00:02:50 In 80x24 and ~ and then any keymap menu, the text is cut off; you can assume the cut off text is the same as for macros, but it's still annoying either way. 00:07:41 Also, any idea why the game is interpretting the numpad + on my keyboard as , and the numrow + as maybe esc but just something that closes a menu? 00:08:42 (I at first thought x +- was broken, but = and - still work as normal there and everywhere else.) 02:17:39 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1065-ge809cff456 (34) 03:15:59 New branch created: pull/1923 (1 commit) 13https://github.com/crawl/crawl/pull/1923 03:15:59 03dilly02 07https://github.com/crawl/crawl/pull/1923 * 0.27-a0-1066-g861730f: Minor fix for gnrine 10(16 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/861730f4ed8a 03:30:45 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 04:07:30 <09g​ammafunk> @PleasingFungus what's a better name for these trees: twisted tree, abyssal tree, chaos tree? Abyssal tree seems the most directly descriptive, although these will probably get used in Pan as well. And they'll have that "chaos cloud burning" effect I mentioned, so chaos tree describes that. The description will probably mention how the tree was corrupted by chaos. 04:18:11 I guess we can also go with "demonic tree" 04:18:15 since we have demonic plants 08:55:41 Two issues with clouds descriptions 13https://crawl.develz.org/mantis/view.php?id=12570 by Yermak 09:50:36 <10P​leasingFungus> demonic or abyssal 10:12:43 <13S​astreii> mm cerebot can't provide the tile for salamander stormcaller 10:16:42 <10P​leasingFungus> weren’t stormcallers removed years ago 10:16:50 <10P​leasingFungus> ??salamander stormcaller 10:16:51 <04C​erebot> salamander stormcaller[1/1]: Fire storms you for 8d9 after three tries (ala orb spiders), 45% of which is physical damage. Also throws sticky flame at range and attempts to block you with conjure flame. New in 0.17. 10:17:04 <10P​leasingFungus> @??salamander stormcaller 10:17:05 <04C​erebot> unknown monster: "salamander stormcaller" 10:17:07 <10P​leasingFungus> yeah 10:18:35 <13S​astreii> ??salamander 10:18:35 <04C​erebot> salamander[1/2]: Fire immune creature that spawns in Snake. Has AF_FIRE attacks and rC-. See also {salamander mystic}, {salamander firebrand}, {salamander stormcaller}, or the experimental {salamander species}. 10:18:35 <13S​astreii> it's still there 10:19:47 <13S​astreii> oh ok apparently now it's called salamander tyrant, it's the same tile 10:19:51 <10P​leasingFungus> o 10:20:03 <10P​leasingFungus> yeah tyrant is the new one 11:15:24 heh didn't know about this qr code vault 11:15:47 qr codes do sorta look like dcss dungeon outputs 12:39:49 FR: make G> work in Zigs 12:45:20 <10P​leasingFungus> good fr 13:06:12 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1065-ge809cff (34) 13:49:39 -!- Discord|1 is now known as Discord| 14:18:57 <13S​astreii> all (?) salamanders, in order: normal, firebrand, tyrant, mystic. 14:18:57 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/834855608200986664/Schermata_2021-04-22_alle_20.17.18.png 14:18:57 <13S​astreii> https://cdn.discordapp.com/attachments/747522859361894521/834855637628354560/salamanders.zip 14:21:57 <08n​icolae> those look awesome, i've been looking at a lot of salamander tiles lately (snake pit vaults) and they do look kind of samey, so this will be very nice 14:22:13 <08n​icolae> one small thing: salamander firebrands don't exist anymore, although they should, so they can use that baller tile 14:28:21 <10P​leasingFungus> mages exist tho 14:28:25 <10P​leasingFungus> o 14:28:38 <10P​leasingFungus> i guess i mean mystics 14:28:40 <10P​leasingFungus> oop 14:28:46 <08n​icolae> afaik there's only three species of salamander atm: tyrants, mystics, and original recipe 14:36:33 <13S​astreii> Aw too bad, a salamander engulfed in fire was a cool idea 14:36:33 <13S​astreii> Maybe an inner fire kamikaze salamander 14:56:53 <09g​ammafunk> I think three salamander monsters is enough 14:57:18 <09g​ammafunk> they'd start to overshadow the naga, who are the focus of the branch 14:57:41 <08n​icolae> salamander-naga hybrid 14:57:46 <08n​icolae> nagamander 14:58:09 <08n​icolae> use the fiery tile for a salamander unique 14:58:28 <09g​ammafunk> a bit hard to find another home for some higher-level one too, since the only place that really comes to mind is Depths lava, but that's so rare 14:58:36 <09g​ammafunk> yeah, a unique could be ok maybe 14:59:01 <09g​ammafunk> but again, there's already a good fire unique, two of them actually 15:02:16 <08n​icolae> maybe the unique makes lava like the tyrants do but in a more dangerous way 15:02:35 <09g​ammafunk> well, it's more to find a good design than to find a monster because of a tile 15:02:49 <09g​ammafunk> we can put the the tile into the player tile section 15:02:54 <09g​ammafunk> so players can use it as their player tile 15:02:57 <08n​icolae> 😮 15:03:30 <13S​astreii> In that case it should be mirrored, right? 15:04:08 <13S​astreii> Like the dragon in dragonform 15:04:09 <09g​ammafunk> no, actually, we just use the monster tile wholesale 15:04:22 <09g​ammafunk> because that functionality just directly uses the monster tile as-is 15:04:27 <09g​ammafunk> so it should be consistent with that 15:04:36 <09g​ammafunk> dform is special as that's a form, not a monster 15:04:55 <09g​ammafunk> perhaps ideally the functionality should auto-mirror the tile when used that way though 15:05:51 <09g​ammafunk> however for consistency, we'll use the existing orientation 15:05:51 <09g​ammafunk> what the doll logic would need to do is 1) auto-mirror the tile and 2) flip any weapon/shield offsets 15:05:53 <09g​ammafunk> probably not too hard to make it do that 15:23:30 <10P​leasingFungus> geh! 15:24:20 <10P​leasingFungus> that’s what we did with the previous high level salamanders, anyway 15:26:34 really PF, there's no reason to dismiss my ideas with a simple "geh!" 15:26:42 I feel like you're trying to tar my reputation 15:27:34 geh is indeed a good spot for a new salamander monster design, but only if there's actually a good one! 15:28:20 tyrants would work reasonably well as Depth lava spawns, mystics reasonable too, so perhaps that's just covered well enough 15:29:19 <08n​icolae> ultra tyrant 15:29:37 hellmonk has said he might come up with a good water-loving (but probably not water-bound) thing for spider 15:29:50 <10P​leasingFungus> cool 15:30:19 we could always put elemental wellsprings back in depths...again... 15:30:47 <10P​leasingFungus> https://discord.com/channels/205277826788622337/205316046230388737/834872989203955762 hm 15:30:50 we need the triple dispersal that rivals the triple revert 15:31:33 <10P​leasingFungus> lol 15:32:40 <08n​icolae> elemental wellsprings... but for lava 15:37:30 <03w​heals> he's just trying to dis you, gammafunk 15:37:55 <05k​ate> the long-awaited hellemental wellsprings 15:38:17 <09g​ammafunk> lol 15:38:44 <09g​ammafunk> @wheals sadly you can't make a joke about the remaining branch without it being crude 15:38:54 <05k​ate> (i can't take credit for that name but i forget who originally came up with it) 15:39:23 <09g​ammafunk> I'll just attribute it to grunt in my headcanon 15:41:01 <08n​icolae> poppycoc 15:43:30 <09g​ammafunk> I'm clearly outpunned 15:52:54 Phah, now that your attacks always miss ancestor, you cannot make flame bombs out of it! 15:59:02 <12e​bering> Rip 2 a real one 16:07:48 the lost sticks to snakes strats 16:14:22 Nope, gammafunk. You can immolate any summoned creatures now. If anything, it became much easier. 16:21:12 Bugged inventory keys. 13https://crawl.develz.org/mantis/view.php?id=12571 by Yermak 16:57:27 There was always fire giant guarding lava entrance to Depths. Just now it was stone giant. Bug? 17:03:06 yeah that's true re: summons 17:03:06 I believe the stone giant is an alternate 17:03:06 yep 17:03:14 KMONS: O = patrolling stone giant / patrolling fire giant 17:03:32 Was that recent change? 17:03:37 it was recently enabled, yes 17:08:07 Tin of tremorstones requires confirmation when used next to ancestor. 13https://crawl.develz.org/mantis/view.php?id=12572 by Yermak 17:26:33 <09g​ammafunk> isn't it obvious? cpp static int _etc_tree(int, const coord_def& loc) { uint32_t h = loc.x; h+=h<<10; h^=h>>6; h += loc.y; h+=h<<10; h^=h>>6; h+=h<<3; h^=h>>11; h+=h<<15; 17:47:47 <10P​leasingFungus> oh no