Add two new Ru sacrifices: resistance and eye
[crawl.git] / crawl-ref / source /
2015-04-25 Corin Buchanan-HowlandAdd two new Ru sacrifices: resistance and eye
2015-04-15 Shmuale MarkMerge branch 'skillmenu'
2015-03-30 Shmuale MarkAdd French spacing fixes.
2015-03-30 Shmuale MarkMerge branch 'master' into species_data
2015-03-26 Neil MoorePull out another IOOD key.
2015-03-26 Nicholas FeinbergPull out Orb of Destruction props
2014-11-30 Steve MelenchukMerge branch 'panlord-colour'
2014-11-27 Jesse LuehrsMerge branch 'master' into explore
2014-11-27 Jesse LuehrsMerge branch 'master' into randliches
2014-11-26 Steve MelenchukLet actor::hurt accept a kill_method_type, source,...
2014-11-24 Shmuale MarkAdd monster::swap_with, use it in several locations.
2014-11-20 Steve MelenchukMerge branch 'sdl2'
2014-11-15 Nicholas FeinbergFix burst IOOD targeting
2014-11-15 Nicholas FeinbergMake high-power Orb cards try to aim (Hangedman)
2014-11-11 Jesse Luehrsuse c++-style standard headers
2014-11-06 Shmuale MarkMindexicide: ouch(), scorefile_entry.
2014-11-05 Neil MooreDon't crash when casting IOOD at an adjacent foe.
2014-11-03 Shmuale MarkSplit up
2014-10-30 Jesse Luehrsremove some unnecessary header inclusions
2014-10-30 Jesse Luehrsclean up header inclusions
2014-10-26 Shmuale MarkMake beams store a mid_t rather than a mindex for sourc...
2014-10-20 Steve MelenchukMerge branch 'mon-spell-slots'
2014-10-14 Shmuale MarkRevert "Use a constant."
2014-09-30 Shmuale MarkUse a constant.
2014-08-08 Neil MooreMerge branch 'master' into iashol
2014-07-30 Nicholas FeinbergRemove stuff
2014-07-24 reaverbMerge branch 'master' into iashol
2014-07-14 Nicholas FeinbergSeparate 'permanent' and 'temporary' monster hit dice
2014-07-10 reaverbMerge branch 'master' into iashol
2014-07-09 ontoclasmMerge branch 'master' of
2014-07-09 Chris CampbellFix magical shields being unable to block most ranged...
2014-06-28 reaverbMerge branch 'master' into iashol
2014-06-22 Shmuale MarkThe great mon-stuff migration.
2014-06-11 Shmuale MarkMerge branch 'mon-pickup'
2014-06-07 Steve MelenchukWhitespace fix.
2014-06-06 Neil MooreProperly credit kills from reflected IOOD (#3941)
2014-06-05 reaverbRename BEAM_NUKE to BEAM_DEVASTATION
2014-05-29 Nicholas FeinbergMake Orbs of Destruction less crashy
2014-05-29 Nicholas FeinbergBoulder beetle verisimilitude (7988)
2014-04-13 Steve MelenchukBlow up a couple of instances of blown up by.
2014-04-13 Shmuale MarkMove mon death stuff from to
2014-03-18 Chris CampbellMake IOODs fizzle instead of exploding when colliding...
2014-02-25 Neil MooreDon't make visible orb/boulder collisions silent.
2013-12-03 Chris CampbellDon't let Dryads walk through trees
2013-11-29 Adam BorowskiRemove rock worms.
2013-11-29 Adam BorowskiReplace `mpr(s, ch)` with `mprf(ch, s)`
2013-11-15 Neil MooreMore formatting fixes for return (...);
2013-11-15 Adam BorowskiDrop unnecessary parentheses from return statements.
2013-11-01 Adam BorowskiMerge branch 'master' into dwants
2013-10-29 Brendan HickeyMerge branch 'banish'
2013-10-23 Adam BorowskiFix a crash when a boulder beetle dies to its own first...
2013-10-01 pubbyMerge branch 'master' into dwants
2013-09-30 Adam BorowskiFix a crash if a boulder beetle dies due to damage...
2013-08-31 pubbyMerge branch 'master' into dwants
2013-08-29 Neil MooreDon't let IOOD circle submerged creatures (#7520).
2013-08-25 Adam BorowskiStore IOOD's caster in monster.summoner.
2013-05-29 Adam BorowskiMerge branch 'master' into lava_orcs
2013-04-11 Pete HurstFix and clarify several cases of buggy boulder behaviour
2013-03-21 Adam BorowskiMerge branch 'mon-pick'
2013-03-10 David Lawrence RamseyAdd formatting fixes.
2013-03-10 Pete HurstFix strange interaction of boulder beetles and fluids
2013-02-24 Adam BorowskiMerge branch 'master' into mon-pick
2013-02-13 Adam BorowskiMerge branch 'bad_forms'
2013-02-09 ellipticRename arcane familiar to battlesphere.
2013-02-03 Adam BorowskiAllow IOODs to go past arcane familiars (like all other...
2013-01-20 Chris CampbellMerge branch 'vehumet'
2012-11-04 Adam BorowskiMerge branch 'master' into mon-pick
2012-10-26 Adam BorowskiUnify player and monster inaccuracy.
2012-10-03 Adam BorowskiMake most misc effects use victim->apply_ac().
2012-09-13 Chris CampbellMerge branch 'master' into vehumet
2012-09-05 Michael GagnoMerge branch 'master' into new_vaults_layout
2012-08-30 Adam BorowskiMerge branch 'master' into glasnost
2012-08-29 Adam BorowskiGive pghosts and pillusions flawed IOODs.
2012-08-26 Raphael LangellaUse std namespace.
2012-08-25 Steve MelenchukRemove duplicate "The orb of destruction hits you!...
2012-08-04 Steve MelenchukPrune duplicate-in-spirit message when rolling boulder...
2012-08-02 ellipticMake boulder beetles flee in the correct direction.
2012-07-18 Adam BorowskiFix the logic of boulder beetles stopping when rolling...
2012-07-18 Adam BorowskiAdd an article for the poor bugger a boulder smashes...
2012-07-18 Adam BorowskiGet rid of massive code duplication between iood and...
2012-07-18 Adam BorowskiMake being rolled over by a boulder beetle a separate...
2012-07-15 Steve MelenchukBoulder beetles now spend energy when hitting something...
2012-07-11 Adam BorowskiMerge branch 'unicode-tiles'
2012-07-05 Adam BorowskiMerge branch 'lightning_rod'
2012-07-05 Adam BorowskiDrop parentheses around scalar values in "return".
2012-07-05 Adam BorowskiMake feature renames local to a vault rather than the...
2012-06-12 Steve MelenchukAllow monsters to wear rings and amulets.
2012-06-11 Raphael LangellaMerge branch 'master' into vehumet
2012-06-05 Neil MooreFix message for death to one's own IOOD (sgrunt).
2012-04-25 Adam BorowskiMerge branch 'master' into portal_branches portal_branches
2012-04-20 Adam BorowskiDrop pointless braces after if/for/while everywhere.
2012-04-12 Adam BorowskiMerge branch 'master' into portal_branches
2012-04-05 Ben StriegelItem effect -> player effect abstraction, part 1
2012-04-05 Ben StriegelSuppression aura effects, part 1
2012-04-04 Chris CampbellSimplify and increase boulder beetle damage
2012-03-31 Chris CampbellMerge branch 'boulder_beetles'
2012-03-28 Chris CampbellWhitespace/indentation fixes
2012-03-28 Chris CampbellUse HD to determine to-hit for shielding boulders
2012-03-26 Adam BorowskiMerge branch 'master' into portal_branches
2012-03-26 Chris CampbellDon't let boulders stop inside walls