Bump the clock bank back to 15k
authorNicholas Feinberg <pleasingfung@gmail.com>
Thu, 30 Jul 2020 15:36:28 +0000 (08:36 -0700)
committerNicholas Feinberg <pleasingfung@gmail.com>
Thu, 30 Jul 2020 15:36:28 +0000 (08:36 -0700)
There wasn't any particular reason to drop it to 12k other than
round numbers.

crawl-ref/source/timed-effects.h

index c1503e0..556f1d8 100644 (file)
@@ -10,7 +10,7 @@
 static const int ZOT_CLOCK_PER_FLOOR = 6000;
 // After roughly how many turns without visiting new floors does the player
 // die instantly?
-static const int MAX_ZOT_CLOCK = ZOT_CLOCK_PER_FLOOR * 2;
+static const int MAX_ZOT_CLOCK = ZOT_CLOCK_PER_FLOOR * 5 / 3;
 // Roughly how many turns before the end of the clock does the player become
 // bezotted?
 static const int BEZOTTING_THRESHOLD = 500;