00:00 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has quit [Remote closed the connection] 00:05 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has joined ##crawl-dev 00:05 -!- mode/##crawl-dev [+v pointless_] by ChanServ 00:23 <+due> hi 00:23 < Henzell> due: You have 4 messages. Use !messages to read them. 00:23 <+due> !messages 00:23 < Henzell> (1/4) by said (9h 33s ago): according to #256 you implemented berserk monsters ignoring clouds, but syllogism says he had berserk duvessa not ignore a cloud of flame 00:24 <+due> hm, oddd 00:24 <+due> !messages 00:24 < Henzell> (1/3) greensnark said (8h 55m 49s ago): I'm still waiting for Dowan and Duvessa to show up. You can't protect them forever, you know. 00:24 <+due> !messages 00:24 < Henzell> (1/2) greensnark said (4h 23m 54s ago): Mara splat: !lg * ikiller=Mara -tv 00:24 <+due> !!! <3 00:24 <+due> !messages 00:24 < Henzell> (1/1) greensnark said (4h 6m 46s ago): "N78291's illusion throws stone arrow at you." <-- spellcasting messages needed! 00:24 <+due> Hm, indeed. 00:33 < Ashenzari> "Poison Weapon" does not reveal that it only works on weapons with points (http://crawl.develz.org/mantis/view.php?id=419) by nrook 00:35 -!- Twinge- [n=user@97-124-156-173.hlrn.qwest.net] has joined ##crawl-dev 00:50 -!- Twinge [n=user@97-124-162-17.hlrn.qwest.net] has quit [Connection timed out] 00:55 -!- Cryp71c [n=rburnham@c-68-53-104-165.hsd1.tn.comcast.net] has joined ##crawl-dev 01:07 <+due> It only works on weapons with points? Since when? 01:07 < Cryp71c> git 01:07 < Cryp71c> ??Git 01:07 < Henzell> git[1/1]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 01:07 <+due> That's odd. 01:07 < Cryp71c> due: hehe I was just looking at that. 01:08 <+due> Though the description does mention "Bladed weapon". 01:08 < Cryp71c> Except I can't find where the description stuff is at. 01:08 <+due> dat/descript/spells.txt, I would suggest 01:09 < Cryp71c> due: ah...that would be why. Was grepping through all the stuff in /source 01:09 <+due> :) 01:10 < Cryp71c> due: has there been any discussion / concensus on smite targetted spells and their targetting operation (LOS vs a pre-set range) in relation to the Fire Storm bug I reported last week? 01:10 <+due> Nope, not that I know of. 01:10 < Cryp71c> Theres no comments on the bug on mantis, but I thought perhaps discussion might've taken place briefly here at some poine. 01:10 < Cryp71c> k 01:10 <+due> You might want to post to the list if you don't get any feedback. 01:11 <+due> You can always check the logs--they're linked in the topic. 01:11 < Cryp71c> due: which list is that? 01:11 <+due> crawl-ref-discuss 01:11 < Cryp71c> ..I don't follow, I'm sorry. 01:11 < Cryp71c> Are you referring to a discussion board, or perhaps a mailing list? 01:12 <+due> http://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 01:12 <+due> List. 01:12 <+due> Mailing list! 01:13 <+due> !lg * ikiller=mara -tv 01:13 < Henzell> 1. N78291, XL18 NaEE, T:70067 requested for FooTV. 01:13 <+due> Oooh, nice. 01:13 < Cryp71c> http://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 01:13 < Cryp71c> whoops, my bad. 01:16 < Eronarn> Home. 01:23 <+due> Sigh. 01:23 <+due> I'm kinda six of "XYZ unique is *evil* and *Scary* and shows up too early! They *killed* me! :o :o :o" posts. 01:24 <+doy> me too 01:24 <+due> Orc:4 is relative depth of 13 if Orc stairs are found on D:9. 01:24 <+due> @??orc warlord 01:24 < Gretell> orc warlord (o) | Speed: 10 | HD: 15 | Health: 60-165 | AC/EV: 3/10 | Damage: 32 | Res: magic(60) | Chunks: contaminated | XP: 2895. 01:24 <+due> @??aizul 01:24 < Gretell> Aizul (N) | Speed: 15 | HD: 14 | Health: 142 | AC/EV: 8/18 | Damage: 25 | Flags: spellcaster, see invisible | Res: magic(112), poison | Chunks: mutagenic | XP: 2427 | Sp: b.venom, blink other, sleep, poison arrow, minor healing. 01:24 < TGW> you haven't experienced aizul until s/he's camping stairs with a holy great mace 01:24 <+due> TGW: He doesn't get weapons any more. 01:24 < TGW> due: exactly 01:24 < TGW> ignore them 01:24 <+due> Also, he's not as much of a threat as an orc warlord... 01:24 <+due> Or maybe 01:25 <+due> @??orc high priest 01:25 < Gretell> orc high priest (o) | Speed: 10 | HD: 11 | Health: 33-77 | AC/EV: 1/12 | Damage: 7 | Flags: evil, see invisible | Res: magic(58), hellfire | Chunks: contaminated | XP: 1008 | Sp: pain, demon, smiting, animate dead, minor healing. 01:25 <+due> @??orc sorcerer 01:25 < Gretell> orc sorcerer (o) | Speed: 10 | HD: 9 | Health: 18-45 | AC/EV: 5/12 | Damage: 7 | Flags: evil, spellcaster, see invisible | Res: magic(36), fire | Chunks: contaminated | XP: 633 | Sp: b.fire, b.draining, demon, paralyse, animate dead, teleport self. 01:25 < TGW> sorcerers die easy 01:25 < CIA-81> j-p-e-g * r96af68df8027 /crawl-ref/source/ (6 files in 4 dirs): Add a new turtle design and use it for the (alligator) snapping turtle. 01:25 <+due> True. 01:27 < Eronarn> i disagree, i'd say aizul is more of a threat than a warlord 01:27 < Eronarn> speed is a huge factor 01:27 < TGW> that, too 01:27 < TGW> speed, spells 01:27 < Eronarn> rPois 01:27 < TGW> that, too 01:27 < TGW> not that he's OOD 01:27 <+due> Orc warlord with a crossbow. 01:27 <+doy> blink other was the main complaint i think 01:28 <+doy> since it means you can't really escape 01:28 <+due> Well, it can probably go. 01:28 <+doy> i don't konw 01:28 <+due> I just thought it was interesting and different, because not many monsters have it. 01:28 <+due> Though with dispersal ammunition... 01:28 <+due> !killsby aizul 01:28 < Henzell> 10 games for * (ckiller=aizul): 2x Xiberia, 1x TGW, 1x Cryptic, 1x Omniguy, 1x nubinia, 1x Eifeltrampel, 1x randart, 1x MarvinPA, 1x Gilly 01:28 <+due> !lg * killer=aizul 01:28 < Henzell> 10. Cryptic the Basher (L13 DSFi), worshipper of Okawaru, blasted by Aizul (poison arrow) on Orc:4 on 2010-01-13, with 43243 points after 27273 turns and 1:50:21. 01:28 <+doy> maybe make it just less frequent? 01:28 <+due> Hm. 01:28 <+doy> make it the emergency spell maybe 01:28 < MarvinPA> both times he killed me i didn't get blinked once that i recall 01:28 <+doy> or something like that 01:29 < MarvinPA> just poison arrows 01:29 < MarvinPA> :( 01:29 <+due> Emergency spell would work. 01:29 -!- Cryp71c [n=rburnham@c-68-53-104-165.hsd1.tn.comcast.net] has quit ["Lost terminal"] 01:34 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has quit ["Lost terminal"] 01:44 <+due> doy: mind replying to the Aizul FR with thoughts? 01:44 <+due> I've knee-jerked and nerfed the depths of some uniques before and found that it just clobbered them beyond belief. 01:47 < TGW> the wide open levels with new lair are kind of out of place 01:47 < TGW> you know, the big ones with puddles and no walls 01:47 <+due> Agree. 01:47 < TGW> I think dungeoney layouts are best 01:47 < TGW> the vaults, the room and corridors 01:48 <+doy> commented 02:09 -!- Cryp71c [n=Cryp71c@c-68-53-104-165.hsd1.tn.comcast.net] has joined ##crawl-dev 02:09 < Cryp71c> in ##crawl 02:10 <+doy> ? 02:11 < Cryp71c> was supposed to be /join ##crawl 02:11 < Cryp71c> and the /jo got cut of 02:11 < Cryp71c> off* 02:19 <+due> My jo usually gets cut off. 02:24 < Eronarn> i hate those wide open puddle levels in general 02:24 <+due> Agree. 02:24 <+due> They're basically a "skip until later" level. 02:24 <+doy> s/until later// 02:24 <+due> I don't mind the normal plan_x level with puddles in it, that's pretty ace. 02:25 <+doy> not like fish give you any xp anyway 02:25 < Eronarn> i wonder if they'd work better with a "water-filled tunnels" layout 02:26 < Eronarn> bunch of bubbles of varying sizes, with connecting passageways that may be filled with shallow or deep water 02:26 < Eronarn> kind of like the new "octopus" Hive layout 02:27 <+due> I like that. 02:27 <+due> doy: Well, yeah, but sometimes you have to explore it in full to find a branch stair. 02:27 <+doy> true 02:28 < Eronarn> another possibility would be a level that is mostly water, but has spiderweb-like passageways criss-crossing 02:29 <+due> We've got something like that, no? 02:29 < TGW> it's not "puddles" per se 02:29 < Eronarn> do we? 02:29 < TGW> it's that water enemies are annoying and boring, and that open levels are annoying and deadly 02:31 < TGW> (is water being looked at?) 02:31 < Eronarn> oh, yeah, we'd definitely need to tone down water monsters with that layout - the problem with the current "open lakes" is that the water monsters suck, but without them it would be a boring layout 02:31 < TGW> well 02:31 <+due> We could have... turtles. 02:31 < TGW> if you add walls 02:32 <+doy> someone who isn't me should go in and give those water levels a chance of being forest levels 02:32 <+doy> just replacing all water with trees 02:32 < TGW> suddenly you have to go near the water, and it becomes interesting again 02:32 <+due> doy: ... <3 02:32 <+due> I love it. 02:32 <+doy> both the pool and the river levels 02:33 <+due> Yeah, that is an excellent idea. 02:33 <+due> I am also still really for clouds passing through trees. 02:33 <+doy> sounds reasonable 02:33 <+doy> in concept anyway 02:33 < CIA-81> j-p-e-g * r2c5b81c85907 /crawl-ref/source/rltiles/dc-mon/unique/dissolution.png: Recolour Dissolution. The old colours (green/red) really clashed awfully. 02:34 < CIA-81> j-p-e-g * r0c88e9b4d4d1 /crawl-ref/source/rltiles/dc-mon/ (6 files in 2 dirs): Add shadows to mermaid/siren/Ilsuiw tiles. 02:34 < TGW> did jpeg just do a fashion update? 02:43 < Eronarn> due: make tree and cloud LOS blocking identical and then make a misty forest level type where there are clusters of trees all over the place with fog generators that erratically place LOS-blocking clouds 02:44 <+due> Tree and cloud LOS blocking *is* identical. 02:44 <+due> But yes, I want that for the Ukta wizlab. HE has a hut in a misty forest. 02:44 < Eronarn> er, i didn't mean identical, i mean overlapping (so 1 cloud + 1 tree blocks) - haven't had a chance to test that in game 02:46 <+due> Hm. 02:46 <+due> That's an interesting idea. 02:49 < Eronarn> i am still in favor of redoing LOS in general, but that is an easily done small tweak 02:50 <+due> Hm, it should though 02:51 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 02:52 <+due> Eronarn: It does. 02:52 <+due> Eronarn: The opacity functions merely register an opacity value for each square. 02:52 <+due> LOS then does calculations based on that. 02:53 <+due> Therefore, a cloud of smoke in front of a tree = OPC_HALF + OPC_HALF. 02:53 < Eronarn> oh, neat 02:53 <+due> So roughly equivent to 2 trees or 2 smoke clouds. 02:53 < Eronarn> that would make the changes i'd like to see pretty easy 02:53 < Eronarn> i didn't realize the code already handles it that way 02:53 <+due> Yeah, the way it currently *doesn't* handle is varying opacity dependent on actor. 02:54 < Eronarn> like, something being able to see through clouds, you mean? 02:57 <+due> Yeah. 02:57 <+due> LOS blocked for the player = LOS blocked for monsters. 03:00 <+due> Asymmetry here would require a few changes, as well, because there's at least a small amount of code (that I can think of) that assumes that if you.can_see(monster->pos()), then monster.can_see(you.pos()) 03:01 <+sorear> dpeg, too 03:01 < Eronarn> would it be possible to do something like return LOS as "yes" "no" "no, (reason)" rather than "yes" "no" 03:02 <+due> sorear: yeah 03:02 <+sorear> !fight Aizul v orc warlord 03:02 <+due> Eronarn: Ask Rob, my understanding of it is superficial. 03:02 <+due> Heh. 03:03 < Eronarn> i could go take a glance at it, but i should really do some work some time tonight 03:03 <+due> 2 14. 03:03 <+due> Maybe 13 is a bit early. 03:04 < Eronarn> but it seems to me that could be a good way to deal with the essentially special-case things that would be able to see through 03:04 <+due> Or not. 03:04 <+due> @??Stone giant 03:04 < Gretell> stone giant (C) | Speed: 10 | HD: 16 | Health: 48-128 | AC/EV: 12/2 | Damage: 45 | Res: magic(85) | Chunks: contaminated | XP: 2033. 03:04 <+due> On second thoughts 03:04 <+due> Stone giants are not uncommon spawns on Orc:4. 03:05 <+sorear> orc warlord band >> aizul 03:05 < Eronarn> due: the real problem with aizul on orc 4 is the possibility of getting poison arrow'd like 3 or 4 times with no PR 03:05 <+due> True. 03:05 <+due> I'm unwilling to nerf him further, though. 03:05 < Eronarn> you shouldn't! :) 03:05 <+due> 10 v 7 for stone giant. 03:05 <+sorear> let's nerf Cryp71c 03:05 <+due> I think moving blink other to emergency slot should be fine. 03:06 < Eronarn> you should re-introduce guardian nagas so aizul can be one 03:07 <+sorear> or we could just make him a guardian naga regardless 03:08 <+sorear> we don't have monocles but that doesn't stop Frederick from wearing one 03:08 <+sorear> while we're there, Wayne should be reverted to a dwarf 03:08 < Eronarn> should add a new dwarf genus 03:09 <+due> sorear: Yeah, but then his backstory is fucked. 03:09 <+due> It still makes me grind my teeth when I think of the "guardian naga isn't *that* much of his backstory and flavour" posts. 03:09 < Eronarn> yes, only "all of" 03:09 < Eronarn> that isn't much 03:10 <+due> Also, c-r-d can be amazingly patronising at times. Oh well. 03:10 <+due> Win some and lose some. I got to name Cheibriados. 03:10 <+due> And we got TURTLES 03:11 < Eronarn> i should send my fedhas proposal to c-r-d 03:11 <+due> ... we need to overhaul Fedhas? 03:12 * due shoots Eronarn's giant-spore-high-horse. 03:12 < Eronarn> due: not just the giant spores 03:12 <+due> Too late, I shot that high horse. 03:13 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit ["Lost terminal"] 03:13 <+due> You could raise it as a zombie, though. 03:13 <+due> Hehe. 03:13 <+due> I think I pissed him off. 03:16 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 03:16 < Eronarn> blah. 03:16 <+due> Wrong window? 03:16 < Eronarn> no, irssi has started crashing intermittently 03:17 <+due> Weird 03:17 <+due> That was "lost terminal" quit though 03:17 <+due> Are you sure it's irssi? 03:17 < Eronarn> well, it could be putty 03:17 < Eronarn> but it kills irssi.exe at the same time anyhow, so 03:17 <+due> Oh. 03:18 <+due> irssi on windows? 03:18 <+due> That could be the issue. 03:18 <+due> Why not get a shell somewhere? 03:18 < Eronarn> windows is often an issue :) 03:18 < Eronarn> effort 03:18 <+due> Ah 03:19 <+due> I got sick and tired of bumming shells off friends who would open my screen sessions and use my op powers to kick people, so I bought a shell. 03:19 < Eronarn> initially i was going to hook up an older laptop and use that for irssi but i couldn't get it to be stable. going to buy a server eventually but can't quite justify it yet 03:20 < Eronarn> i need to get one for work so what i'm thinking i'll do is get one myself, give work a virtual machine on it 03:22 < Eronarn> that should work until work's load gets big enough that they need the full machine themselves, at which point i should have more income anyways :) 03:23 < Eronarn> anyways, wrt fedhas: i actually have some problem with *all* of the abilities right now. To me, the god feels like an ellipse when I'm looking for a circle. 03:24 <+sorear> you will spend a great deal of time looking, my friend, if you want a circle that is not an ellipse 03:26 -!- Twinge- is now known as Twinge 03:26 < Eronarn> yes, but i can't remember any of the terms for the comparison i wanted to make, unfortunately 03:27 < Eronarn> and don't feel like wiking at the moment 03:27 < TGW> sorear: he's saying he only wants a subset of fed's abilities 03:31 < Eronarn> TGW: nah. 03:38 < CIA-81> greensnark * r3568100f8f0a /crawl-ref/ (CREDITS.txt source/util/columnise-credits.pl): Add Robert Burnham to credits (dpeg). 03:41 <+greensnark> Eronarn is so overwhelmed by the awesomeness of ballistomycetes that real life without huge endearing clusters of them has become unbearable. 03:41 < Eronarn> "awesomeness" 03:41 <+greensnark> I had a little outbreak of ballistos the other day 03:41 <+greensnark> It felt like pulling weeds in the garden 03:41 < eith> heh 03:42 <+greensnark> Go back ten turns later, they're back leering at you 03:42 < Eronarn> greensnark: >15 ballistos on screen at once in a non-open level = good times!! 03:43 < Eronarn> I don't know what dpeg sees in the things. They would be much more interesting at a tactical level than a strategic one 03:44 <+due> greensnark! 03:45 <+due> Eronarn: They're cool. 03:45 < Eronarn> due: thematically, sure. Not as currently implemented 03:45 <+greensnark> I think spores are just a little too eager to drop them now 03:45 <+greensnark> I had to follow the backtrail of the spore and kill off everything I met :P 03:46 <+greensnark> Dog walking, back in a bit. 03:46 < Eronarn> sorear: did my scale suggestion make sense, by the way? 03:46 <+due> Spores have an issue with premature detonation. 03:47 <+due> Anyway, when they travel, they should only have a really minute chance of placing spores. 03:47 <+due> I liked doy's proposal on it. 03:49 < TGW> fed should have an ability that spawns ballistos all over 03:50 < TGW> and makes enemies X^f over and over trying to get them all 03:58 <+greensnark> due: May I just say Mara was awesome in that zipcode game <3 03:58 <+greensnark> Misled <3 <3 <3 03:59 <+greensnark> I particularly liked the peaceful hellions from Fedhas :P 04:00 <+due> I KNOW. 04:00 <+due> I thought that was awesome. 04:00 <+due> I was so worried about the "Zomg interface break!" backlash, but it went well. 04:01 <+greensnark> And where's my quota of D&D encounters, may I know? 04:02 <+due> We could futz their weight if you really, really want. 04:03 < TGW> Za. doesn't repeat if you have no target 04:03 <+due> "if you.name() == greensnark then weight(100) end"? 04:03 <+greensnark> Let me run the numbers on D:1-13 uniques 04:03 < TGW> like, if you're trying to shoot at something underwater you have to Za. manually rather than ````` 04:03 < TGW> is that a bug? 04:03 < TGW> or an FR? 04:03 < TGW> I don't remember that happening in stable 04:04 <+due> ` is really, really buggy. 04:05 -!- Chapayev [n=asalch@c-68-50-239-219.hsd1.md.comcast.net] has joined ##crawl-dev 04:05 <+doy> due: yes 04:05 <+due> Like, buggy beyond *belief*. 04:06 <+greensnark> Napkin: cao keeps fetching cdo logfile so often because Henzell now fetches the logfile each time it sees Gretell make an announcement so that !lg, !lm, etc work immediately for cdo games. Is it hitting cdo too often? 04:07 < TGW> greensnark: by the way, you're awesome 04:08 <+greensnark> Thanks :P 04:08 <+due> Hey, aren't I awesome? :( 04:08 <+greensnark> You're awesome too <3 04:09 <+due> :D <3 04:09 <+due> Apparently I have an addiction to interface-destroying code. Mara, thick gloom... 04:10 <+greensnark> Is thick gloom used yet? 04:10 * greensnark wants thick gloom. 04:10 < Chapayev> is thick gloom a new cloud type? 04:11 < TGW> p'raps mislead should swap around enemies while you're not looking 04:11 < TGW> less interface-breaking and more mind-breaking then 04:11 <+due> Chapayev: Yeah. It clumps, is long-lasting if it sticks around in clumps, and it has no glyph. 04:12 <+due> It just colours the ground. 04:12 <+due> Also, a Chapayev! I thought they were extinct. 04:12 <+doy> maybe mara should get dispersal 04:12 <+doy> (: 04:12 <+due> ... 04:12 <+due> doy, that is an excellent idea. 04:12 < Chapayev> due: hey, i wish i were around more, just so much work to do i haven't had the time for crawl :(:( 04:12 <+due> Chapayev: Yeah. I IRC from work, so I'm online, but I'm pretty busy myself. 04:12 < TGW> does normal rak summon do anything to obscure the original? 04:13 < Chapayev> i'm in the same business as dpeg and i have no idea how he has time to be so active in developing crawl 04:13 <+doy> TGW: summons are indistinguishable from the original 04:13 < TGW> doy: well, yes 04:13 < TGW> but theoretically you can record the original's space? 04:13 <+due> You could, but they blink. 04:13 <+doy> @??rakshasa 04:13 < Gretell> rakshasa (R) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 10/14 | Damage: 20 | Flags: demonic, spellcaster, see invisible | Res: magic(133), poison | XP: 1070 | Sp: rakshasa summon, blink, invisibility, teleport self. 04:13 <+doy> yeah, they blink 04:13 <+doy> @??fake rakshasa 04:13 < Gretell> unknown monster: "fake rakshasa" 04:13 <+due> @??mara 04:13 < Gretell> Mara (R) | Speed: 10 | HD: 20 | Health: 140 | AC/EV: 10/14 | Damage: 30 | Flags: demonic, evil, spellcaster, see invisible | Res: magic(213), elec++, poison | XP: 7532 | Sp: mislead, mara summon, b.lightning, player ghost, pain, teleport self. 04:13 < TGW> s'pose so 04:14 <+due> Mara clones are literally identical, down to the weapon enchants and equipment and their own enchantments. 04:14 <+due> So, if you use sunlight on mara to glow him--any clones summoned will be the same. 04:14 <+due> They also have the same curhp. 04:14 < TGW> ooh 04:15 < Chapayev> due: how is the long-lastingness of gloom determined when it's in clumps? sounds like an opportunity to work in one of these cellular automata games, like the plants in adom 04:15 <+due> Chapayev: If it has three gloom cloud neighbours, the dissipaton value is increased instead of decreased. 04:16 <+greensnark> Hey, a Chapayev sighting. Last seen in the Triassic, I believe. 04:16 <+due> If it has less than three neighbours, then it dissipates the next turn (or that turn). 04:16 < Chapayev> due: okay, it's already one of these cellular automata games :) sounds good 04:16 < Eronarn> i would love it if crawl added ADOM-style plants 04:16 < CIA-81> greensnark * r11aaef4f436e /crawl-ref/source/ (mon-data.h mon-pick.cc): Shoals monster changes: more harpies, weaken impalers, alligator snapping turtles, sea snakes. 04:17 <+due> I hate harpies. 04:17 <+due> They basically destroy Spriggans. 04:17 < Chapayev> eronarn: sounds like that's what the gloom clouds are, pretty much 04:17 < Eronarn> Chapayev: no, i mean actual plants - a new type of plant 04:17 <+due> Does conservation work against them? 04:17 < Eronarn> doubt it 04:17 <+due> Also, Eronarn, how about an escape spell that summons a firestorm-sized cloud of gloom on the monster, who then blinks away. 04:17 < Eronarn> I wonder if throwing your food lets you bypass harpies 04:18 <+due> Yeah. 04:18 <+due> I just leave it on the Shoals stairs for Sprigs. 04:18 <+due> Well, anyone, really. 04:18 < Chapayev> have you dudes (the devs) ever changed the dungeon generation code so that it tries to fill up all possible space with vaults? i did this, and it was awesome 04:18 < Eronarn> I wonder why it was even changed to affect food you drop, then 04:18 < Chapayev> i mean i did it on a local copy i was messing around with 04:18 <+due> Chapayev: No, but we're going that way for the Vault branch. 04:18 <+due> It's basically going to be rectangular vaults, with stairs, monsters, everything generating inside of them, and barely anything outside. 04:19 <+due> And the only vaults that are allowed are those that fit in the schema. (Well, I think this should be the case, otherwise they'll clobber the subvaults.) 04:19 < Chapayev> due: that's appropriate when it's called "vaults" :) 04:19 < Eronarn> due: it would be kind of neat to have some vaults levels where all the rectangles are identically sized and placed in a grid 04:19 <+due> Eronarn: Sure, I was planning something like this. 04:19 <+due> I want to get rid of plan_4 in Vaults-branch. 04:20 < Eronarn> also neat would be a vaults level where all the up stairs are on the (outside/inside) of a bunch of nested boxes 04:20 <+doy> the rooms in vaults should start small-ish (4x4 or so), and get larger as you descend 04:20 <+due> doy: Also highly doable. 04:20 <+doy> with vault:8 being the last step of that progression 04:20 <+due> You could do calculations against you.absdepth() 04:20 <+doy> yeah 04:20 < Eronarn> doy: down stairs => "You feel boxed in." 04:20 <+doy> which one is plan_4? 04:20 <+due> Ugly, will generate a map, one sec 04:21 < TGW> duvessa almost just killed me at XL 14 04:21 <+due> TGW: You should've let her kill you. 04:21 < TGW> otoh dowan had a robe of resistance, so it's cool 04:21 <+due> Oh, *crap*. 04:22 < TGW> exactly how heinous IS draining? 04:22 <+due> I committed the code with the commented out _city_level only BRANCH_VAULTS. 04:22 <+due> ... should I leave it as-is? 04:22 < TGW> I can't find the original "YOU'RE LEVEL 14" anywhere 04:22 <+doy> due: meaning...? 04:22 <+due> doy: I commented out the plan_4 chances so that I could do a sane generation of the vaults layout. 04:22 <+due> For comparison. 04:22 <+due> I forgot to uncomment it out. 04:22 <+due> //if (one_chance_in(3)) 04:22 <+due> _city_level(level_number); 04:22 <+due> //else 04:22 <+due> // _plan_main(level_number, 4); 04:27 < CIA-81> due * r922df58a50d1 /crawl-ref/source/dungeon.cc: Remove accidentally committed test weights on layout selection. 04:37 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has left ##crawl-dev [] 04:43 -!- eith [n=eith@86-40-254-250-dynamic.b-ras2.lmk.limerick.eircom.net] has quit [Read error: 113 (No route to host)] 05:08 < Cryp71c> sorear, I return, and contest your nerfing me. 05:13 < Eronarn> what do i have to do to enter it 05:14 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit ["Lost terminal"] 05:19 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 05:19 < Ashenzari> Wrong amulet icons in trunk (http://crawl.develz.org/mantis/view.php?id=420) by sigmund 05:22 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 05:26 -!- Chapayev [n=asalch@c-68-50-239-219.hsd1.md.comcast.net] has left ##crawl-dev [] 06:25 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has joined ##crawl-dev 06:28 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 06:34 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 07:04 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit [Read error: 101 (Network is unreachable)] 07:04 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 07:17 <+Keskitalo> Morning! 07:18 -!- purge [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has joined ##crawl-dev 07:19 <+Keskitalo> Hi purge! 07:20 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 07:20 < purge> Hey keskitalo 07:22 <+due> Keskitalo, purge! Hi. 07:22 <+Keskitalo> Heya due! 07:22 < purge> Hi due! 07:22 <+due> Keskitalo: Probably would be best to do "in progress" portal vaults in another branch! 07:22 <+due> I'll delete the wizlab branch when I'm finished. 07:23 <+Keskitalo> due: Okay. 07:24 -!- Cryp71c [n=Cryp71c@c-68-53-104-165.hsd1.tn.comcast.net] has quit [Read error: 110 (Connection timed out)] 07:24 <+Keskitalo> Napkin: I just removed my first unplayed trunk build <3 07:24 < purge> hehe the tile for the alligator snapping turtle looks cute! i want to pet it! 07:25 <+Keskitalo> Careful, it'll snap!! 07:25 <+Keskitalo> Must check that out. :) 07:25 < purge> a clever deception 07:25 < purge> :) 07:26 <+greensnark> Autozerk is already driving me up the wall :P 07:28 <+due> I haven't seen it yet! 07:28 <+due> I keep meaning to look. 07:29 <+Keskitalo> What is autozerk? 07:29 <+Keskitalo> Would this be a good time to update CDO? 07:29 < purge> ooo greensnark is playing and hes beyond lair!!! :) 07:29 < purge> wtf omg i just turned it on 07:29 <+greensnark> :P 07:30 <+greensnark> That was a suicide dive anyway :P 07:30 <+greensnark> I wonder who the unique that was not Francis was :P 07:30 <+greensnark> !log 07:30 < Henzell> 435. greensnark, XL13 HaWn, T:25561: http://crawl.develz.org/morgues/trunk/greensnark/morgue-greensnark-20100114-062946.txt 07:30 < purge> yeah when i saw shoals that was the next thing i multitasked back to look at.. your level 07:30 < purge> but you were dead :P 07:30 <+greensnark> Norris :P 07:33 <+Keskitalo> Hmh, tiles build borks. 07:40 <+Keskitalo> It errors locally too, although that didn't halt building. 07:40 <+greensnark> The tiles makefile gets all cut up on Mac if you've installed SDL or freetype or libpng using MacPorts 07:42 <+Keskitalo> Speaking of cutting up, corpse tiles are auto-generated, right? 07:42 <+greensnark> Electric eel chunks should taste tingly 07:42 <+Keskitalo> <3 07:42 <+greensnark> Keskitalo: I think so 07:43 <+Keskitalo> That's pretty cool. 07:44 <+Keskitalo> Aww, the turtle tiles are so cute. 07:45 <+Keskitalo> The turtle altar is too. Johanna's great at turtles. 07:48 <+due> The alligator turtle isn't... alligator-y enough. 07:49 <+due> We need irukandji jellyfish. 07:49 <+greensnark> Sperm whales 07:50 <+greensnark> They could eat the eels :P 07:50 <+greensnark> And there could be massive fights between orca and kraken 07:50 <+greensnark> :P 07:50 <+Keskitalo> What the hell. my source/contrib/install/lib, whatever that is, says Permission denied to anything I try, including make distclean and now just make wizard TILES=y too. AAAARRRGGh 07:50 <+greensnark> nubinia was trying to do shoals with a hand axe 07:50 <+doy> heh 07:51 <+Keskitalo> It also says that to "ls".. 07:52 <+greensnark> If you don't have any local changes, rm -rf contrib; git checkout -f and run submodule update --init again :P 07:52 <+greensnark> git submodules are pretty lame 07:53 <+doy> you probably ran some command as root accidentally 07:53 <+doy> and it messed up permissions 07:53 <+Keskitalo> I'm on msysgit 07:53 <+doy> oh 07:54 <+doy> no clue then 07:54 <+doy> (: 07:54 <+greensnark> I've seen submodules get messed up if you switch to 0.5 branch and back 07:54 <+greensnark> submodules just seem to have too many moving parts -- it's more like a plumbing layer than something intended for end users 07:54 <+Keskitalo> I've been switching between wizlab and master 07:55 <+doy> yeah, the concept behind submodules is fine 07:55 <+doy> just need to make it more transparent to use 07:56 <+due> wizlab shouldn't touch submodules... 07:56 <+due> Keskitalo: Are you doing a wizlab for me? <# 07:56 <+Keskitalo> due: Nope, but thanks for the ice cream cone! 07:56 <+due> Aw! 07:57 <+due> Oh well. 07:58 <+due> What say we make hive bubbles of honeycomb/latticed wax? 07:59 <+Keskitalo> Sounds good to me! 07:59 <+due> Did borsuk respond to my whinge on the wiki? 07:59 <+due> I complained about him calling Shoals and the Desert idea "Disgusting". 08:00 <+Keskitalo> greensnark: Didn't help. :/ 08:01 <+Keskitalo> Well, rm -rf contrib still complains about the install/lib. 08:01 <+greensnark> due: What was he disgusted by? :) 08:01 <+due> greensnark: The fact that the dungeon is supposed to be underground, and that these branches flaunt this without "having the decency to disguise them as portal vaults". 08:02 < Napkin> moin guys 08:02 <+greensnark> Heh 08:02 <+due> Napkin! 08:02 <+greensnark> Yeah, he tends to be very aggressive with his opinions 08:02 < Napkin> :) 08:02 <+due> I was having a bad day too :) 08:02 <+due> ! 08:02 <+due> Alligator snapping turtles have spiky shells! 08:03 <+Keskitalo> Hi Napkin! 08:03 < Napkin> no, greensnark, logfile fetching is fine. i was just a bit surprised :D 08:03 < Napkin> Keskitalo :) 08:03 <+Keskitalo> Hmm, update-cdo says Could not figure out version tags. Installation cancelled. 08:03 <+due> I think we need to rename Stone Soup to Turtle Soup. 08:04 <+Keskitalo> 922df58 08:04 <+due> This may have something to do with Adam's changing the TAG_MAJOR to a #define instead of an enum. 08:04 <+due> Maybe not, though. 08:04 < Napkin> heh 08:04 < Napkin> i'll have a look once i'm at work 08:05 <+sorear> Ick. 08:05 <+Keskitalo> Yay, I could remove the install/lib thing after quitting msysgit. 08:05 <+sorear> Remind me again why Adam is using the preprocessor for TAG_MAJOR stuff? 08:05 <+due> sorear: I asked about it in here, but he said that they weren't ever used as enums. 08:06 <+sorear> ... 08:06 <+Keskitalo> due: Spikes should be easy to add, and also help distinguish the turtle types better from each other. 08:07 <+due> ##crawl-dev.2010-01-12.log:06:45 <+kilobyte> no, I just changed it from an enum to a #define 08:07 <+due> ##crawl-dev.2010-01-12.log:06:45 <+kilobyte> its enumness was never used 08:07 <+due> Keskitalo: YEs. 08:07 <+Keskitalo> And they'd make the cute cute turtle sooo badass, awwww. 08:07 <+due> greensnark: We also need baby snapping turtles. 08:07 <+due> http://en.wikipedia.org/wiki/File:Babysnappingturtle.jpg 08:07 <+Keskitalo> For Sewer. ;_; 08:08 <+due> YESS. 08:08 <+sorear> due: I guess I'm the only one here who considers enums inherently better than defines, then 08:08 <+due> sorear: I have no opinion either way, but if you reckon they're better than defines, you are usually correct. 08:08 <+Keskitalo> It's inherently better when server updates don't get broken! :) 08:09 < Napkin> dooh.. yeah - script can't figure out TAG_MAJOR_VERSION 08:10 <+due> Keskitalo: Exactly my feeling. 08:13 < Napkin> gee.. i'm blind.. why is this sed not working? 08:13 < Napkin> --- 08:13 < Napkin> crawl@ipx14623:~/source/crawl-git/crawl-ref> grep "#define TAG_MAJOR_VERSION[[:space:]]*[[:digit:]]*" source/tags.h 08:13 < Napkin> #define TAG_MAJOR_VERSION 16 08:14 < Napkin> crawl@ipx14623:~/source/crawl-git/crawl-ref> grep "#define TAG_MAJOR_VERSION[[:space:]]*[[:digit:]]*" source/tags.h | sed 's/.*\([[:digit:]]*\)/\1/' 08:14 < Napkin> crawl@ipx14623:~/source/crawl-git/crawl-ref> 08:14 < Napkin> --- 08:15 <+due> Does sed use :digit:? 08:15 < Napkin> yes 08:15 <+due> Cool. 08:15 <+greensnark> My usual policy is to recommend never using sed when you can use perl :P 08:15 < Napkin> this worked fine previously: grep "TAG_MAJOR_VERSION[[:space:]]*=" source/tags.h | sed 's/.*[[:space:]]*\([[:digit:]]*\).*/\1/' 08:15 <+due> Won't that version also work? 08:15 <+greensnark> GNU sed and BSD sed are so different they make you want to kill everyone involved 08:15 <+due> Oh, equals. 08:15 <+due> greensnark: Agree. 08:16 <+due> greensnark: It's almost as bad as GNU tar and Solaris tar. 08:16 <+due> Well. 08:16 <+due> Maybe worse, but that's the one that always kills me. 08:16 <+greensnark> Ugh, Solaris 08:16 <+due> Solaris is like the devil personified. 08:16 <+greensnark> Solaris userland is some kind of karmic punishment :P 08:16 < Napkin> seems to be to early for me - can't fix that sed :-O 08:17 <+greensnark> Napkin: Because there is no = in TAG_MAJOR_VERSION any more? 08:17 <+greensnark> I think kilobyte changed it to a #define TAG_MAJOR_VERSION 08:17 < Napkin> in the sed neither 08:17 <+greensnark> But your grep has it :P 08:17 <+due> cowversion? 08:17 < Napkin> no 08:18 < Napkin> look above :-P 08:18 <+due> As opposed to pigversion? Or bullversion? 08:18 <+due> greensnark: That's the old one. 08:18 < Napkin> i posted the new and the old line 08:18 <+greensnark> Oh, I misunderstood 08:19 < Napkin> heh - sed interprets "#" as digit :-O 08:19 <+due> Heh, nice. 08:19 <+due> Making it [[0-9]] works 08:19 <+due> Kinda. 08:20 <+greensnark> I think it's just greediness 08:20 <+due> Why not just enclose the grep digit in brackets and use the --only flag? 08:20 <+greensnark> perl -pe 's/.*?(\d+)/$1/' 08:20 <+greensnark> Death to sed :P 08:21 < Napkin> using [[0-9]]* matches "6" only - instead of 16 08:21 <+due> Yeah, weird. 08:21 <+greensnark> Napkin: Greedines fail 08:21 <+greensnark> You have .* in front, no? 08:21 <+greensnark> That'll match the whole string 08:21 < Napkin> sed 's/.*[[:space:]]*\([[0-9]]*\)/\1/' 08:21 < Napkin> no, i don't ;) 08:22 < Napkin> it should match greedy until the white-space 08:22 * greensnark prefers Perl to ugly [[:space:]] POSIX :P 08:22 < Napkin> shut up about perl :-P 08:22 <+due> but if there is whitespace after the numbers, surely it'll match until then? 08:22 <+greensnark> Perl ftw 08:22 < Napkin> go away, greensnark 08:22 <+doy> perl++ 08:22 <+greensnark> Yay yay yay Perl :) 08:22 <+due> Anyway, perl-haters convention here. 08:22 <+due> <3 python more 08:22 <+doy> due: well, you're obviously wrong 08:23 <+greensnark> Python's regex support was obviously designed by people who worship pain 08:23 <+due> I don't use regexps in python very often, yeah. 08:23 <+greensnark> I want to do a simple regex match and it's all import re; re.match(yakkow, cowcowhopeyouremembertheordermoooooo) 08:23 <+Keskitalo> Is that like Kiku* worshippers? 08:24 < Napkin> fixed, Keskitalo 08:24 <+Keskitalo> Napkin: <3 08:24 <+due> Hooray napkin! 08:24 < Napkin> in spite of the flame-war here :-P 08:24 < Napkin> off to work o/ 08:24 * due gets the fire extinguisher. 08:25 <+due> Flame war death! 08:25 <+Keskitalo> Master branch on CDO updated to: 0.6.0-a1-2249-g922df58 (16.0) 08:25 <+due> Speaking of python... 08:25 < Napkin> can there be some comment added to the code? 08:26 <+doy> who's speaking of python 08:26 <+doy> they should stop that 08:26 <+due> I like python. 08:26 < Napkin> like.. "let cdo-updaters know on syntax changes here" 08:26 <+due> Why can't we just revert the change? 08:27 <+greensnark> Napkin: <3 08:30 < Ashenzari> Summon scorpions can summon frogs? (http://crawl.develz.org/mantis/view.php?id=421) by Kyrris 08:31 <+Keskitalo> This is horrible.. I'm going to kill a turtle, just to see how it looks when it's dead. ;_; 08:32 <+Keskitalo> We need a loading bar for the tiles splash screen. :> 08:32 <+due> That would be nice. 08:35 <+due> sorear: So, do we get "Duvessa (berserk)" and "while asleep" for Henzell? :D 08:36 <+Keskitalo> --- 08:36 <+Keskitalo> #define TAG_MAJOR_START 5 08:36 <+Keskitalo> Argh. 08:36 <+due> Wrong clipboard? 08:37 <+Keskitalo> // Let CDO updaters know if the syntax changes. 08:37 <+Keskitalo> #define TAG_MAJOR_START 5 08:37 <+Keskitalo> #define TAG_MAJOR_VERSION 16 08:37 <+Keskitalo> --- 08:37 <+Keskitalo> That ok? 08:38 <+due> More like 08:38 <+due> "If you change this, please do."? :D 08:38 <+Keskitalo> Pretty much as requested, so I suppose. :) 08:38 <+Keskitalo> Well, I don't have an opinion on if enums or defines are better than the other, and the cdo script is already changed, so.. 08:39 <+due> That was supposed to be "please die". 08:39 <+due> Whoops. 08:39 <+due> Apparently my fingers prevent me from pejorative language. 08:41 <+Keskitalo> Heh. :) 08:41 <+Keskitalo> How do I push certain commits, but not others? 08:42 <+doy> you move the others onto a branch 08:43 <+due> I did that with my vaults commit :D I was so proud. 08:43 <+doy> (: 08:43 <+due> I reverted my current head and then cherry-picked the commits out of my reflog. 08:44 <+due> And then started a new branch with the vaults commit. 08:48 <+due> (Is that right?) 08:48 <+Keskitalo> Hmh, would need to figure out that stuff a bit.. maybe I'll just push anyway, those commits are chaos/silver/zin stuff.. just not the non-tweak stuff I promised myself I would do before committing. :) 08:48 <+due> Hehe. 08:48 <+due> Keskitalo: "git reset --hard HEAD^^" or however many ^^ you need to get rid of them 08:49 <+due> and then git cherry-pick 08:49 <+due> then push, then you can cherry-pick the rest of the commits that you didn't want to push 08:49 <+due> (git reflog) 08:51 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has quit [Remote closed the connection] 08:53 <+Keskitalo> due: Thanks, I'll try that out! 08:53 <+due> You can also use git checkout -b 08:54 <+Keskitalo> Is Zot trap noise level-wide? 08:54 <+due> It should be. 08:55 <+Keskitalo> due: That's handy. I'll do that, I should have a local branch for the silver/chaos/zin stuff anyway. 08:57 <+due> Keskitalo: Any WizLab ideas? :D 08:58 <+due> Okay, back later. 09:09 <+Keskitalo> Cute, you can throw (darts) in pig form. 09:10 <+Keskitalo> The coloured ugly thing tiles are good. 09:16 < CIA-81> Keskitalo * r80d258a61485 /crawl-ref/source/rltiles/dc-corpse.txt: Fix turtle corpse tile. 09:17 < CIA-81> Keskitalo * r06c710f9138e /crawl-ref/source/tags.h: Add a comment. 09:23 <+greensnark> One of the Makhleb overflow altar can get eels in the water :P 09:23 <+greensnark> On D:2 09:23 <+greensnark> I had to slam the door in a hurry :P 09:24 <+Keskitalo> Being able to live to tell sounds ok for overflow altars. :) 09:24 <+greensnark> I was lucky the eel was checking its makeup in a mirror :P 09:24 <+Keskitalo> hehe 09:24 <+greensnark> Normally they shoot first and ask questions afterwards :P 09:25 <+Keskitalo> Yeah, I suppose the zaps can be one-shot around then? 09:29 <+greensnark> If you get a bounce, yeah 09:29 <+greensnark> Or if you're very low on hp 09:32 < Twinge> You don't even need to be very low on HP; you might only be level 2, which is low enough for a one-shot without bounce I believe, for many (most?) races 09:34 < CIA-81> haranp * rd1be6c4ccbdf /crawl-ref/source/spells2.cc: Code cleanups. 09:37 <+due> Hi 09:37 <+Keskitalo> wb, due 09:37 < CIA-81> Keskitalo * re37165ecd6db /crawl-ref/source/dat/altar.des: Add no_monster_gen tag to the generic overflow altar vault. It could produce electric eels on D:2, and could produce lava snakes, I figure, which is a little nasty. (greensnark) 09:37 <+due> Hi 09:38 <+due> Which is amusing considering some of the overflow vaults have massively OOD monsters. 09:38 <+Keskitalo> Yeah, but those are themed and stuff. 09:39 < purge> due: i submitted a pikel tile and jpeg replied but didn't add? 09:39 <+due> I think she did? 09:40 * purge checks 09:40 < purge> status is still 'new' anyways 09:41 <+greensnark> Keskitalo: Nooo! I didn't want it changed! 09:41 <+Keskitalo> Mwahahaha 09:41 < purge> due: nope she didn't use it 09:41 <+due> Oh. 09:41 <+greensnark> D:5 and still no uniques 09:41 * greensnark fixes due with a piercing state. 09:41 <+greensnark> Er, stare 09:42 < purge> due: i think she is waiting for others opinions 09:42 <+greensnark> And the Zin diet is causing me to lose weight fast! 09:42 <+greensnark> Not that I wanted to lose weight :P 09:42 <+Keskitalo> greensnark: I though it was inappropriate any case.. for an actual Makhleb overflow altar, I'd have tweaked the depth, but it was the general altar, and I don't think e.g. an Ely altar with eels in it is good. :) 09:42 <+greensnark> Stupid Zin 09:43 <+greensnark> Poison darts are amusingly strong 09:43 <+greensnark> In 0.5 I'd hve fled screaming from an orc wiz 09:43 < purge> greensnark: your diet will be worth it once you get sanctuary 09:43 < Mu_> first time i've heard someone complain of too few uniques:p 09:43 <+greensnark> Now I just hit it with two darts and it diiiiies 09:43 <+due> Mu_: Greensnark just complains. ;) 09:43 <+greensnark> No point trying to conceal this sinister conspiracy to deny me my daily uniques 09:43 <+greensnark> I read due's malign intentions like a book 09:44 <+greensnark> He is trying to protect D&D from me :P 09:44 <+Keskitalo> purge: Well, I added one. :) 09:44 <+greensnark> Can we get more arrows from disarming traps? :P 09:44 < purge> keskitalo: number 2 glowless? 09:44 <+greensnark> I got three from this trap 09:44 < purge> thats the one jpeg liked best anyways 09:45 <+due> greensnark: http://sprunge.us/VAIS I can committ :) 09:45 <+due> VAIS? Any relation to VALIS? 09:45 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 09:45 <+Keskitalo> purge: Yeah. Clarified the comment. 09:45 <+Keskitalo> Hi ortoslon, just watched the Sigmund must die video. :) 09:46 < purge> thanks keskitalo :D 09:46 < ortoslon> o 09:46 <+Keskitalo> greensnark: Poison Weapon is pretty great for AM. 09:46 <+greensnark> Ooh, longbow 09:46 < ortoslon> you can watch my doomrl playthrough in HD 09:48 < purge> pillar dancing for too long should make you confused :) 09:49 <+Keskitalo> git log -- filename isn't working for me.. 09:50 <+due> Try rmeoving the --? 09:53 <+Keskitalo> It then errors and suggest using the --. git version says 1.6.4, that should be current? 09:53 <+due> Hm 09:53 <+due> Odd 09:53 <+Keskitalo> What do you know, got the wrong filename. :D 09:54 <+due> Hehehe 09:55 <+due> greensnark: Do I commit it? 09:56 <+Keskitalo> I have a nasty idea.. marking insane uniques (Crazy Yiuf, Psyche) unclean (for Zin to disapprove on). 09:56 <+due> Please do. 09:56 <+kilobyte> due: it checks for an uppercased name, in this case, lowercased is correct 09:59 <+due> kilobyte: lowercase what? 09:59 <+greensnark> due: No, don't bother :P 09:59 <+kilobyte> in http://sprunge.us/VAIS 09:59 <+due> ah 09:59 <+greensnark> Also it should be 'greensnark', not capitalised 10:00 <+due> I hadn't tested it yet. 10:00 <+greensnark> Or what kilobyte said 10:00 <+due> ;) 10:02 <+greensnark> Oh, also, that wouldn't work right unless it were in the prelude 10:02 <+Keskitalo> hee hee. 10:02 <+greensnark> prelude {{ if you.name() == 'greensnark' then weight(500) end }} 10:03 <+greensnark> Using a prelude is the only way to change PLACE:/CHANCE:/WEIGHT:/TAGS: etc based on something about the current game 10:03 <+greensnark> Otherwise all of those are set up before the game starts, and you.name, etc. are not valid 10:03 <+Keskitalo> due: We could make Ely's pacification cure insanity. :] 10:04 <+due> greensnark: Ah. 10:04 -!- ais523 [n=ais523@unaffiliated/ais523] has joined ##crawl-dev 10:05 <+greensnark> Poison darts are generated in overlarge stacks 10:05 <+greensnark> They're so strong 10:05 <+due> Okay 10:05 <+due> We can nerf that 10:05 <+greensnark> And I have 19 of them :P 10:05 <+greensnark> Originally some 25 :P 10:05 <+greensnark> Two of these are enough to kill most things like orc priests 10:06 <+greensnark> I think they were fine before sorear's change, but since they're so much more effective now, they should be reduced in quantity 10:06 <+due> Okay 10:07 <+Keskitalo> I wonder if Zin minds slavery. 10:08 <+greensnark> Well, he loves poison, so probably no :P 10:09 <+Keskitalo> dat/descript/monsters.txt is probably supposed to be alphabetized? :) 10:09 <+greensnark> It is? :P 10:09 <+due> Yes. 10:09 <+Keskitalo> It mostly is. 10:09 <+greensnark> Have I been naughty? :P 10:09 <+due> It doesn't need to be. 10:09 <+Keskitalo> I have. 10:10 <+Keskitalo> due: Should silver hurt Gastronok? His shape hasn't changed (at least not much). 10:10 <+due> No,I don't think so 10:10 <+Keskitalo> But Zin should be aghast. 10:10 <+due> He ate a wizard and absorbed his mind, not his shape... 10:10 <+due> Oh, definitely. 10:10 <+greensnark> a +4 holy salt-shaker might do some damage to Gastronok :P 10:10 <+due> Silver salt-shaker? 10:11 <+greensnark> due: Can you fix the deep elf annihilator description? :) 10:14 <+due> What's wrong with it? 10:14 <+due> I am probably just going to be lazy and do nothing tonight. 10:15 <+greensnark> Looks fragmentary 10:15 <+greensnark> And the reference to passersby seems weak and unnecessary 10:16 <+greensnark> As if the annihilator is a panhandler on a busy street shooting poison arrow at anybody that does not contribute 10:17 <+Keskitalo> Damn this lovable piece of junk compiles slowly. 10:17 <+greensnark> Also, turtle tiles are cute 10:17 <+greensnark> But the alligator snapping turtle tile is very similar to the lesser snapping turtle tile 10:18 <+Keskitalo> Yeah, due already suggested spikes. Though not to Johanna. (Neither have I). 10:19 <+greensnark> The wikipedia picture is awesome <3 10:20 <+kilobyte> yeah, the two kinds of turtles look really distinct 10:20 < AceTetra> "This legendary deep elf archer has devoted a lifetime to the pursuit of archery, dismissing magic as a frivolous distraction." 10:21 < AceTetra> these elves must have been real jerks in high school. i'm imagining the archer mocking a mage for frivolous distractions, and coincidentally reading an explosive rune the next day 10:25 < purge> ahhh pikel and D&D on the same level :O 10:25 <+Keskitalo> http://www.itsnature.org/wp-content/uploads/2008/02/alligator-snapping-turtle.jpg 10:26 <+Keskitalo> Sent e-mail to the list on shell spikes. 10:29 <+greensnark> Keskitalo: Nice pic <3 10:29 <+greensnark> purge: WTF 10:29 <+greensnark> How is it that everyone else gets all the uniques 10:32 <+Keskitalo> greensnark: Players should hurt themselves on the spikes if they melee the alligator turtle and fail a Dex check. ;) 10:33 <+Keskitalo> This reminds me, I had an idea for accuracy: hits that are very accuarte could reduce the damage variance (towards high damage of course). 10:33 <+kilobyte> and cut unarmed damage to 0 unless you roll a 10% chance :p 10:34 <+Keskitalo> That would make accuracy pluses on weapons desirable. :] 10:34 <+kilobyte> actually, very high accuracy would _increase_ damage variance since you're more likely to land a critical hit 10:35 <+kilobyte> (yeah, Crawl has no crit hits, but neither it does have that accuracy bonus you're speaking of) 10:35 <+greensnark> Awesomest Maurice encounter ever <3 10:35 <+greensnark> Now I have a giant blowfly that can make itslf invisible on D:8 :P 10:36 <+kilobyte> !lm greensnark uniq=Maurice 10:36 < Henzell> 2. [2010-01-09] greensnark the Slinger (L10 HaHu) killed Maurice on turn 9798. (D:8) 10:37 <+greensnark> He's still alive :P 10:37 <+greensnark> I can't exactly do much to an invisible giant blowfly :P 10:37 < ais523> greensnark: reminds me of when I killed Sigmund the orange rat 10:38 <+kilobyte> an unided wand of random effects, I assume (since you do Zin) 10:38 <+Keskitalo> kilobyte: Ok, I meant critical hits like that anyway. :) 10:38 <+greensnark> Unided polymorph 10:41 <+due> Oh. 10:41 <+due> Interesting. 10:41 <+due> You'll still get a milestone fo rhim thogh. 10:42 < ais523> you could probably come up with a formula involving critical hits that had the exact same effect as the current one would 10:42 < CIA-81> Keskitalo * r20391adc52be /crawl-ref/source/spells2.cc: Remove the message from Call Canine Familiar. 10:43 <+Keskitalo> Maybe that could be the Dex boost. :} 10:43 <+due> @whereis greensnark 10:43 < Gretell> greensnark the Shooter (L8 DEHu), a worshipper of Zin, is currently on D:8 after 11340 turns. 10:43 <+Keskitalo> Power creep warning, of course. 10:43 <+due> DEHu of ... Zin? 10:43 <+due> greensnark: You're broken in the head. 10:44 <+greensnark> due: Game's waaay too easy :P 10:44 <+greensnark> And I still haven't gotten the D&D encounter I ordered 10:45 <+due> The delivery driver got held up by Maurice. 10:45 <+Keskitalo> Smaller piles of powerful darts sounds good to me. I got 30 dispersal darts. Still kicking myself for dying in that game. 10:45 <+due> How does one die with dispersal darts? 10:45 <+kilobyte> she's depth 4-9, and you're already on D:8 10:46 <+Keskitalo> due: By forgetting about them. I swear I'll start sticking post-its to the side of the screen again. 10:46 <+greensnark> Zin doesn't want me eating manticore?! :) 10:46 <+Keskitalo> Apparently they're sentient. :) 10:46 <+kilobyte> ??bad ideas[1160] 10:46 < Henzell> bad ideas[1160/1405]: Worshipping Zin. 10:46 <+Keskitalo> This kitty in my lap smells like poo. 10:46 <+greensnark> Oh great, now I've got half the level carpeted with ballistos :P 10:47 <+due> Ssh, don't tell eronarn. 10:47 <+due> I shot his ballisto-high-horse earlier and he's still mourning. 10:53 * greensnark goes to test Zin's axioms of law on an ogre 10:53 <+greensnark> On second thoughts 10:53 <+greensnark> If a merge hobgoblin hastes up 10:54 <+due> meagre? 10:56 < ais523> do ballistos give exp? 10:57 < purge> greensnark: i think you need at least 5 invo to mess with ogres effectively 10:58 <+greensnark> You begin reciting Zin's Axioms of Law. 10:58 <+greensnark> The gnoll goes into a battle-frenzy! 10:58 <+greensnark> The gnoll speeds up in annoyance! 10:58 <+greensnark> The gnoll speeds up in annoyance! 10:58 <+greensnark> I know it's supposed to be an Invoc training thing :P 10:58 <+greensnark> But it doesn't have to be quite so transparent about it :P 10:59 < purge> greensnark: the problem is that it should not be the training ability because it is too powerful if you make it work at lower invoc 11:00 <+due> It sucks. 11:00 <+due> It needs to go. 11:04 <+Keskitalo> Abominations would probably stand to be chaotic, as would Summon Horrible Things. 11:04 < purge> vitalisation is pretty lame as well IMO 11:04 < purge> seems like a rip off on elly that it cures status effects 11:04 <+due> purge: Zin needs redone. 11:05 < purge> due: except sanctuary :) 11:05 <+Keskitalo> Banishment too. 11:10 <+due> What's wrong with Banishment? 11:10 <+Keskitalo> Banishes to Abyss, which is a chaotic place. It's already an unholy spell as well. 11:12 <+kilobyte> well, Zin hates it, so what's wrong with it? 11:13 <+sorear> !send greensnark Duvessa band 11:13 < Henzell> Sending Duvessa band to greensnark. 11:14 <+Keskitalo> Marking the spell as chaotic will make Zin accept kills of creatures that know the spell, and silver hurt non-spellcaster monsters that have it as a spell. 11:18 <+due> There are non-spellcaster monsters that have it as a spell? 11:23 <+Keskitalo> I think pan lords can get it. 11:24 <+Keskitalo> Don't see it in the ghost.cc though. 11:24 <+Keskitalo> Not that I know how pan lord rolling functions. Well, player ghosts can get it. :] 11:25 <+due> @??pandemonium lord 11:25 < Gretell> pandemonium lord (&) | Speed: 9-17 | HD: 13 | Health: 116-232 | AC/EV: 14/15 | Damage: 49 | Flags: demonic | Res: magic(26), elec, poison | XP: 5027 | Sp: (random). 11:25 <+due> If player ghosts can, pan lors can. 11:31 < AceTetra> oh that's what all the demon-making stuff is about 11:52 < cbus> greensnark, 80x26? 11:53 < ais523> it's presumably to make it awkward to watch on both UNIX (default term size 80x24), and Windows (default term size 80x25) 11:54 < cbus> ais523, thats why I ask :D 12:08 < AceTetra> 80x26 is great, especially for stabbing 12:09 < cbus> stabbing? :) 12:09 < cbus> works in 80x24 last time I tried 12:12 < AceTetra> the two extra lines of viewport make it easier to keep something just out of sight without checking the map as much 12:12 < AceTetra> reduces map checking in general 12:13 <+greensnark> cbus: I had it at 80x26 to watch someone and I forgot :P 12:13 < AceTetra> oh no, i gave someone a terminal size virus 12:30 < CIA-81> j-p-e-g * rf926d0bc3815 /crawl-ref/source/rltiles/ (dc-mon.txt dc-mon/human_slave.png dc-mon/slave.png): Tweak slave tile and add a smaller alternative one. 12:30 < CIA-81> j-p-e-g * r798300e2d76e /crawl-ref/source/mon-place.cc: When the slave monster is placed, sometimes make it use the new tile. 12:32 < cbus> greensnark, not an excuse! :) 12:35 <+due> Oh, how awesome. 12:36 < ais523> AceTetra: I love the concept of a terminal size virus 12:39 < AceTetra> it's really more of a trojan horse, since it hides by being just slightly out of spec, as well as propagating and causing trouble 12:43 < cbus> so you should get arrested for making a virus? :D 12:49 < ais523> trojan horses don't propagate, by definition 12:49 < ais523> maybe it's a worm 12:49 < ais523> sorear: is !send actually implemented with an in-game effect yet? 12:50 <+due> ais523: No :9 12:50 <+due> *:( 12:50 <+due> It should be. 12:50 < ais523> IIRC there was some discussion about it a while back 12:50 < ais523> about making the monster turn up eventually (assuming player survival), but at an appropriate depth 12:50 < ais523> however, it might be a bit abusable 12:51 <+due> If it got implemented, it would be a variant of crawl, I think. 12:52 < ais523> or a compile-time option, like NetHack has but nobody uses 12:52 < ais523> incidentally, I was looking through the bad_ideas list a while back and seeing how many would be easy to implement, it might make for a fun Slash'EMy type fork 12:54 < ortoslon> i used to write tons of bad_ideas 12:55 < ortoslon> ??bad_ideas[666] 12:55 < Henzell> bad ideas[666/1405]: Sudoku portal vaults. 12:55 < ortoslon> ah they got shifted 12:56 < AceTetra> ?? bad ideas[661] 12:56 < Henzell> bad ideas[661/1405]: legendary Shuffle card shuffles skills instead of attributes - ortoslon 13:02 -!- Zaba_ is now known as Zaba 13:02 < ais523> a skill-shuffle would be fun 13:03 < ais523> but not as the sort of thing that could be triggered by mistake 13:03 < ais523> maybe as a single-use god power? 13:03 < cbus> what happened to the DCSS tower defense fork? 13:04 < ais523> Zot Defence is still on cao, I think, I'm not sure if it's still maintained 13:05 <+due> It's in the git repository. 13:05 <+due> someone updated it to 0.5, I believe. 13:09 < CIA-81> j-p-e-g * r6011983f9d40 /crawl-ref/source/ (rltiles/dc-corpse.txt tilepick.cc): Also handle alligator snapping turtle's corpse tile. 13:09 < CIA-81> j-p-e-g * r8189b289bc18 /crawl-ref/source/ (rltiles/dc-mon/unique/pikel.png tilemcache.cc): Use purge's Pikel tile. 13:10 < ais523> ugh, I just typoed "autoexplore" as "autoexplode" 13:10 <+greensnark> autoexplode <3 13:11 < ais523> I'll add it to bad_ideas 13:13 < cbus> "when autoexplore ends its time to autoexplode" 13:14 < cbus> maybe its a good idea to let xom have it as penance "Xom autoexplodes you." (and you get zapped with irresistable disintegration) 13:14 < cbus> :D 13:15 < AceTetra> weapons of chaos should autoexplode with 1/1000 chance each turn 13:24 <+due> ais523: there is an "items in view" screen? 13:25 <+due> ais523: Hit ^X in-game. 13:25 < ais523> that doesn't say what the glyphs for them are, though, does it? 13:25 <+due> yes 13:26 <+due> a - ($) 14 gold pieces 13:26 <+due> It doesn't say what's stacked and what's not , though. 13:27 < ais523> hmm, are the brands shown on that screen too? 13:27 < ais523> ideally, with a large enough terminal, monsters-in-view and items-in-view would both show on the HUD, maybe even with coordinates given 13:28 < cbus> ais523, 80x24 is enough 13:29 < ais523> cbus: not when you have a whole load of monsters in view 13:29 < ais523> the HUD starts to lose some of its usefulness then 13:29 < cbus> you don't need to list all monsters in a list, you should know what they are by now 13:29 < CIA-81> j-p-e-g * r08e1fb31157c /crawl-ref/source/rltiles/ (dc-item.txt item/amulet/i-faith.png item/amulet/i-stasis.png): Use the old rslow tile for "stasis and add a preliminary one for "faith. 13:30 < CIA-81> j-p-e-g * rd110270fe935 /crawl-ref/source/rltiles/item/ (amulet/i-r-slow.png food/chunk_brands/i-sickness.png): Replace the contaminated chunk icon with a less intrusive one. 13:30 <+due> ais523: You don't get coordinates in crawl. 13:30 <+due> You get relative coordinates, though,. 13:30 < ais523> due: relative to your current location, I mean 13:30 <+due> And you can use that for item listing and stuff. 13:30 <+due> You might have better success with that? 13:31 < ais523> better success with what? 13:31 <+due> Lua. 13:31 <+due> sorry, I forgot to actuall type that. 13:32 < ais523> hmm, it might be interesting to write an alternative interface in Lua that actually gives all the information 13:32 <+due> I haven't messed with clua much. 13:32 <+due> Most of my stuff is restricted to dlua. 13:33 < ais523> well, it would still use the screen to communicate 13:33 < ais523> can Lua add to the interface? 13:33 < ais523> in Crawl, I mean 13:33 <+due> No... 13:34 < ais523> ugh 13:34 <+due> Pretty sure it can't, but I could be wrong. 13:34 < ais523> maybe I'll have to write intercrawl, then 13:34 <+due> Or you could write modular, Lua-customisable interface for crawl! 13:35 < ortoslon> and crawl-tiles! 13:38 <+Keskitalo> Yes, that would be good. 13:38 <+due> But difficulter in tiles, I think. 13:38 <+Keskitalo> ??tv 13:38 < Henzell> footv[1/4]: telnet termcast.org (and then select the letter for FooTV). do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke 13:39 < ais523> the perfectly general way, which would unfortunately require a complete rewrite of the interface, would be to have the entire interface rendered by Lua in the RC, with the default RC matching to the standard interface 13:39 <+Keskitalo> !lg * place=IceCv -tv 13:39 < Henzell> 19. nubinia, XL14 MDFi, T:38359 requested for FooTV. 13:39 < ais523> there are probably easier ways that are almost as good, though 13:41 -!- Leary [n=deefghdf@81-235-210-141-no62.tbcn.telia.com] has joined ##crawl-dev 13:41 <+Keskitalo> Evokable levitation item operation failure combined with the red herring water in ice cave. 13:41 <+due> hehehe 13:42 <+Keskitalo> Curiosity killed the unspoiled cat. 13:42 <+due> HEHEH. 13:42 <+due> My new motto. 13:42 < ais523> I thought Crawl wasn't meant to require spoiler information... 13:42 < ais523> but nearly all my deaths have been because I was insufficiently spoilt on whatever killed me 13:42 -!- Xiberia [n=deefghdf@81-235-210-141-no62.tbcn.telia.com] has quit [Read error: 60 (Operation timed out)] 13:43 <+due> Bah. 13:46 <+Keskitalo> ais523: I think of spoilers as bits information that are hard or impossible to gather through normal playing. 13:46 <+Keskitalo> ais523: If you die and learn, it's not a spoiler. If you die and don't learn why you died, it's a spoiler. 13:46 <+due> Hells closing when you take the orb is spoiler information 13:46 <+due> Hydras growing new heads when cut off with non-flaming weapon = not so much. 13:47 < ais523> Keskitalo: Crawl's damage formula makes it very difficult indeed to figure out any meaningful statistical information about monsters 13:47 < ais523> you can meet a monster hundreds of times and never realise it has a much larger damage potential than you expected 13:47 < ais523> due to heavy armour, evasion, and lucky rolls 13:47 <+due> Ack 13:48 <+due> "due to" starting sentences = fail. 13:48 <+due> (irssi fail, that is) 13:48 < ais523> heh, didn't even consider your nick there 13:48 < ais523> sorry 13:48 <+Keskitalo> Just to clarify, I was referring to the water not leading to anything being spoiler information, rather than the evoke-levitation thing. 13:49 < ais523> arguably certain vaults are spoiler info too 13:49 < ais523> if they don't come up often enough for you to learn them off by heart 13:49 <+Keskitalo> Vaults are definitely very easy (and often beneficial) to spoil yourself on. 13:49 <+due> sure, but Crawl certainly has a much better ick to non-ick for spoilers. 13:49 < ais523> due: ? 13:50 <+Keskitalo> It's not that you don't learn that there's no treasure behind the water in ice caves (although there can be short cuts ...), but it's so much easier to check by just checking icecave.des. 13:50 < AceTetra> the water in ice caves is hilarious if you don't know how to levitate yet 13:51 < ais523> I think part of the issue may be tension between two philosophies 13:51 < ais523> people having fun by attempting to deduce Crawl's mechanics experimentally 13:51 < ais523> versus people having fun by trying to play the best they can upon knowing the rules 13:52 <+Keskitalo> ais523: I don't disagree about the damage formulas; I haven't really had a problem with them, I usually die from being careless anyway. Sometimes monsters hit harder than I expect them to, but then I shouldn't take risks with any non-popcorn monsters anyway. 13:52 < ais523> Keskitalo: part of the issue is that I tend to play quite slowly, so typically nearly all midgame monsters are popcorn 13:52 <+due> ais523: Compare NetHack's culture of spoilers to Crawl's culture of non-spoilers. 13:52 < ais523> you learn the few that aren't 13:53 < ais523> due: I don't think NetHack does have a culture of spoilers 13:53 < ais523> there are some spoiled areas, like #nethack and rgrn 13:53 <+due> That's my point. 13:53 < ais523> but I suspect the majority of NetHack players don't frequent them 13:53 <+due> NetHack *needs* spoilers to play sanely. 13:53 <+due> I tried it without. 13:53 <+due> It was obnoxious and annoying. 13:54 < ortoslon> +1 13:54 < ais523> due: Crawl seems to be too, though, in a way 13:54 < ais523> at least, the same things that hurt you in NetHack without spoilers hurt you in Crawl without spoilers 13:54 < ais523> just Crawl's better balanced at how long it takes to learn your way out of them 13:55 < ais523> for instance, NetHack minotaurs are rather similar to Crawl ogres (scaling for when they appear) 13:55 <+due> There's a lot more information available about monsters in crawl's interface than in NetHack's, I found. 13:55 <+due> Unless I just sucked. 13:55 < ais523> but it'll take a beginner hundreds of games before reaching a minotaur, so they don't have much time to experiment to discover its weaknesses 13:56 < ais523> whereas ogre-fighting strategies you can develop almost every game in Crawl 13:56 < ais523> "ogre" A larger, uglier and fatter relative of orcs and goblins. 13:57 < ais523> that has no information about their insanely large damage potential, relative to where they are in the dungeon 13:57 < ais523> nor that they die after relatively small amounts of damage 13:57 <+due> I suppose. 13:57 <+due> But the information is easily learnt. 13:57 < ais523> well, yes 13:57 < ais523> Crawl's advantage over NetHack here isn't qualitative, it's quantatative 13:58 <+Keskitalo> That's a good point; stuff you can learn by dying only in late-game is fairly punishing. 13:58 <+Keskitalo> Especially considering Crawl games are pretty long. 13:58 <+due> I suppose ther'es still a lot of spoiler-y crawl stuff. 13:58 <+Keskitalo> Hence Menkaure with early Torment is good in this respect. :) 13:58 <+due> TRJ and the vault walls. 13:59 <+due> That branch ends are *nasty*, usually. 13:59 <+Keskitalo> TRJ? 13:59 -!- dpeg [n=dpeg@dis.angband.pl] has joined ##crawl-dev 13:59 -!- mode/##crawl-dev [+o dpeg] by ChanServ 13:59 <+Keskitalo> Hi dpeg! 13:59 <+due> The Royal Jelly. 13:59 <+due> A PLOOG! 13:59 < AceTetra> the royal jelly 13:59 <@dpeg> Hi! 13:59 < Henzell> dpeg: You have 1 message. Use !messages to read it. 13:59 <@dpeg> For you still the Royal Okob, please. 13:59 <@dpeg> !messages 13:59 < Henzell> (1/1) Chapayev said (8h 44m 4s ago): do you use auctex? or any other emacs packages for writing tex files? 13:59 <@dpeg> * 13:59 <@dpeg> Oklob 14:00 <+due> How is the great ploogy one? 14:00 <@dpeg> !tell Chapayev No, I don't use emacs packages. I do use emacs, but also other editors like kate. 14:00 < Henzell> dpeg: OK, I'll let Chapayev know. 14:00 <@dpeg> His Ploogness is unsatisfied with the lack of progress. 14:01 <+due> :( What progress? 14:01 <+due> It should be TRP: The Royal Ploog. 14:01 <@dpeg> I doubt we'll get 0.6 out by March. 14:01 < mr0t> I disagree as to needing spoilers to be crawl, or even nethack.. well, if you want to ascend in less than a year's worth of games, you do pretty much need spoilers for nh, but i played without spoilers for quite a while and enjoyed myself arguably more than I did after becoming spoiled 14:01 <@dpeg> mr0t: Crawl has been won without spoilers (and quite soon, too). Nethack has not. 14:02 <+due> The Oracle counts as spoilers, no? 14:02 < mr0t> crawl on the other hand, I don't see how spoilers would be able to even help that much 14:02 <@dpeg> due: no, of course not. 14:02 < mr0t> due: no 14:02 < ais523> due: generally the Oracle isn't considered spoilers 14:02 <+due> Ah. 14:02 < mr0t> it's cryptic, and in-game, and costs $ 14:02 < ais523> even though her only purpose is to spout spoilers 14:02 < ais523> mr0t: $ is very cheap in NetHack 14:02 < ais523> it's entirely plausible for an unspoiled player to gather all the Oracle spoilers if they really care 14:02 < mr0t> yes, I know 14:02 <+due> I found the game very annoying after crawl. 14:02 <@dpeg> due: the Oracle is an attempt to give some information to players (which would otherwise clearly spoiler material). 14:02 <@dpeg> ais523: I did it! 14:03 <@dpeg> although I save-scummed to get all the Oracle blurb. 14:03 < mr0t> I don't think anybody can definitely say that nobody has beaten nethack without spoilers 14:03 <@dpeg> mr0t: but I read it on Reuters. 14:03 < mr0t> it may be true, but it's certainly possible, though unlikely 14:03 < ais523> mr0t: agreed: Ellora doesn't count, given that a) that one's massively disputed, and b) she didn't actually win 14:03 < ais523> the NetHack late-game is hilariously easy compared to the start, though (just another of its many balance problems) 14:04 < mr0t> I wasn't thinking of ellora, more along the lines of someone who plays offline and also doesn't have any part in any online community 14:04 < ais523> I /think/ NetHack /is/ solvable unspoilt, but it would take a few hundred years 14:04 <@dpeg> but instead of talking about Nethack's deficiencies, it is much more interesting to talk about Crawl's -- for there will be a DCSS 0.6, even if delayed, but there won't be a NH 3.5 14:04 < cbus> ais523, you play until you get "spoiled" 14:04 < cbus> :D 14:04 <+due> nyway, yes. 14:04 <+due> I wasn't going to do any crawling tonight because work = exhausting. 14:04 <+due> but I somehow got sucked in to this. 14:04 < cbus> dpeg, I'm sure there will be,e along with duke nukem forever 14:04 < cbus> :D 14:04 < mr0t> yeah, i wish the "devteam" would just post an official "3.4.3 is the final version" notice 14:05 < ais523> dpeg: current feeling in the NetHack community is that if the devteam don't release a 3.5 sometime soon (= in the next five years or so), someone will do it for them 14:05 < mr0t> people on #nethack are always asking and getting varied answers 14:05 < ais523> the annoying thing is, they are definitely working on it, possibly very slowly 14:05 < mr0t> they are??! 14:05 < ais523> mr0t: that's the shocking thing 14:05 < ais523> but they refuse to release source, or anything like that 14:05 < mr0t> that's even sadder than I thought, then 14:05 < cbus> I wonder if the nethack devteam also work on duke nukem forever 14:05 < ais523> most of the time, you send in a bug report and get "we fixed that already but didn't tell anyone" 14:05 < cbus> seem to be the same team ;) 14:06 < ortoslon> net hackem forever 14:06 < mr0t> I have a specific goal in nethack, to get a certain z-score namely, and despite the strong motivation behind it, I have only ascended maybe 3 chars in the ~2 yrs since I set the goa 14:06 < mr0t> *goal 14:06 < mr0t> lessee.. 14:06 < ais523> mr0t: how nethack-spoiled are you? 14:06 < mr0t> 15 ascs left 14:06 < mr0t> ais523: completely 14:06 < Adeon> ascended --> quite spoiled 14:06 <+due> Anyway, less nethack. 14:07 <+due> dpeg! 14:07 <@dpeg> due! 14:07 < mr0t> well, i've read all the spoilers, but i dont source-dive, only because i suck 14:07 <+due> dpeg, the plan 4 is the ugly vaults layout. 14:07 < mr0t> if i could understand the code i would 14:07 <+due> The one that isn't separate rooms all on their own. 14:07 <@dpeg> We should kick Nethackers on sight :P Traitors!!! 14:07 <+due> And more rooms... but slightly smushed together. 14:07 < mr0t> I actually might beat Prospector with my current gameQ!!!! 14:07 * Adeon hides 14:07 <+Zaba> due, ah, so that's what it is? 14:07 * ortoslon only plays doomrl 14:07 <+due> Zaba: Yes, ugly. 14:07 < mr0t> but it's only because of a bug I encountered where you could buy stocks for a negative price.. that is, you got paid for buying them 14:07 <@dpeg> due: are all the plan_foo just rectangular rooms? 14:07 <+Zaba> due, yuck :p 14:08 <+due> dpeg: Pretty sure, yes. 14:08 <+Zaba> due, no 14:08 <+due> No? 14:08 <+due> Oh, right. 14:08 < mr0t> I guess I could have kept buying until reaching 100,000 credits, but I felt cheap enough just doing it enough to upgrade my ship and get jetpacks for my awayteam 14:08 <+Zaba> well, cross is _plan_2 14:08 <+due> mr0t: This is not the channel that you ar elooking for. 14:08 <@dpeg> due: well, can you replace plan_4 by a nicer and more interesting one? 14:08 <+Zaba> and big octagon is _plan_6 14:08 < mr0t> prospector is gonna be a badass game someday if the developer keeps working on it 14:09 <+due> dpeg: Eronarn wants a "all similar sized rooms spaced evenly". 14:09 <@dpeg> due: but why? 14:09 <@dpeg> ah, as one plan 14:09 <+due> I have no idea. 14:09 <+due> Yes 14:09 <@dpeg> sure, why not 14:09 <+due> Yeah 14:09 <@dpeg> but there could be much more interesting plans, having "courts" etc. 14:09 < mr0t> due: sorry, but isn't it germane to the "-dev" part of the channel? albeit slightly? 14:09 <+due> Someone else also suggested V:1 = small rooms, V:2 = larger than V:1, etc. 14:09 <+due> mr0t: You're talking about something that is so utterly not crawl related, I hav eno idea what it is? 14:10 <+due> ##crawl-offtopic is -> that way. 14:10 <+Zaba> why are some layouts plan_something and others aren't, anyway? 14:10 <+due> Zaba: The others were unplanned? 14:10 <+Keskitalo> Prospector is a DF-influenced roguelike. You dig rock. 14:10 <+Zaba> heh. 14:11 < mr0t> Keskitalo, I haven't dug any rock and I've played it quite a bit 14:11 < mr0t> you explore planets 14:11 <+Keskitalo> Ack, wrong game then. 14:11 <+due> Hm. 14:11 < Mu_> due is dis fixed yet :s :s 14:11 <+due> Converting the vaults layout to vaults is not working as intended. 14:11 <+due> Mu_: no :/ 14:11 <+due> Mu_: Can you file a bug? I'll ask Matthew to look into it. 14:11 < mr0t> it's really original and well-designed, but still in a very early stage of development (hence a silly bug like negative price on an item) 14:11 <+due> I just haven't had time to do much recently. 14:12 < Mu_> i will try 14:12 < mr0t> anyway, I'll be extra-careful to avoid mention of non-crawl-development related stuff on this channel, OK? 14:12 < mr0t> my sincerest apologies on offending the channel's topical sensibilities 14:12 <+due> We don't mind occasional off-topic. 14:12 <+due> (Considering I started the NetHack discussion.) 14:13 <+due> But when there are people who are quite clearly wanting to discuss crawl-related stuff, it gets kinda silly to have to wade through discussion about something else entirely. 14:13 <+Keskitalo> dpeg: Earlier spoiler-related discussion btw: http://pastebin.org/76074 14:13 < cbus> zaba, whats plan 9? ;) 14:13 <+Keskitalo> Hmm, hope you guys don't mind. 14:14 <+due> Keskitalo: The pastebin? 14:14 <+Zaba> cbus, there's only 6 _plan_x functions 14:14 <+due> Keskitalo: Fine by me. 14:14 <+Zaba> cbus, plan 9 is an unix-like-but-not-quite OS by Bell Labs, or a trashy sci-fi movie. 14:15 < ais523> plan 9 was/is made by many of the people who worked on the original UNIX, I think 14:15 < ais523> on the basis that UNIX had become less UNIXy over time, and they wanted something that actually was UNIXy 14:16 <+Zaba> and they made a good OS, just not very practical. Oh, and called it after a very trashy movie.. 14:16 <+due> Eh, I give up. 14:16 -!- due changed the topic of ##crawl-dev to: DCSS offtoppic channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | <@dpeg> "Look, Ceasar, I bought a new broom." 14:16 <+due> Goodnight! 14:16 < ais523> due: you should at least change the general crawl-related chit-chat link 14:16 < ais523> if you're going to repurpose this channel 14:17 < Ashenzari> Have the 'recent changes' button filter out minor changes somehow (http://crawl.develz.org/mantis/view.php?id=422) by Porkchop 14:18 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 14:18 <+Zaba> _plan_main is a mysterious enigma 14:19 -!- syllogism [i=syllogis@88-148-213-118.bb.dnainternet.fi] has joined ##crawl-dev 14:20 -!- due changed the topic of ##crawl-dev to: DCSS development channel! | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | <@dpeg> "Look, Ceasar, I bought a new broom." 14:20 <+Zaba> and I also wonder, why is _plan_5 *so* rare. 14:20 <+due> I deciedd that was too petulant a note to go to sleep on. :) 14:20 < syllogism> when cdo offers to transfer my save, does it mean it won't presumably break compatibility 14:20 <+due> Also, I just got the Vaults-branch vaults vaults working. 14:20 < Mu_> ? :p 14:21 <+due> http://sprunge.us/KJdT 14:22 < Mu_> due is anyone workin on Olgreb's wizlab yet 14:22 < syllogism> can someone answer? :P 14:22 <+due> Mu_: Nope! 14:22 <+due> syllogism: It should be safe. 14:22 < Ashenzari> Statues in dis_mu no longer come to life (http://crawl.develz.org/mantis/view.php?id=423) by Mu 14:22 <+due> Now I actually sleep. 14:23 < syllogism> giant frogs are now cyan? 14:25 -!- eith [n=eith@86-40-245-49-dynamic.b-ras2.lmk.limerick.eircom.net] has joined ##crawl-dev 14:54 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 14:59 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 15:02 <+Keskitalo> syllogism: That should be Ribbit. 15:03 < syllogism> Keskitalo: when I transfered my save the giant rabbit in my LOS was cyan 15:03 <+Keskitalo> Sounds strange. 15:06 < cbus> I'm barely getting convulsions on zombies with this holy triple sword 15:06 < cbus> did holy brand get nerfed? 15:08 < cbus> http://pastebin.com/d531b324 15:08 < cbus> check that out 15:09 < cbus> oops 15:09 < cbus> :D 15:09 < cbus> I accidently switched item order earlire 15:09 < cbus> a -> A 15:12 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit ["Tööö waaahhh!!!"] 15:12 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 15:14 <+greensnark> Wait, giant rabbit in syllogism's LOS?! 15:14 <+greensnark> @??giant rabbit 15:14 < Gretell> unknown monster: "giant rabbit" 15:15 -!- svbirdy [n=svogelsa@mail.aio.de] has joined ##crawl-dev 15:15 -!- svbirdy [n=svogelsa@mail.aio.de] has left ##crawl-dev [] 15:17 < cbus> @?? rabbit gigantus 15:17 < Gretell> unknown monster: "rabbit gigantus" 15:17 < cbus> :) 15:18 <+greensnark> @??legendary black beast o aaargh 15:18 < Gretell> unknown monster: "legendary black beast o aaargh" 15:18 < syllogism> greensnark: I wish :P 15:21 < ais523> should be "of aaargh" 15:22 < ais523> or maybe "o' aargh" 15:24 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has left ##crawl-dev [] 15:25 < syllogism> greensnark: I initially wrote "a giant ribbit" and it morphed into rabbit while fixing :P 15:32 < syllogism> Keskitalo: it was just that one giant frog, weird 15:42 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 15:48 * Keskitalo takes a look at b26 monster_polymorph 15:48 < syllogism> well back then they definitely didn't keep the spells, this is new 15:51 <+Keskitalo> Yeah, I'm just looking out of curiosity. I was trying to change it a bit yesterday, and didn't succeed. I want to see how arcane it is. 15:52 < Ashenzari> Polymorphed uniques can still cast spells (http://crawl.develz.org/mantis/view.php?id=424) by ais523 15:53 <+Keskitalo> Looks like it's pretty much the same. 15:54 < ais523> gah, mantispam 15:54 < ais523> I sort-of like the idea of /oPolymorph not completely defeating spellcasting uniques, though 15:54 < ais523> Sigmund the orange rat is easier than Sigmund the scythe-wielding maniac, I think 15:54 < syllogism> orange rats are fast though 15:55 < syllogism> and hit hard 15:55 < ais523> yep, but running from Sigmund is stupid anyway 15:55 < ais523> and I think Sigmund hits harder than they do 15:55 < ais523> @??Sigmund 15:55 < Gretell> Sigmund (@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: magic(12) | Chunks: contaminated | XP: 104 | Sp: throw flame, confuse, invisibility, magic dart. 15:55 < ais523> @??orange rat 15:55 < Gretell> orange rat (r) | Speed: 12 | HD: 3 | Health: 9-24 | AC/EV: 7/10 | Damage: 20(drain) | Flags: evil | Res: magic(12) | Chunks: poisonous | XP: 33. 15:55 < ais523> hmm, maybe not; do those stats take Sigmund's weapons into account? 15:55 < syllogism> no, but I don't know how monster draining works either 15:55 < syllogism> and the rat sometimes gets two attacks 15:57 <+greensnark> I love that polymorphed uniques can keep spells <3 15:58 <+greensnark> Running from Sigmund is perfectly normal and not stupid 15:58 < ais523> well, I mean if he gets nearer 15:58 < ais523> running while confused just fails 15:59 <+greensnark> Healing isn't uncommon and he doesn't really spam confusion as much as he could 15:59 <+greensnark> And even if he's in melee, he'll often stop to cast a spell, giving you room to flee 16:00 < ais523> hmm, I suppose this is down to my tendency of assuming that monsters should get good AI 16:01 < ais523> it somehow feels better to beat a monster through skill, rather than beating it due to it, by chance, deciding to be stupid that day 16:01 <+greensnark> Er... 16:01 <+greensnark> You're really trying too hard to squeeze the game into your ideals of it 16:01 <+greensnark> Shaking off Sigmund is a skill 16:02 < ais523> greensnark: running from Sigmund in melee is luck, not skill, if you break off melee and get a turn head start, them keep moving away 16:02 < ais523> because it depends entirely on which skills he decides to cast 16:02 < ais523> which is something the player can't control 16:02 <+greensnark> No, it's called understanding the odds 16:02 <+greensnark> Which is definitely skill 16:03 < ais523> well, yes 16:03 <+greensnark> You refusing to fight a monster the right way because if the monster were you it wouldn't be the right way doesn't make much sense in Crawl :P 16:04 < ais523> no, it's not that 16:04 < ais523> I'd prefer, say, a 99% chance to beat the monster than a 50% chance, even early 16:04 <+greensnark> Well, obviously 16:05 <+greensnark> Who wouldn't 16:05 < ais523> so I tend to try to use more reliable tactics 16:05 < ais523> what I'm saying is, I don't believe trying to shake off Sigmund from close range is ever reliable, via pure running 16:05 <+greensnark> But if you're right next to Sigmund and you can't kill him, it's more reliable to run than to stay there and let him beat you up 16:05 < ais523> greensnark: ah, this is my point I think; ending up right next to Sigmund without being able to kill him is not something you should do in the first place 16:05 <+greensnark> Ideally 16:05 <+greensnark> But shit happens 16:06 <+greensnark> Knowing how to handle bad situations is an important skill 16:06 <+greensnark> It doesn't help to say "Ah, you shouldn't have gotten there in the first place" :) 16:06 <+greensnark> Obviously you don't want to dig yourself into a hole 16:06 < ais523> knowing how to avoid bad situations is a more important skill 16:06 <+greensnark> But if you do find yourself in a hole for whatever reason, it helps to know how to get out of there 16:06 < ais523> it's what I've been focusing on, and I've been doing much better with each consecutive game that way 16:07 < ais523> the downside is that the games are generally very boring 16:11 < CIA-81> Keskitalo * r0cdca121f367 /crawl-ref/source/ (delay.cc enum.h religion.cc): Remove some dedicated butchery conduct code. 16:14 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has joined ##crawl-dev 16:15 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has joined ##crawl-dev 16:16 < Cryp71c> Mornin mornin.... 16:18 -!- mrawt [n=mr0t@ppp-70-132-140-16.dsl.hstntx.swbell.net] has joined ##crawl-dev 16:19 -!- mr0t [n=mr0t@ppp-70-132-140-16.dsl.hstntx.swbell.net] has quit [Read error: 104 (Connection reset by peer)] 16:19 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 16:21 < Cryp71c> Hrm, how can I find out the name of a function for a particular default keybind, is there an associative array anywhere, or is there no centralized location for that info? 16:26 <+doy> @??orange rat 16:26 < Gretell> orange rat (r) | Speed: 12 | HD: 3 | Health: 9-24 | AC/EV: 7/10 | Damage: 20(drain) | Flags: evil | Res: magic(12) | Chunks: poisonous | XP: 33. 16:38 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 16:48 <+greensnark> Do monsters go to sleep a lot more readily when you're offlevel in master? 16:49 <+greensnark> I went upstairs, rested to get rid of sickness and when I went back down the giant lizard that was chasing me was dozing off 16:52 < syllogism> hive needs some variety http://img.photobucket.com/albums/v162/VicViper_/mygodthebees.jpg 16:53 <+doy> heh 16:53 < ais523> maybe it could sometimes be wasps instead 16:53 <+doy> hive's going to be completely redone soon anyway 16:54 < Vandal> that is a lot of bees 16:55 < ogaz> How do you get >100 bees on Hive:1 anyway 16:55 <+doy> stand around and shout a lot 16:56 < ogaz> apparently he just went down the stairs 16:56 <+doy> shrug! 16:56 <+greensnark> Apparently its the birds and the bees with the bees doing extra time 17:02 <+doy> !gamesby * race=sp cv>=0.5 17:02 < Henzell> * (race=sp cv>=0.5) has played 16826 games, between 20080714 and 20100114, won 43 (0.3%), high score 10786892, total score 143364513, total turns 57486874, total time 5241:57:51. 17:03 < Twinge> syllogism: BEES?! http://www.amazon.com/Let-Them-Eat-Cake/dp/B000N2VX6A/ref=pd_vodsm_B000N2VX6A 17:03 <+doy> !gamesby good_players race=sp cv>=0.5 17:03 < Henzell> No games for good_players (race=sp cv>=0.5). 17:03 <+doy> !gamesby goodplayers race=sp cv>=0.5 17:03 < Henzell> goodplayers (race=sp cv>=0.5) has played 1080 games, between 20080722 and 20100113, won 19 (1.8%), high score 6152025, total score 42839854, total turns 6386421, total time 515:50:49. 17:04 <+doy> hmmm 17:04 <+doy> i would have thought those numbers would be a lot higher 17:04 <+doy> spriggans have always felt pretty powerful to me 17:05 <+doy> !gamesby race=sp 17:05 < Henzell> doy (race=sp) has played 76 games, between 20061214 and 20091123, won 4 (5.3%), high score 1404023, total score 4824781, total turns 950167, total time 204:40:26. 17:05 < syllogism> do all merfolk spawn with spears? it's a bit ridiculous 17:05 < syllogism> and nets 17:13 < syllogism> or maybe this character is just really weak :P 17:15 <+greensnark> You're having trouble with plain merfolk? :P 17:15 < CIA-81> dolorous * r216124f70257 /crawl-ref/source/ (religion.cc religion.h): Remove the last references to god_hates_butchery(). 17:15 <+greensnark> Even my Ha could kill them :P 17:17 < syllogism> well I found another nice shaft and that level happened to have a bazaar so I was running around a lot, not killing anything :P 17:17 < syllogism> and every single plain merfolk was throwing things at me :P 17:18 <+greensnark> Why are queen ants slow? :P 17:18 <+greensnark> It's not like they'd be a threat even if they were fast :P 17:18 <+greensnark> @??queen ant 17:18 < Gretell> queen ant (a) | Speed: 7 | HD: 13 | Health: 39-104 | AC/EV: 14/3 | Damage: 20(nasty poison) | Res: magic(52) | Vul: poison | Chunks: poisonous | XP: 411. 17:18 < syllogism> is "nasty" worse than "strong" ? :P 17:18 < Twinge> Yes. 17:19 < syllogism> is it really 17:19 <+greensnark> The poison doesn't enter into it when it's speed 7 :P 17:19 <+greensnark> And I have +4 needles :P 17:19 < syllogism> wait regular soldier ants have that too 17:19 < syllogism> and queen bee 17:19 < syllogism> no way "nasty" is worse than "strong" then 17:20 <+greensnark> @??se snake 17:20 < Gretell> unknown monster: "se snake" 17:20 <+greensnark> @??sea snake 17:20 < Gretell> sea snake (S) | Speed: 14 | HD: 10 | Health: 40-90 | AC/EV: 2/15 | Damage: 24(strong poison) | Flags: amphibious, cold-blooded | Res: magic(40) | Chunks: poisonous | XP: 871. 17:20 <+greensnark> strong poison ftw 17:20 < syllogism> pr shouldn't make you immune to strong poison 17:21 < Twinge> Is nasty really not worse than strong? Seems backwards. *checks* 17:22 <+greensnark> Looks like half the ants in the world are in here 17:23 < syllogism> I had a huge ant hive 17:23 -!- Zaba_ [n=zaba@ip102.148.adsl.wplus.ru] has joined ##crawl-dev 17:23 -!- mode/##crawl-dev [+v Zaba_] by ChanServ 17:23 < syllogism> or a nest I guess :P 17:23 <+greensnark> Apparently vitalise is good for something :P 17:24 <+greensnark> Like getting rid of red poison :P 17:27 < syllogism> I haven't used any okawaru and yet his piety is only at +++++ 17:27 < syllogism> powers* 17:27 <+doy> gifting is a piety hit, isn't it? 17:27 < syllogism> yes but I usually still always have it at ++++++ 17:29 < Twinge> huh is nasty poison actually that weak? Needs a better name then; it appears to be like Poiosn < Nasty Poison < Medium Poison < Strong Poison 17:30 <+doy> pretty sure those names are never used in game 17:30 < Twinge> Fair. Just confusing on Gretell 17:30 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has quit [Read error: 110 (Connection timed out)] 17:31 <+greensnark> @??sea snake 17:31 < Gretell> sea snake (S) | Speed: 12 | HD: 10 | Health: 40-90 | AC/EV: 2/15 | Damage: 24(strong poison) | Flags: amphibious, cold-blooded | Res: magic(40) | Chunks: poisonous | XP: 751. 17:53 < Ashenzari> Player race: Gnoll (http://crawl.develz.org/mantis/view.php?id=425) by brendan 18:03 <+doy> sigh 18:04 <@dpeg> back 18:04 < eith> hmm, why doesnt that link work for me 18:04 <@dpeg> hey, gnoll species :) 18:04 < eith> maybe i need to be logged in 18:04 <@dpeg> "We are all crazy Yiufs!" 18:08 < Ashenzari> Player race: Slime (http://crawl.develz.org/mantis/view.php?id=426) by brendan 18:08 <+doy> oh come on now 18:08 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has quit [Remote closed the connection] 18:08 < eith> haha 18:08 -!- Zaba [n=zaba@ip102.148.adsl.wplus.ru] has joined ##crawl-dev 18:08 -!- mode/##crawl-dev [+v Zaba] by ChanServ 18:10 <+doy> three lines is not a species proposal 18:15 <@dpeg> Keskitalo: thanks for the link. I am not convinced that spoilers are a serious problem for Crawl. 18:17 < ais523> is there still room for pure-aptitudes species proposals? 18:17 <+doy> i don't think it's really possible (or desirable) to make a situation where knowing spoilers will never give you an advantage 18:18 <+doy> ais523: probably wait until we decide what's happening to apts 18:18 < ais523> ah, ok 18:18 < ais523> presumably, you're planning to end up with 27 species, 27 classes, 27 gods, 27 skills? 18:19 <+doy> already have 27 skills! 18:19 <+doy> well 18:19 <+doy> at one point we did 18:19 <+doy> been changing those around a whole bunch lately 18:19 < ais523> presumably it'll go back up to 27 eventually 18:20 -!- Zaba_ [n=zaba@about/goats/billygoat/zaba] has quit [Read error: 110 (Connection timed out)] 18:20 <+doy> eronarn's enchantments proposal splits enchantments into three schools, so that'll affect things too 18:30 < purge> bah i died because of tiles!!! It gave me a false sense of security. Rupert's tile was just wearing a thong and nothing else so i charged him and he cast berserk :( 18:30 -!- ais523 was kicked from ##crawl-dev by dpeg [dpeg] 18:31 <+doy> ? 18:32 <@dpeg> greensnark: yes, the re-sleeping times have been changed IIRC 18:32 <@dpeg> (not on my behalf!) 18:32 <@dpeg> but the logic was faulty -- the "ideal" time to stay off-level was clearly broken (as in: bug or absolutely ill-designed) 18:34 <@dpeg> doy: I have a lot of respect for what Eronarn is doing, but please remember that he is not a developer :) (re: 3 schools out of Ench). 18:34 <+doy> dpeg: well, yeah, i know 18:35 <+doy> was just saying that skills are likely to continue to change in the future 18:35 <@dpeg> doy: kicked ais because of the annoying backlog 18:35 <+doy> ah, yeah 18:35 <@dpeg> his discussion with greensnark was imbecile 18:35 <+doy> more irritating because it's old 18:36 <@dpeg> we should kick more often, I am serious on that one 18:36 <+doy> by "we" you mean "you", since you're one of the only ones with ops 18:36 <+doy> (: 18:36 -!- dpeg was kicked from ##crawl-dev by dpeg [dpeg] 18:37 -!- dpeg [n=dpeg@dis.angband.pl] has joined ##crawl-dev 18:37 -!- mode/##crawl-dev [+o dpeg] by ChanServ 18:37 <+doy> 11:36 <+doy> by "we" you mean "you", since you're one of the only ones with ops 18:37 <+doy> 11:36 <+doy> (: 18:37 <@dpeg> doy: I read that :) 18:37 <@dpeg> hm, due can also kick 18:37 <@dpeg> you can, too?! 18:38 <+doy> i'm only +v 18:38 <+doy> (as far as i know?) 18:38 <@dpeg> try it -- kick someone! 18:38 <@dpeg> would make for a funny game: two factions, and then the kicking starts 18:38 <+doy> due, violetj, rax, dpeg, elly 18:38 <+doy> are the only ones who can 18:38 <@dpeg> hm, too limited 18:38 <@dpeg> need more boots 18:40 <+doy> and you and elly are the only ones who can give out ops 18:40 <@dpeg> hey, cool 18:40 <@dpeg> how do I do that? 18:40 <@dpeg> and what would elly say? 18:41 <@rax> Are the only ones who can what? 18:41 <+doy> /msg chanserv flags ##crawl-dev username +o 18:41 <+doy> rax: kick people 18:41 <+doy> (: 18:41 <@rax> I don't even know how I ended up with ops here. 18:42 <+doy> dpeg: /msg chanserv help flags and /msg chanserv access ##crawl-dev list are helpful commands too 18:43 <@dpeg> rax: it is a good idea in general to give you ops for everything! 18:44 < elly> dpeg: you may do whatever you like with the access list - I'm only the founder because I thought you didn't care to administer the access list :P 18:44 <@rax> *laughs* 18:44 <@dpeg> because I wouldn't know how to administer the access list :) 18:45 < elly> if you think someone should have a different type of access than they do now, I can make it so :P 18:45 <@dpeg> doy: now you should be able to kick around 18:45 <+doy> how exciting 18:45 <+doy> (: 18:45 <@dpeg> Is the setting remembered for later? 18:45 <+doy> yes 18:46 <@dpeg> although Enne wouldn't kick anyway 18:46 <@dpeg> Adam would! 18:46 <@dpeg> who's missing? 18:47 <+doy> dpeg: /msg chanserv access ##crawl-dev list 18:47 <+Zaba> dpeg, but, but, kicking's too easy, it doesn't even involve oklobs. 18:47 <@dpeg> Eino is also too kind. I suspect that Finns are just too polite. 18:47 < elly> dpeg: um, should doy be a real op? the +o flag is not all that's involved 18:47 <+doy> elly: +o is fine 18:47 <@dpeg> doy is a developer! 18:47 <@dpeg> believe or not 18:47 -!- mode/##crawl-dev [+o doy] by ChanServ 18:47 <@dpeg> who would'a thought 18:48 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has left ##crawl-dev [requested by doy: "/remove is more fun!"] 18:48 <@doy> (: 18:48 <@dpeg> what is /remove? 18:48 <@dpeg> oh 18:48 < AceTetra> it forces part 18:48 <@doy> it 18:48 < elly> doy: you're missing: the ability to use /cs topic; the ability to use /cs unban; the ability to view the access list; the ability to use the invite/getkey commands 18:48 <@doy> 's freenode-specific 18:48 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has joined ##crawl-dev 18:48 -!- mode/##crawl-dev [+v Zaba] by ChanServ 18:48 <@dpeg> okay, now we should be able to prune the discussion all the time 18:48 <+Zaba> still no acid. 18:49 < AceTetra> that way, clients that auto-rejoin don't react to it 18:49 <@dpeg> ah 18:49 <+Zaba> mine doesn't anyway 18:49 <@doy> elly: shrug! 18:49 <@doy> i don't really care that much(: 18:49 < elly> doy: too late! I fixed it :P 18:49 -!- mode/##crawl-dev [-o doy] by doy 18:50 < elly> (actually just having many different access levels makes me itch >.< we just have op, committer, and founder right now) 18:52 <@dpeg> elly: sounds good 18:52 < elly> are we kicking people more now? what are the rules? 18:52 < elly> (catching up on scrollback) 18:54 <@dpeg> elly: not sure we need rules 18:55 <@dpeg> but when someone is offtopic and annoying others 18:55 <@dpeg> and got it announced (mr0t) 18:55 <@dpeg> then it's a good time to kick 18:55 < elly> ah, okay 18:59 <@dpeg> should be done light heartedly 18:59 < elly> :P 19:00 <+doy> using a kick message when kicking people would help with that part 19:02 * purge kicks dpeg in the shin 19:02 <@dpeg> doy: oh, I didn't know 19:04 < elly> yep - /kick person message goes here... 19:04 -!- mode/##crawl-dev [+o elly] by ChanServ 19:04 <@dpeg> We are having LOS bugs again. 19:04 <@dpeg> :/ 19:04 -!- dpeg was kicked from ##crawl-dev by elly [bad dpeg, kicking someone without a message!] 19:04 -!- mode/##crawl-dev [-o elly] by elly 19:04 < elly> none of you saw anything. 19:06 < elly> ...o_O 19:06 < Zannick> >.> 19:06 < elly> he's not banned or anything 19:06 < elly> weird 19:07 <+doy> he's just paying more attention to his crawl game 19:07 <+doy> than to irc 19:07 <+doy> (: 19:09 < elly> ahh, I see 19:12 -!- dpeg [n=dpeg@dis.angband.pl] has joined ##crawl-dev 19:13 -!- mode/##crawl-dev [+o dpeg] by ChanServ 19:13 <+doy> which los bugs? 19:14 <@dpeg> doy: a monster is announced before you can see it 19:16 < Twinge> I've noticed that I see a flicker of a monster outside of LOS, assumedly when I walk towards it and it then moves away in the same turn 19:16 <+doy> Twinge: you should get a "the monster moves out of sight" message when that happens 19:16 <+doy> well 19:17 <+doy> when that happens and causes autoexplore to stop anyway 19:17 <@dpeg> doy: yes, and I didn't get that 19:17 <@dpeg> it was in my current game. Perhaps we can find the place? 19:17 <@dpeg> It was a kobold. 19:17 <@dpeg> on D:1, I think 19:17 < Twinge> doy: I've gotten in in manual walking too. Don't recall ever getting that message. 19:18 <+doy> Twinge: it's normal in manual walking 19:18 <+doy> well, in that it's not problematic 19:18 <+doy> could be fixed, but not especially urgent 19:19 <@dpeg> I got the first one several turns before the other: 19:19 <@dpeg> A kobold comes into view. It is wielding a glowing dagger. 19:19 <@dpeg> The kobold shouts! 19:20 <@dpeg> should be able to get a replay of that? 19:20 < Twinge> Yeah, it's not a huge deal, but certainly a little awkward. And technically could give an awkward tiny advantage to having the system slower, so you could easily see what the out-of-LOS monster was. 19:21 <@dpeg> in my case it's a clear bug 19:21 <@dpeg> the kobold was not visible until two turns later 19:22 <+doy> dpeg: ah, yeah, i see it 19:23 <+doy> i think it might be because of naga speed? 19:23 <+doy> maybe the monster is getting two turns? 19:24 <+doy> as in - you come upon a sleeping kobold, and autoexplore stops, but then because nagas are slow, the kobold gets to make a move before you do, during which it wakes up and moves 19:25 <@dpeg> doy: but *two* turns? 19:25 <+doy> greensnark is the one that's fixed this bug like 2 or 3 times in the past, he can look into it 19:25 <@dpeg> there was clearly no LOS between @ and K when the message was issued 19:25 <+doy> (: 19:25 <+doy> dpeg: yes there was 19:25 <+doy> if you watch the ttyrec 19:25 <+doy> you came upon a sleeping kobold, and it was in los 19:26 < eith> are very large slime creatures supposed to unmerge when out in the open? 19:26 <+doy> then it shouted and moved probably southwest (shouting is free for monsters) the next turn 19:26 <+doy> before you got to move 19:26 <+doy> eith: yes 19:26 <+doy> well 19:26 <+doy> they're supposed to unmerge by the time they get to you anyway 19:27 <+doy> if there's enough space 19:27 < eith> this one does seem to, hmm 19:27 <+doy> @whereis eith 19:27 < Gretell> eith the Sneak (L1 NaAs) quit on D:1 on 2010-01-11 after 0 turns. 19:27 < eith> its not me, its cryptic im watching 19:28 <@dpeg> doy: ah, so no bug? 19:28 <+doy> dpeg: shrug, could still be considered a bug maybe 19:28 <@dpeg> eith: yes, that is intended 19:31 <@dpeg> hm, bailey with absolutely no gear! 19:31 <@dpeg> sounds good 19:32 <+doy> that's what baileys are for, right? 19:32 <+doy> (: 19:32 <@dpeg> Hm, why does recharging an empty wand now tell the charges? 19:33 <+doy> you knew the charges before recharging 19:33 <+doy> it would have been {empty} rather than (0) if you didn't 19:33 <@dpeg> but why did I know them? 19:33 <@dpeg> ah, I remember 19:33 <@dpeg> all too fuzzy in my head 19:34 <+doy> (: 19:34 <+doy> ooh, elf bailey too 19:34 <+doy> elf baileys are totally not worth it 19:34 <+doy> you just get spammed with draining 19:34 <+doy> over and over 19:35 <+doy> (that was my experience with them anyway) 19:35 <+doy> aw 19:35 <@dpeg> yes, I agree 19:35 <@dpeg> how to change them? 19:36 <+doy> make conjurers rarer 19:36 <@dpeg> ok 19:36 <+doy> conjurers are quite tough for d:7 or whatever 19:36 <@dpeg> I killed one! 19:36 <@dpeg> Zaba: what do you think? 19:36 <@dpeg> Your map :P 19:36 <+doy> soldier/fighter/mage/priest/summoner should be plenty for that depth 19:37 <+doy> and more in line with the difficulty of the rest of the baileys i think? 19:37 <+Zaba> mine map, where! 19:37 <+Zaba> oh, elf bailey 19:37 <+Zaba> making conjurers rarer should be fine, could get rid of them at all if they're that bad 19:38 <+doy> i don't think they're *that* bad, other baileys have things like orc knights 19:38 <@dpeg> are priests okay as substitus? 19:38 <+doy> but the orc knights don't show up in the starting room 19:38 <+doy> (: 19:38 <@dpeg> doy: but no warlords anymore :) 19:38 <+doy> heh 19:39 <+Zaba> dpeg, they smite, they're even better 19:39 <@dpeg> and yes, there is a build up to the knight 19:39 <+doy> add priests to the list for the beginning, and move conjurers to the back 19:39 <@dpeg> Zaba: well, that layout is okay for smiting 19:39 <+doy> conjurers are on approximately the same level as knights anyway 19:40 <+Zaba> there used to be a DEMA, too :> 19:40 <+doy> man, baileys used to be pretty rough, apparently 19:40 <+doy> (: 19:40 <@dpeg> yeah 19:40 <@dpeg> doy: yes, power escalation to the max 19:41 <+Zaba> dpeg, we couldn't decide on the target depth for quite a while, as I remember. 19:41 <+Zaba> maybe they could be moved a little deeper? 19:41 <+doy> nah 19:41 <+doy> early portal vaults are fun 19:41 <+Zaba> okay 19:42 -!- purge is now known as purge83[A] 19:42 * purge83[A] is now away - Reason : Auto-Away after 30 minutes 19:42 <@dpeg> yes 19:42 -!- mode/##crawl-dev [+o doy] by ChanServ 19:42 -!- purge83[A] was kicked from ##crawl-dev by doy [please don't do that] 19:42 <@dpeg> there was also talk (mostly mine :) about multi-depths 19:42 -!- mode/##crawl-dev [-o doy] by doy 19:43 <+doy> dpeg: could do that too i suppose 19:43 <@dpeg> doy: it is a lot more work :) 19:43 <+doy> but i do like having some portal vaults exclusive to the beginning 19:43 <+doy> we don't need to shove everything into the endgame 19:43 <@dpeg> especially since we get much less useful player feedback (as they don't know what difficulty to expect), 19:43 <+doy> yeah 19:43 <@dpeg> doy: early portal vaults are very, very good, even if some players don't get them 19:44 <+doy> agreed 19:44 <@dpeg> they expect endgame quality loot, I guess 19:45 <+doy> ooh, cryptic just got aizul in vault:3 19:45 <+doy> (: 19:45 <+doy> i guess it's easier with berserk and a +8 battleaxe 19:45 <@dpeg> already dead? 19:45 <+doy> think so 19:45 < eith> yea 19:46 <+doy> couldn't quite tell what happened since he uses a weird terminal size d: 19:48 -!- purge83[A] [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has joined ##crawl-dev 19:48 < purge83[A]> do what? 19:48 -!- purge83[A] is now known as purge 19:48 < Ashenzari> Zot trap not always making level-wide noise (http://crawl.develz.org/mantis/view.php?id=427) by evktalo 19:49 <+doy> purge: send messages to your channels announcing when you go auto-away 19:50 < purge> oh i just turned that option on, thought it would just reply to pms 19:50 < purge> ok hopefully fixed 19:50 <+doy> thanks(: 19:52 <@dpeg> doy just wanted to wield his new kicking powers! 19:52 <+doy> hehe 19:52 -!- Twinge- [n=user@97-124-160-32.hlrn.qwest.net] has joined ##crawl-dev 19:53 <@dpeg> wow, did anyone see Eronarn's DS scales system? 19:54 <@dpeg> it is soooo elaborate 19:54 <+doy> as usual 19:54 <+doy> (: 19:54 <@dpeg> using two levels (weak/strong), points, tiers, design points 19:55 <@dpeg> the system is probably not bad, but I need to wrap my head around it 19:55 <@dpeg> !seen sorear 19:55 < Henzell> I last saw sorear at Thu Jan 14 11:38:57 2010 UTC (7h 16m 30s ago) saying kats: mon_glyph settings are not retroactive, they only apply to newly created monsters on ##crawl. 19:55 <@dpeg> !seen henryci 19:55 < Henzell> I last saw henryci at Thu Jan 14 10:30:54 2010 UTC (8h 24m 41s ago) quitting with message Read error: 113 (No route to host). 19:56 <+doy> hmmm 19:56 <+doy> seems just like a formalization of the ideas we've already had for scales 19:57 <+doy> with a few minor clarifications 19:57 <+doy> seems pretty reasonable overall 19:58 <+doy> the 'design point' thing just being a way for us to come up with consistently powered scales during the design process, rather than something in the actual game 20:00 <+doy> hmmm, mara's illusions can exist on other levels? 20:04 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has joined ##crawl-dev 20:12 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has joined ##crawl-dev 20:14 < Cryp71c> dpeg, keeping a reasonably high chance of gold drop is nice. It makes the cost somewhat easier to bare 20:14 < elly> bear 20:15 -!- Twinge [n=user@97-124-156-173.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 20:15 <+doy> Cryp71c: it's boring though 20:15 <+doy> (: 20:16 < Cryp71c> doy, what? the treasure trove or putting gold in it? 20:16 <+doy> Cryp71c: gold being in troves 20:16 <+doy> you pay gold to get in, and... it gives you gold back! 20:16 < Zannick> that's called investing! 20:16 -!- Twinge [n=user@97-124-170-51.hlrn.qwest.net] has joined ##crawl-dev 20:16 <@dpeg> Zannick: basic economy in Crawl :) 20:17 <@dpeg> Cryp71c: troves will be changed, however 20:17 < Zannick> this might be a great idea for an April Fools' FR: crawl stock market 20:17 < Cryp71c> dpeg, yeah I gotcha. the learndb said its customized based on acquirement, I still got 4-5 useless things =\ 20:17 <+doy> Cryp71c: just like with acquirement! 20:18 < Cryp71c> doy, yep :( 20:18 <+doy> Cryp71c: useful != usable 20:18 <+doy> acquirement only guarantees usable 20:18 <@dpeg> Cryp71c: oh, the loot won 20:18 <@dpeg> 't be change, but the way how to get in =) 20:18 <@dpeg> doy: semantics for beginners? :) 20:18 <+doy> it's an important distinction! 20:20 < nrook> ugh, I forgot how to make debug again :( 20:21 <+doy> "make debug" 20:21 < nrook> oh right, I was in the wrong directory 20:21 < nrook> thanks! 20:22 <@dpeg> saved by a shaft! 20:25 <+doy> vaults are just full of uniques! 20:32 -!- by [n=rob@e177085140.adsl.alicedsl.de] has joined ##crawl-dev 20:32 -!- mode/##crawl-dev [+v by] by ChanServ 20:34 -!- Twinge- [n=user@97-124-160-32.hlrn.qwest.net] has quit [Read error: 110 (Connection timed out)] 20:47 -!- bmh [i=aadfb788@gateway/web/freenode/x-whwmtbchjifhwwgl] has joined ##crawl-dev 20:49 <@dpeg> bmh: Hi! Just playing 20:49 <@dpeg> @whereis dpeg 20:49 < Gretell> dpeg the Sneak (L9 NaWr), a worshipper of Cheibriados, is currently on D:7 after 12631 turns. 20:49 < bmh> hey 20:49 <@dpeg> killer bees are such a piety fest 20:49 < bmh> I've sworn off crawl for a while after ignominously losing a L20 HOPr 20:49 <+doy> !lg char=hopr s=place 20:49 < Henzell> 7 games for doy (char=hopr): 3x D:1, 2x Zot:5, 1x D:3, 1x D:$ 20:50 <+doy> i feel your pain 20:50 <+doy> (: 20:50 < bmh> !lg char=hopr s=place 20:50 < Henzell> 44 games for bmh (char=hopr): 12x D:1, 7x D:2, 5x D:3, 4x D:4, 2x Snake:5, 2x D:6, 2x Orc:3, 2x D:7, 1x Crypt:5, 1x Orc:1, 1x Swamp:1, 1x Orc:2, 1x Vault:7, 1x Abyss, 1x Vault:8, 1x D:5 20:50 < bmh> I play a lot of HOPrs... 20:50 < bmh> D:$? 20:50 <+doy> bmh: win 20:51 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit ["Defecator, may everything turn out okay so that you can leave this place."] 20:51 < bmh> doy: Is the Shadow race being seriously considered? It eats equipment. 20:51 <+doy> bmh: i have not heard of it before 20:51 < bmh> it was on the wiki 20:52 <+doy> anything under "collected species proposals" isn't really being seriously considered 20:53 < bmh> Are you deadset against the slime? (assuming it doesn't eat gear nethack style) 20:53 <+doy> bmh: not deadset against anything, but it doesn't belong on the tracker in its current form 20:54 <+doy> (that said, the slime proposal sounded like an interface nightmare in the current form, in my opinion) 20:55 < bmh> How so? You have a @ surrounded by goo. 20:55 <+doy> well, you'll have to go into a lot more detail of how the mechanics work 20:55 <+doy> this is why i recommended a wiki page 20:55 < bmh> Remember the game Snake? 20:56 <@dpeg> yes 20:56 <@dpeg> bmh: new species ideas are actually wlecome, just add them to the wiki, please 20:56 <@dpeg> bmh: do you know which page? 20:56 < bmh> doy linked me 20:57 <@dpeg> good 20:58 < bmh> I'll write it up later tonight or tomorrow. 20:59 < bmh> speaking very generally my suggestion is to have an '@' with a slime body that trails behind it. Movement 'onto' the body is much faster than movement onto surrounding tiles (ie. moving your head on the body) 21:03 <@dpeg> so you can quickly backtrack? 21:04 < bmh> Right, but the whole structure is vulnerable to attack 21:05 < bmh> though "quickly" is a bit of an overstatement, I'd want to see such a creature to move at Naga speed 21:05 < gunofdis> so basically an @ that takes up multiple tyles 21:06 < gunofdis> er, tiles 21:06 < bmh> With each tile accounting for some fraction of your maximum hp, so chunks of you could be killed off 21:07 < gunofdis> sounds more like something for IVAN, tbh 21:07 < bmh> IVAN? 21:07 < gunofdis> a roguelike with locational damage 21:07 -!- Twinge- [n=user@97-124-167-252.hlrn.qwest.net] has joined ##crawl-dev 21:07 < gunofdis> it's difficult to the point of genre parody, though 21:08 < gunofdis> not a fan of mixing locational damage into systems with abstract hitpoints 21:09 <+doy> we do already sort of do this for krakens 21:13 < gunofdis> yeah, but he's proposing it for a player race 21:13 < bmh> uh oh? 21:13 < gunofdis> or at least it sounds like such 21:14 < bmh> that's what I'm doing 21:14 < gunofdis> locational damage + lack of full control over your location sounds like an interface nightmare 21:16 < gunofdis> being weak to area spells sounds almost interesting, though it would make hellions and &s with storms pretty much impossible 21:17 < bmh> on the upside though, you'd have a peak damage limit effect from single attacks 21:18 < bmh> phew, I'm ironmanning... D:10! 21:18 -!- Twinge- [n=user@97-124-167-252.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 21:19 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has joined ##crawl-dev 21:19 <@dpeg> bmh: the idea is not out of the question, imo 21:20 < gunofdis> though you'd have more surface area to get mobbed with. Not sure what you'd have to give away to make it not crumple under the more common challenges 21:20 <@dpeg> gunofdis: sure, but might be worth toying around the idea anyway 21:21 < gunofdis> Maybe some kind of melee retaliation effect ala slime acid 21:21 < bmh> exactly 21:21 < bmh> (D:15!) 21:21 < gunofdis> to make Orc and hive less hellish 21:23 < bmh> I'd suggested acid burns in the FR 21:24 <@dpeg> did my elf bailey modification arrive? 21:24 <+doy> dpeg: haven't seen it 21:24 <@dpeg> hm 21:25 <@dpeg> okay, got to run 21:25 -!- Twinge [n=user@97-124-170-51.hlrn.qwest.net] has quit [No route to host] 21:25 < CIA-81> dpeg * r8a7bf3237089 /crawl-ref/source/dat/bailey.des: Tweak elf bailey (Jesse, Vsevolod). 21:25 <@dpeg> see you later 21:25 -!- dpeg [n=dpeg@dis.angband.pl] has quit ["leaving"] 21:26 -!- bmh [i=aadfb788@gateway/web/freenode/x-whwmtbchjifhwwgl] has quit ["Page closed"] 21:29 -!- purge [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has quit ["."] 21:30 -!- Danei [n=Danei@d14-69-62-62.try.wideopenwest.com] has quit ["Holy shit, this is going to be awesome."] 21:30 -!- Twinge [n=user@97-124-165-215.hlrn.qwest.net] has joined ##crawl-dev 21:41 <+doy> summon ugly things seems to actually be worthwhile now 21:43 < CIA-81> j-p-e-g * r4d2c382bc72a /crawl-ref/source/religion.cc: Small code cleanup. 21:43 < CIA-81> j-p-e-g * r8e7dcff4e000 /crawl-ref/source/rltiles/ (UNUSED/monsters/human.png dc-mon/human.png): Replace bland human tile with a nicer one. 21:43 < CIA-81> j-p-e-g * r5e052ee696a3 /crawl-ref/source/rltiles/dc-mon/animals/hog_player.png: Recolour player hog tile to increase difference from monster hog. 21:43 < CIA-81> j-p-e-g * rd104b133aa8e /crawl-ref/source/rltiles/dc-mon/animals/alligator_snapping_turtle.png: Add some spikes to the alligator snapping turtle's tile. 21:43 < eith> n78291 said it was great earlier, whats actually been changed? 21:43 -!- Twinge- [n=user@97-124-153-196.hlrn.qwest.net] has joined ##crawl-dev 21:44 < eith> oh cause of the ugly things duh =p 21:44 <+doy> (: 21:46 -!- Ero_ [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 21:49 -!- Twinge [n=user@97-124-165-215.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 21:49 < TGW> doy: worse against cold 21:50 < TGW> are uglies still amphibious? 21:50 < TGW> @??ugly thing 21:50 < Gretell> white ugly thing (u) | Speed: 11 (act: 110%) | HD: 8 | Health: 31-58 | AC/EV: 2/9 | Damage: 12(cold) | Flags: amphibious | Res: magic(32), cold | Chunks: mutagenic | XP: 341. 21:50 < TGW> ew 22:07 < nrook> I was thinking that the Snake branch end should have some loot, to encourage investigating it earlier than most characters do. 22:09 <+doy> snake does have loot 22:09 <+doy> a ridiculous amount of robes, shields, weapons, etc 22:09 <+doy> almost always find some decent egos in there 22:10 < nrook> that's a good point, I hadn't thought of that 22:10 < nrook> it doesn't really apply to Snake:5 so much, though, does it? the same loot would be available on Snake:1-4. 22:11 <+doy> sure 22:11 < ogaz> it feels like greater nagas are more likely to have the good robes though 22:11 <+doy> quite possible, i don't know what the item generation is like, exactly 22:13 < nrook> !lm place=Snake verb=br.end s=xl 22:13 < Henzell> 7 milestones for nrook (place=Snake verb=br.end): 2x 22, 1x 16, 1x 23, 1x 18, 1x 20, 1x 19 22:13 < nrook> !lm * place=Snake verb=br.end s=xl 22:14 <+doy> !lm place=Snake verb=br.end s=xl 22:14 < nrook> I may have just asked a bit much of Henzell 22:15 < Henzell> 6951 milestones for * (place=Snake verb=br.end): 1469x 15, 1253x 16, 1076x 14, 833x 17, 548x 18, 400x 19, 310x 13, 285x 20, 242x 21, 165x 22, 112x 23, 75x 12, 66x 24, 31x 25, 27x 26, 26x 27, 19x 11, 5x 7, 5x 10, 4x 8 22:15 < Henzell> 34 milestones for doy (place=Snake verb=br.end): 8x 18, 5x 15, 5x 16, 5x 17, 4x 14, 2x 22, 2x 19, 2x 20, 1x 24 22:16 <+doy> you do snake late d: 22:16 < nrook> I am really conservative, which explains why I think midgame is really boring and no one else does :( 22:16 <+doy> (: 22:17 < nrook> probably should have used verb=rune, but the result is likely very similar 22:18 <+Keskitalo> Kickety kickety coo. 22:18 < nrook> still, nagas guard treasure in the dungeon, it makes sense that there would be a big guardian serpent vault in Snake somewhere 22:18 < nrook> plus, there really aren't "branch ends with lots of treasure" that can be done until very late in the game 22:20 < ogaz> I've done elf:7 at XL18 multiple times :/ 22:20 < TGW> @??sea snake 22:20 < Gretell> sea snake (S) | Speed: 12 | HD: 10 | Health: 40-90 | AC/EV: 2/15 | Damage: 24(strong poison) | Flags: amphibious, cold-blooded | Res: magic(40) | Chunks: poisonous | XP: 751. 22:20 <+doy> !lm place=elf verb=br.end s=xl 22:20 < Henzell> 22 milestones for doy (place=elf verb=br.end): 6x 22, 5x 19, 3x 18, 2x 21, 2x 20, 1x 24, 1x 17, 1x 25, 1x 23 22:20 <+doy> !lm nrook place=elf verb=br.end s=xl 22:20 < Henzell> 7 milestones for nrook (place=elf verb=br.end): 4x 23, 1x 24, 1x 21, 1x 20 22:21 <+doy> !lm * nrook place=elf verb=br.end s=xl 22:21 < Henzell> Malformed argument: nrook 22:21 <+doy> !lm * place=elf verb=br.end s=xl 22:21 < Henzell> 3977 milestones for * (place=elf verb=br.end): 504x 22, 499x 23, 463x 21, 382x 24, 376x 20, 356x 19, 264x 18, 253x 25, 216x 17, 164x 26, 160x 16, 156x 27, 104x 15, 51x 14, 21x 13, 6x 12, 1x 10, 1x 9 22:21 < ogaz> !lm br.end=elf s=xl 22:21 < Henzell> 17 milestones for ogaz (br.end=elf): 4x 24, 3x 18, 2x 23, 2x 27, 2x 21, 2x 20, 1x 25, 1x 26 22:22 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 22:23 < Zannick> !lm * br.end=elf xl=9 22:23 < Henzell> 1. [2009-10-25] greensnark the Ruffian (L9 TrHu) reached level 7 of the Elven Halls on turn 7352. (Elf:7) 22:23 <+doy> of course it would be greensnark 22:23 < Zannick> lol 22:23 < nrook> oh geez 22:24 < ogaz> !lm * br.end=elf min=xl -2 22:24 < Henzell> 3976. [2009-09-24] timruff the Grappler (L10 TrBe) reached level 7 of the Elven Halls on turn 17563. (Elf:7) 22:24 <+doy> !lg greensnark char=trhu end>=20091025 22:24 < Henzell> 1. greensnark the Ruffian (L9 TrHu), worshipper of Xom, blasted by a deep elf knight (magic dart) on Elf:7 on 2009-10-25, with 3281 points after 7456 turns and 0:39:16. 22:24 <+doy> !lg greensnark char=trhu end>=20091025 -tv 22:24 < Henzell> 1. greensnark, XL9 TrHu, T:7456 requested for FooTV. 22:25 <+by> that was with the stealth bug I think 22:25 <+doy> stealth bug? 22:25 <+doy> yes, certainly looks like stealth is buggy 22:25 <+doy> (: 22:25 <+by> players were de-facto perma-invisible 22:25 <+doy> i don't remember that one 22:26 <+doy> !lg timruff char=trbe end>=20090924 22:26 < Henzell> 23. timruff the Grappler (L9 TrBe), worshipper of Trog, mangled by a large abomination in the Abyss on 2010-01-10, with 3666 points after 8915 turns and 0:45:21. 22:27 < nrook> why do branch ends early, anyway? not like you need the loot to clear out Vault:4 22:27 < Napkin> !send Keskitalo hot coffee 22:27 < Henzell> Sending hot coffee to Keskitalo. 22:28 < ogaz> nrook: it's fun! 22:28 < ogaz> also I've had characters who get boxed in by uniques or whatever and are forced to do things horribly out-of-order 22:29 < Ashenzari> Trog should not be cool with the Tome of Destruction (http://crawl.develz.org/mantis/view.php?id=428) by OG17 22:29 < CIA-81> j-p-e-g * r932826b6dca4 /crawl-ref/docs/changelog.txt: Update change log. 22:29 < CIA-81> j-p-e-g * r242d6f4b2344 /crawl-ref/docs/changelog.txt: New change log section: Ranged combat. 22:29 < nrook> ogaz: that makes sense. But it would be good if "do Snake:5 without rPois" was something people regularly consider. 22:30 < ogaz> snake actually scares me more than elf because nagas with shields are ridiculously durable 22:31 < nrook> elf has banishment, but I've suspected for a long time that banishment scares me more than it has any right to scare me 22:32 <+doy> as long as your mr is at least 'very', you're fine 22:32 <+doy> can do it with less mr if you're good at killing things quickly 22:33 <+Keskitalo> Napkin: Thanks! 22:33 <+doy> ??mr 22:33 < Henzell> magic resistance[1/5]: Magic resistance is your or a monster's ability to ignore hostile enchantments. Player MR comes from experience level, items and enchantments skill. The most important hostile monster enchantments are Sigmund|orc wizard confuse, Jessica|orc wizard slow, deep elf sorcerer|ogre mage|Erolcha|Louise banishment, ancient lich|orc sorcerer paralysis. 22:33 <+Keskitalo> I wonder what "patch" would be in Finnish. 22:33 <+doy> ??mr[2] 22:33 < Henzell> I don't have a page labeled mr[2] in my learndb. 22:33 <+doy> ??magic resistance[2] 22:33 < Henzell> magic resistance[2/5]: Chances of anything resisting a spell are calculated like this: (magic resistance + 100 - the spells power) is compared to ( random2(100) + random2(101) ) and if the random numbers are less the spell is negated. 22:33 <+doy> ??magic resistance[3] 22:33 < Henzell> magic resistance[3/5]: Monster MR is a fixed property of the monster, ask Gretell (@? deep elf mage). Player MR is XL * racial-multiplier + randart MR + 30 for armor _of_ MR + 40 per ring _of_ MR + 2 * Enchantments skill + 30 * level of MR mutation + 50 if lichform. 22:33 <+doy> ??magic resistance[4] 22:33 < Henzell> magic resistance[4/5]: Racial factor is 7 for spriggans, 6 for purple dracs and deep dwarves, 5 for nagas , 4 for elves, dwarves, demigods, vampires and ogres, and 3 for everyone else. MD are only 2 in trunk, though. 22:33 <+doy> ??magic resistance[5] 22:33 < Henzell> magic resistance[5/5]: @ values are: not resistant < 10, slightly < 30, somewhat < 60, quite < 90, very < 120, extremely < 140, incredibly >= 140 22:34 <+doy> so yeah, any +mr item at all at the level that you get to elf will cover you fine 22:35 < nrook> I'll have to do elf earlier from now on then 22:35 < nrook> though XL9 still might be a bit beyond my reach :) 22:35 <+doy> (: 22:36 < ogaz> or do it with silence 22:36 <+doy> a spen would have sufficient mr by xl9 or 10, probably 22:36 <+doy> not really sufficient hp though 22:36 <+doy> (: 22:42 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 22:47 -!- Ero_ [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit [Read error: 110 (Connection timed out)] 23:00 <+sorear> !seen dpeg 23:00 < Henzell> I last saw dpeg at Thu Jan 14 20:25:30 2010 UTC (1h 35m 9s ago) quitting with message "leaving". 23:01 <+sorear> !tell ais523 No. (But I've been tempted; it would make fixing saves easier in some cases) 23:01 < Henzell> sorear: OK, I'll let ais523 know. 23:20 < Cryp71c> Who created the new crypt5 map with the 3 lich in top left? 23:21 <+doy> mu i think? 23:21 <+doy> yeah 23:21 < Cryp71c> doy, hrm, have you been on it before? 23:21 <+doy> Cryp71c: once, although didn't go all the way through it 23:22 <+doy> why? 23:22 < Cryp71c> doy, there's an area in the top that my DS "sense surroundings" mut has brought up 23:22 < Cryp71c> but there's no secret passages into it that I can find 23:22 < Cryp71c> and Stickling, who seemed very familiar with the new Crypt:5 didn't even know it was there. 23:22 <+doy> !vault quadcrypt_mu 23:22 < Henzell> Couldn't find quadcrypt_mu in the Crawl source tree 23:23 < Cryp71c> metal walls, so no blasting 23:23 < ogaz> controlled teleport? 23:24 < ogaz> LRD? 23:24 < Cryp71c> ogaz, LRD can blast metal walls? 23:25 < Cryp71c> ogaz, and perhaps controlled tele 23:25 < Cryp71c> but can you tele to an unexplored area? 23:26 <+Keskitalo> I really liked the idea that you wouldn't be able to ctele into unexplored area. 23:27 <+Keskitalo> That would break for instance Cerebov loot though. 23:37 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 23:55 <+Keskitalo> hiya ortoslon.. played Crawl lately? trunk build updates are up to speed once again, thanks to much smoother updating process/scripts :) 23:57 < ortoslon> a little. exams!