00:02:54 Remove "runed"/"glowing" from ammo with a known brand (http://crawl.develz.org/mantis/view.php?id=1021) by Nobody 00:18:52 that ones going to keep comming up for a while, isn't it? 00:19:39 -!- pointless_ has quit [Ping timeout: 245 seconds] 00:26:31 -!- Cryp71c_ has quit [Quit: Leaving] 00:28:10 -!- TGW has joined ##crawl-dev 00:30:09 -!- Cryp71c has quit [Read error: Connection reset by peer] 00:32:04 -!- permagreen has quit [Quit: Welcome to the real world] 00:41:36 -!- karmatic has quit [Quit: Leaving] 00:51:04 -!- MarvinPA has joined ##crawl-dev 01:01:16 -!- raydarken has quit [Read error: Connection reset by peer] 01:03:23 -!- by has joined ##crawl-dev 01:10:57 -!- purge has quit [Ping timeout: 258 seconds] 01:34:53 does copysave not give feedback? 01:35:12 nevermind, got it 01:39:20 -!- purge has joined ##crawl-dev 02:08:11 03by * r40bd0727e5f7 10/crawl-ref/source/ (itemname.cc itemprop.cc itemprop.h): Extract pre-known missile brands into missile_brand_obvious(). 02:08:12 03by * r6e9f0e777588 10/crawl-ref/source/makeitem.cc: Make pre-known missile brands not cause runedness. 02:08:14 03by * re5405d8b94bd 10/crawl-ref/source/makeitem.cc: Make enchanted missile runedness random. 02:11:30 I'm looking at my char dump, looking at the notes from when I got abyssed the notes freak out and there are tons of "noticed [god] altar" notes, multiple ones per turn 02:11:44 http://crawl.develz.org/morgues/trunk/clouded/clouded.txt see 02:11:45 -!- GrimmSweeper has joined ##crawl-dev 02:13:45 -!- GrimmSleeper has quit [Ping timeout: 260 seconds] 02:13:45 -!- GrimmSweeper is now known as GrimmSleeper 02:16:22 -!- casmith789 has joined ##crawl-dev 02:16:50 http://crawl.develz.org/saves/dumps/casmith789-0ac38ae-100307-0815.tar.bz2 -- my game has worked fine except it has crashed (twice) when I try to enter the Hall of Blades 02:23:27 could both of you file issues on mantis please? 02:24:16 effort... :P but alright 02:28:31 abyss weirdness in logs (http://crawl.develz.org/mantis/view.php?id=1023) by st 02:28:31 Drawing the dance card causes crash (http://crawl.develz.org/mantis/view.php?id=1022) by Pseudonut 02:35:04 do you think that's specific to my game, and should have a save? I'm looking at other people's recent logs, no one else seems to have it 02:35:21 the bug report have a save, I mean 02:36:58 actually I see it in others, just not as many 02:37:24 st_: save wouldn't hurt; it's easy to do from the cdo menu 02:38:10 -!- Leary has joined ##crawl-dev 02:40:01 -!- Xiberia has quit [Ping timeout: 264 seconds] 02:43:33 -!- Leary is now known as Xiberia 02:51:44 -!- by has quit [Ping timeout: 245 seconds] 03:03:51 -!- Xardas-3 has joined ##crawl-dev 03:19:21 -!- Xardas-3 has quit [Remote host closed the connection] 03:20:17 -!- Xardas-3 has joined ##crawl-dev 03:29:50 -!- ortoslon has joined ##crawl-dev 03:33:30 -!- ortoslon has left ##crawl-dev 03:40:28 -!- Xardas-3 has quit [Quit: ChatZilla 0.9.86 [Firefox 3.0.17/2010021501]] 04:08:08 -!- syllogism has joined ##crawl-dev 04:30:39 kilobyte, did the holy randart being cursed get fixed? 04:32:29 yes 05:07:17 hi 05:07:19 -!- by has joined ##crawl-dev 05:07:23 Hey rob 05:07:36 hi 05:09:04 due you remember if runedness for enchanted missiles was intentionally non-random because of stacking? 05:09:47 Yes. 05:09:56 Deliberately so. 05:10:09 ok; that should have had a comment :) 05:10:44 Agree with your resolution of 1021 05:12:53 03by * r7b897f82cf47 10/crawl-ref/source/makeitem.cc: Revert "Make enchanted missile runedness random." 05:13:34 due: thanks; do you know why poisoned ammo is pre-identified at all? 05:15:11 No, previous state, so I left it as-is. 05:24:03 03by * r4f9dca31e8df 10/crawl-ref/source/map_knowledge.cc: Only note interesting features in mappable areas. 05:24:39 -!- casmith789 has left ##crawl-dev 05:29:59 -!- Twinge has joined ##crawl-dev 05:35:36 yobbo: your patch was in 0.6 for a while, it didn't work out 05:37:32 skill pool? 05:37:43 by: oh, it was? what were the problems? 05:57:54 -!- Mu_ has joined ##crawl-dev 06:12:37 yobbo: sorry for delay; it shifted experience toward the frequently trained skills 06:14:09 http://crawl.develz.org/mantis/view.php?id=30 06:21:54 sleep :) night folk. 06:22:20 @??pulsating lump 06:22:20 pulsating lump (05J) | Speed: 5 | HD: 10 | Health: 30-80 | AC/EV: 2/6 | Damage: 1309(mutation) | Flags: sense invisible | Res: 06magic(40), 03poison, asphyx | XP: 52. 06:25:39 -!- Vandal has quit [Ping timeout: 240 seconds] 06:31:00 -!- Vandal has joined ##crawl-dev 06:31:14 -!- Vandal has quit [Client Quit] 06:46:24 by: hmm, I guess I figured it would be much easier to balance the skill gains with approximately constant training chance than with the current system. Like if some skill gets trained 100 times more than something else then that's easy to notice and tweak. 06:47:07 Maybe I should go back and take another look at it. Might be a lost cause if better ideas are coming up though. 06:48:19 yobbo: I think the approach has merit, just doesn't work out the way skills are trained currently 06:48:49 it may be a good idea to just reduce the rate of training of melee skills 06:49:12 I did have an unrelated stealth tweak on my local copy that trained on failure, which worked quite well. 06:55:25 I think I'll try looking into the code a bit more in the next few days - I was quite fond of not worrying over the xp pool :) 06:55:43 normally, you don't need to worry anyway 06:56:05 03by * r053317911dcc 10/crawl-ref/source/itemname.cc: Don't display "runed" in terse missile description. 06:56:07 03by * rb36d191a22d3 10/crawl-ref/source/itemname.cc: Don't show cosmetic flags when brand is known. 06:57:18 Well, things like leaving traps behind so I can come back and use them for training after my next hydra kill 06:57:21 Does that fix "The centaur shoots you with a poisoned runed branded special nonplain noreallythisisunusual arrow" 06:57:51 greensnark: poisoned runed was fixed earlier already 06:57:58 this fixes it even more 06:58:15 Nice :) 06:58:23 though I wonder if we shouldn't treat poisoned ammo like flaming, etc. 06:58:35 doesn't make much sense for it to come pre-identified 06:58:48 I think the idea is that the poison looks like a visible coating on the missile 06:59:09 Poisoned stuff has always been pre-ided for whatever reason 06:59:18 but not weapons? 06:59:36 Venom brand actually oozes it when wielded, so it's not a coating :) 07:11:35 -!- GrimmSweeper has joined ##crawl-dev 07:13:28 -!- GrimmSleeper has quit [Ping timeout: 276 seconds] 07:13:29 -!- GrimmSweeper is now known as GrimmSleeper 07:15:20 -!- greensnark has quit [Quit: leaving] 07:20:34 -!- ais523 has joined ##crawl-dev 07:37:49 03by * r590b2f526e8e 10/crawl-ref/source/player.cc: Fix runaway EV. 07:46:56 " it was easy for small races 07:46:56 to reach >90 EV 07:47:01 really? 07:47:25 I suppose with some dex rings and che, but you almost needed 70 dex for that 07:52:42 so now with dex 28 and 27 dodging a regular sized player has 30 ev 07:53:02 with 15 dex 21 ev 07:53:10 so mages may as well turn off dodging 07:53:45 spriggan with 30 dex has 34 ev 07:55:02 -!- GrimmSweeper has joined ##crawl-dev 07:56:09 it would be so much better to stepdown dex instead 07:56:23 debug mode misreports monster to-hit % 07:56:47 -!- GrimmSleeper has quit [Ping timeout: 246 seconds] 07:56:47 -!- GrimmSweeper is now known as GrimmSleeper 07:56:56 even with 30ish ev it claims orb guardians miss 97.5% of the time but it seems to be more like 1/3 07:57:43 -!- Zaba_ has joined ##crawl-dev 07:58:08 -!- Zaba has quit [Ping timeout: 256 seconds] 07:58:21 kilobyte: if that's so much better, go ahead 07:59:32 it would seem nice if dex and dodging skill were on the same scale 08:00:28 so, stepdown_value(you.dex, 20, 10, 60, -1)? 08:00:36 ev certainly had to be nerfed but this seems to make dodging worthless to anyone who doesn't invest all their points into dex 08:01:01 syllogism: do you think stepping down dex instead is good? 08:01:11 Not necessarily 08:01:15 I really don't care what's done, but I thought if I started a discussion nothing would happen 08:01:32 very few characters can afford to put everything in dex, and balancing for those outliers only hurts normal chars who didn't benefit at all from uncapping dex -- 18 dex is a lot for a rounded char 08:01:59 and you get 23 ev with 18 dex at 27 dodging 08:02:19 just 23? eew 08:02:43 28 if you are a spriggan 08:02:58 syllogism: this is current master, or before? 08:03:06 current 08:03:15 just compiled 08:03:57 in 0.5 and dex>=16 you get 31 ev at 27 dodging 08:04:18 you'll need 30 dex to get that 08:04:23 41 ev as a spriggan 08:04:48 46 to get 41 ev as a spriggan 08:05:47 I'd say things should be at about the level of 0.5 -- no wild increases of 0.6, but lower is definitely bad too 08:06:21 should be somewhat higher if your dex is respectable 08:06:34 and about the same 16-18 dex characters 08:06:49 otherwise we return to AC being strictly better than EV again 08:07:14 yeah, what you suggest is good 08:08:31 what's the suggestion? 08:08:50 apply the stepdown after 16-18 or so? 08:09:10 or after the corresponding ev value 08:10:24 lemme make a script to output the tables 08:13:35 with stepdown_value(you.dex, 16, 4, 72, 72), dex 40 spriggan gets EV 50 08:14:22 dex 60 would give EV 59; that seems ok on that end 08:14:23 how about dex 28 spriggan 08:14:32 42 08:15:09 28 is what you get if you invest all your points into dex 08:15:10 halfling 37, human 32, dex 20 human 27 08:15:36 as a SpSt 08:16:01 yes, was looking at a SpAs 08:16:03 -!- dpeg has joined ##crawl-dev 08:16:20 those values seem much better at least 08:16:24 Hi! 08:16:27 syllogism: which values? 08:16:32 ev nerf 08:16:37 Moral values of the Europen youth? 08:16:38 ah 08:16:48 yes, I came here to thank by for the commit. 08:17:02 dpeg: the commit went too far though, in the process of tweaking them now :P 08:17:05 dpeg: we're just figuring out a better change 08:17:20 by: will it be possible to keep it at a stepdown function... 08:17:26 ...just changing the parameters? 08:17:40 Or do you think of something completely different? 08:17:44 the problem with my change was that it hit dodging skill as hard as dex 08:17:56 ah 08:18:00 so kilobyte suggested stepping down only dexterity instead, which seems to give good results 08:18:06 by: what is the stepdown you applied? 08:18:33 20, 20, 50, 90? 08:18:46 20, 10, 60, -1 were the numbers 08:19:24 stepdown_value isn't really that nice because it always halves 08:20:24 So Dex would only be affected for EV purposes, right? 08:20:29 yes 08:21:14 So what do you imagine? Dex until 20 is unaltered, less effective on EV between 21..30 etc? 08:21:41 stepdown_value(you.dex, 16, 4, ...) gave good results 08:22:15 it should bring dexterity roughly on the same scale as dodging skill 08:23:06 03by * r8c9a55b19c9b 10/crawl-ref/source/player.cc: Revert "Fix runaway EV." 08:23:08 03by * r95f141d167a2 10/crawl-ref/source/player.cc: Fix runaway EV, try 2 (kilobyte, syllogism). 08:23:47 by: ah, that's something I always liked but never stated. 08:24:03 It's good if we can write (in the manual, say), that Dex is as important as Dodging skill for EV purposes. 08:24:13 So keep going that route, please. 08:25:10 !seen cryptic 08:25:11 I last saw Cryptic at Wed Feb 3 23:16:01 2010 UTC (4w 3d 15h 9m 10s ago) quitting with message Read error: Connection reset by peer. 08:25:19 !seen Cryp71c 08:25:19 I last saw Cryp71c at Sun Mar 7 06:30:09 2010 UTC (7h 55m 10s ago) quitting with message Read error: Connection reset by peer. 08:25:24 !seen Keskitalo 08:25:24 I last saw Keskitalo at Sat Mar 6 20:13:14 2010 UTC (18h 12m 10s ago) saying First time I hear of this "chaotic city", that sounds like a great idea for a portal vault! on ##crawl-dev. 08:27:10 you'll still need 27 dex to match 0.5 ev levels (16 dex) 08:27:26 of course we should have applied the stepdown later :P 08:27:32 considering the new formula 08:28:25 only 24 as a spriggan 08:28:56 syllogism: ah, so now Dex keeps being useful (boost -- no cap!), but a higher value is needed to reach the effect it had in 0.5? 08:29:36 < syllogism> you'll still need 27 dex to match 0.5 ev levels (16 dex) 08:29:46 ^ that was true before the last few changes, right? 08:30:14 no, after the last commit 08:30:27 syllogism: did I get that right ^ ? 08:30:36 but it shouldn't even affect dex 16 08:31:44 I mean yes you did need higher dex to match 0.5 ev but with the stepdown starting at 16 you'll need slightly higher 08:32:24 -!- ais523 is now known as ais523|away 08:32:27 ok; what kind of dex did you need before today? 08:32:54 -!- ais523|away is now known as ais523 08:35:32 actually looks like you only needed 15 as a normal sized race 08:35:53 did you really not change anything else? 08:37:43 commits look fine... 08:38:22 oh, I might have switched the first two parameters 08:38:25 bah 08:38:44 in the first one, too, probably 08:39:18 syllogism found a bug? 08:39:54 -!- GrimmSweeper has joined ##crawl-dev 08:41:21 syllogism: can you switch the stepdown to say 16, 5, 72, 72 and see if the numbers are good? 08:41:46 -!- GrimmSleeper has quit [Ping timeout: 256 seconds] 08:41:47 -!- GrimmSweeper is now known as GrimmSleeper 08:43:35 what kind of EV values do we want for a dex 20 human? 08:43:42 well you still need 25 dex to match the old values 08:43:52 which is weird if all you did was apply stepdown after 16 dex 08:44:34 -!- ais523 is now known as ais523|away 08:44:37 hrm, did I just make the same mistake on irc? 08:44:53 should it be 5, 16, 72, 72 ? 08:44:56 yes 08:45:02 http://sprunge.us/HNCC 08:45:11 the values are 0.5/0.6/trunk 08:45:19 but EV seems quite high again with that 08:47:07 yes, but can't really start the stepdown earlier than that 08:47:13 would have to modify the actual ev formula then 08:47:47 kilobyte: thanks for the numbers 08:48:14 actually they don't look so bad I think 08:48:54 -!- ais523|away is now known as ais523 08:49:17 there's a significant reduction from 0.5 levels, and that's bad 08:49:38 kilobyte: he means the post-fix values 08:49:44 i assume 08:49:47 EV shouldn't be improved much, but it shouldn't be nerfed either == we're trying to nerf AC not EV 08:50:13 syllogism: the stepdown is applied after _4_ dex, not 16 08:50:33 yes, he fixed that 08:50:41 didn't push 08:51:43 doh, indeed, I didn't notice 08:51:45 http://sprunge.us/SJcP 08:53:22 a very tiny increase compared to 0.5 for typical values of dex 08:53:28 look good, I'd say! 08:54:26 s/look/looks/ 08:54:32 that's 4, 16? 08:54:38 5, 16 08:55:04 -!- ais523 is now known as ais523|away 08:55:24 -!- ais523|away is now known as ais523 08:55:28 4,16 is http://sprunge.us/OMeE 08:56:17 should I calculate it for some enormous values of dex as well? 08:56:28 no, I think that's fine 08:56:31 thanks! 08:56:35 considering you are only getting 1 ev per 6 dex I dont think that's necessary 08:56:38 even at that point 08:57:20 5, 16 seems better if we want to at least slightly encourage putting points into dex even after the stepdown begins 08:57:46 03by * r6c30ad3ca5cf 10/crawl-ref/source/player.cc: Fix switched parameters in dex stepdown. 08:58:12 who was the guy who had insane EV recently? 08:58:33 any chei spriggan I suppose 08:58:36 or Ha 08:59:34 well not spriggan due to slot issues 09:01:13 oh you wen't with 4, 16 09:01:15 found two Ha, one with EV 51, one with EV 63 09:01:31 syllogism: pushed before your 5,16 comment 09:01:34 !log pingpong race=Sp ktyp=winning 09:01:35 2. pingpong, XL27 SpAs, T:105339: http://crawl.develz.org/morgues/trunk/pingpong/morgue-pingpong-20100208-162346.txt 09:01:38 but wasn't there one with 90ish? 09:02:25 well my buggy merfolk but that doesnt count 09:02:32 EV 76 (with items), dex 34 09:03:10 4, 16 also nerfs spriggan ev compared to 0.5 09:03:54 without items that's EV 72. 4,16 puts that down to 52, 5,16 to 54 09:03:58 the last column in the last sprunge table looks good? 09:04:26 At least, it does to me. 09:04:30 Thanks for the numbers! 09:06:34 -!- ais523 is now known as ais523|away 09:08:44 -!- ais523|away is now known as ais523 09:09:13 got to go, code for making the table is at http://sprunge.us/cRAH if you want to calc something 09:09:17 if we didn't want to hit the dex factor so hard, we could make the dex stepdown a bit softer, and additionally step down EV above 30 or so 09:09:20 kilobyte: thanks 09:10:36 What do you think about the paradigm that skill and stat are worth roughly the same (if in doubt, err in favour of the skill)? 09:11:07 (it's set to 5,16 at the moment) 09:12:38 dpeg: sounds sensible to me 09:13:47 yes, though it would probably require a pretty drastic rewrite 09:13:56 I'd say 5,16 slightly> 4,16 >>> stepdown on result 09:14:01 (and really bye) 09:15:24 -!- ais523 is now known as ais523|away 09:16:23 bye kilobyte 09:16:36 by: could you add kilobyte's table in the commit message? 09:16:47 oh, already there :) 09:17:05 awesome, good work everyone 09:17:44 -!- ais523|away is now known as ais523 09:18:11 -!- ais523 has quit [Remote host closed the connection] 09:19:46 later 09:21:58 -!- pointless_ has joined ##crawl-dev 09:27:33 http://sprunge.us/ADFd 09:28:09 fourth formula is a double step-down; this gives more dex benefit at intermediate dodging levels 09:33:29 -!- timecircuits has joined ##crawl-dev 09:44:46 syllogism: what do you think of the above? it only steps down dex above 24 09:56:02 -!- ais523 has joined ##crawl-dev 10:07:40 back 10:08:44 by: why is the fourth value larger than the third for Og but not for Sp? 10:09:44 -!- eith has joined ##crawl-dev 10:09:51 because that formula cuts higher absolute ev values more strongly 10:10:47 this should only be happening with EV higher than 30 10:10:52 ah, I see 10:12:40 by: I think the numbers look good. 10:13:23 And I agree that the 0.5 numbers are too small, the old 0.6 numbers are way too high. 10:13:39 Both the 3rd and the 4th columns are vast improvements. 10:14:34 by: Is it still necessary to do Jiyva testing? 10:14:42 I saw a bunch of commits on that front. 10:14:49 dpeg: yes, definitely 10:14:53 How did zipcode's game work out? 10:14:57 Yes, testing? 10:15:08 yes, testing required 10:15:16 okay, compiling trunk now 10:15:20 zipcode wasn't able to reach higher than *** piety 10:15:23 happy that Sprint 2 isn't out 10:15:25 oh shit 10:15:50 I am a sucker for games like that. 10:16:25 by: did you improve J piety gain after zipcode's experience? 10:16:28 yes 10:16:35 good 10:16:45 !lg * char=jiyva 10:16:45 No games for * (char=jiyva). 10:16:49 !lg * god=jiyva 10:16:50 68. Xiberia the Ruffian (L7 TrCK), worshipper of Jiyva, slain by a centaur (a cursed +0,-3 bow) on D:5 on 2010-03-07, with 740 points after 3696 turns and 0:18:41. 10:16:59 !lg * god=jiyva -2 10:16:59 67. Thndr the Shield-Bearer (L9 DSGl), worshipper of Jiyva, slain by an orc warrior (a +0,+0 orcish war axe) on Lair:1 on 2010-03-06, with 2344 points after 9398 turns and 0:39:00. 10:17:06 !lg * god=jiyva -3 10:17:06 66. 78291 the Thanatomancer (L24 DrNe), worshipper of Jiyva, slain by an Orb Guardian on Zot:5 on 2010-03-05, with 420678 points after 121726 turns and 6:00:31. 10:17:12 !log * god=jiyva -2 10:17:12 67. Thndr, XL9 DSGl, T:9398: http://crawl.develz.org/morgues/trunk/Thndr/morgue-Thndr-20100306-155309.txt 10:17:13 !log * god=jiyva -1 10:17:13 68. Xiberia, XL7 TrCK, T:3696: http://crawl.develz.org/morgues/trunk/Xiberia/morgue-Xiberia-20100307-120826.txt 10:17:22 -!- GrimmSweeper has joined ##crawl-dev 10:19:03 -!- GrimmSleeper has quit [Ping timeout: 240 seconds] 10:20:21 CXX output.o 10:20:22 output.cc:483:8: warning: extra tokens at end of #endif directive 10:21:21 dpeg: thanks; not causing the compile to fail is it? 10:23:19 no 10:25:05 03by * rcaf4709687e8 10/crawl-ref/source/output.cc: Fix compile warning (dpeg). 10:25:07 03by * rc89e5b5898fb 10/crawl-ref/source/player.cc: Fix runaway EV, try 3. 10:29:28 by: thanks 10:41:36 by: TrFi, made a J altar on D:5 10:41:50 first, the messages breaking travel 10:41:55 yes 10:42:14 can't you do that through settings, though? 10:43:18 yes 10:43:20 should be default, I guess 10:48:06 after D:5 (with many orcs, so lots of items): 50 10:48:19 03pointless_ * r2cc6adc08893 10/crawl-ref/source/mon-util.cc: Fix crash when drawing the dance card (1022) 10:48:23 by D:8: 82 10:49:01 !tell due Taking down slaves down a staircase (without Pikel) doesn't do anything to them! 10:49:02 dpeg: OK, I'll let due know. 10:50:09 dpeg: does that seem too fast? 10:50:38 I was trying to err on the side of high piety gain 10:53:54 after D:10 piety=128 10:56:02 monsters cant resist slimify? 10:56:09 I have to say that I couldn't have imagined how much fun this is... back when Cyrus proposed the idea, I fell in love with it because it was so far out. But it's actually very cool. 10:56:26 -!- Cryp71c has joined ##crawl-dev 10:57:25 the stat shifting was really unfun for me sometimes, my strength went as low as 5 at points which had me going burdened 10:58:42 Even after 1500+ gifts my stats never dropped below 6, they aren't shifting all that much 10:59:32 I've got a green antique shop in a fedhas altar vault 11:00:09 oh wait, I'm dumb 11:00:30 by: yes, we need some mechanic that ensure pure vaults 11:00:36 a kind of TAG 11:01:17 Boris the death ooze 11:01:26 he keeps his spells :P 11:02:19 dpeg, there's not already a NO_PLACEMENT type tag? 11:02:20 Murray the death ooze 11:02:38 Where nothing can be placed inside a particular vault? 11:02:43 (with that tag) 11:03:20 dpeg did you ever get a chance to check out my new vestibule 11:05:31 ant nest on D:12, this is so funny 11:05:34 Mu_: no :( 11:05:41 not enough time 11:05:43 hmm, the ghost speech fixes haven't made 0.6, or didn't they work out? 11:06:03 by: not in 0.6, I think 11:06:10 Cryp71c: no, there's no such tag 11:06:31 hrm, I'm surprised, I would've thought such a tag would've proven useful long ago. 11:08:51 after the ant level (D:12) I'm at 176 piety. 11:09:00 So J piety gain is definitely not too slow :) 11:12:07 monster weapons are still identified 11:18:03 does J sometimes modify jellies? 11:18:56 are you mutating as expected? 11:19:45 YEs. 11:19:56 Currently only robust 1, but I had a few more some time ago. 11:19:58 have you been using piety? 11:20:04 no 11:20:07 not really 11:20:17 just blasting through everything with the trll 11:22:31 J is perfect for trolls. 11:22:37 I don't see Jiyva altars very often :( Would be nice if they auto-generated between 6 and 12 with the 4-jelly guards more often (though I know its guaranteed at slime:6) 11:23:26 jiyva is tempting for vampires 11:23:28 Cloud of smoke when entering a new level (http://crawl.develz.org/mantis/view.php?id=1024) by elliptic 11:23:38 wait for a good set, go bloodless, abandon 11:23:43 :P 11:23:46 heh 11:24:36 haha, I got -10% MP, now I have only 3 and cannot slimify anymore :) 11:25:11 you can get bad muts from J piety? 11:25:22 slimify might have to be tweaked a bit. While expensive, it instakills anything not immune to it 11:25:31 works on ancient liches, greater mummies, uniques 11:25:34 instakillß 11:25:37 just not demons/constructs and such 11:25:44 Cryp71c: not all good muts are good to have 11:25:55 this mdfi is doing much better than the last; differences: removed shield at start; found a war axe of chopping 11:25:59 Textmode, but all bad muts are definitely bad to have. 11:26:13 dpeg: you use the ability, hit something and it transforms into a slime 11:26:14 Textmode, and..wait, what? Good muts are good to have, except body slot loss..that can blow. 11:26:22 you don't get xp though 11:26:36 syllogism: yes 11:27:02 Cryp71c: yes, but depending on your build, some good muts are better than others, and thus, indirectly, some good muts are "bad". 11:27:16 Yeah, but that still doesn't change the 'bad muts are always bad' 11:27:30 and J gives bad muts if you abandon, iirc. 11:28:15 rax, welcome back 11:28:33 syllogism: but slimify needs a touch, that's quite nice 11:28:40 but yes, resistance and whatnot may need changes 11:28:55 with Inv 0, it ain't easy though 11:29:01 Yo. 11:29:23 Hi! 11:30:26 by: so piety gain is, if at all, too fast. 11:30:40 But it does not seem to skyrocket to 200. 11:30:53 Since I believe in new gods being strong, we can perhaps leave it at for release? 11:31:03 Unless someone has specific ideas.... 11:31:18 If J turns out overpowered, we will notice soon enough. 11:31:26 sure; what's your piety pool like? (should be in parentheses on %) 11:31:58 I would probably like to revert the piety pool change 11:32:54 200 (0) 12:16:26 my MDFi has Armour 8, Dodging 4 with dodging turned off most of the game, and always in heavy armour 12:19:01 is calculating AEVP and ASP trivial? 12:19:20 I'm trying to figure out how much I'm not allowed to use polearms in heavy armour 12:21:31 don't know; read the source or wizard mode/ 12:21:32 ? 12:23:35 -!- murphy_slaw has joined ##crawl-dev 12:23:42 strange messaging when invisible creature falls through shaft (http://crawl.develz.org/mantis/view.php?id=1025) by rob 12:24:03 My current game on CDO crashes every time I go down the stairs to the hall of blades. 12:25:02 this may be a duplicate of a bug that was fixed today; unsure though 12:26:16 -!- casmith789 has joined ##crawl-dev 12:26:49 -!- casmith789 has quit [Remote host closed the connection] 12:29:11 is the hammer used for coffee-brewing? 12:38:46 polymorphed polar bear fled without berserking (http://crawl.develz.org/mantis/view.php?id=1026) by rob 12:42:00 has poison become more deadly against the player? 12:48:42 03j-p-e-g * r4df93190ae33 10/crawl-ref/source/AppHdr.h: Revert "Use CSET_ASCII for tiles builds." 12:50:29 -!- GrimmSweeper has quit [Disconnected by services] 12:50:29 -!- [1]GrimmSweeper has joined ##crawl-dev 12:50:30 -!- [1]GrimmSweeper is now known as GrimmSweeper 12:53:05 by, not that I've noticed 13:03:30 -!- MarvinPA-2 has joined ##crawl-dev 13:05:54 -!- MarvinPA has quit [Ping timeout: 245 seconds] 13:12:40 -!- Adeon is now known as MaryPoppins 13:25:55 03j-p-e-g * rfa6140b95d90 10/crawl-ref/ (docs/options_guide.txt source/initfile.cc): Add a hack to make the book glyph show up correctly in Tiles. 13:32:54 is god wrath going to become shorter? 13:33:40 when you renounce early on 13:36:46 -!- Cryp71c has quit [Quit: Leaving] 13:50:37 -!- timecircuits has quit [Quit: Leaving.] 14:03:04 03dolorous * r72e3285ebce8 10/crawl-ref/source/dat/database/monspeak.txt: Fix typo. 14:05:44 -!- nrook has joined ##crawl-dev 14:09:48 back 14:10:51 TGW: god wrath should generally not be of fixed duration 14:11:03 sure 14:11:09 but it's going to be of duration 14:16:23 03j-p-e-g * ra27917b24174 10/crawl-ref/source/ (AppHdr.h initfile.cc): Add comment about the interaction between Tiles and the IBM charset. 14:16:52 TGW: it's not going to be a duration 14:16:58 see the Gods:wrath section 14:17:04 dpeg: wraths will have an end condition 14:17:57 TGW: are you familiar with the proposal? 14:18:37 not yet, I'm just saying that unless wraths are infinite then they will last a certain amount of time 14:18:55 whether or not it ends actually by the passage of time 14:19:42 information first, opinion later: 14:19:44 http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:general#wrath 14:24:25 the first link under wrath there is massively broken 14:24:37 it links to "http://www.google.com/search?q=2852077&btnI=lucky" 14:24:48 and ofc, Google results aren't stable over time 14:29:08 -!- ais523 has quit [Remote host closed the connection] 14:29:17 fixed now 14:31:20 jiyva doesn't appear to mutate vampires even if they are Alive 14:34:56 sounds like a bug 14:42:08 -!- murphy_slaw_ has joined ##crawl-dev 14:50:15 dpeg: so is the ev stuff for 0.6 then? 14:50:21 doy: yes, please! 14:50:28 And good evening, doy :) 14:50:28 hmmm 14:50:39 think this is enough time to test the new formula? 14:50:48 It is much better than the old one. 14:50:55 or should we push things back a bit more 14:50:57 There's really no question about that. 14:51:08 doy: we should test, and in case of problems delay. 14:51:16 okay 14:51:19 I don't expect problems, but one never knows in advance. 14:52:49 dpeg: any progress on your slime troll? 14:53:38 by: no, lunch and I put the kids to bed 14:55:00 there shouldn't be any issues with the stepdown, it can of course be tweaked later but the numbers seem fine for now 14:55:24 it's just one line of code 14:55:29 wow, the previous ev numbers really were incredibly broken 14:55:31 (: 14:56:01 doy: yes, I had this idea we use 0.6.0 for teaching purposes. "Hey, players, this is what EV can do for you! And now, we'll nerf it." 14:56:12 (: 14:56:23 But it's a bad idea and repairing it right now is much better. 14:57:20 by: so should i pull in 4df9319? 14:58:07 does that one plus fa6140b fix all the issues 14:58:08 ? 14:59:22 doy: I can't seem to find those... 15:00:24 it probably hits dex ev gain a bit too hard but it's difficult to do anything about that with the current to-hit system 15:00:39 can do other things to make dex more desirable 15:00:51 syllogism: I made another change that I don't think you saw after the pure dex stepdown 15:01:00 I did read the most recent commit 15:01:10 by: which is why it's not just a single line, right? 15:01:32 dpeg: yes, it's basically two lines 15:01:32 and of course it won't make much of a difference for most 3 runers/races 15:01:36 by: the tiles CSET_ASCII stuff 15:01:46 -!- nrook has quit [Quit: Lost terminal] 15:01:59 ah; forgot to fetch; I think jpeg's changes look fine 15:02:51 doy: yes, I think those two commits are good 15:04:18 -!- syllogism has quit [] 15:08:57 -!- murphy_slaw__ has joined ##crawl-dev 15:11:21 -!- murphy_slaw_ has quit [Ping timeout: 252 seconds] 15:12:35 -!- Vandal has joined ##crawl-dev 15:17:05 -!- TGW has left ##crawl-dev 15:18:30 -!- murphy_slaw__ has quit [Ping timeout: 252 seconds] 15:18:41 -!- murphy_slaw_ has joined ##crawl-dev 15:21:01 -!- timecircuits has joined ##crawl-dev 15:23:35 -!- tinymouse has joined ##crawl-dev 15:25:42 why can't i do this in a sprint map "MONS: place:D:2" 15:25:50 same statement works for other branches but not D 15:26:31 first it says Invalid depth for D in spec "D:2" 15:26:38 then some bogus errors 15:30:19 tinymouse: because in sprint, D:2 doesn't exist 15:30:41 the branch definition of D was changed to make it only one level deep 15:30:45 so what? elf:2 doesn't exist either but it works properly 15:31:14 well, the rest of the branches were just changed so that their corresponding branch entry staircases were never generated 15:31:17 i'd like to be able to generate random monsters suitable for certain depths in the dungeon 15:31:29 but their depths weren't adjusted 15:31:32 hmmm 15:31:37 I am not sure how well Sprint will work with random monsters. 15:31:52 it depends on the map design. 15:32:01 maybe we need a better way to specify monsters 15:32:21 by branch and absolute depth or something, rather than relying on levels existing 15:32:49 but i tend to agree with dpeg 15:33:13 the whole point of sprint is that the map is fixed 15:33:26 and so you need to work out solutions to specific threats 15:33:38 well that may be the original intention. but i think sprint has a lot more potential than that. 15:33:39 what you can do is provide hand made cases 15:33:57 tinymouse: but go ahead, don't listen to gnarly old skeptics! 15:34:15 think of it as an accelerated version of the game not just a fixed map. 15:34:57 yes 15:35:40 shrug, i don't think it would work very well as just an accelerated version of the game 15:35:46 but who knows! 15:35:52 we'll see :) 15:36:17 03pointless_ 07stone_soup-0.6 * r00fa43d2b8f3 10/crawl-ref/source/ (spells1.cc spells1.h spl-cast.cc): Don't cast firestorm beyond maximum range if ! is used (379) 15:36:18 03pointless_ 07stone_soup-0.6 * r80c6785e5def 10/crawl-ref/source/monster.cc: Only worry about unsubmerging into harmful clouds 15:36:20 03pointless_ 07stone_soup-0.6 * r3a48d0fe2ef5 10/crawl-ref/source/beam.cc: Make enslavement fail on friendly monsters (415) 15:36:22 03pointless_ 07stone_soup-0.6 * re38f0ff0c3ff 10/crawl-ref/source/mon-act.cc: Cut down on message spam from neutrals not attacking (530) 15:36:23 03pointless_ 07stone_soup-0.6 * r995ce220ce8a 10/crawl-ref/source/mon-act.cc: Fix message spam from charmed mosnters not attacking (oops) 15:36:26 03by 07stone_soup-0.6 * r8f782087cbb7 10/crawl-ref/source/ (itemname.cc itemprop.cc itemprop.h): Extract pre-known missile brands into missile_brand_obvious(). 15:36:27 03by 07stone_soup-0.6 * r9049c5f00681 10/crawl-ref/source/makeitem.cc: Make pre-known missile brands not cause runedness. 15:36:28 03by 07stone_soup-0.6 * rb54be9af9e6a 10/crawl-ref/source/map_knowledge.cc: Only note interesting features in mappable areas. 15:36:31 03by 07stone_soup-0.6 * r9143f38333b5 10/crawl-ref/source/itemname.cc: Don't show cosmetic flags when brand is known. 15:36:32 03by 07stone_soup-0.6 * r45b0a9e12264 10/crawl-ref/source/player.cc: Fix runaway EV, try 2 (kilobyte, syllogism). 15:36:33 03by 07stone_soup-0.6 * r91390500d87b 10/crawl-ref/source/player.cc: Fix switched parameters in dex stepdown. 15:36:36 03by 07stone_soup-0.6 * r6de6f4ecfe16 10/crawl-ref/source/player.cc: Fix runaway EV, try 3. 15:36:37 03pointless_ 07stone_soup-0.6 * r0a12496ba5eb 10/crawl-ref/source/mon-util.cc: Fix crash when drawing the dance card (1022) 15:36:38 03j-p-e-g 07stone_soup-0.6 * rde49914f544e 10/crawl-ref/source/AppHdr.h: Revert "Use CSET_ASCII for tiles builds." 15:36:40 03j-p-e-g 07stone_soup-0.6 * r1db3079687f6 10/crawl-ref/ (docs/options_guide.txt source/initfile.cc): Add a hack to make the book glyph show up correctly in Tiles. 15:36:42 03dolorous 07stone_soup-0.6 * r77c17fcdbdd1 10/crawl-ref/source/dat/database/monspeak.txt: Fix typo. 15:36:43 03j-p-e-g 07stone_soup-0.6 * r7995a8dbcf79 10/crawl-ref/source/ (AppHdr.h initfile.cc): Add comment about the interaction between Tiles and the IBM charset. 15:41:12 doy: in case you pulled that, I'd suggest reverting e020215c since that has open issues and is not required to for Jiyva piety 15:42:17 that one was committed before we branched 15:42:23 ah 15:43:17 I suggested to revert the change in general in #656 without reaction; I think it should be reverted but don't want to push it... 15:44:57 by the way, I don't think we need to worry about AC being nerfed too badly; this MDFi of mine is doing fine 15:46:36 !tell Napkin "fatal: object 06c8f086c7587f9a8baa97784cd239868e87b151 is corrupted" when refreshing the public repository 15:46:36 doy: OK, I'll let Napkin know. 15:48:41 by: you need to ask again if there's no reaction. 15:48:52 03doy 07stone_soup-0.6 * r9570809a4bc1 10/crawl-ref/source/ (godabil.cc main.cc religion.cc religion.h wiz-you.cc): Revert "Experimentally use the piety pool for large piety gains (Jiyva, Ely)." 15:48:59 Sometimes people simply don't know what to say. 15:49:47 -!- tinymouse has quit [] 15:53:40 grrrr.. 15:53:40 Napkin: You have 4 messages. Use !messages to read them. 15:55:24 Master branch on CDO updated to: 0.6.0-a2-594-g9570809 (16.6) 15:56:08 hehe.. and while i try to repair it, you continue to update it, doy 15:58:07 would anything have changed with the way loot is generated in tomb? one of the loot chambers looked really empty (this might be normal dunno) 15:58:14 Napkin: well, i figured that the public repository wasn't important to the actual update process 15:58:17 (: 15:58:23 I think the one with all the gold, barely any was there 15:58:34 you think? :D 15:59:27 st_: there were some changes (gold acquirement got improved, which resulted in too much gold loot in places, which may have caused maps to be changed) 15:59:48 st_: also quite possibly new bugs introduced there 16:01:18 !vault tomb_3 16:01:24 Lines pasted to http://paste.scsys.co.uk/40400 16:01:27 st_: file a bug, ideally with a screenshot from the ttyrec when you entered it 16:02:21 Napkin: let me know when you're done 16:02:21 (: 16:03:14 this is happening way too often with git.. 16:03:23 what is? 16:03:33 corruption, dangling links, etc, etc 16:03:38 weird 16:03:43 i haven't seen it happen at all 16:03:46 anywhere else 16:04:00 sure you don't have a hard drive problem? 16:04:00 (: 16:04:06 do you have a public repository running? 16:04:18 public repository? 16:04:20 which you maintain and clean yourself? 16:04:26 night all 16:04:43 g'night 16:04:50 not for crawl, but for my other projects yes 16:04:58 -!- Textmode has quit [Quit: Over the ages, man has been certain of a great many things. some of these things were even true.] 16:05:21 a bare repository which you run repack on regularily? 16:05:45 i don't repack that often, no 16:06:54 -!- MarvinPA has joined ##crawl-dev 16:07:55 well, i give up... can't fix it 16:07:57 g'night 16:08:24 -!- MarvinPA-2 has quit [Ping timeout: 245 seconds] 16:09:51 -!- neunon has joined ##crawl-dev 16:12:14 Napkin: Gute Nacht! 16:14:12 -!- murphy_slaw__ has joined ##crawl-dev 16:14:49 -!- murphy_slaw_ has quit [Read error: Connection reset by peer] 16:19:59 -!- TGW has joined ##crawl-dev 16:27:03 -!- Enne has joined ##crawl-dev 16:33:54 -!- murphy_slaw_ has joined ##crawl-dev 16:34:25 -!- Twinge_ has joined ##crawl-dev 16:35:30 -!- murphy_slaw__ has quit [Ping timeout: 252 seconds] 16:36:35 -!- timecircuits has quit [Quit: Leaving.] 16:37:22 -!- Twinge has quit [Ping timeout: 248 seconds] 16:40:05 -!- dpeg has quit [Quit: Lost terminal] 16:40:23 -!- [1]GrimmSweeper has joined ##crawl-dev 16:40:23 -!- GrimmSweeper has quit [Disconnected by services] 16:40:25 -!- [1]GrimmSweeper is now known as GrimmSweeper 16:40:34 -!- MarvinPA-2 has joined ##crawl-dev 16:42:09 -!- MarvinPA has quit [Ping timeout: 245 seconds] 16:47:12 -!- TGW has left ##crawl-dev 16:57:18 morn 16:57:18 due: You have 1 message. Use !messages to read it. 16:57:22 !messages 16:57:22 (1/1) dpeg said (6h 8m 20s ago): Taking down slaves down a staircase (without Pikel) doesn't do anything to them! 16:57:32 !tell dpeg I know :/ 16:57:32 due: OK, I'll let dpeg know. 16:59:23 doy: Just finishing off loot bbalance now. 17:09:53 Autoinscribe fruit with !e as Fedhas (http://crawl.develz.org/mantis/view.php?id=1027) by TGW 17:12:21 -!- murphy_slaw_ has quit [Ping timeout: 252 seconds] 17:14:15 -!- murphy_slaw_ has joined ##crawl-dev 17:14:54 03by * r6a06d3829f55 10/crawl-ref/source/mon-stuff.cc: Don't place clouds when moving monsters away. 17:30:45 -!- purge has quit [Ping timeout: 258 seconds] 17:34:03 -!- Twinge_ is now known as Twinge 17:51:24 -!- by has quit [Disconnected by services] 17:51:24 -!- by_ has joined ##crawl-dev 17:52:22 -!- timecircuits has joined ##crawl-dev 17:53:07 -!- timecircuits has left ##crawl-dev 17:59:34 by_: That bit of code for runed and inventory descriptions was filing the FR dpeg had about (runed) showing up iin the quiver. 18:05:26 hmm? dpeg wants runed to show up in the quiver? 18:05:45 Yup. 18:05:49 03by * r726e7eae79d3 10/crawl-ref/source/mon-stuff.cc: Set spellcasting flags for polymorphed monsters. 18:05:57 For unidentified ammo, specifically. 18:06:38 ok, will replace then 18:26:50 -!- by_ has quit [Quit: Lost terminal] 18:37:05 -!- N78291 has joined ##crawl-dev 18:43:35 I have a Jiyva game on cdo that hasn't received any mutations despite having ****** piety but the mutation gifts seem to work in wizmode. Is wizmode forcing gifts and hiding a bug? 18:49:21 -!- keithburgun has joined ##crawl-dev 18:49:40 hey all - anyone know where I can get contact emails for the team? 19:06:52 -!- N78291 has quit [Quit: exit] 19:12:11 -!- Enne has quit [Quit: Enne] 19:36:48 you can mail crawl-ref-discuss@lists.sourceforge.net the mail might bounce if you aren't subscribed to the list, not entirely sure about that 19:38:09 -!- murphy_slaw__ has joined ##crawl-dev 19:39:21 -!- murphy_slaw_ has quit [Ping timeout: 240 seconds] 19:45:24 -!- murphy_slaw_ has joined ##crawl-dev 19:46:54 -!- murphy_slaw__ has quit [Ping timeout: 252 seconds] 20:09:40 keithburgun: You can also use their @sourceforge alias. Not sure if everyone has it on, though. 20:09:50 keithburgun: Airing ideas here or on c-r-d is a good place to start though. 20:17:49 -!- eith has quit [Ping timeout: 264 seconds] 20:19:05 03by * r78a7561c9011 10/crawl-ref/source/itemname.cc: Show "(runed)" for quivered ammo with unknown brand (due). 20:23:01 well I don't have ideas, I'd just like to get in touch with the developers. I'm the designer of a roguelike in beta right now called 100 Rogues 20:24:17 Well, a good lot of them are in here. Everyone that's voiced is a dev. 20:27:05 indeed 20:28:16 keithburgun: Feel free to chat away in here; most people are either devs, community memebers closely associated with development, or otherwise interested parties. 20:28:35 yep :) 20:29:03 * elly is an interested party 20:29:10 I see. Well, I'm not sure if this is the appropriate place to do this, but I'd love to talk to the devs about 100 Rogues and get their reactions to its design - and vice versa, of course. 20:29:38 I don't see why not; link me? 20:29:41 I'm not at all trying to advertise - I'm just looking to speak with others who have faced some of the challenges roguelikes face and get some advice 20:29:54 That's cool, you probably want to speak to dpeg in that case--he's our head designer. 20:29:59 I'm not sure what his current email address is at the minute... 20:30:12 Oh! That'd be perfect, if you could get me his email 20:30:17 But yeah I'll drop some links... 20:30:19 The majority of us are pretty much balanced between design and coding issues; some focus more on code, some focus more on design (like dpeg); I'm half-and-half, myself. 20:30:35 Ah okay great, well then I'll put some links here as a starting point 20:31:46 Well here's a preview video focusing on the Crusader, one of our main playable classes 20:31:48 http://www.youtube.com/watch?v=XJvwuCryRNU 20:32:10 here's my interview on @play http://www.gamasutra.com/php-bin/news_index.php?story=24717 20:32:24 this looks closed-source and not for a platform I own 20:32:32 Sadly, both are true =[ 20:32:36 aw 20:32:40 For now! 20:32:54 'for now'? 20:33:01 heh. Believe me, I want it to be on PC as much as anyone, hopefully we can port it if it does OK 20:33:14 port it to linux! 20:33:18 I'm a huge PC gamer and I can't stand the iPhone as a gaming device. 20:34:40 ya. Well my horrible downfall as a human being is that I'm not really a programmer. I did art, music, design - everything else for this game, but not programming, so I'm at the mercy of others' help for that. If this does well though, that shouldn't be too much of a problem 20:37:55 do it on android! 20:38:44 looks pretty great, though 20:40:06 -!- karmatic has joined ##crawl-dev 20:41:13 ooh, leaderboard. 20:42:29 keithburgun: yeah, dpeg loves to talk about game design(: 20:45:13 keithburgun: I read an article recently about a good percentage of the population literally not being able to become programmers; like, they could actually tell ahead of time based on a few things if someone was going to be able to learn programming - and that kind of predictive estimation is almost never true. So maybe not such a horrible failing! 20:45:31 Twinge: Hey, I read that too. 20:45:45 It was interesting. 20:45:53 (also kind of depressing) 20:46:12 03pointless_ * ra2af13b26dba 10/crawl-ref/source/ (items.cc stash.cc): Add ability to ^f and set annotations for fruit 20:46:52 heh yeah, i dunno, with how many times I've tried... that could be me 20:46:57 Is there a way to force re-evaluation of options aside from saving/loading the game? 20:47:11 don't believe so but i could be wrong 20:48:05 Not that I know of; would be useful. 20:48:25 Eronarn: from Coding Horror IIRC, but yeah, interesting and depressing is about right. Especially the bit about most people applying for programming jobs not knowing how to program :P 20:48:40 better would be to be able to edit options in-game 20:49:12 well I want to put a conditional on fedhas worship in init.txt (for autoinscribing fruit) 20:49:22 Twinge: Yep. That's what was so scary: I have been self-teaching code, as I need to learn it, less-than-part-time, for less than a year. 20:49:38 And I found their test trivial. 20:49:46 pointless_: Can't you do lua in init.txt? That would be nice. 20:50:02 I put a lua conditional in there but it's only evaluated if I save/load the game 20:51:03 Eronarn: exactly. My coding skills are also subpar, but a knowing how to use a For Loop seems pretty mandatory to even consider applying for a programming job :P 20:52:44 03pointless_ * r86cf0da3ecec 10/crawl-ref/settings/init.txt: Add a commented out line autoinscribing !e on fruit 20:56:00 yeah. well I got by okay doing Qbasic for most of my life, but even there I was really really limited in what I could do 21:04:39 -!- neunon has quit [Ping timeout: 245 seconds] 21:07:05 So does anyone have this dpeg's email address? 21:07:11 Oh. 21:07:19 dpeg@users.sourceforge.net? 21:07:23 That should get to him. 21:07:26 Thanks! 21:14:09 -!- Iainuki_ has quit [Quit: Iainuki_] 21:14:42 .geoip 189.100.74.126 21:14:50 Hm, wrong function. 21:14:56 what, due? 21:15:02 ~$ host 189.100.74.126 21:15:02 Name: bd644a7e.virtua.com.br 21:15:11 Ah, brazil. 21:15:17 I was too lazy to look it up. 21:30:29 -!- tinymouse has joined ##crawl-dev 21:30:58 i'm still having problems creating a minivault populated with random monsters from a specific branch 21:31:35 for example if i want to make a snake minivault with MONS: place:Snake:4 it won't work if snake wasn't generated for this map 21:32:00 is there a way to do something similar with lua code instead of the MONS place syntax? 21:32:56 alternatively is there a way to determine which branches are valid? 21:35:13 argbargh, "dpeg@users.sourceforge.net" returned with a full mailbox =P 21:35:27 try dploog 21:35:28 harass dpeg when he reappears 21:35:36 Sounds good 21:35:37 dpeg here is dploog on sourceforge 21:35:41 oh ok 21:35:48 dpeg on sourceforge is I have no idea who 21:37:02 ha okay well whoever it is, he didnt get my email because his box is full. It's likely he died of old age sometime in 2007. I mean I'm not basing that on anything, but that'd be my guess. 21:40:48 Seems likely. 21:43:13 -!- TGW has joined ##crawl-dev 21:52:15 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:53:34 -!- tinymouse has quit [] 21:55:50 I keep forgetting who moderates ##crawl 21:56:04 moi 21:56:06 among others :P 21:56:07 just kidding, elly is a stud 21:56:17 sorta, but female :P 22:00:41 I have an extremely effective moderation tool 22:00:44 it's called /part 22:00:53 I have an even better one, sorear 22:00:55 it's called /kb 22:01:11 * doy likes /remove 22:01:18 :P also that 22:01:32 /part is faster 22:02:16 also less productive d: 22:07:46 -!- tinymouse has joined ##crawl-dev 22:08:21 is there a lua function i can call to determine which branches exist? or which branches are disabled? (e.g. shoals/snake/swamp) 22:16:21 -!- tinymouse has quit [] 22:21:52 -!- Cryp71c has joined ##crawl-dev 22:26:54 -!- raydarken has joined ##crawl-dev 22:43:05 -!- TGW has left ##crawl-dev 22:49:43 -!- Cryp71c has quit [Read error: Connection reset by peer] 23:00:58 There NEEDS to be MAGNETISM in Crawl 23:01:06 disagree :P 23:01:19 I really believe so 23:01:42 It's such a force.. does Crawl not try incorporate Forces? 23:01:52 it does not try, no 23:02:05 The Force of Time.. Fire, Ice 23:02:21 I'm pretty sure none of those are forces in the same way electromagnetism is :P 23:02:25 Life, Death 23:02:34 It is though 23:04:51 Binary Brawler, the Electromagnetic man 23:05:01 take it up with dpeg :P 23:06:27 Will Do 23:06:46 I just feel as if it could be interesting 23:07:36 Magnetism can be limited to Xom effects ;P 23:08:02 Xom magnetizes your weapon! Your weapon sticks to your armor! 23:08:17 It would be cool, for example, to "push" a pile of Darts that are 5 tiles away from you into an enemy 23:40:54 -!- pointless_ has quit [Ping timeout: 245 seconds] 23:59:57 ooh, ability to autoinscribe fruit with !e