01:34:30 Unstable branch on crawl.develz.org updated to: 0.27-a0-1071-ga85bd9520d (34) 01:55:48 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1071-ga85bd9520d 02:47:13 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1071-ga85bd9520d (34) 02:54:24 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1071-ga85bd9520d 03:30:58 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 03:31:43 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-259-g535c4548b4 04:55:05 03gammafunk02 07* 0.27-a0-1072-gc0a873f: Fix grammar handling of Zot trap descriptions 10(8 hours ago, 3 files, 18+ 19-) 13https://github.com/crawl/crawl/commit/c0a873f3f4ee 04:55:05 03gammafunk02 07* 0.27-a0-1073-g76f0560: Move mangroves back to their own feature type 10(2 days ago, 17 files, 72+ 44-) 13https://github.com/crawl/crawl/commit/76f056063d06 04:55:05 03gammafunk02 07* 0.27-a0-1074-gf074c59: Refactor descriptions of terrain modifiers 10(27 hours ago, 4 files, 30+ 38-) 13https://github.com/crawl/crawl/commit/f074c5909a9a 04:55:05 03gammafunk02 07* 0.27-a0-1075-g6f9b469: Describe burning mechanics in tree descriptions 10(27 hours ago, 2 files, 15+ 2-) 13https://github.com/crawl/crawl/commit/6f9b4697ca24 04:55:05 03gammafunk02 07* 0.27-a0-1076-gec54114: Add demonic trees (Sastreii) 10(27 hours ago, 28 files, 83+ 23-) 13https://github.com/crawl/crawl/commit/ec5411427b3d 04:55:05 03gammafunk02 07* 0.27-a0-1077-g246ed28: Fix up a Lugonu altar vault 10(25 hours ago, 1 file, 21+ 18-) 13https://github.com/crawl/crawl/commit/246ed285299b 06:15:12 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1077-g246ed28529 (34) 08:03:05 New branch created: pull/1924 (1 commit) 13https://github.com/crawl/crawl/pull/1924 08:03:05 03Goratrix02 07https://github.com/crawl/crawl/pull/1924 * 0.27-a0-1078-gb10c941: Small tweaks to LCS effect tiles 10(7 minutes ago, 8 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b10c941e6389 08:38:16 03Goratrix02 07https://github.com/crawl/crawl/pull/1924 * 0.27-a0-1079-gf58f11f: One more stray pixel fix for diagonal LCS tiles 10(5 minutes ago, 4 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/f58f11f1a750 10:32:36 -!- exprez131 is now known as exprez135 11:27:26 03PleasingFungus02 07* 0.27-a0-1078-g0d77da1: Salamander tweaks (Sastreii) 10(62 seconds ago, 5 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/0d77da13b593 11:28:08 <10P​leasingFungus> Got these in, thanks! They look great 🙂 11:32:24 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1078-g0d77da13b5 (34) 13:29:27 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1078-g0d77da1 (34) 14:52:31 vaults_door_vault leaves fake runed doors in search results 13https://crawl.develz.org/mantis/view.php?id=12573 by Yermak 16:03:59 <08n​icolae> oh shit, demonic and mangrove trees are their own things now............... 16:09:34 yeah, I realized that the effect I gave them possibly doesn't quite work 16:09:34 It's similar to the problem with orcish idols 16:09:34 the demon summoning means you basically never want to destroy them unless they're blocking your way 16:09:34 although it's a proper wall, so maybe that's ok 16:09:48 idols were not used in the context of being a wall so much, and you could always blink past them 16:10:12 I'm definitely open to other ideas for the effect, but I'd like it to be something that's not just mostly cosmetic 16:11:34 mangroves you can basically go wild, but gameplay-wise the difference is pretty minimal. Used for a swampy/watery theme and maybe if you strongly don't want forest fires in your forest 16:12:22 But I think trees are the appropriate things for most vaults. Maybe more extensive "foresty" vaults do want mangroves 16:13:20 Even then, it's mostly ok if fire and air magic users have an upper hand due to forest fires (with normal trees) 16:13:39 I think it matters in swamp since that's an entire rune branch 16:16:51 <08n​icolae> demonic trees are alive and sometimes, not often, but sometimes, they poke you if you're standing near them with a small but noticeable chaos branded attack 16:17:00 <08n​icolae> oh you can't see the discord reply stuff. anyway. 16:19:19 I just assume everyone is always talking to me 16:21:18 <08n​icolae> maybe demonic trees aren't alive but adjacent demons can use them for some sort of power boost 16:23:50 <08n​icolae> maybe demonic trees move around, appearing and reappearing every 10auts or so in an implementation of conway's game of life 16:25:49 <08n​icolae> that would at least give players an incentive to zap 'em, if they keep getting in the way 16:27:11 <08n​icolae> man, it's real easy to have ideas if you're not planning to have to implement them! 16:30:35 On the first turn when you're next to a demonic tree, it moves its branches towards you. If on the next turn you're still on the same spot, tree starts sucking life juice out of you. 17:06:12 <10P​leasingFungus> wait 17:06:24 <10P​leasingFungus> can we have explosive barrels 17:06:38 <10P​leasingFungus> i really intensely want explosive barrels now 17:11:47 <08w​ormsofcan> how do demonic trees interact with summon forest 17:11:53 <08w​ormsofcan> do you get eldritch tentacles 18:24:28 Unstable branch on underhound.eu updated to: 0.27-a0-1078-g0d77da13b5 (34) 18:24:49 yessss, fungus 18:24:56 terrain interactions good, spicy 21:04:09 oops 21:04:14 we lost our bridge again, it seems 21:05:04 <09g​ammafunk> sorry, bridge had gone down again 21:05:10 <09g​ammafunk> wonder if there's an easier way to check that 21:07:28 <05k​ate> hmm, i'm not convinced that trees randomly turning into demons is a great feature 21:08:48 <05k​ate> the orcish idol comparison seems apt in that it was just a really obscure punishment for not reading the description of a mostly normal-looking feature 21:09:32 yep, I actually read your commit to see the reasoning 21:09:35 <05k​ate> also just making you have to play even more slowly whenever something in the abyss shows up that casts fireball etc 21:10:09 and that was my thought, that it's a similar problem; it's a bit different in that those trees are more like walls in how they'd be distributed 21:11:25 <05k​ate> right, but i don't think making some walls punish you for digging through them is that great a tradeoff, it seems simpler just to have the existing distinction of diggable/nondiggable 21:12:23 I dunno, the flip side of that is that trees really have no purpose other than decoration, which I think is also not great 21:12:34 You could definitely argue that tree burning for normal trees is similarly bad 21:13:06 Having them leave just the chaos cloud is a good compromise maybe 21:14:26 there is the awoken forest part, so I guess even without burning it's not just decorative 21:16:57 <05k​ate> probably the big forest fires in particular aren't really that great a design either really yeah (although they're fun for the player), mangroves work a lot better there at least 21:32:27 well, I'm going to remove the demon summon part but keep the chaos cloud 22:22:35 03gammafunk02 07* 0.27-a0-1079-ga652b1b: Update visuals of an Abyss-themed ghost vault 10(80 minutes ago, 1 file, 25+ 16-) 13https://github.com/crawl/crawl/commit/a652b1bed629 22:22:35 03gammafunk02 07* 0.27-a0-1080-g99ddfe5: Don't have burned demonic trees release demons 10(40 minutes ago, 2 files, 2+ 16-) 13https://github.com/crawl/crawl/commit/99ddfe5caafb 22:28:07 gammafunk, "Burning this tree releases creates a cloud of pure chaos." 22:28:14 doh, thanks 22:32:00 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1080-g99ddfe5caa (34) 22:32:34 03gammafunk02 07* 0.27-a0-1081-ge8a0a9c: Fix a typo (Yermak) 10(34 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e8a0a9c698c1 22:46:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1081-ge8a0a9c698 (34)