00:01:31 'lo Napkin 00:03:26 hey Textmode :) 00:03:48 :) 00:10:53 Is Textmode a new name for an old hand? 00:11:09 He's remarkably savvy for a newbie 00:11:37 I've looked at the source before, But I've never contributed 00:11:46 I'm hpoing to change that :) 00:12:14 and ofcause, I've been playing and listening for a while 00:23:36 poor xom.o always gets done next to last 00:23:45 he must feel left out and alone 00:47:17 [Tiles] Using 'x' to select clouds shows no information (http://crawl.develz.org/mantis/view.php?id=678) by bookofjude 01:04:01 Zaba doesn't have an account on mantis? 01:04:02 Rargh. 01:19:22 Argh 01:19:25 Screen blanking is back? 01:19:34 Oh, no, it's not. 01:30:30 03due 07wizlab * r2dbe54ae079e 10/crawl-ref/source/ (8 files in 3 dirs): Add Porkchop's (autumnal) coloured trees. 01:30:34 03due 07wizlab * r8e0b193cd00b 10/crawl-ref/source/rltiles/dc-dngn.txt: Recolour metal walls for the entire set of non-light colours. 01:30:35 03due 07wizlab * r88a5c7f0cf84 10/crawl-ref/source/ (dat/des/portals/wizlab.des rltiles/dc-dngn.txt): Don't duplicate unmarked wall tiles with marked, use Lua instead. 01:30:38 03due 07wizlab * re3ea1ddc584a 10/crawl-ref/source/ (4 files in 4 dirs): Add Porkchop's altered lich tile, rename Zonguldrok lich. 01:32:01 hihi, gained Dodging in Chainmail :) 01:33:02 Awesmoe ::D 01:33:15 OKAY 01:33:17 I WILL FIX THIs 01:33:20 YE SHALL BE DEFEATED 01:33:52 but I should mark Dodging dark grey if I want to continue training armour - right? 01:34:06 Don't think so? 01:34:11 I've no idea how it currently works. 01:34:16 or is Dodging good for me now? 01:34:24 Dodging is always good 01:34:29 But you might not want to put that much exp into it 01:34:38 ah 01:34:51 I thought with heavy armour there is supposed to be no evading 01:35:11 oops, i mean with armour with a big mass :) 01:35:14 I don't know! 01:35:35 well, i will not disable it for now - let's see :) 01:36:00 I bet my RNG will make dodging grow stronger ;D 01:36:41 btw.. mean speed randomization made the kobold should twice with his blowgun.. 01:37:21 Naught kobold! 01:37:26 after the goblin between us was put to peace, as greensnark puts it ;) 01:37:27 Rob''s still working on the adjustments, isn't he? 01:37:39 ja, in a separate branch, I think? 01:37:47 Yeah 01:49:13 due, I do 01:51:52 oh 01:51:58 I tried to assign a ticket to you 01:54:01 Okay 01:55:30 Ahah. 01:55:48 "feature_description_long" is apparently too long for Lua. 01:56:19 lua has a string length limit? news to me... 01:56:44 Oh argh 01:57:03 That's stupid and annoying and rargh. 01:57:35 Textmode: You're right, it doesn't. I thought it might be a shotrcoming of the C++ wrapper, but it's not. 01:58:14 Zaba: If you want to rebrand a feature using a portal_desc marker, you use "desc" and "desc_long" 01:58:22 Zaba: not "feature_description-long" and "feature_description". v. annoying. 01:58:34 due, sounds inconsistent 01:58:56 Yeah. 01:59:08 pdesc specifically catchs feature_description_long and returns self.desc_long 01:59:26 which is why you have desc and desc long for portal vaults 02:11:38 Bah 02:31:09 night all 02:31:43 -!- Textmode has quit [Quit: Leaving] 02:43:30 03due 07wizlab * r85d0af321422 10/crawl-ref/source/dat/des/portals/wizlab.des: Fix Zonguldrok description, functions. 02:43:33 03due 07wizlab * rfb2e546cc033 10/crawl-ref/source/rltiles/dc-dngn.txt: All variations of coloured glass tiles. 02:56:32 03due 07wizlab * r84887d73dd16 10/crawl-ref/source/dat/des/portals/wizlab.des: Tweak "random" milestone texts. 02:56:35 03due 07wizlab * r4aee96879e3e 10/crawl-ref/source/dat/des/portals/wizlab.des: Further tweaks to Cloud Mage map. 03:32:05 There have been plenty of windows trunk builds available since Jan-22. 03:33:45 Keskitalo: That's what I was thinking. 03:33:56 There should've been at least two that I can think of. 03:34:37 -!- raydarken has quit [Read error: Connection reset by peer] 03:43:52 And the other was already in the tracker. Tschk tschk! :) 03:44:37 !tell kilobyte Someone (dolorous maybe) did once implement the random gender for orcs and so, but it was shot down. 03:44:37 Keskitalo: OK, I'll let kilobyte know. 03:58:17 Keskitalo: that's sad 03:58:17 kilobyte: You have 1 message. Use !messages to read it. 04:00:29 I didn't like the gender myself, but I'm ignorant about English grammar. And.. what next? Male/female orc/human/goblin/elf tiles? :P 04:02:08 think about the possibilities, nude high-res pictures of female elves! that would attract a whole new group of players 04:02:08 they all look the same in ASCII, and tiles are an X unto Xom :p 04:02:26 bhaak: now that's a better idea 04:03:26 a game hasn't reached any popularity until there's a nude patch for it :) 04:04:07 is there a nude patch for DCSS? :) 04:26:09 -!- by has joined ##crawl-dev 04:26:20 hi 04:26:44 Hi Rob! 04:28:14 Door in the middle of the room (http://crawl.develz.org/mantis/view.php?id=679) by blinkfrog 04:29:02 Keskitalo: usability project sounds exciting; are you evaluating 0.5? 04:30:33 No, we are trying to keep up with trunk. :) 04:32:03 This may mean issues we find get fixed before our report, but that wouldn't be worse than with evaluating 0.5. 04:32:45 And if the issue happens to be fixed between our in-team evaluation and user testing, we may be able to tell if the fix helped. 04:32:47 depending on settings, the --more-- prompts are quite broken 04:33:07 also, direction() 04:36:02 We've planned to use a build from Friday in the user testings (so all the testers will test the same version).. 04:36:22 So the more prompts can be configured to work sensibly? 04:36:39 I play show_more=false and it's very bearable 04:37:26 Of course there's no sense in testing stuff that's known to be broken or badly unfinished. :) 04:37:32 Thanks, I'll make a note. 04:38:58 yes, it's a unfortunate these aren't done yet 04:41:46 new swamp is pretty 04:42:17 I now realize we should've thought to communicate our schedule earlier - like two weeks earlier - so people could've made adjustments and maybe prepare something they could've gotten tested, this is a nice opportunity after all. 04:42:25 by: Yes, I agree! 04:43:14 But we have that another team that'll also evaluate a bit later on.. I think in March.. 04:43:52 oh, don't worry, I'm just afraid that the most glaring usability issues are just things that are incomplete at the moment 04:44:39 Yeah. But I think most of the message window and the new targetting view are testable. 04:45:43 by: Can you write a short list of the unfinished things to the mailing list? Also, any changed/new features in the message window you'd like us to concentrate on? 04:46:23 That'd be great, when we go through the recordings we'd have things to pay attention to, I figure it'll be much easier to produce meaningful notes. :) 04:51:33 Keskitalo: have replied; it's just one major issue that I'm aware of 04:54:24 btw, google tries to fight the WASD key "standard" by pushing hjkl: http://www.google.com/experimental/ 04:54:43 who said they are evil? :-D 04:55:22 wasd is horrible placing 04:55:35 one or two keys to the rigth is much better 04:57:42 by: Ok, thanks! 04:59:51 Keskitalo: one thing I think could do with improvements is the message colouring; there's far too much on "light red" currently, making it not work as an alert colour: monsters coming into view, monsters heavily wounded should, killing monsters should all not be red IMO 05:00:34 but that doesn't have to do with the message window changes :) 05:08:03 I've noticed I miss some messages I wouldn't want to.. should make a not what those messages were. 05:16:37 -!- Zaba has quit [Ping timeout: 264 seconds] 05:24:58 -!- Zaba has joined ##crawl-dev 05:24:59 -!- Zaba has quit [Changing host] 05:24:59 -!- Zaba has joined ##crawl-dev 05:34:36 -!- by has quit [Quit: leaving] 05:36:49 26 emails? 05:36:49 But but 05:37:09 I'm against random gender for orcs, btw. 05:37:13 Gender for uniques is fine. 05:37:28 Random gender for monsters is pointless andunneccessary. 06:11:19 -!- syllogism has joined ##crawl-dev 06:18:36 there's a chance bailey_axe_2 has 8 potions of gain , that's pretty generous 06:19:57 really? nice. 06:20:06 How low a chance, though? 06:20:48 !vault bailey_axe_2 06:20:48 Couldn't find bailey_axe_2 in the Crawl source tree 06:21:57 a pretty decent chance 06:22:27 and you'll always get 8 06:22:44 No 06:22:45 you won't 06:22:47 apparently whoever made the vault thought they were less valuable than, say, 2 potions of experience 06:22:51 NSUBST: e = 1:e / *:d 06:23:06 You'll only get 1 06:23:08 no 06:23:10 Oh 06:23:11 quantity 06:23:21 Right. 06:23:33 I should be asleep instead of trying to read vaults. 06:23:39 Probably should drop to q:3 or so 06:41:47 well not less valuable 06:42:25 I'm going to merge Wizlab, even though there's that last_tile hack--I can remove that later. 06:42:29 03due 07wizlab * r4cf3d6dbbf4c 10/crawl-ref/ (4 files in 3 dirs): veto_fire, rebranding for Wucad Mu map. 06:42:30 03due 07wizlab * r894a3236af58 10/crawl-ref/source/dat/des/portals/wizlab.des: More description tweaks (Cigotuvi, Zonguldrok, others). 06:42:40 I still haven't gotten a wizlab :( 06:42:44 :( 06:43:00 -!- Mu_ has joined ##crawl-dev 06:43:03 Mu! 06:43:08 should add them to Trowel, though maybe the loot isn't generally quite good enough 06:43:08 hoi 06:43:19 syllogism: It's not, and the threat is usually quite high. 06:43:51 Okay 06:43:59 Off to sleep now, hopefully that doesn't cause any issues ;) 06:45:05 later folk, probably won't be online tomorrow 07:35:55 03j-p-e-g * rd00e59d60776 10/crawl-ref/source/tilereg.cc: Draw dolls' hair and headgear behind shields and weapon. 07:36:06 03j-p-e-g * r5803f2e7166c 10/crawl-ref/source/tilereg.cc: In doll editor, make left/right choice switch away from SHOW_EQUIP. 07:49:06 Mu_: I'm gonna do a wizlab if you want to watch 07:53:08 okay! 07:55:05 haunt has weird summoning rules 07:55:25 they appear on the other side of walls, like enemy summons 07:55:34 useful I guess :P 07:55:37 ye :p 07:56:00 dark grey glass doesn't seem such a good idea 07:56:26 haunt them, it has smite targetting 07:56:32 with the floor being magenta yeah 07:56:51 the glass looks like walls out of LOS 07:56:56 ye 07:57:05 and there's miasma on the map too 07:59:22 I think there's LOS screwery going on 08:04:53 that map still needs some work 08:05:28 dispel undead makes it way to easy 08:07:24 The colour scheme doesn't feel right 08:10:01 dispel undead is like meph+DMsl in Elf or ice magic in Geh, you happened to use the build they are most vulnerble to 08:10:45 I'm not sure if haunt should work the way it does, though. 08:11:02 smite or through walls? 08:11:05 And dark grey glass has two reasons to go. 08:11:43 can it spawn wraiths on the other side of real walls? Or just glass? 08:12:32 real walls, if you're in a corridoor with another one adjacent for example 08:13:10 !tell due clouded did borgnjor, !lm clouded place=wizlab turn=121172 -tv:>$ -- darkgrey glass is not a great idea, and the map still has some issues. 08:13:11 Mu_: OK, I'll let due know. 08:14:21 still watching the game kilobyte? I can show you 08:14:25 !tell due The glass 1. masquerades as walls out of LOS, 2. masquerades as miasma, both cause UI confusion. 08:14:26 kilobyte: OK, I'll let due know. 08:15:38 st__: another known problem is that you can haunt your allies 08:15:59 yeah that's useful heh :P 08:16:40 I'm not sure how to fix that. Disallow it? Make the ally turn on you? The latter would be inconsistent for enslaved allies who are puppets on magic strings. 08:17:14 how is that useful 08:17:31 -!- eith has joined ##crawl-dev 08:17:34 because then you can take them up stairs 08:17:54 or just flood an area 08:19:04 SHT seems better for that 08:19:37 maybe, but I'm a necromancer not a summoner, I can't cast it 08:24:48 Test 004 (http://crawl.develz.org/mantis/view.php?id=680) by Napkin 08:36:12 Keskitalo :) 08:46:11 03kilobyte * r4a789fbbb98f 10/crawl-ref/source/ (mon-act.cc mon-util.cc mon-util.h monster.cc): Submerging changes, first stab. 08:46:17 03kilobyte * r071136d9b181 10/crawl-ref/source/ (actor.h enum.h mon-act.cc mon-util.cc monster.cc monster.h): Properly handle salamanders with weapons of reaching wrt submerging. 08:46:19 03kilobyte * r649eca599fc0 10/crawl-ref/source/mon-data.h: Let crocs and sea snakes submerge. 09:07:19 03kilobyte * rb278fb9ec691 10/crawl-ref/source/ (dat/des/variable/entry.des fprop.cc fprop.h mon-place.cc): KPROP no_submerge, for those aquarium vaults. 09:10:26 -!- Cryptic has joined ##crawl-dev 09:27:40 -!- by has joined ##crawl-dev 09:53:14 -!- bmh has joined ##crawl-dev 09:57:51 kilobyte: Yay for submerge changes! Should we put them on CDO alreadY? 10:12:20 03by * r171ce009c920 10/crawl-ref/source/message.cc: Message window: experimentally replace dashes by underscores. 10:15:16 new Orb Guardian tile (http://crawl.develz.org/mantis/view.php?id=682) by Porkchop 10:15:31 Napkin: why am i getting emails about every single issue modification now? 10:15:55 -!- bmh_ has joined ##crawl-dev 10:16:03 i don't think it has ever been different, doy 10:16:12 no, it certainly has 10:16:22 this just started a couple days ago 10:16:26 -!- bmh has quit [Killed (NickServ (GHOST command used by bmh_!~aadfb788@gateway/web/freenode/x-dmickplzuapqfgle))] 10:16:29 -!- bmh_ is now known as bmh 10:17:00 nothing has been changed about the emailing system (yet) 10:17:13 well, apparently something has/: 10:17:14 check your preferences again? maybe they reset themselves somehow? 10:17:19 already checked 10:17:22 doy: I think these are different kinds of changes (in some internal mantis way) -- I'm not getting status change or note add emails, just where some other fields change 10:17:22 and? 10:17:32 emails are disabled for everything 10:17:44 and it's not saying i'm monitoring anything 10:18:02 by: ah, i haven't looked at them too closely 10:18:05 which is the last email you got, doy? 10:18:10 just noticed that i woke up to like 40 emails 10:18:23 Napkin: test 005 has been deleted 10:18:30 I think a lot of these emails were for the "Product Branch" changes 10:19:16 what "project" did that test 005 belong to, doy? 10:19:49 DCSS 10:20:09 but i also got a couple emails from the Mantis project before that 10:20:29 since then there were 2 additional emails 10:23:27 -!- Giomancer has joined ##crawl-dev 10:28:58 I am checking, doy 10:29:53 are you still here, doy? 10:29:58 yes 10:30:17 you are definitely not getting every email 10:30:29 so it's some special type of email 10:30:34 hmmm 10:30:49 because otherwise you'll get lots more 10:31:04 do you see anything those unexpected emails have in common? 10:31:19 like "The following issue has been ****"? 10:31:37 how many of those "Test 005" did you get? 2? 10:32:36 they seem to be issue deletions, relationship changes, and updates from the branch thing 10:32:39 Hmh, bloodstained trees don't look the best in tiles. 10:32:47 just one about 005 10:33:54 so - about 005 you only got the deletion email, right? 10:34:15 yes 10:35:47 -!- bmh has quit [Ping timeout: 248 seconds] 10:35:50 well, looking at the user preferences.. there is no way to filter "E-mail on Relationship changed" nor "E-mail on Deleted" 10:36:47 why am i getting emails at all though? 10:37:43 heh 10:37:58 because nothing is bug free? 10:38:06 (: 10:38:25 half the people want email about everything, you want no emails at all 10:39:12 it's not actually a bug, it's a missing feature 10:39:17 well, i want emails about things i have monitored, and it'd be nice if modifying a ticket auto-monitored that ticket 10:39:29 but for tickets i've had nothing to do with, i really don't care about them 10:39:29 (: 10:39:41 see, here we have another problem 10:39:55 aww I hope the giant purple baby tile won't get replaced 10:39:57 you disabled email, yet want to be added to the monitor list automatically 10:40:43 everybody is added to the recipient list of an notification email, if added a bugnote, doy 10:40:59 Napkin: i disabled email about global events... seems like monitoring would be separate? 10:41:00 but your preferences tell, that you don't want any emails on any changes. 10:41:05 i don't really know how it works though(: 10:41:55 so.. now i change that for you - the next will come and complain, about receiving emails :) 10:41:58 i mean, 'monitor' seems pretty worthless if i'm going to have to get emails about everything anyway to allow monitoring emails to come through 10:42:03 it's not monitor 10:42:22 it's running through the list of authors of bugnotes and sends them emails 10:43:02 hmmm 10:43:05 well, this is not getting anywhere 10:43:32 you should bring it up to the mailinglist 10:43:43 okay 10:43:45 most there wanted to be informed about every little change 10:44:21 -!- scarf has joined ##crawl-dev 10:44:28 i don't like getting email about every change either.. so i mark them read and move them into a folder 10:45:15 i am not sure how to solve it, doy 10:46:07 there are no separate "filter enforced emails" and "filter requested emails" - it's only "filter emails" 10:46:13 i have a model in my mind for how it would make sense to work 10:46:22 but i have no idea if that's how mantis actually works 10:46:23 so... 10:46:24 (: 10:46:41 well, write it up 10:46:46 we'll see 10:47:05 remember though.. i am a hacking sys admin, i am not a programmer 10:47:15 anyone wants to volunteer, be my guest :) 10:47:41 okay(: 10:49:10 hmmh.. an altar with bloodstain on it works funny too. The altar is animated (Makhleb altar I think), so each time the frame changes the blood stain changes too. 10:50:33 03by * r4c43d1cda8ce 10/crawl-ref/source/message.cc: Unify the handling of more prompts. 10:56:02 03by * r32143c04f411 10/crawl-ref/source/message.cc: Reset --more-- line count after user input. 11:07:35 -!- eith_ has joined ##crawl-dev 11:10:32 -!- eith has quit [Ping timeout: 258 seconds] 11:20:34 Bloodstained features (http://crawl.develz.org/mantis/view.php?id=683) by evktalo 11:20:35 -!- ksat has quit [*.net *.split] 11:20:35 -!- doy has quit [*.net *.split] 11:20:37 -!- stabwound has quit [*.net *.split] 11:20:38 -!- cbus has quit [*.net *.split] 11:20:38 -!- Giomancer has quit [*.net *.split] 11:20:40 -!- Zaba has quit [*.net *.split] 11:20:41 -!- Eronarn has quit [*.net *.split] 11:20:41 -!- eith_ has quit [*.net *.split] 11:20:41 -!- Cryptic has quit [*.net *.split] 11:20:42 -!- Spads has quit [*.net *.split] 11:20:43 -!- Xiberia has quit [*.net *.split] 11:20:43 -!- jld has quit [*.net *.split] 11:20:44 -!- MarvinPA has quit [*.net *.split] 11:20:45 -!- syllogism has quit [*.net *.split] 11:20:46 -!- sorear has quit [*.net *.split] 11:20:46 -!- Madtrixr has quit [*.net *.split] 11:20:47 -!- elly has quit [*.net *.split] 11:20:47 -!- scarf has quit [*.net *.split] 11:20:49 -!- bhaak has quit [*.net *.split] 11:20:49 -!- Napkin has quit [*.net *.split] 11:20:49 -!- Henzell has quit [*.net *.split] 11:20:50 -!- Keskitalo has quit [*.net *.split] 11:20:51 -!- Twinge has quit [*.net *.split] 11:20:53 -!- by has quit [*.net *.split] 11:20:54 -!- Siber has quit [*.net *.split] 11:20:54 -!- mspang has quit [*.net *.split] 11:20:54 -!- violetj has quit [*.net *.split] 11:20:55 -!- Gretell has quit [*.net *.split] 11:20:56 -!- Iainuki has quit [*.net *.split] 11:20:56 -!- rax has quit [*.net *.split] 11:20:56 -!- Zannick has quit [*.net *.split] 11:20:56 -!- kilobyte has quit [*.net *.split] 11:20:57 -!- Mu_ has quit [*.net *.split] 11:20:58 -!- felirx has quit [*.net *.split] 11:20:58 -!- due has quit [*.net *.split] 11:20:59 -!- lorimer has quit [*.net *.split] 11:20:59 -!- st__ has quit [*.net *.split] 11:20:59 -!- CIA-42 has quit [*.net *.split] 11:22:26 -!- eith_ has joined ##crawl-dev 11:22:26 -!- scarf has joined ##crawl-dev 11:22:26 -!- Giomancer has joined ##crawl-dev 11:22:26 -!- by has joined ##crawl-dev 11:22:26 -!- Cryptic has joined ##crawl-dev 11:22:26 -!- Mu_ has joined ##crawl-dev 11:22:26 -!- syllogism has joined ##crawl-dev 11:22:26 -!- Zaba has joined ##crawl-dev 11:22:26 -!- stabwound has joined ##crawl-dev 11:22:26 -!- bhaak has joined ##crawl-dev 11:22:26 -!- Twinge has joined ##crawl-dev 11:22:26 -!- Spads has joined ##crawl-dev 11:22:26 -!- MarvinPA has joined ##crawl-dev 11:22:26 -!- Siber has joined ##crawl-dev 11:22:26 -!- ksat has joined ##crawl-dev 11:22:26 -!- Xiberia has joined ##crawl-dev 11:22:26 -!- felirx has joined ##crawl-dev 11:22:26 -!- Napkin has joined ##crawl-dev 11:22:26 -!- sorear has joined ##crawl-dev 11:22:26 -!- due has joined ##crawl-dev 11:22:26 -!- Henzell has joined ##crawl-dev 11:22:27 -!- Madtrixr has joined ##crawl-dev 11:22:27 -!- mspang has joined ##crawl-dev 11:22:27 -!- st__ has joined ##crawl-dev 11:22:27 -!- CIA-42 has joined ##crawl-dev 11:22:27 -!- lorimer has joined ##crawl-dev 11:22:27 -!- violetj has joined ##crawl-dev 11:22:27 -!- Gretell has joined ##crawl-dev 11:22:27 -!- Iainuki has joined ##crawl-dev 11:22:27 -!- rax has joined ##crawl-dev 11:22:27 -!- Zannick has joined ##crawl-dev 11:22:27 -!- kilobyte has joined ##crawl-dev 11:22:27 -!- Keskitalo has joined ##crawl-dev 11:22:27 -!- elly has joined ##crawl-dev 11:22:27 -!- jld has joined ##crawl-dev 11:22:27 -!- Eronarn has joined ##crawl-dev 11:22:27 -!- cbus has joined ##crawl-dev 11:22:27 -!- doy has joined ##crawl-dev 11:34:25 -!- Twinge_ has joined ##crawl-dev 11:37:22 -!- Twinge has quit [Ping timeout: 256 seconds] 11:45:32 Master branch on CDO updated to: 0.6.0-a1-3057-g32143c0 (16.3) 11:52:04 -!- eith_ is now known as eith 12:28:59 -!- by has quit [Killed (NickServ (GHOST command used by by_!~rob@g225109198.adsl.alicedsl.de))] 12:28:59 -!- Iainuki_ has joined ##crawl-dev 12:29:00 -!- by_ has joined ##crawl-dev 12:30:41 -!- Iainuki_ has quit [Client Quit] 12:54:19 thanks, Keskitalo :) 12:55:50 doy - I will create a list of actions that trigger emails, compare to the options and see if I can create exceptions 12:55:56 okay 12:55:59 thanks 12:56:13 tomorrow at work though 12:56:17 k 12:56:22 kinda late here :) 12:57:14 Does anyone know why Wyverns are small zombies? I remmeber hearing discussion about that but I never heard the full story. (I remeber hearing that the stats would differ on size, but Gretell implies they really do not differ on size much if at all.) 12:57:30 large zombies get an hd bonus at least, i think 12:57:34 possibly a speed bonus? 12:58:45 @??human 12:58:46 human (15@) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 264. 12:58:48 @??human zombie 12:58:48 human zombie (07z) | Speed: 8 | HD: 7 | Health: 6-98 | AC/EV: 0/7 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(1), 02cold++, 03poison | XP: 73. 12:58:50 @??ogre 12:58:51 ogre (07O) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 1/6 | Damage: 17 | Res: 06magic(20) | Chunks: 07contaminated | XP: 120. 12:58:53 @??ogre zombie 12:58:53 ogre zombie (07Z) | Speed: 8 | HD: 5 | Health: 32-53 | AC/EV: 0/1 | Damage: 14 | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 34. 12:59:56 -2 speed, -5EV, 80% damage for both... looks like the SMALL zombie gets the HD boost? and more vairable HP 13:00:18 oh.. underscore at end of turn, by_? 13:00:25 -!- Twinge_ is now known as Twinge 13:00:49 !source define_monster 13:00:57 Lines pasted to http://pastebin.com/m7dca9adf 13:00:58 looks like just an hd boost 13:01:02 but a pretty decent one 13:02:31 hmmm 13:02:41 why are the @?? numbers for hd different though 13:03:50 that code looks like it's just setting the hd explicitly to 1 or 2 for small zombies 13:07:07 I prefered the turn separator on the next line - it felt like "your turn, what's next". But true.. one more free line now 13:08:49 Napkin: it could be made an option 13:08:55 -!- by_ is now known as by 13:10:42 well, i'm trying it 13:10:51 quite confusing for the first few minutes :) 13:11:04 the issue with having - on the next line was that that's what was causing the "--more-- prompt for empty windows" issue 13:11:17 since the line with the - caused a prompt 13:11:30 I always intpreted it as "new turn sign" - now it's a "end turn sign" 13:11:38 the way it works now is how i originally envisioned it working, for what it's worth 13:11:56 I see 13:12:03 by: the most recent turn in ^P doesn't get a leading _ 13:12:39 of all these options, I still think I liked the one best, where there was no "+" unless you moved off 13:13:03 sorry, "-" of course 13:14:26 oh, actually.. in ^P the start of the turn has the _ - not the end 13:14:33 all of them 13:18:33 well.. not always.. i'm confused 13:19:57 03by * r8b9588893ec7 10/crawl-ref/source/message.cc: Fix off-by-one error in message history. 13:20:24 message history should be fixed, but there's something wrong with the message window underscores, too 13:21:19 btw, I got a bug in tty with typing in messages at a prompt being on completely the wrong place on the screen, but I can't remember how I caused it or how to reproduce it 13:21:26 if I find it again, I'll let mantis know 13:24:50 scarf: recently? 13:25:00 relatively 13:44:32 03by * r9616a528a5a5 10/crawl-ref/source/ (main.cc message.cc message.h): Fix message window underscores. 13:55:42 I'm getting unlinked item spam in trunk. Happens pretty reliably after killing a respawned monster on d1 13:59:01 well not the first one but when I clear the whole levle 14:18:38 03by * r3d10a0d73350 10/crawl-ref/source/message.cc: Flush messages in msgwin_new_turn. 14:18:48 syllogism: I killed a few respawns just then without any errors 14:19:36 by: I exaggerated, I had to clear the whole level and it "only" happed three times out of four 14:21:05 happened again 14:21:17 seems to be darts mostly, maybe from a trap? 14:21:44 Unlinked item held by dead monster: 14:21:44 2 darts 14:21:44 item #31: base: 1; sub: 0; plus: 0; plus2: 0; special: 0 14:21:44 quant: 2; colour: 3; ident: 0x00000000; ident_type: 0 14:22:13 are these on the diagnostic channel? 14:22:26 I don't know what that is 14:22:43 are they dark grey 14:22:47 no 14:22:52 will I see them if I have channel.diagnostic=mute 14:23:04 because otherwise I can't bring myself to clear a level :) 14:23:10 -!- TGW has joined ##crawl-dev 14:23:34 'lo 14:24:26 syllogism: there we go, got one 14:24:48 error channel, looks like 14:38:50 -!- syllogism has quit [] 14:40:57 by - still working/fixing? 14:41:06 otherwise I would do an update now...? 14:41:52 Napkin: done for now 14:42:00 cool 14:42:02 update coming 14:44:15 Master branch on CDO updated to: 0.6.0-a1-3060-g3d10a0d (16.3) 14:49:45 -!- scarf has quit [Remote host closed the connection] 14:53:17 -!- by has quit [Quit: night] 15:07:34 -!- Twinge_ has joined ##crawl-dev 15:07:48 -!- Timbermaw has joined ##crawl-dev 15:09:17 -!- Twinge has quit [Ping timeout: 260 seconds] 15:25:24 03kilobyte * r8ee4961e91a3 10/crawl-ref/source/godabil.cc: Attribute slouch kills to the player. 15:34:26 -!- Mu_ has quit [Ping timeout: 248 seconds] 15:43:33 -!- Twinge has joined ##crawl-dev 15:45:21 -!- Twinge_ has quit [Ping timeout: 252 seconds] 15:57:24 puuh... this little "+" instead of --more-- is very difficult to see 15:59:57 -!- Twinge_ has joined ##crawl-dev 16:01:20 omg, nice bug 16:02:20 I just got teleported.. and when activating auto-explore again my char ran to previous location first and then continued to clear up unknown area instead of clearing up the area right around him :-O 16:03:25 -!- Twinge has quit [Ping timeout: 264 seconds] 16:07:20 -!- Twinge has joined ##crawl-dev 16:08:45 the descriptions for god likes is a bit wrong 16:08:59 "Vehumet likes it when you or your allies kill living beings and you or your allies kill the undead." 16:09:12 emphasis on "kill the undead," which would be better replaced with destroy the undead 16:09:30 -!- Twinge_ has quit [Ping timeout: 240 seconds] 16:09:38 -!- bmh has joined ##crawl-dev 16:09:58 hey dev 16:16:35 hi 16:16:59 -!- Twinge_ has joined ##crawl-dev 16:17:04 I'm toying around with Fedhas for the first time, and I must say that he's /very/ enjoyable. 16:17:06 send in a patch, TGW? 16:17:20 you don't want me to make a patch 16:17:39 aha 16:18:03 Fedhas <3 16:19:23 -!- pointless_ has joined ##crawl-dev 16:20:00 -!- Twinge has quit [Ping timeout: 252 seconds] 16:23:14 ??Menkaure 16:23:15 menkaure[1/1]: A unique, early mummy, also found in Ossuary. Knows pain, torment, and haste. Orc-wizard purple! 16:24:51 -!- Twinge has joined ##crawl-dev 16:27:41 -!- Twinge_ has quit [Ping timeout: 260 seconds] 16:31:55 !messages 16:31:55 (1/2) Mu_ said (8h 18m 45s ago): clouded did borgnjor, !lm clouded place=wizlab turn=121172 -tv:>$ -- darkgrey glass is not a great idea, and the map still has some issues. 16:32:02 !messages 16:32:03 (1/1) kilobyte said (8h 17m 37s ago): The glass 1. masquerades as walls out of LOS, 2. masquerades as miasma, both cause UI confusion. 16:32:10 Hm. 16:32:33 It's the only nice glass colour that works with white walls. 16:32:40 what about simply dropping the recolouring? 16:32:43 ... 16:32:47 Cyan and white? 16:32:51 It's utterly disgusting. 16:33:33 why? It's the normal glass colour, anything else merely adds confusion. The colour is pretty neutral. 16:39:12 Stupid internet. 16:39:21 Cyan is an ugly colour when mixed with white. 16:39:27 I'll try blue instead or something like that. 16:46:30 -!- Twinge_ has joined ##crawl-dev 16:49:37 -!- Twinge has quit [Ping timeout: 264 seconds] 16:50:38 -!- Twinge_ has quit [Ping timeout: 246 seconds] 16:54:47 So I got a ton of mail from mantis today even though I have all the 'send me e-mail about Xl' options turned off 16:54:55 Hm 16:54:58 There is discussion about that above 16:55:03 i already had this conversation with napkin 16:55:07 ok 16:55:20 apparently like all of the devs want emails about everything 16:55:27 i do! 16:55:27 I Do Not 16:55:34 I'm not that dedicated 16:55:35 so the case for people who don't want emails hasn't been looked into very much 16:55:36 sorry 16:55:39 yeah, same here 16:55:47 I basically get no other email 16:55:54 apparently I lead a boring life 16:57:00 andI check it at least a thousand times a day 16:57:01 so no biggie 16:59:04 -!- Twinge has joined ##crawl-dev 17:10:43 03kilobyte * r3e23eabec664 10/crawl-ref/source/ (godprayer.cc it_use3.cc religion.cc): Flat out refuse to sac the Orb, runes and unused horn of Geryon (Mantis 610). 17:15:39 is there any reason to spawn multiple demonic runes? They just fool players into thinking collecting them will bring them any good. 17:16:01 -!- Cryptic has quit [Read error: Connection reset by peer] 17:16:17 it will bring them good, if they don't have any other runes 17:17:10 Potions of Brilliance and Agility (http://crawl.develz.org/mantis/view.php?id=684) by LoginError 17:17:33 they ensure that you can't make the game unwinnable, in any case 17:19:01 can you even drop runes into water? I just made them undestroyable by Nemelex. 17:19:10 -!- nrook has joined ##crawl-dev 17:19:56 shrug 17:20:07 hmm, there's no protection on drop, indeed 17:20:35 i mean, there's also the possibility for dropping them in the abyss or pan 17:20:46 03j-p-e-g * r600bd0cf03bf 10/crawl-ref/source/ (show.cc tilepick.cc): Fix unknown mimics not being displayed in Tiles. 17:20:47 03j-p-e-g * r2f74f684ab89 10/crawl-ref/source/monster.cc: Describe known mimics as such again, unknown still pose as items. 17:20:48 03j-p-e-g * r166e099d7850 10/crawl-ref/source/tilepick.cc: Don't display health bars for unknown mimics. 17:20:51 03j-p-e-g * r530644da8a54 10/crawl-ref/source/tilepick.cc: Reuse the animated weapon icon for known mimics. 17:20:52 03j-p-e-g * rd09dfcb5d729 10/crawl-ref/source/ (misc.cc misc.h): Treat non-adjacent mimic as safe for resting/travel. 17:20:56 03j-p-e-g * r468b5880fcee 10/crawl-ref/source/ (main.cc travel.cc): Make travel refuse to enter cells adjacent to mimics. 17:21:11 and not much can be done about that 17:21:17 right... and there are only two rune types you can re-get 17:21:27 can you re-get abyssal runes? 17:21:30 It's crawl, not crawlnanny! 17:21:32 i thought that was disabled 17:21:41 No, you can re-get the abyssal rune if you lose it. 17:21:44 ah, okay 17:21:53 lose or destroy 17:22:21 Yeah 17:22:47 in any case, making dropping a rune in lava an unthinking act is reasonable i guess, but i'd leave demonic rune generation as it is 17:23:04 Dropping a rune in lava won't destroy it with the current rules 17:23:06 But it's inaccessible. 17:23:17 it won't? 17:23:21 nope. 17:23:28 unless it's the abyssal rune; I enabled that earlier. 17:23:33 seems like lava should be item-destroying 17:24:05 even if deep water isn't 17:27:03 due: can you think of any vaults with fish that should be always visible? 17:27:24 due: I'm not sure about Ely's goldfish, and two entry aquariums are done 17:27:37 the zombie fish vault, probably 17:28:12 Zombie fish vault 17:28:16 And the non-zombie fish vault 17:28:20 With the Xom altar 17:33:12 ??toad 17:33:12 I don't have a page labeled toad in my learndb. 17:33:16 ??giant toad 17:33:16 giant toad[1/1]: As of 0.6, the giant brown frog has been renamed. 17:33:21 ah-ha 17:34:25 -!- Twinge_ has joined ##crawl-dev 17:37:02 -!- Twinge has quit [Ping timeout: 265 seconds] 17:37:30 -!- Textmode has joined ##crawl-dev 17:38:14 Making fruit offerings to Fedhas is non-obvious 17:38:41 morning all 17:41:33 -!- purge has joined ##crawl-dev 17:41:46 bmh: care to elaborate? 17:42:19 pointless: Evolution states that it costs piety or fruit. What am I supposed to do with the fruit? Wield it? Put it on top of the fungus I want to evolve? 17:43:21 Well you are supposed to use the ability on something, and if using the ability on that requires fruit then a piece of fruit will disappear from your inventory 17:44:05 It talks about it a little in the ability description but if you have a better idea for what to put on ^ I'd like to hear it 17:44:22 if you have a bunch of fruit, how does it decide what to use? 17:44:23 Evolution requires Fruit or Piety, but I get hit with the piety cost regardless of my fruitliness 17:44:50 bmh: evolution requires different things depending on what you use it on, if you use it on a plant you lose fruit but not piety, if you use it on a fungus you lose piety but not fruit 17:44:53 like, if you have a stack of grapes and some bananas, i guess it should prefer to use the grapes 17:45:16 MarvinPA: it subtracts from the stack of fruit with the smallest amount completely ignoring nutritional value 17:45:42 ah ok 17:50:01 -!- bmh has quit [Quit: bmh] 17:54:46 03j-p-e-g * rfae6dadcc8b1 10/crawl-ref/source/misc.cc: In mons_is_safe(), treat all unknown mimics as safe. 18:06:17 -!- nrook has quit [Quit: Lost terminal] 18:09:11 fruit OR piety? i thought it was fruit and piety. confusion abounds. 18:10:29 it's an exclusive or, fungi cost piety, plants cost fruit 18:10:55 at some point it was fruit and piety 18:11:51 ...aren't the crawl binaries in the .gitignore file? 18:13:15 hmm 'source/crawl', but not 'ncrawl' or 'wcrawl'... 18:14:39 oh well... 18:19:06 ncrawl and wcrawl? 18:19:11 when do those get built? 18:22:38 they seem to be symlinks 18:23:09 to 'NORMAL/source/crawl' and 'WIZARD/source/crawl' 18:23:26 (which are created by dolinks, I presume) 18:23:50 people still use dolinks/domake? 18:23:56 i thought we got rid of those a while ago 18:25:09 03j-p-e-g * rfbe3fadd0e70 10/crawl-ref/source/mon-info.cc: Hardcode monster list description of several mimics as "mimics". 18:28:32 ...Why are zombies worth less experience than the weaker skeletons? 18:29:15 they are? 18:29:20 to encourage fedhas worship 18:29:21 @??ogre skeleton 18:29:21 ogre skeleton (15Z) | Speed: 8 | HD: 5 | Health: 26-43 | AC/EV: 0/0 | Damage: 14 | Flags: 07undead, evil | Res: 06magic(0), 02cold++, 03poison | XP: 50. 18:29:24 @??ogre zombie 18:29:24 ogre zombie (07Z) | Speed: 8 | HD: 5 | Health: 32-53 | AC/EV: 0/1 | Damage: 14 | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 34. 18:29:36 @??centaur skeleton 18:29:36 centaur skeleton (15Z) | Speed: 13 | HD: 4 | Health: 21-36 | AC/EV: 0/0 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(0), 02cold++, 03poison | XP: 90. 18:29:38 @??centaur zombie 18:29:38 centaur zombie (07Z) | Speed: 13 | HD: 4 | Health: 25-43 | AC/EV: 1/2 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 61. 18:41:31 I'm not ifnding where this is in the code though 18:42:13 -!- Giomancer has quit [Quit: I used to think I was indecisive, but now I'm not too sure.] 18:43:22 -!- SiberSchool has joined ##crawl-dev 18:46:18 -!- Siber has quit [Ping timeout: 240 seconds] 18:48:00 Twinge_: test it in game too; the @?? code is rather fragile 18:48:08 &M centaur skeleton 18:48:13 &Z debugging ray 18:49:26 Okay, I will in a few. 18:50:46 debugging ray should be in practical magic 18:52:07 no. 18:52:16 ok 18:56:10 03j-p-e-g * r3f3525794057 10/crawl-ref/source/fight.cc: fight.cc: Only identify_mimic(defender) after the attack took place. 18:57:51 -!- eith has quit [Ping timeout: 252 seconds] 19:21:40 -!- raydarken has joined ##crawl-dev 20:37:41 -!- Iainuki_ has joined ##crawl-dev 20:44:02 03pointless_ 07spore_trails * rd3e8ab7ba281 10/crawl-ref/source/ (11 files): Name change - spore covered to mold covered 20:44:03 03pointless_ 07spore_trails * rfd3627efae77 10/crawl-ref/source/mon-abil.cc: Lower the ballisto activation cap 20:44:05 03pointless_ 07spore_trails * r7ab7353ee462 10/crawl-ref/ (87 files in 14 dirs): Merging master 20:44:06 03pointless_ 07spore_trails * ra9184742d2a9 10/crawl-ref/source/directn.cc: Display text for mold when 'x'ing around 20:44:07 03pointless_ 07spore_trails * r9a9b508a1441 10/crawl-ref/source/ (beam.cc mon-abil.cc): Don't place mold under ballistomycetes 20:54:25 -!- minced has joined ##crawl-dev 21:06:36 Okay, testing in debug mode - skeletons are definitely giving more exp than zombies 21:10:01 @??human skeleton 21:10:02 human skeleton (15z) | Speed: 8 | HD: 8 | Health: 5-77 | AC/EV: 0/4 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(0), 02cold++, 03poison | XP: 111. 21:10:05 @??human zombie 21:10:06 human zombie (07z) | Speed: 8 | HD: 7 | Health: 6-98 | AC/EV: 0/7 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(1), 02cold++, 03poison | XP: 73. 21:10:53 Human is an odd exception too, on a related note -- they get HD bonuses for some reason, but nothing else I've checked does 21:11:07 (compared to their non-undead counterparts) 21:11:09 @??human 21:11:10 human (15@) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 264. 21:12:01 I have yet to find any real difference in small versus large zombie except visual and possibly a relation to abominations (there's some effect that makes them out of creatures or corpses or something?) 21:13:39 i can't figure out where zombie hd is set 21:14:00 it's supposedly set in define_monster 21:14:25 but it's set to 1-2 for small and 2+d5 for large 21:14:28 as a hard value 21:14:37 Huh, weird 21:15:49 so figuring out what's actually setting their hd might be a decent step towards enlightenment 21:15:52 It's always just equal HD to the live version except for humans, according to Gretell. The actual health range will vary a bit, and will be lower for skeletons than zombies 21:16:23 I wasn't able to find where the exp tweaks were set either (why skels have more) 21:22:53 why is "orb of destruction" used over "iskenderun's orb"? 21:22:57 the latter sounds way more cool 21:24:22 uh I think a crocodile is submerging in open space in my game 21:24:33 haha 21:33:18 crocodiles submerging in open space (http://crawl.develz.org/mantis/view.php?id=685) by caotto 21:37:17 TGW: probably because 'Orb of Destruction' is easier to spell :P 21:41:08 Twinge_: Gretell takes HD stats directly from the monster table, but gets experience by creating the monster and interrogating the game code 21:42:28 @??wyvern 21:42:29 wyvern (04D) | Speed: 15 | HD: 5 | Health: 15-40 | AC/EV: 5/10 | Damage: 20 | Res: 06magic(20) | XP: 205. 21:42:55 @??wyvern zombie 21:42:56 wyvern zombie (07z) | Speed: 13 | HD: 5 | Health: 32-53 | AC/EV: 3/5 | Damage: 16 | Flags: 07undead, evil | Res: 06magic(1), 02cold++, 03poison | XP: 109. 21:43:36 sorear: Wouldn't that mean there'd need do be a predefined 'human zombie' and 'human skeleton' monster in the table for them to have differen HD listed? I don't see such 21:44:14 maybe I'm wrong, it's pretty confusing 21:44:20 i think it's just using the hd from the base type 21:44:22 isn't it? 21:44:28 hmmm 21:44:30 maybe not 21:44:38 It is for everything except human 21:44:42 @??ogre 21:44:42 ogre (07O) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 1/6 | Damage: 17 | Res: 06magic(20) | Chunks: 07contaminated | XP: 120. 21:44:44 @??ogre zombie 21:44:44 ogre zombie (07Z) | Speed: 8 | HD: 5 | Health: 32-53 | AC/EV: 0/1 | Damage: 14 | Flags: 07undead, evil | Res: 06magic(8), 02cold++, 03poison | XP: 34. 21:44:46 @??human 21:44:46 human (15@) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 264. 21:44:48 @??human zombie 21:44:49 human zombie (07z) | Speed: 8 | HD: 7 | Health: 6-98 | AC/EV: 0/7 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(1), 02cold++, 03poison | XP: 73. 21:44:56 Human zombie has +2HD for some reason, and 21:45:01 @??human skeleton 21:45:01 weird 21:45:01 human skeleton (15z) | Speed: 8 | HD: 8 | Health: 5-77 | AC/EV: 0/4 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(0), 02cold++, 03poison | XP: 111. 21:45:04 skeleton has +3 21:45:13 don't humans have randomized HD or was that changed? 21:45:14 but whatever else I try, it always matches the base 21:53:03 -!- Iainuki_ has quit [Remote host closed the connection] 21:55:13 -!- raydarken has quit [Read error: Connection reset by peer] 22:07:13 mine too. 22:07:34 *looking at earlier post about submerging crocodile - same thing happened to me 22:16:19 -!- TGW has left ##crawl-dev 22:18:09 -!- minced has quit [Quit: Java user signed off] 22:18:13 -!- raydarken has joined ##crawl-dev 22:40:33 -!- bmh has joined ##crawl-dev 22:40:52 ahem... what was the idea of changing the "don't use this or your god will get pissed" color from purple to red? 22:44:04 -!- bmh has quit [Client Quit]