00:07:29 03pointless_ 07stone_soup-0.6 * rd8d5abb7716e 10/crawl-ref/source/godabil.cc: Add a visualization of the order growth places plants in 00:07:31 03pointless_ 07stone_soup-0.6 * r503af8b7340d 10/crawl-ref/source/ (10 files in 3 dirs): Display priority numbers for Fedhas' growth in tiles 00:07:32 03pointless_ 07stone_soup-0.6 * r84131fda32e0 10/crawl-ref/source/godabil.cc: Tweak the search method used by growth 00:07:33 03by 07stone_soup-0.6 * r35bd6d933968 10/crawl-ref/source/libutil.cc: Don't assert for GOTO_MSG in cscroll. 00:07:35 03pointless_ 07stone_soup-0.6 * r27b176614a58 10/crawl-ref/source/godabil.cc: Draw plants placed by growth sequentially 00:07:36 03j-p-e-g 07stone_soup-0.6 * r6c3f3a90c402 10/crawl-ref/source/ (item_use.cc misc.cc): Fix #829: For randarts, only run drowning checks when actually levitating. 00:07:38 03j-p-e-g 07stone_soup-0.6 * r245aa749e003 10/crawl-ref/source/tilereg.cc: Fix #837: inventory mouseover descriptions not being displayed 00:07:40 03j-p-e-g 07stone_soup-0.6 * rb1bfbdb44596 10/crawl-ref/source/ (travel.cc view.cc): Allow 'x' and mouseclick travel in the Abyss. 00:07:42 03j-p-e-g 07stone_soup-0.6 * re5729feabe7d 10/crawl-ref/source/travel.cc: In the Abyss, disallow travel to cells outside los. 00:07:42 03j-p-e-g 07stone_soup-0.6 * ree5c1abb6b13 10/crawl-ref/source/tilereg.cc: Don't show the minimap tooltip in the Abyss. 00:07:44 03kilobyte 07stone_soup-0.6 * r38c1a3a6fbb4 10/crawl-ref/source/ (godpassive.cc it_use2.cc player.cc): Fix some places where Che Guebriados fucks up merfolk stats. 00:07:47 03j-p-e-g 07stone_soup-0.6 * r58b0730ee159 10/crawl-ref/source/ (newgame.cc tutorial.cc): Get rid of "You must be new here" in the character choice menu. 00:07:47 03j-p-e-g 07stone_soup-0.6 * r3f73799077e2 10/crawl-ref/source/tilereg.cc: Use 'Z' rather than 'z' for the Ctrl-L-Click spellcasting behaviour. 00:07:49 03j-p-e-g 07stone_soup-0.6 * r215fb968e8b3 10/crawl-ref/source/tutorial.cc: A few tutorial tweaks. 00:07:51 03j-p-e-g 07stone_soup-0.6 * rb86632d60ca3 10/crawl-ref/source/rltiles/item/food/chunk_brands/ (i-decay.png i-forbidden.png i-mutation.png i-poison.png): Clean up chunk brand tiles. 00:07:52 03j-p-e-g 07stone_soup-0.6 * r41ce44f70de4 10/crawl-ref/source/ (3 files in 3 dirs): Add an icon for rotten corpses, and display it if non-saprovorous. 00:07:58 03j-p-e-g 07stone_soup-0.6 * r8e76a806d0b1 10/crawl-ref/settings/tiles_options.txt: tiles_options.txt: Adapt some commented out lines to match the default. 00:07:59 03j-p-e-g 07stone_soup-0.6 * r591c1dcb7fc2 10/crawl-ref/source/dat/descript/features.txt: Fix a typo in Xom's altar description. 00:08:01 03dolorous 07stone_soup-0.6 * r17b5851795a7 10/crawl-ref/source/dat/descript/features.txt: Fix another typo in Xom's altar description. 00:08:02 03j-p-e-g 07stone_soup-0.6 * r3312420b7b2c 10/crawl-ref/source/shopping.cc: In shops, print shopping list help on a separate line. 00:08:03 03j-p-e-g 07stone_soup-0.6 * r5e20b325ab36 10/crawl-ref/source/item_use.cc: Make wielding a cursed weapon trigger the tutorial curse message. 00:08:04 03j-p-e-g 07stone_soup-0.6 * r74d8d5a67cf2 10/crawl-ref/source/exclude.cc: Annotate exclusions centered on doors with "door". 00:08:05 03j-p-e-g 07stone_soup-0.6 * r0baf731bcc97 10/crawl-ref/source/main.cc: Fix #845: Flush messages after Tiles' eXamine level map prompt. 00:08:09 03Enne 07stone_soup-0.6 * rbda30bce99f3 10/crawl-ref/source/ (rltiles/dc-main.txt tilereg.cc): [848] Fix net tile being drawn under the player. 00:08:10 03pointless_ 07stone_soup-0.6 * rad957395dc2f 10/crawl-ref/source/godabil.cc: Simplify and improve the search method used by growth 00:08:12 03pointless_ 07stone_soup-0.6 * rdaa838a78fe9 10/crawl-ref/source/ (abl-show.cc godabil.cc): More detailed messages for growth not working. 00:08:13 03pointless_ 07stone_soup-0.6 * rdc3e98449efb 10/crawl-ref/source/mon-abil.cc: Soften the Fedhas piety loss condition for fungal colonies dying 00:08:15 03pointless_ 07stone_soup-0.6 * r391679e865b2 10/crawl-ref/source/godabil.cc: Prevent growth from reacting to invisible monsters 00:08:17 03pointless_ 07stone_soup-0.6 * r67bb31794182 10/crawl-ref/source/mon-util.cc: Let spells target active ballistomyecetes [840] 00:08:18 03pointless_ 07stone_soup-0.6 * r587d98020990 10/crawl-ref/source/spells1.cc: Fix firing w/direction keys giving meph. cloud extra range [16] 00:08:20 03pointless_ 07stone_soup-0.6 * r1638875bcdf0 10/crawl-ref/source/mon-util.cc: Fix neutral slimes given ENCH_EAT_ITEMS not eating items [580] 00:08:21 03kilobyte 07stone_soup-0.6 * r00387c69ebec 10/crawl-ref/source/ (abl-show.cc item_use.cc misc.cc misc.h player.cc spl-cast.cc): Stop some actions that would kill a merfolk due to -stat boots. 00:08:23 03kilobyte 07stone_soup-0.6 * r7d521cb945a6 10/crawl-ref/source/mon-project.cc: Decrease IOOD damage at close range. Tie the accuracy to spell power. 00:08:25 03kilobyte 07stone_soup-0.6 * rec02e2aaf17f 10/crawl-ref/source/mon-project.cc: Add a missing message when an IOOD hits the player. 00:08:29 03j-p-e-g 07stone_soup-0.6 * r5dd34b7fdc9b 10/crawl-ref/source/tilereg.cc: Don't draw tab tiles in the arena. 00:08:30 03j-p-e-g 07stone_soup-0.6 * r9615a69872d3 10/crawl-ref/source/tilesdl.cc: Also don't draw minimap player dot in arena mode. 00:08:31 03j-p-e-g 07stone_soup-0.6 * r73330740f5b2 10/crawl-ref/source/ (abl-show.cc item_use.cc spl-cast.cc): Some message tweaks. 00:08:32 03j-p-e-g 07stone_soup-0.6 * r9e4e0259dae4 10/crawl-ref/source/dat/des/builder/arena.des: arena.des: Replace tile reference wall_zot_gray -> wall_zot_lightgray. 00:08:34 03kilobyte 07stone_soup-0.6 * rb3787d584626 10/crawl-ref/source/art-func.h: Fix Vampire's Tooth behaving halfway like old, halfway like new vampiricism. [406] 00:08:35 03j-p-e-g 07stone_soup-0.6 * r34f5433333fe 10/crawl-ref/docs/changelog.txt: The levitation randart property still exists -> correct change log. 00:08:39 03j-p-e-g 07stone_soup-0.6 * r523c0823ee30 10/crawl-ref/source/view.cc: Experimentally make clouds' exclusion radius depend on cloud type. 00:08:39 03j-p-e-g 07stone_soup-0.6 * r0e316ca46c5d 10/crawl-ref/source/ (effects.cc mapdef.cc): Spacing fixes. 00:08:40 03j-p-e-g 07stone_soup-0.6 * r21dce2ad88e8 10/crawl-ref/source/invent.cc: In inventory prompts, list ? and Esc commands for menu access/quit. 00:08:41 03j-p-e-g 07stone_soup-0.6 * rd37ce46b22af 10/crawl-ref/source/ (cloud.cc tilepick.cc): For negative cloud decay values, cap cloud tile offset at 0. 00:08:42 03j-p-e-g 07stone_soup-0.6 * r69699a50340d 10/crawl-ref/source/dat/descript/items.txt: Change ?EW descriptions to mention they affect the _wielded_ weapon. 00:08:46 03kilobyte 07stone_soup-0.6 * r81c4799ed335 10/crawl-ref/source/item_use.cc: Don't waste scrolls with a known amulet of stasis. 00:08:47 03pointless_ 07stone_soup-0.6 * r97b7aa624585 10/crawl-ref/source/ (main.cc output.cc): Refresh the SH display when the player becomes disabled [452] 00:14:15 Master branch on CDO updated to: 0.6.0-a2-199-g97b7aa6 (16.5) 00:14:55 TGW: I've used this to mean they're ok'd to go in (as far as I'm concerned. :)). 00:15:19 hm? 00:15:45 TGW: The "confirmed" in graphics tickets 00:15:54 oh 00:15:58 doy: Nice update! :) 00:17:30 so are there any more features that need to go in at this point? 00:21:39 Keskitalo: also, when in march do you think the next round of testing will start? 00:23:11 -!- stabwound has quit [Ping timeout: 240 seconds] 00:26:45 -!- sorear has joined ##crawl-dev 00:27:51 -!- stabwound has joined ##crawl-dev 00:28:57 * sorear hopes he didn't miss anything important 00:31:01 -!- morik has quit [Ping timeout: 256 seconds] 00:31:34 doy: 9th of March is now the planned date. 00:35:02 so what do people think about shooting for a final release candidate by march 8, and release on march 11 sound? 00:35:46 doy: I'm not aware of needed/planned features. :) 00:35:52 doy: Sounds good to me! 00:36:40 are there any existing major balance issues left? 00:36:47 On the "Nice to have", IOOD for Greater Nagas does sound lucrative.. 00:37:10 i think that's a bit too big of a change to stick in at this point 00:37:59 Where is monster spellcasting AI? 00:38:20 I just trawled through all of mon-behv.cc and half of mon-act.cc and couldn't find it :( 00:38:41 Gold loot/aqcuirement is problematic for vaults (2000+ pieces in a Sewer!) 00:39:03 Ah yeah, Nagas would probably blast at everyone. 00:39:58 nrook: mon-cast i think 00:40:18 Keskitalo: yeah, that one is an explicit and pretty obvious bug though 00:40:22 (: 00:40:44 doy: ah, alright. Don't know how I missed that, thanks! 00:41:14 did I miss anything important? 00:44:02 night all 00:44:04 -!- nrook has quit [Quit: leaving] 00:44:07 someone should fix tiles compilation 00:44:18 so i can update the windows zip 00:45:47 sorear: How long were you gone? :) Check the logs.. 00:46:22 There was a good bit of discussion about the moving/resting/regen/hunger/naga/spriggan issue. 00:49:37 Keskitalo: Most of this week. I'm not reading that much logs 00:49:51 I'll read logs if I'm out two hours... this channel moves too fast 00:53:19 sorear: Well, the usability project initial report is in! (but that's on the ML mostly) 00:57:44 yeah 00:57:51 I'm caught up on crd and rgrm 00:58:04 and mantis... just not irc 00:59:50 oh right 00:59:56 we need to fix demonspawn 00:59:59 that's the last thing 01:04:59 Ahh, duh, yeha. 01:05:49 03doy 07stone_soup-0.6 * r1d611744bd8b 10/crawl-ref/source/tilereg.cc: fix tiles compile from bad cherry-picking 01:07:16 How's rgrm lately, I haven't read in a while. 01:08:33 quiet 01:08:52 rarely more than 1-2 crawl threads a week 01:19:24 -!- TGW has quit [Read error: Connection reset by peer] 01:20:34 -!- murphy_slaw_ has joined ##crawl-dev 01:21:41 -!- murphy_slaw_ has quit [Client Quit] 01:52:59 Anyone around? I think I've found a bug in the stash handler. 01:53:09 And it's annoying b/c I want the item :) 01:56:28 Okay, I found a work around, but it's a huge pain. I can forget the level map, and then explore until the item shows up as findable, and then backtrack a bit. 01:58:23 we're around, but ##crawl-dev is an awful bugtracker 02:06:06 Well, I'm an awful playtester :) 02:06:36 Anyway - stash tracker can't take you to items which are under fungus. This is more annoying now than it used to be. 02:08:52 **He is a lot more playable if you get a weapon in the entry vault 02:09:25 -!- Zaba has quit [Ping timeout: 264 seconds] 02:10:56 I thought healers were nice early on? 02:11:03 s/healers/quarterstaves 02:11:14 Anyway, g'night. 02:11:16 healers in 0.5 start with *nothing at all* 02:11:26 you have to rely on pacification until you find a weapon 02:12:39 -!- Zaba has joined ##crawl-dev 02:22:13 Did dancing weapons get hugely nerfed? Good night for real this time :) 02:30:48 -!- stabwound has quit [Ping timeout: 265 seconds] 02:36:19 -!- stabwound has joined ##crawl-dev 03:19:19 -!- purge has quit [Ping timeout: 256 seconds] 03:25:09 doy \o/ 03:28:32 you cherry-picked :)) 03:29:05 what did he do? :) 03:29:12 btw doy, I would 'like' to force all player to latest alpha so they are forced to test latest version. are you ok with that? 03:29:26 moin cbus :) 03:29:35 he updated 0.6 branch! 03:29:57 *to latest beta 03:30:38 which means fulsome is fixed!? 03:30:48 i have no idea :) 03:41:43 hmm.. is colouring of notes broken? 03:43:00 is the thing about monsters screaming as they are swallowed up by tears in reality new? 03:43:35 "menu_colour = notes:white:Reached XP level 03:43:45 that doesn't seem to work anymore 03:44:38 by probably "fixed" that 03:44:46 removing "notes" doesn't help either 03:44:54 the old display code had a lot of accidental features 03:45:06 mmh? 03:45:12 like the way scrollable lists were actually menus in disguise, so they used menu color 03:45:21 menu_colour = notes:white:Reached XP level <- that's a default from the config :) 03:45:39 now that the display system has been cleaned up, the old accidental features might need to be reintroduced as deliberate features 03:46:04 well.. this one isn't accidental 03:46:16 there is a message level called "notes" 03:47:30 *menu* colors shouldn't be using *message* levels 03:48:31 huh.. *sigh* 03:48:34 http://crawl.develz.org/docs/options_guide.txt 03:48:37 read it 03:49:04 it says "menu_colour = notes:..." is supposed to color the *menu* with the notes 03:50:54 yikes 03:51:01 I clearly don't understand this 03:51:05 *poof* 03:54:34 I just wanted to colour the "Noticed .." messages, to make it easier to see where I ran from Sigmund :) 04:09:06 -!- neunon has quit [Ping timeout: 252 seconds] 04:10:14 character notes cannot be coloured (http://crawl.develz.org/mantis/view.php?id=862) by Napkin 04:11:59 Crawlapalooza, Part 3: Beogh Liturgical School For Orcs http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_2.php 04:13:35 -!- neunon has joined ##crawl-dev 04:16:21 ugh, they only show tiles 04:22:23 -!- Amonchakad has joined ##crawl-dev 04:22:24 -!- syllogism has joined ##crawl-dev 04:23:52 Odd situation in latest trunk: on D:2, there were no down stairs 04:24:01 I had to look around for a secret door to finally find one 04:24:06 THat's supposed to happen? 04:28:11 yes 04:28:51 * sorear has his doubts that secret doors add anything to Crawl 04:32:09 Secret doors are interesting...when they hide some treasure or such 04:32:22 but when you're *required* to find one in order to progress...I disagree 04:33:43 I'm not even sure they are interesting when they hide treasures and stuff 04:33:57 especially not when its all about "having the knowledge of how all vaults look and thus know where the door is" 04:39:31 -!- stabwound has quit [Ping timeout: 240 seconds] 04:44:16 -!- stabwound has joined ##crawl-dev 04:45:23 Allow setting exclusions from 'x' (http://crawl.develz.org/mantis/view.php?id=863) by jpeg 04:46:10 -!- Spads has quit [Ping timeout: 256 seconds] 04:47:54 03j-p-e-g * rb2c66f03ed98 10/crawl-ref/docs/changelog.txt: Add Abyss LOS travel to the changelog. 04:47:57 03j-p-e-g * r544e1d1fd66e 10/crawl-ref/source/describe.cc: Improve description for robe of the Archmagi. 04:47:58 03j-p-e-g * rb0d275f04aed 10/crawl-ref/source/rltiles/ (dc-item.txt item/armour/brands/i-stealth.png): Use LoginError's ninja stealth brand tile, thank you! 04:50:37 Killer bees should totally be worth more than 60 xp 04:52:25 that ones outside the hive maybe 04:52:59 "lost killer bee" :D 04:53:24 Agreed 04:53:36 do an FR? 04:53:37 If you're going inside the hive without PoisR, you're simply crazy 04:53:46 but finding a beehive outside... 04:54:53 Yeah,I think I'll do a FR 05:02:08 cool :) 05:08:14 -!- neunon has quit [Read error: Operation timed out] 05:08:41 -!- neunon has joined ##crawl-dev 05:12:21 Is there a way to edit an already submitted FR? I forgot to add a thing in mine. 05:13:14 if there is no edit button, it's perfectly fine to add another note, Amonchakad 05:13:22 Ok, thanks 05:15:30 Balancing of Killer Bees minivaults (http://crawl.develz.org/mantis/view.php?id=864) by Amonchakad 05:18:21 heh, thanks :) 05:26:43 Are darts of Reaping guaranteed to animate a friendly zombie, if the monster is killed by them and it leaves a corpse? 05:30:47 shaft issues (http://crawl.develz.org/mantis/view.php?id=79) by rob 05:35:02 -!- Spads has joined ##crawl-dev 05:38:39 Can anyone confirm it? 05:49:59 Noone? 05:56:08 Amonchakad: Are you seeing other sort of thing happening? 05:56:19 Some monsters leave corpses, but can't be zombified.. 05:56:31 Yes, I used a dart of reaping on a jackal,killed it,and it left a corpse 05:56:37 I wanted to be sure it was a bug 05:56:46 I'll look at the function, a moment.. 05:58:01 My grep has been slow lately. :) 06:00:47 Amonchakad: To me it looks like 100% chance in the code, as long as the monster leaves a corpse. Please file. :) 06:05:27 I had that (dart of reaping) happen too, Amonchakad 06:05:36 I could confirm 06:05:43 Moin Keskitalo :) 06:06:04 Lots of replies to your usability project :D That's awesome! 06:07:45 hmm.. should green rats be confusable with mephitic cloud? 06:07:46 Napkin: what's the link? 06:08:11 oh - Keskitalo posted the first results to the mailinglist 06:08:24 the crawl-dev mailinglist? 06:13:51 I wouldn't make a good tester. I don't act normally when being filmed :) 06:13:53 -!- jld has quit [Read error: Operation timed out] 06:14:44 Napkin: Yes, it is! ^__^ 06:14:57 We were/are just reading them here. :) 06:15:23 bhaak: You found them yet? I can get a link to the thread in the sf archive. 06:16:14 Keskitalo: yes, found them 06:16:58 I'm totally surprised about the "Tutorial" part 06:17:29 About people not noticing it? 06:18:18 yes. Although I'm just installling the tiles version to see how different the screen looks in tiles vs ASCII 06:18:39 although the ASCII screen IS a bit overstuffed, it's mentioned in the first line there 06:18:44 Good, tell us. :) 06:19:50 Yes, it's the same in tiles. The ascii version window is smaller, that might affect it. 06:20:12 -!- jld has joined ##crawl-dev 06:21:08 Dart of Reaping failed to create a zombie (http://crawl.develz.org/mantis/view.php?id=865) by Amonchakad 06:24:53 hmm, with my settings, the ASCII windows is not really smaller (100x35) :) 06:26:20 but yes, it's possible to overlook the first line as most of the screen is concerned about something different 06:26:36 -!- MarvinPA has quit [Ping timeout: 252 seconds] 06:28:51 -!- Mu_ has joined ##crawl-dev 06:32:20 -!- neunon has quit [Ping timeout: 246 seconds] 06:46:16 Non-sharp Vampiric Randarts (http://crawl.develz.org/mantis/view.php?id=866) by brendan 06:46:43 -!- stabwound has quit [Ping timeout: 256 seconds] 06:51:46 -!- stabwound has joined ##crawl-dev 06:56:19 Find: Vehumet's shining altar v. The Shining One (http://crawl.develz.org/mantis/view.php?id=867) by brendan 07:47:24 I found a critical-A bug but don't have time to do a bugrep this morning. Can someone take a look at the cardump I just made? 07:49:09 asking for a savegame dump, DrPraetor? 07:50:40 Napkin, yeah, although this is pretty straightforward wanna take a quick look? A +5 Str artifact merged and unmerged and I ended up losing 5 base strength. 07:51:39 i think there are related bugs already 07:51:57 Is there a workaround way to get my str back :(? 07:52:02 my "quick look" won't help anything 07:52:13 b/c this is a pretty sweet game which I hate to have to abandon. 07:52:28 How do I view my chardump? 07:52:36 !!dump 07:52:37 go to the website 07:52:41 ??dump 07:52:42 dump[1/2]: To see a midgame dump that you made on the CDO server, visit http://crawl.develz.org/morgues///.txt. "Game" is one of "ancient," "hex," "stable," or "trunk." For CAO see !dump. 07:53:50 Looks like those 5 pts of str attribute are just gone :( 07:54:29 Damn, I have the book of air and a cloak of conservation and now this happens :( 07:54:30 Wah. 07:56:40 what were you playing 07:57:17 wow no one playing on cao?? 07:57:47 I'm playing pre-0.6 07:57:58 And I want my str back :( 07:58:04 Chei? 07:59:07 I lost 5 pts of str due to an accounting error when I changed shape getting into or out of the water (not sure which.) 07:59:27 I have +5 str boots on. 07:59:36 As a MeTm. 07:59:38 merfolk then? Probably due to the recent chei fix 08:08:52 This is what I get for playtesting trunk :( 08:12:59 So I've got a -5 str penalty, but I have a cloak of conservation. Should I start over or try and keep playing? 08:14:20 you are actually helping, that this won't happen to you when 0.6 is release, DrPraetor :) 08:14:32 I know it's annoying... 08:17:20 Yeah, yeah. Hexedit the game and give my my str back :) 08:20:57 Testing tiles in 3200x1200 here ;) 08:24:20 ran out of stuff to display on that resolution 08:24:28 awsome, Keskitalo! 08:24:53 that's something really needing love, Eino 08:25:05 default settings are terrible in that matter :) 08:25:11 DrPraetor - I would 08:25:17 tell me which byte? 08:25:35 We've almost finished rewriting the do_layout to make it... sensible 08:26:02 -!- scarf has joined ##crawl-dev 08:26:12 felirx :) 08:26:27 yes, it was much worth in the past 08:26:56 I suggest maximum values for view_max_width & view_max_height to be default 08:27:19 same for msg_max_height - now that we have msg_min_height 08:28:01 DrPraetor: were you using ice form 08:28:03 *much worse, of course 08:28:39 that seems to be the cause 08:30:22 DrPraetor: just find some -str boots and you can fix your stats :P 08:33:13 03j-p-e-g * r70033eda7ce7 10/crawl-ref/docs/develop/save_compatibility.txt: Add some comments on Tiles' save compatibility issues. 08:33:14 03j-p-e-g * r31972066640e 10/crawl-ref/docs/develop/release.txt: Update release.txt. 08:33:19 03j-p-e-g * r20dbef2cf9c1 10/crawl-ref/docs/develop/patch_guide.txt: Update patch_guide.txt to git and Mantis. 08:33:21 03j-p-e-g * r34035e713d78 10/crawl-ref/source/dat/database/randbook.txt: bookname.txt: Add new unique spellcasters as potential book owners. 08:33:22 03j-p-e-g * r40260706ff29 10/crawl-ref/source/mon-data.h: Give (fake) Mara the ACTUAL_SPELLS flag. 08:33:23 03j-p-e-g * r43338a0b0cc3 10/crawl-ref/source/dat/database/randbook.txt: randbook.txt: Reorder spell schools alphabetically. 08:33:24 03j-p-e-g * r7b478432dcf6 10/crawl-ref/source/ (dat/database/randbook.txt mon-data.h): A few more additions to book owners. 08:33:27 03j-p-e-g * rbc0a9fe028b6 10/crawl-ref/source/ (enum.h mon-data.h mon-spll.h): Rename MST_MYSTIC -> MST_NORRIS. 08:33:35 03j-p-e-g * r32ae473e756b 10/crawl-ref/ (7 files in 2 dirs): Update monster speech documentation. 08:34:37 Napkin: http://www.student.oulu.fi/~einokesk/crawl/crawl_tiles-3200x1200.JPG 08:34:45 I assume character stats are just stored as hex somewhere :)? I don't have read permission for the save files on CDO games. 08:35:06 Will it really reverse the bug if I wear -5 str, ice form, and climb in and out of the water? b/c I don't seem to lose 5 str every time. 08:35:25 if you find some randart boots with -str yes 08:35:38 and you should be losing 5 str every time when you enter deep water in ice form 08:35:42 as merfolk 08:36:50 Oh, it's only *deep* water that does it. So if I find -str boots I can scum them for infinite str attribute? 08:36:56 yes 08:37:47 Is this likely to be patched soon :)? 08:37:52 well not just deep water 08:38:27 At least it warns me now. 08:38:47 you aren't very likely to find randart boots with -stat unfortunately :P 08:39:00 maybe if you go okawaru 08:39:30 As it's a very recent trunk feature,I suppose I can ask here. I found a treasure trove,and the imp is telling me he can lock down the portal for a small fee. If I recall correctly, after that he will ask an item to have access,right? If I don't have said item,can I still pay the normal fee? And is there any way to see which item it will be before locking it down? 08:40:43 I haven't tried but it's possible if you don't pay the fee, it will ask for the item and the next time it gives you another opportunity to pay the fee 08:41:04 the fee is pretty small though 08:41:20 and you very rarely have what it wants 08:41:33 he asked 13 might potions in one game... 08:41:50 yes you are basically never going to have those 08:42:11 will possibly have to tweak those numbers a bit 08:42:19 Amonchakad: if you pay the imp's fee, you cannot open the trove with gold from there on 08:42:22 it asked me for 16 healing potions which was much more reasonable 08:42:33 instead, you have to use items to unlock the trove, but there's no time limit 08:42:33 scarf: wait you can open it with gold if you dont pay the fee? 08:42:37 ok,thanks,I'll try my luck with the gold price then 08:42:39 if you don't pay, you can open with gold 08:42:46 but there's a (rather long) time limit 08:42:47 how much is it 08:42:49 generally 08:42:53 thousands 08:42:55 mine is around 2200 08:42:57 but if you say no to the imp 08:43:09 and 210 for the imp to lock it down 08:43:18 he hangs around, and offers to lock it again in the future; if you say yes, you can never again open with gold, but you don't have to worry about it timing out 08:43:35 It's a good idea because it lets you not waste a trove if you find it very early 08:43:36 so you should always say no first 08:43:38 when you don't have gold 08:43:59 Someone tell Napkin which byte holds my str attribute so he can hex edit it back. 08:44:17 I really liked this game, dammit. 08:45:09 -!- MarvinPA has joined ##crawl-dev 08:45:39 Is there a way to add a travel exclusion for water only when you are not in your natural shape? Boots bug aside, I want to add one of those just so I don't change shape all the time. 08:47:00 Well,the only decent thing in there was a +4 plate mail of MR 08:48:27 I've never found anything good in a trove either. 08:48:45 DrPraetor: You can have travel avoid water, but not sure if it can be made to take your current form into account. 08:49:00 I'm pretty sure it can be made to take your species into account. 08:49:01 the armour/jewellery troves always have something decent really 08:49:11 I've found more gold than I paid for in the trove. :> 08:51:14 btw, troves could really do with better description of what happens if you pay/don't pay the imp 08:51:27 otherwise it just promotes spoilers 08:51:31 yes 09:14:25 debugging reveals... interesting things. TileFrameWork::do_layout() is called 3 times in total before the game begins 09:23:27 DrPraetor: you should report the bug 09:28:48 !bugrep 09:29:05 !!bugrep 09:29:08 ??bugrep 09:29:09 bug[1/2]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 09:31:17 ??dump 09:31:17 dump[1/2]: To see a midgame dump that you made on the CDO server, visit http://crawl.develz.org/morgues///.txt. "Game" is one of "ancient," "hex," "stable," or "trunk." For CAO see !dump. 09:33:04 There, bugrepped. 09:33:43 Now tell napkin where my str is in the binary so he can give it back and I can keep playing this char ;) 09:35:07 bu-grepped? 09:35:30 DrPraetor: Thanks! 09:35:36 Napkin: Did you see the screenshot? :) 09:35:37 Yes, boo-grepped! Text matching from BEYOND THE GRAVE! 09:35:50 :D 09:35:55 which? where? :D 09:36:07 link me, link me, Keskitalo :) 09:36:08 Napkin: http://www.student.oulu.fi/~einokesk/crawl/crawl_tiles-3200x1200.JPG 09:36:14 BAM! 09:36:30 msg_min_height=12! 09:36:59 Ice Form merfolk, wearing (stat mod) boots, going in water, stat permachanges (http://crawl.develz.org/mantis/view.php?id=868) by DrPraetor 09:37:06 the code allocates as much space as possible to the dungeon view, and then tries to grow the message region on the remaining space 09:37:08 and where's your health/manabar at the top right? :-O 09:37:15 keskitalo, haha, FR, the UI shouldn't say *WIZARD* if you are a trogite :D 09:37:19 debug feature that one 09:37:21 apart from that - awesome :D 09:38:13 msg_min_height still defaults to... 6 or 7? 09:38:18 7, max 10 09:38:22 or 12 mm 09:38:25 max is never used 09:38:39 it will be (tm) 09:38:40 unless the view_port has maximum height 09:38:56 unless we want to just get rid of it 09:39:28 I am not entirely sure what it will do to 80x24 players.. 09:39:48 So is there any reasonable prospect of someone telling Napkin where the Str is in the binary so I can salvage this char, or should I *sob*, abandon him and start over? 09:40:08 * DrPraetor weeps and wails in lamentation and existential torment. 09:40:14 -!- Amonchakad has quit [Quit: Page closed] 09:40:48 I bet nobody knows by heart, DrPraetor 09:41:09 what's your str now? 09:41:21 5 09:41:55 Just change every 5 in the file to a 10 and let's see what happens? 09:42:05 lol 09:43:30 Sorry, it's 10 right now b/c I have the boots on. 09:43:32 http://crawl.develz.org/morgues/trunk/DrPraetor/DrPraetor.txt 09:47:38 gee.. i need a proper hex editor 09:54:00 and how much should it be? 15, DrPraetor? 09:55:28 try - maybe i found it 09:56:40 DrPraetor: I wonder if the save file stores current or base value? 09:59:11 -!- Textmode has joined ##crawl-dev 09:59:43 morning all 10:00:08 afternoon 10:00:47 That did it! I think... 10:01:14 My str is now 10(5). 10:01:32 And restore abilities does nothing :) 10:04:01 03j-p-e-g * r0b309fdfbbc4 10/crawl-ref/source/rltiles/dc-dngn/machine_tukima.png: Add a perfunctory "strange_machine" tile. 10:08:23 ok, that didn't work then, I guess 10:08:49 Well, it *sorta* worked, but I think if I take str damage it'll be permanent. 10:09:11 dump again? and save again? 10:09:15 But yeah, that was presumably the current-str you changed. Sure. 10:09:26 onsec. 10:09:42 New dump. 10:09:50 as far as I heard there is no current-str and base-str yet 10:10:05 Well, it's got a 5 and a 10 stored *somewhere* :)? 10:10:17 How does it keep track of ability damage? 10:12:24 -!- neunon has joined ##crawl-dev 10:13:34 try again now, DrPraetor 10:15:39 Woot! Thanks, Napkin. 10:16:13 Don't you dare tell anyone I fixed your game like that! 10:17:15 * DrPraetor + 's lips are sealed. 10:17:53 You also turned one of my pairs of elven boots into a second copy of that randart, but this is not a big deal. 10:17:57 and what you were looking for: travel_avoid_terrain = deep water 10:18:00 should help you 10:18:10 lol, liar :-P 10:19:59 Can I avoid shallow water as well? Because I think either transformation nukes me. 10:20:22 shallow water is in the example in init.txt 10:20:40 try with normal boots first though, please ;) 10:21:33 I'm just going to wear normal boots until the bug is fixed. Hopefully my char will transfer. 10:28:47 -!- timecircuits has joined ##crawl-dev 10:28:48 -!- timecircuits has quit [Client Quit] 10:59:24 -!- timecircuits has joined ##crawl-dev 10:59:31 -!- timecircuits has quit [Client Quit] 10:59:49 -!- timecircuits has joined ##crawl-dev 11:07:21 Treasure trove description incorrect when asking for a single item (http://crawl.develz.org/mantis/view.php?id=869) by MarvintheParanoidAndroid 11:24:59 -!- Textmode has quit [Remote host closed the connection] 11:32:01 -!- Textmode has joined ##crawl-dev 11:57:25 -!- DrPraetor has quit [Ping timeout: 264 seconds] 12:10:47 -!- TGW has joined ##crawl-dev 12:15:21 -!- Spads has quit [Ping timeout: 276 seconds] 12:16:15 never change killer bee rooms 12:22:55 killer bee room + mephitic <3 12:23:22 killer bee room + slouch <3 12:24:11 killer bee room + ignite poison <3 12:24:33 hell, you can even beat one in melee with poison resistance 12:24:36 apart from the queen bee 12:24:47 it's really relaxing, just keep walking into the bee, bee dies, here comes the next bee 12:27:48 it's annoying when the bee room is set loose before you find it 12:30:06 @??big kobold 12:30:06 big kobold (08K) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 3/12 | Damage: 7 | Res: 06magic(20) | Chunks: 09poisonous | XP: 98. 12:30:15 <3 twinge 12:30:22 -!- DrPraetor has joined ##crawl-dev 12:31:43 "Yes. It's odd that the formatted_scroller doesn't allow scrolling out, whereas all Menus do." 12:32:01 does "scrolling out" refer to the thing where scrolling up at the top or down at the bottom will close it? 12:32:17 yes 12:34:05 can that be removed? 12:34:28 wizmode help and I think some other places do it and it's a huge waste of time 12:34:42 i would be quite irritated if it was removed 12:35:13 having to press escape to get out of every single menu would be infuriating 12:35:13 every time I try to read something near the bottom of one of those entries 12:35:18 -!- Siber has joined ##crawl-dev 12:35:29 I exit out and have to try again 12:35:37 maybe option it 12:35:56 an indicator that says (2/3) or something at the bottom of these things would be a much better option 12:36:06 the issue is not knowing how far it is until the end 12:36:27 I agree with TGW 12:36:37 and yes, there are 2 options 12:36:43 are there? 12:36:52 easy_quit_item_prompts = false 12:36:53 easy_exit_menu = false 12:36:56 oh 12:36:58 gee, sorry 12:37:14 what's easy_quit do? 12:37:16 there's a discussion about what should be default 12:37:39 http://crawl.develz.org/docs/options_guide.txt 12:37:57 allows the quitting of item listing 12:37:58 with Space 12:39:02 -!- Siber has quit [Quit: Whoa! Partial hit!] 12:39:26 I can see doy's reasoning - but I believe the default should be false to those options 12:40:12 i don't know that making the default "hard to screw up but really annoying to use" is the best solution 12:41:07 considering the current default is "really annoying to use because it's easy to screw up" 12:41:28 it's at least a wash 12:41:51 i think we could at least put a bit more effort into finding a better solution though 12:42:20 quit with enter? 12:42:35 I don't think any menus use it 12:43:25 the thing is - it's very bad for newbies - from a GUI point of view it's terrible too 12:43:38 imagine, you close the website when you scroll it to the bottom with your mouse wheel 12:43:49 this is a very different situation though 12:44:08 or with an options tree in a software.. you scroll to the bottom.. scroll one more and the options are closed 12:44:17 the interfaces aren't really the same at all other than both involving "scrolling" 12:44:36 which interfaces? 12:44:37 scrolling is the interface, unless I'm missing something 12:45:06 what's wrong with just making the arrow keys not exit out, and making space allowed to exit out? 12:45:19 sure 12:45:28 I could argue the same way as you 12:45:35 i see these things as a lot more similar to the message area 12:45:44 where you space through the messages that you get until there aren't any more 12:45:50 I love to press space to get to page 2 and press space again to get to the beginning of page 1 again 12:45:52 and then you can go back to what you were doing 12:46:33 is it infuriating for me to set the option to false? 12:46:35 and if you want to see things that you paged past, you can just bring up the ^P menu (or press i again, or whatever) 12:47:03 ^P defaults to the bottom 12:47:14 and the message area shows you the bottom by default 12:47:17 that comparison is so wrong 12:47:31 what? 12:47:36 i don't see how that's relevant 12:48:04 because nobody needs to see the bottom few entries of the message area in ^P 12:48:09 by scrolling 12:48:22 in inventory, you start at the top and you're scrolling down 12:48:51 so if you want to see something at the bottom, holding down the appropriate arrow will generally make you miss it 12:49:28 i've already said that i think that the arrow keys shouldn't exit out 12:52:21 cool - because those are probably the important ones 12:52:32 space is probably not used by newbies 12:53:00 i think that adding an indicator for how far you are through the menu would be very useful here 12:53:16 that's just another feature, in my opinion 12:53:45 the -- end -- prompt is usually ignored or cursor down pressed again - "just to be sure" 12:53:52 is the issue that people scroll past the end because they don't know how much farther the menu goes? or because they just keep mashing the down arrow without paying attention? 12:54:00 hmmm 12:54:04 both probably 12:54:31 at least I think both needs to be compensated 12:56:03 yeah... i guess my main issue here is that i feel like scrolling and paging are reasonably different in what people's expectations are for how they work 12:56:10 so how about disabling the possibility to leave a "menu" (pager, inventory, info screen) with cursor keys all together and rename the option to space_quits_menu and for your infuriating sake keep it at true as default? 12:56:18 (: 12:56:21 :) 12:56:26 i'd be fine with that 12:56:31 -!- scarf has quit [Remote host closed the connection] 12:57:25 I would like to keep that option though - because I'll definitely turn it false - if that's ok? 12:57:48 sure 12:58:11 will you suggest it to the list? 12:58:53 abraham lewis already did 12:58:56 and i agreed with him 12:59:24 that is: merge "easy_quit_item_prompts" and "easy_exit_menu" to "space_uuhmm_quits_window?" - and prevent cursor keys from leaving the "windows" 12:59:37 i'll mention the stuff about the options 13:00:17 cool :) 13:07:30 i think part of the disconnect in experience too is that scrolling to the bottom of a window with the arrow keys takes a lot longer than doing so with space 13:07:42 so getting back to that position takes more effort 13:14:07 Napkin: sent 13:14:33 great, thanks :) 13:15:09 <- watching oooold movie called Office Space (1999)! 13:15:30 -!- DrPraetor has quit [Ping timeout: 240 seconds] 13:15:35 office space is great 13:15:36 (: 13:15:42 It's awesome :D 13:15:49 it is 13:15:59 found it in 720p recently :) 13:16:01 ive never seen it :o 13:16:13 i really must get it 13:16:14 you should, eith! :D 13:18:57 * eith goes searching 13:19:17 where would the freeze stun be in the source? 13:21:50 doy: since you seem to be in a minority here, perhaps you could consider a macro for esc 13:22:44 wouldn't work 13:23:04 I guess if it has to be the same key it wouldn't 13:29:48 -!- ogaz has joined ##crawl-dev 13:44:52 can someone make freed slaves get off the level like ely pacifications? 13:45:11 they're darkgrey and move randomly which is extremely annoying 13:47:12 darkgrey?? 13:47:21 yes 13:47:30 they are white @ like every other human too 13:47:34 not for you? 13:47:35 *freed* 13:47:39 same 13:47:40 the normal ones are white 13:47:41 huh 13:47:55 weird 13:48:09 props to whoever fixed submerging 13:48:10 maybe you have some weird background for those neutral ones? 13:48:14 it's actually interesting and fun now! 13:49:49 agreed :) 13:51:56 -!- stabwound has quit [Ping timeout: 246 seconds] 13:56:52 -!- stabwound has joined ##crawl-dev 13:57:57 -!- Spads has joined ##crawl-dev 14:09:02 @??war dog 14:09:02 war dog (10h) | Speed: 17 | HD: 4 | Health: 12-32 | AC/EV: 4/15 | Damage: 12 | Flags: sense invisible | Res: 06magic(16) | Chunks: 07contaminated | XP: 167. 14:09:03 @??giant toad 14:09:04 giant toad (07F) | Speed: 13 (swim: 60%) | HD: 8 | Health: 24-64 | AC/EV: 2/11 | Damage: 14 | Flags: amphibious, cold-blooded | Res: 06magic(32) | XP: 247. 14:09:26 -!- ogaz has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 14:18:47 -!- purge has joined ##crawl-dev 14:33:58 -!- neunon has quit [Ping timeout: 252 seconds] 14:37:39 @The_Monster@ says “Wanna see a trick? Put an apple on your head, then I'll shoot you in the face.” 14:37:40 <3 14:43:44 you know how cdo replays from a certain point when you start watching someone? 14:43:47 how does it choose which? 14:44:46 it's complicated 14:44:54 I've got time 14:45:02 (since I am watching adeontwo's game from D:1) 14:45:03 oh wait, cdo, not footv 14:45:09 yeah 14:45:10 I thought it just plays the segment that has the milestone you are looking for. 14:45:11 cdo is much simpler 14:45:27 cdo just seeks backward in the ttyrec for the most recent screen clear 14:45:34 when does it clear the screen? 14:45:39 and then sends everything from that point 14:45:57 shrug, full screen menus mostly 14:46:09 the inventory clears it, then? 14:46:15 yeah 14:46:35 so... adeon has not looked at his inventory since he started 14:47:00 it's possible that there's something broken 14:47:35 I'm quite sure I've glanced into my inventory 14:47:57 not my problem you can't watch my game! 14:48:39 your game has repossessed my terminal 14:49:43 -!- neunon has joined ##crawl-dev 14:53:17 -!- ogaz has joined ##crawl-dev 14:54:31 i'd look into it, but your current game's ttyrec is 112mb 14:58:48 why is show_inventory_weights an option? 14:58:56 I do not know anyone who intentionally has it off 14:59:25 was there some sort of opposition when it was addeD? 15:00:24 yeah, probably 15:00:31 it should probably be removed at this point 15:00:35 there are a lot of options like that 15:00:51 and hmmm, this appears to be a dgamelaunch failure 15:00:53 I'd like to keep show gold turns, but it should default on 15:01:10 I can't think of any others 15:01:11 the ttyrec contains the appropriate escape codes 15:02:07 i brought up that topic recently to greensnark and by 15:02:15 which? 15:02:20 tilecode forces show_gold_turns on :) 15:02:31 we've been debating that a bit with Eino 15:02:43 about the ttyrec 15:02:50 yes, show_gold_turns should default to on 15:03:08 Napkin: it's possible that this is a dgl bug that's been fixed in the past two years... 15:03:11 (: 15:03:33 that if you want to watch some players it plays through the whole game first 15:03:33 looking at the ttyrec, crawl is doing everything right, in any case (as far as i can tell) 15:03:44 our version of dgl is two years old? 15:03:46 well, it just started doing that recently 15:03:53 TGW: telnet to nethack.alt.org 15:03:57 and compare 15:03:58 (: 15:03:59 lol 15:04:18 anyone volunteering to port all the patches? :) 15:04:21 Napkin: you sure? 15:04:50 it has never happened in the last 2 years, doy :) 15:04:50 it's possible it's just been happening occasionally forever, and people are just now noticing it 15:05:00 jeez 15:05:04 i mean, it doesn't happen on everyone's games 15:05:07 of course - could be true too 15:05:25 wait, there are roguelikes that don't use wafflesque walls? :x 15:05:33 heh 15:05:34 hyphens are so ugly man 15:05:40 sooner or later those ttyrec will set the right escape code and it'll no longer show everything 15:06:59 last time I told dpeg to have a look - just after 2 minutes until the ttyplay stopped playing... and when he looked, it suddenly worked fine 15:07:18 well, maybe I have time to check on a newer version of dgl 15:07:28 but.. that is actually really hard work 15:07:35 TGW: watch antipopper, he has not the pure ASCII display on 15:08:19 hm, that's a bit nicer 15:09:34 what mode are you playing crawl in, TGW? 15:09:55 I'm spectating on nao 15:10:00 it also depends on your terminal. on OS X I don't have connected walls :(, on putty and linux it's no problem 15:10:30 that's a weird sentence, bhaak... 15:10:40 is only 1 terminal software permitted on OS X? :> 15:11:07 Napkin: Terminal and iTerm look the same concerning the walls 15:12:05 Napkin: you usually take what comes with your OS, just not on win, as the software there is usually broken beyond any usability 15:12:25 is that so? 15:13:24 three words: notepad, wordpad, telnet 15:13:56 okay, there isn't a lot of software in the default win installation, and it's strange, that the best software you get are the games :-) 15:13:57 -!- DrPraetor has joined ##crawl-dev 15:14:11 omg 15:14:27 apple doctrine 15:14:32 * Napkin shuts up * 15:15:25 -!- Eronarn has quit [Ping timeout: 264 seconds] 15:16:37 -!- Cryp71c has quit [Ping timeout: 260 seconds] 15:16:40 actually, if you want the most usable software in your default installation, you need a linux installation 15:18:21 that's kinda too general again 15:18:49 but ok, I see what you mean. 15:23:09 still I wonder - what is greensnark using then? he's running osx too 15:23:43 doy, I still use arrow keys to scroll 15:23:48 I didn't know there was another option 15:23:54 Vandal: okay 15:24:03 so your "no longer exits menus" thing would be lovely 15:24:09 -!- Eronarn has joined ##crawl-dev 15:24:28 How are you supposed to read multiple pages right now? 15:24:36 ? 15:24:40 ooooh 15:24:41 space bar 15:24:45 I had no idea 15:24:48 heh 15:24:54 well the game doesn't tell you 15:25:06 yeah 15:25:14 the interface for menus is really inconsistent and non-obvious 15:25:22 -!- Zaba has quit [Ping timeout: 256 seconds] 15:25:38 holy shit 15:26:03 I think perhaps some item weights need to be looked at now that str has been made more important for armour 15:26:13 like, a scimitar weighs 17 aum 15:26:15 That seems a bit much 15:26:22 why? 15:26:43 it is the heaviest object in my inventory 15:26:58 quarterstaff is a bit heavy too 15:27:00 heavier than my armour 15:27:02 @18 15:27:09 and my shield weighs the same as my armour 15:27:13 (leather) 15:27:31 sounds reasonable 15:27:36 i don't think that's too unreasonable 15:27:40 doy I am not carrying an unreasonable amount of objects 15:27:49 yet I'm battling encumberance constantly 15:28:00 at what str? 15:28:02 9 str, is that unreasonably low? 15:28:06 so increase your strength 15:28:07 then maybe you are carrying an unreasonable amount of objects? 15:28:17 bhaak: wordpad is broken, now? 15:28:17 wow, i was just about say that too ;) 15:28:18 If you want to carry a lot, raise str on level up 15:28:27 I don't want to carry a lot 15:28:34 Just what is necessary 15:28:41 -!- TGW has left ##crawl-dev 15:28:44 what is necessary then? :> 15:28:46 -!- TGW has joined ##crawl-dev 15:28:49 -!- Eronarn has quit [Client Quit] 15:28:52 if you are finding it difficult to carry what is necessary 15:28:57 armour, ammo, a few scrolls, a few potions, my melee weapon 15:28:59 perhaps your strength is too low! 15:29:01 a few wands 15:29:09 -!- Anym has joined ##crawl-dev 15:29:18 Vandal: chardump? 15:29:21 So is 9 now considered too little str for a normal char? 15:29:21 make a dump for us? 15:29:29 -!- eith_ has joined ##crawl-dev 15:29:32 -!- Zaba has joined ##crawl-dev 15:29:33 dumped 15:29:35 -!- eith has quit [Ping timeout: 268 seconds] 15:29:36 !dump vandal 15:29:37 http://crawl.akrasiac.org/rawdata/Vandal/Vandal.txt 15:29:40 9 is perfectly good strength for someone who wants to carry less than you do :P 15:29:46 @dump Vandal 15:29:55 have to do it manually I think 15:29:59 Depends on how much you want to carry! 9 is tight if you like a lot of wands but do-able 15:30:06 ok, fetch us the dump 15:30:13 http://crawl.develz.org/morgues/trunk/Vandal/Vandal.txt 15:30:20 Like, I have plenty of weight to carry what I need to fight 15:30:27 but I cna't explore without immediately having to drop things 15:30:29 8 is horrible at least :) 15:30:38 Vandal: well, hunters have always had inventory problems 15:30:39 twinge: *do not change killer bee vaults* 15:30:48 you've got a lot of weight going toward sling bullets 15:31:06 I know that, but I have dropped far more bullets than I'm carrying 15:31:13 I just have what I thought was necessary to survive 15:31:14 if you want to carry more, especially as a small race, you'll have to level up strength more 15:31:17 this is intentional 15:31:29 did you put everything into dex? 15:31:34 so far yes 15:31:40 each point of str is another ~40 aum, i believe 15:31:44 30 15:31:45 maybe 1 str? I forget if I started with 9 or 8 15:32:13 anyways, can you please consider slightly lowering the weight on items now that Str is so much more important again for armour users? 15:32:17 almost 100 bullets 15:32:20 Vandal: no 15:32:24 25aum = 1str for Spriggs last I saw 15:32:39 bleh 15:32:41 this is so annoying 15:32:45 25, yes 15:32:49 I'm tempted to just play str chars so I never have to deal with this again 15:32:50 just checked 15:32:52 and yet the solution is so simple 15:33:19 this is outrageous! 15:33:19 yes, waste combat stats to make inventory management less annoying 15:33:25 it's 30 to max carry capacity 15:33:27 on a race that gets no passive str from levels, just pick str on the choosable levels to a point :( 15:33:32 and unburdened is 5/6 max 15:33:48 TGW: for editing text files, it's too big, for editing/viewing word files it misses a lot of features. what is it good for? the only think wordpads gets right is automatic detection of unix line ends (which notepad doesn't recognize) 15:33:56 It seems pretty close to right as it is - it might need minor tweaks, but really having to put points into Str if you want to carry more seems fairly well done as it is 15:33:59 doy - taking off an amour with str+4 got my DE from 367 to 267 15:34:02 if you think it's a waste to be able to carry more things, then don't carry more things 15:34:09 bhaak: it's too big? 15:34:11 wordpad is tiny 15:34:12 Napkin: yes, 5/6 of 30 is 25 15:34:13 (: 15:34:29 how can you even compare the value of 25 more aum to not dying because your dodge and stealth are higher? 15:34:30 lol, trix0r! 15:34:36 Vandal: what? 15:34:45 obviously you are 15:34:47 putting a point in str instead of dex 15:34:48 TGW: Why not? D:8 is early for a room full of bees; I was just planning on tweaking the larva spawns up but still letting them spawn on D:8 and the queen would still be there. 15:34:49 Vandal: for one that's three wands 15:34:51 or we wouldn't be having this conversation 15:34:52 1 dex isn't going to save you 15:34:52 twinge: no 15:34:53 being able to carry more consumables increases your survivability 15:34:55 you're wrong 15:34:58 so does better EV 15:35:00 pick one 15:35:02 or compromise 15:35:08 and pick some of both! 15:35:12 bleh 15:35:25 TGW: it feels big :) 15:35:33 bhaak: :\ 15:35:36 Don't get why str is the only stat with a non-combat application 15:35:46 it's not? 15:35:52 str will help your damage with the sling? 15:35:56 will it? 15:36:08 not really 15:36:11 didn't think so 15:36:24 don't all the stats have non-combat applications? 15:36:31 like what, Marvin? 15:36:31 int certainly does 15:36:34 dex helps stealth 15:36:35 casting spells 15:36:35 Int does? 15:36:36 Dex helps Stealth which is only indirectly combat at best 15:36:36 stealth 15:36:40 Stealth is combat related 15:36:44 int helps casting hunger 15:36:45 doesn't have to be 15:36:47 then so's strength 15:36:48 Spells are all combat related I thought 15:36:49 carrying consumables is combat related 15:36:51 erm aum 15:37:15 and 15:37:26 if you don't train stealth, I'm pretty sure dex doesn't really impact it 15:37:28 spells are not all combat related 15:37:32 int = spell hunger 15:37:35 it does 15:37:40 a lot? 15:37:43 dex does impact it 15:37:44 ??stealth 15:37:44 stealth[1/4]: Your character's ability to sneak around undetected. Base stealth is 3*dex + spf*SK_STEALTH, then modified as in {modified_stealth}. spf is based on the species, ranging from 9 to 21. 15:37:54 not a lot no 15:38:11 oh well 15:38:17 I can see I'm not making any progress here :) I give up 15:38:17 7-8 dex is about a turn 15:38:35 maybe the stealth boost should be increased 15:38:42 Yeah, quite possibly 15:39:03 The goal is to make stats that aren't Int actually worth something. We aren't quite there yet but we're getting there 15:39:27 brb, medium-armour caster of chei 15:39:27 -- 15:39:28 const signed int towards_dex_avg = (you.dex - you.strength) / 2; 15:39:29 Well the way I see it right now, a str / heavy armour char can get away with all str 15:39:29 return (you.strength + towards_dex_avg * player_weapon_dex_weight() / 10); 15:39:30 -- 15:39:34 A caster can pretty much get away with all int 15:39:42 but a dex / ranged can't get away with all dex 15:39:49 vandal: remind me what you were complaining about around five minutes ago 15:39:50 just for the record. 15:39:52 shockingly, a hybrid may have to hybridize their stats 15:40:02 =p 15:40:06 all int caster will have a horrible ev 15:40:07 casters can't really get away with all int anyway 15:40:08 ranged aren't necessarily hybrids any more 15:40:13 and often str 15:40:13 no? 15:40:23 try dewz with it's 4 base str... 15:40:27 can't carry anything at all 15:40:31 try sp** 15:40:33 it starts with 4? really? ouch 15:40:40 iirc it's 4 15:41:08 oh well. if you guys really think incredibly small inventories on non-str chars makes the game more fun, that is your call 15:41:12 yep, DEWz 5str 15:41:18 4 arr 15:41:31 not putting any points into str or not wearing +str items is your call 15:41:35 if you find that fun 15:41:36 go ahead 15:41:59 You can carry quite a bit wth 9 Str, Vandal. I've found it interesting personally that I actually make a choice there -- say I have a 7Str caster, do I want to boost my spells mroe with another Int point, or do I want to carry another couple wands with a Str point? 15:42:17 I told you, I have plenty to fight with 15:42:33 well, 9 str for a normal sized race is fine, it's a bit more tight for a halfling 15:42:36 but I can't explore a branch, collect rations or whatever, and leave with them 15:42:36 vandal is simultaneously complaining about needing strength and not needing strength 15:42:38 can we just ignore him? 15:42:53 doy: My main experience in the area is from a Spriggan, so :P 15:42:53 i just drop my extra rations, not like I'll ever eat them 15:43:10 really 15:43:19 yea i do that too, i just drop them all over the place 15:43:26 rations are one item I'd like to see a little lighter, I'll agree with that to some extent. 15:43:27 my last successful spriggan i wore a ring of +6 str most of the game 15:43:31 -!- eith_ is now known as eith 15:43:31 and i was fine 15:43:32 3 rations is a bit much 15:43:32 I keep worrying about undead / demon filled areas where I won't be able to get enough food 15:43:33 if I have space I junk them to lair2 15:43:38 you're a non-casting halfling, vandal 15:43:39 drop two of em 15:43:47 Vandal: where are you going to run into these places? 15:43:50 I want to collect them and stash them 15:44:05 Stash them by whatever stairs whereever. You can Ctrl+F them later as needed 15:44:20 the floor is a fine place for a stash no need to pile them all up 15:44:20 yeah, ^F makes making actual stashes pretty irrelevant 15:44:56 Is 27 dex enough for an EV char to win? 15:45:09 27 is very high 15:45:12 20dex is enough 15:45:17 27 is nuts 15:45:18 less even 15:45:20 ok then maybe I can drop into some str 15:45:28 also, honeycombs/royal jellies are more efficient for weight vs nutrition, if it's that big of an issue 15:45:32 I guess I would agree that the overall weights/amount of carriable weight could use some minor tweaks, but it's pretty close right now, and will likely see no tweaks before 0.6 15:45:53 definitely not for 0.6 15:46:04 doy I already did clear hive and collect / stash 20+ combs and 10+ jellies 15:46:11 dropped them by the hive stairs 15:46:13 :) 15:46:13 Vandal: and yet you're carrying rations 15:46:18 which is my point 15:46:31 they're for when I go to nasty places like crypt / tomb 15:46:49 ??honeycomb 15:46:50 food[1/2]: Goes in mouth. Without carnivore or herbivore: Royal jelly weighs 5.5, is 5000 nutrition. Meat weighs 8, is 5000 nutrition. Bread weighs 8, is 4400 nutrition. Honeycomb weighs 4, is 2000 nutrition. A chunk weighs 10, is 1000 nutrition. Takes 4 turns to eat rations, 3 for chunks, 2 turns for all other food. 15:46:50 I guess I'm just food paranoid 15:46:56 20+ honeycombs and 10+ jellies, really? 15:47:00 on a halfling? 15:47:01 ...But why are you carrying them now, when you're not in crypt? :P 15:47:05 I'm not carrying them 15:47:06 I just said 15:47:09 I stashed them all 15:47:12 at the stairs 15:47:19 3 rations -> 2 combs 15:47:38 maybe when I actually win a game I'll be less worried about food in the long term 15:47:42 erm 15:47:51 oh, was thinking honeycomb was more than that 15:47:52 who said honeycomb is more efficient? it's not 15:48:08 royal jelly is though 15:48:16 maybe it should be, it's most of hive's loot 15:48:31 Sometimes the -more- prompt doesn't happen and messages are skipped over. (http://crawl.develz.org/mantis/view.php?id=870) by elliptic 15:48:32 and i usually carry honeycombs in preference to rations because they take half as long to eat 15:48:37 yeah 15:48:41 I'll make a wiki page about adjusting weights 15:48:46 and they're smaller increments of food 15:48:54 yeah 15:53:37 what if honeycomb weighed 3? 15:53:58 In 0.5 I always carry at least 2 rations and a snack, basically in case I get really unlucky in a lab 15:55:19 How would you guys feel about standardizing weight vs. nutrition on all non-honeycomb items? 15:55:29 non-jelly 15:55:47 So x weight always = x nutrition 15:55:55 I don't see what the problem with different food being slightly different quality 15:55:57 don't think it's necessary 15:56:09 and there's also the issue that an apple takes less time to eat than a ration 15:56:22 It could be divided into timing tiers as well 15:56:31 the longer it takes to eat, the less weight 15:56:37 ... 15:56:45 I mean per nutrition 15:56:47 not overall 15:56:53 3 seems enough 15:58:10 Like, rations taking the longest to eat, would have the best ratio at like 5000 nut for 5 aum 15:58:23 aside from royal jelly / honeycombs 15:58:52 i really don't see what this is trying to accomplish 15:59:06 ??wiki 15:59:06 wiki[1/3]: http://chaosforge.org/crawl/ 15:59:21 risk vs. reward, the riskier to eat food should be the most rewarding 16:00:09 there's never really any risk or reward 16:00:53 "CrawlWiki is currently up to date with the new release (0.5.2)." 16:01:00 woah! 16:01:08 Only in rare cases like 'oh I just got hungry right before I needed to berserk' 16:01:25 I suppose you could tweak the numbers and if they make sense they could be put in but there's really very little reason to do it 16:01:36 or if you end up getting to starving in the middle of a battle 16:01:52 I don't see any need to tweak food across the board though - it SHOULD be uneven in weight/nutrition. 16:02:07 why? no one even notices 16:02:14 except that rations weight a lot 16:02:20 -t 16:02:21 so then why does it matter? 16:02:47 because it would make it easier to figure out how much nutrition the food in your pack is worth at a glance, for one 16:02:51 if the weight relationship was more stable 16:03:19 its really not that important to know 16:03:30 ive never even thought about it 16:03:44 Really? My entire system is ration=a lot, honeycomb=medium, everything else=a little 16:03:49 yeah, what eith said 16:04:31 As much as I love minute details, even I don't pay much attention to it either :P 16:05:16 compulsion leads me to determine the efficiency for each piece of food 16:05:42 Well I'm not asking you guys to do anything :) I'll write it all up myself if there is a chance it can be used 16:07:01 Are there 3 eat times currently? I'm trying to remember if chunks take longer than snacks 16:07:07 I don't think such a chance would be beneficial or worth doing really. As I said I think SOME weights should be looked at and tweaked, but I don't see the need or any real reason to make food weight based on nutrition specifically 16:07:27 -!- eith_ has joined ##crawl-dev 16:09:21 -!- TGW1 has joined ##crawl-dev 16:09:29 why does anyone do anything? not every change seems good to everyone 16:10:09 what? 16:10:41 -!- eith has quit [Read error: Connection reset by peer] 16:10:41 -!- mr0t has quit [Remote host closed the connection] 16:10:41 -!- mr0t has joined ##crawl-dev 16:11:17 -!- eith_ is now known as eith 16:11:56 -!- TGW1 is now known as TGWi 16:12:08 -!- TGW has quit [Ping timeout: 272 seconds] 16:13:37 -!- raydarken has quit [Read error: Connection reset by peer] 16:16:35 -!- TGWi is now known as TGW 16:27:58 ??pizza 16:27:58 pizza[1/1]: If it tastes good, it's not New York style. 16:28:10 ??food 16:28:10 food[1/2]: Goes in mouth. Without carnivore or herbivore: Royal jelly weighs 5.5, is 5000 nutrition. Meat weighs 8, is 5000 nutrition. Bread weighs 8, is 4400 nutrition. Honeycomb weighs 4, is 2000 nutrition. A chunk weighs 10, is 1000 nutrition. Takes 4 turns to eat rations, 3 for chunks, 2 turns for all other food. 16:28:18 guh 16:31:40 -!- pointless_ has joined ##crawl-dev 16:32:22 http://r1gm.free.fr/Crawl/crawlSS_052_food.txt 16:32:29 btw someone mentioned me having 100 bullets, do you think that is a bit too much or? 16:32:35 jelly, then jerky, then sultana 16:32:39 I can use up 20 in a single fight 16:32:54 -!- Anym has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 16:32:58 I mean a single target 16:33:47 -!- bmh has joined ##crawl-dev 16:34:09 hey dev 16:34:15 hey bmh 16:34:18 hi 16:35:01 TGW: You submitted the FR about Okie's flavor? 16:35:06 bmh: yeah 16:35:11 I agree. +1 16:58:43 -!- Cryp71c has joined ##crawl-dev 17:03:58 really? invis increases hunger? 17:04:51 yup 17:05:11 I think my favorite thing about invis is that it gives a massive amount of glow 17:05:39 so's haste 17:06:18 -!- DrPraetor has quit [Ping timeout: 240 seconds] 17:07:03 but it's ironic with invis because it means that if you had any glow going into it, you'll probably end up with yellow glow, which essentially cancels invis 17:08:03 kenku flight costs more than draconian flight :/ 17:08:24 draconians can fly? Is that new? 17:08:44 they can not 17:08:57 That's what I thought 17:09:03 they are the only ones that can get the wings mutation, which allows flight 17:09:04 they have cfly 17:09:10 oh 17:09:10 neat 17:11:14 by the way: naga should seriously have slow metab anyway 17:11:24 they have snake bodies, yeah? 17:17:13 -!- Twinge- has joined ##crawl-dev 17:17:54 murphy_slaw reports a D:1 oklob 17:18:34 sweet! 17:18:35 (: 17:19:02 also how do you feel about the temple-guarding oklob? 17:19:09 really though, that's a pretty unhelpful report 17:19:12 and shrug 17:19:16 it's guarding an ely altar 17:19:47 false alarm, L:1 17:20:08 -!- Twinge has quit [Ping timeout: 265 seconds] 17:23:56 theres a debian branch now? 17:31:49 -!- Twinge has joined ##crawl-dev 17:35:06 -!- Twinge- has quit [Ping timeout: 272 seconds] 17:39:07 -!- Cryp71c has quit [Quit: Lost terminal] 17:42:28 -!- DrPraetor has joined ##crawl-dev 17:44:30 Hmm, what options did you guys prefer I use with git format-patch? 17:49:00 http://crawl.develz.org/mantis/view.php?id=296 18:12:32 03j-p-e-g * rb486604a1153 10/crawl-ref/source/rltiles/dc-mon/animals/shark.png: Cleanup shark tile once again. 18:12:33 03j-p-e-g * rac12766d189f 10/crawl-ref/source/rltiles/dc-dngn/machine_tukima.png: Add a small "chimney" and smoke to Tukima's strange machine tile. 18:20:15 -!- nrook has joined ##crawl-dev 18:44:23 -!- timecircuits has quit [Quit: Leaving.] 18:46:52 -!- bmh has quit [Quit: bmh] 18:47:47 -!- syllogism has quit [] 19:02:32 -!- ogaz_ has joined ##crawl-dev 19:02:44 -!- ogaz has quit [Disconnected by services] 19:02:48 -!- ogaz_ is now known as ogaz 19:10:32 * DrPraetor cries. 19:17:13 -!- neunon has quit [Quit: Leaving] 19:23:50 -!- neunon has joined ##crawl-dev 19:28:27 -!- EroN1 has joined ##crawl-dev 19:29:27 -!- purge has quit [Ping timeout: 256 seconds] 19:33:03 -!- purge has joined ##crawl-dev 19:33:28 -!- neunon has quit [Quit: Leaving] 19:36:43 Agh! 19:36:51 Didn't we close down SF already? 19:37:00 Somebody managed to post a new FR 19:38:49 ?? 19:38:49 [1/2953]: 19:39:07 ... not what i ment Henzell ! 19:43:46 -!- ogaz has quit [Remote host closed the connection] 19:44:56 -!- MarvinPA has quit [Ping timeout: 272 seconds] 19:52:16 -!- MarvinPA has joined ##crawl-dev 19:56:17 I'm still getting --more--s with only one line on the other end 19:57:11 -!- timecircuits has joined ##crawl-dev 20:00:08 -!- MarvinPA has quit [Ping timeout: 272 seconds] 20:17:31 -!- MarvinPA has joined ##crawl-dev 20:17:53 kown started with no less than four weapons 20:18:16 including a bow, a blowgun, and ammo for each 20:19:02 What were the other two weapons? 20:21:50 hand axe and dagger 20:22:12 starting skills were fighting, axes, throwing, stabbing, armor 20:22:38 Sounds good. Why is this a problem? 20:23:01 it's not 20:23:17 the fact that I can't seem to reach D:2 anymore is, but I suspect that's unrelated 20:23:39 having stabbing may give you a dagger which is probably unnecessary, and I guess the other 3 were your items 20:23:42 sounds like they should get at most one melee, and one ranged weapon (with posible exceptions if they melee isn't edged) 20:24:37 I don't see much problem with overlap there honestly, seems fine. It is silly if it gives you e.g. 2 robes, but that might've already been fixed anyway 20:24:57 were there cases of people getting 2 robes? 20:26:12 I own 2 robes. One for work, one for play. 20:26:39 how many do you own after starting a Wn in crawl? 20:26:42 pointless: I remember either hearing about it or getting 2 robes once a while back, I think. 20:26:44 -!- MarvinPA has quit [Ping timeout: 272 seconds] 20:27:14 well you aren't really supposed to get 2 of the same item 20:27:26 -!- nrook has quit [Quit: Lost terminal] 20:27:50 Yes - like I said, THAT would be a minor issue if it can still happen; getting 2 different items of the same type seems fine 20:28:11 I'm not really interested in hypotheticals, I was wondering if we had an actual bug 20:28:21 getting 2 robes is an actual bug 20:28:52 -!- morik has joined ##crawl-dev 20:31:34 I think so (I don't see it lsited as fixed in the commit log anywhere), but it's possible that I'm imagining things. If the current trunk version didn't take 5 hours to load I'd create a bunch of Wanderers to test :P 20:31:44 -!- Cryp71c has joined ##crawl-dev 20:33:00 gaining Fighting while autoexploring, pointless_ <3 20:33:23 Yes, finally the gameplay justification for toadstools! 20:33:29 Haha 20:41:17 http://crawl.develz.org/mantis/view.php?id=296 20:42:14 * sorear shoots due 20:42:58 BAD DEV 20:43:23 meep? 20:44:17 no, not you 20:44:18 due 20:45:25 pointless_: If it's possible, it's rare; I just genned a few dozen chars wit5h no doubling issues. Might want to run some script for it to verify 100% I guess. 20:47:20 I see 20:55:11 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:17:41 -!- MarvinPA has joined ##crawl-dev 21:20:42 -!- sorear has quit [Write error: Broken pipe] 21:20:48 -!- sorear has joined ##crawl-dev 21:25:00 03pointless_ * rccdfe1ebcd64 10/crawl-ref/source/output.cc: Only change SH display color when actually wearing a shield 21:28:07 !tell due patch's patch at http://crawl.develz.org/mantis/view.php?id=296 21:28:07 Textmode: OK, I'll let due know. 21:47:37 Textmode: what is the rationale for highlighting based on god_likes_spell? 21:49:16 not everyone can rattle off spell likes and dislikes off the top of their heads 21:50:04 the likes aren't meaningful until you get the wizardry effect/miscast protection. You don't get piety for using necromancy with kiku 21:50:39 I'm talking specifically about god_likes_spell not about highlighting forbidden/empowered spells 21:50:45 its still relevant when decide which spells to learn and practice. 21:51:15 deciding* 21:51:24 The god descriptions say vehumet likes conj/summoning and kiku likes necromancy, so I really don't see overall character development as much of an issue 21:54:03 pointless_: a) its still helpful to have it pointed out to you right there on the relevant lists, and b) sometimes blanket statements like that are not entirely right, for instance vehu also favors sandblast, shatter, and lrd 21:55:25 The difference between highlighting based liked and just empowered is geting to piety breakpoint 2, it's not clear to me that having a separate color for 'liked' which is separate from 'empowered' is necessary 21:55:32 in that context 22:02:04 agree/disagree? 22:08:25 pointless_: I semi agree, you'll note I chose shades of the same color :P 22:09:06 but I think removing the favored brand is lossing valuable information. 22:10:38 personally, I would of liked to have a more "subtle" branding, since favored wavers in importanace for situation to situation, and from god to god. but Curses limits my options. 22:11:33 I wouldn't exactly fight to the death to protect the favored brand, but I do think it would be a net loss. 22:11:47 Are the colors explained anywhere in game? 22:13:17 I don't believe so. 22:13:34 with the patch, most of them match colors used elsewhere, though. 22:13:54 (that is, the patach I just posted) 22:14:07 do we do highlighting based on like TSO liking holy wrath at all? 22:14:30 I only play fedhas these days so I lose some of the details 22:15:54 I am currently schlepping items from one level to another because I don't want every single monster to be using one of the 58 weapons on the floor 22:16:01 Is this proper behavior 22:16:10 I think you' 22:16:13 re supposed to use a stash 22:16:20 it seems bad 22:16:25 TGW: no, no 22:16:31 stashes are for items I want 22:16:36 lol 22:16:40 I can't even wield half the items I'm moving 22:16:42 small race 22:16:45 that's definitely a bad thing then 22:16:48 I think I recall something about monsters not picking up things the player has already picked up, though maybe that was only for things thye see you picking up 22:17:05 but halberds on the floor are a *major* liability when there are 97 wandering humanoids on the level 22:17:06 pointless_: I don't think that's true 22:17:16 sorear: yeah 22:17:16 gnoll castle 22:17:33 and why would that be true? enemies throwing your stuff back at you is cool 22:17:44 sorear: how would you fix that? 22:17:56 dropping something to make a monster lose a square? 22:18:07 TGW: If I knew how to fix it, I would have fixed it already 22:18:08 oh, yeah 22:18:12 I *am* a committer 22:18:15 hmm 22:18:19 my + fell off 22:23:29 * sorear can't seem to get past D:3 in recent trunk 22:25:04 -!- murphy_slaw has joined ##crawl-dev 22:31:01 night all 22:31:36 -!- Textmode has quit [Quit: Leaving] 22:32:08 -!- MarvinPA has quit [Ping timeout: 272 seconds] 22:33:32 sorear: Clearly, too many OOD spawns ;) 22:34:01 sorear: the shafts are trying to help 22:37:15 !tell due I just fought Pikel, his slaves are DARKGREY. This is unforgivable. 22:37:15 sorear: OK, I'll let due know. 22:37:24 what does elven items do? 22:37:27 armour 22:37:28 -20% weight 22:37:41 is that all in trunk? 22:37:58 I have no idea 23:03:23 sorear: rob implemented the kill-while-autoexplore thing 23:03:23 due: You have 2 messages. Use !messages to read them. 23:03:34 @??slave 23:03:35 slave (16@) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 130. 23:03:39 They only go darkgrey when they're neutral 23:03:44 Like all other nneutral whie beings 23:03:51 !messages 23:03:51 (1/2) Textmode said (1h 35m 44s ago): patch's patch at http://crawl.develz.org/mantis/view.php?id=296 23:03:55 !messages 23:03:55 (1/1) sorear said (26m 40s ago): I just fought Pikel, his slaves are DARKGREY. This is unforgivable. 23:03:56 hey, I implemented killing toadstools while auto-exploring 23:04:03 pointless_: Oh, sorry :) 23:04:07 :P 23:04:15 pointless_: I changed it to obey inscriptions and berserkitis and stuff. 23:04:25 That's good 23:04:36 I'm looking at textmode's patch 23:04:54 good, I do not have time 23:05:25 Using my brilliant powers of deduction (reading the channel topic) I guessed that was the case 23:05:30 :) 23:05:34 thank you 23:06:00 !tell sorear Slaves shoulld only be darkgrey if neutral, they are never generated that way; otherwise, bug. 23:06:01 due: OK, I'll let sorear know. 23:06:17 they should definitely not be darkgrey if they are neutral 23:06:33 Do not complain to me 23:06:38 ok 23:06:44 All neutral beings that are white are converted tot lightgrey. 23:06:49 Er, darkgrey. 23:07:03 I wanted darkgrey with a white background but got told it was unnecessary. 23:08:17 !!!! 23:08:20 Tukima's macchine has a tile? 23:08:37 awesome 23:10:06 !tell Keskitalo Your post-generation code is working fine, btw, I just need to comit it... I haven't had the time since the, sorry. 23:10:06 due: OK, I'll let Keskitalo know. 23:10:56 !messages 23:10:56 (1/2) Vandal said (3d 20h 32m 21s ago): tell me how you like Flame Lash later 23:11:01 !messages 23:11:01 (1/1) due said (5m ago): Slaves shoulld only be darkgrey if neutral, they are never generated that way; otherwise, bug. 23:11:34 !tell due They were neutral. Who decided to make neutral white beings darkgrey? I need to strangle them. 23:11:39 sorear: OK, I'll let due know. 23:12:23 I have complained about this *so* many times. 23:12:23 due: You have 1 message. Use !messages to read it. 23:12:47 Right when I first started playing jiyva, neutral whites being darkgrey I said "er, that looks horrible" and someone said (for giant eyeballs) that it didn't matter because they were harmless. 23:16:16 -!- greensnark has joined ##crawl-dev 23:16:42 greensnark! 23:17:16 Hallo 23:17:16 greensnark: You have 2 messages. Use !messages to read them. 23:17:22 !messages 23:17:22 (1/2) due said (5d 6h 5m 41s ago): Transparent vaults strike again! Kirke and her band got placed in a mutagenic fog chamber. Is that a transparency issue? 23:17:30 Haha 23:17:35 !messages 23:17:35 (1/1) due said (2d 5h 21m 11s ago): Mara's illusions get a"notice clouded's ghost" note. Any ideas? 23:17:39 Hi. 23:17:42 I'm not reaaally here. 23:17:43 It's due! 23:17:54 Afternoon due on the grass 23:17:58 I'm just checking my email and then it's back to my post-nervous breakdown :) 23:18:25 (People in hospital, stress, holiday got cancelled, etc.) 23:18:43 Nasty 23:18:55 Holiday got cancelled? 23:20:08 One of the people I was travelling with endd up in hospital. 23:20:13 Hooray, travel insurance. (Mother) 23:20:34 Oh 23:20:42 Hope she's ok 23:20:49 She's ifne now :0 23:20:50 *fine. 23:26:32 greensnark: http://sprunge.us/aQTP 23:26:37 -!- eith has quit [Ping timeout: 260 seconds] 23:26:49 greensnark: It works, only the call is in the wrong place, and actually needs to be where the welcome messages are printed. 23:27:38 "postlude"? :P 23:27:50 You mean "epilogue"? :P 23:27:57 Or epitaph? :D 23:27:58 or epilude? 23:28:03 it sounds cool :) 23:28:10 epilogue's better, though 23:28:12 I'll change it to that 23:28:15 "RIP " .. you.name 23:28:33 this is Eino's wishlist of being able to put crawl.more() messages in vault definitions 23:28:39 and not pause the game before the map is built 23:32:07 Looks fne 23:32:11 *fine 23:32:17 -!- TGW has left ##crawl-dev 23:32:24 Excellent, will move the hook to the welcome messages bit after nap 23:33:57 darkgrey freed slaves look like a bug 23:34:04 which I'm now trying to fix 23:34:14 libunix.cc curs_fg_attr 23:34:17 this stuff is a mess 23:36:29 Maybe allowing subdirs in dat/des was a mistake 23:36:42 Having to use find to locate des files is sooo annoying 23:36:53 "Why the hell is entry.des under dat/des/variable?!" 23:37:58 -!- Ero has joined ##crawl-dev 23:38:00 "What the hell IS dat/des/bariable???!" 23:38:18 Unbearable! 23:38:20 Yeah, I have no idea what variable means in that context 23:38:21 Unbariable? 23:38:28 Blame David, he picked the names. 23:38:29 Hyperbariable 23:38:30 Now, sleep. 23:41:06 03netsdanita * r174b6723e39c 10/crawl-ref/source/ (spl-book.cc spl-cast.cc spl-util.cc spl-util.h): amend spell highlights 23:41:09 03pointless_ * r232cad6ecab7 10/crawl-ref/source/ (spl-cast.cc spl-util.cc): Account for Kiku's Ne miscast protection to spell_is_empowered 23:41:12 03pointless_ * r03011059f6b9 10/crawl-ref/source/ (spl-book.cc spl-util.cc spl-util.h): Reverse known/unknown spell colors when reading books 23:41:43 Can I disallow gold in any good_item 23:42:12 Why would you want to? 23:42:19 Sewer gold bonanzas 23:42:41 Why is Sewer using any good_item instead of | though 23:44:52 Ok, minmay states that they accidentally used any good_item 23:45:16 Wait, acquirement level items are overpowered now? 23:45:24 I never thought I'd see the day 23:45:38 Apparently in the case of gold 23:47:46 Aha, submodule update tries to sneak into my commit again 23:47:53 * greensnark shoots it with fire. 23:50:45 03greensnark * r824f1a093cc5 10/crawl-ref/source/dat/des/portals/sewer.des: [850] Fix too much gold being generated in Sewer (replaced any good_item with |) 23:53:49 due: Are freed slaves supposed to try and leave the level? 23:53:57 They just followed me around 23:54:14 Made ranged attacks a lot more annoying 23:56:07 Nice, "You die..." is back in morgues 23:56:35 Speaking of You die..., would anyone mind if I moved it BEFORE the highscore updates 23:56:59 Why not 23:57:05 on CDO, since we're using multimegabyte flat files that need to be rewritten, it makes like a 10 second lag between typing a command and seeing "You die..." 23:57:33 We should just get rid of hiscores file 23:57:49 For dgl builds at least 23:58:16 Or switch it to a nicer format :P 23:58:23 What happened to the sqlite db plan? :P 23:58:42 rax and Napkin complained too loudly 23:59:16 Well, I didn't mean the super-ambitious everything-in-SQLite plan 23:59:46 The high scores file sounds like a nice candidate