00:00:15 hmmm, chei abilities should show up on the A menu, probably 00:00:22 like how beogh water walking does 00:26:33 yo, how come my leather armour prevents me from attacking, but is not training armour even a little? Do I need to just wear robes to stop this from happening? 00:26:43 Vandal: it is training armour 00:26:54 I'm L10 and have been wearing leather armour all game 00:26:59 I don't have the armour skill yet 00:27:26 i'm level 9 and have been wearing robes all game, and i have a level of armour skill 00:27:29 I also turned off short blades, slings, and dodging 00:27:32 all game 00:27:37 (HaHu) 00:27:37 !whereis vandal 00:27:38 173. Vandal the Bolt Thrower (L5 MDHu), slain by a jelly on D:3 on 2010-02-17, with 275 points after 3268 turns and 0:16:52. 00:27:43 !apt ha 00:27:44 Ha: Air=90, Armour=150, Axes=120, Bows=70, Conj=130, Xbows=90, Darts=50!, Div=140, Dodge=70, Earth=100, Ench=100, Evo=67, Exp=100!, Fighting=120, Fire=100, Ice=100, Inv=75, Long=100, Maces=150, Nec=150, Poison=120, Polearms=160, Shields=130, Short=60!, Slings=50!, Splcast=169, Stab=70, Staves=130, Stealth=60, Summ=120, Throw=60!, Tloc=100, Tmut=150, Traps=100, Unarmed=140* 00:27:48 150 armour apt 00:28:00 yeesh. 00:28:01 plus you aren't getting hit much as a hunter, probably 00:28:16 armour training is faster when you're actually taking damage 00:28:29 I've been melee'ing a lot this game honestly 00:28:35 because of ammo troubles previous game 00:28:43 I have a scimitar of elec right now and usually just default to it 00:29:13 in any case, you are training armour skill 00:29:21 yeah, thanks for answering that 00:35:16 -!- Madtrixr has joined ##crawl-dev 00:38:36 can't blink past plants (http://crawl.develz.org/mantis/view.php?id=836) by doy 00:39:06 -!- Stathol has left ##crawl-dev 00:40:11 -!- morik has quit [Quit: Leaving] 00:44:46 labs can have hungry ghosts? 00:44:49 that's kinda mean 00:44:49 (: 01:19:34 -!- timecircuits has quit [Quit: Leaving.] 01:42:52 Moin! 01:43:02 did you, sorear? 01:43:13 update, I mean 01:43:43 * Madtrixr comes back to the computer to say "Hai" 01:44:54 hi Madtrixr 01:46:28 * Madtrixr hopes he can help contribute to Crawl's development in some way again. 01:48:45 But I don't know how. 01:48:58 I guess something will come up. 01:49:04 oh? that's easy 01:49:15 would you like to code? 01:49:31 Uh...no. 01:49:44 -!- felirx has joined ##crawl-dev 01:49:51 * Madtrixr is not good with numbers, and is probably no good at coding. 01:49:52 maybe you would like to give suggestions in the wiki? 01:49:57 Maybe. 01:50:03 I'll think about that one. 01:50:12 go there and read :) 01:50:36 doy? 01:51:32 Napkin: nope, hasn't been updated yet 01:51:38 ah, there you are 01:51:49 would you like to help us keep CDO updated? 01:52:05 (and the windows builds) 01:52:33 is it easy? 01:52:36 if so, sure! 01:52:37 (: 01:52:46 sure, you'll see :) 01:52:56 message me your public ssh key? 01:53:06 http://tozt.net/id_dsa.pub 01:53:09 I'll add you to the login list and show you around quickly 01:53:10 * Madtrixr could maybe help come up with witty quotes like for Fred. 01:53:26 If you guys rewrite anyother uniques. 01:55:15 try ssh crawl@crawl.develz.org, doy 01:55:33 if it works, start a screen and i'll show you around 01:55:48 if you have time, that is 02:04:56 Master branch on CDO updated to: 0.6.0-a2-152-gde9ee9c (16.5) 02:06:53 -!- Zaba_ has joined ##crawl-dev 02:07:04 doy: That's good, right? 02:07:24 yup 02:08:18 -!- Zaba has quit [Ping timeout: 252 seconds] 02:11:53 windows binaries take a bit longer 02:12:20 both compiles run "nice make -j2" - so it always depends on how much the load the box has, doy 02:12:29 -the 02:27:34 in what timezone are you in doy? 02:28:25 it felt like you must have deep night at moment ;) 02:28:51 gmt-6 02:28:57 2:30am here 02:28:59 shrug 02:28:59 (: 02:29:47 :) 02:33:06 (:) 02:39:19 trixr! 02:41:51 -!- raydarken has quit [Read error: Connection reset by peer] 02:43:56 What? 03:08:48 i think i like chei better than fedhas 03:08:50 this is fun 03:10:46 @whereis doy 03:10:46 doy the Grappler (L12 GhMo), a worshipper of Cheibriados, is currently on D:8 after 15617 turns. 03:11:06 I'm still looking for a race to play him with 03:11:16 Naga is too difficult for me 03:12:12 !lg * god=~chei xl>=20 s=race 03:12:19 6 games for * (god=~chei xl>=20): 4x Naga, 1x Demonspawn, 1x Ogre 03:20:29 i mean, the difference is that nagas get very little to make up for their speed issues 03:37:16 Poison spit kicks ass. :) 03:37:45 sure, for the early game 03:37:53 it becomes less useful as the game goes on 03:38:12 That is true. 03:42:18 napkin, how did the patch go? :) 03:43:43 it didn't, cbus :D 03:43:57 doh :) 03:43:59 I found no way to do it in a non-hackish way 03:44:04 well I'll play some go instead ;D 03:44:12 enjoy :) 03:44:35 ehh, apparently the fulsomet hing is not a bug 03:44:44 http://crawl.develz.org/mantis/view.php?id=807 03:45:04 true 03:45:25 it kinda is since its not supposed to be there (greensnark said it should've been reverted) 03:45:32 but whatever 03:45:37 fuck it, I've had enough of it 03:45:48 no more Tm until it's fixed anyway 03:46:44 well, the fact that nobody seeing your complains fixed it yet, probably means they haven't found a way to do it properly either yet. 03:47:35 How about you reply to the ML and voice your opinion more clearly - you are registered to it, aren't you? 03:48:35 is there a bug with finding books? 03:48:46 I keep finding every book twice :D 03:49:13 2x conjuration [fire], 2x tempest, 2x power 03:59:54 napkin, it'll be ignored anyway 04:00:06 and whats a ML? 04:00:24 ML = mailinglist 04:00:29 ahh, yeah 04:00:32 and it'll not be ignored 04:00:49 they already decided have it work like z/Z 04:00:55 just nobody implemented it yet 04:02:27 hmm. 04:02:47 hi Zaba 04:02:53 -!- Zaba_ is now known as Zaba 04:03:15 iood is available as a player spell, right? 04:03:21 yes 04:03:34 in annihilations? 04:03:47 I think so 04:05:04 is there an option do disable coloring of the spells in I-view? 04:05:08 *to disable 04:05:27 I wonder if theres an option to disable Zz 04:05:58 macro Z to z and reverse? 04:06:04 f - Orb of Destruction Conjuration Excellent 7 04:06:08 okay, sounds good. 04:06:13 napkin, but I want Z to be evoke 04:06:15 enjoy! 04:06:15 like it used to 04:06:29 then add this one config? 04:06:58 http://crawl.develz.org/settings/034_command_keys.txt 04:07:22 default init suggests to include it, cbus 04:07:23 oh jeez, it's lovely. 04:07:34 It's awesome :D 04:07:38 blood and chunks all over the place <3 04:07:48 messy spell :D 04:07:51 zaba, and then it'll autopickup chunks :D 04:07:56 cbus, I'm a spriggan 04:08:06 wise choice ;) 04:08:08 ahh ok 04:08:28 zaba, how much hunger does it cost? :D 04:08:36 ration 04:08:49 hmm, I wonder how much nutrition that is 04:08:50 that is to say, a bunch 04:08:59 ?? ration 04:09:00 I don't have a page labeled ration in my learndb. 04:09:16 oh crap 04:09:30 hihi 04:09:42 is it circling? :> 04:09:46 zaba, you have poly and random effects, waste of weight :) 04:10:07 point 04:10:16 you still need higher Str though :) 04:10:28 I think I needed like 9 or 10-ish to be able to play my longbladed Sp 04:10:49 yeah, I need more str. 04:18:48 uhm. 04:19:25 -!- Spads has quit [Read error: Operation timed out] 04:19:27 ^o shows swamp even when shoals were found. 04:19:32 greyed out, but nevertheless 04:27:27 Zaba: you can get both swamp and shoals 04:27:41 oh, hmmm 04:27:53 I thought I couldn't and that was the point.. 04:28:06 Zaba: it picks two out of swamp, shoals, and snake 04:29:29 -!- dpeg_ has joined ##crawl-dev 04:29:49 ah, I see. 04:29:56 it does seem to be displaying swamp, snake, and shoals though, i thought i fixed that 04:29:59 well, I have found both shoals and snake. 04:30:02 yeah 04:30:57 -!- casmith789 has joined ##crawl-dev 04:31:42 just a question, was shoals meant to replace swamp, or is it meant to sometimes replace snake as well? 04:33:53 -!- dpeg has quit [*.net *.split] 04:38:18 casmith789: it replaces snake sometimes, you get any 2 of those 3. 04:38:28 ah okay, thanks 04:42:06 -!- casmith789 has left ##crawl-dev 05:06:11 -!- DrPraetorious has joined ##crawl-dev 05:09:59 -!- DrPraetor has quit [Ping timeout: 240 seconds] 05:20:49 Inventory mouse overlay broken (http://crawl.develz.org/mantis/view.php?id=837) by felirx 05:29:29 -!- Spads has joined ##crawl-dev 05:45:23 -!- syllogism has joined ##crawl-dev 05:58:08 napkin, lol, I picked up vehu by reflex in temple :D 05:58:17 napkin, instead of cheibradpit 05:58:29 hihi 05:58:31 !learn add cbus napkin, instead of cheibradpit 05:58:31 cbus[5/5]: napkin, instead of cheibradpit 05:58:32 not that it matters 05:58:34 still no altar 05:58:36 My new favourite name 05:58:38 cheibradpit <3 05:58:41 :D 05:58:46 :D 05:58:57 lol 05:58:59 @whereis pingpong 05:58:59 pingpong the Stinger (L8 NaSt), a worshipper of Vehumet, is currently on D:7 after 6820 turns. 05:59:09 should I kill your game? 05:59:23 nah 05:59:30 ah, you left temple already :) 05:59:31 I'll let vehu kill me when I find the altar 06:00:45 just qiuit it 06:00:47 to much work finding the altar 06:01:04 what happened?? 06:01:06 ohhhhh! 06:01:17 * due gone. 06:01:24 the power of overflow altars 06:03:54 @whereis napkin 06:03:55 No where information for napkin (). 06:03:58 @whereis Napkin 06:03:58 Napkin the Conjurer (L12 DECj), a worshipper of Vehumet, is currently on D:10 after 27442 turns. 06:05:56 napkin, gave up on NaSt? 06:08:03 for now, yes 06:08:19 they were really hard 06:08:25 i'm pretty clueless how to skill him.. nor do I know how to play Transmuter properly 06:08:25 with like 1 mp at level 1, 2 at level 3 06:08:38 and sting misses or misscasts 24/7 06:08:38 nor Stalker (assassin/venom mage), I mean 06:08:49 I'm at XP:4 and just got it from very good to great 06:09:05 I know how, but not the "new" Tm 06:09:37 I ended up doing more melee with the whip of electroction than anything else :D 06:10:24 -!- Mu_ has joined ##crawl-dev 06:11:10 crazy (whatever he is called) got changed to normal hobgoblin colour 06:11:25 liked him more in special colours 06:11:46 oh? 06:11:47 cbus: due made him have a random colour 06:11:50 no, he was green for me 06:11:54 ahh ok 06:11:55 ah 06:11:59 he was normal hobo-colour for me 06:12:04 Wizmode artefact generation is broken (http://crawl.develz.org/mantis/view.php?id=838) by jpeg 06:12:21 perhaps it should be an elemental colour (probably Xom's, ie, fully random) 06:12:25 maybe prevent goblin/hobgoblin colors? 06:12:30 ಠ_ಠ cbus 06:12:42 Oh. 06:13:10 I guess it's not apparent here why I'd have hobo on nick highlight 06:13:11 I don't get why naga spit gets a range either (while complaining) :D 06:15:12 _e - the dagger of Ascent (weapon) {speed, +Blink +Inv Dex+3} 06:15:43 what does chebradpit think about speedbranded weapons? 06:16:56 hates them 06:17:27 nice thing is that you can make crappy stuff ponderous 06:17:31 like this +0 helmet and this +0 robe 06:17:32 :D 06:24:40 Your Fighting skill increases to level 2! Cheibriados forgives your accidental hurry, just this once. The imp seems to speed up. 06:24:43 ehh 06:24:47 is that a bug? 06:29:39 03j-p-e-g * rad1f27765840 10/crawl-ref/source/tilereg.cc: Fix #837: inventory mouseover descriptions not being displayed 06:29:46 03j-p-e-g * rc8f044f551bf 10/crawl-ref/source/ (item_use.cc misc.cc): Fix #829: For randarts, only run drowning checks when actually levitating. 06:32:13 Johanna Ploog * rad1f27765840 ( changed): Fix #837: inventory mouseover descriptions not being displayed 06:32:14 Johanna Ploog * rc8f044f551bf ( changed): Fix #829: For randarts, only run drowning checks when actually levitating. 06:34:44 back 06:34:54 dpeg_, 13:24:10 < cbus> Your Fighting skill increases to level 2! Cheibriados forgives your accidental hurry, just this once. The imp seems to speed up. 06:34:57 dpeg_, bug? 06:35:02 dpeg_, (quarterstaff of chaos) 06:35:13 the wording is wrong though, since I didn't hurry up, the imp did 06:35:21 cbus: any use of speed is discouraged 06:35:24 yes, wording is off 06:35:34 I last saw doy at Wed Feb 17 10:30:02 2010 UTC (2h 5m 32s ago) saying yeah on ##crawl-dev. 06:35:35 !seen doy 06:35:42 dpeg_, so next time it triggers on the staff I'll get punished? 06:35:45 doy: thanks for fixing my breakage yesterday! 06:35:49 cbus: no 06:36:24 btw 06:36:28 he didn't complain when I berserked something 06:36:35 (staff this time too) 06:37:13 how much piety is bend time? :) 06:37:17 1-2 06:37:24 depending on? 06:37:26 or just random 06:37:27 random 06:37:42 and chei piety gain is very fast so you can spam it all the time 06:38:21 yeah, just wondering since I wanted to know how to train invo :) 06:38:45 bend time >>> might 06:38:48 dpeg_: on dis, there's a week-old Crawl process taking 100% CPU. Are you doing some massive tests? It looks like a bug to me. 06:39:02 kilobyte: I am doing nothing! 06:39:09 it's not on screen and has no controlling terminal, too 06:39:10 kill, kill, kill 06:39:34 kilobyte: I lose connection with dis from time to time, perhaps something stale? In any case, kill! 06:39:43 so much violence in crawl 06:40:12 I'll su to you to debug it 06:40:29 and "spam it all the time" does not work 06:40:29 huh, I wouldn't know what to do :) 06:40:33 Maybe Chei should just prevent chaos effects from causing speed? 06:40:35 I didn't regain the piety lost by next enemy 06:40:46 Twinge-: why always the complicated solution? 06:41:15 -!- timbermaw has joined ##crawl-dev 06:41:26 Er, seems both simple and logical to me :P 06:41:36 or atleast when under bend time 06:42:06 cbus: well obviously using it against every enemy isn't going to work :P 06:42:19 thats what you said :D 06:42:21 "all the time" 06:42:21 no 06:42:26 I was just about to empty the xp-pool 06:42:58 Twinge-: a lot of unnecessary code, in my opinion. What about wands of random effects? Cards which haste? 06:43:05 you only need 12ish invo 06:43:30 does he like when you quaff !oPara? 06:43:33 higher than that isn't very useful 06:43:37 no 06:43:38 some interesting infinite loop in the level builder... 06:43:46 how come? time stops for real then 06:43:46 :D 06:44:13 Hmm, fair, I wasn't properly considering the other sources of random speed. What's a better fix though? 06:44:53 Twinge-: doing nothing 06:45:10 dpeg_: moin! did you get what I said about the license change last evening? 06:45:24 bhaak: no! 06:45:37 What did you say? 06:45:53 hmm 06:45:59 no message from che when I get slowed down by curare 06:46:08 Re license change: the angband open source initiative took almost 9 years to complete. if you start doing it, it might someday work out. If you don't, it will never. 06:46:10 cbus: why should there be a message? 06:46:17 dpeg_, from normal -> slow 06:46:46 bhaak: sure. Good to know about Angband, thanks for that. 06:47:04 if you start dual-licensing now, you might get to the point where only a small part will have to worked around 06:47:32 oopsie 06:47:39 13:46:59 < Gretell> pingpong (L10 NaSt) banished the ghost of crepe the Thaumaturge, an experienced SpVM of Vehumet. (D:10) 06:47:40 bhaak: should talk with those who understand licenses.... 06:47:44 should ghosts be able to be banished? 06:47:50 sure 06:47:56 I thought they were "forever meant to haunt a level" 06:48:06 yes, until you remove them 06:48:14 They wouldn't leave the level deliberately, is all. 06:48:36 oki 06:48:54 dpeg: But I like fixing problems that aren't problems! ;) Yeah, just leaving it is probably fine I guess. 06:48:55 we can cheat, too... No one noticed that we don't follow the license until now. 06:49:12 kilobyte: yes, that's my preferred approach 06:50:09 it would be best to skip trying to contact every single contributor, and concentrate on all substantial ones 06:50:18 yes 06:50:32 cbus: bend time works only against monsters that are right nexto you 06:50:53 Linley Henzell should probably be the first person to talk to. 06:50:54 ooh, the nice UI colouring doesn't mention ;D 06:51:03 yes, not sure if it's documented somewhere 06:51:07 and neither does the ability text 06:51:07 maybe if you examine the skill 06:51:15 But bhaak is right, the sooner relicensing is started, the sooner it's done. 06:51:15 moin dpeg 06:51:26 imo it should say in the ^ prompt 06:51:34 RogueBasin lists DCSS to be GPL, btw 06:51:52 kilobyte: do you know how complete the VCS log is? is it possible to get out of that every contributor? 06:51:54 btw monsters dont get a normal mr check against it so you can slow liches and such 06:51:54 change the You can bend time to slow others. prompty maybe 06:52:55 Napkin: Hallo! 06:53:03 you should also start now dual-licensing the new parts. 06:53:27 kilobyte: Linley will be no problem. I write him an email for every major release. 06:53:42 -!- timecircuits has joined ##crawl-dev 06:53:42 -!- timecircuits has quit [Client Quit] 06:53:54 bhaak: it starts in Aug 2006. Stone Soup only. 06:53:57 -!- timecircuits has joined ##crawl-dev 06:54:02 ah, okay 06:54:38 ?? norbert 06:54:39 norbert[1/2]: A skilled warrior. No spells! Not that much skill either! 06:54:59 syllogism, how does it work? does it constantly change the time around me or just a check when its used on nearby foes? 06:55:09 so can I use it in advance or only when they are next to me? 06:55:19 it slows every monster next to you 06:55:20 only adjacent monster 06:55:33 so I can use it and run up to stuff 06:55:46 no 06:56:13 his looks messy: http://packages.debian.org/changelogs/pool/main/c/crawl/crawl_0.5.2-4/crawl.copyright 06:56:29 *this 06:57:19 Napkin: I thought those licenses were because of the submoduldes (like lua and sqlite)? 06:57:52 yes, but.. 06:57:54 "The following applies to the MT19937 random number generator used in crawl" 06:58:43 "THE BASIC LIBRARY FUNCTIONS"? "THE C++ WRAPPER FUNCTIONS" (Copyright (c) 2006, Google Inc.)?? 06:58:46 "Redistribution and use in source and binary forms, with or without 06:58:48 hmm 06:58:52 agnes only had a +0,+0 lajatang 06:58:58 "modification, are permitted provided that the following conditions are met" 06:58:59 and why does it mention the THE "BSD" LICENCE 06:59:02 at the very end 06:59:34 or is that all part of the "PCRE Licence"? 06:59:40 too many nasty stuff in orc 06:59:50 orc sorc, knight, josephine, agnes, norbert 07:00:02 chebradpit doesn't work that great in orc, need to level up more first :D 07:00:05 too many stuff to handle 07:00:47 Napkin: yes, starting with "PCRE LICENCE" everything is from docs/license/pcre_license.txt 07:02:12 harsh 07:05:26 hihi, just because of a few calls in pattern.cc :-) 07:09:58 anyone know the debian maintainers? 07:10:38 wasn't s/he in here a while back? 07:11:34 with tiles the licenses grew even more: lgpl & libpng license 07:11:36 Napkin: that's Guus Sliepen from day 0 07:12:10 heh - I read their names, kilobyte :) 07:12:16 but do they show up here sometimes? 07:12:47 most of the bugs reported on the debian-tracker could be closed 07:13:54 as far as I know no, but Trent W. Buck did most of packaging of 0.5 (very recently, Nov 2009), and he appears here from time to time 07:14:08 cool 07:14:15 do you remember his nick? 07:14:33 and I did some packaging of 0.6 just a week before him, but didn't sent it to Guus Sliepen (since 0.6 is not yet done) 07:14:56 will you suggest to add crawl-sdl too? 07:14:59 not really, but let's search c-r-d 07:15:11 it's not in the 0.5 packaging 07:15:32 maybe we should get it in for 0.6? 07:15:54 and due to neunon's changes, the packaging needs to be thrown out and reworked from scratch -- which I did, but sadly, Trent didn't realize 07:16:24 I'm not that good in creating debian packaging files - but I would help you whereever I can 07:17:02 there's a "debian" branch in git, guess what it holds :) 07:17:04 I 07:17:06 I think neunon added some vars to set to use the system-wide librabries - didn't he? 07:17:21 oh nice :)) 07:17:23 great idea 07:17:29 I should add a freedesktop icon so it shows up in Gnome's/KDE's menu 07:17:57 I'll just need to pass this test tomorrow, then construct my new desktop and will then check it out 07:18:07 we have an icon already - but probably in the wrong format 07:18:14 yeah 07:18:21 it's compiled into the crawl binaries for windows 07:18:36 I created a Debian menu entry, but Gnome doesn't use these 07:18:43 oh? 07:19:13 too long ago that I dealt with that... will change once the new desktop is running 07:19:16 Gnome uses FreeDesktop instead 07:19:18 finally a sid again \o/ 07:19:23 after all these years :D 07:19:53 it does include it in a "Debian" submenu that's disabled by default 07:20:38 but since Crawl-tiles is a proper graphical program, it should appear in the main FreeDesktop "Games" entry 07:20:50 true 07:25:51 I have a dagger quivered I just picked up, trying to butcher a snake but it says I'm not carrying a weapon suitable for butchering :D 07:26:25 mm glowing vampiric dagger 07:26:39 and you are not "full"? 07:26:58 the dagger was not identified before I tried buthering 07:27:06 butcher is too smart :( 07:27:09 yeah :D 07:27:29 yay for plan_9 generating a whole-rock level 07:28:06 and then _place_specific_feature() went into an infinite loop 07:28:20 -!- gal_bolle has joined ##crawl-dev 07:28:34 (that week old process at 100% CPU dpeg had on my box) 07:29:01 we defer SIGHUP until return to the main loop 07:30:29 Napkin: did you spot any run-away processes like this on CDO? 07:30:38 yes 07:30:44 quite a few in the past 07:31:12 but i usually whined here and the problem no longer showed up in next version :) 07:32:03 an idea: the SIGHUP handler can set up an ALRM that will kill Crawl if it fails to terminate 07:32:30 sounds haxy to me :D 07:32:59 in a good way, of course 07:33:13 yeah, but how else can we guard against HUPs being ignored? 07:33:38 the signal doesn't know that Crawl won't return to the input loop 07:37:41 infinite loop due to plan 9 generating a full-rock level (http://crawl.develz.org/mantis/view.php?id=839) by KiloByte 07:42:27 03j-p-e-g * r289d30469b8e 10/crawl-ref/source/ (travel.cc view.cc): Allow 'x' and mouseclick travel in the Abyss. 07:42:29 03j-p-e-g * rb932be7f6455 10/crawl-ref/source/travel.cc: In the Abyss, disallow travel to cells outside los. 07:42:30 03j-p-e-g * r471048bf6188 10/crawl-ref/source/tilereg.cc: Don't show the minimap tooltip in the Abyss. 07:42:43 Johanna Ploog * r471048bf6188 ( changed): Don't show the minimap tooltip in the Abyss. 07:42:43 Johanna Ploog * rb932be7f6455 ( changed): In the Abyss, disallow travel to cells outside los. 07:42:43 Johanna Ploog * r289d30469b8e ( changed): Allow 'x' and mouseclick travel in the Abyss. 07:42:44 active ballistomycete not considered as valid enemy target (http://crawl.develz.org/mantis/view.php?id=840) by Napkin 07:47:47 SIGHUP doesn't guarantee killing Crawl (http://crawl.develz.org/mantis/view.php?id=841) by KiloByte 07:53:58 crazy yiuf residence blocked by trees - bug? i can still blink i think 07:54:58 -!- timecircuits has quit [Quit: Leaving.] 08:14:20 -!- DrPraetorious has quit [Ping timeout: 256 seconds] 08:17:51 -!- Textmode has joined ##crawl-dev 08:19:04 morning all 08:22:03 -!- SiberSleeps has joined ##crawl-dev 08:25:31 -!- Siber has quit [Ping timeout: 256 seconds] 08:29:01 Morning Textmode! 08:29:15 hey Keskitalo 08:36:38 -!- purge has joined ##crawl-dev 08:40:55 03kilobyte * r1324f0a59d0a 10/crawl-ref/source/ (godpassive.cc it_use2.cc player.cc): Fix some places where Che Guebriados fucks up merfolk stats. 08:41:59 We really should change the way we handle stat changes, we get such a bug every two weeks or so... 08:42:34 What about holding base stats and recalculating all mods, instead of holding only the current value? 08:43:12 Adam Borowski * r1324f0a59d0a ( changed): Fix some places where Che Guebriados fucks up merfolk stats. 08:43:58 kilobyte: Agreed, and sounds good to me. 08:44:28 omg.. f-word in the subject of the commit message, kilobyte? :-O 08:44:52 * Napkin shuts up* 08:44:53 -!- eith has joined ##crawl-dev 08:45:13 No, hehe, that really does stick out. :) 08:46:12 Someone was swearing in the tracker earlier, that really stood out too. I guess the language in the project is usually nice and clean. 08:46:27 sorry; I was angry about having to look for places where housekeeping may be possibly broken 08:46:35 and we shouldn't have to do such things 08:47:05 I've been meaning to point out that stat change bugs keep reoccurring, you're right in the frustration. 08:47:34 I'd better start working on making them impossible to happen again. 08:47:58 Another bit with reoccurring bugs is automatic butchering wielding and switching back. We'll hopefully get rid of that in 0.7. with the butchering interface change, though. 08:48:19 I'll add you.base_str, you.base_dex, you.base_int and add a function recalc_stats(). 08:48:30 Excellent. 08:48:50 sooo.. Eino.. Publish?! :D 08:49:12 Or, another solution, we could calculate the stat every single time it's queried. 08:49:18 Did you see that I added a -- more -- tag in the article? 08:49:34 That's the way resistances, hunger, and so on is handled; too bad, that has extra CPU cost. 08:50:02 Napkin: No, didn't check yet.. I should log on to my own machine. 08:50:07 lol 08:50:14 Napkin: Also, due has a master plan about publishing! 08:50:18 nah, no hurry :) 08:50:24 Glad you like it. :) 08:50:38 Due is dealing with the changelog stuff 08:50:54 but what you wrote is very nice on it's own 08:51:04 the changelog would get lost in it 08:51:12 Yeah, he wants to make this to a Play-Testing post with changelog added. 08:51:16 Ah, you think so? 08:51:26 and next changelog isn't due until next weekend 08:51:42 yes, I think you should publish it separately 08:51:43 and due will be on his vacation then 08:52:09 yeah - but he wanted to send me the changelog article 08:52:17 *wants to 08:53:40 It's a nice teaser story with funny title 08:53:52 no need to couple it with the changes list 08:53:57 :) 08:59:30 Well, let's see what due thinks once he's back on. I'm on my own machine now.. 08:59:52 hihi :) 09:02:38 The text flows nicely around the images now. Bug: it overlaps with the right-aligned image on my Firefox.. Very nice that you could make it show the full picture with single click. 09:02:48 I'll look into the overlapping text. 09:04:57 oh? which version of firefox do you have? 09:05:26 It did the overlapping at first - but I fixed that (firefox 3.5x here) 09:05:28 3.5.7 (Windows XP) 09:05:38 hmmh, maybe I have an old cached version of the page.. 09:05:53 probably - reload? 09:06:18 Ctrl+F5 helped, yeah. :) 09:06:31 alright :) 09:06:41 checking with IE8 - looks good too :) 09:07:02 anyways - that was just a suggestion for laying out those images 09:07:15 I like it. :) 09:07:17 change them the way you want them, Eino 09:07:19 :) 09:07:30 You do know how to change it - just in case - right? 09:10:52 Did you do blog-wide setup/css changes? I've used Wordpress before a bit. (Plain HTML too) 09:11:21 sback 09:11:38 wb David 09:11:43 Hiya dpeg! 09:11:49 moin dpeg_ 09:12:18 I haven't ran a live wordpress site though. 09:12:23 well, I had to fix the style.css of the theme, because it the images where "hanging" out left and right.. and there was this overlapping text if an image was aligned right, yes. 09:12:43 but apart from that, I only used the visual editor of wordpress to change the link and the alignment 09:13:37 when you move the mouse over the image in the editor, a button appears at the top left - there are all the settings (link, border, caption, alignment, margins, etc) 09:14:11 wordpress is amazingly easy - to setup and adjust and update and use :D 09:15:17 wordpress's security history is rather sad. 09:15:18 I have 4 wordpresses running. you usually go for a theme with the right feature set and then adjust it slightly 09:15:37 well, good thing they are at 2.9.2 already 09:16:13 and.. that's a common problem with PHP thingies.. I wouldn't blame wordpress solely ;) 09:16:36 yeah, people writing in php tend to have very little clue. 09:16:46 nah, it's not only that 09:16:55 php itself is terrible 09:16:57 the language itself also makes it easy to do dumb things. 09:17:00 Heh, I only now checked the visual editor. I can't find undo command though.. 09:17:20 scroll all down and use the revision chooser, Keskitalo :) 09:17:36 Ah! Of course. 09:17:51 bourne shell is probably even better at making it easy to do dumb things, but (almost?) nobody uses it for CGI and the like. 09:18:35 for displaying things, it's fine.. but as soon as you allow input or parameters? omg 09:19:01 I had to add a million security checks for the knowledge bots website 09:19:33 and finally I ended up parsing the input variables manually and removing everything nevertheless 09:19:46 mere security checks are not enough, php also handles errors like a failure to connect to database very badly 09:20:20 yeah - that's why showing php errors is disabled by default now :D 09:20:39 what's worse is that some people also use php for non-web-related things. In other words, as a general purpose scripting language... 09:21:01 that's probably the only safe use for it :D 09:21:28 it's not merely showing errors. WordPress in particular goes into installation mode if it can't connect to db, so if someone opens a number of connections they can enter the installation dialog. 09:21:51 kilobyte, awesome.. 09:22:23 try? 09:22:34 so you need to delete the installation page 09:23:13 -!- gal_bolle has quit [Remote host closed the connection] 09:28:04 -!- timbermaw has quit [Read error: Connection reset by peer] 09:38:01 he - interesting topic 09:38:09 supposedly fixed with >2.8 09:38:19 remove it nevertheless - thanks, kilobyte 09:38:39 -!- SiberSleeps is now known as Siber 09:38:40 things like that are most welcome to be told immediately ;) 09:45:42 This trove needs 16 potions of healing to function. Give it the items? 09:45:50 Y 09:45:56 syllogism: wait 09:47:05 syllogism: it's too cheap, right? 09:47:34 not sure 09:47:57 syllogism: how did you scum your stats? 09:48:20 there was a chei bug, fixed nwo 09:48:40 :) 09:50:13 syllogism: how did you get 72 not 71? 09:50:20 syllogism, haha, nice stats, nice ev 09:50:24 abandoned in water? 09:50:27 syllogism, crazy shit 09:50:36 how can one scum for stats, anyway. I've got hard time imagining that. 09:50:42 kilobyte: I had 71 09:50:52 I levelled up :P 09:51:02 ah, heh :p 09:51:57 by way of inspiration: http://l.leptoquark.net/~elly/zergrush.png http://l.leptoquark.net/~elly/zergrush2.png http://l.leptoquark.net/~elly/zergrush3.png 09:54:37 omg... 57 windows in your irssi?! 09:54:50 I bow before you! 09:55:45 that is not what I was indicating, but okay :P 09:55:51 ;) 09:56:28 * elly was indicating angband in full-on homicidal mode 09:56:41 ja :) 09:57:03 how is the current beta of angband? 09:57:17 i'd like to try it 09:58:21 I dunno, I only play svn head 09:58:36 does angband use lua? 09:58:44 no 10:00:42 elly: how many developers does angband have? 10:00:55 less than 5, I think? 10:00:59 at least, less than 5 regular ones 10:01:04 elly: is the public involved 10:01:06 ? 10:01:12 nominally? 10:01:18 * elly is 'the public' and has sent patches before... 10:01:19 elly: no, with ideas etc. 10:01:24 oh, sure 10:01:31 the tracker is largely ideas from other people :P 10:03:39 Are you one of the developers? 10:03:46 no 10:03:57 I send large patches that do not get accepted :P 10:04:06 hehe 10:04:15 why not accepted? 10:04:25 elly: gameplay, interface or bugs? 10:04:26 because they are large and earth-shattering 10:04:35 dpeg_: backend! 10:05:12 elly: ?? what is that? 10:05:59 things like the load/save code and the config file loader 10:06:01 FYI: I just took down the "Play now!" page from the wordpress... it's not working anyways most of the time 10:06:23 syllogism, what happened? 10:06:37 elly: ah, and they didn't appreciate it? 10:06:44 I let all the vault 8 creatures come to me and a sphinx managed to paralyze and then a moth berserked me :P 10:06:51 haha 10:06:55 thought you died on purpsoe 10:06:58 but I guess thats just bad luck :) 10:06:59 dpeg_: huh? well, it was a gigantic patch that made it not build cleanly on windows :P 10:07:13 Napkin: It was a cool though, but I'm not surprised it was problematic. :) 10:07:43 yeah :) 10:08:06 *weep* I don't feel like working, but I must. And I shall! 10:08:12 if we had someone with a plan to optimize it, it would probably be a nice addition :) 10:08:27 I think I'll create a dcss:usability_project namespace in the wiki, is this ok? 10:08:40 Or, would there be a better place in the namespace? 10:08:51 yeah, yeah...patch... 10:08:54 * Textmode grumbles 10:09:13 sounds fine to me, Keskitalo 10:09:27 Textmode: I should finally see your patch in action actually, once I get to another NaTm to the temple! :) 10:09:34 In an actual game, that is. 10:09:53 yay! you'll get to see all the things wrong with it :D 10:10:07 which patch? 10:10:09 -!- Twinge has joined ##crawl-dev 10:10:26 dpeg_: I need to patch my spell highlightign patch 10:10:31 ah 10:11:21 Oh, excellent! The table syntax is almost the same in wikidot and dokuwiki. 10:11:44 three issues, iirc, Berzerk rage is marked as useful when it isn't, Vehumet spells are marked even if you lack the required stars, and memorised spells are ambigious when reading books 10:12:14 ah - what do those yellow marked spells mean, Textmode? 10:12:36 vehumet supported? 10:12:41 -!- Twinge- has quit [Ping timeout: 245 seconds] 10:12:53 berzerk is...trivial. vehumet is mostly hard in policy, not code, only the last one can actually require effort. 10:12:58 Textmode: is there a colour code on the screen? 10:13:21 Napkin: yellow should be "favored by your god" 10:13:26 also - browsing through the spell (I)nfo and seeing all spells marked dark grey... it looks kinda sad? :) 10:13:30 dpeg_: ? 10:13:45 Napkin: heh 10:14:37 I'm open to suggestions on colors. one issue though is that spell lists are inevitable "more colorful", which isn't entirely a good thing, even if the colors give useful info... 10:16:05 i have no idea... spells with with without needed target in "normal" white and bright/bold white with target? 10:16:22 omg... -with -with :D 10:17:09 i think spells w/o targets are marked "useless (dgrey)", per advice by due. 10:18:08 actually, I think I might go over the code again, and just use a bunch of purpose-named COL_* consts. and then I can just set/alias them in spl-util.h 10:18:15 well.. i don't know.. a bit dark somehow :) 10:19:37 that would also partially solve the policy "problem" with vehumets, though I'll have to touch the highlighter function, which wouldn't otherwise be required... 10:20:31 * Textmode forsees much bloat of 'enum spell_highlight_colours' 10:23:40 dpeg_: chei seems quite playable now, by the way 10:23:54 doy: :) 10:24:16 I've totally confused playing him... 10:24:28 could the granted boni be mentioned on the A page? 10:24:49 Napkin: A or ^ ? 10:24:52 *I've got 10:25:28 well.. ^ has no room? 10:26:05 like "slowed and strengthened metabolism" - shouldn't that show up in % or A? 10:26:19 Napkin: yes, I think so. Item! :) 10:26:28 I do have one question, when reading a spellbook, would you rather the "you already know this spell" brand override more specific brands, or would you prefer it to always show more specific brands (eg, forbidden, useless, etc) 10:27:07 "already know" 10:28:01 I found it a bit weird at first finding my starter book again and seeing all spells marked as yellow 10:28:33 does everyone agree on that? 10:28:44 probably not! I'm just a player :) 10:29:00 :P 10:29:03 dpeg - i'll keep the issue general, ok? 10:31:43 vheumet highlighting is a bit trickier than it looks, its all well and good to say that they shouldn't be branded as being boosted when they aren't, but...they *will* be, and that could well be relevant to your spell selection... 10:31:47 Napkin: yes 10:32:16 ?? che 10:32:21 cheibriados[1/3]: The Slow God! Used to be named Chronos. New temple god in trunk. Gives piety for being full for very long periods, or for killing things faster than you -- you want to be a naga or wear ponderous. 10:32:26 Textmode: I am not really sure this is necessary.... 10:33:53 dpeg_: which part? 10:34:08 Textmode: Vehumet 10:34:56 you mean highlighting sfavored spells at all? or correcting the code to only highlight the spells when the bonus is actually given? 10:35:10 highlighting favoured spells 10:35:35 Wouldn't V worshippers know that they're boosted? 10:35:35 its already in... 10:36:26 dpeg_: besides, its the same logic that has food branded clean/contam/poison/mut 10:36:40 Textmode: not really. 10:36:59 There are hundreds of different corpses, but only very few spell schools. 10:37:27 ...and four random exceptions 10:38:07 I am not saying it's bad, but the whole thing may cause more trouble than it's worth.... 10:38:08 -!- Vandal has quit [] 10:38:37 its...alredy in, so really I'm just tweaking it... 10:39:04 Show god-given modifications to the char in A-screen (http://crawl.develz.org/mantis/view.php?id=842) by Napkin 10:39:28 thanks Napkin! 10:39:57 no sweat :) 10:40:40 btw, there is a crash bug in pre-0.6 http://crawl.develz.org/mantis/view.php?id=826 10:40:57 just for the record :) 10:41:56 -!- Vandal has joined ##crawl-dev 10:42:53 Vandal: hi! 10:44:21 -!- Twinge- has joined ##crawl-dev 10:46:58 -!- Twinge has quit [Ping timeout: 248 seconds] 10:53:34 03j-p-e-g * r281c12b8d57f 10/crawl-ref/source/ (newgame.cc tutorial.cc): Get rid of "You must be new here" in the character choice menu. 10:53:35 03j-p-e-g * rab1b9689bfe6 10/crawl-ref/source/ (spl-cast.cc spl-cast.h): spl-cast.cc/h: Get rid of some unused booleans. 10:53:36 03j-p-e-g * re224fabe3975 10/crawl-ref/source/tilereg.cc: Use 'Z' rather than 'z' for the Ctrl-L-Click spellcasting behaviour. 10:53:37 03j-p-e-g * r45e67ba8975f 10/crawl-ref/source/tutorial.cc: A few tutorial tweaks. 10:53:39 03j-p-e-g * r8aa788639d31 10/crawl-ref/source/rltiles/item/food/chunk_brands/ (i-decay.png i-forbidden.png i-mutation.png i-poison.png): Clean up chunk brand tiles. 10:53:41 03j-p-e-g * r357ffb80e1ff 10/crawl-ref/source/ (3 files in 3 dirs): Add an icon for rotten corpses, and display it if non-saprovorous. 10:53:45 03j-p-e-g * r7632ffc208c6 10/crawl-ref/settings/tiles_options.txt: tiles_options.txt: Adapt some commented out lines to match the default. 10:53:49 03j-p-e-g * rd6c7857b3775 10/crawl-ref/source/shopping.cc: In shops, print shopping list help on a separate line. 10:54:12 Johanna Ploog * r7632ffc208c6 ( changed): tiles_options.txt: Adapt some commented out lines to match the default. 10:54:12 Johanna Ploog * rd6c7857b3775 ( changed): In shops, print shopping list help on a separate line. 10:54:12 Johanna Ploog * r357ffb80e1ff ( changed): Add an icon for rotten corpses, and display it if non-saprovorous. 10:54:12 Johanna Ploog * r8aa788639d31 ( changed): Clean up chunk brand tiles. 10:54:12 Johanna Ploog * r45e67ba8975f ( changed): A few tutorial tweaks. 10:54:12 Johanna Ploog * re224fabe3975 ( changed): Use 'Z' rather than 'z' for the Ctrl-L-Click spellcasting behaviour. 10:54:12 Johanna Ploog * rab1b9689bfe6 ( changed): spl-cast.cc/h: Get rid of some unused booleans. 10:54:12 Johanna Ploog * r281c12b8d57f ( changed): Get rid of "You must be new here" in the character choice menu. 10:56:00 jpeg is rocking the tiles! 10:56:09 yes :) 10:56:10 -!- st_ has quit [] 10:59:16 Altar of Xom language error (http://crawl.develz.org/mantis/view.php?id=844) by Core Xii 10:59:16 Xom polymorphing unaware monster bug (http://crawl.develz.org/mantis/view.php?id=843) by qui 11:02:58 -!- Ashenzari has joined ##crawl-dev 11:02:58 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 11:04:35 -!- Ashenzari has joined ##crawl-dev 11:04:35 -!- The topic of ##crawl-dev is: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot 11:13:22 -!- Twinge has joined ##crawl-dev 11:13:59 03j-p-e-g * rc519993c3422 10/crawl-ref/source/dat/descript/features.txt: Fix a typo in Xom's altar description. 11:14:49 -!- Twinge- has quit [Ping timeout: 264 seconds] 11:18:10 -!- st_ has joined ##crawl-dev 11:24:19 -!- Twinge- has joined ##crawl-dev 11:26:42 -!- Twinge has quit [Ping timeout: 240 seconds] 11:36:38 -!- Siber has quit [Ping timeout: 256 seconds] 11:39:48 -!- Siber has joined ##crawl-dev 11:41:11 dpeg? 11:45:47 -!- Twinge has joined ##crawl-dev 11:46:45 -!- Spads has quit [Ping timeout: 260 seconds] 11:48:33 -!- Twinge- has quit [Ping timeout: 276 seconds] 11:51:48 dpeg, I added jpgraph to http://crawl.develz.org/mantis/summary_page.php 11:52:36 ja? 11:53:24 nice 11:53:48 too bad debian doesn't give antialiasing in libphp-gd - but oh well 11:54:09 sehr gut 11:54:33 I removed priority and severity stats - since we don't use them.. do we? 11:56:07 at least not much 11:57:11 Aw, Summary page restricted to peons like myself ;) 11:57:45 default - should I change that? 11:57:58 yes 11:58:14 please 11:59:26 for unregistered people too? 11:59:30 hmmm 11:59:30 bool knows_spell = false; 11:59:30 for (i = 0; i < 25 && !knows_spell; i++) knows_spell = (you.spells[i] == stype); 11:59:34 * Textmode winces 11:59:45 there have been quite a few more duplicate resolutions than that 11:59:52 wonder what it's getting confused about 12:00:09 it's probably not getting confused 12:00:23 but considers the status too, maybe? 12:00:31 some other condition? 12:00:52 Add "News" link to get back to the Wordpress 12:01:18 oh, it looks like it's only seeing things that were resolved/closed with an 'assigned to' person set 12:01:24 allowed access to >= reporter rank 12:01:27 try again, Textmode 12:01:33 Twinge: ^^ 12:01:51 Napkin: ? 12:02:01 oh, sorry, nevermind :-$ 12:02:08 too many Ttttt.... 12:02:13 try again, Twinge 12:02:25 is that really the way in which you are supposed to check if a spell is known? 12:02:26 yeah, typically when i close things for duplicate or whatever, i don't set an 'assigned to' 12:02:52 you should :) 12:03:47 Heh - Keskitalo is right - the Changelog page is getting huge :D 12:04:07 awesome :) 12:04:53 I especially like now that there's both 0.6 and 0.7 items. 12:05:01 yeah :) 12:05:33 I'm really happy to see the Mantis and Wiki and even the Wordpress being used to nicely :)) 12:05:40 *so 12:06:10 Napkin: Works. Cheers. 12:06:30 great. 12:06:33 And the changelog page SHOULD be huge, so much has been done 12:07:25 "Reporter Effectiveness" *giggle* 12:08:53 Haha yeah, that amuses me - and makes me wonder what my false % is :P (should be greater than 0 but not bad) 12:11:37 Napkin: ^__^ 12:11:45 Napkin: Thanks for hosting them all. :) 12:13:06 The pleasure is mine :) Great to see it working out :) 12:44:54 dpeg_: Hilighting Vehumet-supported spells is good for the fact that he supports some non-Conjurations: Sandblast, LRD and Shatter. 12:45:58 I don't think I can reduce the number of brands, but I think I can organiise them better. I'm trying to re-use colors used for similar things in other menus, and making brands that have a conceptual relationship to eachother have colors that are conceptually related (eg, risky and fobidden are the same color, favored is green, and empowered is a different shade of green. they also relate to each other by opposition, green is a recom 12:45:58 mendation, and red is a warning. this is also semi-consitant with old colors, red was spells from dangerous books in the memorisation screen, and continues to mark risky spells.) 12:46:02 thoguhts? 12:46:16 Textmode: my thought: this should not be something complicated 12:46:22 if it's complicated, people will just get confused 12:46:39 the fact that this requires this much thought and effort is worrisome 12:47:37 I'm terrible at explaining things, I always make it sound more complicated than it is... 12:48:13 Keskitalo: yes, I know 12:48:40 doy: yes, this captures my worries very well 12:49:04 Textmode: the intention is a very good one, and colouring for bad spells will not be problematic. But we need a simple scheme for good spells. 12:49:14 Ideally, using same colours as for food and items? 12:49:50 dpeg_: thats one of the things I'm trying to do. 12:50:13 I change useful to the color used for the same thing in inventory 12:51:18 then changed flavored/empowered to two greens. the shade of green only matters if you want to know the difference between *is* and *will be*, (which itself only really exists for vheumites, afaik) 12:51:39 favored* 12:51:53 why not just have the difference just show up depending on which screen you're on 12:52:18 color favored spells always in the memorize screen, and color only empowered spells in the casting menu? 12:52:54 similarly: spells you can currently not cast are greyed out in the casting menu, spells you can't learn at all are greyed out in the memorize menu 12:53:18 because than I need more flag variables, and information is lost. not to mention the potention confusion when a player memorises a favored spell, expecting it to be empowered, only to descover...it isn't 12:53:29 i don't know that we need a color for risky at all, but if we do, it should be separate from 'god hates' 12:53:43 information isn't lost, just hidden 12:53:47 and that's a good thing 12:53:56 not all information is relevant at every point in time 12:54:02 merging risky and hates was one of the majoy brand reductions, and was suggested by due, iirc 12:54:31 -!- DrPraetor has joined ##crawl-dev 12:54:32 they have very different meanings 12:54:45 and we have $evil and $dangerous as separate colors in the menu 12:54:47 for this reason 12:55:04 what sort of spells would be coloured risky? 12:56:00 well, the code actually uses a dozen of so brands, whoes actual resultant colors are defined in enum spell_highlight_colors. 12:56:04 -!- Twinge- has joined ##crawl-dev 12:56:12 so, whatever. 12:57:06 -!- EroN1 has quit [Ping timeout: 240 seconds] 12:57:15 why do we need a dozen or so brands? 12:57:17 this is my question 12:57:46 I like to seperate them conceptually, you can set them all to grey, for all I care. 12:57:51 -!- Twinge has quit [Ping timeout: 252 seconds] 12:58:02 but what are they for? 12:59:01 (usability project mail sent!) 12:59:08 sweet 12:59:12 (with initial observations from user testing!) 12:59:26 Keskitalo: yay! yippie! hooray!!! 13:01:27 -!- Twinge has joined ##crawl-dev 13:01:32 doy, favored/hated, useful/useless, risky, empowered, and "known" (for reading books, mainly) 13:02:43 and "inapplicable", which is used by the spellcast menu (and is set identically to useless) 13:04:03 so... favored => green, hated => red, useful => yellow, useless => darkgrey, risky => magenta, known => cyan 13:04:11 empowered is just a form of 'favored 13:04:12 ' 13:04:16 -!- Twinge- has quit [Ping timeout: 272 seconds] 13:04:41 yes: empowered = favoured: yellow 13:04:57 hmmm, yellow would work too 13:05:00 -!- Twinge- has joined ##crawl-dev 13:05:19 useful is yellow 13:05:29 yeah, i think that distinction might be useful to keep 13:06:06 !tell due Are slaves supposed to go neutral if they follow you to a new level (with Pikel staying behind)? I used a hatch, in case that matters. 13:06:06 dpeg_: OK, I'll let due know. 13:06:13 theres also a fight between consistancy with the reset of the interface, and keeping the number of brand colors down. 13:06:30 less is more 13:07:06 Textmode: i think that list is fine, if favored and empowered are merged 13:07:16 that's basically exactly what item colors use 13:07:34 except that there are no favored items 13:07:37 doy: the issue with that is that I'm specifically splitting them, to fix an issue. 13:07:39 -!- Twinge has quit [Ping timeout: 265 seconds] 13:07:49 which issue? 13:08:18 vehumites spell highlightede when not boosted 13:09:24 theres also the issue of consistancy with the old spells menu, or with the intentory menu... 13:09:49 consistency with the old spells menu shouldn't be hard 13:09:52 aside: why is my keyboard squeaking? 13:09:59 and like i said, this is already consistent with the inventory meny 13:09:59 menu 13:10:28 correction: old spells,and book/mem menus. 13:10:47 since they weren't entirely consistant with eachother, enver mind anythign else... 13:11:34 in books, 'known' should override everything else, and 'can't memorize should be ignored 13:11:52 in the memorize list there aren't any known spells, and can't memorize should override everything else 13:11:54 alright...we can agree that useless and inapplicable should both be darkgrey? 13:12:04 yes 13:12:34 and useful should be yellow, to mathc the equiv. brand in the inventory? 13:12:53 yes 13:13:43 unknown is defined by the better part of computing history, so our opinion is irrelivant :P 13:15:25 that leaves empowered, risky, forbid, favor, and known...now, now since useful is yellow now, we can use its former brand of blue for "know", which would be consistant with the old book menus 13:15:28 agreed? 13:15:44 Textmode: i already gave you the list of colors i think you should use 13:16:15 if you have issues with any of those, you can just bring them up directly d: 13:16:16 yes, but theres a lot of arguing back and forth, and not sure I entirely agree with you regardless. 13:16:30 Keskitalo: this absolutely excellent! 13:16:37 so I'm mostly trying to split off what we can agree on, from what we are still arguing with. 13:16:42 Keskitalo: getting such a thing is a designer's wet dream :) 13:19:42 so, can we agree with known going back to its pre-highlighting blue? 13:20:01 yes 13:20:58 dpeg_: Great to hear that, I'll relay that to the team. :) 13:21:26 Keskitalo: several of the issues *should* 13:21:44 have been known to us, but seeing them from actual testing is really helpful 13:21:58 Keskitalo: also, some issues were not as clear to me 13:23:19 Keskitalo: delay_message_clear, the still total unawareness of the tutorials... 13:23:28 that leaves favored, hated, risky, and forbidden. in thoery we actually kinda agree here, but they are kind of interlinked, and we are being cross purposes here... 13:24:12 I've been trying to resist weeding out known issues; there's a lot (re: Johanna's mail and wiki page about tutorial) but obviously what we find can affirm what has been suspected and so on. :) 13:24:21 El Wombato on SA: Jiyva seems really great for trolls. Lack of items isn't an issue because you're a friggin' troll, you fight with your hands and don't really wear anything but a cloak, robe, and maybe a cap or something if you find one. Sure, you don't get as many potions or scrolls, but you learn to economize. 13:24:26 -!- Twinge has joined ##crawl-dev 13:24:26 On the other hand, now that dex is actually useful, you can get Jiyva to funnel that mass of str that you weren't going to use anyway into dex (he biases stat shuffling based on what you choose on level up). The mutations make up for lack of armor/gear by generally giving you some extra AC (scales, etc) and resists, along with escape options (blink/tele) and unarmed boosts (horns, hooves, beak, etc.) You also get corrosion resistance for free, and anything 13:24:27 I'm okay with hated being red, risky magenta isn't a problem for me (though its one more brand color, and slightly inconsistant with the mem color for dangerous books) 13:24:34 So, I'm pretty happy with Jiyva so far. 13:24:38 doy: you got that? 13:24:50 Textmode: the classical Crawl colour for hated is magenta 13:24:54 Textmode: yes 13:25:11 jiyva piety is broken though, no wonder people like him :P 13:25:14 items that your god hates are already magenta 13:25:21 you literally get ***** by d6 or something 13:25:23 so spells that your god hates should be too 13:25:24 ****** 13:25:37 red rather, hmmm 13:25:39 actually 13:25:51 okay, that still leaves inconsistances with dangerous mem color, but I don't care if you don't. 13:25:54 -!- Twinge- has quit [Ping timeout: 240 seconds] 13:25:57 he 13:25:58 syllogism: still broken? 13:26:19 dpeg_: magenta is 'dangerous' in item colors, not 'hated 13:26:21 jpeg made it use a pool but I don't think she reduced the amount you get 13:26:21 ' 13:26:56 (i'm not too familiar with the coloring system, since i use my own) 13:26:57 syllogism: I don't really mind. Let players have fun with Jiyva (it's a harsh conduct after all) and then we'll nerf. 13:27:23 yes 13:27:32 but the default seems to be 'god hated' => red, 'dangerous' => magenta 13:27:33 for items 13:27:36 ok 13:27:38 and i think spells should follow that 13:27:56 alright, though thats one extra brand color. 13:29:17 brb, tea 13:32:51 03dolorous * rbbc99ef023d9 10/crawl-ref/source/dat/descript/features.txt: Fix another typo in Xom's altar description. 13:37:35 03j-p-e-g * rc26163970bb7 10/crawl-ref/source/item_use.cc: Make wielding a cursed weapon trigger the tutorial curse message. 13:37:35 03j-p-e-g * rec26e36b1454 10/crawl-ref/source/exclude.cc: Annotate exclusions centered on doors with "door". 13:38:59 okay, that leaves Empowered and Favored. now, Theres a awkward relationship between these two brands, which is at the heart of the vehumite branding issue to boot. having these two brands be related colors (such as the green/lightgreen i've set them to currently) not only seems reasonable (to me), but also makes (my) life easier. :) 13:40:03 Is this where doy suggested to merge the two brands? 13:40:12 using yellow? 13:40:21 yes (but with green) 13:40:35 what's yellow in your system? 13:40:39 having 'god approves' and 'is useful' be different colors is a useful distinction 13:40:45 doy: problem is then, that the vehumite issue remains unsolved. 13:41:02 which spells are labeled as "useful"? 13:41:03 having 'god approves' and 'god will approve in the future' as different isn't, really 13:41:34 the idea was that the empowered brand "takes over" from the favored brand, if they are the same color, then theres no practical effect. 13:42:01 I suggest to not indicate "god will approve later". Only highlight god spells if there is an actual effect. 13:42:12 ^ useful? 13:43:01 dpeg_: then i have to either add judgement to the otherwise dumbfire highlighter function, or make god_likes_spell break its contract. 13:43:24 Textmode: design > code woes 13:44:46 dpeg_: considering the state of the codebase, perhaps erring a moment to ponder the matter isn't the worst idea :P 13:46:04 dpeg_: besides, strictly they "approve" right now, there just isn't much practical effect. 13:46:24 and I would say its of some interest when you are deciding which spells to memorise. 13:46:58 Textmode: this is as easily learned later, when you have the piety. 13:47:19 An additional brand is artificial, highlighting with the "god helps" brand without actual help is misleading. 13:47:55 ah, but its not a "god helps" brand, its a god likes, which is replaced by "empowered" later on 13:48:34 I think we said everything, running around in circles. 13:49:37 oh well, we did manage to improve the colors of all the other brands. 13:49:48 I take it we're all happy with the others? 13:50:07 I'm not fully, but I lack energy and time to argue :) 13:50:09 yes, code complexity here should not be a factor 13:50:48 in any case, the colours should be set in settings/standard_colours.txt? 13:51:50 dpeg_: seemed to be some argument against letting it be configurable, and besides no one seemed overly interested in telling me how, just said to use variables so it could be easily changed (by them) 13:52:12 as it stands, its still using enums in spl_util.h 13:52:26 Textmode: there is a file which contains the settings for food and item colours 13:52:35 seems natural to do exactly the same with spells 13:52:46 yes, but it has to be bound in somehow :P 13:53:08 Textmode: couldn't you copy how it works for the food/item colours? 13:53:17 regardless, the general impression is that I shouldn't trouble myself with that, and i'm happy to sick with that :P 13:53:41 Textmode: I don't know who told you that, but I disagree with that. 13:54:15 dpeg_: I mean, that *I* shouldn't worry about that, that someone else would do it, if they ever agree that it should be done 13:54:25 thats what I was told. 13:54:30 sigh 13:54:41 I'll better leave. 13:57:04 dpeg_: the suggestion was to hardcode colors for now, and get full menucolor support for 0.7 13:57:19 doy: ah, I see. 13:57:20 since doing that would be a bit of extra work, and the 'god hates' coloring is important for 0.6 13:57:42 yes, the god hates is why I suggested to drop the other colours :) 13:58:03 really, we could just limit extra coloring for now to 'god hates' 13:58:12 yes 13:58:15 and leave the rest of the issues for 0.7 13:58:19 when we can do this properly 13:58:28 that might be simplest 13:58:29 this reminds me 13:58:36 we really need a solution for IOOD 13:58:39 yes 13:58:42 will write a mail to Adam 13:58:45 okay 13:59:12 how do you check the number of stars that you have in a faith? piety_breakpoint()? 14:00:03 why do you need to know stars? 14:01:15 doy: for Vehumet coloring 14:01:27 shouldn't you just use the piety value directly? 14:01:50 okay, I guess. 14:09:01 -!- Spads has joined ##crawl-dev 14:09:08 bye folks 14:09:36 Textmode: you know where *really* need colours? Ctrl-F results, no joke :) 14:09:42 +we 14:09:48 itemfind? 14:10:03 yes, the results should be coloured 14:10:08 also, welcome back :P 14:10:12 no no 14:10:15 -!- dpeg_ has quit [Quit: bye] 14:10:53 dpeg: you're still here! :-) 14:15:45 -!- Twinge- has joined ##crawl-dev 14:15:52 -!- yobbo has quit [Ping timeout: 256 seconds] 14:15:54 -!- TGW has joined ##crawl-dev 14:17:57 afternoon 14:18:03 sup0 14:18:07 -0 14:19:00 -!- Twinge has quit [Ping timeout: 272 seconds] 14:32:16 -!- yobbo has joined ##crawl-dev 14:49:12 -!- morik has joined ##crawl-dev 14:49:33 is the plus more going to be default? 14:52:58 I'd say no, it seemed to cause problems with new players in our user testing these two weeks. 14:53:28 I don't think new players even notice the small red plus. :) I like it myself, but I already know what it is and what it does.. 14:55:29 I tried it and complete missed it :-$ 14:55:34 Btw, Eino 14:55:52 I have a theory about why tiles players pay less attention to the messages 14:56:04 I'd love to hear it! :) 14:56:30 I believe it's because of the monster list in console 14:56:54 In console you can hack and focus on the messages 14:57:13 the health and mp bars are very prominent, you see them quickly 14:57:38 the mini manabars let me acutally look on the right (being the left :D ) part of the screen 14:57:53 instead of constantly glancing at the status area 14:58:04 kesk: is this only for tiles? 14:58:10 true, felirx 14:58:23 erm, is only tiles being tested? 14:58:32 yes 14:58:33 yes, TGW 14:58:42 TGW: Yeah, we test the tiles version here. I figure we can watch players in action on the server, and also get feedback directly from IRC. From tiles players, we know much less. 14:59:13 anyways, forget about my theory.. it probably has nothing to do with the message window :-$ 14:59:14 and personally, It can be quite taunting for a completely new player to start with console 14:59:22 *I feel 14:59:24 Napkin: It's true, you need to scan the dungeon view for monsters in tiles, while the monster panel in the ascii version helps a lot. 14:59:36 Napkin: Also the letters are easier to spot than monster tiles I think.. 14:59:46 I just find the monsterlist to be very very useful - it pops into your eyes immediately, when a new monster shows up 14:59:50 not so in tiles 14:59:57 contrast is why ascii is my love 15:00:15 I would say you can easily fit a moster list to tiles on decent resolutions 15:00:36 tough with the map being displayed there, felirx 15:00:36 1080 in height and I got like at least 20 message_area lines 15:00:48 nono, on top of messagearea for instance 15:00:55 heh, felirx 15:01:01 that's not so easy 15:01:28 there would be so much space to add descriptions and all - but there is the rule to have everything fit on 80x24 15:01:52 same with tiles - jpeg is playing on a laptop with a not so big display 15:02:56 Keskitalo: so.. there might be truth to it.. console players don't scan view_port so much -> more time to look at the messages 15:03:13 I still think the font in tiles is way too small... 15:03:20 does kiku grant his bonuses right away, or does he also wait til 2* ? 15:03:35 hmm... wait.. that's something I can adjust for him easily! brb :D 15:03:51 too small? 15:04:02 on my laptop I jank the font down to 10 15:06:17 Napkin: Yeah, font size is settable in options. :) 15:06:52 -!- syllogism has quit [] 15:06:55 -!- timecircuits has joined ##crawl-dev 15:07:22 -!- scarf has joined ##crawl-dev 15:12:42 Okay, I'm off to sleep now. Cheers! 15:20:53 does kiku grant his bonuses right away, or does he also wait til 2* ? 15:21:32 -!- DrPraetor has quit [Ping timeout: 265 seconds] 15:23:56 oh, there's a bug now when activating shift+x in tiles 15:24:20 the "Move your cursor to blabla" is not displayed 15:48:12 hello? 15:48:58 Hi Textmode 15:49:55 Does kiku grant spellcasting bonuses right away? 15:50:27 I guess you have to wait for an answer - as I definitely do not now :) 15:50:48 eXamine level map prompt missing/late (http://crawl.develz.org/mantis/view.php?id=845) by Napkin 15:51:44 -!- DrPraetor has joined ##crawl-dev 15:57:40 i didn't think kiku granted spellcasting bonuses 15:58:15 well, he does something with necromancy... 15:58:27 protection from miscasts? 15:58:45 although by that logic, every spell should be highlighted if you worship sif muna :P 15:58:52 heh 15:59:20 i dunno, seems to me that it's clear enough for kiku what's being protected 15:59:44 seeing as there's no weird special cases like for vehumet 16:04:19 hmm, autoexclusions don't get added for archer statues? 16:12:11 -!- pointless_ has joined ##crawl-dev 16:15:54 A few portal destination vaults (http://crawl.develz.org/mantis/view.php?id=846) by minmay 16:23:02 doy? 16:24:05 Doy, be prepared for lots of "New Issue"-emails again ;) Finally had time to decide how to add them back in. 16:27:44 Napkin: i think i submitted a bug report on that already 16:28:21 hi purge 16:28:23 on what? 16:28:37 http://crawl.develz.org/mantis/view.php?id=649 16:29:07 oh 16:29:16 649 - it does that now 16:29:23 the crosshair is there 16:29:38 03j-p-e-g * r1b8937763968 10/crawl-ref/source/main.cc: Fix #845: Flush messages after Tiles' eXamine level map prompt. 16:29:44 it's not about the graphic - it's really about the text 16:30:09 oh yours is about shift-x not x :) 16:30:18 ahh 16:30:22 :) 16:30:38 so related, but not the same :) 16:30:53 :) 16:30:58 Net tile drawn below player tile (http://crawl.develz.org/mantis/view.php?id=848) by jpeg 16:31:00 heh, jpeg is sooo fast! 16:31:21 yeah she seems to be really active lately 16:31:36 649 is about tiles only, right? 16:32:08 yeah i thought i picked 'windows - tiles' but maybe not 16:32:13 you did! 16:32:36 but - if you add the "tiles" tag it'll get more prominent 16:32:37 ah, doesn't show when i view it anonymously 16:32:54 i added the tiles 16:33:06 it does - but you need to switch to advanced view 16:33:08 15 bazaars? wot 16:33:20 so i type "tiles" without quotes under tag? 16:33:37 --- if i submit another bug report for tiles 16:33:37 can't you select from the list on the right? 16:33:45 lemme login 16:33:53 maybe you can't attach tags - not sure 16:34:01 you are updater though - aren't you? 16:34:21 it worked 16:34:31 strange that tiles isn't in the existing tags list yet 16:34:51 it is 16:35:21 not for me 16:35:39 sorting problem? 16:35:59 travel and tutorial are the only 2 t's 16:36:03 its sorted alphabetically 16:36:12 very weird 16:36:33 because if i log in as reporter, I see 3x t 16:37:10 lemme screenshot 16:37:19 hold it! 16:37:25 I already added that tag! 16:37:36 holding :) 16:37:37 that's why it's not shown, I bet 16:37:43 in the list, I mean 16:38:17 you see it? in a line above? 16:38:36 a line above? 16:38:50 ok, screenshot me :) 16:38:50 oh yes 16:38:55 ahh :) 16:39:01 i see "Tags: tiles 16:39:06 exactly 16:39:10 I am talking about the existing tags list 16:39:25 that's the reason it's not in the list anymore 16:39:37 makes sense 16:39:41 would make no sense to attach it twice ;) 16:40:29 btw where is everyone! 16:40:47 it seems to have been unusually quiet in here for the last day or so 16:40:56 nah 16:41:00 devoid of dev chats i mean 16:41:05 that's just the time of the day :) 16:41:07 i see vandal and them arguing 16:42:24 -!- Twinge- is now known as Twinge 16:44:14 ive actually put him on ignore so i dont get into ridiculous arguments =p 16:50:55 -!- Amonchakad has joined ##crawl-dev 16:51:34 Are rings of teleport control supposed to autoidentify when you use a scroll of teleportation? 16:52:19 what sort of stuff would hang out around steam and water? 16:52:59 Humans? 16:53:07 not really 16:53:11 mosquitos 16:53:13 imp, steam dragon, fire elemental is the current list, but that's not really much 16:53:24 eith: like a lot of steam 16:53:26 well, when you say steam and water, my mind goes straight to sauna. 16:53:27 they would die I think 16:53:28 oh 16:53:42 anyone? 16:53:58 Just wanted to know before submitting a bug report 16:54:00 Amonchakad: if you control a teleport, it IDs I think 16:54:06 are you wearing more than one unid item? 16:54:08 cause in trunk it didn't happen 16:54:16 yes,I was wearing 2 unid rings 16:54:18 * eith tries it out 16:54:19 that's the cause? 16:54:38 yeah 16:54:42 ok,nvm then 16:55:49 TGW: you could probably excuse water or air elementals, isn't there a vapor creature? 16:56:07 -!- Amonchakad has quit [Quit: Page closed] 16:56:20 @?vapors 16:56:20 unknown monster: "vapors" 16:56:23 yeah but that's way too much 16:56:24 @?vapour 16:56:25 vapour (15#) | Speed: 10 | HD: 12 | Health: 24-60 | AC/EV: 0/12 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 11elec+++, 03poison | XP: 1429 | Sp: b.lightning. 16:56:38 ??monsters 16:56:39 monsters[1/1]: Type @?monstername in this channel (or in a PM to Gretell), or see http://www.cs.helsinki.fi/u/kielosto/crawl_spoilers/ss/crawl_ss_monsters_by_name.html If you want to see the stats of a monster in trunk, use @?? instead of @? 16:57:14 @?steam dragon 16:57:14 steam dragon (02D) | Speed: 10 | HD: 4 | Health: 20-40 | AC/EV: 5/10 | Damage: 12, 6 | Flags: fly | Res: 06magic(16) | XP: 72 | Sp: steam ball. 16:57:29 @?air elemental 16:57:29 air elemental (15v) | Speed: 25 | HD: 6 | Health: 18-48 | AC/EV: 2/18 | Damage: 15 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 11elec+++, 03poison | XP: 187. 16:57:50 probably too strong 16:57:56 @?fire elemental 16:57:56 fire elemental (08#) | Speed: 13 | HD: 6 | Health: 18-48 | AC/EV: 4/12 | Damage: 504(fire) | Flags: 11non-living, lev | Res: 13magic(immune), 05hellfire, 10elec++, 03poison | Vul: 12cold | XP: 194. 16:58:22 this is a portal vault, but it's around lair depth 16:59:46 firedrake! 17:11:08 Zap wand on self yesno bug (http://crawl.develz.org/mantis/view.php?id=849) by felirx 17:20:36 -!- raydarken has joined ##crawl-dev 17:35:09 !messsages 17:35:16 !messages 17:35:16 (1/2) dpeg_ said (7h 52m ago): 16:42 < casmith789> I hate Mara :'( 17:35:18 !messages 17:35:18 (1/1) dpeg_ said (4h 29m 12s ago): Are slaves supposed to go neutral if they follow you to a new level (with Pikel staying behind)? I used a hatch, in case that matters. 17:35:50 !tell dpeg Yes, they are supposed to go neutral, but the code is buggy. I'll try to look into it next week. 17:35:50 due: OK, I'll let dpeg know. 17:36:05 hey due I got the cloud mage map. I really liked it 17:36:30 the wizard meph'd himself :) 17:36:45 -!- scarf has quit [Remote host closed the connection] 17:36:50 bah 17:37:01 probably thought you were just some low HD monster 17:37:21 Is it similar to foes fireballing themselves? 17:37:39 !tell doy Bug needing to be fixed for 0.6: monsters meph clouding themselves. Might want to ask Cryptic, who fixed foes fireballng themselves and you in melee. 17:37:40 due: OK, I'll let doy know. 17:38:05 Meph cloud probably needs a useless check if the target is adjacent. 17:38:13 And the monster casting is not resistant to poison. 17:46:45 -!- Twinge- has joined ##crawl-dev 17:47:19 Che Guibriados <3 17:49:37 hm due, Mara's illusions in the log say "noticed clouded's ghost" but are they still ghosts? 17:49:54 -!- Twinge has quit [Ping timeout: 272 seconds] 17:51:35 I mean the milestone for when he makes them says that, might not have been clear 17:56:05 Hm. 17:56:24 !tell greensnark Mara's illusions get a"notice clouded's ghost" note. Any ideas? 17:56:24 due: OK, I'll let greensnark know. 17:58:54 -!- Twinge has joined ##crawl-dev 18:01:18 -!- Twinge- has quit [Ping timeout: 272 seconds] 18:01:24 I thought illusions giving milestones was already fixed? 18:01:24 03Enne * r53044e38870e 10/crawl-ref/source/ (rltiles/dc-main.txt tilereg.cc): [848] Fix net tile being drawn under the player. 18:08:52 -!- Twinge has quit [Read error: Connection reset by peer] 18:09:02 -!- Twinge has joined ##crawl-dev 18:10:36 hm, i still have swamp showing up on my ctrl+o screen 18:10:43 having discovered shoals and snake 18:19:29 -!- Twinge- has joined ##crawl-dev 18:21:37 -!- Twinge has quit [Ping timeout: 240 seconds] 18:22:43 -!- Twinge has joined ##crawl-dev 18:25:37 -!- Twinge- has quit [Ping timeout: 264 seconds] 18:31:57 03pointless_ * rc5ad528334d9 10/crawl-ref/source/godabil.cc: Simplify and improve the search method used by growth 18:32:01 03pointless_ * rd01ca4e4e6a5 10/crawl-ref/source/ (abl-show.cc godabil.cc): More detailed messages for growth not working. 18:38:55 03pointless_ * ra6cab2b59f61 10/crawl-ref/source/mon-abil.cc: Soften the Fedhas piety loss condition for fungal colonies dying 18:53:24 -!- xyblor has joined ##crawl-dev 18:53:56 I just found a pile of 2320 gold pieces in a sewer in trunk. 18:54:20 03pointless_ * rd0097abdeced 10/crawl-ref/source/godabil.cc: Prevent growth from reacting to invisible monsters 18:55:05 -!- purge has quit [Ping timeout: 256 seconds] 18:55:06 it was version pre-0.6 on CDO 18:58:27 -!- raydarken has quit [Read error: Connection reset by peer] 18:59:41 -!- raydarken has joined ##crawl-dev 19:03:06 -!- DrPraetor has quit [Ping timeout: 240 seconds] 19:09:42 -!- raydarken1 has joined ##crawl-dev 19:12:12 -!- raydarken2 has joined ##crawl-dev 19:12:52 -!- raydarken has quit [Ping timeout: 272 seconds] 19:14:40 -!- raydarken1 has quit [Ping timeout: 252 seconds] 19:35:34 03pointless_ * rfa7fd6bc5da4 10/crawl-ref/source/mon-util.cc: Let spells target active ballistomyecetes [840] 19:38:20 -!- Rarus has joined ##crawl-dev 19:42:56 doy: any chance of adding the recent growth changes to 0.6 after all? I think it works really well at this point, I will defer to you in your capacity as release tsar of course. 19:43:30 pointless_: it'll probably be fine at this point, looks like it's going to be a bit longer until release anyway 19:43:30 doy: You have 1 message. Use !messages to read it. 19:43:37 !messages 19:43:37 (1/1) due said (2h 5m 57s ago): Bug needing to be fixed for 0.6: monsters meph clouding themselves. Might want to ask Cryptic, who fixed foes fireballng themselves and you in melee. 19:43:51 !tell due this is what mantis is for d: 19:43:51 doy: OK, I'll let due know. 19:44:07 who should I tell that sewer gold is buggy? 19:44:46 -!- Rarus has quit [Ping timeout: 245 seconds] 19:44:54 Please file an issue on mantis I'm not really sure who is responsible for the sewers 19:45:04 -!- Rarus has joined ##crawl-dev 19:47:46 Are you not supposed to get piety with Oka for killing mimics? 19:48:09 it seems like you should 19:48:10 do you? 19:48:13 I didn't 19:48:27 Ticket it? 19:48:33 @?? mimic 19:48:33 mimic (15?) | Speed: 10 | HD: 8 | Health: 24-64 | AC/EV: 5/1 | Damage: 1208(poison), 12, 12 | Flags: 11non-living | Res: 06magic(32), 05fire, 02cold, 10elec++, 03poison | XP: 463. 19:48:49 mimics are non-living for some reason, so that may be part of Oka's piety rules 19:49:02 Is that intentional? 19:49:20 what else is nonliving? 19:49:27 @?? stone golem 19:49:27 stone golem (158) | Speed: 7 | HD: 12 | Health: 84-132 | AC/EV: 12/4 | Damage: 28 | Flags: 11non-living | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++ | XP: 492. 19:49:29 @?? orb of fire 19:49:29 orb of fire (05*) | Speed: 20 | HD: 30 | Health: 150 | AC/EV: 20/20 | Flags: 11non-living, see invisible, lev | Res: 13magic(immune), 04hellfire+++, 02cold, 10elec++, 09poison+++ | XP: 11717 | Sp: b.fire, polymorph other, fireball. 19:49:34 construct type things 19:49:42 well his "likes" description does say "kill living beings" 19:49:45 ...but those are living :\ 19:49:48 I guess it is supposed to be like this 19:49:58 anyway I think it's "likes living, likes demons, likes undead" 19:50:13 so artificial life doesn't count :) 19:50:27 it seems like okawaru should prefer the victory to the kill 19:51:05 "okawaru likes it when you defeat hostiles in battle" 19:51:40 does that get ticketed or wiki'd? 19:52:00 If anything you would think Makhleb would be more picky about stuff needing to lose life to please him 19:52:06 more than Oka 19:52:19 I wonder if he has same rule 19:52:48 I'm pretty sure there's no flavor in god kill conducts 19:52:56 nah, makhleb just likes destruction 19:53:08 case in point: kiku now accepts demons 19:53:18 I thought Vehu just likes descrution 19:53:24 destruction~ 19:53:56 he does too 19:53:57 veh likes magical destruction (living, undead, collateral) and makh likes "chaos and violent death" 19:54:00 it's like kiku vs yred 19:54:58 makh is a blood god which accepts holy, living, undead, demons, collateral 19:55:52 why does kiku take demons now? 19:56:15 -!- xyblor has left ##crawl-dev 19:56:49 too much gold in sewers (http://crawl.develz.org/mantis/view.php?id=850) by xyblor 20:05:11 what's okawaru's join message? 20:06:12 it's "Welcome, disciple." which is downright friendly 20:11:53 Minor Okawaru flavor issue (http://crawl.develz.org/mantis/view.php?id=851) by TGW 20:23:37 @The_monster@ mumbles, “They all look like pillowcases to me…” 20:23:39 hahahaha 20:24:09 who says that one? 20:24:30 n78291's proposed speech for axe ghosts 20:24:40 heh 20:24:50 VISUAL:@The_monster@ pulls a quokka out of its cap. 20:24:59 ... 20:25:10 summoner ghosts? 20:25:33 @The_monster@ says, “A rolling stone gathers plenty of @foe_name@.” 20:27:35 earth ele? 20:27:48 yeah 20:28:14 @The_monster@ points and says, “Look! Behind you!” 20:31:11 Did Slings lose their penalty with all shields or just bucklers? 20:31:58 well the i screen says "shields" so here goes nothing~ 20:37:33 -!- Twinge- has joined ##crawl-dev 20:39:51 There is a foul-smelling imp just inside the portal. It says, "I can lock this 20:39:51 portal here for 220gp!". 20:39:51 The imp fiddles with the portal, frowns, says, "I think I broke it!" and then 20:39:51 disappears in a puff of smoke. 20:39:51 Lua marker property (overview_note) error: 20:39:52 /crawl-svn-de9ee9c/dat/clua/lm_trove.lua:203: attempt to compare number with 20:39:52 nil 20:39:55 :( 20:39:56 -!- Twinge has quit [Ping timeout: 240 seconds] 20:40:15 :/ 20:40:52 on the plus side, awesome error message. 20:41:05 anyone around who can backup a copy of my save? 20:49:25 -!- timecircuits has left ##crawl-dev 20:53:05 who's dealing with the code for troves? 20:53:18 i guess i'll make a mantis report and leave a !tell 20:54:58 due 20:55:19 righto, is he able to get hold of my save too if i leave him a message? 20:57:29 -!- eith has quit [Ping timeout: 256 seconds] 20:57:33 -!- Iainuki_ has joined ##crawl-dev 20:59:48 Might need Napkin to snag the save, not sure 20:59:55 !tell due i got a fun error trying to lock a trove, are you able to backup the save? http://crawl.develz.org/mantis/view.php?id=852 20:59:55 MarvinPA: OK, I'll let due know. 21:00:14 ah ok 21:01:26 -!- Rarus has quit [Ping timeout: 245 seconds] 21:02:05 Lua marker property error after attempting to lock a trove (http://crawl.develz.org/mantis/view.php?id=852) by MarvintheParanoidAndroid 21:05:56 everything should error like that 21:07:28 i think it's failing to pick what item i need to feed the trove, the same error shows up on the ctrl+o screen too :( 21:09:00 is there a reason the stat cap is 72? 21:09:07 it doesn't seem like a particularly significant number 21:09:56 The stat cap should probably be 81 21:10:33 yeah 21:10:53 also, the exp pool cap should be 3^9 21:11:07 only 317 under 20k! 21:12:47 -!- morik_ has joined ##crawl-dev 21:17:22 -!- Siber has quit [Quit: Whoa! Partial hit!] 21:21:52 -!- morik has quit [Disconnected by services] 21:22:01 -!- morik_ is now known as morik 21:22:17 -!- bfein_ has joined ##crawl-dev 21:22:23 -!- CIA-29 has joined ##crawl-dev 21:22:50 -!- CIA-42 has quit [] 21:27:17 -!- bmh has joined ##crawl-dev 21:33:12 -!- morik has quit [Read error: Connection reset by peer] 21:35:08 -!- DrPraetor has joined ##crawl-dev 21:35:47 How do I tell where a line of code was removed? 21:35:54 http://crawl.develz.org/mantis/view.php?id=562 21:36:23 I fixed this in commit 9255dd6c and someone seems to have stomped part of my patch 21:37:14 Also, I just got a non-sharp vampiric weapon, which ought not be. 21:49:06 ah ha -- there was a second patch that I wrote but it wasn't logged as mine 22:03:56 -!- mr0t has joined ##crawl-dev 22:04:09 hi 22:04:32 i r teh back!! 22:04:45 my comp was too screwed up to sell 22:05:07 well, it wouldn't have been worth it, to understate things 22:06:07 so I got it working under opensuse on a different partition, but really it was my brother who did it.. i'm pathetic when it comes to linux, and compiling in general without a friendly windows client like we had in HS and colidge 22:07:27 I'm more pathetic. I haven't configured xmonad how I like it, so I've been slumming in OSX 22:09:36 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:10:15 -!- Iainuki_ has quit [Quit: Iainuki_] 22:16:21 -!- EroN1 has joined ##crawl-dev 22:19:53 -!- Twinge- is now known as Twinge 22:31:22 -!- purge has joined ##crawl-dev 22:34:41 bmh: but I don't even understand xmonad, and OSX is only vaguely familiar.. at least you know your terminology! 22:35:11 I'm really a bit surprised that no one else around here 22:35:17 This place is generally livelier 22:35:44 it' 22:35:59 er, it's been a month or so for me, so I dunno how it's been lately 22:36:16 generally, either it's this channel or ##c-o/t that has a discussion going on 22:37:44 c-ot has been dead every time I go 22:37:49 same 22:38:56 night all 22:39:19 -!- Textmode has quit [Quit: Leaving] 22:39:50 In the tracker, what's the difference between "trivial" and "minor" and "tweak"? 22:42:39 03pointless_ * rd79e69eab0f3 10/crawl-ref/source/ (main.cc player.cc): Revert "Make per turn hunger proportional to time_taken" 22:42:46 tweak < trivial < minor would seem to be the right order, but thats just my opinion :) 22:43:20 I would guess trivial < minor, and tweak is sort of something optionally, but you should probably just pick one you like 22:43:26 I think that Vehumet's altar flavor should be changed. 22:43:37 trivial, minor, major, crash, block seems like the right order? 22:43:46 I don't know what the rest are for 22:43:53 When I find for "shining," I should only see TSO's altar, not Vehumet's shining altar 22:44:06 does veh have a shining altar? 22:44:12 He does. 22:44:16 huh 22:44:48 directn.cc: return ("shining altar of Vehumet"); 22:45:53 bmh: you just have to start talking in ##c-ot 22:45:53 pointless_: that hadn't been done yet? 22:46:02 i thought we decided on that months ago 22:46:23 it hadn't 22:46:26 phosphorescent? gleaming? glittering? dazzling? scintillating? (is veh's altar animated?) 22:46:33 you're guaranteed to either offend someone or interest them (if not familiar with the channel's idiosyncratic rules, 80/20 chance, I'd estimate) 22:46:46 does that mean chei worshippers won't hunger faster now? 22:46:51 tweak is something that should maybe be done, but it is not a bug. trivial means it is a bug that should be fixed but isn't a big deal. Minor is more of an issue than trivial, but not a drastic concern that must be fixed immediately. 22:46:56 MarvinPA: yes 22:46:58 I remember discussing it a long time ago, but that may have been shortly before I stopped working on crawl for a while in decemeber 22:46:58 cool 22:47:05 anyway it hadn't been changed 22:50:35 Should it be possible to generate non-sharp vampiric randarts? 22:51:55 i guess they fall in the same category as blunt weapons of distortion? 22:52:36 Not from a flavor perspective, but with regards to the issue they cause with butchering. 22:52:41 indeed 23:04:26 anyone in here know what *all* of the effects of training Slings / Bows / Xbows are? 23:04:56 The only one I can really attest to from personal experience is attack speed 23:07:35 03pointless_ * r9156de34ad1b 10/crawl-ref/source/spells1.cc: Fix firing w/direction keys giving meph. cloud extra range [16] 23:08:44 whee! 23:10:32 Is it bad form if I fix a bug currently assigned to someone else? 23:11:13 /I/ certainly wouldn't complain if someone fixed my bugs for me. 23:11:27 If you stole my FR I'd have your head, though. 23:11:40 destroy the code to avoid hurt feelings 23:12:01 If I destroyed crawl's code base I'm sure a lot of grief and wasted man hours would be averted... 23:12:20 pointless: My assumption would be that if it's something quick and easy it's probably fine; if it's something in-depth they might've already started on it and you should ask them first. 23:36:51 -!- bmh has quit [Quit: sleep] 23:37:13 03pointless_ * r7f0e9e53f4d0 10/crawl-ref/source/mon-util.cc: Fix neutral slimes given ENCH_EAT_ITEMS not eating items [580] 23:53:17 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]]