks to henry and doy <3 14:53:53 dpeg: steam dragons are weak d: 14:54:08 !lg dpeg 14:54:09 941. dpeg the Bolt Thrower (L1 MDHu), slain by a giant gecko on D:1 on 2010-03-17, with 21 points after 278 turns and 0:00:14. 14:54:15 doy: I am afraid! 14:54:16 Oh, I thought he died to one 14:54:25 i'd have been more afraid of that orc warrior with a battleaxe than that steam dragon 14:54:27 d: 14:54:28 I've er died to a steam dragon :P 14:54:36 greensnark: no, he just teleported and ran away 14:54:37 (: 14:54:41 Oh :) 14:54:51 @??steam dragon 14:54:52 steam dragon (02D) | Speed: 10 | HD: 4 | Health: 20-40 | AC/EV: 5/10 | Damage: 12, 6 | Flags: fly | Res: 06magic(16) | XP: 181 | Sp: steam ball. 14:54:58 dpeg's Shoal:5 was refreshing to watch 14:55:06 doy: I could soften up the orc warrior with bolts. 14:55:08 None of this let's-overprepare-and-go-in-at-XL23 stuff 14:55:12 ??monsters 14:55:13 monsters[1/1]: Type @?monstername in this channel (or in a PM to Gretell), or see http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/crawl_ss_monsters_by_name.html If you want to see the stats of a monster in trunk, use @?? instead of @? 14:55:20 I am also absolutely underinformed about monsters... which shows :) 14:58:24 slaves still don't become neutral when separated from Pikel :( 14:58:49 I still don't get why slaves enjoy hanging out in the dungeon 14:59:28 they are slaves, you know 14:59:28 what should blade be coloured? 14:59:35 dpeg: I mean when they're freed :P 14:59:49 dpeg, they go to 'freed' atm dont' they? 14:59:50 TGWi: I don't think that branches should get different colours. 14:59:53 eg, friendly? 15:00:10 good neutral but yeah 15:00:12 TGWi, ^o screen? 15:00:18 Cryp71c: stairs 15:00:20 ah 15:00:42 dpeg: oh? 15:00:44 Hoping to run into someone familiar with the ^o layout, would <3 to see sections which have had their max depth reached colored to white. 15:01:38 what file is that in? 15:02:03 Cryp71c: why white? 15:02:08 White is standout on the Ctrl-O screen. 15:02:24 I also believe this is too much. 15:02:28 dpeg, well, any color. Presently they're all dark grey, even when its been visited to its deepest depth. 15:02:53 Well, visited != completed 15:03:05 green, but yeah that 15:03:17 yeah, but "completed" is a much more complex set of conditions to check for. 15:03:25 "visited" is easy 15:03:29 Yah, but visited is not useful :P 15:03:31 it's also useless 15:03:35 not useless 15:03:39 just not as useful as completed 15:03:54 you can see the visited from just the x/x portion 15:04:01 I'm all for completed, I was just trying to minimize the work needed and settling for a lesser benefit. 15:04:27 I think the current deal is fine :) 15:04:33 felirx: the difference is that colouring x/x differently than x-1/x is that it implies completion 15:04:36 which is not true 15:04:50 I should say different a few more times 15:05:03 meh, current deal is ok. the layout is great, just wish it presented more information (colour-wise) 15:05:20 TGWi: the information is on the screen, it's only a handful of branches, no need to start getting fancy. 15:05:38 dpeg: what are you responding to? 15:06:02 branch stair colouration? 15:08:25 dpeg, hrm, creating a demonic companion for the player for Demonic Control is easy, but unless I do this in some "special" way, when the guardian dies you'll take -piety or pennance from gods you might be affiiated with. 15:09:55 Cryp71c: is that a problem? 15:10:09 TGWi: yes 15:10:19 what screen is that information on? 15:10:26 -!- Twinge has quit [Read error: Connection reset by peer] 15:10:27 doy, not necesarily, but I see players getting this mutation and then having to struggle with losing piety everytime it dies. 15:10:34 certainly not the viewport 15:10:42 Cryp71c: maybe they should pick a different god then? 15:10:57 -!- Twinge has joined ##crawl-dev 15:11:00 doy, lol, perhaps..but for 1 mutation to affect god choices seems a bit overly restrictive 15:11:08 doy: This is not a good answer. 15:11:12 -!- Anym has joined ##crawl-dev 15:11:12 God wraths are hugely, ridiculously punitive. 15:11:38 Like what do you do if you're Oka and get that mutation at L10? 15:11:43 You are almost certainly going to die 15:11:44 i really don't see why this should be exempt from god conducts though 15:11:54 "don't use the mutation"? 15:12:09 doy, presently you don't have that option, in its current form, it automatically summons 15:12:24 though I presented such an idea to dpeg, he wanted to implement it and test it in .7 and revise it from there. 15:12:32 automatic summons sound very very irritating regardless of god 15:12:44 which I dont mind, there's too much new stuff to implemented to spend hours refining every idea. 15:12:55 TGWi, yeah, it also is hugely problematic for stealth chars. 15:13:17 what if you could just toggle it or whatever? 15:13:26 * Cryp71c sneaks up on Cerebov only to have his summon wake him up 15:13:26 felirx: yes, that sounds easy and good. 15:13:35 Cryp71c: "we have too many features to add, we can't spend time making them good!" is a bad path to start going down 15:13:36 d: 15:13:39 Also, god wraths will be changed. 15:13:42 doy, lol I didn't say good 15:13:59 doy, and these are all implemented with the expectation of refinement later down the road. 15:14:23 * TGWi is cerebov-jacked by a summon and loses seven thousand experience 15:14:30 doy: in this particular case I encouraged Cryp71c to implement some DS mutations without excruciating attention for detail, because some are testing grounds for completely new mechanics. 15:14:35 Refinement should come later. 15:15:08 Like nightstalker <3 15:15:26 dpeg, btw the LOS reduction works without a hitch, as expected. 15:16:26 I thought you had mentioned something about testing its feasibility with this mutation 15:16:29 figured I'd mention it. 15:16:51 we've had lantern of shadows for ages? 15:16:54 Cryp71c: yes, if Nightstalker works out, it will be awesome. But if not, we can see that with a first, crudish implementation. 15:17:14 by: not sure it's the same. 15:17:26 dpeg: how is it not the same? 15:17:54 its similar in its mechanic, except the LOS reduction is 0 -2 -4 instead of just -2, doesnt color the dungeon dark grey, etc. etc. 15:17:58 Hmm.. are normally spawned wandering mushrooms supposed to be friendly to a Fedhasite? 15:18:05 Keskitalo, I think so? 15:18:57 it definitely does make playing difficult, the huge stealth bonuses are comparable with having such a small LOS 15:18:58 doy: well, at least I have never tried to make Shadows part of my playing style. The DS mutation would do that. 15:19:06 yeah, no turning it off 15:19:08 or removing it 15:19:46 sounds nasty mutation for a DsWz 15:19:51 hehe, definitely. 15:20:20 dpeg: I got unfriendly slaves after killing Pikel as well; rob suspected they got shafted. 15:20:21 well you can attack things outside your LOS 15:20:21 it just sounded like you were making discoveries about the technical feasibility of LOS reductions 15:20:54 by, sorry, that was my fault, I kind of phrased it in that manner without thinking about how I was typing. 15:21:05 so will it stack with the lantern 15:21:18 syllogism, lol, yeah. with lantern your LOS is absurd. 15:21:23 -6 los hur hur 15:22:38 Right, Fedhas didn't like killing that hostile mushroom. 15:22:47 -4 sounds a bit too game changing, especially if you don't get it very early 15:23:15 syllogism, possibly, may need tweaking 15:23:24 but the stealth gains are kind of absurd. 15:23:25 of course 15:23:33 -3? 15:23:45 in ragnarok, one class has a skill that gives it self blindness but increases attack speed by something silly like 30% :) 15:24:08 I still want a spell that confuses you but gives might 15:24:29 Hellbutterfly form 15:25:50 For DG (demonic guardian) to work I have to a) track a tiemout (DUR_XXX) and b) check to see if a DG already exists, c) also when the player moves up / down stairs, I have to automatically find the move the DG too...what's the best way to accomplish the "unit tracking" necessary for both b and c? 15:25:57 targeting water creatures with missiles still doesn't show terrain? 15:25:57 s/tiemout/timeout 15:27:14 by: ah, Haran might have missed that one. He encouraged me to keep sending lists with missing features, but I stopped at some point :) 15:27:35 by: Aim: A big fish (water) 15:27:36 ? 15:28:54 ah, it just doesn't show shallow water 15:29:17 which is okay, right? 15:29:22 doy: thanks for testing 15:32:49 hmm, I guess you can get used to that 15:33:02 dpeg, presently there is code for 3 seperate other demon mutations: MUT_CONTROL_DEMONS, MUT_SUMMON_DEMONS, MUT_SUMMON_MINOR_DEMONS which are - as near as I can tell - demonspwan only mutations that aren't actually available as DS muts, are these removable? 15:33:20 Cryp71c: I would say so, yes. 15:33:34 my 0.6 ds has some summon demon mutation right now on rc1 15:33:37 Also, I'll be leaving soon. Any other questions, Cryp71c? 15:33:44 dpeg, not that I can think of, thanks. 15:33:49 felirx: do you use it? 15:33:52 felirx, really? what exactly does it say? 15:33:53 Cryp71c: I've got to thank :) 15:34:01 -!- TGWi has left ##crawl-dev 15:34:03 Cryp71c: 0.6 has the old system 15:34:08 ohyeah, that's right. 15:34:10 yap 15:34:13 syllogism, thanks for that reminder 15:37:00 -!- dpeg has quit [Quit: leaving] 15:37:05 how far is 0.6 from release now? 15:39:15 hmmm, shopping lists thought my "Manual of fighting" is the same as "a manual of staves" 15:40:00 Xiberia, there's an rc2 coming out here soon that includes bug fixes from rc1 15:40:18 so, still a bit off 15:40:39 rc2 is already out 15:40:50 rc3 even :) 15:40:52 did that last night 15:40:54 heh, yeah 15:41:08 does anyone know off hand if - when a monster (friendly or foe) - is created, if its assigned a unique identifier that can be used to find that monster later on? 15:41:11 ah, my bad..ther eya go 15:41:31 Cryp71c: no, not in general 15:42:55 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 15:42:56 Cryp71c, i see 15:43:04 i'm just excited for 0.7 already 15:43:05 haha 15:43:11 i liked the ds changes 15:43:14 by, hrm, implementing this and I can do it by creating a new player flag (or some other flag elsewhere) and setting it to true whenever a guardian is currently alive (so another isn't also spawned), but then I'm not sure how to specifically move that guardian when the player moves up / down in the dungeon 15:43:14 want them back :) 15:43:49 0.7 DS sounds like they will be awesome 15:43:53 look at how allies etc are handled? 15:43:58 mon-transit.cc 15:44:17 by, thanks, was looking at the TSO Guardian stuff, but it wasnt proving terribly helpful. 15:44:47 We should do unique ids for monsters 15:44:51 yes 15:46:30 that would simplify this entire thing, since you could store the ID of the guardian, check for its existance by ID (which would determine death / life) and even move it automatically without having to check transit...perhaps something for the future. 15:52:26 -!- Antagonist has quit [Ping timeout: 268 seconds] 15:56:44 03j-p-e-g * re561aa9968b2 10/crawl-ref/settings/034_monster_glyphs.txt: Update 034_monster_glyphs.txt : giant lizard -> crocodile. 16:04:59 You'd still have to move it using the transit system 16:05:12 greensnark, yeah, I suppose so 16:06:08 random2(n) is 0-n-1 inclusive, correct? 16:27:15 -!- by has quit [Quit: Lost terminal] 16:37:45 -!- syllogism has quit [] 16:46:52 -!- [1]GrimmSweeper has joined ##crawl-dev 16:46:52 -!- GrimmSweeper has quit [Disconnected by services] 16:46:54 -!- [1]GrimmSweeper is now known as GrimmSweeper 17:02:39 Autotravel exclusions created when casting evaporate (https://crawl.develz.org/mantis/view.php?id=1093) by LoginError 17:07:13 -!- karmatic has quit [Ping timeout: 246 seconds] 17:07:40 Evaporate no longer leaves potion selection screen (https://crawl.develz.org/mantis/view.php?id=1094) by wesleyshaver 17:08:39 what's going on with the evap interface 17:09:11 -!- Cryp71c has quit [Quit: Leaving] 17:20:45 morn 17:22:36 "Cerebovv's Crack", what an interesting subject line for c-r-d. 17:23:16 -!- pointless_ has joined ##crawl-dev 17:27:03 due: I enlarged Cerebov's crack 17:27:14 (also hi!) 17:27:32 . . . that itself is also a fascinating statement. 17:41:15 Sleep now (why am I still up?), cheers! :) 17:42:33 Out now, why am I still here? :) 17:54:47 03chriscampbell89 * r8859e879ce10 10/crawl-ref/source/output.cc: Sustain abilities gets 2 potential dots on character info screen, to correctly reflect the fact that wearing 2 rings stacks the effect. 18:32:19 Cerebov's crack was hilarious 18:32:30 Shocker: "Cerebov moons audience" 18:37:54 -!- TGWi has joined ##crawl-dev 18:38:20 someone should graveyard halfling until people figure out how good or bad it actually is anymore 18:38:54 I don't think graveyard means what you think it does. 18:38:54 sorear: You have 1 message. Use !messages to read it. 18:38:58 !messages 18:39:01 (1/1) Cryp71c said (7h 4m 29s ago): I never heard back from you last night, if you don't want to receive / review / commit my DS patches, let me know who else would be appropriate. Dpeg pointed you out to me because you were heading up the DS changes previously. 18:39:09 perhaps not 18:40:02 far as I can tell, it's where implemented pages are moved 18:40:33 and craziness 18:49:35 but, there have been ten halfling wins in 0.6, tied for fourth of any race, including a first win 18:49:41 the premise of the page is outdated 18:49:54 !lg * ktyp=winning s=race cv=0.6 18:49:54 No games for * (ktyp=winning cv=0.6). 18:49:57 !lg * ktyp=winning s=race cv=0.6-a 18:50:02 140 games for * (ktyp=winning cv=0.6-a): 18x Demonspawn, 17x Spriggan, 11x High Elf, 10x Halfling, 8x Ogre, 8x Sludge Elf, 7x Mummy, 7x Vampire, 7x Merfolk, 6x Demigod, 5x Deep Dwarf, 5x Kobold, 5x Ghoul, 4x Deep Elf, 4x Naga, 4x Minotaur, 3x Troll, 2x Mountain Dwarf, 2x Kenku, 2x Human, 1x Centaur, 1x Yellow Draconian, 1x Purple Draconian, 1x Mottled Draconian, 1x Red Draconian 18:50:10 ok, fourth 18:50:18 cv>0.5 had 10 mfs as well 18:51:02 !lg * ktyp=winning s=crace cv>0.5 18:51:02 161 games for * (ktyp=winning cv>0.5): 19x Spriggan, 19x Demonspawn, 13x High Elf, 10x Merfolk, 10x Halfling, 8x Ogre, 8x Sludge Elf, 8x Vampire, 7x Mummy, 6x Deep Dwarf, 6x Troll, 6x Kobold, 6x Demigod, 5x Ghoul, 5x Draconian, 5x Mountain Dwarf, 4x Naga, 4x Kenku, 4x Minotaur, 4x Deep Elf, 2x Centaur, 2x Human 18:51:30 !lg * cv>0.5 cv!=0.6-a s=v 18:51:37 13400 games for * (cv>0.5 cv!=0.6-a): 13400x 0.5-a 18:51:44 wat 18:52:04 hmmm 18:52:12 greensnark: can something be done about this ^^? 18:52:25 !lg * cv>0.6 18:52:30 33405. KiloByte the Magician (L2 DrAM), blasted by Sigmund (magic dart) on D:3 on 2010-03-17, with 129 points after 1372 turns and 0:02:31. 18:52:42 interesting 18:53:03 !lg * ktyp=winning s=crace cv=0.5 18:53:14 807 games for * (ktyp=winning cv=0.5): 117x Mountain Dwarf, 72x Deep Dwarf, 67x Demonspawn, 56x Merfolk, 55x Minotaur, 45x Hill Orc, 44x Spriggan, 31x Troll, 28x Kobold, 28x Deep Elf, 25x Sludge Elf, 24x High Elf, 22x Draconian, 22x Mummy, 21x Ogre, 21x Human, 21x Demigod, 21x Halfling, 19x Kenku, 19x Centaur, 18x Ghoul, 18x Naga, 13x Vampire 18:53:41 ghoul is tied for second last? wot? 18:54:23 doy: Could remove the -a from cv, but someone wanted it there 18:54:37 greensnark: well, i was just thinking stick in a hack to make 0.5 > 0.5-a 18:54:38 etc 18:56:34 !lg * cv>0.5- s=v 18:56:35 46805 games for * (cv>0.5-): 19908x 0.6.0-a1, 13400x 0.5-a, 8122x 0.6.0-a2, 2939x 0.6.0-rc, 1664x 0.6.0-a0, 772x 0.6-a 18:56:52 Mmhm 18:58:04 ccv field with - suffixes stripped :) 18:59:04 nah, i think the - suffixes are useful 18:59:40 and that would make ccv>0.5-a not work 18:59:41 (: 18:59:58 TGWi: like I said earlier... ghouls were made of awesome before vampires stole their thunder as "cool undead race" 19:00:13 !lg * ktyp=winning s=crace cv<0.5 19:00:14 1373 games for * (ktyp=winning cv<0.5): 187x Mountain Dwarf, 110x Demonspawn, 106x Hill Orc, 93x Spriggan, 79x Minotaur, 76x Deep Elf, 74x Merfolk, 59x High Elf, 54x Human, 51x Naga, 48x Draconian, 46x Sludge Elf, 41x Centaur, 39x Kobold, 38x Troll, 38x Demigod, 34x Ghoul, 33x Kenku, 28x Mummy, 22x Gnome, 21x Grey Elf, 21x Halfling, 20x Vampire, 18x Ogre, 18x Hill Dwarf, 14x Ogre-Mage, 5x Elf 19:00:15 vampires are won even less 19:00:17 I wonder how configurable MySQL collation sequences are 19:01:28 greensnark: if nothing else, store it in the database as 0.5-z, and just s/-z$// when displaying it 19:01:31 (: 19:01:35 i was looking back at my vampire win last night 19:01:50 they got made less cool since then ;( 19:02:22 doy: That would make 0.5 results show up for cv>0.5 :'( 19:02:53 greensnark: well, and add it back on in input 19:03:20 $val .= '-z' unless $val =~ /-\w$/; 19:03:35 Hm, that would work 19:03:56 What about cv<0.5 19:04:09 I think that can go unmodified 19:04:26 cv<=0.5 would break though :) 19:04:36 it would drag in 0.5-a if any 19:05:35 Hm, arguably cv<=0.5 showing 0.5-a is correct, so we could try it 19:06:08 yes, cv<=0.5 should include 0.5-a 19:06:33 cv<0.5 should also include 0.5-a 19:06:56 Sounds reasonable 19:07:08 !lg * cdo x=v,cv 19:07:29 89948. [v=0.6.0-rc;cv=0.6-a] smee the Magician (L1 MuAM), slain by a kobold (a +0,+0 short sword) on D:1 on 2010-03-18, with 50 points after 21 turns and 0:00:25. 19:08:33 !lg * s=cv 19:08:36 562983 games for *: 217735x 0.5, 144560x 0.4, 84395x 0.3, 42390x 0.2, 33409x 0.6-a, 17863x 0.1, 13400x 0.5-a, 9231x 0.4-a 19:08:38 !lg * s=v 19:08:44 562983 games for *: 108971x 0.5.2, 75582x 0.4.5, 75026x 0.5.1, 58580x 0.4.4, 48260x 0.3.4, 33738x 0.5, 32619x 0.2.7, 19908x 0.6.0-a1, 18058x 0.3.3, 17863x 0.1.7, 13400x 0.5-a, 10430x 0.3.2, 9231x 0.4-a, 8122x 0.6.0-a2, 5388x 0.2.4, 4373x 0.4.3, 4363x 0.4.1, 4205x 0.2.5, 3985x 0.3, 3613x 0.3.1, 2943x 0.6.0-rc, 1664x 0.6.0-a0, 882x 0.4.2, 780x 0.4, 772x 0.6-a, 90x 0.2.3, 81x 0.2.2, 49x 0.3.5, 7x 0.2... 19:12:11 !lg * s=-v 19:12:12 562984 games for *: 7x 0.2.6, 49x 0.3.5, 81x 0.2.2, 90x 0.2.3, 772x 0.6-a, 780x 0.4, 882x 0.4.2, 1664x 0.6.0-a0, 2943x 0.6.0-rc, 3613x 0.3.1, 3985x 0.3, 4205x 0.2.5, 4363x 0.4.1, 4373x 0.4.3, 5388x 0.2.4, 8122x 0.6.0-a2, 9231x 0.4-a, 10430x 0.3.2, 13400x 0.5-a, 17863x 0.1.7, 18058x 0.3.3, 19908x 0.6.0-a1, 32619x 0.2.7, 33738x 0.5, 48260x 0.3.4, 58580x 0.4.4, 75026x 0.5.1, 75582x 0.4.5, 108972x 0.5... 19:16:56 so who around here is capable of making mac builds? 19:17:56 (do I still need to ask if you mean OSX?) 19:18:36 why, are we capable of making non-osx builds? 19:18:48 do we have users who use pre-osx macs? 19:18:53 I'm pretty sure Enne and neunon have OSX build systems 19:23:16 -!- pointless__ has joined ##crawl-dev 19:26:27 -!- pointless_ has quit [Ping timeout: 265 seconds] 19:26:41 -!- pointless__ is now known as pointless_ 19:28:13 I have a couple of Macs, but I can't check for backward compatibility with pre-10.6 Mac OS 19:29:38 people on wordpress were just asking for a mac version of the release candidate, thought it might be worth getting some extra testing 19:31:11 -!- [1]GrimmSweeper has joined ##crawl-dev 19:31:11 -!- GrimmSweeper has quit [Disconnected by services] 19:31:13 -!- [1]GrimmSweeper is now known as GrimmSweeper 19:31:27 I could try building it, but I probably can only build 10.5 or better binaries 19:31:40 Since I seem to be missing my 10.4 sdk 19:31:53 I think by also has a Mac 19:32:13 And 10.5 has the 10.4 sdk as well 19:32:26 Perhaps the 10.4 sdk is an optional download for 10.6, let me check 19:42:48 -!- karmatic has joined ##crawl-dev 19:49:31 is it a bug that all the "unique" monsters in the fleshlab wizlab draw their names over their head like normal uniques? such as "monstrous orc" and "deformed human"? 19:49:35 in tiles 19:50:17 Al named monsters get that 19:50:21 *All 19:50:45 so its intended even though they are not true uniques? 19:51:42 Well, no other way to tell them apart from base monsters in tiles, without involving x or ^X 19:52:29 They all have unique tiles as well 19:52:38 Oh, cool 19:52:42 like missing an arm, or having a wing 19:52:46 I don't know if the tiles devs think it's a bug :) 19:53:02 Maybe just file the BR 19:53:08 -!- TGWi has left ##crawl-dev 19:53:09 i'll do it the lazy way 19:53:13 If it's not a bug it'll be closed 19:53:14 !tell enne is it a bug that all the "unique" monsters in the fleshlab wizlab draw their names over their head like normal uniques? such as "monstrous orc" and "deformed human"? 19:53:14 purge: OK, I'll let enne know. 19:53:19 Poor Enne :) 19:54:00 Every time Enne says something in here, Henzell goes: "You have 3583948394839 messages!" 19:54:26 Maybe she enjoys being popular! 19:54:54 You should also !tell due, just to spread the word around 19:55:11 Every time i log into irc and type something and i have no messages i cry 19:55:41 !due <+greensnark> You should also !tell due, just to spread the word around 19:55:53 !tell due <+greensnark> You should also !tell due, just to spread the word around 19:55:53 purge: OK, I'll let due know. 19:56:04 I doubt that !tell was very informative :P 19:56:10 !due! 19:56:10 I know isn't it great? :) 19:56:22 !tell due Disregard the previous message 19:56:22 See, my plan is that now I will get a reply! 19:56:22 greensnark: OK, I'll let due know. 19:57:02 Are there fleshlights in the fleshlab 19:57:15 There are fleshy orifaces 19:57:19 as doors 19:57:30 Oh yes, good old fleshy orifices 19:57:36 That you part with a squelching sound iirc 19:57:39 they definately look a little like fleshlights in t iles 19:57:45 Oh, they have tiles too? 19:57:53 due designed them himself 19:57:58 Damn, I must look at wizlabs in tiles now 19:58:04 i am not sure what pic he was working off of :) 19:59:34 They look pretty nice 20:03:45 !lg * cdo start>20100201 place~~Snake|Shoal|Swamp s=br 20:03:48 92 games for * (cdo start>20100201 place~~Snake|Shoal|Swamp): 43x Swamp, 28x Snake, 21x Shoals 20:03:52 What a disgrace :P 20:04:07 I'm totally going to add merfolk champions for 0.7 20:04:31 -!- ortoslon has quit [Read error: Connection reset by peer] 20:04:45 Who knew that Swamp was such a hard branch :P 20:04:55 !lg * cdo start>20100301 place~~Snake|Shoal|Swamp s=br 20:04:56 29 games for * (cdo start>20100301 place~~Snake|Shoal|Swamp): 14x Snake, 11x Swamp, 4x Shoals 20:05:06 :'( 20:05:12 swamp is annoying as fire caster 20:06:40 Shoals needs a unique dinosaur named 'Nessie' 20:07:29 http://www.lochnessaccommodation.co.uk/images/nessie.jpg 20:07:45 Isn't Nessie supposed to be in Loch Ness which is theoretically a lake 20:08:02 Not that that stopped me from using freshwater turtles :P 20:08:22 -!- murphy_slaw has joined ##crawl-dev 20:11:26 maybe another merfolk caster type would be good 20:11:35 to go with the merfolk packs on earlier levels 20:12:35 Aha, now we have more interesting stats 20:12:45 19.8197 | 122 20:12:52 Avg XL and number of visits to Shoals:$ 20:12:57 Since Feb 01 20:13:06 Swamp:$: 17.0210 | 428 20:13:29 Looks like people are scared to go in since its a new branch 20:13:37 Snake:$: 17.3185 | 427 20:13:40 Yes 20:13:47 That's exactly what it looks like 20:13:57 I dipped in to shoals today on a DsWz and pretty much yawned it through 20:14:04 I wonder at what point the Shoal->Shoals rename happened, hm 20:14:18 might have something to do with teh 30+ ev and repel aura + deflect missiles 20:14:24 Dipping in shoals is dangerous though because of sirens and mermaids :) 20:14:44 !lm * place=~Shoal: x=time 20:14:53 Shoals is pretty easy 20:15:11 2577. [2010-03-17] [time=2010-03-17] moq the Gelid (L20 NaIE) killed Ilsuiw on turn 84268. (Shoals:5) 20:15:20 and this is how it ended http://www.student.oulu.fi/~jannelah/crawl/morgue-Keyara-20100318-001332.txt 20:15:22 Meow 20:15:23 ;D 20:15:29 !lm * place~~Shoal: x=time 20:15:42 felirx: Nice :) 20:15:47 Thanks for Shoals splat! 20:15:49 1837. [2010-01-31] [time=2010-01-31] heteroy the Fetichist (L23 HaAr) found a barnacled rune of Zot on turn 58671. (Shoal:5) 20:15:50 I collect Shoals splats 20:15:55 Its just about on par with snake with poison resist isn't it? 20:16:07 full mana, levitation ran out in the middle of water 20:16:08 purge: A little easier 20:16:16 forgot to renew... 20:16:26 Because hasted greater nagas can be pretty threatening even with the nerfed poison arrow 20:16:32 Mainly because of mystic blast 20:16:50 felirx: force_more_message = You are starting to lose your buoyancy 20:16:51 My MuPr did Shoals before Snake but Snake was much harder 20:16:54 d: 20:17:08 doy: already added ;D 20:17:17 it was uncommented on default init.txt 20:17:23 err commented out 20:18:24 -!- murphy_slaw has quit [Ping timeout: 252 seconds] 20:18:26 I drowned in Hive twice 20:18:30 On consecutive games 20:18:33 After that I got better 20:18:38 No drownings since :P 20:18:51 I think the key to making it more challenging is either to have a caster that casts a debuff(s) on the player, or need more dangerous ranged monsters 20:19:07 Unnerfing the boss merfolk would bring it back in line :) 20:19:11 there's some crazy synergy with demonspawn, good mutations, sif muna and amulet of guardian spirit 20:19:14 Javelineers in particular 20:19:20 turtles, even ast are a joke for casters I would think 20:19:29 same with mermaids/sirens 20:19:33 Well, turtles are not intended to be a caster threat 20:19:48 all the mermaids die in one or two iood or fireball, turtels take a bit more 20:19:50 really the only danger for them are javelineers and aquamancers? 20:20:00 Harpies can be trouble for casters if they're caught low on MP 20:20:06 anything ranged misses because of deflect 20:20:13 But of course, a good player will never be caught low on MP with a caster 20:20:18 -!- karmatic has quit [Ping timeout: 258 seconds] 20:20:22 time to nerf deflect missiles? 20:20:45 dmsl was already nerfed 20:20:52 -!- murphy_slaw has joined ##crawl-dev 20:21:05 the ds might be a special case though,, it could pretty much tank anything by channeling 20:21:12 Amazing, Shoals:$ visit rate is almost 1/5th that of Swamp and Snake for March :P 20:21:22 Oh wait :P 20:21:25 I forgot to exclude cao :P 20:21:56 Ok, that's much more comparable 20:22:27 18.5/38 Shoals:$, 18.1/54 Snake:$, 17.6/58 Swamp:$ 20:23:25 Good news is that avg XL for Shoals:$ is trending downward month over month :P 20:23:52 19.8/122 Shoals:$ for games since Feb 01 20:27:23 @whereis greensnark 20:27:23 greensnark the Destroyer (L27 MuPr), a worshipper of Yredelemnul, won on 2010-03-14 after 185906 turns! 20:27:38 oh grats! 20:27:43 Thanks :) 20:27:57 Did you beat xavious or whoever that was that was playing mupr as well? 20:28:07 xavious? 20:28:15 Grimm was also doing a MuPr but he died in Vaults 20:28:20 !lg * MuPr Vault 20:28:21 1. Grimm the Fetichist (L22 MuPr), worshipper of Yredelemnul, blasted by a golden dragon (bolt of cold) on Vault:7 on 2010-03-13, with 355107 points after 112265 turns and 9:15:31. 20:28:36 ok that was probably him don't know where I got xavious from 20:28:41 Yeah, stupid Golden Dragon and a failed semi-controlled blink. 20:30:28 I had trouble with golden dragons right till the end 20:30:34 But nothing compared to orbs of fire :) 20:30:40 Couldn't kill orbs of fire at all :P 20:30:53 And there was one on Zot:1 and another on Zot:2 which made things rather awkward 20:31:16 And then I forgot I had control teleport spell on Zot:5 20:31:26 So it was a pretty humorous Zot visit all told 20:35:02 Yeah. I wasn't looking forward to Zot, what with the dangerous Orbs and Electric Golems and generally having to wield the same staff just to keep up my resistances against them. 20:35:20 So I couldn't kill them. Just sort of run away, somehow. 20:35:57 But hey, I'm glad you managed to make it through. =) 20:36:00 -!- karmatic has joined ##crawl-dev 20:36:25 -!- Ero has joined ##crawl-dev 20:37:19 greensnark: have you won with the new xom? 20:37:36 New Xom being 0.5 Xom? 20:37:41 No, but I should try 20:37:48 I am not sure if they modified him even after .5 or not 20:37:58 Changelog says he's less harsh on low XL characters 20:38:24 I should try my HaMo of Xom again 20:38:34 I like him better now. Mutations are fun and all, but his brand of humour is more varied. 20:38:39 Also! 20:38:43 !hs MiSt 20:38:48 5. Grimm the Swordmaster (L27 MiSt), worshipper of Xom, escaped with the Orb and 16 runes on 2009-10-25, with 11309785 points after 141747 turns and 8:53:51. 20:38:59 I hate the seemingly spoiled "entertaining" xom angle though 20:39:05 Only Xom all-runer, apparently for 0.5 and onwards. =S 20:39:23 if you don't entertain him I think he is more likely to give you bad random events 20:40:15 It wasn't that bad. His moods tended towards nice. 20:40:18 -!- EroN1 has quit [Ping timeout: 248 seconds] 20:51:39 purge: Yeah, the wand was better :P 20:51:46 heh what was it? 20:51:50 Fire :P 20:51:53 lol 20:52:05 halfing chaos knight of xom 20:52:08 next? 20:52:13 CK of Xom is too easy 20:52:17 But why not :P 20:52:26 So you'd like to think, until Xom is bored with you 20:52:27 For that matter HaMo is also too easy, but I loused it up :P 20:52:44 Ok, mace wielding HaMo of Xom 20:52:45 !apt Ha 20:52:46 Ha: Air=90, Armour=150, Axes=120, Bows=70, Conj=130, Xbows=90, Darts=50!, Div=140, Dodge=70, Earth=100, Ench=100, Evo=67, Exp=100!, Fighting=120, Fire=100, Ice=100, Inv=75, Long=100, Maces=150, Nec=150, Poison=120, Polearms=160, Shields=130, Short=60!, Slings=50!, Splcast=169, Stab=70, Staves=130, Stealth=60, Summ=120, Throw=60!, Tloc=100, Tmut=150, Traps=100, Unarmed=140* 20:52:49 -!- [1]GrimmSweeper has joined ##crawl-dev 20:52:49 -!- GrimmSweeper has quit [Disconnected by services] 20:52:50 -!- [1]GrimmSweeper is now known as GrimmSweeper 21:15:48 -!- Siber has joined ##crawl-dev 21:16:03 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:24:20 a good abyss run for a level 9 21:24:39 I should have tried to take out the hell hound :P 21:24:41 I bet I could have :P 21:24:59 !log 21:24:59 454. greensnark, XL9 HaCK, T:6879: http://crawl.develz.org/morgues/trunk/greensnark/morgue-greensnark-20100318-022407.txt 21:25:11 Yeah, +5 on the falchion, pretty neat 21:25:22 I was doing tons of damage with zero long blades 21:25:44 new xom action - "Here! Meet my friend!" - summons a random unique near you 21:25:46 :) 21:26:00 yeah if only it wasn't for Xom 21:26:17 He's fun :) 21:26:33 ^ that was a new proposal btw not a current action 21:26:33 * greensnark heads off to work. 21:26:46 cya! 21:43:40 -!- eric_c_c has joined ##crawl-dev 21:46:39 -!- karmatic has quit [Ping timeout: 240 seconds] 21:49:42 -!- murphy_slaw has quit [Ping timeout: 252 seconds] 21:54:21 -!- murphy_slaw_ has joined ##crawl-dev 21:54:49 -!- Enne has joined ##crawl-dev 21:59:46 -!- Textmode has joined ##crawl-dev 22:01:16 morning all 22:04:42 -!- Textmode is now known as birthdaymode 22:12:08 -!- Enne has quit [Quit: Enne] 22:27:23 -!- eith has quit [Ping timeout: 256 seconds] 22:50:50 -!- murphy_slaw__ has joined ##crawl-dev 22:54:16 -!- murphy_slaw_ has quit [Ping timeout: 265 seconds] 22:56:49 -!- Avatar_ has joined ##crawl-dev 22:58:52 -!- murphy_slaw__ is now known as murphy_slaw 23:11:53 -!- purge has quit [Ping timeout: 246 seconds] 23:17:54 -!- eric_c_c has quit [Ping timeout: 276 seconds] 23:19:11 -!- [1]GrimmSweeper has joined ##crawl-dev 23:19:11 -!- GrimmSweeper has quit [Disconnected by services] 23:19:13 -!- [1]GrimmSweeper is now known as GrimmSweeper 23:20:58 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 23:29:33 Hellooo 23:29:33 due: You have 2 messages. Use !messages to read them. 23:29:36 !messages 23:29:36 (1/2) purge said (3h 33m 43s ago): <+greensnark> You should also !tell due, just to spread the word around 23:29:41 !messages 23:29:41 (1/1) greensnark said (3h 33m 19s ago): Disregard the previous message 23:30:49 !tell purge Yes, it is deliberate. The title is drawn if they have the name property, or if they have the M_UNIQ property or whatever. It could probably be surpressed, but that's for 0.7. 23:30:49 due: OK, I'll let purge know. 23:31:08 !tell Mu_ Yes, will do so tonight; meant to do it in the last block, but it got away from me (or you didn't headsup me until then). 23:31:08 due: OK, I'll let Mu_ know. 23:42:01 -!- Cryp71c has joined ##crawl-dev 23:42:03 Yo