00:01 <+doy> tmux uses terminfo, and it's part of the openbsd base system 00:01 < Eronarn> sorear: least braindamaged from a design POV or least braindamaged with regard to intuitiveness? 00:02 <+sorear> 'yes' 00:02 < Eronarn> heh 00:02 <+sorear> curses tries to do too much, and it's rather hard to use well as a result 00:02 <+sorear> you have to second guess the display update "optimizer" if you don't want horrible flicker 00:03 < Eronarn> i took a glance at a curses how-to, haven't looked into the other options any more than on the page i linked 00:03 <+doy> curses works fine most of the time 00:03 <+doy> depends on how much complicated stuff you're doing 00:03 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has quit [Remote closed the connection] 00:04 < Eronarn> doy: i want to do a hexagon-based roguelike 00:05 < Eronarn> i am considering whether this would work better with ascii or hexagonal graphical tiles 00:05 < Eronarn> i have experience with the latter already (megamek, a java battletech game, uses them) 00:05 < Twinge> That seems difficult to do in ASCII 00:05 < TGW> how do you do hexagonal with ascii? 00:05 <+kilobyte> Eronarn: actually, hexcrawl looks quite nice, even if it takes a moment to switch yourself 00:06 < Eronarn> there are multiple hex patterns that work in ascii 00:06 <+kilobyte> TGW: characters are far from being rectangular 00:06 < Eronarn> \\-// | 00:06 < Eronarn> //-\\ | 00:06 < Eronarn> \\-/| 00:06 < Eronarn> \ //-\| 00:06 < Eronarn> is one 00:06 < Eronarn> (spacing got a bit messed up pasting, but it works) 00:07 <+sorear> termcap, terminfo, and conio.h all offer basically the same functionality 00:07 <+kilobyte> | x x y y x x 00:07 <+kilobyte> |x x y z y x x 00:07 <+kilobyte> | x x y y x x 00:07 < TGW> fair enough 00:07 < Eronarn> /\ 00:07 < Eronarn> | | 00:07 < Eronarn> /\\//\ 00:07 < Eronarn> | || | 00:07 < Eronarn> \//\\/ 00:07 <+kilobyte> on my screen 'y's for a near-perfect hexagon 00:08 <+kilobyte> while your lines are vertically stretched, due to the aspect ratio 00:08 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: gunofdis, +Zaba, mr0t, []J, TGW, Keskitalo, eith, timecircuits, +by_ 00:08 < Eronarn> you end up losing a lot of screen real estate, naturally 00:08 < Eronarn> but that would be ok for what i intend to do with it 00:08 <+kilobyte> I'd at least merge the hexes' boundaries 00:09 < Eronarn> kilobyte: yes, this is an option. The advantage of unmerged hex boundaries is that you can highlight them 00:09 < Eronarn> (via color change) 00:09 < Eronarn> because they fundamentally behave the same way, it could even be an option 00:10 -!- Netsplit over, joins: +by_, []J, gunofdis, TGW, timecircuits 00:10 <+kilobyte> | _ 00:10 <+kilobyte> | / \_ 00:10 <+kilobyte> | \_/ \ 00:10 <+kilobyte> | / \_/ 00:10 <+kilobyte> | \_/ 00:10 < Eronarn> e.g., a close-up view with hex borders and a larger view without them 00:10 -!- Netsplit over, joins: Keskitalo, +Zaba, eith, mr0t 00:11 < Eronarn> (having hex borders also means that you have >1 square for the glyph of the creature, so you can use the other one to display other information, like say whether it's prone or standing) 00:11 < Ashenzari> Porkchop created page user:porkchop at http://crawl.develz.org/wiki/doku.php?id=user:porkchop 00:13 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit ["Lost terminal"] 00:15 < TGW> eronarn: holy crap that's a cool idea 00:19 <+sorear> you could still highlight merged boundaries 00:19 <+sorear> the code would be a bit fiddlier, but not much 00:19 <+due> hii 00:20 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 00:20 < Eronarn> oops, that was annoying 00:21 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit [Client Quit] 00:21 <+due> Oops? 00:21 <+sorear> you could still highlight merged boundaries 00:21 <+sorear> the code would be a bit fiddlier, but not much 00:22 < CIA-81> j-p-e-g * r7bd75d9f1c4c /crawl-ref/source/ (main.cc ng-input.cc): Draw the Tiles splash screen before initialising the database. 00:23 <+due> Oh, excellent. 00:25 <+doy> due: you pinged me earlier? 00:25 <+due> doy: I sorted it out! 00:25 <+doy> sweet 00:25 <+doy> (: 00:26 <+due> I finished the city layout Lua conversion :D 00:27 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 00:27 <+doy> nice! 00:27 <+due> And my faith in my judgment is restored. 00:28 < Eronarn> Augh. I really should nuke this install some time. 00:28 <+kilobyte> right... now remind me, why do we convert things _to_ Lua? 00:29 < Eronarn> Did I miss anything interesting? 00:29 <+due> Because they're more flexible in that way. 00:29 <+due> This means we can take the city_layout vault and tell it to use subvaults. 00:29 <+due> Which in turn can automagically generate vaults to go inside each of the rooms. 00:30 <+doy> why couldn't you tell it to use subvaults in c++? 00:31 <+due> This is easier? 00:41 -!- Twinge- [n=user@97-124-161-34.hlrn.qwest.net] has joined ##crawl-dev 00:44 <+sorear> 15:24 <+sorear> you could still highlight merged boundaries 00:44 <+sorear> 15:24 <+sorear> the code would be a bit fiddlier, but not much 00:50 < Eronarn> sorear: yes, but gurps combat is very fiddly - like, i might want to highlight all hexagons adjacent to the player yellow, and all adjacent to those red, and all adjacent to those grey 00:50 < Eronarn> to represent range bands 00:51 <+sorear> you're trying to make GUPRSRL? 00:51 < Eronarn> ideally yeah 00:51 < Eronarn> the rules scale very, very well 00:52 <+kilobyte> in this particular case, you'd highlight the outer and middle lines 00:52 <+kilobyte> since the hexagon classes are ordered 00:52 < Eronarn> and are inherently modular, so e.g. you can turn off locational damage and the rules still work 00:55 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit ["Lost terminal"] 00:58 < Napkin> is anyone in here well versed in php? 00:58 -!- Twinge [n=user@97-124-159-159.hlrn.qwest.net] has quit [Read error: 110 (Connection timed out)] 00:59 -!- Twinge [n=user@97-124-173-71.hlrn.qwest.net] has joined ##crawl-dev 00:59 -!- Eronarn [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 01:00 -!- Twinge- [n=user@97-124-161-34.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 01:00 < Napkin> nobody? 01:00 < Napkin> not even a little? 01:03 <+sorear> Napkin: Eronarn is 01:04 <+sorear> good luck catching him though 01:04 <+sorear> pingpongpingpong 01:08 < Eronarn> yeah irssi keeps crashing 01:08 < Eronarn> what's up, Napkin? 01:11 < Ashenzari> After draconian player color is revealed, the appropriate lines are not highlighted in the table of aptitudes (http://crawl.develz.org/mantis/view.php?id=404) by tinyrodent 01:11 <+kilobyte> 01:13 -!- Twinge- [n=user@97-124-171-246.hlrn.qwest.net] has joined ##crawl-dev 01:16 < Ashenzari> Greater Servant of Makhleb ability has no piety cost (http://crawl.develz.org/mantis/view.php?id=405) by tinyrodent 01:21 < CIA-81> kilobyte * r253d99734687 /crawl-ref/source/mon-util.cc: Set mimics' glyphs accordingly if the player redefined it for items. 01:26 < CIA-81> kilobyte stone_soup-0.5 * re63c713625fe /crawl-ref/source/mon-util.cc: Set mimics' glyphs accordingly if the player redefined it for items. 01:31 -!- Twinge [n=user@97-124-173-71.hlrn.qwest.net] has quit [Read error: 110 (Connection timed out)] 01:32 < Napkin> Eronarn \o/ 01:33 <+due> Napkin! 01:33 < Napkin> Due! :D 01:33 -!- dexap [n=paxed@pdpc/supporter/active/paxed] has joined ##crawl-dev 01:33 <+doy> kilobyte++ 01:33 < Napkin> what's up? :) 01:34 <+due> a paxed in reverse! 01:34 <+due> I am just going out :) 01:36 < Napkin> kilobyte? 01:36 -!- Twinge [n=user@97-124-173-35.hlrn.qwest.net] has joined ##crawl-dev 01:36 < Napkin> would you know about php and could check the handling of a $_POST variable in a script of mine? 01:39 -!- paxed [n=paxed@pdpc/supporter/active/paxed] has quit [Connection timed out] 01:39 <+kilobyte> alas, all my knowledge about php is second-hand (that it sucks and doesn't deserve to lick perl's boots). My standing in this Holy War is pure, I'm not tainted with knowledge of the opponent :p 01:40 -!- Ero [n=ero@ip72-192-30-30.ri.ri.cox.net] has joined ##crawl-dev 01:42 < Napkin> roger 01:46 <+sorear> (paxed frequents ##crawl-dev now? When did that happen) 01:46 <+sorear> Eronarn: Ero: 16:02 < Napkin> is anyone in here well versed in php? 01:46 <+sorear> 16:07 <+sorear> Napkin: Eronarn is 01:46 <+sorear> 16:07 <+sorear> good luck catching him though 01:48 < Napkin> spoke to him already 01:48 <+doy> sorear: he's been around for a while 01:49 < Napkin> he said he considers himself a beginner.. like me :D 01:54 -!- Twinge- [n=user@97-124-171-246.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 01:56 -!- felirx [n=felix@dyn3-82-128-186-168.psoas.suomi.net] has quit [Read error: 60 (Operation timed out)] 01:57 < Ero> yeah, definitely not well versed... most of what i use PHP for is generating things to be served to the user, also, not taking user input 02:16 < Ashenzari> Vampire's Tooth doesn't obey the new vampirism rules (http://crawl.develz.org/mantis/view.php?id=406) by KiloByte 02:25 -!- Twinge- [n=user@97-124-172-184.hlrn.qwest.net] has joined ##crawl-dev 02:42 -!- Twinge [n=user@97-124-173-35.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 02:42 -!- Twinge [n=user@97-124-163-42.hlrn.qwest.net] has joined ##crawl-dev 02:47 -!- Twinge- [n=user@97-124-172-184.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 02:55 < Napkin> ok, i think it's finished now: http://crawl.develz.org/info/ 02:55 < Napkin> javascript warning (for setting focus and clearing the text input field)! 03:03 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 03:12 < TGW> did statrot get a buff? or is my luck absurdly bad? 03:14 <+sorear> Napkin: 03:22 <+sorear> rax: ping 03:24 <@rax> Pong. 03:24 <@rax> What's up, sorear? 03:25 -!- eith [n=eith@86-40-254-250-dynamic.b-ras2.lmk.limerick.eircom.net] has quit [Read error: 113 (No route to host)] 03:25 <+sorear> rax: Fungee's D:10 XL27 MDFi Fire Storm ghost has just claimed a second victim. 03:25 <+sorear> (suicided ghost) 03:25 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 03:27 <@rax> It doesn't go away after it kills one person? 03:28 <+sorear> No. 03:28 <+sorear> Ghosts get to stay as long as they get kills. 03:28 <+sorear> Actually, it's more a case of dying on the same level. 03:29 <@rax> Oh, well, that's probably enough that I should clear it out. 03:29 <@rax> Is there a trivial way to detect which one that is and kill it? 03:30 <@rax> Oh it must be bones.10a huh. 03:30 <+doy> limiting ghost strength by dlvl might be a good idea 03:30 <+sorear> or 09a maybe 03:30 <+doy> there's an fr about that 03:30 <@rax> I can safely delete the file, right? 03:31 <+sorear> yes 03:31 <@rax> ("Without worrying about corrupting some hypothetical database?" ;) that one's for you doy) 03:31 <+doy> d: 03:31 <@rax> Cool, done, thanks for the heads up. 03:31 <+doy> sorear's the one that was proposing that, i was just agreeing with him d: 03:46 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has quit ["Lost terminal"] 04:35 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 04:47 < Ashenzari> Silver darts are unreliable (http://crawl.develz.org/mantis/view.php?id=407) by OG17 04:49 <+sorear> Isn't that the point? 04:49 -!- felirx [n=felix@82.128.188.92] has joined ##crawl-dev 05:46 -!- Chapayev [n=asalch@c-68-50-239-219.hsd1.md.comcast.net] has joined ##crawl-dev 05:47 < Chapayev> sorear: seems quiet here 05:50 < Eronarn> it's fairly quiet at the moment 05:50 < Eronarn> but activity levels here are erratic 06:01 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has joined ##crawl-dev 06:03 -!- dexap is now known as paxed 06:14 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 06:32 -!- Chapayev [n=asalch@c-68-50-239-219.hsd1.md.comcast.net] has left ##crawl-dev [] 06:34 -!- Vandal [i=Incite@cpe-75-185-204-99.woh.res.rr.com] has quit [] 06:53 -!- pointless_ [n=chatzill@ool-4576ec48.dyn.optonline.net] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 07:06 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit [Read error: 110 (Connection timed out)] 07:19 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has quit ["Ex-Chat"] 07:38 < Ashenzari> Enemies should attack plants that block their path (http://crawl.develz.org/mantis/view.php?id=408) by OG17 07:47 -!- by_ is now known as by 07:58 < Napkin> Moin! 07:58 < Napkin> No, that won't work, sorear 07:58 < Napkin> hey rob? 07:59 <+by> hi napkin 07:59 < Napkin> you don't happen to have some skills in php and could check a script, whether it deals with $_POST and $_GET in a secure way? 08:00 <+by> no, sorry 08:00 < Napkin> damn ;) 08:48 <+due> Hi 08:48 <+due> Napkin: I can now 08:49 <+due> $_POST and $_GET are usually safe; in older versions of PHP, post and get were stored in the same array. 08:51 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has quit [Remote closed the connection] 08:54 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has joined ##crawl-dev 08:58 <+due> Maurice has no interesting backstory. 09:02 < CIA-81> haranp * rcce3c6e018e1 /crawl-ref/ (12 files in 2 dirs): Various cleanups, use you.weapon() more often, fix a note in README.txt. 09:02 <+due> Haran! 09:04 <+due> But no haran on IRC :( 09:05 <+due> I haven't spoken to haran on IRC for six/eight months? 09:05 <+by> he's been here since then I think 09:05 <+by> !seen haran 09:05 < Henzell> I last saw Haran at Tue Mar 31 22:41:18 2009 UTC (41w 9h 24m 7s ago) quitting with message Client Quit. 09:05 <+doy> he showed up for a short while a week or two ago 09:05 <+doy> !seen haranp 09:05 < Henzell> I last saw haranp at Sun Jan 3 23:34:43 2010 UTC (1w 2d 8h 30m 47s ago) quitting with message "leaving". 09:13 * due nod. 09:14 <+due> I'm debating just committing my city_layout... 09:14 <+Zaba> moin 09:15 <+due> zaba! 09:18 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has quit [Read error: 104 (Connection reset by peer)] 09:47 < CIA-81> by * rb56e2eb546d0 /crawl-ref/source/viewmap.cc: Remove redundant check in _reset_travel_colours. 09:47 < CIA-81> by * r45145bc51b51 /crawl-ref/source/exclude.cc: Fix exclude_set iteration. 10:11 -!- by [n=rob@f052203033.adsl.alicedsl.de] has quit ["leaving"] 10:20 -!- haranp [n=haranp@c-98-248-38-15.hsd1.ca.comcast.net] has joined ##crawl-dev 10:21 -!- mode/##crawl-dev [+v haranp] by ChanServ 10:21 <+haranp> am I the only one for whom line_reader crashes consistently? (try inscribing anything in console mode) 10:22 <+due> hm 10:22 <+due> Is this like &Playout>? 10:22 <+haranp> I have a one-line patch for this, but it might cause other issues 10:22 <+due> I can inscribe objjects, but some prompts just cause it to automatically crash 10:23 <+haranp> how do I push a patch without really pushing it? i.e. I want other people to look at it? 10:23 <+due> Hm 10:23 <+due> You could put it in a new branch? 10:24 <+due> Otherwise you could copy the output of git diff/git show (if you've alread committed it) into smoething like pastebin and link here/the list. 10:24 <+haranp> haven't committed yet 10:25 <+due> sprunge.us's sprunge script is great 10:25 <+due> git diff | sprunge = my friend 10:27 <+haranp> http://pastebin.org/75362 10:27 <+due> Hm 10:27 <+haranp> can you do a quick check to see if this breaks tiles? 10:28 <+due> What was Enne's change to make it not black out the screen in tiles mode? 10:28 <+due> Sure 10:28 <+haranp> I can't compile tiles 10:28 <+due> Hey cool 10:28 <+due> Tiles is segfaulting! 10:28 <+haranp> without my patch? 10:28 <+due> Yeah, just with current trunk 10:28 <+haranp> where? 10:28 <+due> make[1]: Entering directory `/home/persson/Documents/packages/crawl-ref/crawl-ref/source/rltiles' GEN player GEN gui 10:29 <+due> Segmentation fault 10:29 <+due> make[1]: *** [tiledef-gui.h] Error 139 10:29 <+due> make[1]: *** Waiting for unfinished jobs.... 10:29 <+due> Segmentation fault 10:29 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit ["Defecator, may everything turn out okay so that you can leave this place."] 10:29 <+due> scuse my paste 10:29 <+haranp> the compiler segfaults? 10:29 <+due> Yup. 10:29 <+due> It's amusing, just going to try it in gdb 10:31 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 10:31 <+haranp> you might want to make with V=1 ? 10:32 <+sorear> GEN is not the compiler 10:32 <+sorear> CC is the compiler 10:32 <+sorear> GEN is a Crawl module from source/util 10:32 <+due> Yeah 10:32 <+sorear> such as the unrandart compiler 10:32 <+haranp> yeah 10:32 <+due> Which... 10:32 <+due> Which seems to be working now, the heck? 10:33 <+due> That was crazy. 10:33 <+due> Let's try cleaning. 10:34 <+due> Seems happy now. 10:35 <+sorear> due: you shoud check out App::Nopaste 10:35 <+Zaba> due, maybe you've got RAM problems? 10:35 <+sorear> or maybe he's got an unclean build 10:36 <+due> Unclean build most likely. 10:39 <+haranp> let me know if it works 10:40 <+due> yup :) 10:41 -!- Ero [n=ero@ip72-192-30-30.ri.ri.cox.net] has quit [Read error: 110 (Connection timed out)] 10:41 <+due> I'm buildong on a netbook at the minute, will take about fivee minutes 10:41 <+haranp> ok 10:45 <+due> Mu_! Welcome back. 10:45 <+due> I haven't worked out what's up with your dis map. 10:45 <+due> Gonna revert it to the old version and see if that makes it work. 10:47 <+due> haranp: That seems to break the tiles build again. 10:47 <+due> Maybe we can wrap it in an #ifdef 10:47 * sorear prods due on App:: stuff 10:47 -!- ais523 [n=ais523@unaffiliated/ais523] has joined ##crawl-dev 10:47 <+due> Why? 10:48 * due googling. 10:48 <+haranp> due: without the patch tiles build works? 10:48 <+due> haranp: Just testing 10:51 <+due> Okay, without the path, tiles build does not black out. With the patch, it does. 10:51 <+haranp> hm 10:52 <+due> #ifndef USE_TILE, maybe? 10:52 * due testing 10:52 <+haranp> well, that will work :) 10:52 <+due> It'll at least make testing portal vaults less hellish? 10:53 <+haranp> in non-tiles mode, at least 10:53 <+due> The &Playout prompt seems to work okay in tiles. 10:54 <+haranp> until now did it work in non-tiles? 10:55 < Mu_> due: thx, keep me posted ;o 10:57 <+sorear> due: because it has more features than that sprunge curl invocation 10:58 <+Zaba> and what are those features? 10:59 <+sorear> direct URL to clipboard mode, automatic failover for paste sites 10:59 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Henzell 11:00 -!- Netsplit over, joins: Henzell 11:00 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit [Read error: 104 (Connection reset by peer)] 11:01 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 11:01 -!- hashc [n=hash@adsl-68-76-123-64.dsl.bcvloh.ameritech.net] has quit ["Ex-Chat"] 11:02 <+due> sorear: Oh, nice. 11:02 <+due> haranp: Yes 11:02 <+due> haranp: Er, well, until the past two weeks? 11:02 * Zaba idly wonders what is used for url to clipboard 11:02 <+haranp> hm 11:02 <+haranp> so I really am the only one who gets crashes on inscribe 11:03 <+haranp> different question: 11:03 <+due> I get them on some random prompts. 11:03 <+due> I think It's related to a change that Enne made recently to make the bllack screen stop showing up in tiles. 11:03 <+haranp> does the crash backtrace show line_reader? 11:03 <+haranp> and is this in tiles or nontiles? 11:03 <+haranp> (back to my question:) 11:04 <+due> Whenever you typed annything in a tiles prompt, the screen would go black. In non-tiles, now if you type things in *some* promots (but not all), it crashes. 11:04 <+haranp> I can't compile tiles because tilesdl.cc doesn't find SDL_image.h 11:04 <+haranp> I have it in contrib/sdl-image 11:04 <+due> Hhuh. 11:04 <+haranp> what am I doing wrong? 11:04 <+due> I got that too, though I just installed libsdl-image. :) 11:05 <+due> haranp: &P which portal vault backtrace: http://pastebin.org/75392 11:05 <+haranp> never mind, I installed libsdl-image-dev 11:06 <+haranp> yup, that's the bug 11:06 <+due> It's driving me bonkers. 11:06 <+haranp> so does &P work with my patch on non-tiles? 11:06 <+due> I worked out a way to get it to crash, and then prompt when you load the save. 11:06 <+due> Yes, it does. 11:06 <+haranp> and does the crash appear in tiles? 11:06 <+haranp> (sorry for being slow) 11:07 <+due> I've never noticed it in tiles before--though I haven't done much with it besides checking stuff. 11:07 <+haranp> ok 11:07 -!- Mu__ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has joined ##crawl-dev 11:07 <+haranp> I'll put in my change with an #ifdef 11:07 <+due> hoorah 11:08 < CIA-81> due wizlab * r73fe6ed84933 /crawl-ref/ (53 files in 5 dirs): Merge branch 'master' into wizlab 11:10 <+haranp> you beat me to it 11:10 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit [Read error: 60 (Operation timed out)] 11:10 < CIA-81> haranp * r526626fe4e3c /crawl-ref/source/ (cio.cc ng-input.cc): Fix line_reader crashing at random on non-tiles build. This is #ifdefed out for 11:10 < CIA-81> haranp * r0006e0fb4060 /crawl-ref/source/ (exclude.cc viewmap.cc): Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 11:11 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 11:14 <+due> haranp: Oh, you might want to try git pull --rebase to get rid of the "Merge branch of 'master' of ". 11:14 -!- Mu__ is now known as Mu_ 11:15 < CIA-81> haranp * r2ee889338d8f /crawl-ref/source/spells4.cc: s/USE_TILES/USE_TILE/ 11:16 <+haranp> Current branch master is up to date. 11:17 <+haranp> ok, bedtime for me 11:17 <+due> Yeah, if there have been more commits since you made your commit, it'll rebase them so that your commits apply after--that way you don't get weird mergge messages. 11:17 <+due> Sleep well! 11:17 -!- haranp [n=haranp@c-98-248-38-15.hsd1.ca.comcast.net] has quit ["leaving"] 11:20 <+due> Zaba, Mu_ http://pastebin.ca/1749443 I applied the laticing to the outside wall, it makes it look nicer now. 11:28 < Mu_> cool 11:28 <+sorear> due: while you're there, check out App::Ack :D 11:29 <+due> Ack! 11:31 * due brb. 11:32 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 11:38 <+due> Mu_: I got it to work so that it animates an actual statue 11:38 <+due> Mu_: But it only does one :/ 11:38 <+due> anyway, brb again 11:43 < Mu_> due: :( maybe the person that did the master/slave stuff would know what's wrong? 11:51 -!- purge [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has joined ##crawl-dev 11:56 -!- Zaba_ [n=zaba@about/goats/billygoat/zaba] has joined ##crawl-dev 11:56 -!- mode/##crawl-dev [+v Zaba_] by ChanServ 12:01 <+due> Mu_: Yeah, I might email Matthew 12:01 < Mu_> due: ok 12:01 < Mu_> ty for helpin me 12:02 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has quit [Read error: 110 (Connection timed out)] 12:04 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 12:15 -!- ais523 [n=ais523@unaffiliated/ais523] has quit [Remote closed the connection] 12:27 -!- ais523 [n=ais523@unaffiliated/ais523] has joined ##crawl-dev 12:28 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Henzell 12:29 <+greensnark> Another day, another Shoal splat <3 12:30 <+due> snark which is green! 12:30 <+due> Should I just push the city_level change? 12:33 <+greensnark> Why do you hesitate? :P 12:33 <+greensnark> Has it been observed to cause cancer in mice or something? 12:33 < purge> @whereis greensnark 12:33 < Gretell> greensnark the Archer (L12 HaWn), a worshipper of Makhleb, saved on Lair:1 on 2010-01-11 after 19274 turns. 12:33 <+due> True. 12:33 < Keskitalo> Good afternoon! 12:33 < purge> hi 12:33 <+due> I seek validation for everything I do. 12:34 <+greensnark> It's Keskitalo the arctic explorer! 12:34 <+greensnark> With his pack of huskies 12:34 <+due> Man, I love this map now. 12:35 -!- Netsplit over, joins: Henzell 12:35 < Napkin> moin greensnark! 12:35 -!- []J [i=J@222.75.25.98] has quit [] 12:35 < CIA-81> due wizlab * r14f692c24b71 /crawl-ref/source/dat/wizlab.des: Further tweaks to the Iskenderun map. 12:35 <+due> The main reason I'm holding off on troves is that I need to write an item wrapper for dlua. 12:35 <+greensnark> Hey Napking! 12:36 <+kilobyte> meow! 12:36 <+greensnark> bowwow 12:36 <+kilobyte> I'm adding a fake monster "merged slime creature" so people can redefine its colour. Is that ok? 12:36 <+sorear> due: what do you think? :) 12:37 <+greensnark> Sounds good to me 12:37 <+sorear> kilobyte: I would rather rewrite the monster coloring system to be based on applying regexes to the full mob description at any given moment 12:37 <+sorear> kilobyte: but your way is fine for 0.6 12:38 <+due> sorear: I haven't worked out how to use it yet, but it looks promising. 12:39 < ais523> On Dungeon:2, I encounter a most bizarre sight: an island in a lake of lava, containing a portal to the freakin' Abyss. What's more, there are on this island a number of demons from much later in the game: Beasts, Iron Devils, Manes, and Lemures. None of them have ranged attacks, but Beasts don't have poison resistance, so a quick couple of castings of Mephitic Cloud to make them stumble into the lava, and I suddenly skyrocketed from 12:39 < ais523> level 3 to level 7! 12:39 < ais523> is that /meant/ to be possible? 12:40 <+sorear> yes 12:40 <+sorear> many of Crawl's vaults are mini-puzzles 12:40 <+sorear> they offer rewards through creativity 12:40 <+sorear> what channel is dtsund on? 12:40 < ais523> or in this case, rewards through having mephitic cloud handy 12:41 < ais523> sorear: isn't, I just IRC-ised the post 12:41 < ais523> I think he posted on rgrm a while back (although that might have been someone else), but that was from the gamespite Crawl LP 12:41 <+due> If you don't run away with your tail between your legs and think it through (or have been spoiled), it's a nice XP bonus. 12:42 <+due> Was it not a hellmouth portal, though? 12:42 <+sorear> yes 12:42 <+sorear> the hellmouths can do abyss now 12:42 <+due> Oh, cool. 12:42 < Keskitalo> I need a catchy name for my Silver/Zin/Chaos campaign. 12:43 -!- mode/##crawl-dev [+v Keskitalo] by ChanServ 12:43 <+due> "silver service? 12:44 <+due> Pushed the city_level conversion! 12:44 < ais523> due: I never ran away from the demon islands, it was obvious that the demons couldn't escape or it wouldn't have been generated in the first place 12:44 < ais523> but generally, I didn't have anything on me capable of killing them at range 12:45 <+Keskitalo> The lack of poison resistance is kind of surprising, but good. 12:45 < ais523> you'd need a spoiler to know that some of them weren't poison-resistant, wouldn't you? 12:45 <+due> No. 12:46 < Adeon> you can check by looking at them, as far as I know 12:46 <+due> ais523: They can sometimes escape. :0 12:46 <+due> You can xv over for rPois. 12:46 < CIA-81> due * red8f8e0dbefe /crawl-ref/source/ (dat/layout.des dungeon.cc): Convert _city_level to Lua. 12:46 <+Keskitalo> due: Ah! By the way, the new needle brands. Zin should probably object to using needles of sickness. What of TSO? (Are they poisons?) 12:46 <+due> Maybe not? 12:46 <+due> Keskitalo: I wasn't sure about TSO/Zin. 12:46 <+due> They're not poisons in the sense of the word; I look on them as organic compounds. 12:47 <+due> Keskitalo: But using paralysis/sleep/confusion already has its issues of killing them unchivalricly. 12:47 <+Keskitalo> Yeah, that's true. 12:48 <+due> Maybe xv doesn't show rPois. 12:48 <+Keskitalo> due: It does. 12:48 <+due> Ah, it does. 12:48 <+due> ... Duh, I was looking at a beast and going "hm, it doesn't say rpois, mustn't show it then". 12:49 < Napkin> *** http://crawl.develz.org/info/index.php - now with quotes from the gods! *** 12:49 <+due> Quotes from the gods? 12:49 < Napkin> rax? I think it's ready for productive use :) 12:49 <+due> h, cool. 12:50 <+Keskitalo> Napkin: Way cool. 12:50 <+greensnark> Napkin: Fancy! 12:50 < Napkin> :D 12:51 < Napkin> still need someone to check the php code for security :> 12:51 * greensnark should learn PHP some day :) 12:52 <+greensnark> Napkin: Can you make it follow redirects if there's only one entry? 12:52 * due knows PHP, in theory. 12:52 * due hasn't applied tha theory in forever. 12:52 <+Keskitalo> Afterwards that needs to be blogged. That in mind, I thought of a blog topic this morning. I usually sketch out vaults on paper first, scanning those and putting them up with comments might be interesting? 12:52 < Napkin> :) 12:52 <+greensnark> Napkin: http://crawl.develz.org/info/index.php?q=Napkin 12:52 < Napkin> you mean if it's one link only? 12:52 <+greensnark> Yes 12:52 < Napkin> well.. it's too slow to automatic redirects 12:52 < Napkin> and don't want people to wait too long 12:53 <+Keskitalo> v-napkin says No data found! 12:53 <+greensnark> Napkin: Just include a meta refresh in the page :P 12:53 <+greensnark> Or a JS redirect :P 12:53 < Napkin> that's not the point :-P 12:53 < Napkin> point is, it takes long to get learndb info 12:54 <+greensnark> How do you get the learndb stuff? 12:54 <+due> Magically. 12:54 <+greensnark> Well, obviously 12:54 < Napkin> automatically redirecting.. and what about people that circle ;) 12:54 <+greensnark> I was wondering if translocations or divinations were involved 12:54 <+due> Napkin: You could flush the stuff you've alreayd got if you wanted. 12:54 < Napkin> thanks, Keskitalo 12:54 < ais523> greensnark: divinations no longer exist, IIRC 12:55 < Napkin> i need more info like that - i don't know which signs henzell removes (like "-" in this case :) 12:55 <+greensnark> Henzell is naughty 12:55 < Napkin> i do get it via http 12:55 < Napkin> from the learndb folder 12:55 <+greensnark> Ah 12:56 <+greensnark> So multiple requests for multiple entries 12:56 <+greensnark> I don't suppose this is a good time to search for bad_ideas? :P 12:56 < Napkin> hahaha! 12:56 < Napkin> should be filtered, indeed! 12:56 < Napkin> i'll add a limit :) 12:56 <+due> You can't rsync the learndb folder over to CDO? 12:57 <+greensnark> Yeah, if the space isn't a problem that sounds better 12:57 < Napkin> but i sent you the link to the sourc, greensnark - if you have some time? 12:57 <+greensnark> Napkin: I... don't know PHP :) 12:58 <+due> PHP is easy. 12:58 <+due> You just take pure evil and add horor. 12:58 < Napkin> well, i decided for live data instead of getting learndb.html 12:58 < Napkin> or cource, rsync would be less traffic 12:58 <+greensnark> Eek, do you have to declare arrays like that? 12:58 < ais523> hmm, why is tiles in bad_ideas, that exists already 12:58 <+greensnark> Nothing says that only unimplemented bad_ideas should be in bad_ideas :P 12:59 <+due> :)) 12:59 < ais523> "forgetting how to eat instead of how to breathe, so that the char will gradually starve" 12:59 < ais523> that's not a massively bad idea either, given that statdeath was going to have an overhaul 12:59 < ais523> although it wouldn't work for undead 13:00 <+due> It would be nice if we could tag doors with a props marker to stop monsters opening them. 13:00 < ais523> "this door has a ridiculously complicated combination lock on it, but it looks easy to crack" 13:00 <+greensnark> due: Do it? 13:01 <+greensnark> Doors with electrified doorknobs 13:01 <+due> haha 13:01 <+due> Perhaps just for the firs ttime though 13:01 <+due> so if the player opens it and goes through then closses it, monsters will follow 13:02 < Napkin> need rsync! 13:02 <+due> rsync good 13:06 < Napkin> anyways, limited to 10 results for now.. will add "more button" later 13:07 < ais523> I love the way "buff Sigmund" is in bad_ideas too 13:08 <+greensnark> due: Electrified doorknobs should give minor hp damage just so there'll eventually be a hilarious splat 13:09 < ais523> I think dtsund's the person who got poisoned down to 1hp in Zot while berserk 13:09 < ais523> but luckily the berserk wore off just in time and he could quaff healing 13:10 < ais523> it would be incredibly funny if he died to a doorknob after that 13:13 <+due> greensnark: Hehe. 13:13 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has joined ##crawl-dev 13:18 < CIA-81> due wizlab * rf5af2c84c749 /crawl-ref/source/dat/wizlab.des: And further Iskenderun tweaks. 13:18 < CIA-81> due wizlab * r5624103727b3 /crawl-ref/source/ (7 files in 2 dirs): Merge branch 'master' into wizlab 13:20 < purge> i still think having doors breakable and a wizard lock spell would be neat :p 13:21 * due puts the "This is not Nethack" repeating record o. 13:22 < purge> the idea of wizard lock or breakables doors certainly is not unique to nethack 13:22 < purge> in the roguelike genre 13:23 < ais523> there was a fun YAVP for POWDER (I think), in which someone made some use of a spell that just closed a door remotely (without locking it) 13:24 < ais523> it was basically pillar-dancing, except by closing the door every time the monster tried to open it 13:24 < ais523> and regenerating HP while waiting 13:29 <+due> Sleeep. 13:30 < ais523> wow, Fedhas was effectively in the bad_ideas list too ("Worship a plant god!") 13:34 -!- syllogism [i=syllogis@85-131-21-173.bb.dnainternet.fi] has joined ##crawl-dev 13:36 < Napkin> ok, greensnark - thanks for the hint about bad_ideas 13:37 < Napkin> it'll display 10 for now and add a link to the full learndb.html 13:37 <+Keskitalo> due: I was thinking; now that some of the wizlabds are in trunk, could the wizlab branch be repurposed into general "vaults under construction" branch? 13:42 < Napkin> Keskitalo: "-" is fixed too - thanks :) 13:43 < Napkin> any other chars, that henzel is filtering out - yet are typed often in the "??" querry? 13:44 < Napkin> btw.. how about adding the tile for a monster? :D 13:44 < Napkin> how would I find the correct tile in source? 13:59 < Napkin> dooohh... http://crawl.akrasiac.org/henzell/src/henzell/dat/messages/gretell 14:05 -!- dpeg [n=dpeg@dis.angband.pl] has joined ##crawl-dev 14:05 -!- mode/##crawl-dev [+o dpeg] by ChanServ 14:05 <@dpeg> !seen henryci 14:05 < Henzell> I last saw henryci at Wed Jan 13 11:19:56 2010 UTC (1h 45m 29s ago) quitting with message Read error: 110 (Connection timed out). 14:06 <@dpeg> !tell henryci Any progress on Ctrl-O? If there's bits missing, don't hesitate to hand your stuff in anyway. Thanks! 14:06 < Henzell> dpeg: OK, I'll let henryci know. 14:06 <@dpeg> Cheers 14:07 < Napkin> hi David! :) 14:12 <@dpeg> Hallo! 14:22 < syllogism> I copied greensnark's trunk rc and now spell targetting isn't working :P 14:23 < syllogism> for some reason he has default target turned off :P 14:26 -!- by [n=vollmert@a12.imp.fu-berlin.de] has joined ##crawl-dev 14:26 -!- mode/##crawl-dev [+v by] by ChanServ 14:26 < purge> how about a toggle to change the monsters in sight list to a items in sight list? 14:27 < purge> an in-game one 14:28 < ais523> ooh, that would be nice 14:28 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Henzell 14:31 <+greensnark> syllogism: Bwahahahaa 14:31 < syllogism> how can you play like that :P 14:31 < purge> hrm my deep elf just got 1 shotted by a kobold with a dart of explosion on d:1 14:31 <+greensnark> syllogism: It's the only way to play :P 14:32 <+greensnark> And when the targeting prompt used to force a more, I was immune to it :P 14:32 <+greensnark> Because I rarely had the cursor jump to a monster with a full Shakespeare play's worth of messages to describe it :P 14:32 < Napkin> hmm - is there any reason why some separators in descript/monsters.txt are 5x % instead of usually 4x %? 14:33 < purge> amulet of rage needs to be rarer maybe.. i just found one on d:1 :| 14:33 < purge> or maybe randart only 14:33 <+greensnark> Those are high class monsters that have been certified %%%%% 14:33 <+greensnark> I think all the parser cares for is that the line starts with %%%% 14:34 < Napkin> lol 14:34 < Napkin> cool :) 14:35 < purge> Kesitalo: do you know if anyone is working on fixing how slow you regen health at low max-hp in tiles? 14:35 < purge> Keskitalo****** sorry 14:37 < ais523> wait, health regen is different in tiles? 14:37 -!- Netsplit over, joins: Henzell 14:37 < purge> Keskitalo: actually now i am playing up the early game in ascii then planning on moving the save to tiles heh 14:39 < AceTetra> this is interesting, got a link? 14:39 -!- Zaba [n=zaba@ip102.148.adsl.wplus.ru] has joined ##crawl-dev 14:39 -!- mode/##crawl-dev [+v Zaba] by ChanServ 14:40 < purge> acetetra: what is? 14:40 < ais523> if /gameplay mechanics/ are different in ASCII and Tiles, there would surely be a riot 14:40 < AceTetra> the idea that the rules are different in console vs tiles 14:41 < purge> they are not, it was poor wording but any tiles player knows what i mean 14:41 < AceTetra> ok, got a link? 14:41 < purge> resting hp takes forever to regen 14:41 < ais523> oh, you mean how tiles is really slow at processing a 5 command 14:41 < purge> http://crawl.develz.org/trunk/ 14:41 < ais523> realtime, not gametime 14:41 < purge> yes 14:42 < AceTetra> i meant that you should link to any player who knows what you mean 14:43 < AceTetra> i get it now though 14:43 < purge> link? what? i was addressing keskitalo with the question? 14:44 < Napkin> purge, Johanna and Enne are working on that 14:44 < purge> thanks napkin :D 14:45 <+greensnark> Is it still slow if you use travel_delay=-1? 14:46 < AceTetra> it became a topic of general interest when you mentioned starting in console and moving to tiles, as if it would be profitable due to a difference in the rules 14:46 < AceTetra> grrrr i meant to delete that comment 14:46 < purge> greensnark: that definately seems to help :) 14:47 < purge> if not fix it 14:47 <@dpeg> purge: item/monster list toggle sounds good -- propose it :) 14:47 <+greensnark> We have a lobster in our midst 14:47 < AceTetra> yeah, it can be slow over telnet otherwise too 14:48 <+greensnark> Rest is not supposed to redraw anything during the rest apart from messages that do not interrupt it 14:48 <+greensnark> If it does, it should be treated as a bug 14:49 <+greensnark> i.e. rest should not be looking at travel_delay at all 14:49 <@dpeg> greensnark: what do you think about a fixedart with rSlow and -SPELL? 14:50 < ais523> almost a no-brainer for berserkers if they find it 14:50 <@dpeg> what's the extened command in irssi to switch windows? 14:50 < Ashenzari> In-game toogle to change 'monsters seen' display to 'items seen' (http://crawl.develz.org/mantis/view.php?id=409) by purge 14:50 < ais523> unless it uses a valuable slot 14:50 <@dpeg> ais523: rSlow is removed 14:51 <@dpeg> purge: cool 14:51 < ais523> dpeg: yes, because it was broken for berserkers 14:51 < ais523> I don't see why that fixedart would do anything but just add the problem back again 14:51 <@dpeg> ais523: yes, berserkers would love it -- but the -SPELL bit would mean it's not attractive to enchanters 14:51 <@dpeg> perhaps that's delusional 14:51 <@dpeg> I take it back, greensnark 14:52 <@dpeg> no rSlow for nobody 14:52 < purge> dpeg: except i misspelled toGgle in the title i see :| 14:52 <@dpeg> purge: a lifetime of googling claims another victim 14:52 < cbus> greensnark, you there 14:52 < cbus> ? 14:52 < cbus> check the game of pingpong please 14:53 <@dpeg> no irrsi users here? 14:53 < cbus> there are some issues with exclusion and this steam vault 14:53 < cbus> dpeg, irssi, yes :) 14:53 < cbus> dpeg, best god damn irc client out there! 14:53 <@dpeg> okay, got it 14:53 < cbus> dpeg, nerf the clouds a bit so they don't span as far out 14:53 < cbus> that might give the autotravel a bit of help 14:53 <@dpeg> cbus: which clouds? 14:54 < cbus> checking pingpong on CDO? 14:54 <+by> viewwindow redraws used to be conditional on not resting in tiles, but not in console mode 14:54 < cbus> the stuff below are water and lava generating steam 14:54 < cbus> the steam clouds blocked off so autoexplore wouldn't want to go to where the cursor is now 14:54 < cbus> it stopped there 14:54 <+by> last relevant change was probably c37c87 14:54 < cbus> (I had to manually run there to start autotravelling again) 14:55 <@dpeg> cbus: I think jpeg fixed that earlier today 14:55 <@dpeg> (no more exclusions from water and lava) 14:55 < purge> dpeg: what do you think of making +rage randart only? Meaning take out amulet of rage. If you find it early it makes the game too trivial 14:55 <@dpeg> I don't think so. 14:55 < cbus> dpeg, ahh ok 14:55 <@dpeg> Berserk is a great way to die. rSlow was really bad. 14:55 < cbus> dpeg, stasis stops berserk completely 14:55 < cbus> dpeg, sure it should? 14:56 < cbus> maybe juts give HP and might effect? 14:56 < cbus> and the other negative effects 14:56 <@dpeg> cbus: well, that was the intention... 14:56 < cbus> the description doesn't explain it well atleast :) 14:56 <+by> what negative effects? hunger? 14:56 <@dpeg> hunger, slow down 14:56 < cbus> by, hunger, passing out 14:56 <@dpeg> potential passing out 14:56 < cbus> slow down is prevented by stasis 14:56 < cbus> so passing out and hunger 14:57 -!- Zaba_ [n=zaba@about/goats/billygoat/zaba] has quit [Read error: 110 (Connection timed out)] 14:57 < cbus> or add an effect after the berserk that gives lower damage potential for a couple of turns 14:57 <+by> sounds ok -- danger is to create a cheap source of might 14:57 <@dpeg> Does anybody know which (traces of) Div spells are still in the game? 14:57 < cbus> yeah, just upload the description atleast :) 14:57 < cbus> update 14:57 < cbus> not upload 14:57 <@dpeg> The intention was never to nerf Berserk -- the intention was to remove the Rage+rSlow combo, which broke the game. 15:00 < ais523> well, removing the combo /does/ nerf Berserk; the combo was the only reason any non-newbie ever played it, afaict 15:00 <@dpeg> hey, syllogism is playing -- what honour :) 15:00 < ais523> but OTOH, it is necessary 15:00 <@dpeg> ais523: I disagree with the second clause 15:00 <+by> btw, should merfolk impalers really have such extreme evasion? 15:00 <@dpeg> Be has a very easy game. 15:00 <+by> @?? merfolk impaler 15:00 < Gretell> merfolk impaler (m) | Speed: 10 (atk: 60%) | HD: 12 | Health: 60-108 | AC/EV: 0/23 | Damage: 28 | Flags: amphibious | Res: magic(48) | Chunks: contaminated | XP: 1076. 15:00 < purge> can vampire throwing apt be lowered so vampire assassin is a little more attractive? :) 15:00 <+by> @?? insubstantial wisp 15:00 < Gretell> insubstantial wisp (p) | Speed: 10 | HD: 6 | Health: 6-18 | AC/EV: 20/20 | Damage: 12(blink) | Flags: non-living, lev | Res: magic(immune), fire++, cold++, elec++, poison++ | XP: 151. 15:00 <@dpeg> by: haven't met any so far. Do you have trouble hitting them? 15:01 <+by> @?? killer bee 15:01 < Gretell> killer bee (k) | Speed: 20 | HD: 3 | Health: 9-24 | AC/EV: 2/18 | Damage: 10(poison) | Flags: fly | Res: magic(12) | Vul: poison | Chunks: poisonous | XP: 61. 15:01 < ais523> dpeg: incidentally, I generally prefer to play Fi of Trog than Be; the starting armour is more helpful than starting with a god, while the Temple exists 15:01 <+by> I could barely kill one berserk with a sabre because I couldn't hit it 15:01 <@dpeg> by: gotta ask greensnark, he's behind those numbers. 15:02 <+by> they have EV 23, compared to wisps (and orbs of fire) at EV 20 and killer bees at EV 18 15:02 <@dpeg> ais523: matter of preference, I guess. I like Be b/c that allows you to dispatch with any early uniques. 15:02 < ais523> any late uniques, too 15:02 <@dpeg> ais523: if you want to reach the Temple, you may come across early uniques 15:02 < ais523> unless the terrain is really unfavourable 15:03 < ais523> but I might not, and a) only Sigmund is really that threatening early to a Fi, and b) I'm not going for asc percentage anyway, but for one win 15:03 < ais523> incidentally, I introduced Crawl to a new player a few days ago 15:03 < ais523> and although he likes roguelikes in general, he thought the early-game was really repetitive and boring 15:04 <@dpeg> oh 15:04 < syllogism> I like it and that's like every roguelike ever 15:04 <+by> he's not dying enough it appears 15:04 <@dpeg> compared to other games, or for the whole genre? 15:04 < ais523> compared to other games 15:04 < ais523> (he's a pretty good NetHack player, for instance; in NetHack it's the late-game that's boring) 15:04 <@dpeg> by: or he is dying too much 15:04 <@dpeg> ais523: how far does he get? 15:05 < ais523> very first game, to D:7 where he died to an orc priest 15:05 <@dpeg> greensnark said that the game got too easy -- but from what? 15:05 < ais523> he was playing a MiBe who didn't berserk, ever 15:05 < ais523> and used spears 15:05 < ais523> that's a pretty newbie build, so I'm surprised it got so far 15:06 < ais523> out of tutorial on the first game! 15:06 < syllogism> all it takes if some luck 15:06 < syllogism> is 15:06 <@dpeg> yes 15:06 <@dpeg> ais523: and the next games? 15:06 < purge> dpeg: for one he was referring to the starting kits of some combos such as HaHu 15:06 < ais523> he only played the one 15:06 < ais523> then he watched me play and I had my best game ever 15:06 <@dpeg> ais523: how was it repitive then??? 15:06 < ais523> although, I've had a better one since (dying in Slime) 15:06 -!- eith [n=eith@86-40-254-250-dynamic.b-ras2.lmk.limerick.eircom.net] has joined ##crawl-dev 15:06 < cbus> !apt Mi 15:06 < Henzell> Mi: Air=170, Armour=80, Axes=70, Bows=90, Conj=170*, Xbows=90, Darts=90, Div=170, Dodge=80, Earth=170*, Ench=170, Evo=127, Exp=140, Fighting=70!, Fire=170*, Ice=170*, Inv=97, Long=70!, Maces=70!, Nec=170*, Poison=170*, Polearms=70, Shields=80, Short=70, Slings=90, Splcast=234, Stab=100, Staves=70!, Stealth=130, Summ=170*, Throw=90, Tloc=170*, Tmut=170*, Traps=120, Unarmed=80! 15:06 < ais523> dpeg: umm, the /one game/ was repetitive 15:07 < ais523> walk up to monster, kill, walk up to monster, kill 15:07 < syllogism> as opposed to what 15:07 <@dpeg> ais523: hm, no ogres, centaurs, orc bands, uniques? 15:07 < ais523> third orc band killed him, only unique was Menkaure 15:07 < ais523> and ogres he outmeleed 15:07 <@dpeg> so he got lucky there 15:08 < ais523> probably; a very swingy early-game doesn't seem to be particularly interesting, though 15:08 <@dpeg> he was choosing the repetitive approach and is unhappy about getting to D:7, IIUC 15:08 <@dpeg> but that was pure luck 15:09 <@dpeg> purge: sorry, what about HaHu? 15:09 < ais523> he also found a bailey, IIRC, and got bored by it too 15:09 < syllogism> helpful feedback 15:09 < syllogism> sounds like a moron really 15:09 <+by> :) 15:09 <@dpeg> perhaps Crawl is not his game 15:09 < ais523> hmm, the only bailey I found, I went through it, collected a bunch of axes of returning 15:09 < ais523> then reached the end and thought "that's it?" 15:09 < syllogism> to be honest, I'm not a huge bailey fan either 15:10 <@dpeg> I have seen players retreat frombaileys. 15:10 < ais523> I understand it from a design point of view; but it would be more fun, I think, if there was something special at the end 15:10 < syllogism> but it might be because I keep getting them from Trowel :P 15:10 < syllogism> Trowel definitely should not generate bailey portals 15:10 < ais523> it needn't be that good, just a unique or a good item or something, I think 15:10 <@dpeg> syllogism: yes, that should not happen. 15:10 <@dpeg> ais523: there is always a good item 15:10 <@dpeg> you may have missed a door 15:10 < ais523> hmm, maybe I didn't notice it was good 15:11 < syllogism> one layout has a good manual for example 15:11 < ais523> given that I was a Trog-follower, I'd have saved any books for explosions, rather than reading htem 15:11 < ais523> *them 15:12 <+greensnark> by: Yeah, impalers are probably too strong on the EV. What level was your character? 15:12 < syllogism> trog doesnt burn manuals, does he 15:12 <@dpeg> he doesn't 15:12 < cbus> nice "oFaith with oka :) 15:12 < syllogism> greensnark just keeps nerfing shoals :P 15:12 < ais523> do manuals have different descriptions from books? 15:12 < syllogism> and then complains about the game being too easy :P 15:12 <+by> XL 15, maybe a little higher? 15:12 <+greensnark> "oFaith should make Okawaru worshippers explode 15:12 < cbus> greensnark, I let the RNG decide 15:12 < cbus> the rng chose trog 15:12 < cbus> I found a bloodstained katana, so I chose oka 15:12 < cbus> :D 15:12 <+greensnark> syllogism: Well, I respect by's judgment :) 15:12 <+by> I don't really mind them having high evasion, but it seems a little out of proportion 15:13 <+greensnark> Also, my games are primarily too easy because of some sinister plot by due and dpeg to protect early-game uniques from me 15:13 <+greensnark> I hardly get any uniques at all 15:13 <+greensnark> How is that fair 15:13 <@dpeg> same here 15:13 < cbus> how does the amulet work? 15:13 < ais523> even then, early-game uniques are often "have a magic bullet to beat them, or die" 15:13 < cbus> makes piety stuff more expensive or only penalty is when taking it off? 15:13 < syllogism> you keep it on and get more piety :P 15:13 < syllogism> you lose one third of your piety if you take it off 15:14 < cbus> ok, then the descirption is bugged 15:14 <+by> greensnark: all of this feedback is based on one quite feeble character I'm playing however 15:14 < ais523> syllogism: are players warned about the piety loss? 15:14 <@dpeg> could one of you !lg wizards ask for early Sigmunds in recent CDO games? 15:14 < cbus> This is a talisman crafted to call the attention of the gods to its 15:14 < cbus> wearer. This divine attention makes it easier to please your god, but 15:14 < cbus> your god is also less likely to forgive your transgressions, and the 15:14 < cbus> amulet will drain some of your divine favour when removed. 15:14 < syllogism> ais523: yes 15:14 < cbus> less likely to to forgive your transgressions 15:14 < syllogism> ais523: there's a y/n prompt and an appropriate message 15:14 <+greensnark> by: Well, the general trend is for players to go do Shoals at XL 20, which means they're putting it off 15:15 < syllogism> the description could also say something though 15:15 < syllogism> oh 15:15 < syllogism> it does :P 15:15 < syllogism> not sure what cbus is complaining about then 15:15 < AceTetra> !lg * src=cdo killer=Sigmund s=xl 15:15 < Henzell> 817 games for * (src=cdo killer=Sigmund): 341x 3, 217x 4, 146x 2, 64x 5, 23x 6, 11x 7, 9x 1, 4x 8, 2x 9 15:16 < AceTetra> !lm * src=cdo uniq=Sigmund s=xl 15:16 < Henzell> 2566 milestones for * (src=cdo uniq=Sigmund): 485x 4, 412x 6, 411x 5, 356x 7, 353x 8, 312x 3, 142x 9, 55x 2, 23x 10, 8x 11, 3x 13, 2x 12, 1x 17, 1x 27, 1x 18, 1x 1 15:16 < purge> greensnark: i tried to do shoals earlier on my demonspawn you saw but the impalers were too much 15:16 < purge> (when i first tried and only went to shoals:4) 15:16 < syllogism> what xl? 15:16 < purge> would it say in my milestones? the game is still on cdo 15:17 < syllogism> !lm purge place=shoal 15:17 < Henzell> 8. [2010-01-10] purge the Executioner (L21 DSFi) killed Ilsuiw on turn 72487. (Shoal:5) 15:17 <@dpeg> AceTetra: thanks! That looks okay, many Sigmunds by D:3, some by D:2. 15:17 < syllogism> !lm purge place=shoal -2 15:17 < Henzell> 7. [2010-01-10] purge the Executioner (L21 DSFi) found a barnacled rune of Zot on turn 72172. (Shoal:5) 15:17 < syllogism> !lm purge place=shoal -4 15:17 < Henzell> 5. [2010-01-10] purge the Severer (L16 DSFi) killed the ghost of greensnark the Swashbuckler, a powerful HaHu on turn 48721. (Shoal:4) 15:17 < purge> i went back for shoals:5 once i was higher level 15:17 <+by> for overall mid-game difficulty, a difficult Shoals needn't be a bad thing 15:17 <@dpeg> yes 15:17 < purge> 16 was probably the one 15:17 <@dpeg> by: also, skipping Shoals means they skip some loot. 15:18 < syllogism> berserk monsters should probably ignore clouds of flame 15:19 <@dpeg> good point 15:19 <+greensnark> Hey, you killed my ghost 15:19 <+greensnark> Someone's going to pay for this :P 15:20 < purge> greensnark: time to start a necro and get agony? 15:20 <+greensnark> No, I don't do lame griefer ghosts :P 15:20 < AceTetra> oh, sigmund by place 15:20 < AceTetra> !lg * src=cdo killer=Sigmund s=place 15:20 <+by> syllogism: http://crawl.develz.org/mantis/view.php?id=256 15:20 < Henzell> 817 games for * (src=cdo killer=Sigmund): 475x D:2, 229x D:3, 69x D:4, 18x D:5, 11x D:6, 10x D:1, 4x D:7, 1x D:8 15:20 <+by> apparently, this has been implemented 15:21 < AceTetra> no temple kills :( 15:21 <+greensnark> But if I don't get to see the elf twins soon, due is going to have to do some explainin' 15:21 < syllogism> by: well duvessa was berserk and didn't ignore it 15:21 < purge> greensnark: you need to splat more often, you reach lair:1 with too much consistency 15:21 < purge> play a little faster 15:21 < purge> :) 15:22 <+greensnark> Duvessa's hair should catch fire if she runs through flame clouds 15:22 <+greensnark> Actually anything with hair should have it catch fire 15:22 <+greensnark> Including the player 15:22 <+greensnark> @: "Your hair is on fire!" 15:22 < AceTetra> yaks have a lot of hair, this is a good idea 15:22 <+greensnark> @: "ALL your hair is on fire, and when we say ALL, we mean it." 15:23 <+greensnark> New item: asbestos underpants 15:23 < AceTetra> they should be able to ignite each other, and you could have a fire spreading across all of orc:4 15:23 <+by> !tell due according to #256 you implemented berserk monsters ignoring clouds, but syllogism says he had berserk duvessa not ignore a cloud of flame 15:23 < Henzell> by: OK, I'll let due know. 15:23 <+greensnark> Someone proposed a flaming sheep FR 15:23 <+greensnark> I do not know the details, but anything containing flaming sheep gets my vote. 15:23 < AceTetra> sheep and yaks automatically berserk as long as they're burning 15:24 < purge> greensnark: you still going to implement polyphemus to throw sheep? :) 15:24 * purge is being serious 15:26 <+greensnark> dpeg has officially endorsed the proposal 15:26 < purge> awesome! 15:26 <+greensnark> He may be regretting it now, though 15:26 < cbus> can I blink into this place? 15:26 <@dpeg> no, sheep throwing first, dwarf throwing later 15:26 < cbus> (scroll or random)? 15:26 <@dpeg> okay, got me Jessica on D:2 15:26 < syllogism> cbus: no blinking through glass walls 15:27 < cbus> not even random? 15:27 <@dpeg> no 15:27 < cbus> ahh, teleportation trap too 15:27 < cbus> "nice" vault 15:27 < syllogism> you can ctele there :P 15:27 < AceTetra> oh, is this sword in the stone again? 15:27 < cbus> yeah 15:27 < cbus> think I might just restart with trog instead 15:27 <+greensnark> The sword in the vault gave me an embarrassing time running away from the humans with scimitar+shield 15:27 <+greensnark> It was fun 15:28 <+greensnark> But it didn't quite compensate for no D&D twins 15:28 <+greensnark> !tell due I'm still waiting for Dowan and Duvessa to show up. You can't protect them forever, you know. 15:28 < Henzell> greensnark: OK, I'll let due know. 15:28 <@dpeg> hehe 15:29 <+by> thankfully noone has made digging actually noisy so far 15:30 <@dpeg> died by the hands of Prince Ribbit 15:30 <@dpeg> well, better than Jessica 15:30 <+by> !tv dpeg 15:30 < Henzell> 843. dpeg, XL3 KeHu, T:1631 requested for FooTV. 15:30 < purge> on d:4? nasty 15:30 < purge> but i guess he is not too hard to avoid 15:30 < cbus> dpeg, when in doubt, tenuki 15:31 <+greensnark> Ribbit is probably pretty awkward that early 15:31 <+greensnark> But awkward is good 15:31 <+by> killed by escaping via shaft 15:31 <@dpeg> cbus: that is a very good rule, trust me 15:31 < cbus> dpeg, it means that if you don't find an altar you restart :D 15:32 <@dpeg> greensnark: I won't move PR deeper, only because he was curious and had a peek into D:4. 15:32 <@dpeg> cbus: boo 15:35 < syllogism> who gave psyche a wand of hasting :P 15:35 <+greensnark> @??Psyche 15:35 < Gretell> Psyche (@) | Speed: 13 | HD: 5 | Health: 39 | AC/EV: 0/12 | Damage: 7 | Flags: spellcaster | Res: magic(26) | Chunks: contaminated | XP: 371 | Sp: throw frost, cantrip, haste, throw flame, magic dart, invisibility. 15:35 <+greensnark> Yeah, what a waste 15:36 < syllogism> greensnark: but she is more eager to use the wand 15:36 < CIA-81> j-p-e-g * r598f36ee1bca /crawl-ref/source/ (mon-act.cc monster.cc output.cc): Don't allow spellcasters to throw items at you. 15:36 < CIA-81> j-p-e-g * r559bdc3c5fe9 /crawl-ref/source/ (4 files in 3 dirs): Add a tile for Pikel. 15:36 < CIA-81> j-p-e-g * rcf4b73981be2 /crawl-ref/source/rltiles/dc-mon/ (4 files): Clean up some of the wizlab tiles. 15:36 <+greensnark> syllogism: That's good, isn't it :P 15:36 < CIA-81> j-p-e-g * rdf6adc362555 /crawl-ref/source/rltiles/dc-mon/unique/sonja.png: Clean up and recolour Sonja's tile. 15:36 < syllogism> using up my charges :P 15:36 <+greensnark> That way there'll be fewer charges for you to waste :P 15:38 < syllogism> do monsters randomly hesitate to walk into a cloud of flame and then do it anyway? 15:40 < syllogism> found annihilations just lying around on d10 :P 15:42 <@dpeg> centaur on D:2 :) 15:42 <@dpeg> I guess I'll retreat silently. 15:43 <@dpeg> but it also means: arrows! 15:45 <+Keskitalo> Hi dpeg! 15:46 <@dpeg> Hi! 15:46 <@dpeg> long time no see 15:46 <+Keskitalo> Napkin: Showing the tile sounds good! 15:46 < Napkin> :) 15:47 < Napkin> help me, figure out how to find the matching tile of a monster/unique? 15:47 <@dpeg> and description 15:47 <@dpeg> and kill rate 15:47 < Napkin> adding description right now 15:47 <+Keskitalo> dpeg: I need a good name for my Silver/Zin/Chaos campaign; I'll put up a wiki page for it shortly. 15:47 <@dpeg> and spawning levels :) 15:47 <@dpeg> Keskitalo: your spider proposal is very good 15:47 <+Keskitalo> Napkin: There's a file.. hold on. 15:47 < Napkin> great :) 15:47 <@dpeg> but it will take time, you know 15:47 <+Keskitalo> dpeg: It's Lemuel's, almost word-to-word the same as what he posted initially. 15:48 <+Keskitalo> I agree it's good. 15:48 <+Keskitalo> Someone do it. :P 15:48 <@dpeg> "You feel a weird feeling of stasis." <3 15:49 <@dpeg> Keskitalo: took us 0.4-0.6 to get Shoals. And without Darshan, we'd ship 0.6 without it :) 15:49 <+Keskitalo> True. :) 15:50 <+Keskitalo> I keep thinking of making a portal vault out of what ever spidery things currently exist. 15:50 <+Keskitalo> Thoughts, thoughts, idle thoughts. 15:50 <@dpeg> Dowan on D:4 15:51 <@dpeg> Keskitalo: there have been complaints about Baileys :/ 15:51 < cbus> you can't blast the stone wall with teh actana? 15:51 < cbus> katana 15:52 <+Keskitalo> Napkin: Check source/rltiles/dc-mon.txt, it's (I assume) a script file that "links" monster types to image files under rltiles/dc-mon/ 15:52 < syllogism> you'll LRD or shatter 15:52 < syllogism> or ctele 15:52 < Napkin> thanks, will check, Keskitalo :) 15:52 < cbus> syllogism, impossible with ctele 15:52 < cbus> since its on a teletrap 15:52 <@dpeg> apportation 15:52 < syllogism> i think it works 15:53 <+Keskitalo> Napkin: There are directory changing statements in there, also "%rim 1" command which adds a black outline to all the files that come after it (and "%rim 0" that turns it off). 15:53 < cbus> thats better 15:53 <+Keskitalo> Napkin: Not sure how directly usable that is. :P 15:53 < Napkin> ohoooh.. sounds complicated 15:53 < Napkin> will see 15:53 < cbus> enjoy the ghost on D:5 15:54 <+Keskitalo> dpeg: "That's it?" comes up a lot for Sewers too, so I wouldn't worry about those too much. :) 15:59 <@dpeg> Keskitalo: yes, not sure what players expect. Fireworks? 15:59 < AceTetra> i enjoy the sewer where it's just a lizard that chases you out 16:00 <@dpeg> I think our players are spoiled. 16:00 -!- Iainuki [n=NoOne@unaffiliated/iainuki] has joined ##crawl-dev 16:00 <@dpeg> And that they should be cured by having to play Nethack and Angband for 24 hours. 16:01 <@dpeg> Iainuki: Hi! 16:01 < Iainuki> Hi! 16:01 <@dpeg> Is Crazy Yiuf darkgrey? 16:02 < ais523> dpeg: except, NetHack's easier (due to chronic balance problems), and Angband's just very grindy 16:03 <+Keskitalo> AceTetra: Thanks, that was an excellent description. :) 16:04 <+Keskitalo> dpeg: Hehe. :) 16:04 <+Keskitalo> Volcano has them! 16:04 < Iainuki> Crazy Yiuf? 16:04 <@dpeg> new unique 16:04 < ortoslon> those who want fireworks should play doomrl instead 16:04 <@dpeg> speech I got: "East horse leg!" <3 16:04 <@dpeg> ortoslon: yes 16:16 <+doy> @??crazy yiuf 16:16 < Gretell> Crazy Yiuf (g) | Speed: 10 | HD: 3 | Health: 20 | AC/EV: 2/9 | Damage: 9 | Res: magic(12) | Chunks: contaminated | XP: 41. 16:17 <+doy> i think he might be randomly colored? 16:17 <+doy> i've seen him lightgreen anyway 16:17 -!- Cryp71c [n=Cryp71c@173-162-21-124-Nashville.hfc.comcastbusiness.net] has joined ##crawl-dev 16:17 <@dpeg> doy: ah, that is good 16:22 < Cryp71c> ??git 16:22 < Henzell> git[1/1]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 16:23 -!- ortoslon [n=chatzill@host-89-31-115-253.academ.org] has quit ["ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]"] 16:24 <@dpeg> Cryp71c: Hi! 16:30 < Cryp71c> How can I revert my entire repository to the head revision, even if I've committed changes? 16:30 <+doy> git reset --hard origin/master 16:38 < Cryp71c> @??human 16:38 < Gretell> human (@) | Speed: 10 | HD: 5 | Health: 15-40 | AC/EV: 2/12 | Damage: 10 | Res: magic(20) | Chunks: contaminated | XP: 264. 16:41 -!- Vandal [i=Incite@cpe-75-185-204-99.woh.res.rr.com] has joined ##crawl-dev 16:42 <+Keskitalo> All right, wikified the silver/chaos/zin stuff: http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:silverchaos 16:46 < Ashenzari> evktalo created page Silver, Chaos and You at http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:silverchaos 16:47 <+Keskitalo> Yeh, indeed. 16:47 -!- by [n=vollmert@a12.imp.fu-berlin.de] has quit ["leaving"] 16:51 <@dpeg> hehe 16:54 <+Keskitalo> Once I get something else than just small, easy tweaks done, I'll commit them to master. 16:55 <+doy> hmmm, did this stuff never get in? 16:56 <+doy> i thought silver does hurt chaotic and not demonic monsters now 16:56 < Ashenzari> Upgrade Tormentors from 3 to 2 (http://crawl.develz.org/mantis/view.php?id=410) by Porkchop 16:57 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has joined ##crawl-dev 16:58 < ais523> what's with all the 27, anyway? 16:58 <@dpeg> ais523: we like cubes 16:59 <@dpeg> Keskitalo: I agree with everything. But please don't touch Okawaru :) 16:59 < ais523> you like running out of letters of the alphabet? 16:59 <@dpeg> ais523: letters have nothing to do with this 16:59 < ais523> I know 16:59 <@dpeg> cubes are much more transcendental 16:59 < ais523> just, it's a bit amusing 17:00 <+Keskitalo> dpeg: Ok. :) 17:08 < cbus> 2 altars to trog on the same level 17:08 -!- nrook [n=nrook@ip68-14-16-167.ri.ri.cox.net] has joined ##crawl-dev 17:08 <@dpeg> cbus: dedicated berserkers at work! 17:08 < AceTetra> my orc mines had two altars to xom 17:08 < cbus> dpeg, I decided to go trog before starting the char 17:08 < cbus> :) 17:08 < cbus> MiGl short blades switching to long blades (heavy armour) 17:09 < cbus> thats what I decided before statring to play 17:10 <+doy> cbus: you should be more flexible! 17:12 < cbus> doy, why? 17:13 <+doy> why not? 17:13 < cbus> I felt like playing a heavy armour long blade char 17:13 < cbus> nothing else 17:13 <+greensnark> Only this and nothing more 17:13 < cbus> why settle for less when you can play what you want? 17:14 <+Keskitalo> Rakash.. rhakhasas.. rhakkahasasa.... help? 17:14 <+doy> @??rakshasa 17:14 < Gretell> rakshasa (R) | Speed: 10 | HD: 10 | Health: 30-80 | AC/EV: 10/14 | Damage: 20 | Flags: demonic, spellcaster, see invisible | Res: magic(133), poison | XP: 1070 | Sp: rakshasa summon, blink, invisibility, teleport self. 17:14 <+Keskitalo> Thaaaanks. 17:14 <+greensnark> rakasha is Zelazny's variant spelling 17:14 <+greensnark> From Lord of Light <3 17:15 < ais523> how shouted at would I get if I made a vault with a test spawner in? 17:16 < MarvinPA> er, should you be able to get stabs on ballistos? 17:17 <+doy> ais523: infinite xp = bad 17:17 < ais523> doy: that's a beautiful objection 17:17 < ais523> however, you'd pretty much need infinite XP to survive against one of those for very long 17:19 < MarvinPA> hmm, also you still seem to be able to get stabs on mimics via autoexplore 17:20 < ais523> besides, scumming for XP is still very possible, in a variety of places 17:20 < ais523> would you say a test-spawner vault in Pan was acceptable, for instance, as there's infinite XP there anyway? 17:21 -!- Twinge- [n=user@97-124-167-52.hlrn.qwest.net] has joined ##crawl-dev 17:21 <@dpeg> ais523: no, I don't think so 17:21 < ais523> I think so too 17:21 < ais523> although it would still be funny 17:22 < ais523> looks like, when I get less busy, it'll have to be silver statues instead 17:23 <+doy> a quick browse over the source seems to indicate that test spawners don't work outside of arena mode anyway 17:23 <@dpeg> Duvessa on D:3 17:23 <@dpeg> erm, D:5 17:23 < ais523> doy: pity 17:25 < syllogism> &Mtest spawner -> seems to work fine 17:25 -!- Zaba_ [n=zaba@about/goats/billygoat/zaba] has joined ##crawl-dev 17:25 -!- mode/##crawl-dev [+v Zaba_] by ChanServ 17:25 <+doy> syllogism: does it do anything though? 17:25 < cbus> There is a cloud of freezing vapour here. You see a hardcover book here. 17:25 < cbus> -Use which ability? (? or * to list) You cannot see a spellbook to ignite! 17:25 < syllogism> yes, summoned like 20 orcs in Orc 17:25 < cbus> bug? 17:26 <+doy> syllogism: ah, shrug 17:26 <+doy> cbus: possibly 17:26 -!- Twinge [n=user@97-124-163-42.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 17:26 -!- Twinge [n=user@97-124-154-192.hlrn.qwest.net] has joined ##crawl-dev 17:26 <+doy> not sure how book burning is supposed to interact with clouds 17:27 < ais523> silliest concept ever: enslave a test spawner 17:27 < cbus> posted 17:28 < cbus> doy, if I waited until the cloud wasn't on it I could ignite it :) 17:28 <+doy> cbus: yeah, figured 17:30 -!- Zaba [n=zaba@about/goats/billygoat/zaba] has quit [Connection timed out] 17:31 < Ashenzari> trog burn spellbook ability (http://crawl.develz.org/mantis/view.php?id=411) by cbus 17:32 <@dpeg> those giant spiked clubs do an insane amount of damage 17:41 < Ashenzari> Unknown mimics can be stabbed during autoexplore (http://crawl.develz.org/mantis/view.php?id=412) by MarvintheParanoidAndroid 17:41 -!- Twinge- [n=user@97-124-167-52.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 17:44 <+Keskitalo> Ha! Silver should hurt mimics too. 17:44 <+doy> hmmm 17:44 <+doy> maybe 17:45 -!- Twinge- [n=user@97-124-162-178.hlrn.qwest.net] has joined ##crawl-dev 17:45 <+doy> i think of mimics more as constructs 17:45 <+doy> that might not be a consistent viewpoint though 17:45 <+doy> (: 17:46 <+Keskitalo> Yeah, I think of them as monsters, although constructs sound interesting too. 17:47 <+doy> they do get described as "almost destroyed", etc (rather than "almost dead") 17:47 <+Keskitalo> Ahh, I see. 17:47 <@dpeg> I have so many artefacts which are useless to me. Would be nice if I could sell them in a shop. 17:47 <+doy> dpeg: convert to nemelex, he'd love them 17:47 <+doy> (: 17:48 <@dpeg> but my god is Yredelemnul 17:48 <@dpeg> and no Temple in sight 17:49 <@dpeg> doy: got a moment to look at my map? 17:50 <+doy> dpeg: sure 17:50 <@dpeg> doy: see the ugly straight wall? It's from a vault. 17:50 <@dpeg> really stands out, now that all Lair is rugged 17:50 <+doy> yes, i wasn't sure what to do about that 17:50 < Napkin> Keskitalo? 17:51 < Napkin> are there images with white background? 17:51 < Napkin> http://crawl.develz.org/info/trunk.php?q=nikola 17:51 < Napkin> compared to 17:51 <+doy> i could make the ruining happen after vault placement, but that runs into issues with vaults that expect to keep dangerous things contained 17:51 <@dpeg> I say modify them too, unless the vaults is protected (by tag) 17:51 < ais523> is there any way to build a multi-UI build 17:51 <@dpeg> and I wouldn't do anything to non-rock 17:51 < ais523> that can be run as tiles or ASCII depending on parameters? 17:51 < Napkin> http://crawl.develz.org/info/trunk.php?q=agnes 17:51 <+doy> dpeg: yeah, the 'protected' part was a bit over my head, i don't know too incredibly much about vault building(: 17:53 <@dpeg> doy: I think this is something that Darshan could do without a lof of trouble. 17:54 <+doy> quite possible 17:54 <@dpeg> doy: the question is design: do we want a TAG for "ruggify this vault" or rather "hey, don't ruggify this vault"? 17:55 <+doy> i'd say "don't", but that would involve going through a lot of vaults to see what would break 17:56 <@dpeg> doy: well, we would look once, and then we'd get complaints by players :) 17:56 <+doy> also, special rooms are placed before vaults, and they have special "don't treat these walls as actual walls" tags, but those tags get removed before normal vaults are placed 17:56 < ogaz> Napkin: that's pretty cool 17:56 <@dpeg> doy: I'd say no to rugging metal etc. 17:56 <+doy> dpeg: yeah, probably 17:56 <@dpeg> doy: also, what about the occasional tree and some moss? Eh, you said you're busy! :) 17:56 < ogaz> Napkin: what would happen if I put bad ideas in there ? :P 17:56 <+doy> yeah(: 17:57 <+doy> i was looking into moss, but i'm not sure how lightly we want to treat adding additional fprops 17:57 < Napkin> try, ogaz ;) 17:57 <+doy> since they are somewhat limited 17:57 < Napkin> off home o/ 17:57 <+doy> someone who's more familiar with the source as a whole should weigh in there 17:58 <+doy> as for trees, i thought that giving water levels a chance to replace the water with trees would be pretty cool 17:58 <@dpeg> Lost a boulder, sniff :/ 17:58 <@dpeg> doy: true 17:58 <@dpeg> doy: but I thought about trees as rare pillars 17:58 <@dpeg> just to liven up the scenery 17:59 <+doy> also possible 18:00 <+doy> i don't think they should become a major part of the landscape in lair, but putting one or two around in various places could be good 18:01 <@dpeg> doy: yes. I am mostly about teaching players about the tree feature. 18:01 -!- Twinge [n=user@97-124-154-192.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 18:02 * greensnark mews. 18:03 <@dpeg> greensnark: Hi there! 18:03 <+doy> greensnark: *points to scrollback* 18:03 <+greensnark> Yes, saw it :) 18:03 < syllogism> rupert is pretty buff for lair 18:03 <+greensnark> Vaults have a per-point mask that they can set flags in, so all that's needed is a MMT_RUIN_THIS or MMT_DONT_RUIN_THIS that the ruin code does 18:03 < syllogism> !lm * place=lair uniq=rupert 18:04 < Henzell> 25. [2010-01-13] N78291 the Unseen (L17 NaEE) killed Rupert on turn 63712. (Lair:1) 18:04 <+greensnark> Rupert is awesome in the Lair 18:04 <+greensnark> Don't know if I've met him there though :P 18:04 < syllogism> I only have throw flame, maybe I should buy something better :P 18:04 <+greensnark> That will be enough :P 18:04 < syllogism> it's not :P 18:05 <+greensnark> It is. It's all in the mind. 18:05 <+doy> hmmm, and so special rooms could replace their custom wall tile type with a normal wall with the "don't ruin this" flag 18:05 <+greensnark> And I want to see you splat to Rupet :P 18:05 <+greensnark> doy: Yeah 18:05 < syllogism> I memorized OOD just for him, only costs a "ration" to use :P 18:05 <+doy> greensnark: what about an fprop for "moss-covered"? 18:06 < syllogism> I'm going to splat :P 18:06 < syllogism> thought OOD would do more damage :P 18:06 <+Keskitalo> Napkin: There shouldn't be white backgrounds, they should all be transparent. I'll check a tiles build.. 18:06 <+Keskitalo> Napkin: Agnes looks cooool btw :) 18:07 <+greensnark> How's this for alternative Snake layout: http://sprunge.us/OWVB 18:07 <+greensnark> doy: Sounds fine to me 18:07 <+doy> on another topic, what about this for ballistos: giant spores don't trail ballistos as they move, only when they explode, but they have something of a chance of accidentally wandering randomly into monsters and exploding 18:08 < ais523> greensnark: nice and mazy 18:08 <+doy> and giant spore explosions anywhere on the level should be audible 18:08 <+greensnark> I agree re ballistos 18:08 <+greensnark> Or at least greatly reduce their chances of dropping spores when they wander 18:08 <+doy> the only issue with ballistos as far as i could tell is that they are spawned by giant spores just wandering around 18:08 < ais523> greensnark: would there be special stairs layout rules for that level, or just putting them anywhere? 18:08 <+doy> which means that the level could easily become full of them before you even realize what's going on 18:09 <+Keskitalo> greensnark: Looks unciviliced. 18:09 <+doy> dpeg: thoughts? 18:09 < ais523> doy: Angband has the issue with splitting monsters covering the level 18:09 <+Keskitalo> greensnark: Nice round shapes though. 18:09 <+doy> greensnark: looks nice, but i agree with Keskitalo... might be nice to have more walls, to give it more of a corridor feel 18:09 < ais523> typical strategy is to lock them in by closing doors, and running 18:09 <+greensnark> Hmm, yes 18:10 <@dpeg> doy: so what greensnark said on MOSS, yes? 18:10 <+Keskitalo> Yeah, when the corridor gets diagonal it shouldn't have holes. 18:11 <+doy> dpeg: yeah, moss should work pretty identically to blood 18:11 <+doy> just with a different color 18:11 <@dpeg> doy: agree re ballistos, but wouldn't the end result be the same if we toned down ballisto trail of spores? There is an advantage to spawning them only with explosions: we can announce the explosions level wide. 18:11 <+Keskitalo> I'm trying to make polymorphed monsters remember their original form. Matthew did this for PORKALATOR and I'm pretty much just copying that. 18:12 <+doy> it's a bit more widespread of a change than the rest of the stuff i did though, since it has to handle digging properly and such 18:12 <+doy> dpeg: yes, that was my thought, there should be some notification when ballistos are spawning 18:12 <+doy> and spore explosions would be a sensible way of doing this 18:13 <+greensnark> http://sprunge.us/ASbV 18:13 <@dpeg> greensnark: layout looks nice. Got a parameter to have it start very curvy and look more room-like civilised by branch end? 18:13 <+Keskitalo> greensnark: That was quick! Looks great now! 18:13 <+doy> i like it 18:13 <+greensnark> This is actually just the Shoals builder with different parameter values :P 18:13 <+doy> post it on the wiki(: 18:13 <+Keskitalo> :) 18:13 <+doy> heh 18:13 <+Keskitalo> greensnark: PUSH IT 18:14 < Mu_> whoa that looks sweet 18:14 <+doy> i do think that we should have multiple layout options for branches, when we start replacing the layouts entirely 18:14 <+doy> wasn't an issue for lair, since it uses the dungeon layouts as a base, of which there are many 18:14 <@dpeg> greensnark: ^^ ? 18:15 <+doy> but stuff like snake and crypt should have multiple layouts 18:15 <@dpeg> doy: I agree with base layouts. This reminds me? Why not allow the odd cavern level for Lair? 18:15 < Mu_> that reminds me more of slime than snake though really 18:15 <+doy> dpeg: there is 18:15 <+doy> dpeg: same chances of an odd cavern level in dungeon now though 18:15 <+doy> before, there used to be like a flat 33% chance or something 18:16 <+Keskitalo> greensnark: Can you do a similar curvy layout with rooms (like cities)? 18:16 <+doy> which wasn't good, since you can't really tell the difference between normal and ruined for those, very well 18:17 <@dpeg> doy: okay, sorry for misunderstanding 18:18 <@dpeg> doy: yes, I know. But it's a fundamentally different layout which does fit Lair, so having it once in a while is good. 18:20 -!- Twinge [n=user@97-124-165-12.hlrn.qwest.net] has joined ##crawl-dev 18:22 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 18:22 <@dpeg> "Dowan seems to find hidden reserves of power." :) 18:24 <+doy> as for the snake layout, we could probably just add that in now as a potential choice, but leave the rest of the layouts in for now 18:24 <+doy> and we can start replacing other layouts when we get more layouts for snake 18:25 <@dpeg> like I said, would be nice if later Snake levels look more civilised 18:25 <+doy> yeah 18:25 -!- Twinge- [n=user@97-124-162-178.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 18:25 -!- Twinge- [n=user@97-124-154-8.hlrn.qwest.net] has joined ##crawl-dev 18:26 < Ashenzari> Ballistomycetes (http://crawl.develz.org/mantis/view.php?id=39) by dpeg 18:29 <+doy> dpeg: nice 18:30 <@dpeg> doy: what? 18:30 <+doy> dpeg: +5,+4 slaying 18:30 <+doy> (: 18:30 <@dpeg> that 39 item wiki is very old :) 18:30 <@dpeg> ah, yes I saved for it 18:31 <+doy> dpeg: yeah, it's from before i wrote ashenzari, so it wasn't in its cache of seen items 18:35 < cbus> have you normalized the starting values for stats? 18:35 <+doy> yeah 18:37 <@dpeg> Jesus, Shoals is tough 18:38 <+doy> well, you are xl11 18:38 <+doy> swamp is tough at xl11 18:38 <+doy> d: 18:38 <@dpeg> Darshan surely cranked it up :) 18:38 <+doy> (: 18:39 <+doy> man, tides are sweet 18:39 <+doy> @??sea snake 18:39 < Gretell> sea snake (S) | Speed: 14 | HD: 10 | Health: 40-90 | AC/EV: 2/15 | Damage: 24(strong poison) | Flags: amphibious, cold-blooded | Res: magic(40) | Chunks: poisonous | XP: 871. 18:39 <+doy> @??anaconda 18:39 < Gretell> anaconda (S) | Speed: 18 | HD: 11 | Health: 33-88 | AC/EV: 4/16 | Damage: 30 | Flags: cold-blooded | Res: magic(44) | XP: 1136. 18:39 <@dpeg> at least somebody else died there too :) 18:39 <+doy> @??black mamba 18:39 < Gretell> black mamba (S) | Speed: 18 | HD: 7 | Health: 21-56 | AC/EV: 4/15 | Damage: 20(medium poison) | Flags: cold-blooded | Res: magic(28), poison | Chunks: poisonous | XP: 454. 18:40 <+doy> sea snakes are between black mambas and anacondas in strength 18:40 <+doy> probably good to know 18:40 <+doy> (: 18:40 <+Keskitalo> should shea shnakes rhesist phoison? 18:41 -!- Twinge [n=user@97-124-165-12.hlrn.qwest.net] has quit [Read error: 110 (Connection timed out)] 18:41 <+doy> not only are they almost as tough as anacondas, they also submerge 18:41 <+doy> that's awesome 18:41 <+doy> (: 18:42 -!- Twinge [n=user@97-124-167-115.hlrn.qwest.net] has joined ##crawl-dev 18:44 <@dpeg> Shoals is a good source for more large rocks... 18:44 <@dpeg> just have to not die 18:45 <+greensnark> Keskitalo: Yes, I'll play with more roomlike layouts 18:45 <+Keskitalo> greensnark: Excellent! ^_^ 18:46 <+doy> and people complain about labs being too hard 18:47 <@dpeg> doy: wimps! 18:47 <+doy> seriously 18:47 -!- Twinge- [n=user@97-124-154-8.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 18:48 <@dpeg> Str 35 -- CC 1092 18:48 <+greensnark> Wait, people complain about labs being too hard? 18:48 <+doy> yeah, i'm kinda worried that carrying capacity is a bit extreme now 18:49 <+doy> greensnark: yeah, i don't get it at all 18:49 <+greensnark> You mean "people" plural, as in, not just cbus? :P 18:49 < ais523> why would anyone be complaining about portal vaults being too hard, when they could just not go in them? 18:49 * Keskitalo starts to think that monster polymorph should be handled with a constructor in monsters class 18:49 <@dpeg> ais523: bad argument! 18:50 <@dpeg> this is like "you don't have to do Sokoban" 18:50 < CIA-81> greensnark * r9a308a7dd9f9 /crawl-ref/source/ (6 files): Move island-building code from dgn-shoals.cc->dgn-height.cc. 18:50 < ais523> well, many NetHack players skip Mine's End 18:50 * doy ! 18:51 <@dpeg> doy: you do? 18:51 <+doy> yeah, mines end is worthless 18:51 <+greensnark> dpeg: Keep playing, I want to see a splat :P 18:51 <@dpeg> ha, no spalt 18:51 <@dpeg> erm splat 18:51 <+greensnark> Well, not in the Lab, obviously 18:51 <+greensnark> Get back to Shoals and then you can exercise your splat techniques :) 18:51 <+doy> !lg * splat=y place=shoals 18:51 < Henzell> No games for * (splat=y place=shoals). 18:51 < Ashenzari> Pikel's slaves not pacified on other floors (http://crawl.develz.org/mantis/view.php?id=413) by minced 18:52 <+greensnark> doy: See! Shoals are safe as houses <3 18:52 <+greensnark> Hey, dpeg left! 18:52 <+greensnark> No fair 18:53 <+greensnark> !lm dpeg uniq=Dowan 18:53 < Henzell> 9. [2010-01-13] dpeg the Grappler (L11 TrHu) killed Dowan on turn 13274. (D:5) 18:53 <+greensnark> 9 times :/ 18:53 <+greensnark> !lm . uniq=Dowan 18:53 < Henzell> No milestones for greensnark (uniq=Dowan). 18:53 <+greensnark> This is a conspiracy to defraud me of my D&D kills. 18:53 <+doy> dpeg: what is carrying capacity at now, 40*str? 18:53 <+greensnark> !lm dpeg uniq=Duvessa 18:53 < Henzell> 8. [2010-01-13] dpeg the Grappler (L11 TrHu) killed Duvessa on turn 13121. (D:5) 18:53 <+greensnark> !lm . uniq=Duvessa 18:53 < Henzell> No milestones for greensnark (uniq=Duvessa). 18:54 <@dpeg> still something wrong with the exclusions 18:54 <@dpeg> doy: 25*Str 18:54 <@dpeg> let me check 18:54 <@dpeg> 30 Str -- CC 967 18:54 <@dpeg> you do the math :) 18:55 <+doy> 967 is just a ludicrous amount of carrying capacity though 18:55 <+doy> getting that at 30 str seems excessive 18:56 <+Keskitalo> Hmm. Porkalator seems to store the whole monster in props for reverting. Polymorph could do the same, but I had trouble doing that, because the monster object is passed to the function as a pointer (and I'm probably failing C++). 18:56 < AceTetra> i don't know, carrying 27 giant spiked clubs and a SDA seems reasonable 18:57 <+doy> yeah, it's (body weight * 2) + (str * 30) 19:04 <+doy> i'd be in favor of dropping that to 25 19:05 <@dpeg> 164 gold in a bazaar :( 19:05 <@dpeg> doy: it's not just the Str -- Trolls are heavy 19:05 <@dpeg> so they have a high base 19:06 <+doy> their base is only 150 of that 19:06 <+doy> 125 out of the 967 if you don't count burdening 19:06 <+doy> only ~100 more than a spriggan 19:06 <+doy> which is reasonable 19:08 -!- Twinge- [n=user@97-124-160-229.hlrn.qwest.net] has joined ##crawl-dev 19:10 -!- ais523_ [n=ais523@unaffiliated/ais523] has joined ##crawl-dev 19:17 <@dpeg> doy: are you sure? 19:17 <@dpeg> the base CC should be much more different!? 19:18 <+doy> dpeg: well, i suggested that originally, and you said no, because you wanted str to actually have a noticable impact 19:18 <+doy> oh, sorry, for cc, base weight counts twice 19:18 <+doy> but still 19:21 -!- ais523 [n=ais523@unaffiliated/ais523] has quit [Nick collision from services.] 19:21 -!- ais523_ is now known as ais523 19:22 < purge> mmmm crawl needs more interesting races 19:22 < purge> more as in numerical 19:22 <+greensnark> Is that (more) (interesting races) or (more interesting) (races) 19:23 <@dpeg> doy: well, part of the plan was to make Str more useful. It didn't matter much wrt CC. 19:23 <@dpeg> purge: there is a very long wiki page dedicated to that. 19:23 -!- Twinge [n=user@97-124-167-115.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 19:23 < purge> i am anxiously awaiting the demonspawn revamp 19:24 <+greensnark> Is that in for 0.6? 19:24 <+greensnark> Yay, autozerk 19:24 <+doy> depends on if sorear manages to come back 19:24 < purge> i think sorear said it was nearly finished? 19:24 <+greensnark> Perhaps I shouldn't have quaffed !oMut 19:24 -!- Twinge [n=user@97-124-172-56.hlrn.qwest.net] has joined ##crawl-dev 19:24 <@dpeg> These snapping turtles mean serious business. 19:24 <+doy> @??snapping turtle 19:24 <@dpeg> purge: no, there is lots to do. 19:24 < Gretell> snapping turtle (t) | Speed: 9 (act: 80%) | HD: 10 | Health: 30-90 | AC/EV: 16/5 | Damage: 30 | Flags: amphibious, cold-blooded | Res: magic(40) | XP: 152. 19:26 -!- Twinge- [n=user@97-124-160-229.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 19:26 < purge> !killsby alligator snapping turtle 19:26 < Henzell> One game for * (ckiller=alligator snapping turtle): 1x MUMMY 19:27 <+doy> @??alligator snapping turtle 19:27 < Gretell> alligator snapping turtle (t) | Speed: 8 (act: 80%) | HD: 16 | Health: 112-176 | AC/EV: 19/2 | Damage: 50 | Flags: amphibious, cold-blooded | Res: magic(64) | XP: 638. 19:28 -!- Twinge- [n=user@97-124-167-163.hlrn.qwest.net] has joined ##crawl-dev 19:29 <@dpeg> hah, the tide has my large rocks :O 19:29 <+greensnark> Can I has SHoals splat? 19:29 <+Keskitalo> Napkin: Grum looks really strange. O_o 19:29 <@dpeg> no way, Yrdy will see to that 19:29 <+Keskitalo> Kobold doesn't show at all. 19:29 <+greensnark> I've had a long hard day filled with responding to complaining clients 19:29 <+greensnark> A Shoals splat would completely make it worth it <3 19:29 < syllogism> level 13 troll sounds splatty 19:30 <+greensnark> Yeah, this is just Shoal:1 19:30 <+Keskitalo> Napkin: Nikola shows correctly in the game, and in my Paint.net it has a transparent background. 19:30 <+Keskitalo> Napkin: Hmm. Grum seems pasted on top of the gnoll picture. 19:30 <+greensnark> Maybe Nikola should be renamed 19:30 <+doy> he was trying it at xl11 earlier, came quite close to splatting about two or three times 19:30 <+doy> greensnark: i'd be in favor of that 19:31 < Napkin> http://crawl.develz.org/info/tile.php?q=Grum 19:31 < Napkin> re! 19:31 < Napkin> why does he look strange? 19:32 < purge> strange? 19:32 <+Keskitalo> He is printed on top of a normal gnoll. 19:32 < Napkin> not for me 19:32 <+greensnark> i - the +2 plate mail "Buh Blah" {Dex+4 Dam+3} 19:32 < Napkin> wait, screenshot 19:32 <@dpeg> the +2 plate mail "Buh Blah" <3 19:32 <+greensnark> What a name <3 19:32 <+greensnark> dpeg: Yeah! 19:32 <+Keskitalo> Not sure about that red pixel though.. 19:32 -!- Netsplit kubrick.freenode.net <-> irc.freenode.net quits: Henzell 19:32 < Napkin> yes, that one I see too 19:33 < Napkin> that pixel 19:33 <@dpeg> tasty turtle :) 19:33 <+greensnark> dpeg: Hey, don't eat those turtles, they're endangered :P 19:33 -!- Twinge [n=user@97-124-172-56.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 19:33 -!- Twinge [n=user@97-124-157-202.hlrn.qwest.net] has joined ##crawl-dev 19:34 <+greensnark> An impaler 19:34 < purge> would invis work well against those merfolk and javalineers? 19:35 <+greensnark> Yes 19:35 <+Keskitalo> Napkin: I'll post a screenshot shortly.. 19:35 <+greensnark> Also impalers have pretty lousy MR :P 19:35 <+greensnark> @??merfolk impaler 19:35 < Gretell> merfolk impaler (m) | Speed: 10 (atk: 60%) | HD: 12 | Health: 60-108 | AC/EV: 0/23 | Damage: 28 | Flags: amphibious | Res: magic(48) | Chunks: contaminated | XP: 1076. 19:36 -!- Twinge- [n=user@97-124-167-163.hlrn.qwest.net] has quit [Read error: 60 (Operation timed out)] 19:36 <+Keskitalo> Napkin: http://bugi.oulu.fi/~evktalo/crawl/grum_on_gnoll.png 19:36 <+Keskitalo> Firefox 3.5.7 on WinXP 19:37 <@dpeg> no description for open sea 19:39 <+doy> someone should really write that in-game bug report functionality 19:39 <+doy> (: 19:40 <@dpeg> where are the harpies 19:41 -!- Twinge- [n=user@97-124-162-54.hlrn.qwest.net] has joined ##crawl-dev 19:44 <@dpeg> greensnark: sorry, game is too easy 19:44 <@dpeg> no splat 19:44 <+greensnark> :P 19:44 <+greensnark> Harpies are probably too rare atm 19:44 <+doy> yeah, should bump them up a bit 19:44 <+greensnark> You seem to be burning a lot of piety :P 19:44 <+doy> that's what piety is there for! 19:45 <@dpeg> greensnark: I am only an agent of Yredelemnul 19:46 < MarvinPA> you missed a shoals splat, greensnark :P 19:47 < MarvinPA> well, a mara splat 19:47 <+greensnark> A Mara splat? 19:47 <+greensnark> Ooh! 19:47 < Napkin> yes, dpeg - i only supports monster descriptions at the moment 19:47 <+greensnark> Hahahaaha 19:47 <+greensnark> !tell due !lg n78291 Shoal -tv 19:48 <+greensnark> Where's Henzell :/ 19:49 < MarvinPA> netsplits D: 19:49 <+doy> !lg n78291 Shoal -tv 19:49 <+doy> oh, that's henzell too 19:49 <+doy> also 19:50 <+doy> i don't really like mesmerizing using "out of los" coloring for places you can't move to 19:50 <+doy> it's misleading 19:52 < purge> dpeg is having some siren trouble hehe 19:52 <@dpeg> Napkin: oh, I didn't mean CDO. I mean there is no description *in game*. 19:53 <+greensnark> Do scrolls of immolation not produce steam? 19:53 <+doy> pretty sure there was at some point 19:53 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit ["Tööö waaahhh!!!"] 19:53 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 19:55 < ogaz> greensnark: I don't think henzell is online at all 19:55 -!- Netsplit over, joins: Henzell 19:56 <+doy> !lg n78291 Shoal -tv 19:56 < Henzell> 5. N78291, XL18 NaEE, T:70067 requested for FooTV. 19:57 -!- Twinge [n=user@97-124-157-202.hlrn.qwest.net] has quit [Read error: 110 (Connection timed out)] 19:57 <+Keskitalo> Soo the tide washes fish on dry land? :-D 19:58 <+doy> mara is nasty 19:58 <+doy> (: 19:58 < ogaz> !log n78291 19:58 < Henzell> 5637. N78291, XL18 NaEE, T:70067: http://crawl.develz.org/morgues/trunk/N78291/morgue-N78291-20100113-184602.txt 19:58 -!- ais523 [n=ais523@unaffiliated/ais523] has quit [Remote closed the connection] 19:58 < ogaz> The ball lightning hits you with a runed demon whip! 19:58 < ogaz> what? 19:58 <+greensnark> Misled 19:58 < ogaz> ah 19:58 <@dpeg> doy: there is no reason for immolation not to produce steam, right? 19:59 <+doy> dpeg: well... it's really more 'explosion' than 'fire', considering it doesn't affect scrolls, and doesn't leave clouds otherwise 20:00 <+greensnark> !tell due Mara splat: !lg * ikiller=Mara -tv 20:00 < Henzell> greensnark: OK, I'll let due know. 20:05 <+greensnark> dpeg's doing pretty well :) 20:06 <+doy> yred seems pretty powerful, should try it out sometime 20:06 <+Keskitalo> Yred is good. 20:07 <@dpeg> there you have your splat 20:07 <+doy> aw 20:07 <+greensnark> There's always that danger :) 20:07 <@dpeg> first time I met an alligator snapping turtle :) 20:07 <@dpeg> how much damage did you give them? 300? 20:07 <+greensnark> Close :) 20:07 <+doy> @??alligator snapping turtle 20:07 < Gretell> alligator snapping turtle (t) | Speed: 8 (act: 80%) | HD: 16 | Health: 112-176 | AC/EV: 19/2 | Damage: 50 | Flags: amphibious, cold-blooded | Res: magic(64) | XP: 638. 20:07 <@dpeg> doy: Yrdy is a powerhouse 20:07 <+doy> stronger than a stone giant! 20:08 <+doy> and with reaching! 20:08 <@dpeg> people misunderstand and misjudge him 20:08 <@dpeg> doy: yes, should have stopped at once 20:08 <+doy> dpeg: people are still used to his old form, i'm guessing 20:08 < Twinge-> TSO should definitely disapprove of sickness as well, if that was never decided on. (Reading backlog, since even after a day it's still kinda short this time) 20:08 <@dpeg> doy: which wasn't that much worse 20:08 <@dpeg> Twinge-: no idea what you're talking about. But---> god wiki =) 20:08 <+doy> shrug, i wasn't that impressed before 20:09 <+doy> but haven't tried it since all the changes happened 20:09 <@dpeg> doy: the misunderstanding bit :) 20:09 <+doy> (: 20:09 <+greensnark> Life drain always rocked 20:09 <+greensnark> But Yred servants used to be weaker 20:09 <+greensnark> And there was no pain mirror 20:09 <+greensnark> Pain mirror is pretty double-edged though 20:10 <+Keskitalo> Aww.. scratch one for Team Turtle! 20:10 <+greensnark> dpeg: I'm planning to increase harpy numbers, weaken impalers slightly per rob's suggestions and weaken turtles. Thoughts? 20:10 <+greensnark> Well, weaken alligator turtles 20:10 <+greensnark> By making them a notch slower 20:10 < purge> greensnark: maybe decrease their chance to steal food if they appear more often? 20:10 <@dpeg> greensnark: yes, sounds all good 20:10 <+greensnark> The common snapping turtles are fine :P 20:10 <@dpeg> I am sad I didn't see a kraken :( 20:11 <@dpeg> greensnark: yes, the t and S are fine 20:11 <@dpeg> I mean, the snapping turtle 20:11 <@dpeg> greensnark: double-edged is good! 20:11 <@dpeg> should have used that against the alligator, grrr 20:11 <+greensnark> It would still have killed you :P 20:12 < Ashenzari> immolation does not produce steam anymore (http://crawl.develz.org/mantis/view.php?id=414) by dpeg 20:12 <+doy> did immolation used to produce steam? 20:12 <+greensnark> Can't recall 20:13 <@dpeg> you said it :P 20:13 <@dpeg> at least, I put your names in ther 20:13 <@dpeg> e 20:13 <+doy> hey, what 20:13 <+doy> i didn't say anything d: 20:13 <+greensnark> Wel, I wasn't sure :) 20:13 <+greensnark> doy: I think he meant me :P 20:13 <+doy> greensnark: he meant both of us 20:13 <+doy> (: 20:13 <+greensnark> Oh, ok, both of us :) 20:14 <+doy> in any case, i have no opinions 20:14 <+greensnark> It'd be nice if it produced steam 20:14 <@dpeg> hehe, lots of kills by uniques in the list, nice 20:14 <+greensnark> The scroll becomes more useful 20:14 <@dpeg> greensnark: it is useful already 20:14 < cbus> dpeg, too many uniques nowadays 20:14 <@dpeg> but it would really help vs sirens 20:15 < cbus> dpeg, you either get a unique or two on each level or a ghost 20:15 <@dpeg> cbus: as long as they kill and are diverse, I won't complain 20:15 <+greensnark> dpeg: Did you see N78291's Mara splat? 20:15 <@dpeg> no 20:15 <@dpeg> where is it? 20:15 <+greensnark> !lg * ikiller=Mara -tv 20:15 < Henzell> 1. N78291, XL18 NaEE, T:70067 requested for FooTV. 20:15 <+greensnark> On FooTV 20:15 <@dpeg> ??FooTV 20:15 < Henzell> footv[1/4]: telnet termcast.org (and then select the letter for FooTV). do not use SSH. Shows games requested using !tv. Request games by adding -tv to !lg, !lm or !hs, cancel games by adding -tv:cancel to the same command-line, clear playlist with !lg * -tv:nuke 20:15 < cbus> ?? missled 20:15 < Henzell> I don't have a page labeled missled in my learndb. 20:16 < cbus> what does missled mean? 20:16 <+doy> ??misled 20:16 < Henzell> I don't have a page labeled misled in my learndb. 20:16 <+greensnark> It's like NH hallucination 20:16 <+doy> cbus: basically like nethack hallucination 20:16 <+doy> except i don't think it changes every turn? 20:16 < Eronarn> robocop?! 20:16 < cbus> and that means that all your inventory are random? 20:16 < cbus> and you see random stuff on screen? 20:16 <+doy> cbus: no, just monsters 20:16 <@dpeg> awesome 20:16 <+greensnark> That spellcasting message for illusions is off 20:16 < cbus> !learn add missled The monster glyphs will be random. 20:17 < Henzell> missled[1/1]: The monster glyphs will be random. 20:17 <@dpeg> greensnark: I was about to say that it is much better than hallucination 20:17 <+doy> !learn mv missled misled 20:17 < Henzell> I don't know about !learn mv. 20:17 <+doy> bah 20:17 <+greensnark> !tell due "N78291's illusion throws stone arrow at you." <-- spellcasting messages needed! 20:17 < Henzell> greensnark: OK, I'll let due know. 20:17 <@dpeg> because it is a temporary effect in battle 20:17 <+doy> ??howtousethelearndb 20:18 < Henzell> howtousethelearndb[1/5]: The four main commands for the learndb are add, query, edit, and delete. See [2] for add, [3] and [4] for edit, [5] for query. You can read entries in private queries to Henzell. You cannot change it in private, however. 20:18 <+greensnark> There doesn't seem to be a rename or move command 20:18 <+doy> lame 20:18 <+kilobyte> one bug: going through stairs immediately clears "misled" (as illusions are "too far from their source"), killing Mara doesn't 20:18 <+doy> there is a swap command 20:18 <+doy> but doesn't work unless the target already exists 20:19 <+greensnark> Tiresome :) 20:19 <+doy> yeah 20:19 <+greensnark> !lg * killer=Aizul Shoal:5 -tv 20:19 < Henzell> No games for * (killer=Aizul Shoal:5). 20:20 <+greensnark> Eifel was using wands of flame and frost on Aizul at 25hp 20:20 <@dpeg> anyway, I only played a TrHu because my KeHu got nowhere :( 20:20 <@dpeg> :) 20:21 <@dpeg> was Aizul almost dead? 20:21 < cbus> dpeg, I got that ghost 20:21 < cbus> but it died 20:21 <+doy> !lg * cv=0.6 s=-crace 20:21 < Henzell> 13651 games for * (cv=0.6): 96x Centaur, 101x Demigod, 110x Ghoul, 172x Halfling, 214x Hill Orc, 216x Troll, 217x Deep Dwarf, 307x Minotaur, 329x Merfolk, 354x Human, 392x Draconian, 431x Sludge Elf, 481x Vampire, 566x Mummy, 601x Naga, 694x Mountain Dwarf, 717x Ogre, 768x Kenku, 819x Kobold, 900x Spriggan, 1096x Deep Elf, 1208x High Elf, 2862x Demonspawn 20:21 <+greensnark> !log Eifeltrampel Shoal:5 killer=Aizul 20:21 < Henzell> 1. Eifeltrampel, XL14 DDNe, T:45475: http://crawl.develz.org/morgues/trunk/Eifeltrampel/morgue-Eifeltrampel-20091225-233940.txt 20:21 < cbus> btw, does rupert get slow after berserk? 20:21 < cbus> it didn't seem that way 20:21 < Eronarn> yes 20:22 <+kilobyte> scrollback: I finally managed to get a spriggan to Pan. CC is fairly brutal at 9 str, but it's easily fixed with a single good ring of strength. I guess that's the effect you wanted, dpeg. 20:22 < cbus> CC? 20:22 < cbus> ?? CC 20:22 < Henzell> I don't have a page labeled cc in my learndb. 20:22 <+kilobyte> so CC on the lower end seems acceptable. For the high end, what about applying a stepdown (perhaps just one) after, say, 600 aum? 20:22 <+kilobyte> cbus: carrying capacity 20:23 < cbus> kilobyte, whats CC? 20:23 < cbus> ahh ok 20:23 < cbus> !learn add CC Abbreviatied form of Carrying Capacity. 20:23 < Henzell> cc[1/1]: Abbreviatied form of Carrying Capacity. 20:23 <@dpeg> kilobyte: yes, it is 20:24 <+kilobyte> cbus: the abbrev was thoroughly used during discussion on the nerf, not at all elsewhere 20:24 <@dpeg> !learn edit CC s/Abbreviatied/Abbreviated/ 20:24 < Henzell> cc[1/1]: Abbreviated form of Carrying Capacity. 20:24 < cbus> oops 20:24 <@dpeg> kilobyte: how is your Spriggan doing? TSO? 20:25 < cbus> kilobyte, never seen it so might aswell add it 20:25 < Eronarn> * 20:25 < Eronarn> Mole person 20:25 < Eronarn> Poses a slightly different challenge than a goblin since it's less dangerous but harder to kill. * 20:25 < Eronarn> gray g 20:25 < Eronarn> * 20:25 < Eronarn> Stats: 1HD, similar to goblin, but with better AC, worse EV, less accurate, and only able to wield clubs 20:25 < Eronarn> who the hell submits stuff like thi 20:25 < Eronarn> s 20:25 <+doy> heh 20:26 <+kilobyte> dpeg: two fiends with hellfire. There is absolutely nothing you can do to it except for wearing armour, or hoping they decide not to cast. 20:26 <+doy> yeah, really should go through and cut out like 3/4 of the things on that page 20:27 < Eronarn> there are like two things on that list i like 20:27 <@dpeg> Eronarn: there is one guy who adds to the wiki but doesn't sign. 20:27 <@dpeg> kilobyte: in 0.6, EV will rock the world. 20:28 <+kilobyte> for anything else in the game, you can prepare: get resists, have an amulet, have enough healing items... hellfire being the only exception 20:28 <@dpeg> yes 20:28 < Eronarn> dpeg: should be able to find out who it is just checking revisions - that one was copied over by doy from SF though, i believe 20:28 <@dpeg> greensnark: could you have a look at temple_green in temple.des? (It's a small vault.) It might have problems with connections near the ? glyphs? 20:28 <@dpeg> Eronarn: ok 20:29 <+kilobyte> right now I'm definitely bitter, but even before that splat, I suggested hellfire hurting you _worse_ with AC. You definitely don't want to be in a metal can when you're being roasted. 20:29 < Eronarn> dpeg: do you have any thoughts on the jiyva mutation proposals? (not just the specific mutations, but the mutation framework as well) 20:30 <@dpeg> Eronarn: oh, not right now. Didn't look at that for a while. Will comment. 20:30 <@dpeg> Eronarn: also, we need your DS stuff to keep going! 20:30 <@dpeg> kilobyte: could you survive a single hit of hellfire? 20:30 < Eronarn> dpeg: Last day of class (ever!) is Thursday 20:31 <@dpeg> oh, someone finished studies? 20:31 < cbus> dpeg, is EV getting a buff in 0.6? 20:31 <+kilobyte> single, yes. It's 50-70ish damage, lemme check the exact values. 20:31 < Eronarn> Class + work eats up most of my time right now, but I'm capped at 20h per week at my job, so once class ends I'll have a lot more free time 20:31 <+doy> ??hellfire 20:31 < Henzell> hellfire[1/4]: Attack used by certain high level demons and priests. Much like smiting, but does about thrice as much damage and destroys your scrolls. Also hurts adjacent monsters. Not affected by rF. Fortunately, it *is* affected by AC. 20:31 <+doy> ??hellfire[2] 20:31 < Henzell> hellfire[2/4]: Comes in two flavors. Hellions, deep elf high priests, and draconian zealots use hellfire bursts, which can explode anywhere in LOS and do 3d20 damage. Deep elf sorcerers, (pit) fiends, and draconian scorchers use vanilla hellfire, which is 3d25 but requires a clear path. 20:34 <+kilobyte> someone (due?) talked about removing hellfire altogether due to reasons for it being no longer true, giving fiends fireball and hellions baby firestorm (perhaps even _named_ hellfire) 20:34 <@dpeg> cbus: yes. We plan to remove the cap of the Dex effect. 20:34 -!- Mu_ [i=Mu@cpc14-live9-0-0-cust109.know.cable.virginmedia.com] has quit ["Defecator, may everything turn out okay so that you can leave this place."] 20:34 <+kilobyte> that's perhaps too deastic 20:34 <+kilobyte> s/dea/dra/ 20:35 < cbus> dpeg, nice 20:35 <@dpeg> kilobyte: hm, perhaps necessary, perhaps not. I'd wait and see on this one. 20:35 < cbus> dpeg, gonna be a game full of minmaxing :) 20:35 < cbus> dpeg, (int vs dex on hybrids) 20:36 <@dpeg> cbus: well, not as trivial choices as before, I hope 20:36 <@dpeg> short-term (Dex) vs long-term (Int) 20:36 <+kilobyte> but IMO at least something should be done to it doing ~10% maxhp to heavy armour builds and ~60% maxhp to fighting spriggans and ~80% maxhp to DE/Sp casters 20:36 <@dpeg> well, not quite 20:37 <@dpeg> wait, I thought AC has no effect on hellfire? 20:37 <+kilobyte> it more than halves it 20:37 < cbus> dpeg, it does 20:37 < cbus> dpeg, its the only thing that does 20:37 <@dpeg> oh 20:37 < cbus> dpeg, resistances don't 20:37 < cbus> but AC does 20:37 <@dpeg> right, res.. 20:37 <+kilobyte> "fire" in "hellfire" is a misnomer 20:37 <@dpeg> well, yes 20:38 <@dpeg> hellpain :) 20:38 <@dpeg> we can change that, of course, I'd just not do it on short notice 20:38 <@dpeg> kilobyte: simply AC not having an effect would drastically change matters (because EV is still there) 20:39 <@dpeg> so a tin can would get hit every time with no reduction 20:39 <+kilobyte> no, hellfire ignores EV 20:39 <@dpeg> kilobyte: but you can evade it? 20:39 <+kilobyte> not at all 20:39 <@dpeg> oh 20:39 <@dpeg> this is very unfair, I agree 20:40 <+doy> i think ac affects hellfire just because ac affects basically everything 20:40 <+doy> i don't think that's an intentional special case 20:40 <@dpeg> perhaps 20:41 <+doy> ac reduces damage from things like fireballs too 20:41 <+doy> i think smite, torment, and poison are the only things that bypass it 20:41 <@dpeg> we could also make Hellfire affect everything everytime (i.e. neither AC nor EV help), only that we'd have to scale down the damage 20:41 <+kilobyte> the game is basically: will this fiend decide to cast hellfire twice in ~15 turns instead of wasting time tormenting you or something? Then you're dead. 20:42 <+doy> eronarn had the idea of making hellfire act have cerebov's sword effect 20:42 <+kilobyte> hellions are squishy and 2-3 applications of airstrike (it has LOS range) make them go. 20:42 <+doy> where it reduces your fire resistance by some amount 20:42 <@dpeg> Hm, we could make a Fire/Ice distinction by saying that Fire cannot be reduced by AC where Ice cannot by avoided by EV (or less). 20:42 < elly> it should be the other way 20:42 < Eronarn> dpeg: that doesn't make sense 20:42 < Eronarn> both fire and ice have "single-target" effects 20:42 <+kilobyte> hellions are still hell for non-casters and non-air casters of course, but at least for this build they were manageable 20:42 < Eronarn> both fire and ice have "fill" effects 20:43 <@dpeg> well, I think we should have something that clearly sets the elements apart 20:43 <@dpeg> in the long run 20:44 < Eronarn> sure, but i think that's better accomplished by changing the spells and effects individually 20:45 < Eronarn> making fire/ice damage work differently doesn't make much sense because there are tons of sources for either damage type 20:45 <@dpeg> no, need to have a basic plan 20:45 <@dpeg> before we do this spell by spell, we have to have a feeling for what is what 20:46 <+kilobyte> hellfire doesn't belong to any of the elements 20:46 <@dpeg> yes 20:46 <@dpeg> I got there from somewhere else. 20:46 <+doy> well, hellfire resistance also grants fire+++ 20:46 <+doy> but yeah, making it separate would be a decent idea 20:46 -!- by [n=rob@g225127041.adsl.alicedsl.de] has joined ##crawl-dev 20:46 -!- mode/##crawl-dev [+v by] by ChanServ 20:47 <+by> good evening 20:47 < Eronarn> yes, but i'm saying something like your proposal would be attempting to enforce consistency where it hasn't existed previously and would require significant changes to spells to justify, when spells could be changed in other ways to improve their uniqueness (such as making, say, ice spells do damage over time) 20:47 <@dpeg> by: Hallo 20:47 <@dpeg> Eronarn: this would be another option 20:47 <@dpeg> but there's no large scale change without a theme 20:49 < Eronarn> yeah, just saying i strongly dislike the AC/EV theme you proposed :) 20:50 < CIA-81> kilobyte * r6b9548eb3df8 /crawl-ref/ (6 files in 2 dirs): Make merged slime creatures light green, acid blobs light cyan. 20:50 < CIA-81> kilobyte * rf6a7496a215d /crawl-ref/source/show.cc: Don't mess with memory of slime creatures when in tiles. 20:53 <@dpeg> kilobyte: need to recolour then acid blobs as well 20:53 <+doy> "acid blobs light cyan." 20:53 <+doy> ? 20:54 <@dpeg> erm, whatever the light green J is 20:54 <@dpeg> gotta go, too :) 20:54 <+doy> acid blobs were light green J, he recolored them to light cyan 20:54 < cbus> eronarn, thematically fire should do that rather than ice (being on fire) 20:54 < cbus> eronarn, but poison already does that 20:55 < cbus> @@? acid blob 20:55 < cbus> @?? acid blob 20:55 < Gretell> acid blob (J) | Speed: 14 | HD: 18 | Health: 54-144 | AC/EV: 1/3 | Damage: 42(acid) | Flags: sense invisible | Res: magic(168), poison, acid+++, asphyx | XP: 3847. 20:55 < Eronarn> cbus: no, different - intense heat does not necessarily start a damaging fire 20:55 <@dpeg> themes could also be long/short range, how reliable, etc. 20:55 <@dpeg> that's for later 20:55 -!- dpeg [n=dpeg@dis.angband.pl] has quit ["bye"] 20:56 <+kilobyte> I'm not sure about light cyan, but http://crawl.develz.org/mantis/view.php?id=394 20:56 < Eronarn> cold doing damage depends explicitly on reducing temperature 20:57 <+kilobyte> yeah, things which work differently like Icicle already do only part of their damage as cold 20:59 < Eronarn> yep - and would fit with the long-lasting effects on cold-blooded creatures 21:12 < Napkin> rax, are you in? 21:13 <@rax> Yes, though at work. What's up? 21:16 < Napkin> hey! 21:16 < Napkin> sorry, didn't see you reply 21:17 < Napkin> would you be motivated to setup an rsync of the learndb with me? one day or another? 21:19 <@rax> I'd be happy to do it; if it's just running a command I could do it now, if it's going to take a while, probably this weekend. 21:19 < Napkin> weekend is fine 21:19 <@rax> Cool. :) 21:19 < Napkin> best would be to setup a separate account, exchange ssh keys, and allow that account to access the folder (read permissions) and access to the rsync command 21:25 < Napkin> rax: have a look - that the result so far: http://crawl.develz.org/info/index.php?q=sigmund 21:26 < Napkin> (now additionally contains in-game description and graphic tile and links from one learndb entry to another work too.) 21:26 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit [Read error: 104 (Connection reset by peer)] 21:26 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 21:27 < Napkin> but, it's doing quite a few http request to akrasiac - and of course would be fast with rsync'ed learndb :) 21:27 <@rax> Oh awesome! 21:27 <@rax> Yeah I think rsyncing the learndb would be fine. We're already transferring logfiles, right? 21:28 < Napkin> only via wget from your end 21:28 < Napkin> btw - every 15 seconds :D 21:28 < Napkin> not the full log though - only changes - but it's checked every 15 seconds ;) 21:28 <@rax> Ah. :) 21:28 <@rax> I thought that was rsnyc for some reason. 21:29 < Napkin> we had started to setup rsync or at least automated ssh in the past - but then.. the reason was gone and we didn't finish it 21:29 < Napkin> you and me, i mean 21:29 <@rax> *nods* That sounds familiar. 21:30 < Napkin> alright then - just catch me on the weekend when you have time? i haven't planned much :) 21:31 <@rax> Will do! Not sure of my schedule yet, but I'll add this to my list. 21:31 < Napkin> excellent :) 21:32 < Ashenzari> possible to enslave your own zombies (http://crawl.develz.org/mantis/view.php?id=415) by minced 21:37 < Ashenzari> trunk demonspawn of Trog can gain increased MP mutation (http://crawl.develz.org/mantis/view.php?id=416) by minced 21:46 -!- syllogism [i=syllogis@85-131-21-173.bb.dnainternet.fi] has quit [] 22:02 < cbus> thats not wrong :) 22:03 < cbus> now that amulet of guardian spirit is there 22:03 <+doy> ? 22:03 < cbus> 21:37:02 < Ashenzari> trunk demonspawn of Trog can gain increased MP mutation (http://crawl.develz.org/mantis/view.php?id=416) by minced 22:03 <+doy> what about it? 22:03 < cbus> they get a usage for the extra MP? 22:04 <+doy> ah, yeah 22:04 < cbus> Sp are awesome with it 22:04 < cbus> (since they have more MP than HP) :D 22:05 < Eronarn> "oGS is... really weird 22:05 < Eronarn> it's crippling for some characters but probably overpowered for others 22:05 <+doy> yeah, i'm still not sure how i feel about it 22:05 <+doy> it's an interesting idea 22:06 < Eronarn> doy: i still favor the proposal i had made for it, in some variant 22:06 <+doy> which was? 22:08 <+sorear> Eronarn: amulet of bloodlust {*RAGE Int+2 Dam+2} is cripling for some characters and overpowered for others 22:08 < Eronarn> it doesn't use up your full mana pool... either less chance to kick in with decreasing MP, or it won't kick in at all below a certain MP (e.g., it will only use up your from-level-gain and racial MP rather than your spellcasting/invo MP), or reduces your MP by a flat amount always 22:08 < Eronarn> sorear: yes, but it's not a base amulet :) 22:08 < cbus> eronarn, its nice for high EV low HP high MP :) 22:09 < cbus> (aka Sp short bladers) 22:09 < Eronarn> the amulet revision seems to want to get rid of obvious-choice amulets 22:32 < Ashenzari> Pikel Tile Submission (http://crawl.develz.org/mantis/view.php?id=417) by purge 22:33 < purge> haha sorry all caps :P 22:38 -!- Twinge- is now known as Twinge 22:42 < Cryp71c> In trunk are DS's odds of getting good / bad muts from "Potion of Mutation" different than the non-DS char? 22:43 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit [Read error: 104 (Connection reset by peer)] 22:44 < ogaz> I don't think so 22:45 < Cryp71c> I didn't think so either, but I've quaffed 6-7 pots of mut as a DS since I came back to all the DS changes 22:45 <+doy> ds mutations are competely separate and unrelated to regular mutations 22:45 < Cryp71c> and not 1 has had a negative effect. 22:46 <+sorear> not quite 22:46 -!- Twinge- [n=user@97-124-169-58.hlrn.qwest.net] has joined ##crawl-dev 22:46 <+sorear> some of the mutations are incompatible 22:46 <+sorear> if you have 'slow metabolism', you can never get 'fast metabolism' 22:47 <+doy> ah, true (although i thought we were going to get rid of ds mutations like that?) 22:49 < Cryp71c> ... 22:51 < Cryp71c> Either RNG is seeding poorly, or DS have a better chance to get good mutations than bads. I quaffed 48 pots of mutation and had 0 negative mutations by the end of that series (some muts were +1stg -1 dex, etc.) 22:51 < Cryp71c> I quaffed 48 more pots of mut and ended up with blurry vision, but otherwise rest good muts 22:51 < Eronarn> sorear: just edited in my proposal for how the scale system should work 22:51 < Eronarn> it may be unclear, but i need to go to class 22:51 -!- TGW [n=TGW@c-68-61-239-31.hsd1.mi.comcast.net] has joined ##crawl-dev 22:51 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev 22:52 -!- eith [n=eith@86-40-254-250-dynamic.b-ras2.lmk.limerick.eircom.net] has quit [Read error: 113 (No route to host)] 22:55 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has quit [Client Quit] 22:56 < TGW> seems to me like listing T&D with the ocations would be better than listing stealth above spc 23:02 -!- Twinge [n=user@97-124-162-54.hlrn.qwest.net] has quit [Read error: 113 (No route to host)] 23:02 -!- Twinge [n=user@97-124-162-17.hlrn.qwest.net] has joined ##crawl-dev 23:06 -!- Twinge- [n=user@97-124-169-58.hlrn.qwest.net] has quit [Connection timed out] 23:07 -!- ogaz [n=chatzill@adsl-99-190-96-230.dsl.pltn13.sbcglobal.net] has quit [Read error: 104 (Connection reset by peer)] 23:16 -!- by [n=rob@g225127041.adsl.alicedsl.de] has quit [Read error: 60 (Operation timed out)] 23:17 -!- eith [n=eith@86-40-254-250-dynamic.b-ras2.lmk.limerick.eircom.net] has joined ##crawl-dev 23:18 < Cryp71c> Hrm, i didn't know a DS mut's were determined at char start 23:20 <+doy> so is draconian color 23:20 <+doy> it doesn't matter especially 23:30 < CIA-81> kilobyte * r8beb1c180db8 /crawl-ref/source/ (49 files): Trim unnecessary #includes. 23:36 < CIA-81> kilobyte * rc1de3fc787a2 /crawl-ref/source/items.cc: Fix a throwback to the 8-bit era in "Items here: +++ /// ))". 23:36 -!- purge [n=IceChat7@d192-24-82-173.try.wideopenwest.com] has quit ["!"] 23:38 <+sorear> kilobyte: what's wrong with using the smallest type that works? 23:41 < TGW> kilobyte: what was that last commit? 23:43 <+kilobyte> sorear: a glyph needs at least 21 bits, not 8. 23:45 < cbus> +0,+5 scim of speed or +0,+4 triple sword of holy wrath? 23:45 < TGW> welcome to crawl-dev 23:45 < TGW> where we discuss long blades 23:45 < cbus> well I'm not getting any answer from the othre channel :) 23:53 < Ashenzari> Aizul (HD 14 Naga) On Orc 4 (http://crawl.develz.org/mantis/view.php?id=418) by Cryp71c 23:53 -!- Eifel [n=Eifel@dslb-084-063-009-123.pools.arcor-ip.net] has joined ##crawl-dev