00:44:38 <12e​bering> @nicolae yeah thinking about changing the balrug band in geh. 00:45:11 <12e​bering> Branch guests are ok but use em lightly, since moving away from demons was a branch goal 01:34:24 Unstable branch on crawl.develz.org updated to: 0.28-a0-268-g3f656e82c2 (34) 01:55:04 Windows builds of master branch on crawl.develz.org updated to: 0.28-a0-268-g3f656e82c2 02:19:14 Unstable branch on cbro.berotato.org updated to: 0.28-a0-268-g3f656e82c2 (34) 02:53:37 Monster database of master branch on crawl.develz.org updated to: 0.28-a0-268-g3f656e82c2 04:17:42 -!- allbery_b is now known as geekosaur 06:23:10 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4305-g797f4774c3 10:07:33 New branch created: pull/2096 (1 commit) 13https://github.com/crawl/crawl/pull/2096 10:07:33 03Aliscans02 07https://github.com/crawl/crawl/pull/2096 * 0.28-a0-269-gbf457ca33e: Shrink some overview screen labels to make them fit better 10(29 minutes ago, 1 file, 13+ 15-) 13https://github.com/crawl/crawl/commit/bf457ca33e15 10:31:42 03Aliscans02 {ebering} 07* 0.28-a0-269-gf02e23bfe7: Show gnolls how many levels they need to reach a skill target 10(5 days ago, 1 file, 31+ 29-) 13https://github.com/crawl/crawl/commit/f02e23bfe7fe 10:31:42 03ebering02 07* 0.28-a0-270-g0b7dbbd7ef: fix: a crash bug in clua.target_desc (mgdelmonte) 10(11 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/0b7dbbd7ef9e 10:31:42 03Aliscans02 {ebering} 07* 0.28-a0-271-gcd7d0065d9: Change the spelling of some words to Australian English. 10(5 days ago, 9 files, 17+ 17-) 13https://github.com/crawl/crawl/commit/cd7d0065d95e 10:37:02 03ebering02 07* 0.28-a0-272-g4b70cb3502: docs: update debian package name for DejaVu (Cebolla) 10(39 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4b70cb350238 10:44:03 03Matthew Daley02 {ebering} 07* 0.28-a0-273-g81c34554c2: feat: Show turn counts and real game times in lobby 10(2 weeks ago, 4 files, 48+ 5-) 13https://github.com/crawl/crawl/commit/81c34554c209 10:52:48 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-273-g81c34554c2 (34) 12:03:10 <12e​bering> @PleasingFungus played till I ran out of ignis piety, started using abilities more agressively and carelessly and felt that I had a much better "feel" about how reckless was too reckless 12:03:31 <12e​bering> also the cost for sea of flame in particular feels much better now 12:03:40 <12e​bering> since it requires setup and a misuse could even be bad 12:04:41 <10P​leasingFungus> good! 🙂 12:05:56 <12e​bering> but at its cost level I felt able to use it to help w/positioning and damage vs higher AC monsters early on. These types of threats were what I was thinking of the rF- hex for, but after another run I think at the current costs flame clouds can handle it. For the much rarer rF+ monsters, well, that's for floorgod. 12:06:57 <12e​bering> so imo windmill smash that merge button 12:07:25 <12e​bering> unless, for the sake of word combos, you want to bikeshed the name a bit longer to fit LE 12:10:00 03PleasingFungus02 07* 0.28-a0-274-gf7720a2501: Fix evolution 10(3 minutes ago, 7 files, 33+ 10-) 13https://github.com/crawl/crawl/commit/f7720a2501f7 12:10:43 <10P​leasingFungus> lol 12:10:45 <10P​leasingFungus> i'll do a last call 13:13:30 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-274-gf7720a2501 (34) 13:30:16 Unstable branch on crawl.akrasiac.org updated to: 0.28-a0-274-gf7720a2 (34) 13:54:12 Branch master updated to be equal with dying_flame: 13https://github.com/crawl/crawl/tree/master 13:54:24 Branch pull/2069 updated to be equal with dying_flame: 13https://github.com/crawl/crawl/pull/2069 14:20:18 <05k​ate> one extremely minor ignis thing was that maybe the background should start with leather armour rather than a robe, like the other zealots and warrior-mages (especially if it's doing the str+int thing) 14:22:37 <10P​leasingFungus> maybe? i do kind of like an acolyte having a robe 14:23:09 <05k​ate> after playing it a bit more locally i did also sort of feel like foxfire ends up defining the class a bit more than it should do for a zealot start, i wonder if there's a way to give the god a low-cost ability 14:23:22 <05k​ate> that wouldn't like, end up being spammable after using all your piety 14:24:31 <09g​ammafunk> yeah I proposed one idea of some kind of rF- hex, but of course that doesn't exactly help with the foxfire-centered aspect 14:25:03 <05k​ate> well, an ability instead of foxfire, i mean 14:25:38 <09g​ammafunk> ah, I see, that's definitely a lot harder to come up with I guess; I think PF strongly didn't want this start to be another melee zealot though 14:26:14 Should I not be writing a PR for a melee fire god right now? Oops. 14:26:31 (/s) 14:26:41 <10P​leasingFungus> i would be happier if it wasn't melee only, but i do agree the foxfire feels pretty defining 14:26:57 <05k​ate> it feels tricky to make it a spellcasting start but also have it still feel distinct from the other background that starts with that spell i guess, yeah 14:27:00 <10P​leasingFungus> vaguely contemplating "different/new low-level fire spell" 14:27:05 <10P​leasingFungus> doesn't even have to be L1 14:27:12 <10P​leasingFungus> since the class does have other stuff going on at L1 14:27:24 <10P​leasingFungus> obviously bring back throw flame 😛 14:27:36 <09g​ammafunk> cinder tongue 14:27:56 <05k​ate> that could be entirely reasonable yeah, although awkwardly FE is sort of in need of a new low-level spell in place of fireball too 14:28:02 Flamewhip 14:28:06 <05k​ate> high demand for fire magic 14:28:20 <10P​leasingFungus> fwoosh 14:28:33 Soulfire 14:28:39 <10P​leasingFungus> i'll go look at the rift wizard spell list and find something to steal 😛 14:28:44 Good call 14:29:24 <09h​ellmonk> Blazerip or else 14:29:25 <10P​leasingFungus> initial pitch: Melt (fire damage + corrode) 14:29:25 <09g​ammafunk> our sort of summary of the fire school is fairly open-ended and vague 14:29:35 <10P​leasingFungus> blazerip is busted tho 14:30:13 <05k​ate> wow this reminded me that docs/develop/spells.txt exists 14:30:31 <09h​ellmonk> Wrt fire spells, strongly feel that FE needs to top end with something that doesnt require a lot of kiting to use effectively 14:30:42 <05k​ate> our extremely accurate and up-to-date spell school design philosophy documentation 14:30:54 <09h​ellmonk> So ideally another level 4 that isnt sticky flame 14:30:59 <09g​ammafunk> huh 14:31:08 <09g​ammafunk> yeah suprised that didn't get a pass with positional magic 14:31:18 <09g​ammafunk> > Holy > ==== > > These spells specifically involve holy acts, usually defined within the scope of > the "good" Gods (Zin, Elyvilon, The Shining One). These spells are currently > only available as monster spells. 14:31:47 <09g​ammafunk> kind of odd to include this, but I guess it's relevant to include monster spells in these criteria to some extent 14:32:03 <09g​ammafunk> thankfully it still gives guidelines for Charms 14:32:07 <10P​leasingFungus> it was a school in antiquity, of course 14:32:08 <05k​ate> i feel like it's more just for completenesses sake since it also includes "none" 14:32:20 <09g​ammafunk> yes I just found that 14:32:40 <10P​leasingFungus> With recent changes to the spell schools, it has become important to specifically state what is and what is not included under the purview of a specific school. hugely curious about this, gonna do some archaeology 14:32:54 <09g​ammafunk> the original positional magic?! 14:33:07 <05k​ate> huh interesting, i remember this doc being created but not what prompted it yeah 14:33:20 <10P​leasingFungus> ah, a big argument about tmut i think 14:33:26 <10P​leasingFungus> %git cbeaeb24121a11476fb1c661f0411c0b5d914791 14:33:27 <04C​erebot> due * 0.8.0-a0-4950-gcbeaeb2412: Partially revert "Shatter, Dig, Lee's and Maxwell's lose their Transmutiveness." (11 years ago, 2 files, 2+ 2-) https://github.com/crawl/crawl/commit/cbeaeb24121a 14:33:46 <10P​leasingFungus> %git 1e9765f4aca5abdd3018f6a11dedd1f62fa7da74 14:33:47 <04C​erebot> due * 0.8.0-a0-4935-g1e9765f4ac: Shatter, Dig, Lee's and Maxwell's lose their Transmutiveness. (11 years ago, 2 files, 5+ 5-) https://github.com/crawl/crawl/commit/1e9765f4aca5 14:33:54 <05k​ate> oh, possibly also fallout from the charms/hex split? 14:34:01 >11 years ago 14:34:01 Ha, you're OLD 14:34:13 <10P​leasingFungus> yep, looks like that happened right before 14:34:16 <09h​ellmonk> Chexes mix 14:36:05 <05k​ate> apparently conjuration magic does not include: [...] spells that are specifically flavoured so as not to be conjurations. (Whatever those are.) 14:36:58 <05k​ate> i approve of this 14:37:26 <10P​leasingFungus> hard to argue with that 14:37:52 <05k​ate> If we had spells that bestow a curse on someone or something, make an item zap anyone who touched it, enlarge a person or give him a nasty itch, they would be all hexes. new spell ideas??? 14:37:58 <09g​ammafunk> the "current" prompt ebering gave for fire is "explosions" and setting things on fire 14:38:10 <10P​leasingFungus> about time for us to add L0 spells 14:38:37 <05k​ate> corona replacement for AM: bestow itchiness 14:39:08 As in cantrips, PleasingFungus? 14:39:25 <10P​leasingFungus> don't overthink it 14:39:28 <09g​ammafunk> if you did go with a L2 fire spell, I wonder about the starting weapon. Obviously one has the abilities 14:39:51 <09g​ammafunk> but I wonder what the frequency of "must swarm to get to xl 2" becomes 14:40:00 starblast: a 4 direction range-2 starburst 14:40:05 <10P​leasingFungus> thinking about how Fan of Flames would look in crawl 14:40:12 <09g​ammafunk> how does that work? 14:40:33 <10P​leasingFungus> so rift wizard's version is cone targeted, which is absolutely forbidden, but 14:40:46 <10P​leasingFungus> what if we had something that was sort of a mix between hailstorm and searing ray 14:40:47 then of course starlord: a 16 direction range-8 starburst 14:40:58 <10P​leasingFungus> channeled effect that first burns everything adjacent, then next turn everything in radius 2, 3, 4 14:41:10 Oh that sounds neat 14:41:28 <10P​leasingFungus> i guess that's not very much like hailstorm 14:41:32 <10P​leasingFungus> that's fine though 14:41:33 No, but it sounds neat 14:42:28 <05k​ate> that could be good as something that works against sticky flame kiting too, yeah 14:42:52 <10P​leasingFungus> not sure if it's our hypothetical low-level spell or our fireball replacement, yeah 14:43:06 <10P​leasingFungus> feels cool enough that maybe it wants to be slightly higher level 14:43:07 <09g​ammafunk> the amount of aoe does suggest higher level 14:43:13 Unrelated, but it'd be kinda cool to have some "prep based" spells. Stuff where you prepare your environment—such as lay down Magic Dust™ or gunpowder or whatever—lure your target into that area, then cast some spell that interactions with whatever you "placed down" and everything dies. 14:43:20 <05k​ate> it sounds sort of flashier so i'd think of it being the L4 slot too maybe, yeah 14:43:29 perryprog: there used to be delayed blast fireball 14:43:29 <09g​ammafunk> yeah, obviously you could tune the damage but 14:43:51 <10P​leasingFungus> perryprog: we lean away from that sort of thing because the gameplay is pretty finicky 14:43:53 can search git commit history for why it was removed 14:43:54 Fair 14:44:00 <10P​leasingFungus> it works great in a game where you kill like 20 guys, but you kill thousands in dcss 14:44:02 It does sound /painful/ to use, UX wize. 14:44:06 <10P​leasingFungus> and doing that sort of thing hundreds of times is not great 14:44:08 Wise, not wize :D 14:44:14 <10P​leasingFungus> wizened 14:44:43 <10P​leasingFungus> volcanic eruption and meteor shower are of course cool 14:44:52 There's also those classic AOE D&D stuff with Firestorm where you place the x-by-x sized cubes that define where the thingy appears, but that sounds even worse to put that into some sort of UI 14:45:06 <10P​leasingFungus> yes, UI is a very high priority for spell design 14:45:19 <10P​leasingFungus> (almost) every spell is a minigame that you'll play hundreds of times per game 14:46:07 What'd probably make the most sense is one spell that changes the environment of the dungeon—say, from stone to some Special Flame Material—where that takes some time to complete/spread/become effective, then have other spells do special stuff when performed on that meterial. 14:46:09 <09g​ammafunk> I found the similarity of foxfire to the swarm ability (forget its exact name) to be somewhat bad 14:46:25 <09g​ammafunk> so think that's another probably smaller reason why not having foxfire would be nice 14:47:32 <09g​ammafunk> probably mostly important from a perspective of not being so similar to FE start and I guess the centralness of the L1 spell, but that second part is a little trickier as it is suppose to be a background where a spell is prominent 14:47:50 Although honestly that's pretty similar to what Overgrow does, just on floors instead of walls... 14:47:54 03kate-02 07* 0.28-a0-290-g6d487c6445: Reduce Lesser Beckoning's power cap 10(18 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/6d487c644536 14:48:11 <10P​leasingFungus> whoa 14:48:12 <10P​leasingFungus> it happened 14:48:22 <09g​ammafunk> chei nerfs 14:49:58 <05k​ate> i noticed that gell's gravitas scales up to 200 as well, but gell's sort of seems like it needs more than just poking at power scaling 14:50:08 <09g​ammafunk> definitely 14:50:28 <10P​leasingFungus> is 0.28 the version of the gell's mage? 14:51:09 <09g​ammafunk> warper gang 14:52:30 <12e​bering> @kate while you're merging things I've thought about it and I think my crimp fears are too much handwringing 14:52:39 03PleasingFungus02 07[succulent] * 0.28-a0-252-g8110e28cfc: Remove some debug code 10(12 seconds ago, 1 file, 0+ 12-) 13https://github.com/crawl/crawl/commit/8110e28cfc55 14:52:53 <12e​bering> and by thought about it I mean I found my notes where I wrote "call imp - crimps best because player must walk to use them most effectively" 14:52:59 <10P​leasingFungus> wow 14:53:57 what if the god passively generates half of a foxfire 14:54:04 either when you do a thing, or things happen to you 14:54:14 <05k​ate> ah yeah, i did follow along with that discussion a bit but didn't have very strong imp opinions, the blinking can be a bit annoying but i don't think the stuff about recasting or whatever is actually a problem 14:54:47 <10P​leasingFungus> spicycebolla: the point of the foxfire spell is to give a path for characters to become spellcasters 14:54:49 <09g​ammafunk> crimson imps are funny because they do require some more thought while using them, but players fairly uniformly just hate it 14:55:06 <10P​leasingFungus> adding more foxfires to the god is certainly something we could, but i'm not sure what goals it would accomplish 14:55:10 <05k​ate> i wouldn't be strongly opposed to blink-less crimson imps or something (alternatively: all imps blink) 14:55:15 <10P​leasingFungus> oh god 14:55:16 <12e​bering> blimps 14:55:23 <10P​leasingFungus> we probably should remove crimson imp regen regardless 14:55:32 <09g​ammafunk> obviously make it translocations school 14:55:34 <10P​leasingFungus> it's only there to discourage goofy rock tossing stuff 14:55:39 <10P​leasingFungus> but crimson imps aren't in d anymore 14:55:44 <09g​ammafunk> hrm, should we? 14:55:57 <09g​ammafunk> I think the regen as mild as it is a good counterbalance to some of that blinking 14:56:01 <09g​ammafunk> it gives them "sustain" 14:56:01 hmm. well what if ignis was *slightly* less married to fire and the role just had magic dart instead? 14:56:11 <09g​ammafunk> it's a pretty noticeable impact on how long they survive 14:56:24 <10P​leasingFungus> could, but it's pretty darn unthematic, and two other backgrounds already start with mdart 😛 14:56:27 <10P​leasingFungus> i might implement Melt 14:56:44 <12e​bering> in my most recent CA I trained up some foxfire then found a good weapon (wyrmbane lol) on d2 and acquired a tower shield and boy let me tell you I did not feel stuck in the spellcaster role 14:56:51 <09g​ammafunk> I guess there are other ways of achieving that, but blinking does give crimps more time to regen 14:56:53 <10P​leasingFungus> lol 14:57:08 <10P​leasingFungus> gamma: fair enough 14:57:10 <09g​ammafunk> your dev tools don't count! 14:57:43 <12e​bering> even with the 2 fire magic I didn't feel compelled to stick with it, and was pretty leery of sticking with it 14:58:05 <12e​bering> since 1) gotta find book and 2) gotta fight fire elementals eventually and its no help if 1 went badly 14:58:32 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-289-ge22f211cc6 (34) 15:00:12 <09g​ammafunk> hrm, I guess it's somewhat nice if this start does invest in two schools plausibly, to help increase the chance that a randomly found school will be relevant 15:00:26 <09g​ammafunk> fr: the new L2 spell is BOM light and is fire/conj/earth 15:03:05 03PleasingFungus02 07* 0.28-a0-291-g5b1f6a4db3: Fix fire champion wizmode name 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5b1f6a4db314 15:03:05 03PleasingFungus02 07* 0.28-a0-292-g1796491f69: Ban fire champion conversions (Lightli) 10(2 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/1796491f69c4 15:03:05 03PleasingFungus02 07* 0.28-a0-293-g0e18a103e6: Cleanup beogh_follower_convert 10(23 seconds ago, 1 file, 20+ 18-) 13https://github.com/crawl/crawl/commit/0e18a103e632 15:04:12 <09g​ammafunk> @advil from what I see of CAO scoring, nothing needs to be done for the addition of the CA class (now merged in trunk)? I've updated sequell, but I don't see anything in the cao scoring config that needs to know about classes 15:04:29 <09g​ammafunk> oh 15:04:32 <09g​ammafunk> I see see combos.txt 15:05:01 <10P​leasingFungus> how big is that cao scoretable these days? 15:05:07 <10P​leasingFungus> the big matrix of wins and best levels 15:05:13 <09g​ammafunk> ah, not updated since 2009, so probably fine 15:05:37 <10P​leasingFungus> wonder how well this renders on tiny laptops 15:05:37 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/881253203084214282/unknown.png 15:05:54 <10P​leasingFungus> looks like one of those paper puzzles, a sudoku or what have you 15:05:57 <10P​leasingFungus> nonograms 15:08:14 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-290-g6d487c6445 (34) 15:08:20 03PleasingFungus02 07* 0.28-a0-294-g47ca004b5c: Ban fire championing priests (Lightli) 10(48 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/47ca004b5c83 15:08:50 No fun allowed 15:10:26 <10P​leasingFungus> wow, first people say we don't add enough flavour, then this? 15:10:29 <10P​leasingFungus> can't win! 15:12:58 We need microtransactions for allowing a player to return from death, similar to the wizmode anti-death prompt. 15:13:00 NEED 15:13:08 Then the game will be fun 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-295-gaedbfe0a0c: refactor: abstract corrosion to a method 10(2 weeks ago, 7 files, 19+ 7-) 13https://github.com/crawl/crawl/commit/aedbfe0a0c6f 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-296-g6e6fce58ec: feat: persistent hell effects: rust dis 10(2 weeks ago, 5 files, 13+ 3-) 13https://github.com/crawl/crawl/commit/6e6fce58ec09 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-297-g950b92b0db: feat: persistent hell effects: freeze cocytus solid 10(2 weeks ago, 5 files, 19+ 3-) 13https://github.com/crawl/crawl/commit/950b92b0dbda 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-298-g2e7fd7008a: feat: persistent hell effects: fill gehenna with acrid smoke 10(2 weeks ago, 5 files, 9+ 4-) 13https://github.com/crawl/crawl/commit/2e7fd7008a77 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-299-g5b72c88b03: feat: persistent hell effects: rot tartarus (Lici) 10(2 weeks ago, 5 files, 18+ 5-) 13https://github.com/crawl/crawl/commit/5b72c88b0340 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-300-g9fcdb9de7b: feat: shift timed hell effects to do more strategic damage 10(2 weeks ago, 1 file, 12+ 125-) 13https://github.com/crawl/crawl/commit/9fcdb9de7b9d 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-301-g81149143bf: refactor: move padded_bounds to a layout library 10(2 weeks ago, 4 files, 21+ 30-) 13https://github.com/crawl/crawl/commit/81149143bfcf 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-302-g9beadbfda2: fix: resolve a todo in zonify mapping 10(2 weeks ago, 1 file, 10+ 6-) 13https://github.com/crawl/crawl/commit/9beadbfda2cd 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-303-g84d20e0a3d: feat: separate builder_bounds and max_bounds 10(2 weeks ago, 4 files, 28+ 5-) 13https://github.com/crawl/crawl/commit/84d20e0a3d2d 15:16:26 03ebering02 07[hot-hells] * 0.28-a0-304-gb9293a6337: feat: shrink Hell subbranches on floors 1-6 10(2 weeks ago, 15 files, 85+ 68-) 13https://github.com/crawl/crawl/commit/b9293a63372a 15:16:26 ... and 33 more commits 15:16:28 Branch pull/2064 updated to be equal with hot-hells: 13https://github.com/crawl/crawl/pull/2064 15:18:04 04Build failed for 08succulent @ 8110e28c 06https://github.com/crawl/crawl/actions/runs/1177727846 15:20:42 03PleasingFungus02 07[succulent] * 0.28-a0-253-g3aba81d3ab: Fix vaults 10(12 seconds ago, 3 files, 6+ 5-) 13https://github.com/crawl/crawl/commit/3aba81d3abbb 15:20:44 New branch created: pull/2097 (9 commits) 13https://github.com/crawl/crawl/pull/2097 15:20:44 Branch pull/2097 updated to be equal with succulent: 13https://github.com/crawl/crawl/pull/2097 15:23:47 !source item-prop.cc:2714 15:23:47 https://github.com/crawl/crawl/blob/master/crawl-ref/source/item-prop.cc#L2714 15:23:50 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-294-g47ca004b5c (34) 15:23:55 Is that supposed to be a singular equals sign 15:23:58 Or am I dum 15:25:06 no, that's correct 15:25:26 it assigns shield to be the currently equipped shield (if any) if it's not set already 15:25:33 per the comment 15:25:38 Yeah but it's never going to be read from, no? 15:26:13 <12e​bering> once upon a time there were hand and a half weapons, i don't remember if they could only be used with small shields 15:26:28 <12e​bering> that's dead code left over from some historic simplification 15:26:44 Ohhh 15:26:54 Fair enough 15:28:14 <10P​leasingFungus> to answer this question, you can use the power of git blame (maybe) 15:28:28 <10P​leasingFungus> running git blame on item-prop.cc finds... 15:28:43 <10P​leasingFungus> %git f2a54d7ab10 15:28:43 <04C​erebot> zaba {due} * 0.6.0-a1-4-gf2a54d7ab1: Replace player_shield with player::shield. (12 years ago, 6 files, 10+ 16-) https://github.com/crawl/crawl/commit/f2a54d7ab10b 15:29:09 <10P​leasingFungus> dang, still dead even back then 15:30:13 <10P​leasingFungus> %git 1d0f57cbceb 15:30:14 <04C​erebot> greensnark * 1d0f57cbceb7: Merged stone_soup r15:451 into trunk. (15 years ago, 179 files, 38976+ 25789-) https://github.com/crawl/crawl/commit/1d0f57cbceb7 15:30:48 <12e​bering> nice diffstat 15:32:17 <10P​leasingFungus> i think it may always have been dead? 15:32:28 Zombie implementation gone wrong? 15:32:37 <10P​leasingFungus> probably? 15:32:59 <10P​leasingFungus> not very wrong 15:33:07 Or maybe Halloween special 15:38:39 <10P​leasingFungus> yep, found the old code & it doesn't have that logic 15:38:40 <10P​leasingFungus> neat! 15:38:48 neat! 15:38:57 Codebase history is cool. 15:42:54 <09g​ammafunk> @ebering not sure what to do re: wider playtesting for hot-hells. I'm reluctant to globally enable wizard mode due to how that's likely a ticket for someone messing up the server, and I'm not even sure the wizmode testing feedback we'd get would be of good quality. It might be worth asking floraline about an experimental on cko so you could reach a larger number of players 15:43:24 <12e​bering> yeah, was also thinkin about maybe distributing a binary 15:43:27 <09g​ammafunk> there is a logfile at https://crawl.dcss.io/crawl/meta/crawl-hot-hells/logfile (and a milestones file) but that's a bit hard to monitor 15:43:32 <09g​ammafunk> yeah, not a bad idea at all 15:43:44 <09g​ammafunk> hrm, wonder if you could do that via CI? 15:44:05 <09g​ammafunk> maybe make a tag and tweak the ci config 15:44:05 <12e​bering> want to get tiles in (even programmer art) before doing that 15:45:25 <09g​ammafunk> > hells:tiles=1:name=freelancePsychic:race=Demonspawn:cls=Conjurer:char=DsCj:xl=27:sk=Conjurations:sklev=22:title=Ruinous:place=Pan ... > tmsg=slain by Wikhluusm the pandemonium lord:vmsg=annihilated by Wikhluusm the pandemonium lord so close yet so far 15:51:10 ebering, no idea if this is current but I was just reading through https://github.com/crawl/crawl/wiki/Pan-Dispersal 15:51:10 I wonder if maybe a metric for only allowing the challenge until the player reaches a certain point could be based on how much "exploration" the player has done—that is, how many floors or how many branches has the player been to so far. 16:11:50 03ebering02 07* 0.28-a0-295-g832ee520b4: fix: inscribe the obsidian axe (rayg00n) 10(13 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/832ee520b4fd 16:20:05 03ebering02 07* 0.28-a0-296-gae8ea5ec39: feat: adjust Mlioglotl's spawn range 10(4 minutes ago, 2 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/ae8ea5ec392b 16:22:09 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-295-g832ee520b4 (34) 16:36:11 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-296-gae8ea5ec39 (34) 17:19:33 <08n​icolae> i was wondering, since ignis was the name of a previous attempt at a god whose mechanics, theme, and focus are quite different from the dying flame, it might be reasonable to tweak ignis' name a little to differentiate them, from a meta-historical perspective. something like "igneus" or etc 17:21:05 <08n​icolae> also i'm back home, time to get back to vaults 17:25:52 -!- bgiannan3 is now known as bgiannan 17:29:55 <10P​leasingFungus> it technically wasn't 17:30:00 <10P​leasingFungus> but could 17:30:35 <10P​leasingFungus> old was igni ipthes 17:30:44 <08n​icolae> oh damn, that's right, it was igni with no s 17:31:00 <08n​icolae> and i completely forgot that igni had a second name 17:31:08 <08n​icolae> maybe i got too much sun 17:31:12 <10P​leasingFungus> not married to current name 17:32:05 <08n​icolae> however, due to a classic sitcom mishap, pf WAS married to the current name... and he has only 24 hours to annul it! 17:32:11 <10P​leasingFungus> wow 17:32:15 <10P​leasingFungus> vegas unreasons 17:38:27 <09h​ellmonk> Pigni pipthes imo 17:42:00 is "native speaker" still a phrase people use these days? 17:42:09 <10P​leasingFungus> yeah 17:42:09 don't wanna use it in a PR if there's a more accurate term 17:42:24 groove, thanks 17:47:42 03gammafunk02 07* 0.28-a0-297-g99b01970c5: fix: Make a function static 10(45 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/99b01970c5e0 17:57:51 CA has coloured icon in webtiles profession list unlike other backgrounds 18:07:29 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-297-g99b01970c5 (34) 18:10:08 03kate-02 07* 0.28-a0-298-gaf93940d1b: Reduce most summon spell caps to 1 10(6 days ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/af93940d1b78 18:10:08 03kate-02 07* 0.28-a0-299-g635202c219: Give monsters separate summon caps to players 10(5 days ago, 4 files, 75+ 56-) 13https://github.com/crawl/crawl/commit/635202c2194f 18:10:08 03kate-02 07* 0.28-a0-300-gdb2750068a: Remove the XP penalty from summon kills 10(5 days ago, 1 file, 7+ 8-) 13https://github.com/crawl/crawl/commit/db2750068a89 18:10:08 03kate-02 07* 0.28-a0-301-g1a59d63638: Make Shadow Creatures a monster-only spell 10(5 days ago, 5 files, 7+ 10-) 13https://github.com/crawl/crawl/commit/1a59d63638aa 18:10:08 03kate-02 07* 0.28-a0-302-gbb949333c4: Give Haunt a summon cap of 8 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/bb949333c428 18:23:05 Unstable branch on underhound.eu updated to: 0.28-a0-297-g99b01970c5 (34) 18:31:49 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-302-gbb949333c4 (34) 18:36:08 Is there any simple way to disable the full rebuilding whenever the compiler flags are changed? 18:41:30 look into a compiler helper thingy called ccache 18:41:42 i've had mixed results with it but sometimes it has helped 18:42:32 Yeah, I'm using it but sometimes it just decides to wholly recompile contribs. 18:42:47 I just disabled the Makefile logic that looks at .cflags :P 19:07:30 <10P​leasingFungus> yermak: oops i forgot to fix that 19:07:31 <10P​leasingFungus> bug 20:29:38 03kate-02 07* 0.28-a0-303-g80eddfa388: Fix interactions between noise, fake noise and silence (#12293) 10(11 minutes ago, 3 files, 13+ 8-) 13https://github.com/crawl/crawl/commit/80eddfa388c4 20:31:12 <05k​ate> sanity-checking would be welcome on that one, as far as i can tell it all works as expected now and i think i managed to understand noise propagation enough to mostly know what i was doing 20:31:20 <05k​ate> but also the noise systems are terrifying 20:31:22 autoexplore FR: stop visiting stacks of items since they all are visible now and start visiting unknown ego weapons and armours. 20:38:22 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-303-g80eddfa388 (34) 20:41:59 <10P​leasingFungus> very good xxx that got removed there 20:56:03 <05k​ate> i think that's a 10 year bugfix, too 20:56:14 <05k​ate> %git 386b557d3b 20:56:15 <04C​erebot> due * 0.8.0-a0-4720-g386b557d3b: Fix orb pickup noise when silenced. (11 years ago, 7 files, 83+ 12-) https://github.com/crawl/crawl/commit/386b557d3b1d 20:56:49 <05k​ate> unless noise implementation changed at some point after it was implemented, maybe it worked at first 20:58:38 <05k​ate> aha, new noise was just around the same time 20:58:40 <05k​ate> %git 95cc9338a77 20:58:40 <04C​erebot> greensnark * 0.8.0-a0-4355-g95cc9338a7: New noise propagation system. (11 years ago, 5 files, 697+ 70-) https://github.com/crawl/crawl/commit/95cc9338a77e 21:12:43 <09g​ammafunk> wow 21:12:51 <09g​ammafunk> surprisingly "recent" 21:13:51 <09g​ammafunk> a very greensnark change 21:13:58 <09g​ammafunk> he seemed to love those large, difficult projects 21:14:06 <09g​ammafunk> I can't imagine that was an easy system to implement 21:30:46 Impossible to train currently useless skills with potion of experience. 13https://crawl.develz.org/mantis/view.php?id=12638 by Yermak 22:16:15 <08n​icolae> i'm assuming the background icon for Cinder Acolyte is temporary 22:28:06 <10P​leasingFungus> it's busted 22:28:09 <10P​leasingFungus> i need to go fix it 22:28:43 <10P​leasingFungus> ps why did i decide delver should be a candle! this sucks 22:28:53 <09h​ellmonk> delver should be a shovel 22:29:06 <10P​leasingFungus> pickaxe? lantern? 22:29:38 <10P​leasingFungus> think i'll do lanter 22:33:36 <08n​icolae> jantern 22:33:39 <08n​icolae> (jeans lantern) 22:36:45 <10P​leasingFungus> hm 22:41:43 03PleasingFungus02 07* 0.28-a0-304-g7e9a150488: Add missing Cinder Acolyte icon 10(30 seconds ago, 4 files, 4+ 0-) 13https://github.com/crawl/crawl/commit/7e9a150488a7 22:48:58 FR: make hotkeys for starting new trunk and most resent stable version games on Webtiles servers. 22:49:26 I guess this FR goes mostly to server owners? 22:59:31 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-304-g7e9a150488 (34) 23:09:39 03PleasingFungus02 07* 0.28-a0-305-g9e858e973b: De-damn missed bolts (ardl) 10(18 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/9e858e973bc9 23:18:45 Unstable branch on crawl.kelbi.org updated to: 0.28-a0-305-g9e858e973b (34) 23:29:38 DoorBlock (L22 FoFi) ERROR in 'dungeon.cc' at line 266: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0) (Arena:1 (Sprint)) 23:34:46 <09g​ammafunk> !crash 23:34:48 <04C​erebot> 23987. simcity, XL27 OpCj, T:753183 (milestone): https://cbro.berotato.org/morgue/simcity/crash-simcity-20210827-174954.txt 23:34:55 <09g​ammafunk> !crash doorblock sprint 23:34:57 <04C​erebot> 4. DoorBlock, XL22 FoFi, T:10835 (milestone): https://crawl.kelbi.org/crawl/morgue/DoorBlock/crash-DoorBlock-20210829-032911.txt 23:40:44 <09g​ammafunk> @kate you might like to take at this one, crash while using oka duel in sprint 23:48:11 <05k​ate> oh hah, nice 23:51:03 <05k​ate> wonder if hacking it back into sprint breaks anything, i know the abyss is disabled but i guess that's probably because it'd have a bunch of more complicated consequences in terms of xp and piety gain and stuff 23:57:10 <09g​ammafunk> yeah, guess ideally it could be hacked back in 23:57:21 <09g​ammafunk> don't know if that makes any sprint logic really weird or anything 23:57:31 <09g​ammafunk> deaths in arena in sprint? 23:58:26 <05k​ate> !lg * sprint s=place 23:58:28 <04C​erebot> 971663 games for * (sprint): 960380x D, 8003x D:1, 2669x Abyss, 609x D:$, Lair:1, Lair:9 23:58:37 <05k​ate> looks like abyss wasn't always disabled at least 23:59:02 <05k​ate> also something very good and weird happened with lair at some point i guess 23:59:08 <10P​leasingFungus> yikes 23:59:15 <10P​leasingFungus> !lg * sprint abyss s=cv o=cv 23:59:17 <04C​erebot> 2669 games for * (sprint abyss): 186x 0.12-a, 173x 0.11, 253x 0.11-a, 124x 0.10, 112x 0.10-a, 131x 0.9, 36x 0.9-a, 72x 0.8, 88x 0.8-a, 358x 0.7, 1136x 0.7-a 23:59:41 <05k​ate> %git 1aab39368fff44aa 23:59:41 <04C​erebot> doy * 0.7.0-a0-543-g1aab39368f: abyss modifications for sprint (12 years ago, 8 files, 46+ 8-) https://github.com/crawl/crawl/commit/1aab39368fff 23:59:47 <05k​ate> fr this but without the sprint bit