Fresh light D/Depths encompass vault edits
* slaughterboxes: Slightly nerf the placement of 9s, used liberally throughout
the vault, since the introduction of Depths made them mean quite a bit more.
* pleasuredromes: Re-introduce long monster listings, now more focused and
easier-to-parse. It is quite readily a nerf due to how hard Depths scales its
spawns (a few less liches now, for example), and the vault wasn't designed
around said spawn's tiers. The list should have an even split between "is
native to Depths" and "is not out of place in Depths" while avoiding more
controversially bizarre choices, now. At least, that's the intent.
* radiant_caverns: Cut chances of getting the vaults in half (since there are
two of them), clean up / fix up a convoluted header, cut unused definitions,
add a few more monsters throughout the set and vault for variety.
* Put a total of four portals in all of the Depths encompass vaults, to be
able to accomodate the occasional ziggurat portal placement. On a side
note, this also increases the chances of shops in spin_cycle, slightly.