01:21:21 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-4156-gf4fb8d8f3b 01:34:28 Unstable branch on crawl.develz.org updated to: 0.27-a0-1193-g8631133539 (34) 01:54:55 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1193-g8631133539 02:53:40 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1193-g8631133539 03:05:51 Does Xom never draw Nemelex cards anymore? Did they have a falling out? 03:07:00 03gammafunk02 07* 0.27-a0-1194-g35abcb9: Make a loot vault diggable (Mels) 10(6 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/35abcb988c3e 03:31:49 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1194-g35abcb988c (34) 03:32:21 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4156-gf4fb8d8f3b 03:33:52 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-493-g1455f61281 05:19:03 i don't think Xom ever had drawing cards as an effect 05:19:19 though there used to be a Xom card, that gave a random Xom effect 05:33:59 I remember that, I just thought it went both ways. Maybe it was simply code reused between them, since I remember Xom used to have an effect just like the ball lightning from a Nem card. 05:34:40 It would go well with Xom being friends with Qaz now, at least. 12:40:09 eliotn (L2 DjWr) ASSERT(m.alive()) in 'mon-transit.cc' at line 68 failed. (D:1) 13:06:17 !crashlog 13:06:17 23649. eliotn, XL2 DjWr, T:636 (milestone): http://crawl.akrasiac.org/rawdata/eliotn/crash-eliotn-20210526-164009.txt 13:06:17 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1194-g35abcb9 (34) 13:06:19 that's a good one 13:06:42 looks like a boomerang of dispersal blinked an endoplasm onto a shaft trap, but it was dead by the time it fell down the shaft 14:00:20 <10P​leasingFungus> nice 14:21:45 <08n​icolae> lol, owned 14:23:25 <08n​icolae> also, just to double-check, if i make a custom spellbook to sell in a custom shop, the spellbook needs to contain only spells that the player can get otherwise, right. like i can't make a Tome of Forbidden Knowledge that has spells that are technically still implemented in the code but otherwise unavailable to the player. if you say i can do that i will try to make sure you don't regret it but no 14:23:25 promises. 14:27:51 <12e​bering> I think crawl will yell at you for trying to provide a removed spell 14:28:04 <12e​bering> rare-location-dependent unique spells is an old dpeg idea tho 14:28:16 <12e​bering> would be cool in portal vaults to have spell-features 14:41:12 <08n​icolae> it does yell at you for removed stuff but like i can cast poisonous cloud etc. in wizmode just fine 14:41:54 <08n​icolae> like a spell you can only learn in that vault, or can only use in that vault, or something else 14:43:30 <08n​icolae> i'll give it a shot with a test vault, i think some spells are marked that the player can't learn or are marked as removed, but other spells work just fine (afaik) if the player learns them 15:06:51 <08n​icolae> where is the code is there a list of all spells, available ones, monster-only ones, removed-but-still-around ones, etc. 15:09:35 <05k​ate> pretty sure there isn't such a thing, you'd just have to read through spl-data.h and cross-check it against what's included in books (and vaults definitely shouldn't try to generate any non-player spells without explicit code support, that sounds like it would be a good way to break things and also spells are removed for a reason usually) 15:10:51 <05k​ate> like, lots of stuff you can cast in wizmode fine but that's because it'll do things like generate a dummy monster to cast it 15:11:13 <05k​ate> the list of "what's a valid spell to generate in randbooks etc" is just generated by iterating over every defined spellbook item i think 15:13:09 <08n​icolae> iirc the randbook generation skips the spells in the high-level books, like the necronomicon and so forth, so you can only get Necromutation etc. in the necronomicon and never from a randbook while i'm asking, would it be all right to put those spells in a vault spellbook 15:15:46 <05k​ate> i think there are vaults that break that rule already although personally i'd prefer they didn't and just placed the high-level book itself, that's just a flavour thing mainly 15:16:56 <05k​ate> looks like the crypt randbooks have assorted necronomicon spells at least (and sometimes do just place the necronomicon) 15:17:08 <08n​icolae> ah, i think i may have missed those 15:20:46 <05k​ate> probably the way crypt does it is fine though, assuming it's somewhere where the vault is threatening enough to justify it 15:24:04 <05k​ate> or like, i could see some particularly nasty magic-themed vault having a randbook reward that has 1 spell from each highlevel book or something, that seems like it could fit thematically too 15:31:58 <08n​icolae> makes sense 15:32:17 <08n​icolae> i'm getting the impression that "do you have a lot of money" is not quite the level of nastiness you're going for 🤔 16:12:17 03advil02 07* 0.27-a0-1195-gcd1846a: fix: use correct quiver for lua items.fired_item() 10(4 minutes ago, 1 file, 2+ 5-) 13https://github.com/crawl/crawl/commit/cd1846a45ebe 16:17:09 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1195-gcd1846a45e (34) 16:28:26 <09g​ammafunk> @nicolae I think the last use of M in that clear is a mistake. Can't see any other valid glyph to use in its place, did you want that removed? NAME: nicolae_snake_gridmaze_big_u TAGS: extra transparent SHUFFLE: DEFHJ, KL/MN, KL, OPQRSZ, apqrsy, z- SUBST: DEFHKMz = x, JLNPQRSZpqrsy- = ., MOa = _ 16:28:48 <09g​ammafunk> didn't paste the value itself, which you need to verify what I mean fully, but you subst it to x beforehand 16:28:49 <08n​icolae> let me have a look at it real quick 16:29:07 <09g​ammafunk> and it's internal to the vault even after shuffles I think 16:29:27 <08n​icolae> yeah, M shouldn't be in that last = _ 16:29:38 <08n​icolae> i think i reglyphed the edges at some point and forgot to update the subst 16:31:30 <08n​icolae> there should only be one or two glyphs getting set to _ and cleared for the gridmaze vaults, depending on how many "snakes" there are making up the walls 16:32:30 <09g​ammafunk> ok, will remove then 16:55:19 -!- aidanh_ is now known as aidanh 17:09:09 03gammafunk02 07* 0.27-a0-1196-g3e9cee4: Reduce monster count in a vault (Ge0ff) 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3e9cee4cb2d1 17:17:04 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1196-g3e9cee4cb2 (34) 17:24:31 04Build failed for 08master @ 3e9cee4c 06https://github.com/crawl/crawl/actions/runs/879981240 18:22:57 Unstable branch on underhound.eu updated to: 0.27-a0-1196-g3e9cee4cb2 (34) 21:28:08 -!- MakMorn_ is now known as MakMorn 21:39:15 <08n​icolae> sadly it seems that the game gives you a warning if you try to memorize a non-player spell, even if it's something that players used to be able to use, like poison arrow 😔 can't believe my ambitions have been thwarted once again by my eternal nemesis, "common sense" 21:45:56 <10P​leasingFungus> big f