6 years agoFix sticky flame duration depending on the HD of the target (Patashu)
Chris Campbell [Wed, 9 Jul 2014 08:54:26 +0000]
Fix sticky flame duration depending on the HD of the target (Patashu)

As far as I can tell, this was changed by 5e60d799077, and the duration
previously depended on the initial damage dealt by the sticky flame.

6 years agoExtinguish cursed clubs
Nicholas Feinberg [Wed, 9 Jul 2014 06:29:54 +0000]
Extinguish cursed clubs

No need to let cursed clubs glow. (The armour change is for
reasons of symmetry only.)

Clubs with plusses can still glow/be runed; this should
only be relevant for vaults and uniques, so basically Ijyb.

6 years agoRefactor plus-squashing code
Nicholas Feinberg [Wed, 9 Jul 2014 06:10:27 +0000]
Refactor plus-squashing code

Move it into the actual item-generation code, which is probably
a more sensible place for it to be.

Probably the actual behaviour should be rethought at some point;
it'd be nice to support item shops selling items with plusses
again, and it might be interesting to play around with generating
more high-plus no-ego items, which are very rare at the moment.
Might also make sense to tweak the threshold for aux armour up to
+2, to avoid people getting too jaded by glowing gloves/etc.

6 years agoRemove darts (from a comment)
Nicholas Feinberg [Tue, 8 Jul 2014 06:40:26 +0000]
Remove darts (from a comment)

6 years agoAllow toggling monster speech diagnostics in &^Q
Neil Moore [Tue, 8 Jul 2014 21:04:18 +0000]
Allow toggling monster speech diagnostics in &^Q

This is currently predicated on DEBUG_MONSPEAK, since all the relevant
messages are.

6 years agoAbjuration spell icons
ontoclasm [Tue, 8 Jul 2014 19:22:44 +0000]
Abjuration spell icons

6 years agoAllow specifying spells:melee in monster specs.
Neil Moore [Tue, 8 Jul 2014 17:19:54 +0000]
Allow specifying spells:melee in monster specs.

6 years agoRemove a name-colliding randart name.
Steve Melenchuk [Tue, 8 Jul 2014 17:17:38 +0000]
Remove a name-colliding randart name.

We already have the mace of Variability, and just saw a randart mace of
Variability get generated, which seems undesirable.

6 years agoFix hellfire burst being a different colour to hellfire zap
Chris Campbell [Tue, 8 Jul 2014 13:56:12 +0000]
Fix hellfire burst being a different colour to hellfire zap

Hellfire was changed from red to lightred to distinguish it from normal
fire in 3c4ea9ef4, but hellfire burst was unchanged and still red.

6 years agoDon't consider the finger necklace's ring slot for Ash boundedness
Chris Campbell [Mon, 7 Jul 2014 06:47:20 +0000]
Don't consider the finger necklace's ring slot for Ash boundedness

Felids and Octopodes wearing the necklace had the extra ring slot
counted towards their boundedness (but other species didn't).

6 years agoLet Felids be fully bound under Ashenzari when all their slots are cursed
Chris Campbell [Mon, 7 Jul 2014 05:13:57 +0000]
Let Felids be fully bound under Ashenzari when all their slots are cursed

Previously it was only possible for them to reach level 3 out of 4
with all their slots cursed. Instead allow them to be fully bound when
all three jewellery slots are cursed at once.

6 years agoRemove Haunt from the Grand Grimoire
Chris Campbell [Mon, 7 Jul 2014 05:07:44 +0000]
Remove Haunt from the Grand Grimoire

To make it a Necronomicon-unique spell - it was the only highlevel book
spell that was in more than one book (even if they were both highlevel
books). Thematically it fits better in the Necronomicon, and the
Necronomicon also can't really afford to be any slimmer.

6 years agoReduce the startup time of Malign Gateway
Chris Campbell [Mon, 7 Jul 2014 05:04:01 +0000]
Reduce the startup time of Malign Gateway

For both player/monster casts, and for miscasts/hell effects (which were
still using the original even longer timer). The shorter startup should
allow it to more reliably get involved in fights when cast by the player,
and make it slightly harder (but probably still not very hard) to just
walk away from when cast by hostiles.

6 years agoDon't crash fsim when the player constricts (PleasingFungus)
Neil Moore [Tue, 8 Jul 2014 06:31:36 +0000]
Don't crash fsim when the player constricts (PleasingFungus)

6 years agoChangelog through 0.15-a0-1939-gf284a85
Nicholas Feinberg [Tue, 8 Jul 2014 06:05:22 +0000]
Changelog through 0.15-a0-1939-gf284a85

6 years agoRemove race from vaultmaking docs (#8747)
Neil Moore [Tue, 8 Jul 2014 04:45:33 +0000]
Remove race from vaultmaking docs (#8747)

Perhaps we should still mention the fact that boots can become bardings.

6 years agoAlways show spell letter assignment (#8707)
Neil Moore [Tue, 8 Jul 2014 04:35:34 +0000]
Always show spell letter assignment (#8707)

As suggested by MarvinPA in his comment to the bug report, use the
existing spell_slot message so that there aren't duplicate messages.

6 years agoRemove Lava Worms
reaverb [Mon, 7 Jul 2014 23:52:40 +0000]
Remove Lava Worms

Lava Worms had all the problems of Big Fish and Sharks, and furthermore
only appeared in a few volcano vaults and a serial vault.

6 years agoAdjust a comment (PleasingFungus)
Neil Moore [Mon, 7 Jul 2014 20:45:50 +0000]
Adjust a comment (PleasingFungus)

It's not as easy to exploit as I thought.  It might be possible on
Windows tiles (see #6486) but just a HUP won't do it.

6 years agoFix noted-get flag (PleasingFungus, doh)
Neil Moore [Mon, 7 Jul 2014 20:16:42 +0000]
Fix noted-get flag (PleasingFungus, doh)

6 years agoFix item_pickup triggers and rune/orb milestones.
Neil Moore [Mon, 7 Jul 2014 19:59:10 +0000]
Fix item_pickup triggers and rune/orb milestones.

The former were broken by 0.15-a0-1884-gb98b893 and the latter by

Unfortunately, moving the floor quantity decrement later as this
commit does means there is more opportunity for the player to send
a HUP and duplicate items.  That was already a problem before
0.15-a0-1884-gb98b893, though, and I'd rather have the potential
exploit than have non-functional item_pickup triggers.

Milestones could be fixed without reintroducing the exploit, by using a
temporary on-stack copy of the object.  That doesn't work for the pickup
trigger, though, because the latter needs the object's index and
therefore requires a (still-extant) floor item.

6 years agoImprove lost soul messaging a little more
Nicholas Feinberg [Mon, 7 Jul 2014 16:30:44 +0000]
Improve lost soul messaging a little more

Don't print messages for living creatures which are resurrected
to an out-of-sight location. Make it a fun surprise! (Also avoid
the game claiming that a creature was resurrected, but having
that creature be nowhere to be seen.)

Also, refactoring.

6 years agoBrace
Nicholas Feinberg [Mon, 7 Jul 2014 16:28:57 +0000]

6 years agoFix messaging for lost souls
Nicholas Feinberg [Mon, 7 Jul 2014 16:04:26 +0000]
Fix messaging for lost souls

They'll now print a message and turn the killed creature into
a ghost even if the lost soul performing the spectralization
was offscreen/invisible at the time.

6 years agoClarify message when hitting a slowed monster with curare (#8765).
Shmuale Mark [Mon, 7 Jul 2014 13:23:20 +0000]
Clarify message when hitting a slowed monster with curare (#8765).

6 years agoClean up some weirdnesses with monster berserk/haste description (#8765).
Shmuale Mark [Mon, 7 Jul 2014 13:16:24 +0000]
Clean up some weirdnesses with monster berserk/haste description (#8765).

Berserk will now always show the monster as having might/haste, except
that whenever a monster would show both slow and fast, it shows
"fast+slow" (like players do on their status bar).

6 years agoRemove an unused MB and ENCH.
Shmuale Mark [Mon, 7 Jul 2014 12:45:02 +0000]
Remove an unused MB and ENCH.

6 years agoAdd a missing linebreak
Nicholas Feinberg [Mon, 7 Jul 2014 05:34:47 +0000]
Add a missing linebreak

6 years agoImprove altar-worship messages.
Nicholas Feinberg [Mon, 7 Jul 2014 05:18:44 +0000]
Improve altar-worship messages.

The dragon-specific message would never actually appear in
the old code; this has been fixed. Special messages have
also been added for octopodes & spiderform, since it seemed
odd for them to simply "kneel". (Though I suppose spiders
can kneel...? Still feels strange.)

6 years agoBrace :(
Nicholas Feinberg [Mon, 7 Jul 2014 05:18:29 +0000]
Brace :(

6 years agoMake a rotten animate dead message slightly less bad
Nicholas Feinberg [Mon, 7 Jul 2014 04:45:47 +0000]
Make a rotten animate dead message slightly less bad

The message for 'animate dead' turning rotten corpses
(necrophages/ghouls) into skeletons would appear when
monsters cast the spell, even if the corpse wasn't in
LOS. It's only intended to explain to the *player* why
they're not getting a zombie, so it's probably simpler
to just not print it for monster animate dead at all.

It will still print once for every applicable corpse,
which isn't ideal. Not sure how to fix it, though -
the relevant code is also, appropriately, pretty rotten...

6 years agoPrompt when reading ?blink if it won't allow control
Nicholas Feinberg [Mon, 7 Jul 2014 04:24:59 +0000]
Prompt when reading ?blink if it won't allow control

6 years agoClean up ?blink
Nicholas Feinberg [Mon, 7 Jul 2014 03:18:29 +0000]
Clean up ?blink

Make it only prompt for cancellation when that would actually
waste the scroll, and remove some archaic checks to avoid
iding -tele equipment for free (since that's all auto-id'd now

6 years ago27
Nicholas Feinberg [Mon, 7 Jul 2014 03:42:42 +0000]

6 years agoRefactor gather_features a bit.
Neil Moore [Mon, 7 Jul 2014 00:54:51 +0000]
Refactor gather_features a bit.

And thereby fix an error message with the wrong filename (doh).

6 years agoRename antimagic() -> debuff_player().
Shmuale Mark [Sun, 6 Jul 2014 14:18:37 +0000]
Rename antimagic() -> debuff_player().

6 years agoReplace potions of paralysis with potions of cancellation.
Shmuale Mark [Sun, 6 Jul 2014 14:09:21 +0000]
Replace potions of paralysis with potions of cancellation.

!para was sort of problematic in that in combat, it would basically be a
game-over effect, especially at the low HP people generally panic-quaff
at, and almost entirely harmless outside of combat. Neither effect is very
interesting. Dispelling has the potential to be bad, if you hadn't
identified it and had used some other buffing potions, and lends itself
to many more interesting tactical situations.

"Cancellation" is just the first thing that popped into my head; feel free
to send buckets of paint to recolour the bikeshed with.

6 years agoMake scroll of vulnerability only apply -MR.
Shmuale Mark [Sun, 6 Jul 2014 13:59:11 +0000]
Make scroll of vulnerability only apply -MR.

6 years agoHandle traps in db_lint.
Neil Moore [Sun, 6 Jul 2014 23:13:48 +0000]
Handle traps in db_lint.

The refactoring in 0.15-a0-1555-g728ed82 moved the feature names
somewhere that gather_features didn't know to look.  Unfortunately
we have to duplicate the postprocessing that turns the trap_name into
the full_trap_name.

6 years agoFix "Created a gas, marking it undiscovered."
Neil Moore [Sun, 6 Jul 2014 23:11:22 +0000]
Fix "Created a gas, marking it undiscovered."

These don't really exist, so this only affects wizmode trap placement and
transferred old games.

6 years agoModify webtiles socket timeouts, simplify.
Neil Moore [Sun, 6 Jul 2014 20:02:27 +0000]
Modify webtiles socket timeouts, simplify.

We were accidentally starting out with five-second waits in webtiles
then scaling down to 500 ms; that was backwards.  Also use the longer
500 ms timeouts for ENOBUFS, etc., not just EAGAIN.

6 years agoRemove a duplicate spell message entry for drakes.
Neil Moore [Sun, 6 Jul 2014 17:52:40 +0000]
Remove a duplicate spell message entry for drakes.

Apparently the message was fixed in 0.13-a0-580-g3cdce20.  I thought I
saw the bad "throws" message in a later version than that, but was
apparently mistaken.

This reverts commit 980a894f7a7295c1be56504246e97139b7e533ab.
This reverts commit f4d20f434a7a7b1b5e667a34f2c61a545bed9c3b.

6 years agoHandle floor renames in db_lint.
Neil Moore [Sun, 6 Jul 2014 17:43:43 +0000]
Handle floor renames in db_lint.

6 years agoPre-id strong poison, hide it.
Shmuale Mark [Sun, 6 Jul 2014 13:41:28 +0000]
Pre-id strong poison, hide it.

6 years agoRemove potions of strong poison.
Shmuale Mark [Sun, 6 Jul 2014 13:20:32 +0000]
Remove potions of strong poison.

Their peculiar depth restriction meant that when you found them, they were
quite harmless. Even if the restriction were removed, they would be
basically the same as potions of poison, since when they might be harmful
the player would have little enough HP that the weaker potion could kill

Their weight is distributed evenly among all other potions -- a very
slight buff seems like a fine thing to do, especially since potion
generation at D:2-10 isn't considered too good.

6 years agoFix (?) blood potion stack merging
Nicholas Feinberg [Sun, 6 Jul 2014 05:43:38 +0000]
Fix (?) blood potion stack merging

6 years agoDon't call one corpse "several objects" (wheals)
Neil Moore [Sun, 6 Jul 2014 04:38:10 +0000]
Don't call one corpse "several objects" (wheals)

6 years agoRemove ISFLAG_DROPPED_BY_ALLY.
Neil Moore [Sun, 6 Jul 2014 04:18:02 +0000]

Since the removal of ally pickup modes, the flag has still been tracked
but never actually read.

6 years agoRe-fix ?ew not marking items uncursed (8653)
Nicholas Feinberg [Sun, 6 Jul 2014 03:40:48 +0000]
Re-fix ?ew not marking items uncursed (8653)

6 years agoSimplify by using coord_def::origin.
Neil Moore [Sun, 6 Jul 2014 03:29:46 +0000]
Simplify by using coord_def::origin.

6 years agoConvert escape hatches in old labyrinths.
Neil Moore [Sun, 6 Jul 2014 03:24:07 +0000]
Convert escape hatches in old labyrinths.

6 years agoDon't try to swap to unwieldable large rocks, either.
Neil Moore [Sun, 6 Jul 2014 02:42:53 +0000]
Don't try to swap to unwieldable large rocks, either.

6 years agoMark large rocks as useless for non-large sandblasters (#8764)
Neil Moore [Sun, 6 Jul 2014 02:38:32 +0000]
Mark large rocks as useless for non-large sandblasters (#8764)

If you can't wield the rock, you can't use it to enhance Sandblast.

6 years agoMake Dazzling Spray scale more strongly with HD
Nicholas Feinberg [Sun, 6 Jul 2014 02:28:20 +0000]
Make Dazzling Spray scale more strongly with HD

It's fine if it's strong early on, but a level 3 spell
should not still be dominatingly powerful through endgame
& extended. (It might be interesting to add a higher-level
blinding effect at a later date.)

Sample monsters: odds of dazzling an orc warrior go from
73% to 75%. Elephants go from 58% to 50%. Ice Fiends go from
31% to 5%.

6 years agoRemove unused parameters from umbra() and backlit().
Neil Moore [Sun, 6 Jul 2014 02:15:46 +0000]
Remove unused parameters from umbra() and backlit().

6 years agoReformat.
Neil Moore [Sun, 6 Jul 2014 02:01:58 +0000]

Mostly by joining short lines in places where that would let us remove

6 years agoSimplify.
Neil Moore [Sun, 6 Jul 2014 01:59:31 +0000]

6 years agoCheck genus in deporkalation.
Neil Moore [Sun, 6 Jul 2014 01:58:50 +0000]
Check genus in deporkalation.

Rather than listing all the porcine monster types.

6 years agoShift gargoyle monsters slightly deeper in D
Nicholas Feinberg [Sat, 5 Jul 2014 22:42:15 +0000]
Shift gargoyle monsters slightly deeper in D

Since they're very nasty, now that they have stone arrow and
can actually hurt the player.

6 years agoTweak Pikel dialogue
Nicholas Feinberg [Sat, 5 Jul 2014 22:38:37 +0000]
Tweak Pikel dialogue

6 years agoDespoilerify evilmike_haunted_forest
Nicholas Feinberg [Sat, 5 Jul 2014 19:44:16 +0000]
Despoilerify evilmike_haunted_forest

Broken by 7a9dbbb8c.

6 years agoTweak placid magic messages
Nicholas Feinberg [Sat, 5 Jul 2014 19:33:51 +0000]
Tweak placid magic messages

To make it more obvious that it's a badmut.

6 years agoComment
Nicholas Feinberg [Sat, 5 Jul 2014 19:24:07 +0000]

6 years agoUnspoil the spider room in evilmike_haunted_forest (minmay)
Neil Moore [Sat, 5 Jul 2014 19:56:11 +0000]
Unspoil the spider room in evilmike_haunted_forest (minmay)

It had been no longer visible since trees became fully opaque.

6 years agoSupport cursed/damaged items in monspecs (PleasingFungus)
Neil Moore [Sat, 5 Jul 2014 19:36:02 +0000]
Support cursed/damaged items in monspecs (PleasingFungus)

6 years agoTrack eating in action counts.
Neil Moore [Sat, 5 Jul 2014 18:19:07 +0000]
Track eating in action counts.

6 years agoCond. shield icon
ontoclasm [Sat, 5 Jul 2014 18:01:35 +0000]
Cond. shield icon

6 years agoConstify
Nicholas Feinberg [Sat, 5 Jul 2014 17:51:17 +0000]

Guarantee the invariance of various item pickup functions;
move gozag gold aura removal to dec_mitm.

6 years agoPrevent DEAD_MONSTER messages for offlevel companions
Neil Moore [Sat, 5 Jul 2014 17:25:56 +0000]
Prevent DEAD_MONSTER messages for offlevel companions

Thanks to tux[qyou] for alerting us the the error.

6 years agoConstify
Nicholas Feinberg [Sat, 5 Jul 2014 06:05:04 +0000]

6 years agoRefactor item pickup code
Nicholas Feinberg [Sat, 5 Jul 2014 00:24:47 +0000]
Refactor item pickup code

6 years agoBrace
Nicholas Feinberg [Sat, 5 Jul 2014 00:02:27 +0000]

6 years agoRefactor gozag wrath out of move_item_to_player()
Nicholas Feinberg [Fri, 4 Jul 2014 22:57:45 +0000]
Refactor gozag wrath out of move_item_to_player()

And also fix gozag wrath taking no time if all the items
in the stack were goldified.

6 years agoRemove some unused code accidentally restored.
Shmuale Mark [Fri, 4 Jul 2014 21:47:23 +0000]
Remove some unused code accidentally restored.

This was my fault for not splitting up the code cleanup from the actual
gameplay changes, of course.

6 years agoRevert "Give Forlorn mutation additional anti-faith at higher piety"
Nicholas Feinberg [Fri, 4 Jul 2014 20:35:34 +0000]
Revert "Give Forlorn mutation additional anti-faith at higher piety"


Actually, it turns out that cutting piety gains by a factor of six
is kind of a big deal!

It's probably okay for a one-level badmut not to singlehandedly
cripple characters.

6 years agoRevert "don't eat off the floor (aef094f7fd7. 9c21a484839)"
Nicholas Feinberg [Fri, 4 Jul 2014 20:22:50 +0000]
Revert "don't eat off the floor (aef094f7fd79c21a484839)"

It was enormously inconvenient, especially now that weightless
means that everyone's running around with 52-item inventories,
and didn't offer any strong benefits beyond the ideological.

It would be better to have a unified "use items from the floor"
interface, which would essentially turn this into a special case,
but until then, let players eat in however unsanitary a manner
they please.

6 years agoRefactor bernoulli a bit.
Neil Moore [Fri, 4 Jul 2014 18:47:25 +0000]
Refactor bernoulli a bit.

Implement bernoulli in terms of decimal_chance, and change one trivial
bernoulli call (ntrials = 1.0) into a direct decimal_chance call.

6 years agoDon't disappear companions from Pan on load (크롤러, PleasingFungus)
Neil Moore [Fri, 4 Jul 2014 18:16:21 +0000]
Don't disappear companions from Pan on load (크롤러, PleasingFungus)

This arose because of the combination of 0.12-a0-2710-g8500c20 with the
unmarshalling check originally added in 0.12-a0-2489-g1bd74f5.  We were
checking whether the companion was on-level, but in the case of Pan that
checked the mid cache (since all Pan levels have the same level_id).

I am not sure why the check is necessary at all: surely if the monster
is actually on another level, it shouldn't be alive in this level's menv

6 years agoRefactor a conditional (PleasingFungus)
Neil Moore [Fri, 4 Jul 2014 18:08:31 +0000]
Refactor a conditional (PleasingFungus)

6 years agoCombine key names, symbolise.
Shmuale Mark [Fri, 4 Jul 2014 16:28:41 +0000]
Combine key names, symbolise.

6 years agoSymbolise.
Shmuale Mark [Fri, 4 Jul 2014 13:52:03 +0000]

6 years agoDe-rune Jory's tower.
Shmuale Mark [Fri, 4 Jul 2014 13:46:24 +0000]
De-rune Jory's tower.

The stuff in there is harmless enough that there's probably no need to
worry about an autoexplore trap at Depths-depth, but just in case I stuck
a W outside to warn the player.

6 years agoMove some more rot code into
Nicholas Feinberg [Fri, 4 Jul 2014 02:28:35 +0000]
Move some more rot code into

And refactor a little.

6 years agoRemove x
Nicholas Feinberg [Fri, 4 Jul 2014 01:55:00 +0000]
Remove x

6 years agoRemove a reference to monster napping
Nicholas Feinberg [Fri, 4 Jul 2014 01:47:41 +0000]
Remove a reference to monster napping

6 years agoExport blood-rot time
Nicholas Feinberg [Fri, 4 Jul 2014 01:36:51 +0000]
Export blood-rot time

6 years agoSimplify blood potion initialization
Nicholas Feinberg [Fri, 4 Jul 2014 01:33:25 +0000]
Simplify blood potion initialization

The back-compat code was hardly needed when it was added,
much less now.

6 years agoSort blood timers in-place (PleasingFungus)
Neil Moore [Fri, 4 Jul 2014 13:09:47 +0000]
Sort blood timers in-place (PleasingFungus)

We were making a copy into a vector<int>, but that's not necessary if we
have a comparator for CrawlStoreValues.

6 years agoAdd potions of restore abilities to arenasprint (minmay)
Chris Campbell [Thu, 3 Jul 2014 19:35:45 +0000]
Add potions of restore abilities to arenasprint (minmay)

6 years agoFix whitespace
reaverb [Thu, 3 Jul 2014 19:57:10 +0000]
Fix whitespace

6 years agoUpdate Lua mutation checks for wizname changes.
Shmuale Mark [Thu, 3 Jul 2014 17:36:44 +0000]
Update Lua mutation checks for wizname changes.

6 years agoFold mutation_def::wizname into ::short_desc.
Shmuale Mark [Thu, 3 Jul 2014 15:00:01 +0000]
Fold mutation_def::wizname into ::short_desc.

In only a few cases were the strings different, and in even fewer were
they significantly so. In general, I used the short_desc for the combined
one, since someone running wizmode can presumably look at mutation-data.h,
except that "large and strong wings" got changed to "big wings", and "life
protection" to "negative energy resistance".

6 years agoImprove a shop message
Nicholas Feinberg [Thu, 3 Jul 2014 06:16:42 +0000]
Improve a shop message

6 years agoExport rot 'timer' to a define
Nicholas Feinberg [Thu, 3 Jul 2014 05:39:33 +0000]
Export rot 'timer' to a define

6 years agoFix a few pan lord descriptions
Nicholas Feinberg [Thu, 3 Jul 2014 05:29:59 +0000]
Fix a few pan lord descriptions

6 years agoHint at pan lords knowing spells (Patashu)
Nicholas Feinberg [Thu, 3 Jul 2014 05:24:27 +0000]
Hint at pan lords knowing spells (Patashu)

6 years agoDon't prompt when removing =faith under Xom (minmay)
Nicholas Feinberg [Thu, 3 Jul 2014 01:28:41 +0000]
Don't prompt when removing =faith under Xom (minmay)

6 years agoRemove some stray vault entries (Grunt)
Neil Moore [Wed, 2 Jul 2014 22:49:49 +0000]
Remove some stray vault entries (Grunt)

<+PleasingFungus> <3 copy/paste

6 years agoMake srp_altar and tele_altar more symmetrical.
Neil Moore [Wed, 2 Jul 2014 22:21:00 +0000]
Make srp_altar and tele_altar more symmetrical.

6 years agoAdd a lemuel_tele_altar variant.
Neil Moore [Wed, 2 Jul 2014 22:05:52 +0000]
Add a lemuel_tele_altar variant.

This one will always let you in: you just have to find the correct side.
Split the weight with lemuel_tele_altar.

One problem is that monsters won't step on the teleporters, so it might
be too easy to get free kills (same as lava, except it works for flyers
and lava-swimmers too).