00:04 <+due> hi 00:04 <+due> Looks like I missed somethinng. 00:08 <+Keskitalo> Hi due! 00:08 <+Keskitalo> Morning :D 00:09 <+Keskitalo> 1am here, making a project plan for the project course 00:10 < Napkin> moin due! 00:11 <+due> You are fucking with me. 00:11 <+due> "In conclusion, Aizul is a rather unfocused unique. When I read his 00:11 <+due> description I was prepared for a strong melee character that occasionally 00:11 <+due> used a sleep attack, not the jack-of-all-trades that Aizul currently is." 00:12 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has quit ["Leaving"] 00:12 <+doy> due: you seem to take criticism of aizul very personally d: 00:12 < Napkin> says someone who has no clue about legendary treasure hoard! - don't listen, due ;) 00:13 < Napkin> just wasted 15 minutes of my life to adjust the bot-info website to look the same in iexplore8.exe 00:13 <+due> doy: No, I'm just rather annoyed by that comment in particular. 00:14 <+due> I still think 13 is too low and he needs to be moved to 14 or 15. 00:14 < Napkin> 13 in? 00:15 < Napkin> @?? aizul 00:15 < Gretell> Aizul (N) | Speed: 15 | HD: 14 | Health: 142 | AC/EV: 8/18 | Damage: 25 | Flags: spellcaster, see invisible | Res: magic(112), poison | Chunks: mutagenic | XP: 2427 | Sp: b.venom, blink other, sleep, poison arrow, minor healing. 00:16 <+doy> sure 00:16 < ogaz> which other uniques have a depth of 13? 00:16 <+doy> i've never actually seen aizul in a game, i just argue against weakening uniques on principle 00:16 <+doy> (: 00:16 <+due> Oh, me too. 00:16 <+due> But I already had to buff him after he got stripped of melee. 00:18 <+Keskitalo> name: caveman name_replace name_descriptor tile:mons_slave 00:18 <+due> So it's possible that I buffed him too much. 00:18 < Napkin> i think he's nice and strong and dangerous now.. for what it's worth 00:18 < Napkin> ahh.. *click* 13 as in dungeon depth.. 00:18 -!- Jude [i=jmc@wikisource/Bookofjude] has joined ##crawl-dev 00:18 < Jude> Hm. 00:18 -!- due [i=jmc@wikisource/Bookofjude] has quit [Nick collision from services.] 00:18 -!- Jude is now known as due 00:19 < due> Anyway, as I was saying, I'm undecided, but I don't think heavy threats are unfair. 00:19 < due> I'm not sure there would've been any complaint if he had been on D:14 or so. 00:20 <+Keskitalo> Hmm. If you use name: in vault to define monsters, it always seems to display it over the tile. 00:20 < due> Yeah. 00:20 < due> I was debating surpressnig this. 00:21 < due> Or having a monster_props tag that lets you surpress this? 00:21 <+Keskitalo> Maybe name_descriptor should do that? 00:21 <+Keskitalo> It's done for uniques only normally I think? 00:21 < TGW> due: @d:14: I imagine there wouldn't be 00:21 <+Keskitalo> (I mean suppress it) 00:22 -!- by [n=rob@e177085140.adsl.alicedsl.de] has quit [Read error: 113 (No route to host)] 00:22 < due> TGW: Exactly. 00:22 < ogaz> Just for comparison, what other uniques have a depth of around 13? 00:22 < TGW> orc is generally way easier than dungeon of the same absdepth 00:22 < due> It's only because people seem to think that Orc:4 is unreasonable. 00:22 <+Keskitalo> Other than that, I now have cavemen in the cavemen vault. Yay. :) 00:22 < due> So I'm thinking !Orc, 14-20. 00:23 <+doy> personally, i'd rather fix orc being too easy 00:23 < ogaz> I dunno, rupert shows up lair:2, that doesn't seem more unreasonable than orc:4 aizul 00:23 < due> Rupert shouldn't show up in Lair, though. 00:23 < due> But I completely agree. 00:23 < TGW> yes he does 00:23 < ogaz> in trunk he does 00:23 < TGW> oh, misread woo 00:23 < due> Really? 00:23 < due> Oh, hm. 00:23 < due> But not very common. 00:23 < TGW> !lm uniq=rupert 00:23 < ogaz> !lg * place=lair killer=uniq s=killer 00:23 < Henzell> 4. [2010-01-03] TGW the Conjurer (L12 KoCj) killed Rupert on turn 20610. (Lair:4) 00:24 < TGW> !lm uniq=rupert -2 00:24 < due> Maybe we could have another weighter for Orc. 00:24 < Henzell> 34 games for * (place=lair killer=uniq): 7x Rupert, 5x Gastronok, 5x Maud, 4x Harold, 3x Jozef, 2x Erica, 1x Duane, 1x Snorg, 1x Agnes, 1x Learuk, the orc knight, 1x Joseph, 1x Morun, 1x Bogdan, the orc priest, 1x Michael 00:24 < Henzell> 3. [2009-12-08] TGW the Gelid (L17 KoIE) killed Rupert on turn 60637. (Swamp:4) 00:24 <+doy> !lm * place=lair noun=uniq 00:24 < Henzell> No milestones for * (place=lair noun=uniq). 00:24 < ogaz> !lm * place=lair type=uniq cv=0.6 s=uniq 00:24 < Henzell> 470 milestones for * (place=lair type=uniq cv=0.6): 135x Gastronok, 71x Prince Ribbit, 57x Harold, 50x Erica, 40x Jozef, 36x Joseph, 25x Maud, 25x Rupert, 23x Donald, 2x Ilsuiw, 1x Jessica, 1x Sonja, 1x Blork the orc, 1x Frances, 1x Aizul, 1x Kirke 00:24 < due> The wandering uniques. :) 00:25 < TGW> absdepth is sort of a flawed system, honestly 00:25 <+doy> yeah, possibly 00:26 < due> Probably part of the issue is that Orc only recetly got uniques. 00:26 < TGW> elf:1 is absdepth 10 00:26 < TGW> so is lair:1 00:26 < due> I'm going to copy the Lair weighter for uniques for Orc to reduce th chance of uniques. 00:26 < TGW> potentially 00:26 < due> TGW: Er. 00:26 < due> How? 00:26 < due> ??orc 00:26 < Henzell> orc[1/2]: By itself, a pushover; but usually accompanied by lots of friends. Has 1d6 + 4 hp. 00:26 <+doy> ??branch depths 00:26 < Henzell> branch depths[1/2]: Blade=Vault:4-6, Crypt=Vault:2-4, Elf=Orc:3-4, Hive=D:11-16, Lair=D:8-13, Orc=D:6-11, Shoal=Lair:2-7, Slime=Lair:8-10, Snake=Lair:3-8, Swamp=Lair:2-7, Temple=D:4-7, Tomb=Crypt:2-3, Vault=D:14-19, Zot=D:27 00:26 < TGW> 3+1+6 00:26 < due> Orc is D:6. 00:27 < due> D:6 + 4 = 10. 00:27 < TGW> 6+3+1 00:27 < due> Oh, Orc:3. 00:27 < TGW> yep 00:27 < due> Yeah. 00:27 < due> It's a problematic system. 00:27 < TGW> and with lair getting uniques now... 00:27 < TGW> deep lair probably gets RIDICULOUSLY ood 00:27 < TGW> what's nikola's depth? 00:28 < due> But the weight of hte Lair balancer is eensy. 00:28 <+doy> !lm * type=uniq s=br 00:28 <+doy> !lm * type=uniq s=br cv=0.6 00:29 < due> The likelihood of uniques in Lair in trunk is much less than it is in Dungeon. 00:29 < Twinge-> IIRC they have to be 'adventerous' types of uniques, right? 00:29 < nrook> you could always make deep lair much harder :) 00:30 < due> nrook: This is intentional. 00:30 < TGW> I'm wary of making lair harder 00:30 < due> Why? 00:30 < due> Deep Lair has always been quite difficult. 00:30 < due> Hydras, blink frogs, jelly vaults. 00:30 < TGW> well, more harder 00:30 < Henzell> 314275 milestones for * (type=uniq): 254359x D, 14536x Vault, 13582x Snake, 8411x Swamp, 8219x Elf, 4881x Crypt, 1867x Zot, 1523x Hell, 1200x Slime, 843x Dis, 732x Blade, 688x Tar, 651x Lair, 606x Geh, 605x Shoal, 525x Coc, 519x Orc, 456x Tomb, 48x Temple, 24x Hive 00:30 < Henzell> 13235 milestones for * (type=uniq cv=0.6): 10150x D, 529x Vault, 521x Snake, 473x Lair, 431x Orc, 381x Shoal, 326x Elf, 157x Crypt, 109x Swamp, 65x Slime, 24x Hell, 18x Blade, 12x Tar, 12x Dis, 7x Geh, 7x Zot, 6x Coc, 3x Tomb, 3x Hive, 1x Temple 00:30 < TGW> the lair change was more of a "make shallow lair not stupid" thing 00:31 < TGW> but, I'm not positive people wouldn't just run out of exp if they get stuck in lair regularly 00:31 <+doy> people worry about xp too much 00:31 < nrook> why don't death drakes generate in lair? that might be fun. 00:31 < TGW> doy: and loot 00:31 < TGW> nrook: death drakes aren't fun 00:31 < ogaz> nrook I hate your definition of fun 00:32 < due> Lair on D:10 is equivalent depthh to D:18 or so by the end. 00:32 <+doy> TGW: you have a strange definition of fun 00:32 < Eronarn> doy: fwiw my ench proposal currently splits it into three schools, but it's not necessary that it do so :) 00:32 < TGW> irresistible, omniaccurate semi-permanent rot 00:32 <+doy> it's not irresistable 00:32 < ogaz> in trunk rN doesn't do anything against miasma 00:32 < TGW> come back when you find out what rotting resistance is 00:32 < due> It is now that it's linked to rotting. 00:33 <+doy> ogaz: oh 00:33 < due> Stasis should probably protect against rotting. 00:33 < due> Stasis of the body, etc. 00:33 <+Keskitalo> due: I had the same thought. 00:33 < TGW> stasis may be getting cluttered 00:33 <+doy> yeah 00:33 < nrook> it's a short jump to making it sustabil, then 00:33 < Eronarn> due: Only if it prevents healing 00:33 < Eronarn> too 00:33 <+doy> stasis seems to just be getting things dumped into it 00:33 <+Keskitalo> Amulet of Health? ;) 00:33 < TGW> the cloud thing, particularly, seems insane 00:33 < Eronarn> cloud thing? 00:33 < TGW> eronarn: increased duration of clouds with stasis 00:33 <+doy> stasis makes nearby clouds last longer or something 00:33 < Eronarn> ... 00:33 < Eronarn> oh my god 00:34 < Eronarn> it's Zin chaoticness all over again 00:34 < TGW> lol 00:34 < Eronarn> and people accuse ME of making things complex 00:34 <+doy> heh 00:34 < due> fatal: Invalid revision range 0000000000000000000000000000000000000000..0b05c62b4a46884adc3be328d97c1453dde127d1 00:34 < due> What does that mean? 00:34 <+doy> due: safe to ignore 00:34 < due> Okay, I was pushing a new branch. 00:34 < TGW> 'fatal' is safe to ignore? 00:34 < TGW> I'd hate to see what important errors look like 00:35 < due> TGW: That's why I asked. 00:35 <+doy> TGW: it's part of a longer script 00:35 <+Keskitalo> Eronarn: Sepaking of which, http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:silverchaos 00:35 <+doy> only one of the commands in it died, and that command isn't really essential 00:35 < due> What did I miss last night? 00:35 < due> Was there rargh? 00:36 < TGW> @stasis: rSlow, -haste, -tele... that's plenty of niches 00:37 < Eronarn> Keskitalo: One thing that isn't addressed in the first one, but could be addressed: physical vs. corporeal undead 00:37 < TGW> where's the amulet fr? 00:37 < Eronarn> er, incorporeal 00:37 < Eronarn> For example, silver could hurt zombies and skeletons and wights, but not wraiths or phantoms or ghosts 00:37 < due> why not? 00:37 < Eronarn> Because those spirits have lost their bodies entirely 00:38 < due> I thought that silver was a "holy" material in the same way that holy wrath harms monsters? 00:38 < due> As in, it wasn't the actual silver, but the holiness of it. 00:38 < Eronarn> due: the goal is to make it not just "holy, but in metal form" 00:38 < due> Or unchaoticness. 00:38 < due> I didn't say that. 00:38 <+Keskitalo> Eronarn: That would be an interesting distinction to make, although I'm not sure about applying it to silver. 00:38 <+Keskitalo> due: Nope, in the proposal it's exactly the silver. 00:38 < due> Okay. 00:39 < Eronarn> Keskitalo: I think it would work pretty good with the right messages 00:39 < Eronarn> "The silver sears the (flesh/bone/skin/whatever)" of undead that actually have bodies 00:40 < Eronarn> By the way, I'm not sure about the Merfolk thing 00:40 <+Keskitalo> Eronarn: Could you add that to the ideas section? 00:40 < TGW> is shoals still an ood branch? 00:40 < Eronarn> Upon thinking about it more, I think that in flavor they're described as being equally at home on land or in the water 00:40 < due> TGW: No, it's been heavily nerfed. 00:40 < TGW> due: didn't look that heavy to me 00:41 < TGW> javelineers to reasonable, and impalers -3 ev -3 dam or something? 00:41 < TGW> brb changelog 00:41 < TGW> oh, -5 EV -2 dam... and turtles and snakes weren't in when I tried 00:41 < due> They're uncommon. 00:41 < TGW> cool 00:42 < due> And more heavily nerfed. 00:42 < due> Okay, I leave. 00:42 < syllogism> why is this acid blob cyan, maybe it's one of greensnark's settings :P 00:43 < Eronarn> Edited in comment 00:43 <+Keskitalo> Eronarn: Thanks. 00:43 < TGW> syllogism: made room for merged slimes 00:44 < Eronarn> Keskitalo: Are you the one handling Zin reform? 00:45 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 00:45 <+Keskitalo> Eronarn: No. 00:45 <+Keskitalo> Last I know dpeg's handling the design side and is hoping dolorous to do the code. 00:49 < Eronarn> oh, okay 00:49 <+Keskitalo> Eronarn: There's an M_INSUBSTANTIAL flag, so the distinction can be tweaked in quite easily. 00:49 < Eronarn> huh, neat 00:50 <+Keskitalo> Searching through mon-data.h though, it's applied in interesting places.. I recall it makes sticky flame not stick. 00:51 <+Keskitalo> Silver should still apply to orbs of fire even though they are insubstantial.. they're a good target for it. 00:51 <+Keskitalo> But they're like "pure chaos" or so, not just undead spirits. :) 00:52 < Eronarn> i never liked orbs getting mutation 00:52 < Eronarn> it feels totally random 00:52 <+Keskitalo> I really like it. It makes them strange and omnious. 00:52 < Eronarn> "shit, we need mutators in zot" 00:53 < Eronarn> but in general, flags/stats of monsters need work 00:53 < Eronarn> i want to make a list of things that need to be fixed, then go through to each monster and fix them 00:53 < Eronarn> because there are sooo many things that are slightly off that comprehensive reform is the best way to do it 00:54 < gunofdis> I've been thinking the same thing for a while 00:56 < gunofdis> I think the problem is going to be deciding when to do it. Might not be a bad idea to do it the same version that the big round of melee tweaking happens, so that the numbers on both sides can be adjusted together. 00:56 <+Keskitalo> Insubstance is checked for: _mon_exposed_in_cloud, mon_can_be_slimified, monsters::res_sticky_flame, applying petrification, drinking potions and getting caught in nets. 00:58 <+Keskitalo> It's a pretty reasonable set, and I don't think reviewing it would overlap a lot with other agendas? 01:03 < due> Orbs being able to mutate is basically power creep, in my opinion. 01:03 < due> It's annoying and requires regular amulet shuffling. 01:03 < due> It's interesting, yeah. 01:03 < due> But only for the first time. 01:06 <+doy> silver shouldn't have anything to do with holiness 01:06 <+doy> i think silver only affecting corporeal undead is good 01:06 <+doy> would be better to make it only affect undead with bodies that used to be alive 01:07 <+doy> but that's probably harder, and might just be more confusing 01:07 < due> So, is it going to be an "undead affecting" substance or a "chaos affecting" substance? 01:08 <+doy> i thought the proposal was for it to affect things that aren't in their natural form 01:08 <+Keskitalo> doy: Correct. 01:08 < due> Hm. 01:08 <+doy> this is most commonly caused by chaotic things, but doesn't have to be 01:09 <+Keskitalo> due: The Page: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:silverchaos :) 01:09 < due> Are we trying to make it too expansive? 01:09 <+doy> i don't think so 01:09 < due> I mean--it doesn't *have* to affect the undead. 01:09 <+doy> well, sure 01:09 < due> Also, I am undecided. 01:09 <+doy> there's a decent amount of fuzziness around stuff like that 01:09 <+Keskitalo> due: It's dropping nearly all demons already.. it might not cover enough things to be interesting. :) 01:09 < due> Should the Apis bull be a unique? 01:10 <+Keskitalo> Some points of interest about insubstance: phantoms aren't, giant spores are. 01:10 <+doy> well 01:11 <+doy> things like this should be fixed 01:11 <+doy> (: 01:11 < due> Agree. 01:11 <+Keskitalo> I somehow feel there might be a commit message about the giant spore.. 01:12 < gunofdis> giant spores are incorporeal? That seems odd 01:12 <+Keskitalo> Should fake R be insubstantial? 01:12 < due> Yes, as they're illusions. 01:12 < due> Fake Mara aren't because they're very *good* illusions. 01:12 <+Keskitalo> Then we get to 'W' 01:13 <+doy> wraiths and wights no, spectral things yes? 01:13 <+Keskitalo> Currently: only shadow wraiths are insubstantial. I'm thinking all except wights should be. (I somehow recall wights are fleshy, but wraiths aren't.) 01:13 <+Keskitalo> Spectral things certainly should be insub. 01:13 <+doy> could be 01:14 < due> Did David leave? 01:14 <+doy> yes 01:14 < due> I thought wraiths left corpses that had hte experience effect? 01:14 <+doy> due: that's nethack 01:14 <+doy> and even in nethack, the corpses give 0 nutrition 01:14 < due> ;) 01:15 <+doy> (although you can still choke on them) 01:17 <+Keskitalo> Chaos spawn is insub, which seems a little wrong.. sounds fleshy by the description. 01:18 < due> Okay, can we motion to close the Sourceforge tracker? 01:18 <+doy> yes 01:18 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has joined ##crawl-dev 01:18 -!- mode/##crawl-dev [+v pointless_] by ChanServ 01:18 < due> Because it's impossible to track stuff. 01:19 <+Keskitalo> Yes. There's a todo list on the mailing list - we need a bit of help documentation & redirection messages and so. 01:20 <+Keskitalo> I'm sorry, I've dropped the ball on that. 01:20 < due> The documentation on Mantis is certainly better than the documentation on sourceforge, at least at the minute. 01:21 < due> We didn't remove the DID_DEDICATED_BUTCHERY enum? 01:21 <+Keskitalo> I left it there, I didn't want to break anything. :) 01:22 <+doy> insubstantial seems to mean that they don't show up as disturbances in clouds, they have no body weight, leave no corpses, resist sticky flame, can't be petrified, can't drink potions, can't be slimified, and can't be caught in nets 01:23 <+Keskitalo> doy: I did a list already. :) I did miss body weight and leaving corpses though! 01:23 <+doy> ah 01:23 <+doy> (: 01:23 < due> Bugger, I broke Poison Weapon. 01:23 < due> Which means that, presumably, I broke venom branded weapons as well. 01:35 <+Keskitalo> Added: phantom, flayed ghost, fake rakshasa, wraith, freezing wraith, spectral warrior, spectral thing. Removed: giant spores (?), chaos spawn. 01:36 <+Keskitalo> Sticky flame won't pwn freezing wraiths no more! (Of course, all the other fire conjurations still will.) 01:39 -!- Cryp71c [n=rburnham@c-68-53-104-165.hsd1.tn.comcast.net] has joined ##crawl-dev 01:48 < Eronarn> gunofdis: The way I want to do it is build up a list of things that need to be changed until .6 is almost ready to go, but *keeping an eye to the future* - that is, if people are considering things for .7, they should include them in that run 01:49 < Eronarn> Then set up a working group for it - X number of people who agree to sit on Y days for Z hours at a time and simply run through the list, seeing whether they agree with each other as to which flags/values a given monster should have 01:50 < Eronarn> Also, some things could be changed to have multiple values that are currently yes/no 01:50 * Keskitalo kicks CIA-81 01:50 < CIA-81> ow 01:51 < Eronarn> For example, we could have some things that are insubstantial because they're ghostly and some things that are insubstantial because they're gaseous. Nothing uses that currently, but there are proposals for spells that move clouds around 01:52 <+Keskitalo> Heh, blowing some gaseous monsters around would be fun. 01:53 < Eronarn> yes :) Wisps! 01:53 < Eronarn> This would also permit airstrike to function differently for creatures made out of gas 01:53 < Eronarn> (could be that it has no effect, could be that it is even more damaging. Not sure which is more interesting.) 01:59 < gunofdis> noneffect would make it less of a smite clone, but it would deprive air elementalists of one of their very few useable attack spells in certain areas 02:00 < CIA-81> Keskitalo * r317d05294c07 /crawl-ref/source/mon-data.h: Mark several befitting monsters as insubstantial, remove the flag from two. 02:00 < gunofdis> they're about the only people who can get rid off wisps quickly 02:03 < gunofdis> @?? insubstantial wisp 02:03 < Gretell> insubstantial wisp (p) | Speed: 10 | HD: 6 | Health: 6-18 | AC/EV: 20/20 | Damage: 12(blink) | Flags: non-living, lev | Res: magic(immune), fire++, cold++, elec++, poison++ | XP: 151. 02:04 <+sorear> vehumites can do it pretty well 02:05 <+sorear> wisps are generally less of an issue for spellcasters since binary monster resistances were axed in 0.5 02:05 <+sorear> *0.4 02:05 <+sorear> even with Fire++, they have so little HP that 2-4 fireballs will take one out 02:05 <+sorear> (you have level 6 hungerless, right?) 02:06 < gunofdis> yeah, but that's 2-4 turns and 12-24 mp, vs 1 turn and 4 mp 02:06 < gunofdis> and vehumet help you if you have a spell that actually needs to roll to hit 02:07 < gunofdis> they're the only prominently displayed gaseous creature I could come up with off the top of my head 02:07 <+sorear> smoke demons 02:08 < gunofdis> interesting, didn't realize those were actually gas bags 02:08 <+sorear> neither did I, until somebody slapped the insubstantial flag on them 02:09 <+sorear> gunofdis: the vehumet statement and the resistance statement were not actually supposed to be connected 02:09 <+sorear> isky blast is extremely effective on wisps 02:09 <+sorear> it hits them > 2/3 of the time and usually oneshots 02:10 < gunofdis> would have figured the 20 AC would matter more than that 02:10 <+sorear> note that in 0.6, isky blast has been moved out of annihilations and into the most common book in the game 02:10 < gunofdis> yeah, saw that 02:11 < gunofdis> gonna make blaster mages a lot more uniform 02:12 < gunofdis> ok, I guess 2d28 might have a pretty good chance of instakilling a wisp 02:14 < gunofdis> how much of BEAM_ICE is resistable again? 25%? 02:14 < gunofdis> (looking at the other level 4 blaster spell) 02:18 < gunofdis> yep, 25% 02:18 < Eronarn> some of the demons have pretty weird descriptions 02:18 < Eronarn> i think one of them is just a big smoky blob 02:18 < Eronarn> er, shadowy 02:18 < gunofdis> does monster resistance work the same as player resistance? 02:19 < Eronarn> sorear: did you read the scales thing? Also, did dpeg talk to you about the conflicting DS mut thing? 02:20 <+sorear> gunofdis: monster resistance works the same way as 0.5 player resistance 02:21 <+sorear> when we nerfed player resistance in 0.6, we made it asymmetric to not affect monsters :( 02:21 < gunofdis> bleh 02:21 <+sorear> exception: a monster with +++ is actually immune 02:21 <+sorear> Eronarn: no, no 02:21 < nrook> why didn't you nerf monster resistances? :( 02:22 <+sorear> I have no idea 02:22 < gunofdis> hmm, so the average shot of Icicle will kill the average wisp, though actually landing that thing might be fun 02:23 < ogaz> yeah, that was my experience in 0.5 02:23 < Eronarn> sorear: scales proposal is on DS wiki page. Conflicting DS mut thing: dpeg says it's ok if we implement two mutations that would be contradictory - say, if i had my own fire mut in addition to Fire I/II - if a given DS can't get both of them. Then get feedback about which version players liked more. 02:24 <+sorear> Eronarn: Fire I/II already are contradictory (well, except for being bugged) 02:24 < Eronarn> (though, obviously, this is contingent on you actually feeling like implementing both; it's your prerogative to say that we should hammer it out on the wiki first if you'd prefer) 02:25 < Eronarn> it could come up in other places too though - like I think there are multiple stealth mutation proposals 02:27 < gunofdis> I always found it funny that there's dozens of +ac mutations but only one +5 ev one 02:29 < Eronarn> gunofdis: well, it's hard to justify mutations that make you dodgier... there are tons of physical features that would increase your AC, not that many that make you harder to hit, other than straight-up boosting your reaction speed 02:31 < gunofdis> of course, by "tons of physical features" you mean skin growths of various pigmentation :P 02:31 < Eronarn> sure :) 02:31 < Eronarn> my proposal tries to make them a little more interesting though 02:32 < Eronarn> gunofdis: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:demonspawn#full_implementations see the Dynamic Scales heading 02:33 < Eronarn> i also propose Jiyvaite "scales" made out of slime/eyeballs on another page 02:35 < gunofdis> I was just about to rail on the current implementation where flavor and function were melded, but it looks like you've already got that covered 02:36 < Eronarn> well, some types of flavor/function would be, but only as much as was desired / where it was reasonable 02:43 -!- Cryp71c [n=rburnham@c-68-53-104-165.hsd1.tn.comcast.net] has quit [Nick collision from services.] 02:43 -!- Cryp71c_ [n=rburnham@c-68-53-104-165.hsd1.tn.comcast.net] has joined ##crawl-dev 03:01 -!- syllogism [i=syllogis@88-148-213-118.bb.dnainternet.fi] has quit [] 03:05 <+pointless_> Weird stealth is showing up in the right hand column of 'm' 03:06 <+doy> yeah, jpeg moved that to make the columns more even 03:06 <+doy> since we lost a bunch of skills in the rc reworking 03:07 < Eronarn> a bunch? only like... darts, right? 03:07 <+doy> shrug! 03:07 <+doy> i don't remember what the final decision was 03:08 < Eronarn> yeah, that's what i was hoping to find out :) 03:08 <+doy> (: 03:09 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has left ##crawl-dev [] 03:59 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has quit ["Lost terminal"] 04:08 <+sorear> doy: IIRC jpeg wanted an extra row for some ui frill 04:08 -!- Zannick [n=mick@PROTEUS.RES.CMU.EDU] has quit [Read error: 110 (Connection timed out)] 04:11 -!- Cryp71c_ [n=rburnham@c-68-53-104-165.hsd1.tn.comcast.net] has quit [Read error: 113 (No route to host)] 04:22 -!- Vandal [i=Incite@cpe-75-185-204-99.woh.res.rr.com] has quit [Read error: 110 (Connection timed out)] 04:26 < due> Darts and Div. 04:26 -!- mode/##crawl-dev [+v due] by ChanServ 04:30 <+doy> oh yeah, forgot about div 04:31 -!- eith [n=eith@86-40-245-49-dynamic.b-ras2.lmk.limerick.eircom.net] has quit [No route to host] 04:31 <+due> Yeah, it's easily forgotten :) 05:15 -!- Cryp71c [n=Cryp71c@c-68-53-104-165.hsd1.tn.comcast.net] has joined ##crawl-dev 05:57 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 06:05 -!- AceTetra [n=AceTetra@97-126-73-66.tukw.qwest.net] has quit [Read error: 54 (Connection reset by peer)] 06:05 -!- AceTetra [n=AceTetra@97-126-73-66.tukw.qwest.net] has joined ##crawl-dev 06:26 <+greensnark> due: Mara splat :P 06:26 <+greensnark> !tell due !lg mummy Abyss -tv 06:26 < Henzell> greensnark: OK, I'll let due know. 06:27 <+doy> !lg mummy Abyss -tv 06:27 < Henzell> 4. MUMMY, XL17 DSCK, T:77746 requested for FooTV. 06:28 <+greensnark> !tell due Mara could avoid Mislead if there are no monsters around for it to work with 06:28 < Henzell> greensnark: OK, I'll let due know. 06:30 <+doy> hmmm, do player illusions retain hasted state? 06:30 <+doy> from if the player was hasted? 06:30 <+greensnark> I think they're player base speed 06:30 <+doy> how was that illusion getting so many hits in? 06:30 <+doy> oh, he was slowed, wasn't he 06:30 <+greensnark> He was slowed from berserk 06:30 <+greensnark> And for some reason didn't notice it :P 06:30 <+doy> yeah 06:31 <+doy> that was just sloppy playing there d: 06:31 <+doy> kept taking paths that would let the ghost get more hits too 06:31 <+greensnark> Yes, it was a case of "if I type really fast, I can get away!" 06:32 <+greensnark> I do that sometimes myself :P 06:32 <+doy> (: 06:33 <+due> Oooh 06:33 < Henzell> due: You have 2 messages. Use !messages to read them. 06:33 <+due> I can't watch right now. 06:34 <+due> greensnark: I'm not sure where the actual code is that decides whehter or not a monster casts a spell. 06:34 <+due> There's already a "Do nothing" return statement that triggers if the player is already mislead and above a threshhold of it. 06:34 <+doy> i think mara's plenty tough as it is d: 06:34 <+due> Which prevents mislead spam. 06:34 <+due> !killsby -i mara 06:34 < Henzell> One game for * (ikiller=mara): 1x N78291 06:34 <+due> What happened? 06:34 <+due> !lg mummy Abyss 06:34 < Henzell> 4. MUMMY the Impaler (L17 DSCK), worshipper of Lugonu, succumbed to poison in the Abyss on 2010-01-15, with 181951 points after 77746 turns and 11:24:04. 06:34 <+due> What, poison :| 06:35 <+due> Argh, that's not fair. 06:35 <+doy> poisoned by his illusion 06:35 <+doy> since he was wielding a poison weapon 06:35 <+greensnark> due: There's an ms_waste_of_time that you can use to suppress spells that don't help 06:35 <+greensnark> You can also bail in the actual casting code, but if you bail there, the monster loses a turn :P 06:35 <+doy> !lm * uniq=Mara 06:35 < Henzell> 34. [2010-01-15] hyperbolic the Conjurer (L19 HaWz) killed Mara on turn 47081. (Crypt:3) 06:36 <+greensnark> Mara was also wielding a demon trident of venom, so there was a lot of poison going around 06:36 < ogaz> I think what stops mara from getting a lot of kills is that he can't suddenly deal 70+ damage out of nowhere 06:36 <+due> Oooh really? 06:36 <+due> That's what I mean. 06:37 <+due> !tell due ms_waste_of_time 06:37 < Henzell> due: OK, I'll let due know. 06:37 <+doy> what's ikiller? 06:37 <+due> !lg * ikiller=Mara 06:37 < Henzell> due: You have 3 messages. Use !messages to read them. 06:37 < Henzell> 1. N78291 the Unseen (L18 NaEE), worshipper of Fedhas, blasted by N78291's illusion (stone arrow) (summoned by Mara) on Shoal:1 on 2010-01-13, with 175744 points after 70067 turns and 4:08:08. 06:37 <+due> ikiller checks the summon chain 06:37 <+due> !lg * killer=Pikel s=killer 06:37 <+doy> ah, right 06:37 < Henzell> 19 games for * (killer=Pikel): 19x Pikel 06:37 <+due> !lg * ikiller=Pikel s=killer 06:37 < Henzell> 51 games for * (ikiller=Pikel): 32x a slave, 19x Pikel 06:37 <+due> Go slaves, go slaves! 06:37 <+due> <3 slaves 06:37 <+due> @??pikel 06:37 < Gretell> Pikel (K) | Speed: 10 | HD: 6 | Health: 40 | AC/EV: 4/12 | Damage: 9 | Res: magic(24) | Chunks: poisonous | XP: 983. 06:38 <+greensnark> Pikel is a delicious bundle of xp :P 06:38 <+due> That's probably a slightly more reasonable XP. 06:38 <+greensnark> Oh, he got reduced :/ 06:38 <+due> greensnark: How would I go about writing pathfinding code that can be used to keep bands together? 06:38 <+due> Specifically, so that Dowan and Duvessa won't leave the screen--or that they'll come back to each other. 06:38 <+due> And likewise Pikel can't be dragged away from his slaves. 06:38 <+greensnark> jpeg had A* pathfinding code for patrolling monsters 06:39 <+due> A* pathfinding code? 06:39 <+greensnark> You could just check if the monster is at a certain threshold away from their band leader and if so use the patrolling code to go back to the leader 06:39 <+due> Good idea. 06:39 <+doy> someone had a cool idea earlier that pikel should be able to displace his slaves 06:39 <+greensnark> Assuming you don't mind them magically knowing where the leader is 06:39 <+doy> "pikel shoves the slave into battle" 06:39 <+due> doy: Doable 06:39 <+doy> or so 06:39 <+due> I at least want Dowan and Duvessa to have this. 06:39 <+doy> greensnark: that's probably okay for d&d 06:39 <+due> They're psychically linked. 06:39 <+greensnark> Sounds easy then :) 06:40 <+due> Though... 06:40 <+doy> // Eventually, we'll probably want to be able to have monsters 06:40 <+doy> // learn which of their elemental bolts were resisted and have those 06:40 <+doy> // handled here as well. - bwr 06:40 <+doy> what 06:40 <+due> Would that mean that if you wake up Dowan, and then lead him away, he'll eventually give up and return to Duvessa? 06:40 <+greensnark> due: You'd set the conditions, obviously :) 06:40 <+due> Ahh 06:40 <+greensnark> Maybe only go back if there's no visible foe 06:41 <+greensnark> Or maybe go back if more then X distance away 06:41 <+greensnark> *than 06:41 <+due> Is storing a copy of the band leader in monster props an unreasonable idea--at least for Dowan/Duvessa/Pikel+slaves? 06:41 <+greensnark> Why do you need a copy of the band leader? 06:42 <+greensnark> In related news, I have still not met D&D :P 06:47 <+due> So that you can work out where the band leader is? 06:47 <+due> Otherwise you have to use a monster_iterator to get their position. 06:48 <+greensnark> No, you can save the band leader's number in props 06:48 <+greensnark> If you save a copy, it won't know the current position of the real monster 06:49 <+due> Yeah, that's what I meant. 06:53 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 07:09 -!- Cryp71c [n=Cryp71c@c-68-53-104-165.hsd1.tn.comcast.net] has quit ["Leaving"] 07:35 -!- Leary is now known as Xiberia 07:41 -!- Jude_ [i=jmc@208.185.93.2] has joined ##crawl-dev 07:44 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has quit [Remote closed the connection] 07:47 -!- due [i=jmc@wikisource/Bookofjude] has quit [Read error: 110 (Connection timed out)] 07:48 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 08:17 -!- mrawt [n=mr0t@ppp-70-132-140-16.dsl.hstntx.swbell.net] has quit [Read error: 54 (Connection reset by peer)] 08:17 -!- gngstrMNKY [n=mr0t@ppp-70-132-140-16.dsl.hstntx.swbell.net] has joined ##crawl-dev 08:21 -!- by [n=rob@e177085140.adsl.alicedsl.de] has joined ##crawl-dev 08:21 -!- mode/##crawl-dev [+v by] by ChanServ 08:55 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 08:59 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 08:59 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit [Client Quit] 09:10 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: +Keskitalo, Xiberia, Iainuki, Henzell, gunofdis, Eronarn, gngstrMNKY, Jude_, cbus, paxed, (+7 more, use /NETSPLIT to show all of them) 09:11 -!- Twinge- [n=user@97-124-153-196.hlrn.qwest.net] has quit [Read error: 104 (Connection reset by peer)] 09:12 -!- Twinge [n=user@97-124-153-196.hlrn.qwest.net] has joined ##crawl-dev 09:12 -!- Netsplit over, joins: gngstrMNKY, Jude_, Mu_, Xiberia, Eronarn, Henzell, Iainuki, felirx, paxed, +Keskitalo (+7 more) 09:28 < Jude_> Okay, I suppose I should fix ammunition brands. 09:29 -!- Jude_ is now known as due 09:32 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 09:40 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 09:53 -!- sorear_ [n=stefan@ip72-220-237-239.sd.sd.cox.net] has joined ##crawl-dev 09:53 -!- mode/##crawl-dev [+v sorear_] by ChanServ 09:53 < due> Hi sorear_. 09:53 -!- sorear [n=stefan@ip72-220-237-239.sd.sd.cox.net] has quit [Nick collision from services.] 09:53 -!- sorear_ is now known as sorear 09:54 <+sorear> hi 09:54 < due> Freenode is being assful. 10:07 < Napkin> agreed - at least from here too 10:07 < Napkin> Hi sorear 10:08 < due> Feh, lag. 10:11 < CIA-81> haranp * r03588849963b /crawl-ref/source/ (6 files): Merge Firing and Aim lines, per dcss:messagespam. 10:11 < due> I keep getting huge bursts of lag. 10:11 < due> Anyone else? 10:11 <+sorear> I was 10:11 <+sorear> then I changed servers 10:12 -!- haranp [n=haranp@c-98-248-38-15.hsd1.ca.comcast.net] has joined ##crawl-dev 10:12 -!- haranp [n=haranp@c-98-248-38-15.hsd1.ca.comcast.net] has quit [Killed by sagan.freenode.net (Nick collision)] 10:12 < due> I did as well 10:13 < due> About half an hour ago 10:13 -!- haranp [n=haranp@c-98-248-38-15.hsd1.ca.comcast.net] has joined ##crawl-dev 10:13 < due> Hi haranp. 10:13 < CIA-81> due * r9e2960c3a806 /crawl-ref/source/item_use.cc: Fix bugs involving branded ammunition and their messages. 10:13 < haranp> hi 10:14 -!- mode/##crawl-dev [+v due] by ChanServ 10:14 <+due> Can we *please* close the blasted sourceForge tracker/ 10:14 <+due> I never check it :( 10:14 < haranp> ditto 10:14 <+sorear> hello haranp 10:14 < haranp> direction() is a monster 10:15 <+sorear> so uh 10:15 <+sorear> what's up with nubinia 10:15 <+sorear> (do we have a resolution for You are insane.?) 10:15 <+due> With regards to? 10:17 <+sorear> his latest SF FR 10:17 -!- haranp [n=haranp@c-98-248-38-15.hsd1.ca.comcast.net] has quit [Client Quit] 10:17 <+due> @??tormenter 10:17 < Gretell> unknown monster: "tormenter" 10:18 <+due> ... the... fuck? 10:18 <+due> Oh, it's a joke/play on Brands? 10:20 <+due> @??tormentor 10:20 < Gretell> tormentor (3) | Speed: 13 | HD: 7 | Health: 21-56 | AC/EV: 12/12 | Damage: 8, 8 | Flags: demonic, evil, fly | Res: magic(56), fire, poison | XP: 412 | Sp: pain, torment symbol. 10:35 < CIA-81> due * rdccba09075e4 /crawl-ref/source/ (dat/uniques.des mon-spll.h): Tweak Aizul's spells and placement slightly. 10:35 <+due> Lag, 30.11. Delightful. 10:47 -!- ortoslon [n=chatzill@89.31.115.253] has joined ##crawl-dev 10:49 <+sorear> 01:47 < gutt> I did change one key in crawl. 10:49 <+sorear> 01:47 < gutt> I set auto explore to / 10:49 <+sorear> 01:47 < gutt> can't really see how others can do it differently, to be honest 10:49 <+sorear> 01:47 < gutt> Movement has to be done with keypad. 10:49 <+sorear> 01:47 < gutt> and pressing o to explore... 10:50 <+sorear> 01:49 < gutt> I officially reccomend that the crawl team change the default o to / 11:04 <+due> ... 11:06 <+due> Where is this? 11:06 <+due> Movement "has to be done with keypad"? Since when? 11:06 <+due> o is considerably more convenient than / for vikeys. 11:06 < Twinge> He's not meaning literally. It was over in #adom. I think the majority of players probably use the numpad. 11:06 < Twinge> Having both work for auto-explore might be an option; seems unlikely it'd be best to simply move o to /. 11:06 <+due> Why make it an option? Rebinding it to / is simple. 11:06 <+due> And don't we use / for stuff anyway? 11:06 <+due> Or is that \? 11:08 < Mu_> \ for known items 11:08 <+kilobyte> for people using a regular (non-laptop) keyboard, o is significantly better. I have my right hand on the keypad and the left hand on the letter part, o is easy to access while / is at an extremity of that area. 11:09 -!- gngstrMNKY [n=mr0t@ppp-70-132-140-16.dsl.hstntx.swbell.net] has quit [Excess Flood] 11:09 <+by> yay for direction() cleanup 11:09 -!- gngstrMNKY [n=mr0t@ppp-70-132-140-16.dsl.hstntx.swbell.net] has joined ##crawl-dev 11:09 < Mu_> i have autoexplore mapped to numpadplus 11:09 <+kilobyte> I don't know the ergonomics (or rather, the lack of them) of a laptop keyboard. But hey, laptops are an X unto Xom. 11:09 <+due> kilobyte: Laptop keyboard o is also better. 11:10 <+kilobyte> Mu_: now that may be a good idea 11:10 <+due> I'm also so used to vikeys that I find the numpad annoying. 11:12 <+kilobyte> there's a bug with macros that makes vi keys an abomination if you try to redefine them 11:13 <+kilobyte> ^DmlE -- this should make 'l' do nothing. Yet if you press it and hold, you'll still be walking slowly. 11:13 <+due> Nice. 11:14 <+kilobyte> vi keys are in a perfect position to be used for conjuration macros, except this bug makes them unreliable 11:15 <+kilobyte> I guess same applies to other keys. Like, if you use vi keys to actually walk, you have arrows left unused. 11:16 < ortoslon> i use transposed numpad uiojklm,. instead of vi-keys 11:19 -!- ortoslon [n=chatzill@89.31.115.253] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 11:27 -!- syllogism [i=syllogis@85-131-28-198.bb.dnainternet.fi] has joined ##crawl-dev 11:29 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit ["Defecator, may everything turn out okay so that you can leave this place."] 11:30 <+kilobyte> is there any reason to ask for confirmation when reading an identified tome of destruction? 11:35 < Napkin> not, unless it's auto-inscribed with !r ? 11:42 < syllogism> I left OOD on a level for 10+k turns and it was there when I came back :P 11:42 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 11:46 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit [Client Quit] 11:50 <+greensnark> rob in Shoals <3 11:51 < syllogism> the alligator snapping turtles are pretty nasty due to the water movement speed 11:52 < syllogism> I cheated and did it on xl20 or so and they still hurt 11:52 < syllogism> and I had boots of lev 11:52 <+greensnark> Well, I pegged them at 8 precisely for the water movement speed :P 11:53 <+greensnark> How many did you meet? 11:53 < syllogism> 4 on the last level 11:53 <+greensnark> Ooh 11:53 <+greensnark> I could just make them rarer 11:53 <+greensnark> Weakening them further would take them into lesser turtle territory :P 11:54 <+greensnark> Or, ugh, drop them to speed 7 11:55 <+greensnark> They'd be really lame at speed 7 :P 11:55 <+greensnark> Honorary slugs :P 11:55 < syllogism> don't drop speed 11:56 <+greensnark> Ha, heteroy wants to know when Shoals will be brought into line with Swamp 11:56 <+greensnark> Should be other way around :P 11:56 < syllogism> where's this, wiki? 11:56 <+greensnark> ##crawl 11:56 <+greensnark> scrollbac 11:56 < syllogism> maybe the low tide should last a bit longer 11:56 <+greensnark> I have Shoals hightlighted in scrollback :P 11:57 < syllogism> then again I never bothered manipulating it so maybe it does :P 11:57 <+greensnark> The tide doesn't actually slow down much around high/low-tide like the real tide would 11:57 <+greensnark> I found it was too hard to notice unless I made it slow down a lot 12:13 < CIA-81> greensnark * refe1b2f075de /crawl-ref/source/ (mon-pick.cc religion.cc): Make alligator snapping turtles rarer. 12:13 < Napkin> is it worth complaining about centauer warrior (or any other fast shooting unit) with arrows of dispersal? 12:13 < Napkin> hi greensnark :) 12:13 < syllogism> greensnark: does "oFaith make penance last 30% longer 12:13 < syllogism> napkin: no :P 12:13 < syllogism> well they might make them rarer 12:13 < syllogism> but that's the whole point 12:14 <+greensnark> syllogism: No 12:14 < syllogism> just wait for them around a corner and they wont shoot at you 12:14 <+greensnark> It does not affect penance at all 12:14 < Napkin> lol @ corner 12:15 < syllogism> didn't you say it would 12:15 < syllogism> not that I'm complaining :P 12:15 < syllogism> rob is using all his curare on ilsuiw :P 12:15 <+greensnark> Oh, if you do naughty things while worshipping a god, you get extra penance, yeah 12:16 <+greensnark> I thought you meant putting on "oFaith while already under penance 12:16 < syllogism> but not if I renounce? 12:16 <+kilobyte> Napkin: centaur warriors don't spawn until quite late depths, so by that time there are plenty of ways to deal with them. It's not chaos with 1/19 polymorph 1/19 banishment. 12:16 <+greensnark> Actually, I can't recall, let me check :P 12:16 < syllogism> what if I take it off, renounce, switch god and put it back 12:17 < Napkin> well, just for the record - i fully agree with Omnijim/guy's post to the mailinglist about this "dispersal" 12:18 <+greensnark> syllogism: You'd be safe :P 12:18 < syllogism> greensnark: Okawaru IS pretty dumb after all :P 12:18 <+due> Dispersal should be made slightly rarer, anyway. 12:18 <+by> so curare doesn't have the same HD check as other needles? 12:18 < syllogism> not yet 12:18 <+due> by: Not yet. 12:19 <+kilobyte> it would be worthless otherwise 12:19 <+greensnark> And excommunication while wearing "oFaith does not incur extra penance 12:19 <+greensnark> by: You killed Ilsuiw :/ 12:19 <+kilobyte> currently curare is the only needle that's useful late game, except for dedicated hunters 12:19 <+by> greensnark: yes, shouldn't I have? 12:20 <+greensnark> I'm just disappointed that she went so tamely :P 12:20 <+kilobyte> well, somewhat useful, I for one don't bother with it after mid-lair 12:20 <+due> kilobyte: Paralysis is useless? 12:20 <+kilobyte> due: you need 9529837529387 skill to use it 12:20 <+due> Oh, dedicated hunters, right. 12:21 <+greensnark> rob's bazaar looks like a Pan level 12:22 <+due> Which one is it? 12:22 * due tunes in 12:22 <+greensnark> Goldfish pond in the middle 12:22 <+due> ah, not the river one 12:23 <+due> Message on top looks odd. 12:23 <+due> Why is the electricaleel on dry land? 12:24 <+greensnark> Tide going out offlevel doesn't move water creatures with it 12:24 <+greensnark> That should be fixed 12:24 <+due> @??merfolk javelineer 12:24 < Gretell> merfolk javelineer (m) | Speed: 10 | HD: 13 | Health: 65-91 | AC/EV: 0/14 | Damage: 16, 17 | Flags: amphibious | Res: magic(69) | Chunks: contaminated | XP: 1208. 12:24 <+sorear> wow, are you kidding me 12:24 <+due> Berserkitis? 12:24 <+sorear> those things suck now 12:25 < syllogism> is levitating over water still an effective way to deal with penance 12:25 < syllogism> just making sure before I waste 30+k turns doing that :P 12:25 <+greensnark> I bet it still is 12:26 <+due> Let's fix that right now! 12:26 < syllogism> should be trivial 12:26 <+due> greensnark: http://sprunge.us/dSOU 12:27 <+greensnark> due: The goldfish vaults? :) 12:28 <+due> Heh, no, proof of concept. 12:28 <+due> ie, I got it working, finally. 12:28 <+greensnark> Oh, those are subvaults? 12:28 <+due> Yes. 12:28 <+greensnark> Cool! 12:30 <+kilobyte> syllogism: why don't you eat the bees? You're wasting permafood for no reason... 12:32 < syllogism> because i've no gourmand and I'd be hungry all the time 12:32 < syllogism> and there's infinite permafood in pan 12:32 <+kilobyte> the bees come to you all the time too... 12:33 <+kilobyte> I don't get why Oka wrath was nerfed recently, it was already among mildest ones. 12:33 <+greensnark> DD vampiric draining healing looks pretty grindy to me :P 12:34 <+greensnark> rob has a pet snail he keeps around to top up his hp :P 12:34 <+kilobyte> greensnark: because it is 12:34 < syllogism> kilobyte: you mean by making them summoned? 12:34 <+by> greensnark: it's awful; first and last game I'm doing this 12:34 <+kilobyte> syllogism: yeah, you don't have to bother fighting them anymore, just walk away 12:35 <+greensnark> Players used to milk Okie summons :P 12:35 < CIA-81> j-p-e-g * rb137892e7067 /crawl-ref/source/directn.cc: Fix tiles compilation. 12:35 < CIA-81> j-p-e-g * r54c9e3877a8d /crawl-ref/source/rltiles/dc-mon/unique/pikel.png: Replace Pikel's black "markings" with darkgreen ones. 12:35 <+greensnark> Should just make his wrath drop more slowly 12:35 < syllogism> kilobyte: the goal was to prevent scumming okawaru wrath for xp/items 12:35 <+due> they should be summoned mighted and hasted, then. 12:35 <+greensnark> To compensate for the things being summons 12:35 <+greensnark> due: Or that, although you'll have to be careful not to go to Trog-like wrath which just kills players outright :P 12:35 < syllogism> can't you make them like royal jelly spawns 12:36 <+by> could give them might and haste potions? 12:36 <+greensnark> Unhealing? 12:36 <+greensnark> Oh, royal jelly spawns with no xp 12:36 <+greensnark> Yeah, could do taht 12:36 <+due> Could make Oka wrath that he steals one of his god gifts back? 12:36 <+greensnark> Have to be no corpses too :P 12:36 <+greensnark> due: Nice! 12:36 < syllogism> that's too mean :P 12:36 <+kilobyte> Oka's spawns have no items worth grinding by that time. Unlike, say, TSO. 12:36 < syllogism> what if he takes these boots of lev? :P 12:37 <+greensnark> syllogism: That would be just hilarious 12:37 <+due> I would laugh. 12:37 <+greensnark> Can Maurice steal equipped armour? 12:37 <+due> Weapon, yes. 12:37 <+kilobyte> if you can handle multiple angels/Daevas (which are a significant threat even to an endgame char), you'll be swimming in eudemon blades and holy scourges 12:37 <+due> Not sure about armour. 12:38 <+greensnark> And can Xom give you hooves while you're levitating 12:39 <+due> I hope so 12:39 <+kilobyte> greensnark: yes, but unless you're in penance or boring, he'll lifesave you afterwards 12:39 <+kilobyte> greensnark: but when waiting out wrath, you _are_ boring 12:40 <+greensnark> Oh, the lifesave is guaranteed? 12:40 <+kilobyte> greensnark: lifesave due to direct acts of Xom, yes. 12:41 <+greensnark> Ah 12:42 < syllogism> 163557 | Hive:2 | I think next he'll mollify 12:42 < syllogism> 163559 | Hive:2 | Was forgiven by Okawaru 12:42 < syllogism> pretty accurate :P 12:42 <+greensnark> :P 12:43 < Ashenzari> Lair level layout sometimes looks like the Vaults (242d6f4b) (http://crawl.develz.org/mantis/view.php?id=429) by jpeg 12:43 <+greensnark> What? 12:44 <+greensnark> Lair looks like vaults?! This I got to see 12:44 <+kilobyte> a possible fix would be to undo the penance reduction if there's no way to place spawns, but then people would be able to wait just next to land and step away to wait for the spawns to unsummon 12:44 <+due> It can now, I think, get city_level 12:44 <+due> We should limit the plans it can get 12:45 < syllogism> there's really no easy fix unless you somehow make sure all the spawns get placed and make them permanent 12:45 <+greensnark> It got the hollow level plan, whatever that is 12:45 <+kilobyte> wait, why is she a pig? :p 12:46 <+due> Player doll change? 12:48 <+sorear> Okawaru should give his summons lev boots 12:55 <+kilobyte> sorear: how's your savefile rewrite doing? There's a couple of save bugs that would be moot with your system, is there any point in saving them for 0.6? 12:56 <+kilobyte> s/saving/fixing/, duh 12:57 <+due> New post on the CDO blog! http://crawl.develz.org/wordpress/?p=225 13:01 <+kilobyte> Kirke a "goddess"? Wasn't she just a nymph? 13:01 <+due> She was in my head, I'm pretty sure 13:01 <+due> let me check Wikipedia 13:01 <+kilobyte> otherwise, a good post, with some great lines! 13:02 <+due> That may be a fandom thing 13:02 <+kilobyte> hmm, Wikipedia indeed says that, but my books disagree 13:02 <+due> Hm, apparently she is not always a minor goddess. 13:02 <+due> What about demigoddess? 13:02 <+kilobyte> right, it may depend on which version of the myth you read 13:03 <+due> Oh, no, that wouldn't work. 13:03 <+due> Oh, it would work. 13:03 <+kilobyte> our description is just "A beautiful enchantress." 13:03 <+due> Yeah. 13:06 <+sorear> kilobyte: I've run into some interesting questions... I was fixating on the local user case, and my plans don't work quite so well for the servers 13:07 <+sorear> kilobyte: the main advantage is only having to maintain one code path - but that's moot if rax/Napkin want to keep saves permanently unpacked 13:07 < syllogism> mara is probably a bit too nasty, though usually she doesn't use her abilities very effectively 13:07 < syllogism> maybe the illusion should have smaller hd 13:07 <+due> That can get fixed. 13:07 <+due> the fakes? 13:07 < syllogism> player ghost 13:07 < syllogism> and maybe fakes too 13:07 < syllogism> so the player ghost wont one shot casters 13:08 <+due> He doesn't usually player ghost very often, though. 13:08 <+due> And you get plenty of time tto run away. 13:08 < syllogism> true, that's what I did 13:09 < syllogism> 3x lightning bolt is pretty mean too 13:09 <+due> It also amuses me how many people consider Mara a feminine name. 13:09 * kilobyte got Mara with a demon trident of draining, and it was a tough fix. 13:09 < Napkin> me too! 13:09 <+kilobyte> Because it is? 13:09 < cbus> ?? mara 13:09 < Henzell> mara[1/1]: Lord of Illusions! Mara creates two identical (stats, spells, weapon, armour) clones of himself, summons a hostile ghost (based on you), blinks, and casts {Mislead}. 13:09 <+due> kilobyte: Er, no way. 13:09 < cbus> mara sounds female 13:09 < Napkin> it've actually met 2 woman with that name ;) 13:09 <+kilobyte> if fact, in Polish, all female names _by law_ have to end in -a 13:10 <+due> Mara was a male demon in Buddhist mythology. 13:10 < Napkin> :) 13:12 <+due> Eh, he doesn't care :) 13:12 <+kilobyte> yeah, but it sounds feminine for the western ear. Most other contries may lack that "always -a" rule, but I see that even without it, people from so-called western countries think Mara is female. 13:12 <+due> Sure. 13:13 <+due> It doesn't help that a lot of popular characters named Mara in pop culture are female. 13:13 <+due> Mara Jade, fr'example. 13:13 <+due> (Which, amusingly, is hwere Mara gets his colour.) 13:13 <+greensnark> Don't don't don't nerf Mara illusions! 13:14 <+greensnark> Who is impersonating syllogism today 13:14 <+kilobyte> Crawl isn't tied to any particular culture, though. 13:14 <+due> @??Mara 13:14 < Gretell> Mara (R) | Speed: 10 | HD: 20 | Health: 140 | AC/EV: 10/14 | Damage: 30 | Flags: demonic, evil, see invisible | Res: magic(213), elec++, poison | XP: 7532 | Sp: mislead, mara summon, b.lightning, player ghost, pain, teleport self. 13:14 <+greensnark> syllogism: What have you done with the real syllogism :P 13:14 < Eronarn> kilobyte: 'nerd' 13:14 < syllogism> greensnark: I know it's going to happen so might as well say it first :P 13:15 <+greensnark> Mara's gotten hardly any kills :P 13:15 < AceTetra> it's tied to cultures that spell color with a u 13:15 < syllogism> yeah it sometimes takes forever until she uses her abilities 13:15 <+greensnark> syllogism: Unlike Shoals :P 13:15 < Eronarn> dungeoun crauwl 13:15 <+kilobyte> well, at least I got my pants full while fighting her 13:15 <+kilobyte> him dammit 13:16 <+greensnark> Gastronok was pretty kind to me this game 13:16 <+greensnark> I was within one shot of airstrike for most of the fight :P 13:16 <+greensnark> For some reason worshipping Zin makes you eager to end it aaaall :P 13:16 <+greensnark> !lm . uniq=Gastronok x=hp 13:16 < Henzell> 4. [2010-01-15] [hp=27] greensnark the Archer (L12 DEHu) killed Gastronok on turn 31096. (Lair:5) 13:17 <+greensnark> Possibly Gastronok was also worshipping Zin this game 13:17 <+kilobyte> heh, probably 13:17 <+greensnark> He had like 40 turns to airstrike me but couldn't be bothered :P 13:17 <+by> how much damage does he do nowadays? 13:17 <+due> He's lazy! 13:17 <+due> !lg * killer=gastronok kaux=~airstrike x=dam,mhp,hp 13:17 < Henzell> No games for * (killer=gastronok kaux=~airstrike). 13:18 < Eronarn> I'm lazy. Bed. 13:18 <+due> !lg * killer=gastronok kaux=~air x=dam,mhp,hp 13:18 < Henzell> 15. [dam=27;mhp=43;hp=-18] TGW the Conjurer (L10 KoCj), worshipper of Vehumet, blasted by Gastronok (the air) on D:9 on 2010-01-12, with 3656 points after 11349 turns and 0:52:59. 13:18 <+kilobyte> !lg * killer=gastronok s=kaux 13:18 < Henzell> 27 games for * (killer=gastronok): 15x by the air, 12x 13:19 <+Zaba> !lg * killer=gastronok kaux=~air max=dam 13:19 < Henzell> 15. TGW the Conjurer (L11 DrCj), worshipper of Fedhas, blasted by Gastronok (the air) on D:12 on 2009-11-23, with 11155 points after 19576 turns and 1:22:49. 13:19 <+Zaba> !lg * killer=gastronok kaux=~air max=dam x=dam 13:19 < Henzell> 15. [dam=63] TGW the Conjurer (L11 DrCj), worshipper of Fedhas, blasted by Gastronok (the air) on D:12 on 2009-11-23, with 11155 points after 19576 turns and 1:22:49. 13:19 <+due> It got nerfed, though. 13:19 <+greensnark> due: "predilection" :P 13:19 <+due> greensnark: what? 13:19 <+due> did I misspell? 13:19 <+due> oh 13:20 <+due> Thanks. 13:20 <+greensnark> Nice unique roundup post 13:20 <+due> Thank you, I've been working on it for a week :) 13:20 <+due> Okay, there was something else I had to do, and I can't remember what 13:21 <+due> Oh, berserks and flaming clouds. 13:24 <+kilobyte> Wayne -- the reason why he was changed to a human was the lack of dwarf corpses. I think it's better to add the corpses instead of changing the tile and his theme. 13:24 <+sorear> I don't know exactly how much damage gastronok does 13:24 <+sorear> but he's on the 3dX system now 13:25 <+sorear> not the average 20, max 120 ludicrousity of before 13:26 <+due> Or just give him no corpse. 13:28 <+due> by: Heh, inverted logc for the berserk flame clouds. 13:29 <+Zaba> isn't wayne boring and should meet an axe? Or was he changed? 13:29 <+due> i think that was Duane 13:29 <+sorear> don't get rid of wayne, I had a fun fight with him once 13:29 <+sorear> !lm * noun=~wayne s=game_id 13:30 < CIA-81> due * r61b77be6b62b /crawl-ref/source/mon-stuff.cc: Fix inverted logic with berserk + harmful clouds. 13:30 <+due> Is Henzell dead? 13:30 <+due> Or just heavily lag'd? 13:31 < Henzell> 3308 milestones for * (noun=~wayne): 119x , 3x 160458, 2x 385578, 2x 143442, 2x 495025, 2x 139163, 2x 355221, 1x 370191, 1x 373727, 1x 375183, 1x 376596, 1x 378984, 1x 387299, 1x 385898, 1x 390790, 1x 505638, 1x 399521, 1x 408207, 1x 426626, 1x 418202, 1x 422980, 1x 424305, 1x 431219, 1x 18166, 1x 436408, 1x 26458, 1x 448467, 1x 34299, 1x 453528, 1x 43844, 1x 459803, 1x 51008, 1x 497950, 1x 54650,... 13:31 <+sorear> !lm * noun=~wayne game_id=160458 13:31 < Henzell> 3. [2008-09-02] sorear the Swashbuckler (L16 HaWr) banished Wayne on turn 49332. (D:19) 13:31 <+sorear> !lm * noun=~wayne game_id=160458 -2 13:31 < Henzell> 2. [2008-09-02] sorear the Swashbuckler (L16 HaWr) is cast into the Abyss! (Wayne) (D:19) 13:31 <+sorear> !lm * noun=~wayne game_id=160458 -4 13:31 < Henzell> Index out of range: -4 13:31 <+sorear> !lm * noun=~wayne game_id=160458 -3 13:31 < Henzell> 1. [2008-09-02] sorear the Swashbuckler (L16 HaWr) is cast into the Abyss! (Wayne) (D:19) 13:31 <+sorear> I have the only 3 wayne milestone game \o/ 13:31 <+due> nice :D 13:32 <+due> Did he chase you back out? 13:32 <+sorear> no, I got sweet revenge 13:32 <+sorear> *out* 13:33 < CIA-81> due vaults * r899243aa8bf4 /crawl-ref/ (29 files in 10 dirs): Merge branch 'master' into vaults 13:35 <+due> Oh, he abyssed you twice--and then you abyssed hm? 13:35 <+sorear> yes 13:35 <+due> nice 13:36 < syllogism> rods of discovery are pretty useful now 13:38 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 13:38 <+kilobyte> too bad they lack Detect Creatures 13:43 < Napkin> *** 2 new articles on http://crawl.develz.org - head over there and enjoy! *** 13:50 <+due> hooray :0 13:57 < syllogism> wow this bailey had good loot 13:57 < syllogism> maybe it's okay for trowel to make bailey portals :P 13:58 < syllogism> I got 2x acquirement, 3x EA, tons of potions 14:00 <+due> greensnark: Around? 14:03 <+kilobyte> wait... you got a Trove from a trowel card? 14:03 <+kilobyte> now that's broken 14:03 < syllogism> you can only get it once 14:04 <+greensnark> due: Am now 14:05 < CIA-81> due vaults * r5489f9d038af /crawl-ref/source/dat/vault_gen.des: Attempts at subvaults specificaly for stairs in vaults. 14:05 <+due> greensnark: Can you think of any reason why the subvault I just committed will only ever show up once? 14:06 <+due> eg: 14:06 <+due> http://sprunge.us/aZJV 14:06 <+due> (There's only one with a statue in it.) 14:06 <+due> Instead of all of them with statues in them. 14:07 <+greensnark> Does the subvault builder allow duplicates? 14:07 <+due> It should 14:07 <+due> Well, it doesa 14:07 <+due> If I change the fill to 'w', they're all water-filled. 14:08 <+greensnark> Let me try it 14:08 < Mu_> what's with all the doorways to nowhere 14:08 <+due> It's late and I'm tired and possibly insane :0 14:10 <+due> Testing 14:10 <+greensnark> due: How do I repro this?? 14:10 < CIA-81> Keskitalo * rcf1e3ef75bf3 /crawl-ref/source/cmd-keys.h: Add an include guard. (felirx) 14:10 <+due> &Playout>vaults 14:13 <+greensnark> I don't see the statue at all 14:13 <+due> It'll only be in one? 14:13 <+greensnark> No statue on level at all :P 14:13 <+due> :| 14:13 <+due> In that case, why not? 14:14 <+greensnark> I think the size of the subvault matters to the subvault builder, right? 14:15 <+greensnark> The problem is, this subvault has a size of 0x0 until the Lua actually runs 14:15 <+greensnark> I need to look at the subvault builder code 14:15 <+due> But it still works once for me. 14:15 <+due> I'll termcas 14:16 <+due> *termcast 14:17 * due back in ten 14:24 * due back 14:24 <+due> greensnark: any luck? 14:25 < cbus> greensnark, java issues in arch :) 14:25 < cbus> \o/ 14:25 <+greensnark> due: No, just looking at subvault code 14:25 <+greensnark> I'm not familiar with how they work 14:25 <+due> Me neither. :) 14:26 <+Keskitalo> Hmm. 14:26 <+greensnark> So the subvault builder does run the Lua before checking dimensions 14:26 <+Keskitalo> We are making a keybindings settings file for dvorak keyboard. The keybindings are overriding 'D', which is a wizard command. 14:27 <+due> Detect creatures? 14:27 <+Keskitalo> If I do a bindkey = [D] CMD_TARGET_WIZARD_DEBUG_MONSTER, will it cause problems for non-wizard builds? 14:27 <+Keskitalo> Oh, it's a targetting command anyway - not a normal command? I guess that's no problem. 14:28 <+Keskitalo> No wait, you use the vi keys in targetting too. Hmh. 14:29 < cbus> keskitalo, is there any point? :) 14:29 < cbus> keskitalo, (making a keybinding) 14:29 < cbus> most dvorak users should have gotten used to it by now (I have) 14:30 <+Keskitalo> Do you use the vi keys for moving? That's the main point, felirx is a dvorak user and his laptop has no numpad. 14:30 < cbus> keskitalo, on my laptop but I don't play much on it 14:30 < cbus> but I hve done that :) 14:30 <+Keskitalo> Pretty wild. :D 14:31 <+Keskitalo> Hey, you can test the file for us. :) 14:31 < cbus> keskitalo, having an epic battle with java currently 14:31 < cbus> :D 14:31 < cbus> [root@coolhwip:/home/cbus] java 14:31 <+Keskitalo> Yeah, no hurry! 14:31 < cbus> Error occurred during initialization of VM 14:31 < cbus> java.lang.ExceptionInInitializerError 14:31 < cbus> Caused by: java.lang.NullPointerException at java.lang.System.nullInputStream(System.java:1074) at java.lang.System.(System.java:73) 14:31 < cbus> it doesn't want to work :) 14:31 <+greensnark> due: You're using D for all subvaults, right? 14:32 <+greensnark> From what I can see, the subvault builder expects only one block of D for one subvault line 14:32 <+Keskitalo> There's four buttons (plus the capital and CTRL variations) to relocate though, so it's not entirely straightforward. 14:32 <+due> greensnark: Ahhhh. 14:32 <+due> Okay, I see. 14:32 <+due> Okay, that's doable. 14:32 <+greensnark> Just call subvault immediately after you fill each room and it should work 14:34 <+due> Yup. 14:34 <+greensnark> cbus: I've used arch java without issues 14:34 <+greensnark> What have you done to it :P 14:34 <+greensnark> OpenJDK? 14:34 <+due> Hooray, it worked! 14:34 < cbus> yeah it just stopped working after an -Syu and it didn't even update openjdk6 :) 14:34 <+greensnark> What are you using Java for, I thought you were a Java hater :P 14:35 <+due> m. 14:35 <+greensnark> due: Yay? 14:35 <+due> Too many stairs. 14:35 <+due> But better! 14:35 <+greensnark> There's a function in dungeon.cc that removes extra stairs, just wrap it :P 14:36 <+greensnark> I think it gets called automatically ,eactually 14:36 <+due> Hehe. 14:36 <+greensnark> Presumably your portal vaultness is what's preventing that from running 14:36 <+due> private or public function? 14:36 <+due> Ah, true. 14:37 <+greensnark> _fixup_stone_stairs 14:38 <+due> I just got to it :) 14:38 < cbus> greensnark, http://pastebin.com/d3b804d3 14:38 < cbus> :D 14:39 <+greensnark> cbus: Nice :P 14:41 < cbus> greensnark, told you, epic battle! :) 14:41 < cbus> and I'm not winning 14:42 <+greensnark> Why are you so desperate for Java? :P 14:42 < cbus> [root@coolhwip:/etc/ssl] date 14:42 < cbus> Sun Nov 28 20:29:46 CET 1943 14:42 < cbus> greensnark, need argouml 14:42 <+greensnark> Nice date :P 14:43 <+greensnark> You should spontaneously disappear because you don't exist yet :P 14:43 < cbus> greensnark, getting bitching and moaning from firefox and that the certificates haven't started to become valid yet 14:43 < cbus> (2009 vs 1943) :D 14:44 <+Keskitalo> Argh, a bit more commands to rebind that I though of. 14:44 * greensnark rebinds Keskitalo. 14:45 <+greensnark> Sounds kinky 14:47 < cbus> greensnark, setting the date fixed it 14:48 < cbus> every problem I've had 14:48 <+due> greensnark: I had bad code :) 14:48 <+greensnark> We all knew cbus was a Luddite 14:48 <+greensnark> But we didn't know he was literally stuck in the past :P 14:49 <+greensnark> No wonder you keep using old monster colours :P 14:51 < cbus> ?? luddite 14:51 < Henzell> I don't have a page labeled luddite in my learndb. 14:51 < cbus> greensnark, I have the new colours, I'm used to them now, but they are still wrong :( 14:52 <+due> !leearn add luddite A follower of the god Ludd. Namely, {cbus}. 14:52 < cbus> greensnark, still on an old kerner now :) 14:58 <+kilobyte> well, isn't NTP freaking mandatory? 14:58 <+kilobyte> there should be law stating that 14:59 -!- timecircuits [n=Adium@pool-71-246-66-203.bltmmd.east.verizon.net] has quit ["Leaving."] 15:01 < cbus> kilobyte, I have openntpd running but it doesn't fix year and date :) 15:03 < cbus> kilobyte, date -s "2010-01-15 13:00"; /etc/rc.d/openntpd restart 15:03 < cbus> :) 15:04 < CIA-81> due vaults * rb8f373110bca /crawl-ref/source/dat/vault_gen.des: Randomly placed stairs in rooms now works properly for Vaults branch. 15:04 < CIA-81> due vaults * r80b240307fac /crawl-ref/source/dungeon.cc: And switch Vaults to using the new builder. 15:04 <+due> Now I need to work out how to stop monsters generating outside of the vault. 15:04 <+due> But tomorrow. 15:05 <+kilobyte> uhm... then it's broken, since that's a good part of what you use NTP for 15:05 < cbus> kilobyte, hmm, I'll try it on next restart 15:06 < cbus> I think the battery is fried so it will probably go back in time to 1943 on next reboot too :) 15:06 <+due> Night, folk. 15:06 < cbus> enight 15:07 < cbus> keskitalo, btw, I've never played crawl with qwerty (only dvorak with numpad and occasionally on laptop with vikeys on dvorak) 15:07 < cbus> :D 15:07 < cbus> keskitalo, so I'm not used to vikeys with qwerty 15:08 <+Keskitalo> cbus: Heh, yeah. And there's actually really a ton of rebinds, so it's probably not at all useful once you're used to the normal settings. 15:08 < cbus> keskitalo, I've never used vikeys with qwert :D 15:09 <+doy> cbus: PARAMS="-s" in /etc/conf.d/openntpd 15:10 <+doy> (also, arch++) 15:10 -!- purge [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has joined ##crawl-dev 15:11 < cbus> doy, already on 15:12 < cbus> [cbus@coolhwip:/etc/conf.d] cat openntpd 15:12 < cbus> # -s Set the time immediately at startup if the local clock is off by more than# 180 seconds. 15:12 < purge> hey i think the channel log stopped recording? 15:12 < cbus> PARAMS="-s" 15:12 < cbus> hmm, default 15:15 < CIA-81> kilobyte * r9382906ac78b /crawl-ref/source/ (dat/descript/monsters.txt enum.h mon-data.h): Make Wayne a dwarf once again. 15:16 < purge> seems strange greensnark so readily keeps nerfing shoals :O 15:18 < purge> too bad jpeg never comes on, she deserves props for being so active lately! 15:20 < cbus> if she isn't on IRC she isn't active *nods* 15:20 < cbus> ;) 15:21 < purge> !tell due you should design D&D in the in-game doll dresser and then maybe recolor or add little details(since they are your babies!) 15:21 < Henzell> purge: OK, I'll let due know. 15:26 < cbus> btw, what was the meaning of allowing coloured draconian zombies? 15:27 <+greensnark> Their scales are coloured and the zombies keep the scales 15:28 < cbus> hmm, btw you sould make the space key do nothing per default 15:28 < cbus> (not wait just don't spam invalid command) :) 15:28 -!- timecircuits [n=Adium@pool-71-246-66-203.bltmmd.east.verizon.net] has joined ##crawl-dev 15:37 <+doy> i use space to tell if i got disconnected 15:37 <+doy> without potentially wasting a turn 15:37 < AceTetra> i like the -- yeah, what doy said 15:37 < AceTetra> lets me know when a burst of lag is over 15:42 <+Keskitalo> purge: I think they should rather be reworked from the deep elf monster tiles. 15:42 <+Keskitalo> But yeah, the doll versions would work too. :) 15:51 -!- purge is now known as purge83[A] 16:21 < purge83[A]> grrr 16:21 < purge83[A]> this stupid thing is still doing that 16:21 -!- purge83[A] is now known as purge 16:21 < purge> oh goodie kesk your here! I need your opinion! 16:21 < purge> 1 sec 16:23 < purge> Tell me what you think of these toadstools i just made from *scratch*: 16:23 < purge> http://s153.photobucket.com/albums/s210/purge83/Crawl/?action=view¤t=toadstool_right.png 16:23 < purge> http://s153.photobucket.com/albums/s210/purge83/Crawl/?action=view¤t=toadstool_left.png 16:24 < purge> Keskitalo: beep :) 16:30 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has joined ##crawl-dev 16:31 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has joined ##crawl-dev 16:37 <+doy> http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:wands thoughts? 16:38 <+Keskitalo> purge: They look nice and tasty to me! 16:38 < purge> i submitted to tracker :) 16:39 < purge> took me about an hour to make them 16:39 <+Keskitalo> Good. The shadows cut off a bit. 16:39 <+Keskitalo> Yeah, that happens. :) 16:39 < purge> yes they do :/ 16:39 < Ashenzari> Mushroom tile submission (http://crawl.develz.org/mantis/view.php?id=430) by purge 16:39 < purge> i think maybe they can be moved to the left a few more pixels and the shadow fixed up a bit 16:40 <+Keskitalo> I'd suggest to make the shadows shorter, just a blob under the mushrooms. They look longer than (most) tiles. 16:40 < purge> i'll look at it later though 16:40 < purge> ^ noted 16:40 < CIA-81> Keskitalo * r27a4db5c21d9 /crawl-ref/settings/ (dvorak_command_keys.txt init.txt): Dvorak keybindings for use with vi keys. 16:40 < ogaz> @??hellion 16:40 < Gretell> hellion (2) | Speed: 13 | HD: 7 | Health: 21-56 | AC/EV: 5/10 | Damage: 10 | Flags: demonic | Res: magic(65), hellfire, poison | Vul: cold | XP: 594 | Sp: hellfire burst. 16:40 <+by> doy: from a quick look, I like the effect, but it doesn't feel like a wand to me 16:40 < ogaz> oops 16:40 < purge> doy: I think that could be better served as an air spell? 16:41 < purge> with power directly related to spell power 16:41 <+doy> it's mainly a wand because this was initially brainstormed years ago as a nethack idea 16:41 <+doy> (: 16:41 <+Zaba> it got implemented in sporkhack, no? 16:41 <+doy> did it? 16:41 <+Zaba> there's a wand of wind that pushes monsters, I believe 16:41 <+doy> i haven't paid any attention to sporkhack in like two years 16:42 <+doy> it might actually work better as a misc item, where the one-shot ability applies this to all monsters in los 16:42 <+doy> not sure if i like it as a spell 16:43 < Mu_> i suggested a wand of wind once mostly for pushing cloud effects around 16:43 <+Zaba> it'd help to have some nice misc items, or wands, with unique effects. 16:43 <+doy> Mu_: wind in that sense would make a better spell, i think 16:44 <+doy> that would be pretty cool for air elementalists 16:44 < Mu_> ye 16:44 -!- eith [n=eith@86-40-245-49-dynamic.b-ras2.lmk.limerick.eircom.net] has joined ##crawl-dev 16:44 < Mu_> Gust or something 16:45 <+doy> Mu_: you should add a wiki page for that 16:45 <+doy> i think it's a good idea 16:46 < purge> doy: it fits the air magic play style though. Air is good at keeping monsters away with swift/lev/fly 16:46 <+doy> purge: swift/lev/fly keep you away from monsters 16:46 <+doy> that's different 16:46 <+doy> and this would be more fun as a more powerful ability 16:47 < purge> level 6 spell? 16:47 < purge> :) 16:47 <+doy> meh(: 16:47 <+doy> we need more decent misc items anyway 16:47 < Mu_> i'll wait for eronarn to put up his big spell overhaul i guess ;p 16:48 < purge> doy: that would fit the fan well, but i don't like that misc items have infinite charges 16:48 < purge> especially if you want it to be powerful 16:49 <+doy> i like misc items that have infinite charges, but a downside 16:49 <+doy> crystal balls, for instance 16:49 <+doy> this one could push you backwards instead of the monster forwards, if you miss an evo roll or something 16:52 <+doy> Mu_: write it down now so we don't forget... ero can integrate it in when he gets around to it(: 16:53 -!- Zannick [n=mick@PROTEUS.RES.CMU.EDU] has joined ##crawl-dev 16:56 < Mu_> don't have page-makin rights anyway ;p 17:05 <+doy> http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:spell:gust 17:05 <+doy> have fun! 17:08 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has joined ##crawl-dev 17:09 <+doy> @??tormentor 17:09 < Gretell> tormentor (3) | Speed: 13 | HD: 7 | Health: 21-56 | AC/EV: 12/12 | Damage: 8, 8 | Flags: demonic, evil, fly | Res: magic(56), fire, poison | XP: 412 | Sp: pain, torment symbol. 17:09 <+doy> @??hellion 17:09 < Gretell> hellion (2) | Speed: 13 | HD: 7 | Health: 21-56 | AC/EV: 5/10 | Damage: 10 | Flags: demonic | Res: magic(65), hellfire, poison | Vul: cold | XP: 594 | Sp: hellfire burst. 17:09 < Ashenzari> doy created page Gust at http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:spell:gust 17:10 -!- Vandal [i=Incite@cpe-75-185-204-99.woh.res.rr.com] has joined ##crawl-dev 17:11 <+doy> @??iron devil 17:11 < Gretell> iron devil (3) | Speed: 8 | HD: 8 | Health: 24-64 | AC/EV: 16/8 | Damage: 14, 14 | Flags: demonic | Res: magic(64), hellfire, cold, elec++, poison | XP: 322. 17:11 <+doy> @??blue devil 17:11 < Gretell> blue devil (3) | Speed: 10 | HD: 7 | Health: 21-56 | AC/EV: 14/10 | Damage: 21 | Flags: demonic, fly | Res: magic(46), cold+++, poison | Vul: fire | XP: 223. 17:11 <+doy> @??sun demon 17:11 < Gretell> sun demon (2) | Speed: 12 | HD: 10 | Health: 30-80 | AC/EV: 10/12 | Damage: 30(fire) | Flags: demonic, sense invisible, lev | Res: magic(80), hellfire, elec++, poison | Vul: cold | XP: 917. 17:11 <+doy> @??ice devil 17:11 < Gretell> ice devil (2) | Speed: 10 | HD: 11 | Health: 33-88 | AC/EV: 12/10 | Damage: 16(cold) | Flags: demonic | Res: magic(88), cold+++, poison | Vul: fire | XP: 788. 17:21 < CIA-81> j-p-e-g * r11b086105f15 /crawl-ref/source/ (14 files in 3 dirs): Add tiles for the new merfolk monsters. 17:32 -!- MarvinPA-2 [n=marvin@cpc2-aztw19-0-0-cust376.aztw.cable.virginmedia.com] has joined ##crawl-dev 17:36 -!- MarvinPA [n=marvin@cpc2-aztw19-0-0-cust376.aztw.cable.virginmedia.com] has quit [Read error: 60 (Operation timed out)] 17:36 -!- MarvinPA-2 is now known as MarvinPA 17:36 -!- Twinge- [n=user@97-124-162-215.hlrn.qwest.net] has joined ##crawl-dev 17:40 -!- MarvinPA [n=marvin@cpc2-aztw19-0-0-cust376.aztw.cable.virginmedia.com] has quit [] 17:41 < Mu_> tx ;p 17:42 -!- Twinge [n=user@97-124-153-196.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 17:43 <+greensnark> !tell due 78291 found Cigotuvi's fleshworks <3 17:43 < Henzell> greensnark: OK, I'll let due know. 17:43 < Mu_> !! 17:43 <+greensnark> Mu_: Is that yours or due's? :) 17:43 < Mu_> mine :)) 17:43 <+greensnark> It looks really cool 17:43 <+greensnark> And "fleshy orifices" for doors is hilarious :P 17:44 < Mu_> i wanted them to be sphincters :p 17:44 <+greensnark> :P 17:44 <+greensnark> Did due censor that or something? :P 17:44 < Mu_> ;-) 17:45 < Mu_> if you get a noisy one it opens with a squelch 17:46 < Mu_> darn looks like he's afk 17:47 < Mu_> 78, i mean 17:47 <+greensnark> @??flesh golem 17:47 < Gretell> unknown monster: "flesh golem" 17:47 <+greensnark> What's the flesh golem based on? 17:47 <+greensnark> What base monster, I mean 17:47 < Mu_> clay 17:48 <+greensnark> Ah 17:48 <+greensnark> It seemed to die pretty fast :) 17:48 < Mu_> i should probably give it a bigger hp or something 17:48 <+greensnark> He's back 17:48 <+greensnark> But I think he's finished exploring the level 17:48 < Mu_> i'll tv it i think 17:51 -!- Twinge [n=user@97-124-173-108.hlrn.qwest.net] has joined ##crawl-dev 17:52 < Mu_> they need some more variety in their cries i think :p 17:54 <+greensnark> Heh, Cigotuvi's Monster 17:54 < Mu_> it's a tent. monstrosity 17:55 <+greensnark> I like these wizlabs 17:56 <+greensnark> Very nicely done 17:56 < Mu_> idd, due and everyone have worked very hard on them 17:56 -!- Twinge- [n=user@97-124-162-215.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 17:57 < Mu_> this orifice is marked as excluded! 17:58 <+doy> !lm * verb=~wizlab s=verb 17:58 < Henzell> No milestones for * (verb=~wizlab). 17:59 <+doy> !lm * noun=~wizlab s=verb 17:59 <+greensnark> !lm * place=wizlab s=milestone 17:59 <+doy> does that work? 17:59 < Henzell> 11 milestones for * (noun=~wizlab): 11x br.enter 17:59 < Henzell> 11 milestones for * (place=wizlab): 4x entered Wucad Mu's Monastery., 2x entered Tukima's Studio., 2x entered Erinya's Formal Garden., 1x entered The Cloud Mage's Chambers., 1x entered Cigotuvi's Fleshworks., 1x entered Cekugob's Oubliette. 18:00 <+doy> i thought i remembered portal vault milestones being reported from the place of their entrance 18:00 <+doy> guess not 18:00 <+doy> (: 18:00 <+greensnark> They should be, but they're not 18:00 <+doy> ah, that was it 18:00 <+greensnark> Branch entrances should also report the level containing the branch entrance 18:00 <+doy> yes 18:03 -!- Twinge- [n=user@97-124-168-164.hlrn.qwest.net] has joined ##crawl-dev 18:06 -!- Zaba_ [n=zaba@ip102.148.adsl.wplus.ru] has joined ##crawl-dev 18:06 -!- mode/##crawl-dev [+v Zaba_] by ChanServ 18:08 <+Keskitalo> !seen pigvomit 18:08 < Henzell> I last saw PigVomit at Fri Jan 15 16:53:43 2010 UTC (15m ago) saying !log on Henzell. 18:09 -!- Twinge [n=user@97-124-173-108.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 18:09 -!- jld [i=jld@kurobara.xlerb.net] has quit [Read error: 60 (Operation timed out)] 18:19 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has quit [Success] 18:19 -!- jld [i=jld@kurobara.xlerb.net] has joined ##crawl-dev 18:23 <+doy> @whereis n78291 18:23 < Gretell> No where information for n78291 (). 18:23 <+doy> @whereis 78291 18:23 < Gretell> 78291 the Eclecticist (L23 DERe), a worshipper of Okawaru, is currently on Snake:5 after 94610 turns. 18:23 <+doy> dere, that sounds like fun 18:25 <+doy> !lg * char=dere max=sc 18:25 < Henzell> 684. Shaijin the Archmage (L27 DERe), worshipper of Sif Muna, escaped with the Orb and 19 runes on 2009-09-21, with 9882313 points after 171118 turns and 16:51:44. 18:25 <+doy> !lg * char=dere max=sc god!=sif muna 18:25 < Henzell> 640. DashNine the Archmage (L27 DERe), worshipper of Vehumet, escaped with the Orb and 4 runes on 2008-10-23, with 1022013 points after 199107 turns and 26:17:34. 18:25 <+doy> !lg * char=dere max=sc god!=sif muna god!=vehumet 18:25 < Henzell> 606. N78291 the Eclecticist (L17 DERe), worshipper of Okawaru, blasted by Nikola (chain lightning) on Vault:1 on 2009-12-25, with 148382 points after 70566 turns and 3:41:38. 18:26 <+doy> !lg * char=decr max=sc god!=sif muna god!=vehumet 18:26 < Henzell> 474. modargo the Spellbinder (L27 DECr), worshipper of The Shining One, escaped with the Orb and 15 runes on 2009-02-03, with 10091672 points after 165019 turns and 14:43:00. 18:30 -!- Adeon is now known as Noeda 18:34 <+Keskitalo> M_INSUBSTANTIAL give fake rakshasas away by just looking at them. 18:35 <+doy> yeah, i don't think they should get it 18:52 <+doy> wow, ice caves have ice fiends? 18:52 <+doy> nasty 18:55 <+Keskitalo> Yeah, some do. 18:55 < CIA-81> Keskitalo * r171243aee1f1 /crawl-ref/source/mon-data.h: Remove M_INSUBSTANTIAL from fake rakshasas again. It made them identifable by just looking at them. 18:58 < purge> wow heh.. gilly meleed a titanic slime creature after using !oagility and !omight 18:58 < purge> 36 ac though 19:09 <+Keskitalo> Unique idea: a shadow draconian with draining breath and wraith posse. 19:09 <+doy> write it up1 19:10 <+Keskitalo> I don't see a uniques page in the wiki yet. 19:12 <+doy> hmmm, surprising 19:13 <+doy> looks like you have it covered already though 19:13 <+doy> (: 19:13 -!- Noeda is now known as Adeon 19:13 < CIA-81> j-p-e-g * r07819f0aa5a7 /crawl-ref/source/rltiles/ (3 files in 2 dirs): Add purge's toadstool tiles. 19:14 < CIA-81> j-p-e-g * re9a337536b2a /crawl-ref/source/rltiles/dc-mon.txt: Fix tiles compilation. 19:14 < CIA-81> j-p-e-g * rd3b316cb62dd /crawl-ref/source/ (mon-place.cc tilepick.cc): Add new props value "tile_num" and use it for randomized monster tiles. 19:15 < Ashenzari> evktalo created page Uniques at http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:uniques 19:17 < CIA-81> j-p-e-g * r4224dfb2d227 /crawl-ref/source/rltiles/dc-mon/unique/dissolution.png: Recolour Dissolution again to increase the difference to the jelly tile. 19:17 -!- by [n=rob@e177085140.adsl.alicedsl.de] has quit [Nick collision from services.] 19:17 -!- by_ [n=rob@g225126178.adsl.alicedsl.de] has joined ##crawl-dev 19:17 -!- mode/##crawl-dev [+v by_] by ChanServ 19:17 -!- by_ is now known as by 19:28 -!- Twinge- is now known as Twinge 19:31 <+Keskitalo> Master branch on CDO updated to: 0.6.0-a1-2286-g4224dfb (16.0) 19:33 < nrook> is there an easy way to have both a tiles and non-tiles build in the same directory, using the same code? 19:33 <+doy> don't think so 19:33 < nrook> i.e. so that make debug tiles=y doesn't eat my make debug tiles=n build 19:34 <+doy> since most source files will get compiled differently 19:34 <+doy> based on the USE_TILES preprocessor flag 19:34 <+doy> (or whatever it's called) 19:35 <+doy> could just keep two checkouts and use git to pull changes between them 19:36 < nrook> indeed, but it's probably easier just to recompile every time I want to check how my vaults look in tiles 19:37 <+doy> well, it'd keep you from having to recompile everything, anyway 19:50 < Napkin> ?? adejctives[2] 19:50 < Henzell> I don't have a page labeled adejctives[2] in my learndb. 19:50 < Napkin> ?? adjectives[2] 19:50 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|arp|spar|ncr|pitt|limy|poli|fine|crud|anc|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|ed l|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|d-s|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 19:50 < Napkin> do we still need that? 19:51 <+doy> possibly 19:51 <+doy> someone should really get around to fixing that if so though 19:51 < Napkin> it's ruining the learndb.html display 19:52 <+doy> how so? 19:52 < Napkin> because of it's missing spaces in the first line until "y-b" 19:52 < Napkin> because it's not wrapped 19:52 <+doy> ah 19:53 <+doy> !learn edit adjectives[2] s/ed l/anc/ 19:53 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|arp|spar|ncr|pitt|limy|poli|fine|crud|anc|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|d-s|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 19:53 <+doy> !learn edit adjectives[2] s/ming|anc/ming|ed l/ 19:53 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|arp|spar|ncr|pitt|limy|poli|fine|crud|ming|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|d-s|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 19:53 <+doy> better? 19:54 < Napkin> can't check live 19:54 < Napkin> but should do the trick :) 19:54 < Napkin> thanks 19:56 < Napkin> could you also switch "d-s" with "arp"? 19:56 < Napkin> they are not sorted in any way, right? 19:56 < Napkin> just to be on the safe side 19:56 <+doy> nope 19:56 <+doy> !learn edit adjectives[2] s/d-s/arp/ 19:56 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|arp|spar|ncr|pitt|limy|poli|fine|crud|ming|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 19:57 <+doy> !learn edit adjectives[2] s/twi|arp/twi|d-s/ 19:57 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|d-s|arp|spar|ncr|pitt|limy|poli|fine|crud|ming|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 19:57 < Napkin> thank you :) 19:57 <+doy> (: 20:05 <+doy> that regex isn't even completely accurate, it'll match "very ugly thing corpse", for instance 20:06 <+doy> and "potion of blood" 20:14 < Napkin> rax? are you in? 20:21 < Ashenzari> unidentified artefacts aren't tagged with {artefact} by stash tracker (http://crawl.develz.org/mantis/view.php?id=431) by doy 20:43 < AceTetra> i made it in the order i found the words on that page 20:44 < AceTetra> ?? adjectives 20:44 < Henzell> adjectives[1/2]: List of item and randart prefixes: http://rush68.net/~dave/adjectives.htm 20:44 < AceTetra> and i just tested it by running it a few times in a game and tweaking until no more than a few irrelevant matches came up 20:45 <+doy> yeah, really, this should be handled by the game though 20:45 < AceTetra> it certainly should, but that was the best anyone could think of at the time 20:46 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit ["Defecator, may everything turn out okay so that you can leave this place."] 20:52 < AceTetra> why did you put arp and ming in there twice? 20:53 < AceTetra> !learn edit adjectives[2] s/arp\|// 20:53 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|d-s|spar|ncr|pitt|limy|poli|fine|crud|ming|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 20:53 < AceTetra> !learn edit adjectives[2] s/ming\|// 20:53 < Henzell> adjectives[2/2]: (rtef|glo|run|dye|emb|hin|smo|twi|d-s|spar|ncr|pitt|limy|poli|fine|crud|ed l|stea|iri|bloo|cry|jew|ich|humm|furr|atin|erin|twit|black|dul|y-b|silk|tatt|nd s|fabu|sapp|jade|rust|blue|lden|brut|soft|smel|ming|anc|ck g|ne g|bron|stee|weir|ebon|mang|ue m|mith|very|dirt|tiny|e-c|litt|phos|arp|ork|pur|one l|t ser|ruby|chunky|in d|ivor|ephe) 21:09 -!- TGW1 [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has joined ##crawl-dev 21:14 < Napkin> it was like that when we started editing it 21:14 < Napkin> no version control ;) 21:15 -!- Twinge [n=user@97-124-168-164.hlrn.qwest.net] has quit [Read error: 104 (Connection reset by peer)] 21:16 -!- Twinge [n=user@97-124-168-164.hlrn.qwest.net] has joined ##crawl-dev 21:37 -!- eith [n=eith@86-40-245-49-dynamic.b-ras2.lmk.limerick.eircom.net] has quit [No route to host] 21:37 <+doy> @players 21:37 < Henzell> 14 players: nsdk (L2 HuFi @ D:1, T:897), CatEater (L1 SpAM @ D:1, T:0), Cryptic (L8 DSBe @ D:5, T:4089), Eifeltrampel (L22 MDPa @ Shoal:1, T:82966), FilthyApe (L8 HuCr @ D:5, T:9441), hayenne (L18 MfCr @ Blade, T:69267), Kyrris (L16 SESu @ Shoal:1, T:64373), LinuxLemoner (L4 DECj @ D:2, T:2914), MUMMY (L3 MuSu @ D:2, T:3070), nmf (L4 DECj @ D:4, T:3101), nrook (L12 OgVM @ Lair:3, T:28337), polysty... 21:43 -!- dpeg [n=dpeg@dis.angband.pl] has joined ##crawl-dev 21:43 -!- mode/##crawl-dev [+o dpeg] by ChanServ 21:48 < TGW1> what was the argument for retaining the low exp pool cap? 21:50 <+doy> TGW1: the proposal was intended to reduce victory dancing, but i don't think it worked very well 21:50 -!- TGW1 is now known as TGW 21:51 <+doy> dpeg: thoughts? http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:wands 21:51 < TGW> victory dancers are exactly the sort of people who DON'T have a lot in their pool 21:51 <+doy> TGW: exactly 21:51 < TGW> I mean, I'm not trying to excavate an ancient bikeshed 21:51 < TGW> but it doesn't seem to accomplish anything 21:53 <@dpeg> cheers 21:54 <@dpeg> doy: good idea but: 21:54 <@dpeg> 0.6! 21:54 <+doy> dpeg: i know, i know 21:54 <+doy> (: 21:54 <@dpeg> please stop adding new content all the time :/ 21:54 <+doy> just writing down ideas so we don't forget them 21:54 <+doy> maybe we need to go through and explicitly mark things as 'for 0.6' or 'not for 0.6' 21:54 <+doy> or just assume everything not marked isn't for 0.6 21:55 <+doy> that's probably the better option at this point 21:55 < Eronarn> doy: probably best to have a page of 0.6 goals 21:55 < Eronarn> think we already have that 21:55 < TGW> remove all things from 0.6, release it, and slate everything for 0.7 21:55 <@dpeg> I *did*t that! 21:55 <+doy> heh 21:55 < Eronarn> TGW: but i like ugly things 21:56 <+doy> well then, assume that anything i put on the wiki isn't for 0.6 21:56 < TGW> eronarn: aha, so you don't mind the 11 speed! 21:56 <+doy> this was intended to be part of the evocations thing that includes the misc item stuff 21:56 <+doy> which isn't an 0.6 target 21:56 < Eronarn> TGW: hate it 21:57 <@dpeg> doy: okay! 21:57 <@dpeg> 11 speed for ugly things? 21:57 < TGW> dpeg: yes! <3 21:57 <@dpeg> yes, I like it too 21:57 < Eronarn> dpeg: they had variable speed 9-11; this was changed to constant movespeed 11, attackspeed 10 21:57 <@dpeg> Eronarn: this was a good change 21:57 < Eronarn> as a temporary measure until they get something more interesting 21:58 <@dpeg> they *are* more interesting 21:58 <+doy> who said it was a temporary measure? 21:58 <@dpeg> please stop shooting for the moon all the time 21:58 < Eronarn> doy: sorear 21:58 <+doy> there's a good reason for the 11 speed 21:58 <@dpeg> both ugly things and slime creatures are much more interesting now 21:58 <+doy> i was pretty sure sorear said that the 11 speed was important 21:58 < Eronarn> doy: no there isn't? i was here when it happened 21:58 <+doy> because otherwise you could just pillar dance ugly things into changing color 21:59 <+doy> which is boring 21:59 < TGW> I said that 21:59 < Eronarn> here is why they got 11 speed: because they used to be able to be 9-11, but we wanted them to have the same speed to make it harder to split up packs, but making the constant speed 10 would mean none could catch you 21:59 < Eronarn> however, having 11 speed is *not* the only way to prevent that 21:59 <+doy> how else? 21:59 <@dpeg> but a simple and good one 22:00 < Eronarn> dpeg: yes, which is why it was done on the spot - but it's not meant to be a final decision on them 22:00 <+doy> Eronarn: what other proposals are there for the issue then? 22:00 < TGW> 1) you are an advocate for fast monsters 2) you admit it is a simple and good solution to a problem 22:00 < TGW> you're sounding fairly antagonistic 22:01 <@dpeg> TGW: who? 22:01 < TGW> eronarn 22:01 <@dpeg> !tell Vandal If you're still up to adding more descriptions (please do!), then the new CDO feature might help you a bit. 22:01 < Henzell> dpeg: OK, I'll let Vandal know. 22:01 < Eronarn> doy: that's why i wrote the monster language proposal in the first place; it won't be used as-is but it is a behavior that was designed around ugly things 22:02 <+doy> Eronarn: i don't see how that affects ugly things being able to catch you 22:02 < Eronarn> doy: some of them will stop and reverse direction when pillardancing 22:02 < Eronarn> you can run from them in a straight line, but not around a small pillar 22:03 < Eronarn> they'll simply outflank you 22:03 <+doy> just need to find a large enough pillar then 22:03 < TGW> wait 22:03 < TGW> you're suggesting they seperate themselves again 22:03 <+doy> also that 22:03 < TGW> that is so much less than ideal 22:04 <+doy> also i'm not sure how much i like pack behavior other than trying to stick together 22:04 < Eronarn> TGW: separation would be contingent on them being able to find out where each other are on the level, so they can glom back up 22:04 < TGW> something that tries to flank you might be interesting 22:04 < Eronarn> and lone ones can be made to retreat 22:05 < Eronarn> it's definitely workable, and would be very interesting, but the speed 11 is obviously better than 9-11 in the interim 22:06 <+doy> the problem i have with "smart" ai in general is that it tends to be easy to make it act stupidly, if you know the appropriate tricks 22:06 <+doy> which makes things end up easier overall, since the monsters are balanced with the idea of being 'smart' 22:07 <+doy> i'm not saying it's definitely not workable, i'm just saying that it's a lot of effort for something that's not really clear whether or not it'll be an improvement 22:08 < Eronarn> yeah, i'm not expecting it to happen in 0.6 at all 22:12 <@dpeg> doy: yes 22:12 <@dpeg> also: it is much easier to fake good AI than to make it 22:12 <@dpeg> and: there is no reason to do so, the monsters die anyway 22:12 <@dpeg> good AI for uniques etc., that's a different matter 22:13 <+doy> i think tweaking the ai for pack monsters is a good concept 22:13 <@dpeg> it should be simple 22:13 <+doy> but i don't think it really needs to go all that far 22:13 <@dpeg> flanking was awesome 22:13 <@dpeg> no, if it needs complicated rules, it's probably not robust enough 22:13 <@dpeg> can learn from UnAngband etc. 22:13 <+doy> sure, but also not that appropriate for ugly things, since their interestingness comes from sticking together 22:13 <+doy> (: 22:13 -!- gngstrMNKY is now known as mr0t 22:14 <@dpeg> doy: sure 22:14 <@dpeg> my original proposal had them radiate, which got lost 22:14 <+doy> radiate? 22:14 < CIA-81> j-p-e-g * rdb0e3300dd36 /crawl-ref/source/ (chardump.cc command.cc macro.cc macro.h): New method _command_to_string() returning human-readable key names. 22:14 < CIA-81> j-p-e-g * r77034762eb7e /crawl-ref/source/ (cmd-keys.h command.cc macro.cc macro.h): Use the dynamic command key names for some commands on the help screen. 22:15 <@dpeg> yes, the radiate glow or something, and the more uglies in your vicinity, the worse 22:15 <+doy> oh yeah 22:15 < Eronarn> that would be awful and annoying 22:15 <+doy> not sure if that's really necessary with the rest of the changes 22:15 <+doy> maybe for very ugly things 22:15 < Eronarn> glow worms!! 22:15 <+doy> oooh 22:15 <+doy> (: 22:16 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has quit [Remote closed the connection] 22:16 < Ashenzari> Airstrike no longer giving target information. (http://crawl.develz.org/mantis/view.php?id=432) by Kyrris 22:22 <+doy> hmmm 22:22 <+doy> i wonder if giant spores are really reasonable in slime 22:22 <+doy> they don't seem to fit 22:23 <+doy> feels like they're in there just because all G are in there 22:23 < gunofdis> assertion failed in tiledef-player.cc 22:23 <+doy> on a related note, they would probably fit better as * anyway 22:24 < Eronarn> or as f 22:24 <@dpeg> doy: agreed on both 22:26 < TGW> * sounds better 22:26 < Ashenzari> giant spores (http://crawl.develz.org/mantis/view.php?id=433) by doy 22:26 < TGW> mobile f's = :[ 22:29 < purge> woot on a role, made another decent looking tile :D 22:29 < purge> roll evebn 22:29 < purge> even* 22:29 <+doy> what would be really useful 22:30 <+doy> would be a way to go through stuff on mantis and tag things as 'for 0.6' 22:30 <+doy> oh, i guess that already exists 22:31 < Ashenzari> Assertion failure in tiledef-player.cc line 3765 (http://crawl.develz.org/mantis/view.php?id=435) by dis astranagant 22:31 < Ashenzari> Bush tile submission (http://crawl.develz.org/mantis/view.php?id=434) by purge 22:31 <+doy> it's just never used 22:31 <+doy> (: 22:32 <+doy> but being able to see "these are the bugs that need to be fixed before 0.6 is released" would be nice 22:32 < Eronarn> doy: i use it :P 22:33 <+doy> Eronarn: there are three items on the tracker with that tag 22:33 <+doy> most recent one from over a month ago 22:33 <+doy> and none by you d: 22:33 < Eronarn> oh, i thought you meant the product version thing 22:34 <+doy> the product version is just for "this bug exists in this version" 22:34 <+doy> doesn't mean it's going to be fixed for the next version 22:34 < Eronarn> doy: you can use it on FRs too :P 22:35 <+doy> Eronarn: my point still stands 22:35 < Eronarn> that's why there's a .7 on there 22:35 <+doy> that's not what that field was meant for 22:36 < Ashenzari> Please, for the love of god, let us disable letter movement. (http://crawl.develz.org/mantis/view.php?id=436) by Kyrris 22:40 <@dpeg> what is this? 22:41 <+doy> he wants to be able to disable vi keys 22:41 <+doy> pretty sure this is already possible 22:41 <+doy> although maybe only through macros/bindkeys 22:41 <+doy> never tried it though, so shrug 22:45 < purge> should okawaru be gifting -5 ringmails? 22:45 <+doy> sure, why not? 22:45 < Napkin> cdo has xterm/eterm/rxvt numpad keys mapped to vi-keys for movement 22:45 < purge> seeing as he wants you to fight and i presume win to get piety, seems counter-intuitive 22:47 <@dpeg> item gifts will be fixed some time 22:48 <+doy> will require a lot of rebalancing 22:48 <+doy> just disabling bad gifts now would not be a good solution] 22:50 <@dpeg> I am more thinking of disabling gifts which aren't consumables 22:53 <+doy> could work, but should be thought through, probably 22:53 <+doy> probably at least wait until oka is removed 22:53 <@dpeg> yes, not for 0.6 :) 22:54 <@dpeg> Oka will be changed, not removed 22:54 <+doy> yeah, that 22:55 < TGW> at kyrris FR: doy: yes, you can macro vi-keys away 23:00 < Twinge> I heard someone saying that that was buggy though? That they could still cause movement sometimes? 23:01 <@dpeg> doy: gifts are only problems with Sif and Oka 23:05 < syllogism> should summoners use summons against other monsters? Something was apparently spamming shadow creatures against my vortices when I wasn't in LOS 23:05 < syllogism> and shadow creatures on this ziggurat level means ancient liches :P 23:06 <+doy> syllogism: i think they should 23:06 <@dpeg> syllogism: it is an indication that your allies fighting somewhere out of LOS now meets resistance :) 23:06 <+doy> otherwise, spammals can take out curse skulls 23:06 < syllogism> yeah, it's fine honestly but a bit absurd here 23:07 < syllogism> I couldn't keep with with abjuration, despite it abjuring everything in LOS every time 23:07 < syllogism> keep up 23:08 <@dpeg> syllogism: just come back later? 23:08 < syllogism> dpeg: it's a ziggurat level :P 23:08 <+doy> syllogism: what's the alternative? 23:08 <@dpeg> syllogism: ah :) 23:09 <@dpeg> all the better 23:09 < syllogism> doy: nothing, this is fine. Was just an observation really, reminded me of 4.1 23:09 <+doy> (: 23:09 <+doy> i mean, whatever it is would be summoning ancient liches at you if you were in los anyway, so 23:09 <+Keskitalo> Mmm, two new blog posts for me to read! 23:10 < syllogism> doy: but it wasn't just one creature and there was no way to stop it from summoning 23:10 <+doy> syllogism: kill it? 23:10 < syllogism> since it has infinite mp and I can't really move towards it 23:10 <+doy> (: 23:10 <+doy> shrug 23:10 <+doy> feels like an edge case, in any case 23:10 < syllogism> definitely 23:11 <+doy> ziggurats have plenty of ridiculous situations 23:14 <@dpeg> yes 23:15 <+Keskitalo> Funny, we just talked about making the help screen show command keys dynamically with felirx, and I think jpeg just coded that in. 23:15 <@dpeg> Keskitalo: yes :) 23:15 <@dpeg> Keskitalo: add him to the CREDITs? 23:16 <+Keskitalo> I've never added anyone to the CREDITS, how is it done? 23:20 <+doy> str 12 int 42 dex 24 23:20 <+doy> how ridiculous 23:21 <+Keskitalo> Draw Shuffle! 23:22 < elly> int 42? yikes 23:23 <@dpeg> how do I get proper text in Mantis? 23:24 <@dpeg> Keskitalo: okay, I can do it 23:24 <@dpeg> what's his name again? 23:24 < Napkin> define "proper text", dpeg 23:24 <+Keskitalo> dpeg: Janne Lahdenperä. 23:25 <+doy> dpeg: if you mean monospaced, use
 tags
23:25 <@dpeg> and 
? 23:25 < Napkin> yes 23:25 <@dpeg> thansk 23:27 <+by> !lm * place=bailey s=xl 23:27 < Henzell> 108 milestones for * (place=bailey): 22x 9, 17x 8, 13x 14, 11x 10, 9x 13, 8x 11, 7x 7, 5x 27, 4x 12, 3x 16, 2x 26, 2x 15, 1x 18, 1x 1, 1x 21, 1x 23, 1x 25 23:27 <+by> nemelexers appear to be in the minority 23:28 <+doy> !lm * place=bailey s=god 23:28 < Henzell> 108 milestones for * (place=bailey): 16x Okawaru, 12x Nemelex Xobeh, 11x , 10x Vehumet, 9x Kikubaaqudgha, 9x Trog, 7x Cheibriados, 7x Sif Muna, 7x Makhleb, 5x Fedhas, 4x The Shining One, 3x Feawn, 3x Xom, 2x Elyvilon, 1x Yredelemnul, 1x Lugonu, 1x Jiyva 23:28 <+doy> !lm * place=bailey god!=nemelex xobeh s=xl 23:28 < Henzell> 96 milestones for * (place=bailey god!=nemelex xobeh): 22x 9, 17x 8, 13x 14, 11x 10, 9x 13, 8x 11, 7x 7, 4x 12, 3x 16, 2x 15 23:28 <+doy> !lm * place=bailey god=nemelex xobeh s=xl 23:28 < Henzell> 13 milestones for * (place=bailey god=nemelex xobeh): 6x 27, 2x 26, 1x 1, 1x 21, 1x 23, 1x 25, 1x 18 23:28 <+doy> !lm * place=bailey xl=1 23:28 < Henzell> 1. [2009-12-13] heteroy the Magician (L1 SpWn) entered a Bailey on turn 1703. (Bailey) 23:29 < syllogism> some baileys have awesome loot and some have almost nothing 23:30 <@dpeg> syllogism: yes, it's a bit skewed at the moment 23:30 <@dpeg> and I have no time to repair it properly right now :/ 23:41 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Xiberia, Eronarn 23:41 < syllogism> pan gate taking you straight into a closed & vault still happens and it's pretty nasty now that teleport can take forever 23:43 <@dpeg> syllogism: was it announced to be fixed? 23:47 -!- nrook_ [n=nrook@68.14.16.167] has joined ##crawl-dev 23:50 <@dpeg> I am adding loot to the potions only bailey. Right now, I am thinking of one guaranteed stack of really good potions. Any ideas apart from 2 gain levels OR 3 cure mutations? 23:50 -!- ZanniqlcKzxkq [n=mick@PROTEUS.RES.CMU.EDU] has joined ##crawl-dev 23:50 <@dpeg> s/level/experience 23:50 <@dpeg> is there anything else of really high value? 23:50 -!- Zannick [n=mick@PROTEUS.RES.CMU.EDU] has quit [Nick collision from services.] 23:50 -!- ZanniqlcKzxkq is now known as Zannick 23:50 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: paxed, syllogism, nrook 23:50 <@dpeg> ??potion 23:54 <@dpeg> anybody here? 23:54 < Henzell> I don't have a page labeled potion in my learndb. 23:54 -!- Vandal|LT [n=dissiden@cpe-75-185-204-99.woh.res.rr.com] has joined ##crawl-dev 23:54 <@dpeg> ??potions 23:55 <+Keskitalo> Hmmh.. 23:55 < Henzell> potions[1/1]: Healing, heal wounds, restore abilities, poison, speed, might, invisibility, levitation, resistance, mutation, slowing, paralysis, confusion, degeneration, cure mutation, berserk rage, strong poison, blood, porridge, gain strength, gain dexterity, gain intelligence, magic, experience, decay, coagulated blood, water. 23:56 <@dpeg> ok, so these two are it 23:56 <@dpeg> anyone knows how good_item compares to * and to | ? 23:56 <+by> gain strength/dex/int 23:57 <@dpeg> by: not sure these are good enough compared to CM and exp... what quantity would work? 23:57 <@dpeg> perhaps 5 or 6? 23:57 <+Keskitalo> dpeg: Rest seem much less universally useful. 23:57 <+by> no idea 23:58 <+Keskitalo> Ah, a huge bunch of those might be interesting. Like 3-4 gain stat vs. 1 gain experience? 23:58 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has quit ["Leaving"]