00:00:16 <08n​icolae> tbf i don't remember much about autotraining, i do manual that was one area i wasn't sure about but forgot to ask about, my bad. whichever is higher would make sense, yeah 00:02:00 <|amethyst> So, apparently, in Erse (Scots Gaelic), "aber" means "mouth" or, more specifically, "river mouth" 00:02:12 <|amethyst> so "lochaber" is "lake river mouth" 00:02:23 <08n​icolae> makes sense 00:02:37 <08n​icolae> i will make a lochaber specific unrand vault that places it at a lake river mouth 00:02:53 <10P​leasingFungus> nice 00:03:14 <|amethyst> Nice++ 00:05:06 <08n​icolae> hmmmm 00:05:52 <08n​icolae> one small case: if someone is starting fresh with polearms and axes both at 0, and they want to train it as an axe, they'd get the xp towards polearms, right? or no 00:06:01 <08n​icolae> like i said, i don't remember much about the mechanics of autotraining 00:09:47 <|amethyst> Autotraing? Does anyone actually do that after their first month or so of playing? 00:10:21 <|amethyst> s/traing/training/ 00:10:28 <08n​icolae> no idea but i don't want to fuck em over, either way ¯_(ツ)_/¯ 00:11:19 <08n​icolae> i had thought about adding a tiebreaker or two to the lochaber_skill() function, if they're tied, and only one is being trained, return that one, and then if they're still tied (either both being trained or neither) return the one the species has better apts for, if applicable, and THEN return SK_POLEARMS as a default 00:11:23 <08n​icolae> might not be necessary 00:11:39 <|amethyst> I wish we had a better way to introduce people to the game other than autotraining 00:11:48 <|amethyst> because it kind of sucks 00:12:03 <|amethyst> hmmm 00:12:21 <08n​icolae> it's entirely possible i'm overthinking here, which i have done before in the past, 00:12:40 <08n​icolae> "the implementation should still work reasonably even if the player is not playing reasonably" 00:13:20 <|amethyst> maybe, especially because of cross-training, calculate which one has the better XP-for-skill-level payoff, and do tah? 00:13:31 <12e​bering> When elliptic introduced skill targets I thought about making some hints mode “auto skill progression for the background” 00:13:33 <|amethyst> s/tah/that 00:13:37 <08n​icolae> that is Way too much math 00:13:50 <|amethyst> fair enought 00:13:57 <|amethyst> s/t/ 00:15:36 <10P​leasingFungus> imo the ways in which autotraining sucks sort of don't matter for new players 00:15:47 <10P​leasingFungus> players will die because they walked up to sigmund 00:15:54 <08n​icolae> true 00:15:58 <10P​leasingFungus> or held tab into an orc warrior + priest pack 00:16:18 <10P​leasingFungus> skills do matter eventually, but autotraining is good enough for a very long time 00:16:40 <10P​leasingFungus> it'd be really nice to have something better and less intrusive than autotraining - it has a lot of weird tentacles into other code left over from dancing 00:16:43 <|amethyst> I should probably try a game with autotraining 00:16:55 <10P​leasingFungus> but autotraining being bad has a very small impact on new player experience, i think 00:20:36 <09h​ellmonk> believe there is a goodcoolguy post on tavern about doing this 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-618-g7c2ef8cbb6: Remove some unnecessary lochaber logic 10(3 hours ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/7c2ef8cbb67c 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-619-g69dc97dc1e: Clean up lochaber docs 10(67 minutes ago, 3 files, 47+ 52-) 13https://github.com/crawl/crawl/commit/69dc97dc1e4b 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-620-g8b11a1b4b4: Remove unneeded autotraining code 10(55 minutes ago, 1 file, 1+ 26-) 13https://github.com/crawl/crawl/commit/8b11a1b4b4db 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-621-g9732d19e78: Clean up cleave code 10(54 minutes ago, 1 file, 7+ 5-) 13https://github.com/crawl/crawl/commit/9732d19e78d6 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-622-g5bfd032900: Fix an indent 10(53 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5bfd03290041 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-623-g14379552c0: Minor tweaks and cleanups 10(50 minutes ago, 1 file, 3+ 5-) 13https://github.com/crawl/crawl/commit/14379552c0e1 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-624-g6529a6037c: Don't hardcode skill names 10(47 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/6529a6037c85 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-625-g86f0c9025e: Remove lochaber complexity from signature checks 10(46 minutes ago, 1 file, 1+ 7-) 13https://github.com/crawl/crawl/commit/86f0c9025e5b 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-626-gb988cf83e1: Dedup cleaving check 10(41 minutes ago, 3 files, 10+ 8-) 13https://github.com/crawl/crawl/commit/b988cf83e165 00:59:42 03PleasingFungus02 07[nicolae-lochaber-axe-0622] * 0.29-a0-627-g0668b7bb01: Fix the lochaber axe's targeter 10(21 minutes ago, 8 files, 26+ 19-) 13https://github.com/crawl/crawl/commit/0668b7bb019d 00:59:42 ... and 2 more commits 00:59:44 Branch pull/2576 updated to be equal with nicolae-lochaber-axe-0622: 13https://github.com/crawl/crawl/pull/2576 01:03:12 03nicolae02 {PleasingFungus} 07* 0.29-a0-651-g437f8d1d3d: Add a new unrand: the lochaber axe 10(4 days ago, 17 files, 133+ 45-) 13https://github.com/crawl/crawl/commit/437f8d1d3d7a 01:04:22 <10P​leasingFungus> @nicolae commits above are for yr education, if you're interested 01:04:34 <10P​leasingFungus> the ones in https://github.com/crawl/crawl/compare/a7b4dc5275a4...9ea23f6d869c 01:04:38 <08n​icolae> thank you very much 01:04:44 <08n​icolae> i will read them in the future, as now it is late 01:30:24 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-651-g437f8d1d3d (34) 01:34:01 03PleasingFungus02 07* 0.29-a0-652-g45357cb20f: Fix item exclusion for shops 10(9 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/45357cb20f82 01:34:01 03PleasingFungus02 07* 0.29-a0-653-gd47aff6735: Remove a probably unused function? 10(86 seconds ago, 3 files, 1+ 31-) 13https://github.com/crawl/crawl/commit/d47aff673528 01:53:48 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-653-gd47aff6735 (34) 02:55:36 Unstable branch on cbro.berotato.org updated to: 0.29-a0-653-gd47aff6735 (34) 02:57:07 03ebering02 07* 0.29-a0-654-g1c8a42db57: docs: changelog through 0.29-a0-653-gd47aff6735 10(11 seconds ago, 1 file, 101+ 13-) 13https://github.com/crawl/crawl/commit/1c8a42db57d3 03:32:20 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-654-g1c8a42db57 (34) 03:38:29 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4719-g50af30713d 06:10:46 Implojin (L13 DsNe) Crash caused by signal #11: Segmentation fault (Lair:5) 06:10:59 <12e​bering> !crashlog 06:11:01 <04C​erebot> 24418. Zebulonius, XL6 DECj, T:3577 (milestone): https://crawl.xtahua.com/crawl/morgue/Zebulonius/crash-Zebulonius-20220621-100218.txt 06:11:09 <12e​bering> !crashlog Implojin 06:11:11 <04C​erebot> 8. Implojin, XL13 DsNe, T:17776 (milestone): https://crawl.kelbi.org/crawl/morgue/Implojin/crash-Implojin-20220621-101035.txt 06:12:26 <03w​heals> hands are not an unrand 06:14:30 buttes (L1 DrIE) Crash caused by signal #11: Segmentation fault (D:1) 06:15:37 <03w​heals> quiver.cc:603 has an even more fun bug too in addition to this one 06:16:25 <12e​bering> amazing 06:16:48 <12e​bering> are you pushing a fix already? I can do it if not 06:17:04 <03w​heals> no, I'm on my phone 06:22:59 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4719-g50af30713d 06:57:11 03ebering02 07* 0.29-a0-655-g4e50b17284: fix: a crash and a check 10(25 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4e50b172844b 07:02:25 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-655-g4e50b17284 (34) 08:24:33 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-655-g4e50b17 (34) 08:50:49 samgaumpmail (L10 TrEE) Crash caused by signal #11: Segmentation fault (D:8) 08:51:33 <12e​bering> !crashlog samgaumpmail 08:51:35 <04C​erebot> No milestones for samgaumpmail (crash). 09:01:57 <10P​leasingFungus> oop 09:05:30 <09g​ammafunk> cool 09:05:37 <09g​ammafunk> I think that's the source of qw crash I was seeing 09:13:08 |amethyst if you rewrite it in Raku (AKA Perl 6) then it'll make you seem young again. (Also it's pretty cool.) 09:13:38 qw as a pseudo-fuzzer FTW 09:31:21 <03w​heals> !crashlog 09:31:24 <04C​erebot> 24426. samgaumpmail, XL10 TrEE, T:9806 (milestone): https://cbro.berotato.org/morgue/samgaumpmail/crash-samgaumpmail-20220621-125048.txt 09:31:35 <03w​heals> same one 09:32:26 <03w​heals> it'd surprise me if qw ran into that crash since i doubt it uses the quiver or unarmed 09:37:43 <09g​ammafunk> this was while polymorphed by maurice, so yeah it would in that case 09:38:15 <09g​ammafunk> was turned into a wisp 09:48:46 <10P​leasingFungus> hm, whenabouts do we want to target next release/tournament? looks like we’ve recently either gone with end of july OR mid-october 09:49:27 <10P​leasingFungus> ‘6 months from 0.28’ would put us at beginning of august, but not sure how that fits with vacation schedules 09:50:08 <12e​bering> new job starts beginning of august for me 09:50:28 <10P​leasingFungus> awkward 09:50:53 <10P​leasingFungus> bet they’ll make you do work, too 09:51:01 <12e​bering> yes indeedy 09:52:16 <10P​leasingFungus> oughta be a law 10:01:58 <09h​ellmonk> re: temple size stuff, it seems that the minimum number of altars placed is 9 currently. Is that something we want to maintain or is it ok to drop the minimum lower? 10:03:58 <10P​leasingFungus> hm, what about slime temple etc? 10:04:14 <10P​leasingFungus> lower min seems good regardless 10:05:11 <12e​bering> slime temple etc are all 9 10:06:08 <10P​leasingFungus> huh, shows how much i remember 10:07:35 <09h​ellmonk> Was thinking of targeting 6 as the minimum but have no real justification for this 10:10:38 <12e​bering> I'm fixin up my branch with temple size selection in the c++ side 10:11:07 <10P​leasingFungus> i was thinking 5 or 6 10:11:24 <12e​bering> we're also short on 19 altar temples 10:11:32 <12e​bering> (there are currently none) 10:12:37 <12e​bering> also a question of distribution 10:12:39 <09h​ellmonk> Cool, can work on those too 10:13:15 <12e​bering> currently in the branch its uniform 10:13:31 <12e​bering> but I was thinkin something like a product distribution 10:13:53 <09h​ellmonk> My guess for distribution is 6 + random2avg(16,2) but uniform dist is probably fine? 10:14:18 <09h​ellmonk> Wouldn't want very heavy weighting if you use any I thnk 10:15:51 <12e​bering> I was thinking 5 + (1d4)*(1d4) 10:16:19 <12e​bering> to bias things away from big temples 10:16:44 <12e​bering> but thining about it more that misses certain sizes 10:17:02 <12e​bering> so 6 + random2avg(16,2) sounds good 10:17:39 samgaumpmail (L4 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:18:09 I'm a fan of smaller temples though some of the huge temple vaults are kinda cool 10:18:12 samgaumpmail (L4 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:18:50 samgaumpmail (L4 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:19:11 !crashlog samgaupmail 10:19:11 No milestones for samgaupmail (crash). 10:19:15 samgaumpmail (L4 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:19:24 uh oh 10:19:33 https://xkcd.com/242/ 10:19:38 ^ my guess 10:21:12 At the lab I used to work up they had a modified version with a third circle. Evil Scientist: "come here a moment, postgrad" 10:21:36 samgaumpmail (L4 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:21:42 :) 10:21:59 samgaumpmail (L4 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:30:28 samgaumpmail (L6 TrHW) Crash caused by signal #11: Segmentation fault (D:4) 10:35:15 samgaumpmail (L3 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:36:16 samgaumpmail (L3 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:41:23 <12e​bering> ??rebuild 10:41:24 <04C​erebot> rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ https://cbro.berotato.org/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.kelbi.org/rebuild/ Bug gammafunk, advil, |amethyst, or Nap.Kin for CDO. Use your powers wisely. 10:41:50 samgaumpmail (L3 TrHW) Crash caused by signal #11: Segmentation fault (D:2) 10:47:03 samgaumpmail (L8 TrHW) Crash caused by signal #11: Segmentation fault (D:5) 11:19:41 <12e​bering> hm my credentials aren't working for that rebuild 11:35:30 <08n​icolae> confession time. i think i like "mountain boots" better than "boots of the mountain" after all. 12:09:19 <10P​leasingFungus> i could go either way 12:09:31 <10P​leasingFungus> no particular opinion 12:12:29 <08n​icolae> mostly i feel silly reverting the name change so soon 12:13:21 <10P​leasingFungus> i mean, go wild 12:13:23 <10P​leasingFungus> there's no save compat 12:13:26 <10P​leasingFungus> you can change it every day if you like 12:13:28 <10P​leasingFungus> you shouldn't, but 12:20:02 <03w​heals> i like unrands having weird names that randarts couldn't 12:24:04 <10P​leasingFungus> there's a bug with mutation icons being displayed on the vampire A-screen menu in webtiles 12:24:08 03nicolae02 07* 0.29-a0-656-g1ace0e5f75: Change mountain boots' name back to mountain boots 10(59 seconds ago, 2 files, 2+ 3-) 13https://github.com/crawl/crawl/commit/1ace0e5f755a 12:24:18 <10P​leasingFungus> i hate both webtiles and that menu enough that i'm tempted to just redesign vampires rather than fix it 12:24:27 <10P​leasingFungus> gonna make em morb out 12:25:16 <08n​icolae> hell yeah 12:25:23 <08n​icolae> what about your one idea of merging vp and ghouls 12:25:37 <10P​leasingFungus> i think i'd want a replacement species 12:25:46 <10P​leasingFungus> it's not required 12:25:50 <10P​leasingFungus> but 27 is a good number, you know 12:26:15 <10P​leasingFungus> also, it does feel like there's something interesting somewhere about a species centered around form changing 12:26:43 <10P​leasingFungus> vampire's never quite nailed it, but i don't think it's a dry well, you know 12:27:32 <10P​leasingFungus> this shitty cartoon except that the guy is a vampire and the other side of the wall is happy dead players 12:27:32 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/988842616730841108/unknown.png 12:28:31 <10P​leasingFungus> #inspiring 12:28:31 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/988842864777789450/unknown.png 12:29:08 samgaumpmail (L6 TrHW) Crash caused by signal #11: Segmentation fault (D:4) 12:29:36 <09h​ellmonk> Have you seen the version where it's pornhub search results 12:31:32 <08n​icolae> no, because i am a good christian boy who always accepts what the lord has put for me on page 1 12:32:44 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-656-g1ace0e5f75 (34) 12:44:07 <08n​icolae> i think for now i will get back to vaults 12:44:32 <08n​icolae> last night i thought of another incredibly stupid shop. it's not on the same level as specific store, i think, but i think it'll get some groans 12:44:55 <12e​bering> we need some smol temples 12:45:00 <12e​bering> 6-9 altars 12:45:20 <10P​leasingFungus> nice 12:45:24 <10P​leasingFungus> isn't hellmo working on that 12:45:28 <12e​bering> and some 19 altar temples 12:45:34 <12e​bering> can't have too many of em 12:45:39 <10P​leasingFungus> oh 12:45:44 <10P​leasingFungus> i didn't realize you were replying to nicolae 12:45:46 <10P​leasingFungus> brain off 12:45:49 <10P​leasingFungus> only post 12:47:42 <08n​icolae> small temples and 19er temples. got it. 12:54:42 FR: Xom and Nemelex Xobeh crossover where you play 52 pickup. 12:54:48 (Sorry.) 13:20:42 <09h​ellmonk> roll 4 wand types and place 13 single charge wands of each clearly 13:54:20 03ebering02 07* 0.29-a0-657-g7553cd0caa: feat: select the size of the Temple in C++ 10(57 minutes ago, 3 files, 214+ 305-) 13https://github.com/crawl/crawl/commit/7553cd0caa5c 13:56:52 <08n​icolae> q: how does this interact with placing a specific temple in wizmode with &P 13:56:55 <08n​icolae> if at all 14:00:55 <12e​bering> not at all 14:01:47 <08n​icolae> good, good 14:01:54 <08n​icolae> that'll make it easier to test new maps... 14:03:01 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-657-g7553cd0caa (34) 14:04:49 <09h​ellmonk> what happens if it rolls 19 currently 14:09:40 <08n​icolae> everybody dies 14:12:10 <12e​bering> I added one (1) altars_19 14:12:35 <08n​icolae> nice 14:16:48 <09h​ellmonk> Cool and good 14:31:37 <09h​ellmonk> Hmm, pulling out all the special temples means i can make a map that explicitly places every altar 14:31:41 <09h​ellmonk> ppog 14:32:11 <08n​icolae> same 14:32:25 <08n​icolae> also i can make the great_sept vault place a seven-altar version like it was originally submitted 14:33:56 <12e​bering> thought about that: tag it with altars_22 and place the other 4 w/kfeat 14:34:21 <09h​ellmonk> Yeah that would also make it super rare because the roll is weighted 14:34:29 <12e​bering> well no 14:34:40 <12e​bering> if you tag it temple_rare it won't be placed 14:34:45 <12e​bering> oh, wait I didn't actually do it 14:36:09 <10P​leasingFungus> ha 14:36:15 <10P​leasingFungus> i'm thinking more about ranged weapons merger and gnolls 14:36:45 <10P​leasingFungus> it effectively gives them about +0.4 in all their apts, since they have two fewer skills to divide xp between. Closer to +0.5 if you compare to pre-charms removal 14:36:54 <10P​leasingFungus> vaguely wondering if that's a large enough change for me to drop some gnoll apts 14:36:55 <10P​leasingFungus> !apt gn 14:36:57 <04C​erebot> Gn: Fighting: 8!, Short: 8!, Long: 8!, Axes: 8!, Maces: 8!, Polearms: 8!, Staves: 8!, Slings: 8!, Bows: 8!, Xbows: 8!, Throw: 8!, Armour: 8!, Dodge: 8!, Stealth: 8!, Shields: 8!, UC: 8!, Splcast: 8!, Conj: 6!, Hexes: 6!, Charms: N/A, Summ: 6!, Nec: 6!, Tloc: 6!, Tmut: 6!, Fire: 6!, Ice: 6!, Air: 6!, Earth: 6!, Poison: 6!, Inv: 9!, Evo: 8!, Exp: 0, HP: 0, MP: 0 14:37:03 <08n​icolae> what's their current "ranged" aptitude 14:37:06 <10P​leasingFungus> 8! 14:37:17 <08n​icolae> what would happen if it was bumped down to 7 or 6 14:37:21 <08n​icolae> after the ranged merger 14:37:22 <10P​leasingFungus> nothing 14:37:23 <10P​leasingFungus> really 14:37:38 <10P​leasingFungus> but what might do something is turning all those weapon 8s into 7s 14:37:56 <08n​icolae> fractional apts 14:39:47 <10P​leasingFungus> frapts 14:40:42 <08n​icolae> the branch that implements fractional apts would have to be called fraptuccino 14:48:57 <13S​astreii> felt to do some revamping. small abominations (inspired by the amazing tiles of their large friends) and flayed ghost 14:48:57 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/988878206394306661/Schermata_2022-06-21_alle_20.45.15.png 14:48:58 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/988878206650187806/flayed_ghost.png 14:48:58 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/988878206872461402/Small_abomination.png 14:48:59 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/988878207119929395/small_abomination1.png 14:49:21 <08n​icolae> oh i like that ghost 14:51:45 <08n​icolae> also: @Sastreii when you have some spare cycles, would it be possible to get a tile and player tile for the lochaber axe? https://github.com/crawl/crawl/commit/437f8d1d3d7ac52eafa3a8e7bdbfce506b4eac7f it uses an ancient tile for now (and the player doll tile is gimli.png from the custom doll options...) but that tile is from when it was a common floor item, something beefier and more menacing would be good for it being an unrand. like 14:51:46 an axe with a longer handle or a polearm with larger blades. thank you for your time 14:53:28 <13S​astreii> Will do! 14:53:35 <08n​icolae> thank you 😄 14:54:49 <08n​icolae> discord :D is not the same emotion as 😄 and you know it 15:18:31 samgaumpmail (L6 TrHW) Crash caused by signal #11: Segmentation fault (D:5) 15:20:26 samgaumpmail (L6 TrHW) Crash caused by signal #11: Segmentation fault (D:5) 15:20:55 <10P​leasingFungus> these are super cool, sastreii! but i have some concerns about the flayed ghost 15:21:11 <10P​leasingFungus> it looks very physical and skeletal, which i'm worried will make players think that it's solid (can be netted, LRD'd, etc) 15:27:09 <13S​astreii> hm, good point. i can make it transparent like the current tile 15:29:21 <13S​astreii> or maybe i can change something else to make it more ethereal idk 15:29:30 <13S​astreii> i'll think about it 15:29:37 <10P​leasingFungus> sure! sounds good 🙂 15:29:45 <08n​icolae> the pose and drippy goop is real good imo, making it transparent would work i think 15:32:33 -!- sentei65 is now known as sentei 15:44:20 03ebering02 07* 0.29-a0-658-g94431d12f0: feat: don't generate rare temples as a part of normal generation 10(6 minutes ago, 1 file, 13+ 4-) 13https://github.com/crawl/crawl/commit/94431d12f089 15:47:51 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-658-g94431d12f0 (34) 15:52:32 ytrimaz (L15 OpTm) Crash caused by signal #11: Segmentation fault (IceCv) 16:00:28 <08n​icolae> also when do you want the 6-9 temples, asap? i reworked the great_sept to place either 7 or 14 but dunno when to submit it 16:05:38 <12e​bering> Whenever 16:06:17 <08n​icolae> i can do whenever 16:10:41 <12e​bering> I think that the first batch will need to fill in all the number gaps so there are maps for the full range 16:16:16 <09h​ellmonk> Going to work on some maps this week 16:16:42 <09h​ellmonk> Are there any numbers in the middle of the range with a particularly low map count? 16:31:32 <12e​bering> I didn’t actually count! Can do in a lil bit 16:33:03 samgaumpmail (L5 TrWr) Crash caused by signal #11: Segmentation fault (D:3) 16:55:16 fwiw I don't know what bcrawl did to abyss 16:55:53 otherwise I'd have mentioned it (I always reference variants in NH wrt inspiration, I'd do the same with dcss) 16:58:10 <03w​heals> won't that continue inside the for be a problem ebering? 17:00:05 yeh, that's continue-ing the wrong for 17:01:29 <03w​heals> id change it to a do while with any_of in the conditional 17:02:05 <03w​heals> but i haven't set up a crawl workspace on my new computer yet so i figure probably someone will fix it before i can 17:12:09 <03w​heals> ok i underestimated how fast my new machine is apparently 17:15:39 <12e​bering> Ah yeah it is. I’ve been awake for too long now 17:19:57 <03w​heals> turns out we have a function for it, map_def::has_tag_prefix 17:21:01 <03w​heals> though has_tag should be enough, looking at temple.des 17:24:04 <03w​heals> the fix is working, now for the hard part: moving my gitconfig over from the old computer 17:39:16 03wheals02 07* 0.29-a0-659-g28b9d68c38: fix: really don't generate rare temples outside the 1% chance 10(3 minutes ago, 1 file, 2+ 7-) 13https://github.com/crawl/crawl/commit/28b9d68c3881 17:47:38 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-659-g28b9d68c38 (34) 18:23:29 Unstable branch on underhound.eu updated to: 0.29-a0-659-g28b9d68c38 (34) 18:44:52 03kate-02 07* 0.29-a0-660-g25bf049393: Don't let Irradiate affect conjured monsters (CarefulOdds) 10(2 days ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/25bf04939380 18:44:52 03kate-02 07* 0.29-a0-661-gd0a8d1b88b: Rebrace 10(2 days ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/d0a8d1b88b48 18:44:52 03kate-02 07* 0.29-a0-662-g910882235c: Increase chances of a Jiyva altar at Slime entry 10(3 hours ago, 1 file, 23+ 23-) 13https://github.com/crawl/crawl/commit/910882235c5e 18:48:16 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-662-g910882235c (34) 18:52:42 <05k​ate> my other jiyva altar thought was to maybe also give a pretty high chance of placing one somewhere in like, slime:1-2. not that like, skipping temple and going for early jiyva is ever going to be a good plan, but i think the god's probably in a spot now where it's at least like, potentially a sort of fun thing to try for 18:59:17 I like that change. I tried a string of Jiyva-targeted characters and it was always a bit annoying to then have to dive (though, it was fun to dive when slime is OOD for you, which I ended up doing successfully at least once.) 19:53:13 <09g​ammafunk> flagrant violation of the no-loot-while-diving-slime policy 19:54:31 The loot was friendship with TRJ all along <3 21:24:43 <08n​icolae> jiyva altar arrival vault 21:29:42 03PleasingFungus02 07* 0.29-a0-663-gbe5fe9cee2: New small abomination tiles (Sastreii) 10(20 minutes ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/be5fe9cee206 21:32:46 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-663-gbe5fe9cee2 (34) 21:59:48 <09g​ammafunk> cool tiles 22:35:36 iguanaiguana (L10 GhAM) Crash caused by signal #11: Segmentation fault (Lair:1) 22:37:11 iguanaiguana (L10 GhAM) Crash caused by signal #11: Segmentation fault (Lair:1) 22:43:25 iguanaiguana (L11 GhAM) Crash caused by signal #11: Segmentation fault (Lair:2) 23:57:26 <08w​ormsofcan> use the style of the old revenant tile