00:02:10 -!- spicycat is now known as spicyCebolla 01:34:39 Unstable branch on crawl.develz.org updated to: 0.27-a0-1181-g5f64966fcc (34) 01:55:52 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1181-g5f64966fcc 02:46:05 %git 02:46:05 07kate-02 * 0.27-a0-1181-g5f64966: Fix Yred/Beogh recall cancelling Ozocubu's Armour 10(7 hours ago, 1 file, 15+ 17-) 13https://github.com/crawl/crawl/commit/5f64966fcc8f 02:46:55 <09g​ammafunk> @advil @PleasingFungus welcome to a new age...the age without url previews from irc bridge messages... 02:47:17 <09g​ammafunk> hopefully there's no bugs... 02:53:55 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1181-g5f64966fcc 02:53:57 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1181-g5f64966fcc (34) 03:09:09 advil: You probably don't care for the details, but in case you do, here's the change I made: https://github.com/gammafunk/discord-irc/commit/8d8893d202c314935d839f1ec44b4bf3e59d1083 03:10:01 apparently discord-irc is in maintenance-only mode, so I may not submit this as a PR. Might be worth looking into some other bridge projects that are more maintained 03:31:23 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 09:05:55 <06a​dvil> I sort of googled around at one point and I think there might not be much else still, wasn't a very thorough look though 10:12:19 <09g​ammafunk> there's this thing called "matterbridge" https://github.com/42wim/matterbridge#matterbridge 10:15:57 very sci fi name 12:08:24 03PleasingFungus02 07* 0.27-a0-1182-gee19b58: Revert Sacrifice Hand piety change 10(84 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ee19b5822f55 12:11:45 pf's focus on fun and cool <3 12:15:05 <08n​icolae> agreed, sacrificing hands is super fun 12:15:25 <08n​icolae> simpler sacrifice: ring finger, you just lose a ring slot 12:15:33 <08n​icolae> sacrifice head: game over 12:15:49 sacrifice buns: you can't rest 12:15:49 Not if you've got the Head of Vecna 12:16:49 <08n​icolae> pinkbeast knows the classics 12:17:23 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1182-gee19b5822f (34) 13:08:03 sacrifice thumbs, so you can do this: https://www.collectedcurios.com/sequentialart.php?s=0902 13:29:14 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1182-gee19b58 (34) 16:16:48 Hello! Vault-making question. 16:16:48 I was going to make a vault for when you first enter swamp (not the entrance in lair, but rather what you see when you go in). But it seems like it isn't possible? enter_swamp and dngn_enter_swamp, despite being listed in dc-feat.txt, won't work when I try to place it with KFEAT. 16:16:48 I thought these kinds of vaults always existed, but maybe I'm just crazy. I don't see any in swamp.des either. 16:17:09 oops, meant exit_swamp and dngn_exit_swamp 16:20:24 <08n​icolae> i don't think the lair branches really have arrival vaults, but if i was going to make one i would try DEPTH: Snake:1 and use one of the glyphs for regular up stairs. i think { is the one used for entering a subbranch. try that instead of specifying a feature specifically, i think the level builder might handle that for you 16:21:17 <08n​icolae> (that's not to say there couldn't be lair branch arrival vaults, just that i can't think of any existing precedent to work with) 16:22:41 thanks, that's a good idea! I'll see if it works 16:25:03 Kina related question:  KFEAT doesn't seem to work with a bunch of dungeon features I've seen listed in dc-feat.txt. Any idea what's up with that? Not sure if it's a problem with KFEAT or with dc-feat.txt. Or maybe it's intentional to keep people like me from making weird vaults, lol. 16:25:44 <08n​icolae> which features are you trying? 16:26:14 <08n​icolae> > Or maybe it's intentional to keep people like me from making weird vaults, lol. if the devs wanted to stop people from making weird vaults i'd've been banned from mantis years ago 16:27:27 There have been a whole bunch. Off the top of my head, like half the granite statues don't work. I also tried to place a monster on an open door (open_door / dngn_open_door) recently, and that also didn't work. 16:29:26 <08n​icolae> granite statues are just granite statues, most of the varieties are chosen by specifying a tile 16:29:29 <09h​ellmonk> think you can make a swamp 1 vault like that by putting an upstairs in the vault and just making the depth swamp:1 16:30:07 <09h​ellmonk> maybe look at how the ambush vault works, since that one can place around branch exits 16:30:21 I actually opened an issue about the granite statue thing btw: https://github.com/crawl/crawl/issues/1947 16:31:35 and yeah @hellmonk I'm going to try that out. Sounds like a nice workaround:)  nicolae suggest it as well 16:31:57 <08n​icolae> i think some of the feats in dc-feat are generated by the level builder after processing, like i don't think you can really specify a "gate_closed_left" in a vault, the game makes a game_closed_left door and looks up the tile for that underlying game thing 16:33:01 mhm, sounds reasonable 16:34:27 <05k​ate> any vaults like that for lair branches should probably be mostly/entirely cosmetic, since those branches already have a bunch of threats placed on the lair side of the entry stairs 16:34:34 <05k​ate> elf is currently intentionally the other way around for example, with no guards on the orc side but an ambush vault on the elf side 16:37:13 Gotcha. I wanted to have an angry ogre (who wants you to get out of his swamp!) in a hut a few tiles away from the entrance. Maybe I'll just make it into an actual swamp_entry vault. 16:40:21 <08n​icolae> it might work better as a swamp entry, even, since by the time the player is ready to dip into swamp a regular ogre probably isn't going to be too intimidating 🤔 16:42:03 <09h​ellmonk> a regular ogre isnt intimidating in lair either tbh 16:42:52 yeah, it's mostly cosmetic. although I was going to give him perm_ench:berserk 17:30:41 steves (L27 DjVM) ASSERT(defender->alive()) in 'fight.cc' at line 233 failed. (Slime:5) 17:31:32 !crashlog 17:31:33 23641. vowov, XL10 MuFi, T:12281 (milestone): https://webzook.net/soup/morgue/trunk/vowov/crash-vowov-20210517-100156.txt 17:32:07 !crashlog steves slime:5 17:32:08 No milestones for steves (slime:5 crash). 18:22:52 Unstable branch on underhound.eu updated to: 0.27-a0-1182-gee19b5822f (34) 18:33:47 <10P​leasingFungus> idea. if we think that one of the intended limits of ice, as a school, is that it tends to be multi target damage over time, rather than heavy single target: - remove abs0 - retheme tornado to ice storm and make it ice only - give air a new level 9 spell (vaguely thinking 'mass airstrike' with the new cares-about-open-space rules) 18:33:55 <10P​leasingFungus> i have no idea if that will format properly on irc 18:36:13 it didn't, but it's readable more or less 18:36:34 <09g​ammafunk> how would not-called-ice-storm-because-we-removed-ice-storm-its-not-coming-back-bad-spell-please-remove-cone-targeters-thank-you work in terms of the movement mechanics? 18:37:06 <09g​ammafunk> just exactly like tornado? 18:39:09 <09g​ammafunk> One of my gripes about tornado is that it's not very strong. I guess my other is that the movement mechanics it has are not very relevant most of the time, but I'm not sure how to fix that. It's definitely the level 9 spell with the most style 18:47:24 <12e​bering> Would like to try the time shifted a0 but all my time has been shifted away 18:50:04 <08n​icolae> Relative Zero 23:15:55 03PleasingFungus02 07* 0.27-a0-1183-g18a14b5: Weaken early D OODs 10(19 minutes ago, 1 file, 22+ 16-) 13https://github.com/crawl/crawl/commit/18a14b5c6001 23:15:55 03PleasingFungus02 07* 0.27-a0-1184-ge86db4a: Weaken early D vault OODs 10(8 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/e86db4a01e8e 23:32:18 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1184-ge86db4a01e (34)