01:29:43 <10P​leasingFungus> yeah rip 01:34:36 Unstable branch on crawl.develz.org updated to: 0.27-a0-1046-g98bf31544f (34) 01:55:40 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-1046-g98bf31544f 02:53:40 Unstable branch on cbro.berotato.org updated to: 0.27-a0-1046-g98bf31544f (34) 02:53:51 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-1046-g98bf31544f 03:30:42 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 03:46:27 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-254-g3c6305294f 05:58:46 -!- amalloy is now known as amalloy_ 09:14:37 -!- Vaevictu1 is now known as Vaevicuts 09:14:37 -!- Vaevicuts is now known as Vaevictus 10:14:27 -!- Vaevictu1 is now known as Vaevictus 10:29:34 03advil02 07* 0.27-a0-1047-gc940c04: fix: check is_stationary in _can_movement_ability (alex1729) 10(8 minutes ago, 1 file, 13+ 5-) 13https://github.com/crawl/crawl/commit/c940c042cb8a 10:31:48 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1047-gc940c042cb (34) 11:44:18 noodleboyJ (L4 DjFE) ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1470 failed. (D (Sprint)) 12:14:04 03ebering02 07* 0.27-a0-1048-g7ee7857: docs: changelog through 0.27-a0-1047 10(5 minutes ago, 1 file, 38+ 11-) 13https://github.com/crawl/crawl/commit/7ee7857c10e7 12:17:05 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1048-g7ee7857c10 (34) 13:27:58 advil: when you get a chance could you do the honours https://www.reddit.com/r/dcss/comments/mu59la/trunk_updates_19_april_2021/? 13:28:01 thanks! 13:28:43 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-1048-g7ee7857 (34) 13:35:30 <10P​leasingFungus> ebering: thanks for doing the writeup, btw! definitely know how much work it is 13:58:10 ebering: kate just updated Demonic Will to untyped, not damnation, damage 13:58:33 ...if i read the commit correctly 14:01:48 also thanks for the gutsy nerf to makh healing, i didn't like feeling that there was only one reasonable god choice for Dj 14:30:01 <12e​bering> I like it! I liked reading them in days of yore before I started writing patches 14:32:10 <08n​icolae> i like the writeups 14:32:15 <08n​icolae> i also like being mentioned in them 😎 14:32:35 I think nicolae had vaults for Spider and Swamp 14:32:42 unless the timing was different from what I remember 14:32:48 maybe it was only spider vaults this time 14:33:18 ah yeah, those were march 30, nm 14:33:40 <08n​icolae> turns out that removing lava snakes from snake vaults only killed one of my vaults, so that was nice 14:34:14 oh, it didn't kill any vaults, did it? 14:34:24 oh, you mean new snake vaults you're working on? 14:35:20 if so, I would assume you could place salamanders judiciously as replacements anyhow 14:35:23 <08n​icolae> well in that particular case the gimmick was a pool of lava with lava snakes and a pool of water with electric eels, i.e. swimming things that throw stuff at you 14:35:24 technically lava snakes are still ok for snake vaults as they're still lava spawns, but I guess I'd like to see that fixed 14:35:45 right; but salamanders do swim in lava! 14:35:55 and are current lava spawns 14:36:04 there is an obvious disparity between eels and salamanders though 14:36:23 <08n​icolae> yeah, i replaced lava snakes in a few other vaults with salamanders, but in that particular case the gimmick was based around things restricted to pools that shoot a thing 14:36:49 gotcha; my thought is maybe just have a better intermediate water-loving monster that can probably just leave water 14:37:07 we do have merfolks for that purpose, which we use in Depths 14:37:29 not sure if there's a viable design for a properly water-bound monster that's stronger than eels, though 14:37:41 <08n​icolae> i guess that doesn't count krakens 14:37:57 right, krakens are sort of the next thing we have 14:38:20 you can just put lots of eels to make a viable threat, but that tends to be more annoying 14:38:56 specifically thinking for water in snake/spider, might be nice to have something 14:39:19 maybe just a lot of eels is the way to go, since it's a contrast to the approach for lava, which is to have stronger monsters 14:39:33 instead of stronger monsters you have a "swarm" of weaker ones for water 14:39:43 but it still feels bad to me 14:39:56 <08n​icolae> water spiders. they're made of water. 14:41:12 a monster that leaves water might actually be cool; we have water nymphs doing a similar thing 14:41:12 probably temp terrain water if we went that route 14:41:12 I guess the issue in spider is that it's going to hinder other monsters a lot, unlike shoals 14:41:12 likewise snake 14:41:26 <08n​icolae> jumping water spider. instead of hitting you with a web it leaves you in shallow water and engulfs you. 14:41:38 baby krakens. 14:42:33 jokes aside, good to mention that it needs to be generic enough in theme to work in spider and snake 14:43:03 or not generic, exactly, but can't seem so specific to one branch that it'd feel out of place in others 14:43:33 bonus points if makes a decent water threat in Depths as well 14:44:04 but that may come down to needing yet another monster design 14:44:32 right now for depths we just sort of pick top-end stuff from shoals/snake for water/lava 14:44:54 <08n​icolae> hmmmm. how about something based around this horror: https://en.wikipedia.org/wiki/Eunice_aphroditois lots of legs/general arthropod/annelid vibe for spider, but also long and wiggly like a snake, and also can bite things in half 14:49:39 <08n​icolae> the crawl bristle worm should probably be poisonous... maybe it works like an eldritch tentacle, its base is in deep water but it extends itself to give you a real nasty bite. and maybe if you kill one of the segments it just breaks in two instead of dying... 14:49:58 sounds kinda like those water snakes that used to pop out 14:50:06 i think it got changed cuz it was confusing to people? 14:50:36 but maybe there could be a visible water disturbance if a critter is submerged 14:50:43 <08n​icolae> yeah, it wouldn't hide or anything like the swamp worms used to, it would just be long and wiggly and bite you 14:51:51 "Monsters that are long and wiggly and bite you have been added. Happy crawling!" 14:52:54 <08n​icolae> maybe if you kill it it sprays poison everywhere from the stumps and you get temporary toxic bogs all over the place 14:52:54 <08n​icolae> anyway. i should probably at least consider getting some actual work done instead of thinking of water monsters. 14:59:48 -!- mhcerri_ is now known as mhcerri 16:20:47 <10P​leasingFungus> no! water monsters are the only work that matters 16:20:52 <08n​icolae> well i fucked up the security certs i need to log into work from home anyway so i guess it's back to the water monster drawing board anyway ¯_(ツ)_/¯ 16:21:21 honestly? we don't need encryption 16:23:28 <10P​leasingFungus> simply send all your messages via PFSL (PleasingFungus Secure Layer) 16:24:38 <08n​icolae> water monster that spits water to make temporary pools and also "waterblink" where it can blink to any water tile in range (and temp pools won't vanish if it's in one) 16:26:48 didn't/don't water nymphs already have that blink mechanic? 16:28:37 <08n​icolae> hm, maybe 16:28:54 <12e​bering> they do 16:30:42 <10P​leasingFungus> i mean, it might play a bit differently on a spitty monster instead of a drippy monster 18:03:54 <05k​ate> hmm nice, if you oneshot TRJ with serpent's lash you get another turn to do stuff and then all the jellies appear from nowhere on the following turn 18:04:07 <05k​ate> i guess because fineffs don't fire until you do something that takes time 18:11:49 New branch created: pull/1919 (1 commit) 13https://github.com/crawl/crawl/pull/1919 18:11:49 03robertxgray02 07https://github.com/crawl/crawl/pull/1919 * 0.27-a0-1049-g738b44f: Allow zoom in via ctrl-'+' The key combination ctrl-'=' doesn't work in some European keyboards like Spanish or German. 10(36 minutes ago, 2 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/738b44f3525d 18:22:38 Unstable branch on underhound.eu updated to: 0.27-a0-1048-g7ee7857c10 (34) 19:13:05 <10P​leasingFungus> beginning to suspect serpent’s lash might be weird 19:20:19 <05k​ate> it's possible! 19:51:37 I need to create some test maps, I read the dev wiki and poked around dat/des. I see a test directory there but how do I force that map directory to be selected? The Wiki says edit WEIGHT: 50000, but then what? 19:52:01 do I have to recompile or something? 20:03:20 <10P​leasingFungus> no 20:03:20 <05k​ate> you just need to relaunch the game 20:03:20 <05k​ate> you can also manually place a vault in wizmode with &L, depending on what you're testing that might be easier 20:04:59 <10P​leasingFungus> i like &P 20:18:01 ok, I put a high weight on one of the arrival maps in small (evilmike_arrival_home_sweet_home) and then when I restarted a few times the same map loaded each time so it must be working but the map doesn't look anything like what is in the file? I'm using webtiles btw if that makes any difference. 20:18:14 and sorry but where does the &L go? 20:18:41 "anything" like? keep in mind thta maps will be rotated unless specified otherwise 20:18:54 03gammafunk02 07* 0.27-a0-1049-g450f9b2: Fix an artefact amulet equip crash (Skunz) 10(2 hours ago, 1 file, 6+ 3-) 13https://github.com/crawl/crawl/commit/450f9b2e0d5a 20:19:35 &L is a wizmode command 20:22:39 geekosaur: the same map kept loading but yes it was rotated 90 each time. How do I get into wiz mode? 20:23:03 the first time you press & it'll ask if you want to enter wizard mode 20:23:27 which will prevent scoring and enable various extra commands all hidden behind & 20:25:27 ahhh 20:32:03 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1049-g450f9b2e0d (34) 20:34:55 ok I guess I just don't get what it does. I &L bounce_test and it said successfully placed bounce_test, but it looks nothing like the text file which is just square box? So I have to go find it on the level I guess? 20:35:43 <05k​ate> it'll just place it somewhere on the level yes, if you add * to the end of the vault name it'll try and place it at your location 20:39:20 ok great. Starting to make more sense now. I did &P monster_avoids_cloud and I did now find that part of the map now. Thank you very much. 20:40:38 hm, does &L / &P warn if the vault vetoes? 20:40:48 * geekosaur hasn't done much wiht vault debugging 20:43:23 -!- amalloy_ is now known as amalloy 20:54:45 putting a * at the end said unknown vault name, however I did figure out &{ for magic mapping! So at least it is easier to find 21:05:31 <06a​dvil> yes, usually I remap after using one of those commands 21:06:30 <06a​dvil> I think the * goes at the beginning? 22:59:45 kate-: Just a heads up, it currently appears to be possible to get full-LOS invisistabs with seven-league boots: https://imgur.com/a/aRpCTNl 23:00:11 I guess this might also be possible for other stab types that don't depend on defender.asleep() ? 23:00:53 <05k​ate> probably, it was intentional that other stab types would still work if you're disabling things in some other way 23:01:06 ah, I see 23:01:17 <05k​ate> since those aren't necessarily guaranteed, you'll still wake things up and make them shout 23:01:17 cool unrand, anyway! 23:02:25 <05k​ate> invisibility is probably an especially strong case though, but that's maybe more on invisibility itself being so good rather than the unrand interaction in particular 23:17:16 it looks like players can couple this with silence to get full LOS stabs without the mon shout 23:17:36 maybe this is okay, it still takes a lot of hexes and an unrand 23:21:21 and has the usual drawbacks of silence, anyway 23:22:01 <10P​leasingFungus> whoever came up with shrinking silence did a great job