00:04:43 gammafunk: that's a bot? 00:06:34 fascinating 00:12:04 it's probably better than me at this game 00:14:25 <10P​leasingFungus> nicolae: why are you trying to install a patch? 00:30:40 PleasingFungus [slow-as-stone] * 0.29-a0-560-g6a024a0e2b: Turn Stone Arrow into Slow Arrow (3 minutes ago, 4 files, 9+ 2-) 00:31:13 pf: i'm a little rusty on how these pushed work. in my current git game stone arrow doesn't have the additional flavor text or being slower 00:31:20 pushes* 00:31:37 does it have to be rebuilt on the server to implement? 00:36:31 <10P​leasingFungus> it’s not in trunk yet 00:36:51 <10P​leasingFungus> the [slow-as-stone] text means it’s only on a branch 00:36:58 ah right 00:37:02 <10P​leasingFungus> (for discussion/tweaks) 00:37:08 thank you 00:37:15 <10P​leasingFungus> if it were in trunk, that’d say [master] 00:37:18 <10P​leasingFungus> no problem! 00:46:10 <08n​icolae> the rDislodge boots were on my old computer, kate i think recommended exporting it as a patch and then applying the patch in a branch as the simplest way to transfer it over to my new one 00:56:05 <10P​leasingFungus> ah 00:56:28 <10P​leasingFungus> it’s either git apply or git am, i forget 01:17:20 <08n​icolae> aha, it was git am, i searched for it in this channel and got kate's message 01:17:25 <08n​icolae> thankee sai 01:18:17 03PleasingFungus02 07[slow-as-stone] * 0.29-a0-561-gd3619d5c9b: Buff stone arrow accuracy (gammafunk) 10(50 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d3619d5c9bd8 01:34:37 Unstable branch on crawl.develz.org updated to: 0.29-a0-559-g359e09b9d1 (34) 01:38:31 04Build failed for 08slow-as-stone @ d3619d5c 06https://github.com/crawl/crawl/actions/runs/2472909623 01:55:23 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-559-g359e09b9d1 02:05:01 using my test 02:06:08 <09g​ammafunk> Ok, now #crawl-seqeull is bridged with #crawl-sequell on irc and allows edits discord-side 02:08:12 <09g​ammafunk> *#crawl-sequell 02:53:57 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-559-g359e09b9d1 03:30:59 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4719-g50af30713d 06:22:53 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4719-g50af30713d 08:01:11 -!- SKull_ is now known as SKull 09:31:07 <10P​leasingFungus> @ebering do we need a lobster rule to go with the crab rule? 09:33:35 <10P​leasingFungus> > double speed LCS with no other changes to it seems like a pretty substantial buff to an already good spell, i don't really see the justification for it personally 09:33:39 <10P​leasingFungus> > it's definitely always felt sufficiently better than iron shot to me, and if nothing else i'd say it's in the more interesting design space of the two spells with the range limitation to work around. making those two spells more distinct definitely sounds like a reasonable thing to do but double speed casting feels like far too much for LCS to me 09:34:02 <10P​leasingFungus> previous discussion of fast lcs 09:37:44 <10P​leasingFungus> seems like we could do it, we’d just want to think a bit more about damage numbers 09:38:02 <10P​leasingFungus> …and monster adjustments 09:39:20 <10P​leasingFungus> i’ll probably poke at other things for now, but will keep it in mind 09:46:32 <06a​dvil> all this is bringing back memories of the rod of inaccuracy for some reason 09:59:53 <12e​bering> Ya, just meant to recall it 10:47:15 <08n​icolae> speaking of bringing back memories, does anybody have any thoughts about the vault PRs i've got (also why is that last one making the build fail, i coulda sworn i checkwhote it properly) 10:50:30 <08n​icolae> no hurry really, i just get antsy sometimes 10:52:36 how fast can double fast LCS get when hasted? 10:59:07 nicolae, it's not a checkwhite issue, the game is dumping core on something 10:59:23 <08n​icolae> core! my eternal enemy... 10:59:42 ASSERT(!crawl_state.game_is_arena() || mon->foe != MHITYOU) in 'mon-behv.cc' at line 297 failed. 11:00:41 which would be odd from a decor vault 11:01:06 <09h​ellmonk> Dumping core is what I do after I eat chili 13:21:37 <08n​icolae> what is the crab rule 13:22:26 ??crab rule 13:22:26 crab rule[1/4]: no more crabs. 13:22:59 <08n​icolae> bullshit. more crabs 13:23:03 <08n​icolae> carcinize the dungeon 13:23:26 <08n​icolae> agh, i can't get the patch to get installed, i guess i made it too long ago 13:23:47 of course that meant I just had to add a new type of crab locally (admittedly, I was teaching myself how to add monsters, not planning to submit it) just to annoy gamma 13:25:20 and things have changed enough since that the patch wouldn't apply even if I'd bothered to save it 13:26:04 <08n​icolae> yeah, what's the usual fix to this, besides just redoing everything manually 13:26:11 <08n​icolae> what is the deal with these airline peanuts 13:26:32 pretty much that. if you don't keep the patch around and rebase regularly, you bitrot rapidly 13:28:21 <08n​icolae> also, while i'm asking, while i'm working on the rDislodge boots: there are a lot of effects in various places that can move the player, and currently there's a message in each one along the lines of "X tries to happen, but you remain fixed in place!" should i generalize that to one function, so it's easier to modify in one place 13:28:35 <10P​leasingFungus> probably 13:28:37 <08n​icolae> re geekosaur who is on irc: that's what i figured. oh well. fortunately it's not too bad 14:06:45 <06a​dvil> weirdly, your PR is failing on the same test PF's branch just failed on 14:07:09 <06a​dvil> maybe in an arena stress test? 14:10:46 <06a​dvil> they're not exactly from the same point in trunk so I doubt either is the cause 14:11:19 <06a​dvil> good bug -> "If you put scarf of shadows on Meteoran and wait for Zot Clock to be 0, game will crash because of the 0 LOS" 14:15:18 <06a​dvil> can't replicate it in wizmode though 14:15:55 <06a​dvil> maybe needs tiles 14:16:30 * geekosaur wonders suddenly if meteoran is involved with the other crash, possibly because the zot clock wouldn't apply (or does but breaks it) in arena 14:17:10 03advil02 07* 0.29-a0-560-gbafdd74861: fix: give death and suffering their due 10(48 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bafdd7486104 14:19:03 <10P​leasingFungus> @advil great fix 14:19:13 <10P​leasingFungus> also great bug 14:19:21 <06a​dvil> haha thx 14:20:08 <06a​dvil> btw I wonder if the death variant of the zot status light should look different somehow? 14:29:15 <06a​dvil> hm, can't replicate that scarf report at all 14:32:28 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-560-gbafdd74861 (34) 14:35:46 <10P​leasingFungus> death zot changing colours seems reasonable. 14:47:55 <06a​dvil> ZOT!! 14:50:07 <10P​leasingFungus> lol 16:56:00 -!- nan00k_ is now known as nan00k 16:59:33 <12e​bering> that but actually 16:59:47 <12e​bering> (or at least, there should be some way to get that info without colour) 17:00:27 case? although that loses if someone translates the UI to Arabic, I guess 17:01:00 <12e​bering> case suffices 17:01:05 <12e​bering> but !! 17:01:11 <12e​bering> works even in arabic 17:01:30 <10P​leasingFungus> surely one ! would suffice 17:01:34 oh, I see 17:39:41 03PleasingFungus02 07* 0.29-a0-561-ga02bf68b3c: Remove water (potion [colour logic]) 10(22 seconds ago, 1 file, 3+ 15-) 13https://github.com/crawl/crawl/commit/a02bf68b3cd1 17:47:41 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-561-ga02bf68b3c (34) 18:23:29 Unstable branch on underhound.eu updated to: 0.29-a0-561-ga02bf68b3c (34) 20:12:22 <10P​leasingFungus> a spicy suggestion i liked: make fo dig fast (push it more toward an in combat ability) 20:36:25 <05k​ate> that just makes it a free escape ability more than anything else surely? 20:37:35 kate> OBTW thanks for the recent...ish revision to the list of Yara-able enchantments 20:43:26 <05k​ate> oh some of the old exceptions were very fun arbitrary exclusions yeah 20:43:53 And some pretty odd inclusions too IIRC 20:47:28 <10P​leasingFungus> kate: it’s not free if it drains and requires terrain, right? could even boost up the drain some 20:48:36 <05k​ate> i feel like you'd need to ratchet up the drain to be extremely substantial after a pretty small number of squares 20:50:59 <05k​ate> i guess i feel like currently you can use it out of combat but only a bit and that's pretty reasonable, letting it be fast and an escape tool would require the drain costs being so high that you could basically hardly use it out of combat at all 20:51:19 <10P​leasingFungus> oh, i guess i’m ok with that 20:51:28 <10P​leasingFungus> but don’t feel strongly about this 20:52:19 <10P​leasingFungus> people were kvetching that fo felt too weak these days, and i liked this idea as a kind of buff 20:56:31 <05k​ate> i wouldn't be super opposed to it at a much higher drain cost probably, but i'm not super keen on adding reliable escapes to them as a buff 20:57:03 <10P​leasingFungus> oh, the other idea i had was to replace sandblast’s stone cost by making it cast at 2x delay (20aut) 20:57:07 <10P​leasingFungus> unrelated to fo 20:58:59 <05k​ate> oh also Fo probably got buffed by the weird shaft stuff recently, right? 20:59:24 <10P​leasingFungus> yeah 21:01:02 <05k​ate> sandblast not using stones any more would be a good excuse to remove stones too 21:02:15 drain really sucks to counter, maybe a slow effect 1.5* the amount of time spent fast digging? 21:03:35 <05k​ate> i think when it came up a while back i did sort of like the idea of having earth magic play around with casting times (just not specifically the fast LCS proposal since that felt a bit much in terms of power level), so slow sandblast could work there 21:03:37 and it would be quite a twist if stone arrow / sandblast required stones, and maybe iron shot/LCS required large rocks? 21:04:16 how many iron shots can one shave off a large rock? 7? 12? 21:04:34 oooh how about supply ammo via armour 21:05:38 but yeah, if stone arrow / iron shot / LCS is matter conjured out of thin air, why does sandblast need ammo? 21:10:32 <05k​ate> i mean the lore answer is that it's because sandblast doesn't use conjuration magic, maybe ammo-less sandblast would be conj/earth 21:11:50 <05k​ate> but also i'm sure you could make up lore for it to still be pure earth (i think old sandblast had something weird in the description about ambient grit in the air for when you cast it with no stones) 21:11:50 <10P​leasingFungus> wow, nerfs 21:11:53 <10P​leasingFungus> ha 21:11:58 <10P​leasingFungus> ok, stealing that back 21:13:35 <05k​ate> This spell creates a short blast of high-velocity particles. It works best when the caster provides some source (by wielding a stone), but will do what it can with whatever ambient grit is available. 21:14:14 <05k​ate> why "ambient grit" as a phrase stuck in my memory i have no idea 21:14:23 <05k​ate> really keeping hold of the important stuff 21:19:34 Well, you removed it in 2015 ;-) 21:22:25 <10P​leasingFungus> @kate thanks to you, I'm bringing it back! 🙂 21:37:49 03PleasingFungus02 07* 0.29-a0-562-g3e17c549df: Turn Sandblast into Slowblast 10(5 minutes ago, 12 files, 14+ 91-) 13https://github.com/crawl/crawl/commit/3e17c549df45 21:50:41 i think i just found an 'info leak' type bug. there's an obvious door in an unmapped area, which i wanted to add an exclusion. the exclusion code seems to refuse to red x the adjacent squares which are probably doors as well. seems minor but it reminds me of an idea about clouds and info leak a few years ago 21:51:06 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-562-g3e17c549df (34) 21:51:32 it's kind of convoluted so i don't know hohw to add it to manits 21:52:36 i'm on CAO, the level generated a vault of a big orc castle 21:53:36 looking at it closer, specifically it is not putting red x on doors, and now i can see where the doors are 21:55:52 https://upload.picpaste.me/image/MwGj 22:26:56 New branch created: piety_rescale (3 commits) 13https://github.com/crawl/crawl/tree/piety_rescale 22:26:56 03hellmonk02 07[piety_rescale] * 0.29-a0-562-g442aa4c739: Linearize piety pips 10(43 minutes ago, 1 file, 5+ 6-) 13https://github.com/crawl/crawl/commit/442aa4c739fe 22:26:56 03hellmonk02 07[piety_rescale] * 0.29-a0-563-gf656df623a: recover some lost piety 10(26 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f656df623abd 22:26:56 03hellmonk02 07[piety_rescale] * 0.29-a0-564-g0ecb995442: minor god passive adjustments 10(7 minutes ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/0ecb995442b8 22:27:42 <10P​leasingFungus> huh 22:37:07 New branch created: pull/2568 (3 commits) 13https://github.com/crawl/crawl/pull/2568 22:37:07 Branch pull/2568 updated to be equal with piety_rescale: 13https://github.com/crawl/crawl/pull/2568 22:50:44 03sdynet02 {hellmonk3} 07* 0.29-a0-563-g64e4043184: Tiny improvement of Oct's ring 10(2 weeks ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/64e404318421 23:02:35 Unstable branch on crawl.kelbi.org updated to: 0.29-a0-563-g64e4043184 (34) 23:52:51 @pleasingfungus is slow as stone going to affect hep battlemage the same as the player? 23:53:37 <10P​leasingFungus> i've deleted slow-as-stone 23:53:40 <10P​leasingFungus> it would have, though 23:53:50 <10P​leasingFungus> good catch there - i forgot battlemage had stone arrow 23:54:53 you want to mix up earth magic? how about making the magic sort of an immovable effect (in order to draw power from the earth) 23:55:30 <10P​leasingFungus> isn't that ice's thing? 23:55:34 so you can cast at speed, but the more you draw from the earth the longer you kinda have to hang out and let it 'ground' out 23:56:26 do you want earth to be more powerul than conjurations by intent? 23:57:39 quite frankly i love IMB as the 'get the f off me' spell, but dare i say shouldn't that belong to a physical magic school?