00:21:50 Ash: clarity doesnt stop Leech *rage 13https://crawl.develz.org/mantis/view.php?id=12640 by LordLovebone 00:25:58 <08n​icolae> does the ambient will/2 from tartarus redundant with the will/2 effect from a phantasmal warrior, or do they stack, and if so do you end up with will/4 or 0 will 00:26:27 <08n​icolae> er, i should specify, the ambient will/2 from tartarus in the hot-hells branch, of course 00:26:55 <09g​ammafunk> I think they don't stack because it's just one player enchant 00:27:32 <09g​ammafunk> well, that's not even the reason, because some enchants do have stacking based on degree I think 00:28:13 <08n​icolae> i think maybe the messaging needs to be touched up, then, since if you're in tar and Happen To Run Into One, it says "your willpower is stripped away!" when one hits you 00:28:19 <08n​icolae> or whatever the message is, i already closed the window 00:28:29 <08n​icolae> i suppose it's not as much of a big deal if they just never show up in tar 00:29:05 <08n​icolae> they're not particularly beefy and if their One Gimmick is redundant with the general Tar vibes then i suppose i gotta cut 'em 00:34:57 <09g​ammafunk> yeah if you have perma half will, they're not going to be that much 00:35:24 <09g​ammafunk> in general, for hell: Go Big 00:35:40 <09g​ammafunk> this of course means every single monster must be some form of giant 00:35:46 <08n​icolae> i understand 00:36:11 <08n​icolae> time for a diamond obelisk or two in coc 00:36:52 <09g​ammafunk> casts polar vortex and most be killed to unlock the icy rune 00:40:07 <09h​ellmonk> diamond obelisk at the center of minmay_coctagon 00:40:14 <08n​icolae> well i'll put more 01:34:31 Unstable branch on crawl.develz.org updated to: 0.28-a0-312-gbced6e68ee (34) 01:55:39 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-312-gbced6e68ee 02:51:46 -!- bgiannan1 is now known as bgiannan 02:53:48 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-312-gbced6e68ee 03:00:47 Unstable branch on cbro.berotato.org updated to: 0.28-a0-312-gbced6e68ee (34) 04:56:01 03ebering02 07[hot-hells] * 0.28-a0-339-g53f36d4d95: squash! feat: new monster, tainted leviathan 10(12 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/53f36d4d95f6 04:56:01 03ebering02 07[hot-hells] * 0.28-a0-340-g4f34ab77fa: fixup! feat: new monster, nargun 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4f34ab77fa5a 04:56:01 03ebering02 07[hot-hells] * 0.28-a0-341-g15c67bf4dd: fixup! feat: new monster, wendigo 10(8 minutes ago, 1 file, 5+ 8-) 13https://github.com/crawl/crawl/commit/15c67bf4dd51 04:56:01 03ebering02 07[hot-hells] * 0.28-a0-342-g8522fb73c1: fixup! feat: shift timed hell effects to do more strategic damage 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8522fb73c174 04:56:03 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 04:58:06 03ebering02 07[hot-hells] * 0.28-a0-343-g32f5a74ecc: fixup! feat: shrink Hell subbranches on floors 1-6 10(10 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/32f5a74eccdf 04:58:08 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 06:23:16 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4305-g797f4774c3 12:27:30 03ebering02 07[hot-hells] * 0.28-a0-344-gc4ad5fc2e8: fixup! squash! feat: new monster, tainted leviathan 10(76 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/c4ad5fc2e824 12:27:32 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 13:29:52 <08n​icolae> iirc there used to be an easter egg in wizmode where you could set your stealth skill to a certain value (not between 0 and 27) and you would be completely unnoticed by all enemies, it would be somewhat more convenient than just pausing time entirely but i can't remember what the command was or if it's even still around 13:29:58 03hellmonk02 07[dexterswizlab] * 0.28-a0-337-ga19df4c33a: Alistair wizlab fixes 10(2 minutes ago, 1 file, 45+ 39-) 13https://github.com/crawl/crawl/commit/a19df4c33ae5 13:30:00 Branch pull/2072 updated to be equal with dexterswizlab: 13https://github.com/crawl/crawl/pull/2072 13:33:30 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-312-gbced6e6 (34) 13:43:48 04Build failed for 08dexterswizlab @ a19df4c3 06https://github.com/crawl/crawl/actions/runs/1183104111 13:51:30 <09g​ammafunk> there is &ctrl-E (I believe), which freezes time 13:51:39 <09g​ammafunk> oh, I see 13:51:50 <09g​ammafunk> I think a better route would be to improve the "freeze time" feature 13:52:27 <09g​ammafunk> right now it doesn't quite cooperate with autoexplore and it seems to be somewhat buggy in that when performing certain actions, monsters can still react 13:52:57 <09h​ellmonk> alistair's wizlab is ready for ur perusal, gamma 13:53:08 <09h​ellmonk> I'll do more adjustments and then checkwhite after 14:01:23 <08n​icolae> well, mostly i want to, like, have clouds propagate and barbs to go away without having to worry about getting jumped 14:27:13 <09g​ammafunk> &H (upper case) might remove barb, ideally it would 14:27:23 <09g​ammafunk> but yeah for clouds I'm not sure if there's a dismiss command 14:28:10 <10P​leasingFungus> don’t think dismiss is what’s being requested 14:44:54 <12e​bering> @PleasingFungus have some concerns about sear wrt how it might change the "positional feel" of early books: FE was sculpted to be the most aggressively anticorridor. will need to playtest and dig out my old notes, but might be a few days, family was in the hurricane path 14:46:37 <08n​icolae> it does not 14:46:56 <08n​icolae> i just want the level to play out naturally, seeing how things go, like a silent observer... 14:46:59 <09g​ammafunk> by clouds propogate do you mean expire, or actually propogate as in travel over the map (i.e. as some cloud machines do) 14:47:38 <08n​icolae> https://tenor.com/view/ignore-me-the-venture-bros-grand-galactic-inquisitor-ignore-gif-18430223 14:47:52 <08n​icolae> Do Their Thing, like, be clouds 14:47:54 <09g​ammafunk> Ok, I can check it out later 14:48:39 <08n​icolae> also, at the root of the issue: was there actually ever such a command to make yourself totally ignored by all monsters, or was i hallucinating 14:48:43 <09g​ammafunk> Yeah, I see what you mean, and I suppose that's reasonable, but for this feature do you need, say, autoexplore? Do you travel over the map with manual movement and with X teleportation? 14:51:59 <10P​leasingFungus> never heard of that, but crawl has much arcana 14:53:15 <08n​icolae> i don't think it was officially documented in the wizmode help, it was either something someone told me in crawl-dev or something that only pops up as an option on that specific command 14:54:43 <10P​leasingFungus> hm 14:54:44 <08n​icolae> like how Ctrl+W lets you set the tide level manually in Shoals but it just says "change Shoals' tide speed" in the help box 14:56:29 <10P​leasingFungus> fair question. i do wonder how strong we want the anti-corridor emphasis to be. it already becomes much less relevant once conjure flame comes online (a very corridor-liking spell), and lici pointed out a while back that autoexplore is sort of unusable for early-game FE, because it can explore along narrow corridors and into monsters. (this had resulted in deaths for him that did seem hard to 14:56:29 avoid) more importantly, though, hope your family is OK! 14:57:47 <10P​leasingFungus> (autoexplore is ofc never optimal, but FE does push that farther) 15:03:12 <12e​bering> so far so good. also I think sear's random in radius targeting will probably be ok with the feel. its not intentionally designed to fill the "corridor gap" 15:04:03 <09g​ammafunk> sticky flame is sort not related to corridors in any specific way either; guess I didn't realize "anti corridor" was a relatively explicit aspect of fire school 15:04:22 <09g​ammafunk> although maybe you mean that specifically more in the context of FE itself, not the whole school 15:05:24 <09g​ammafunk> fixed-radius explosions are anti-corridor to some degree because they tend to be a bit less effective in corridors in terms of hitting multiple monsters at once, but something like ignition certainly does fine in corridors too 15:05:31 New branch created: greaterwanderer (2 commits) 13https://github.com/crawl/crawl/tree/greaterwanderer 15:05:31 03hellmonk02 07[greaterwanderer] * 0.28-a0-248-g8882bb1808: feat: first pass on improved wanderers 10(21 hours ago, 2 files, 229+ 166-) 13https://github.com/crawl/crawl/commit/8882bb180856 15:05:31 03hellmonk02 07[greaterwanderer] * 0.28-a0-249-ge64a6c8e05: Invert the wanderer paradigm 10(2 minutes ago, 2 files, 111+ 130-) 13https://github.com/crawl/crawl/commit/e64a6c8e05b2 15:06:04 <09g​ammafunk> gasp 15:06:54 <09g​ammafunk> I like the mix of tagged and not-tagged commit titles. non-tagged can become a technique of special emphasis. This content is so good, we can't tag it! 15:07:12 <09g​ammafunk> will be fun to try that branch 15:09:29 <12e​bering> yeah, I really meant in the context of the beginning spells of the FE book 15:09:34 <12e​bering> as compared to the other books 15:09:38 <12e​bering> I made a grid once! 15:09:48 <12e​bering> er, other starts 15:10:02 <12e​bering> the grids the thing I gotta dig up 15:15:23 <10P​leasingFungus> a grid...? 15:15:32 03hellmonk02 07[greaterwanderer] * 0.28-a0-250-ge2ae194994: feat: unremove wn throwing 10(33 seconds ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/e2ae19499467 15:15:35 New branch created: pull/2100 (3 commits) 13https://github.com/crawl/crawl/pull/2100 15:15:35 Branch pull/2100 updated to be equal with greaterwanderer: 13https://github.com/crawl/crawl/pull/2100 15:17:22 <09g​ammafunk> a grid is basically a circle where all circle's angles add up to 180 radians 15:19:01 <10P​leasingFungus> hm. 15:51:04 04Build failed for 08greaterwanderer @ e2ae1949 06https://github.com/crawl/crawl/actions/runs/1183422864 17:37:52 <06a​dvil> re the "silent observer" thing, I've done this in meatsprint once by walling myself up in stone and turning on xray vision 17:44:13 <10P​leasingFungus> ooh 17:45:39 <06a​dvil> it does seem like a useful thing to just be able to have monsters ignore you though 17:50:37 <10P​leasingFungus> sounds hard 17:51:31 <05k​ate> i was just digging into this since i also remembered that you used to be able to set stealth > 27 for it 17:51:47 <05k​ate> and it turns you can still do it in a different way! 17:52:31 <05k​ate> you have to do debug.disable("mon_sight") in the wizmode dlua console (&^t) 17:53:09 <05k​ate> and can also disable a bunch of other things that way 17:53:17 <05k​ate> !source disable-type.h 17:53:17 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/disable-type.h 17:56:10 <06a​dvil> huh, I did not find that 17:56:12 <06a​dvil> huh, seems like someone should put those in a menu 18:07:13 <10P​leasingFungus> v curious about afflictions 18:08:57 <09g​ammafunk> I don't understand what the new wizmode-only abilities do...and I fear them 18:09:39 <10P​leasingFungus> fear is wise 18:11:13 <05k​ate> yeah, the commit mentioning removal of the >27 stealth behaviour pointed me towards it but i assumed there would be a wizmode menu somewhere 18:11:17 <05k​ate> %git 19a8c66271 18:11:17 <04C​erebot> kilobyte * 0.13-a0-1880-g19a8c66271: Don't make wizmode stealth above 27 special. (8 years ago, 6 files, 7+ 18-) https://github.com/crawl/crawl/commit/19a8c6627182 18:13:10 <05k​ate> afflictions apparently disables draining, poison, and mutation 18:13:15 <05k​ate> you know, all of the afflictions that exist 18:16:49 <09g​ammafunk> sadly nicolae's barbs not covered! 18:24:27 Unstable branch on underhound.eu updated to: 0.28-a0-312-gbced6e68ee (34) 18:26:10 <10P​leasingFungus> lol 18:26:18 <10P​leasingFungus> nice 18:26:32 <10P​leasingFungus> also, wow, you found the secret lore 18:48:10 gammafunk—the next wiz-mode ability will be an entirely in-game system to edit and commit code without even having to leave the wizmode prompt. It's just for connivance. 19:28:21 <06a​dvil> place walls? or maybe it's a joke 19:33:07 <09g​ammafunk> what's next? I'll enter wiz mode and find I can quiver dlua?! 19:33:36 lol 19:33:38 hmmm 20:16:18 04Build failed for 08greaterwanderer @ e64a6c8e 06https://github.com/crawl/crawl/actions/runs/1183390250 20:32:26 <08n​icolae> in one of the recent commits: > Mlio's spawn range was picked to cover holes in the distribution of uniques. Unfortunately, an S-branch threat simply isn't all that spooky by Vaults or Depths. Additionally, in Abyss Mlio's one weird trick doesn't do anything. just out of curiosity, what holes are there in the distribution of uniques? 20:39:22 <09g​ammafunk> @nicolae I have a spreadsheet 20:41:20 <08n​icolae> i do love a good 'dsheet 20:41:57 <09g​ammafunk> https://docs.google.com/spreadsheets/d/1r5aE9AEz2f0t5f5HrWxVS4xxIg96-D9BaBPHbbpEh1k/edit#gid=0 20:42:01 <09g​ammafunk> just updated for mlio 20:42:47 <09g​ammafunk> hrm I should move the total to the top or something 20:42:50 Nice 20:43:12 Wow I have seen not a lot of uniques in my time playing this game. I should play more. 20:43:27 <08n​icolae> so not many in Zot or Slime, and a bit of a slump at the bottom of lair 20:44:13 <08n​icolae> slime makes sense, i suppose zot has the issue of making a unique beefy enough 20:45:02 <08n​icolae> i've been bouncing some unique ideas around in my head as something to work on in my Copious Free Time 20:46:53 Are there no dragon uniques? 20:47:38 <08n​icolae> Bai Suzhen becomes a dragon when you get her down to half health but i don't think there's any who start as a dragon 20:47:49 <08n​icolae> oh, duh, Xtahua 20:47:51 <08n​icolae> and the Serpent of Hell 20:48:00 Oh okay, good 20:49:49 <08n​icolae> you can tell how often i run into the dragon uniques 20:59:37 Zot doesn't really need uniques when it has a hundred different types of draconian to entertain the player. 21:01:18 I dunno, for what's supposed to be such a fabled, mythological place that's basically the penultimate destination on any game, it seems weird to basically have no... "big boss". 21:02:02 I have to admit my first (only :P) run I felt Zot and the Orbrun were pretty lackluster, but I think my character was a bit strong to be fair. 21:04:32 Oh, and I didn't encounter Tiamat. 21:09:45 <09h​ellmonk> unique orb of fire with bolt of magma and firestorm 21:09:57 <09h​ellmonk> and paralyze instead of malmutate 21:10:32 <09g​ammafunk> yes, it should probably be said that our goal isn't really to make all of these level counts relatively even, since the overriding factor of a unique being a good fit is that it provides interesting gameplay, and there are only so many reasonable designs. Slime is a special case since anything there sort of needs to resist acid walls and it's also a "diving", making encountering any unique less 21:10:33 likely. 21:11:34 <09g​ammafunk> But the counts are useful when looking for niches for any unique, since any level relatively less covered might be a good candidate 21:12:12 <09g​ammafunk> I think mlio ended up helping with lair branch counts but trying ti increase unique placement in Depths didn't work out due to it not being strong enough 21:20:04 <10P​leasingFungus> increasing m’s numbers at some point probably also reasonable 21:20:29 <09g​ammafunk> yeah, maybe, might also be worth tweaking corruption a little too 21:21:07 <09g​ammafunk> I'm not sure if that will result in mlio corrupting his way back into Depths, but I suppose it might 21:21:23 <09g​ammafunk> !lg * cikiller=mlioglotl 21:21:24 <04C​erebot> No games for * (cikiller=mlioglotl). 21:22:25 <09g​ammafunk> the most important stats to track, though: 21:22:29 <09g​ammafunk> !lg * arena splat 21:22:30 <04C​erebot> 13. timneilson the Hoplite (L27 GrFi of Okawaru), blasted by a balrug (divine providence) (summoned by Asmodeus) in Arena (okawaru_arena_4) on 2021-08-29 16:45:57, with 810091 points after 76789 turns and 4:49:34. 21:22:49 ouch 21:28:48 <10P​leasingFungus> think probably not but think it’s probably good to have more numbers anyway 21:30:43 <09g​ammafunk> numbers must go up up up! 21:32:29 PleasingFungus, I got one more free-ish day (tomorrow) before I have to head back into school. Got any other quick-ish things you needed someone to work on? 21:33:40 (I need procrastination material.) 21:53:09 03kate-02 07* 0.28-a0-313-gbc0475efdd: Prevent cactus spines from working outside LOS 10(6 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/bc0475efdd81 22:18:01 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-313-gbc0475efdd (34) 22:46:45 <10P​leasingFungus> kate: nice catch! 22:46:52 <10P​leasingFungus> perryprog: hm 22:47:44 <10P​leasingFungus> “fix ratskin cloak not giving good god wrath when hell rats appear” still a nice straightforward one 22:47:52 <10P​leasingFungus> ouch.cc 22:48:29 <10P​leasingFungus> alternatively, if you felt ambitious, you could try to figure out what would cause an altar to ignis to appear in zot 22:50:00 Re ratskin: is it supposed to be giving penance/wrath from good gods if it spawns hell rats? I'm not familiar with it. 22:50:35 Ignis is having an altar... spawn in Zot? o.0 22:52:19 <10P​leasingFungus> you aren’t supposed to be able to get evil allies as a good god follower 22:52:32 <10P​leasingFungus> can get penance or auto-dismiss them 22:52:36 <10P​leasingFungus> whichever you prefer 22:53:18 auto-dismiss or just cutting it from the list seems to make more sense considering the rat cloak isn't really an "evil" artifact. It just... poof's rats that are sometimes from hell. 22:53:27 I'll take a look, thanks! 22:55:06 <09h​ellmonk> pf: did you exclude ignis from placing on "random altar" glyphs? 22:55:06 <10P​leasingFungus> probably not? i didn’t realize that existed 22:55:06 <09h​ellmonk> there's a couple zot vaults that place a C glyph for random altar 22:55:06 <09h​ellmonk> so I would guess it's that 22:55:06 <10P​leasingFungus> well, i guess wandering around in dungeon.cc or terrain.cc would find it 22:55:06 <10P​leasingFungus> if perry chooses to accept that mission 22:55:06 <10P​leasingFungus> (otherwise i’ll do it) 22:56:08 hey I figured out the zot thing. pf, did you exclude ignis from placing on "random altar" glyphs? 22:56:39 <10P​leasingFungus> nope 22:56:45 <10P​leasingFungus> but i should’ve! 22:56:47 (I can take a look at that too since now I have a lead.) 22:56:53 <10P​leasingFungus> thanks’ 22:56:56 <10P​leasingFungus> ! 22:56:59 Except PRs tomorrow! 22:57:31 <10P​leasingFungus> also cutting hell rats from the list when following good gods also fine; can unmark it evil if so 22:57:38 <10P​leasingFungus> excellent! 22:58:14 Oh, the ratcloak is evIl? Yeah I'm not a huge fan of that 23:05:48 Oh it might be it's just marked dangerous if you have a good god or something, so yeah, I'll cut that bit too if relevant