Add two new Ru sacrifices: resistance and eye
[crawl.git] / crawl-ref / source /
2015-04-25 Corin Buchanan-HowlandAdd two new Ru sacrifices: resistance and eye
2015-04-15 Chris CampbellTurn stat zero statuses into real durations
2015-04-15 Shmuale MarkMerge branch 'skillmenu'
2015-04-10 Neil MooreConstify attack::apply_defender_ac()
2015-03-31 Jesse Luehrsremove the concept of non-confusable monsters
2015-03-30 Shmuale MarkAdd French spacing fixes.
2015-03-30 Shmuale MarkMerge branch 'species_data'
2015-03-30 Shmuale MarkMerge branch 'master' into species_data
2015-03-29 Chris CampbellDon't make phantasmal warrior melee pierce shields...
2015-03-29 Neil MooreRestore high-damage attack verbs (G-Flex)
2015-03-25 reaverbRemove some code ID'ing distortion weapons if they...
2015-03-24 Chris CampbellLet warding apply to ranged as well as melee attacks
2015-03-23 gammafunkReapply a fix for a crash with cleaving + infusion...
2015-03-22 reaverbRemove Sure Blade
2015-03-11 Shmuale MarkMove starting mutations to data.
2015-01-25 Chris CampbellAdjust some uses of negative energy resistance
2015-01-14 Nicholas Feinbergartefact_*_wpn_* -> artefact_*_*
2015-01-04 Neil MooreDon't apply melee brands to thrown missiles (#9338)
2014-12-21 Neil MooreAdd and use a function for item type checks.
2014-12-19 Shmuale MarkMake calling resist_adjust_damage() more sane.
2014-12-18 Steve MelenchukConvert AT_{SWOOP,KITE} to AF_{SWOOP,KITE} (MarvinPA).
2014-12-07 Shmuale MarkFix reversed dagger stabbing logic.
2014-12-07 Shmuale MarkSimplify stabbing when not using a short blade.
2014-11-30 Steve MelenchukMerge branch 'panlord-colour'
2014-11-30 reaverbReplace NULL with nullptr
2014-11-27 Jesse LuehrsMerge branch 'master' into explore
2014-11-27 Jesse LuehrsMerge branch 'master' into randliches
2014-11-26 Steve MelenchukLet actor::hurt accept a kill_method_type, source,...
2014-11-23 Jesse LuehrsMerge branch 'master' into randliches
2014-11-22 Corin Buchanan-HowlandPrevent monsters from blocking their own attacks (nagdon)
2014-11-20 Steve MelenchukMerge branch 'sdl2'
2014-11-16 Steve MelenchukAT_KITE and AT_SWOOP to replace devil mon-abils.
2014-11-14 Shmuale MarkMindexicide: MiscastEffect.
2014-11-14 reaverbSimplify noise in melee attacks
2014-11-14 Nicholas FeinbergRemove did_god_conduct's return value
2014-11-11 Jesse Luehrsuse c++-style standard headers
2014-11-10 Shmuale MarkReplace 'mprf("%s", x.c_str())' with 'mpr(x)'.
2014-11-09 Corin Buchanan-HowlandRefactor Ru redirection and extend it to non-spell...
2014-11-06 Shmuale MarkMindexicide: ouch(), scorefile_entry.
2014-11-05 Chris OelmuellerFix a typo
2014-11-05 Nicholas FeinbergRemove unused attack variables
2014-11-04 Steve MelenchukAn implementation of Condensation Shield for monsters.
2014-10-30 Jesse Luehrsremove some unnecessary header inclusions
2014-10-30 Jesse Luehrsclean up header inclusions
2014-10-26 Shmuale MarkMake beams store a mid_t rather than a mindex for sourc...
2014-10-26 Steve MelenchukMerge branch 'tombfodder'
2014-10-26 Steve MelenchukIncrease probably of death scarab bites having side...
2014-10-26 Neil MooreRevert "Make strength useless for melee."
2014-10-26 Neil MooreMake strength useless for melee.
2014-10-25 reaverbRemove M_SENSE_INVIS (and into, minmay)
2014-10-22 Neil MooreSimplify final_effect calling convention.
2014-10-20 Steve MelenchukMerge branch 'mon-spell-slots'
2014-10-17 Nicholas FeinbergUnbrace
2014-10-17 Brendan HickeyMore chaos miscast removal
2014-10-15 Neil MooreLet conjugate_verb conjugate to both singular and plural.
2014-10-14 Shmuale MarkRe-abstract out antimagic susceptibility.
2014-10-14 Shmuale MarkRemove M_FAKE_SPELLS (Grunt).
2014-10-12 Nicholas FeinbergRefactor horror
2014-10-12 Neil MooreUse verb conjugation functions in a few places.
2014-10-12 Neil MooreSplit grammar code into a new file.
2014-10-09 Neil MooreDon't crash when cleaving into a doomed SW.
2014-10-05 Shmuale MarkRemove M{F,}_SPELLCASTER.
2014-09-28 Nicholas FeinbergMove form unarmed damage into form objects
2014-09-28 Nicholas FeinbergFix confusing touch expiration (8967)
2014-09-18 reaverbSimplify blood handling for attacks
2014-09-15 Steve MelenchukMerge branch 'iashol'
2014-09-15 Richard qty.3 of ASSERT(defender); to defend...
2014-09-14 Shmuale MarkOnly use the 'special' unrand flag for what it's claime...
2014-08-30 Neil MooreBrace.
2014-08-28 Jesse Luehrssimplify
2014-08-28 Jesse Luehrsmove melee elemental brand effects later (1529)
2014-08-28 Steve MelenchukHam-fistedly rename strings.{cc,h} to stringutil.{cc,h}.
2014-08-28 Neil MooreDon't crash on branded melee against a doomed spectral...
2014-08-27 reaverbMerge branch 'master' into iashol
2014-08-08 Neil MooreMerge branch 'master' into iashol
2014-08-07 Neil MooreTweak defender_name method and use it more.
2014-08-07 Neil MooreSlightly improve a message.
2014-08-07 Neil MooreDon't let arrows melt, burn, or freeze themselves ...
2014-08-03 Neil MooreFurther fix compilation.
2014-08-03 Shmuale MarkHide a hack better.
2014-07-30 Nicholas FeinbergRemove stuff
2014-07-28 Nicholas FeinbergMove canned_message() from to
2014-07-24 reaverbMerge branch 'master' into iashol
2014-07-21 Neil MooreProvide and use a public interface to pronoun declensions.
2014-07-17 Neil MooreUse correct stats for reflected range attacks (#8794)
2014-07-15 ontoclasmMerge branch 'master' of
2014-07-14 Neil MooreFix reflected attack damage (PleasingFungus, doh)
2014-07-14 Neil MooreDon't crash when reflecting a missile at a monster...
2014-07-14 Nicholas FeinbergMake draining decrease monster attack damage
2014-07-14 Nicholas FeinbergMake draining temporary (for monsters)
2014-07-14 Nicholas FeinbergSeparate 'permanent' and 'temporary' monster hit dice
2014-07-13 Nicholas FeinbergRefactor weapon_skill()
2014-07-11 Corin Buchanan-HowlandRu: fix spacing in two comments.
2014-07-10 reaverbMerge branch 'master' into iashol
2014-07-10 reaverbMerge branch 'master' into iashol
2014-07-09 ontoclasmMerge branch 'master' of
2014-07-09 Policarpo CaballeroFix magical staves always doing 0 damage (#8771)
2014-07-09 Chris CampbellApply shadow form damage reduction to ranged attacks
2014-07-09 Chris CampbellDon't apply unarmed melee bonuses from forms to throwin...
2014-07-06 Neil MooreRemove unused parameters from umbra() and backlit().