00:00:20 <08n​icolae> someone cool i bet 00:41:30 <11n​ikheizen> i told my partner this joke and they called me an asshole so you've done well 01:34:24 Unstable branch on crawl.develz.org updated to: 0.27-a0-1324-ge0d8e047f6 (34) 01:55:32 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1324-ge0d8e047f6 02:31:49 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1324-ge0d8e047f6 (34) 02:53:42 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1324-ge0d8e047f6 03:32:17 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4217-g7c68dc2372 04:06:43 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-564-gccf4fe8b44 05:25:41 Sealing Doors dims translucent ones. 13https://crawl.develz.org/mantis/view.php?id=12609 by Yermak 05:53:06 -Scroll status should block 'r' command entirely. 13https://crawl.develz.org/mantis/view.php?id=12610 by Yermak 09:27:12 -!- allbery_b is now known as geekosaur 10:12:18 Hi :) 10:12:40 <10P​leasingFungus> Hello! 10:14:02 Trying to compile an old version of crawl (0.9) following the instructions here: https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.md#windows 10:18:11 Not having much luck though, just trying to copy the error logs now 10:18:42 Anyone know if there's a guide for the older version/if there's a way to download the 0.9 tiles build for Windows anywhere? 10:22:23 <10P​leasingFungus> think install.md is it as far as guides go 10:22:32 <10P​leasingFungus> have you checked the buiods page? 10:22:37 <10P​leasingFungus> builds* 10:23:43 This one? http://crawl.develz.org/release/ 10:24:17 Only got the mac versions up until 0.16 I think 10:26:43 <09g​ammafunk> OrangutanBandit I think those may be on sourceforge 10:27:21 <09g​ammafunk> yes 10:27:29 <09g​ammafunk> OrangutanBandit: https://sourceforge.net/projects/crawl-ref/files/Stone%20Soup/ 10:27:31 building that old a version for tiles would require sdl1 instead of sdl2, for one issue 10:27:46 <09g​ammafunk> I see 0.9.2 listed there 10:28:05 <09g​ammafunk> looks like builds for windows and linux 10:28:06 Perfect, thanks everyone! 10:28:45 <09g​ammafunk> we should probably copy those over to cdo 10:30:45 <10P​leasingFungus> hm, apparently sourceforge stopped embedding malware in their downloads circa 2020 10:31:09 <10P​leasingFungus> i wonder if software from between 2013 and 2020 is trustworthy 10:37:03 old versions don't compile very well on modern macs 10:37:09 if you're building on a mac 10:38:53 you would probably need to install a different compiler to build natively 10:39:11 or do it in a VM of some kind 10:39:42 oh I see windows too 10:40:59 but that may have a similar issue, it's dependent on compiler versions in MSYS2 and newer compilers will struggle with that era of code 10:41:46 usually when I have needed to actually build an older version for dev purposes I've done it in a docker container 10:43:48 fwiw I haven't been able to get anything earlier than 0.11 to compile on CAO, which is sort of the best case build environment for these old versions these days 11:44:08 <08n​icolae> so sometimes when i'm making big vaults i get an error: "map too large (max 53x46)", even though i know there are some vaults that are bigger than that currently in the game. using ORIENT: doesn't seem to fix things. what gives 11:45:47 03PleasingFungus02 07* 0.27-a0-1325-g58a489a: Remove local dj mp display 10(39 seconds ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/58a489ad9e6b 12:08:05 isn't webtiles just calling jquery .hide() 12:08:50 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1325-g58a489ad9e (34) 12:12:51 <06a​dvil> @nicolae I'm not sure what the basis of these restrictions is really but there's a different rule for various orient types 12:12:58 <06a​dvil> float appears to have two checks actually? 12:13:34 <06a​dvil> the more restrictive would appear to be if (map.width() > GXM * 2 / 3 || map.height() > GYM * 2 / 3) (then fail) 12:13:41 <08n​icolae> ach du lieber 12:13:54 <08n​icolae> this one's an ORIENT: northwest, is there anything weird with corner vaults 12:14:23 <06a​dvil> the diagonal compass directions as well as centre all use that same check I just pasted 12:14:28 <08n​icolae> it's weird because both hall of blades vaults are at least 60 tiles wide, which is more than 53 12:14:40 <08n​icolae> but the orthogonal compass directions don't? 12:14:58 <06a​dvil> they use 2/3 but only along one axis 12:15:24 <08n​icolae> so something oriented north will only care about being 2/3 the north-south axis? 12:16:04 <06a​dvil> yeah, that looks like why hall of blades works, they are orient north 12:16:16 <08n​icolae> :I 12:16:20 <08n​icolae> oh well, i'll keep that in mind 12:16:40 <06a​dvil> I would guess that these maps generally have trouble placing without the extra space, and anything bigger should be an encompass anyways 12:30:01 <10P​leasingFungus> @advil no one every taught me java's script 12:30:12 <10P​leasingFungus> by that i mean i write approximately one line of js per year (on average) 12:30:28 if you make this change you could double your js output! 12:31:02 or possibly even triple, you might need to unhide it on game end 12:32:13 <10P​leasingFungus> yikes 12:32:15 <10P​leasingFungus> too much for me, friend 13:06:07 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1325-g58a489a (34) 13:35:01 <05k​ate> hmm, should the rest of the HUD shift up to fill the empty space with no djinn mp bar? on the plus side that gets rid of the ugly blank space, on the minus side the code for that stuff is very scary iirc 13:36:16 <05k​ate> on the other plus side there's already the excellent bit of crawlcode int yhack = 0; which could be repurposed for it, probably! 13:40:07 I think shifting is ok 13:41:19 yhack has a funny name but at the end of the day it's not so crazy I think 13:45:09 although I guess yhack is only used for the later hud elements 13:45:12 currently 13:58:06 <05k​ate> yeah, would need some additional hacking i think since the ac/ev/sh and str/int/dex columns would both need to move 14:30:52 <10P​leasingFungus> my thoughts exactly 15:01:43 -!- allbery_b is now known as geekosaur 16:30:50 -!- allbery_b is now known as geekosaur 18:23:44 Unstable branch on underhound.eu updated to: 0.27-a0-1325-g58a489ad9e (34) 22:35:15 <09h​ellmonk> fr: extra big variant of door vault that is either wall to wall 8s, wall to wall superb_item, or spells "lmao" with xom altars 22:36:37 <08n​icolae> fr: shop that contains only monsters so when you buy something you get a monster 22:37:55 <09h​ellmonk> shop inside one of those diamond obelisk vaults that sells a condenser vane 22:39:29 <11n​ikheizen> fr: variant of doorvault that is wall to wall 8s but you shuffle the 8s with Gs 22:40:32 <09h​ellmonk> how about a big statue vault laid out like an art museum, and roxanne is in it 22:40:57 <08n​icolae> big vault laid out like an art museum but instead of statues it just has one of every kind of door