00:02:24 03PleasingFungus02 07* 0.29-a0-576-g3281e725f0: Increase formicid dexterity by +3 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3281e725f0ce 00:09:59 03PleasingFungus02 07* 0.29-a0-577-gafbf2c5d25: Make allies not autotarget Kiku wretches 10(57 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/afbf2c5d25d4 00:18:07 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-577-gafbf2c5d25 (34) 01:34:37 Unstable branch on crawl.develz.org updated to: 0.29-a0-577-gafbf2c5d25 (34) 01:40:22 <13S​astreii> Wow! First of all ty for the accurate info. I’ll probably be not as fast as usual but i promise i’ll work on them 01:55:33 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-577-gafbf2c5d25 02:19:36 <13S​astreii> Also, iirc those set of icons are 15x15? 02:21:53 Unstable branch on cbro.berotato.org updated to: 0.29-a0-577-gafbf2c5d25 (34) 02:54:00 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-577-gafbf2c5d25 03:32:06 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4719-g50af30713d 05:04:30 -!- indigaz9 is now known as indigaz 06:21:36 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4719-g50af30713d 06:44:15 03gammafunk02 07* 0.29-a0-578-gb72297ba39: feat: Rename the Hedge Wizard abbreviation to HW 10(35 minutes ago, 30 files, 32+ 32-) 13https://github.com/crawl/crawl/commit/b72297ba390d 07:02:28 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-578-gb72297ba39 (34) 07:44:35 good change 07:44:47 messes me up constantly since I never played with Wiz 08:28:24 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-578-gb72297b (34) 09:46:49 03advil02 07* 0.29-a0-579-g1de43cadea: fix: float issue for webtiles pgdn / last menu item calculations 10(6 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/1de43cadea70 10:02:31 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-579-g1de43cadea (34) 10:11:40 <10P​leasingFungus> yes, 15x15, but please put them in the bottom right of a 32x32 image. they won't render in the right place otherwise. 10:18:56 <06a​dvil> hm if a wn start gives you unarmed, it seems to also give you a +0 dagger with no sb skill (via _wanderer_cover_equip_holes()?), seems maybe odd? 10:19:47 <06a​dvil> (and the dagger gets equipped) 10:28:02 <06a​dvil> also lol at the crossbow + shortbow wanderer I just got 10:28:25 <08n​icolae> @Sastreii hello, i saw PF pinged you re: tiles earlier, i have a request that is even less pressing. it is 0 percent a hurry. i have a unrand pull request https://github.com/crawl/crawl/compare/nicolae-unrandboots0622?expand=1 These sturdy boots were created by an artificer who lived high up on a remote mountain peak, as protection against the mountain's near-constant avalanches, rockslides, and snowstorms. No force short of 10:28:25 translocations magic will budge the wearer from their position. they currently use the old tile for boots of the spider, which is conveniently still in the code but otherwise unused, but something more apropos would be handy eventually. eventually being the key word though. 0 hurry. 10:32:18 <08n​icolae> tbh i mostly was just excited to be in the position where i could request a tile for something 10:38:49 <13S​astreii> Consider it done! 10:49:54 <10P​leasingFungus> versatility! 13:33:37 <06a​dvil> I don't suppose anyone knows why explore_wall_bias only cares about walls in cardinal directions? 14:50:49 <06a​dvil> currently at the "how does autoexplore even work at all" phase of things 14:51:13 <06a​dvil> https://github.com/crawl/crawl/blob/master/crawl-ref/source/travel.cc#L1666 really puzzled why this assignment uses c instead of dc? 14:51:44 <06a​dvil> after doing all these checks on dc 15:01:23 <06a​dvil> well, I guess empirically, it doesn't work that way 15:02:06 <06a​dvil> though this means that explore_wall_bias is actually a bias for squares adjacent to those with walls, because it checks dc 15:04:04 <06a​dvil> oh, maybe I get it, it's finding known squares adjacent to unseen squares that are modified by the wall bias 16:05:33 <13S​astreii> all the new rod types and beam of light. i'll try to figure out the other beams later 16:05:34 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/985998382126481519/Schermata_2022-06-13_alle_21.57.24.png 16:05:40 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/985998408730943508/rods_and_beams.zip 16:07:12 <10P​leasingFungus> wow! 16:07:41 <10P​leasingFungus> i don’t think we need other beams - at least not for now. let’s hold off there? 16:07:51 <10P​leasingFungus> thanks for making these so quickly! 16:08:03 <10P​leasingFungus> they look great 🙂 16:08:08 fr beam of ducks 16:08:10 <13S​astreii> wand of immobilizing needs a root tile for sure 16:12:51 <10P​leasingFungus> probably, yeah 17:17:57 03advil02 07* 0.29-a0-580-g113927532b: feat: explore_wall_bias tweaks 10(32 minutes ago, 3 files, 41+ 5-) 13https://github.com/crawl/crawl/commit/113927532b13 17:17:57 03advil02 07* 0.29-a0-581-ge9a90b782e: fix: reword autofire message with mp 0 10(3 minutes ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/e9a90b782e2e 17:32:40 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-581-ge9a90b782e (34) 17:40:55 <03w​heals> i assumed the reason for explore_wall_bias was to make you less likely to be caught in the open 17:41:37 <03w​heals> i'm curious about how much use it actually sees 17:48:07 I thought it was more to avoid missing out the corners and going back for them later. I've never investigated how much effect it has, though. 17:52:37 <06a​dvil> afaict it always increases the amount of backtracking in practice 17:52:54 <09g​ammafunk> perryprog: Took 276 GrBe, but qw got a win in 0.29 finally: https://crawl.dcss.io/crawl/morgue/qwqw/morgue-qwqw-20220613-211550.txt 17:54:58 \o/ 17:55:36 I'm a bit surprised you got a win. I once ran them in a batch (8 at once) and I don't think I ever got past Zot:1 after what must have been a few hundred games. 18:10:49 <09g​ammafunk> well, if you can get to zot:1, there's not too much left, and zot:5 is often well situated for qw tactics 18:11:07 <09g​ammafunk> it does have something like a 1/3 zot success rate based on this batch 18:11:13 <09g​ammafunk> extremely small sample size obv 18:12:17 <09g​ammafunk> that qw does have a few tweaks I made in terms of expanding what it can evaluate and tweaking its evaluation of a few things, but I don't think that made a big difference here necessarilly 18:12:53 <09g​ammafunk> seems the dominant factors are getting a good vamp broad axe (or the obsidian axe) and getting as much AC as possible as soon as possible 18:14:10 <09g​ammafunk> I'm going to continue running it for a week maybe to see if it can win with other similar combos. It'd be nice to do more work on it, but you could sink a lot of time into improving qw, and I've been fiddling with it and bot stuff and the webtiles client a lot the last couple weeks, so time for a break 18:22:49 Unstable branch on underhound.eu updated to: 0.29-a0-581-ge9a90b782e (34) 22:59:46 <10P​leasingFungus> vaguely wonder if str should reduce shield penalties + similar to aevp + helpful for large species = another use for shields for characters that otherwise don't care about it - more complex - not obviously needed 23:04:57 <10P​leasingFungus> er, *another use for str 23:14:32 <09g​ammafunk> does that diminish the str/dex differentiation made when shields switched to using dex for sh at all?