01:34:21 Unstable branch on crawl.develz.org updated to: 0.27-a0-1191-g601b473118 (34) 01:54:58 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1191-g601b473118 02:17:37 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1191-g601b473118 (34) 02:53:45 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1191-g601b473118 03:31:12 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4156-gf4fb8d8f3b 10:18:57 03robertxgray02 07https://github.com/crawl/crawl/pull/1892 * 0.27-a0-1197-g746daa2: Merge branch 'crawl:master' into master 10(27 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/746daa245ca7 10:18:57 03robertxgray02 07https://github.com/crawl/crawl/pull/1892 * 0.27-a0-1198-g8e65282: Small layout and custom keyboard for Android 10(2 weeks ago, 24 files, 2399+ 277-) 13https://github.com/crawl/crawl/commit/8e6528268f87 11:35:52 03robertxgray02 07https://github.com/crawl/crawl/pull/1892 * 0.27-a0-1192-gbc413d5: Update Android build 10(6 weeks ago, 92 files, 4987+ 2090-) 13https://github.com/crawl/crawl/commit/bc413d54b041 12:38:34 <06a​dvil> is there a way in wizmode to just directly trigger player death? 12:53:06 <08n​icolae> make a fake spell that you can learn that kills you instantly, and then let me put it in a vault-defined spellbook 13:06:26 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1191-g601b473 (34) 13:07:15 <09h​ellmonk> eringya's cyanide pill 13:19:53 <03w​heals> does x ctrl-k work on yourself? i forget 13:26:02 <06a​dvil> it didn't 13:26:11 <06a​dvil> probably the simplest thing would be to make that work 13:26:22 <06a​dvil> since , already does 13:29:46 <06a​dvil> huh, surprised that caustic shrikes aren't rCorr 13:58:07 <08n​icolae> this has interesting ramifications for caustic shrike reproductive behaviors 14:38:30 I know it's a lot, but I suggest accelerating plans to move networks. i'm in the policy feedback channel and it's extremely discouraging, lots of people advocating for the network to allow hate speech etc. and the owner was thanking someone complaining about "SJWs" yesterday. This is not going to go well. 14:48:25 <10P​leasingFungus> oh boy 14:48:59 He's currently dodging questions about whether or not hate speech will be allowed on the network. Trying to get a clear answer out of him. 14:50:02 I know this is more than a little out-of-scope for this channel, and I probably shouldn't be talking about it here, so I'll stop for the time being. I just wanted to make sure people were abreast of what's going on 14:50:17 <10P​leasingFungus> no, i appreciate it 14:51:53 lots of the usual "free speech" types in there of course. will mention if rasengan actually responds to my question, which multiple people are now repeating in an attempt to get him to answer 14:51:59 (we know he's not afk) 15:19:39 https://github.com/freenode/web-7.0/pull/513/files 15:19:45 looks like they literally removed the hate speech rule actually 15:19:49 what rule they did have, that is 15:42:34 <06a​dvil> I'm fine with moving but most of the actual work needs to be done by specific people who run the bots 15:42:55 yeah I understand that's going to be an absolute mess 15:43:08 rasengan is PMing me now, so that's fun 15:43:31 <06a​dvil> in principle it doesn't seem that crazy to do it's just that some of those people have a long response lag these days and aren't very actively running them 15:44:37 yeah IRC is... glacial like that even in good times 15:44:37 20 years from now we'll still have people autojoining this channel 15:45:03 <06a​dvil> haha yes the idlers who have monotonically added channels to their znc since the dawn of irc 15:45:24 standing idle in channels like ancient terracotta soldiers 15:45:32 <06a​dvil> also, while it does seem like new management is bad, I realized I don't know anything about old management, which maybe bears on whether libera as a default choice is actually a good choice 15:45:59 libera at least has policies about hate speech, although I understand that's not the only consideration 15:46:20 obviously nobody wants to go through with a herculean effort if the new network also collapses in a month or a year 15:47:21 <06a​dvil> yeah, these policies seem ok (https://libera.chat/policies) 15:47:43 <06a​dvil> a kind of funny positive side effect is that this sort of drama is basically what it takes for an irc network to have an updated page 15:48:22 rasengan is currently waffling with me in PM about it, saying the change was only a draft change and "in discussion". Responded by asking him what *he* would do if it were up to him right now. He hasn't answered and I do not expect him to do so 16:16:50 <06a​dvil> why do draconian shifters have both blink away and blink range 16:16:57 <06a​dvil> why even are there both blink away and blink range 16:20:07 <08n​icolae> why don't YOU have both blink away and blink range 16:20:29 <06a​dvil> I actually do because this is for monstercrawl and I'm trying to get player shifters to work 😄 16:21:07 <08n​icolae> carry on 16:22:56 shoop (L16 KoAr) ASSERT(level >= 0) in 'mutation.cc' at line 508 failed. (Depths:1) 16:23:09 <06a​dvil> !crashlog 16:23:11 <04C​erebot> 23645. Auron, XL27 DsFi, T:61648 (milestone): http://crawl.akrasiac.org/rawdata/Auron/crash-Auron-20210521-121104.txt 16:24:48 <06a​dvil> !crashlog shoop 16:24:49 <04C​erebot> 1. shoop, XL16 KoAr, T:25125 (milestone): https://crawl.kelbi.org/crawl/morgue/shoop/crash-shoop-20210523-202254.txt 16:26:46 <06a​dvil> hm something gone wrong with tempmuts, not very clear what though 16:31:56 <06a​dvil> also, why do scorchers have both hurl damnation and call down damnation 16:31:56 <09g​ammafunk> @advil are you telling me that monstercrawl lives?! 16:32:14 <06a​dvil> I am 16:32:22 <06a​dvil> there's still a lot to go before it's playable though 16:32:33 <08n​icolae> some days you're in the mood to hurl it yourself and other days you feel like having it delivered 16:32:59 <09g​ammafunk> let me know if you need someone to hype up the release on twitch, youtube, steam, gog, insta, tiktok, discord, and all other major platforms and social media 16:33:09 <06a​dvil> here's a recent commit as a teaser: https://github.com/rawlins/crawl/commit/8c1a2901f88528747179d70c41ddf134088f042e 16:33:37 <09g​ammafunk> you.species == MONS_BENNU, wonderful 16:33:40 <06a​dvil> it seriously still has a ton of bugs though, I wouldn't bother trying to play it yet 16:33:50 <06a​dvil> haha yes I came up with a clever implementation of species that allows that 16:34:28 <09g​ammafunk> certainly introduces some fun issues with save compat and monster removal 16:34:35 <09g​ammafunk> which I'm sure is your utmost concern 16:35:35 <09g​ammafunk> I'll probably mess around with it from time to time despite your warning, now that I know where it lives 16:35:35 <06a​dvil> haha I had honestly not even thought about that 16:40:54 <06a​dvil> well, I'll also add that beyond the bugs I think there's still a bunch of unimplemented stuff that makes it more boring than it hopefully will be 16:41:50 <06a​dvil> biggest one that comes to mind is that apts are mostly flat, there's some adjustment but not a lot 16:42:10 <06a​dvil> also, abilities are completely costless 16:42:44 <06a​dvil> which is actually like how they are for monsters, so it's "realistic" in that sense, but I'm currently thinking that I should at least impose an mp cost 17:52:27 <09g​ammafunk> @advil not that you're really at the bug fixing stage, but I get a crash when I melee an orb of fire as an orb of fire, during attack::handle_phase_damaged() with my AF_PURE_FIRE, damage = 0 17:52:57 I did warn you ;-) 17:53:00 <09g​ammafunk> fun to play around with! seems webtiles doesn't quite work yet, presumably something about the species selection 17:53:15 <09g​ammafunk> yeah, maybe I can help with some fixes when you feel it's close enough 17:53:20 I'm not sure tiles works at all tbh 17:54:45 <09g​ammafunk> I'll test a tiles build really quickly, for science 17:54:46 unfortunately if OoF is broken that means that the big rebase I did probably broke more than I hoped, because I had extensively tested it 17:54:53 before then 18:03:34 <09g​ammafunk> I thought I could just ignore fellow orbs of fire on zot:5 18:03:54 <09g​ammafunk> but then I realized 1) rF+++ doesn't mean I have fire immunity and even worse 2) I get stat drain with every malmutate 18:04:33 <09g​ammafunk> I guess the upside is I can punch them, unlike if I were truly a monster orb of fire 18:04:49 <06a​dvil> yeah, I am not sure that oof melee attack will survive 18:05:13 <09g​ammafunk> tiles does seem to work in terms of selection and starting the game! 18:05:13 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/846146777122996264/unknown.png 18:06:35 <06a​dvil> I have vaccilated on whether to make abilities as available as they currently are, and oof is one of those weird cases where the real monster actually has nothing except abilities to attack with, so I was experimenting with adding some sort of melee 18:06:35 <09g​ammafunk> it does seem reasonable to add something like that, but yeah I guess the question is how you do it 18:06:35 <06a​dvil> oh nice, the tile even worked, I was 85% sure that was broken 18:06:41 <09g​ammafunk> the apts were also a bit of a surprise, apparently orbs of fire are amazing at necromancy! 18:06:41 <09g​ammafunk> https://cdn.discordapp.com/attachments/747522859361894521/846147146687184936/unknown.png 18:06:55 <09g​ammafunk> and air and poison magic 18:08:15 <09g​ammafunk> was able to pick up the orb and ascend (all via wizard mode, of course), so looks like the basics are working in tiles 18:09:11 <06a​dvil> heh it's because they are rN+++ I believe 18:09:23 <06a​dvil> the current aptitude stuff is very placeholdery, as I mentioned 18:09:45 <09g​ammafunk> aha, so that's the logic 18:10:56 <06a​dvil> right now monsters that have a genus that is a player species inherit those apts, but monsters without just have some preliminary rules like that one. One thing I might do is hand-construct a reasonably large set (~20?) of starting point aptitudes to assign to different monsters without player genii to make them feel a bit more varied 18:12:30 <06a​dvil> // the draconian principle: resistance == affinity 18:14:50 <06a​dvil> (can you tell that the semester is over?) 18:17:01 <06a​dvil> @gammafunk I'm not actually seeing that oof melee crash, was it sporadic? 18:18:24 <09g​ammafunk> let me see 18:19:32 <09g​ammafunk> @advil instantly got the crash when I went to Zot:5, warped to a orb of fire, and meleed it with all 27 skills and xl 27 18:19:38 <05k​ate> mm, this whole concept gives me poschengband nostalgia, that had a bunch of playable angband monster species that were extremely silly 18:20:05 <09g​ammafunk> perhaps skill levels are the key? 18:20:11 <09g​ammafunk> I can give you a crash log if you want 18:20:54 <06a​dvil> yeah could you pastebin it? 18:21:22 <06a​dvil> I've always wanted to play that one 18:21:35 <06a​dvil> although I guess these does frogcomposband is where it's at for silly *bands 18:21:42 <09g​ammafunk> https://dpaste.com/FUZUEBLMS 18:21:47 <05k​ate> i got really into it for a good while and ended up forking it and messing with a bunch of stuff too 18:22:00 <06a​dvil> whoa, floating point exception 18:22:11 <05k​ate> the playable ring species is a work of real genius 18:22:46 <06a​dvil> well, I'm working on an M1 arm so who it's pretty likely my fp is different, guess that's why it didn't replicate 18:22:50 <09g​ammafunk> monstercrawl will almost be there with playable animated armour! 18:23:22 <09g​ammafunk> looking forward to playable fulminant prism 18:24:19 Unstable branch on underhound.eu updated to: 0.27-a0-1191-g601b473118 (34) 18:24:19 <06a​dvil> fulminant prism is playable, but ... not very 18:24:19 <06a​dvil> see also balisto spores 18:24:46 <09g​ammafunk> ah, so I see 18:25:51 <06a​dvil> my current favorites for unplayability are butterfly and eel 18:26:23 <06a​dvil> also any statue 18:26:48 <06a​dvil> (though I'm currently considering compromising my principles and letting statues walk with statueform movement penalties) 18:30:13 <05k​ate> i started on trying to implement playable molds in poscheng with complete immobility and just blinks for movement but i don't think i ever finished it sadly, blinkrobin species would've been a good one 18:30:26 <06a​dvil> heh I have also considered adding blinking for at least some statues instead 18:31:26 <05k​ate> i think it also has playable quylthulgs (which are immobile summoners) and they do get to cheat and move as players, just with half speed 18:31:54 <06a​dvil> ah interesting, that does resemble my statueform idea I guess 18:32:08 <09g​ammafunk> I was thinking maybe just giving immobile species pretty slow movement, yeah 18:32:44 <05k​ate> oh in poscheng they just have -10 speed it looks like even, which is just global halved action speed 18:33:03 <05k​ate> but this is balanced by getting a million innate summon spells and angband summoning being truly absurd 18:33:23 <06a​dvil> so far, balance has not been my goal in this branch 😄 18:33:57 <06a​dvil> although the lowest hanging fruit would've been to implement a generalized oofcrawl/gnollcrawl type thing, and I didn't go that route, so it's "more" balanced than it could be I guess 18:36:08 <05k​ate> i wonder if we can steal ideas from poscheng jellies for one of the many proposed jiyva reworks, their design is that they just get a slowly-increasing number of equipment slots as they level up and can put any item in any of them 18:37:17 <06a​dvil> intriguing 18:42:03 <06a​dvil> @gammafunk so from your bug report I have learned that apparently, c division by 0 is undefined, not guaranteed to crash 18:50:40 <09g​ammafunk> haha 22:33:53 <08n​icolae> update: &Ctrl+W has a feature where you can use + and - to raise and lower the tides directly 22:34:28 <09g​ammafunk> oh, well, TiL 22:35:57 <10P​leasingFungus> nice 22:36:05 <10P​leasingFungus> secrets of crawl 22:51:13 <08n​icolae> maybe the wizmode help menu bit could be changed to, like, "Ctrl-W manipulate Shoals' tides" instead of just "Ctrl-W change Shoals' tide speed" 22:53:19 Hi I have a possible bug I'd like to report, and pasted it here: https://pastebin.com/W394NA95 23:57:29 -!- Thurl is now known as Nivim