01:34:49 Unstable branch on crawl.develz.org updated to: 0.29-a0-542-g075992c915 (34) 01:56:19 Windows builds of master branch on crawl.develz.org updated to: 0.29-a0-542-g075992c915 02:21:35 Unstable branch on cbro.berotato.org updated to: 0.29-a0-542-g075992c915 (34) 02:54:16 Monster database of master branch on crawl.develz.org updated to: 0.29-a0-542-g075992c915 03:30:56 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4719-g50af30713d 06:22:56 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4719-g50af30713d 08:06:35 Unstable branch on crawl.akrasiac.org updated to: 0.29-a0-542-g075992c (34) 09:38:55 perryprog: was the trolling thing on discord 09:41:15 <12e​bering> no 09:41:39 <12e​bering> as noted by pf: further discussion is just serving their ends. the matter has been handled 09:57:10 apologies 09:58:28 <10P​leasingFungus> no worries! 🙂 09:58:44 <10P​leasingFungus> i’m just hype for undead tentacle segments 09:59:06 <10P​leasingFungus> the expansion of zombification has been a startling rich bug vein 10:01:46 The visual image is funny though 10:02:13 tentacles breaking up into tiny pieces before rising from the dead 10:17:26 <10P​leasingFungus> v spooky 11:00:38 <10P​leasingFungus> @kate how about this: remove the effect of backlit on stealth (move it to halo maybe) and go back to glow mut merging, plus make shadow form suppress it 11:01:11 <10P​leasingFungus> first part seems like an easy sell, not sure you’ll be sold on the rest :p 11:06:20 <10P​leasingFungus> hm, actually, i guess that makes meen a trap for new players - !invis will only be temp useless, so they’ll start with one they can’t use 11:06:25 <10P​leasingFungus> nvm…… 😦 11:17:25 <05k​ate> I do think having shadow form suppress glow (either just the mutation or even the backlit effect in general might be a more consistent exception) would be fine (since you can still safely mark invis as perma-useless in that case) 11:18:46 <05k​ate> I was intending to leave shadow form working that way when I changed it in the first place but it turned out to make you still glow as originally implemented (since it's not a from that suppresses muts) 11:21:43 <10P​leasingFungus> agreed 11:47:10 <06a​dvil> another idea I had about this was to theme star glow as a 1 tile halo; it's maybe a bit weird thematically since halo is otherwise considered holy I think, but then a (conceivably) more predictable shadowform interaction would be automatic (canceling at player location, invis works) 11:51:18 <10P​leasingFungus> could also make stars holy, but idk what implications that'd have 12:09:23 <12e​bering> no yred worship 12:09:35 <12e​bering> possibly hilarious holiness bugs? 12:52:59 <10P​leasingFungus> probably 12:53:01 <10P​leasingFungus> hm 12:53:41 <10P​leasingFungus> unrelated: i wonder if krakens etc would be more fun if you reduced damage sharing from tentacles + reduced total hp 12:54:07 <10P​leasingFungus> so you can hack desperately at tentacles but you really wanna hit the head 13:46:57 <08n​icolae> maybe 🐙 13:57:29 <08n​icolae> your hand refuses to grab the demon whip! 14:00:50 <08n​icolae> i wonder if holiness alone would be enough to distinguish a species 🤔 mainly you'd just be cut off from necromancy, weapons, and gods, without some other feature. halo? holy-wrath-branded unarmed? i dunno. this is why i don't design species. 17:23:55 -!- Yermak_ is now known as Yermak 21:35:06 -!- ProzacElf_ is now known as ProzacElf