01:34:27 Unstable branch on crawl.develz.org updated to: 0.27-a0-998-g4cfe56dd59 (34) 01:54:59 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-998-g4cfe56dd59 02:19:49 Unstable branch on cbro.berotato.org updated to: 0.27-a0-998-g4cfe56dd59 (34) 02:53:27 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-998-g4cfe56dd59 03:30:47 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 05:56:40 -!- tiobot is now known as Guest30970 06:13:18 -!- amalloy is now known as amalloy_ 08:18:11 <06a​dvil> That folder is used for building the final mac app, so what is in there is actually just a template for the app, not a real app 08:18:37 <06a​dvil> (usually for dev purposes there's no reason to build the real app but if you look through the Makefile for mac-app there's some rules related to that) 08:19:17 <06a​dvil> I restarted it, it was some ci setup error 10:44:00 man, even after complaining about how much better things look in irc I still popped into discord and did some discord replies without marking them somehow 10:49:54 hm looks like the bot might eventually support marking replies but maybe not soon https://github.com/reactiflux/discord-irc/issues/573 10:52:31 advil: We were talking yesterday about debugging; specifically, wondering if with the advent of seeds it would be viable/useful to capture all user input as well, so in the event of a crash the entire game state beforehand could be reproduced. 10:53:26 could be useful, though I should say I am pretty confident that the ui side of the rng is *not* fully seed stable 10:54:19 having looked at the nightmare that is getting seed-based replays to work in brogue, I'm not entirely sanguine about it being viable for a much more technically complicated game 10:55:29 I was afraid you might say that - nh4 tried it, and while they were coming from a base which really doesn't care, they found it very hard. 10:55:29 one reason I am confident that it is not seed stable is that at some point in the past I have run qw repeatedly on the same seed and it isn't fully deterministic 10:55:29 which it should be 10:55:49 How divergent is it? Six outcomes from a given start, or 600? 10:56:04 I haven't done enough testing across multiple seeds to really know 10:56:14 iirc in the cases I looked at it was more like a few? 10:57:05 Still handy for debugging, few enough to get to the failed state, especially since if it's saved input not qw it'll die very soon 10:57:18 Well, thanks, that's given me something to think about 10:59:26 a lot of the general work I have done on the prng system will help with gameplay seed stability, but for the exhaustive fixes that I have done (e.g. examining every instance of an rng call for sequencing issues) I set aside non-levelgen code 10:59:29 %git cdddf7c89e994 10:59:29 07advil02 * 0.24-a0-2-gcdddf7c: Sequence many, many random calls whose order was undefined 10(2 years, 3 months ago, 32 files, 412+ 145-) 13https://github.com/crawl/crawl/commit/cdddf7c89e99 11:00:09 e.g. this commit mostly didn't touch rng calls that are gameplay-only 11:00:29 (this one will affect seed stability across builds more than within builds) 11:02:11 (we got an "Unlinked item held by dead monster" which set us down this line of thought) 11:05:42 yeah, that is the sort of bug where existing diagnostics don't help with replicating 13:06:38 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-998-g4cfe56d (34) 13:22:32 <11B​link> Quick question, in the crawl files there are classes like death knight, stalker, priest, are these upcoming classes or scrapped classes? 13:22:47 Scrapper. 13:22:52 *scrapped 13:23:56 <06a​dvil> !source job-type.h 13:23:57 <04C​erebot> https://github.com/crawl/crawl/blob/master/crawl-ref/source/job-type.h 13:24:20 <06a​dvil> if you look here, you can see the removed classes wrapped in #ifdefs 14:43:55 New branch created: pull/1908 (1 commit) 13https://github.com/crawl/crawl/pull/1908 14:43:56 03Goratrix02 07https://github.com/crawl/crawl/pull/1908 * 0.27-a0-999-gfda4a60: Fully rename Wizard to Hedge Wizard 10(5 minutes ago, 19 files, 39+ 39-) 13https://github.com/crawl/crawl/commit/fda4a601bdfa 18:16:17 Dragon Call decreases summoner MP with each new dragon appearing. Djinni has no MP, nor does Dj pay HP. Was this intended? 18:16:43 Oh, wow, that's marvellous 18:17:36 Yermak: definitely a bug; it should just cost HP for each new dragon (if that would not kill you) 18:17:40 should be an easy fix 18:20:50 Yermak: actually, aren't dj paying HP already 18:20:50 from what I see of the code, this should be the case 18:21:54 Yermak: yeah, I seem to be paying HP for each new dragon as a Dj 18:21:56 <10P​leasingFungus> they do pay hp 18:22:02 perhaps you missed the HP reduction 18:22:14 yeah, seems to be working just fine 18:22:21 <10P​leasingFungus> heard some people talking about how it’s a bit dangerous 18:22:46 <10P​leasingFungus> since it’ll drain you down to 1 if you have high enough duration and low enough hp 18:22:49 seems ok to me; the cost is not very high per summon, and that is the life of the djinn 18:22:57 true, but it only summons for new hostiles appearing 18:23:03 <10P​leasingFungus> sure 18:23:09 Unstable branch on underhound.eu updated to: 0.27-a0-998-g4cfe56dd59 (34) 18:23:10 so you have to be kind of aggressively encountering new monsters 18:23:11 <10P​leasingFungus> think it’s fine design wise 18:23:13 <08n​icolae> ie the classic "you knew what you signed up for" 18:23:14 agree 18:23:19 <10P​leasingFungus> just saying from player perspective 18:23:22 <10P​leasingFungus> playerthink 18:23:24 <10P​leasingFungus> you know 18:23:41 I *DO NOT* know what players think! I DO NOT! 18:23:50 <10P​leasingFungus> wow 18:23:52 <10P​leasingFungus> anyway 18:24:05 <08n​icolae> i find the very idea of a player that thinks offensive! 18:24:06 <10P​leasingFungus> v curious if there’s some way to sometimes make it free for dj 18:24:13 yeah 18:24:15 <10P​leasingFungus> or if yermak just missed the cost 18:24:19 <10P​leasingFungus> either seems plausible 18:24:25 hrm, maybe we could watch one of his recent tvs 18:24:26 <05k​ate> could just be outregenerating it so it's not noticeable 18:24:27 !lm yermak 18:24:28 128332. [2021-04-16 22:19:45] Yermak the Archmage (L27 DjGl of Makhleb) found a demonic rune of Zot on turn 83704. (Pan) 18:24:34 Incidentally if you use wizmode to set Summonings to 27 on Dj it crashes, which is no big deal but maybe shouldn't crash 18:24:39 yeah, true; the summon cost is smallish 18:25:12 &dump yermak 18:25:14 https://crawl.kelbi.org/crawl/morgue/Yermak/Yermak.txt 18:25:33 well that's certainly out of date 18:25:41 !lm yermak -tv:<2 18:25:42 128335. Yermak, XL27 DjGl, T:84539 (milestone) requested for FooTV: telnet://termcast.shalott.org or https://termcast.shalott.org. 18:26:41 Yes, I might have missed it. 20:47:30 03kate-02 07* 0.27-a0-999-g3ad0f94: Remove the Random Bolt spell 10(22 hours ago, 15 files, 5+ 92-) 13https://github.com/crawl/crawl/commit/3ad0f943fecf 20:47:30 03kate-02 07* 0.27-a0-1000-ge615954: Update Cleansing Flame description (#12200) 10(2 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/e6159548ff95 20:47:30 03kate-02 07* 0.27-a0-1001-gb18e172: Adjust Barachi mutation description 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b18e172e6974 20:47:30 03kate-02 07* 0.27-a0-1002-g57dfabe: Improve known/unknown staircase descriptions (#1621) 10(7 minutes ago, 1 file, 23+ 1-) 13https://github.com/crawl/crawl/commit/57dfabebf2ba 20:47:30 03kate-02 07* 0.27-a0-1003-geb3bcc3: Adjust some stealth handling 10(5 minutes ago, 2 files, 13+ 21-) 13https://github.com/crawl/crawl/commit/eb3bcc31697e 20:51:33 <10P​leasingFungus> rip random bolt 20:51:48 <10P​leasingFungus> reminds me about how weird crystal bolt is 20:51:50 <06a​dvil> @kate eb3bcc3 looks like it removed hooves/paws stealth effects, is that intentional? 20:52:04 <10P​leasingFungus> > ...and removes the marginal stealth penalty and bonus > from hooves and paws respectively. 20:52:11 <05k​ate> it was, yeah 20:52:17 <06a​dvil> ah, hm 20:52:27 <10P​leasingFungus> it's like there's no difference between hooves and talons now! 20:52:56 <06a​dvil> are you sure the paws one was what you think it is? that is the felid stealth bonus 20:54:04 <06a​dvil> agreed that it is weird that it is minor (I added that XX) but there's a bunch of other docs to adjust if that's going away 20:54:04 <05k​ate> i don't have strong opinions on them although the felid paws thing was the actual last remaining thing where flight acted as a downside i think? 20:54:12 <06a​dvil> I see 20:54:37 <06a​dvil> it probably wasn't very impactful at that value, so maybe it won't be noticeable 20:54:39 <05k​ate> i could see just giving them a regular full pip of stealth and letting it work during flight (and coming up with some weird magic reason why) 20:54:56 <06a​dvil> I wasn't really thinking about the flight interaction 20:55:16 <08n​icolae> fluffy, small 20:55:16 <05k​ate> or yeah, can just update the docs and not say that the paws help, they probably get most of their stealth bonus by virtue of being tiny anyway 20:55:35 <06a​dvil> the manual is non-specific about how they get stealth so its wording probably still makes sense from the apt 20:57:02 <06a​dvil> so maybe it's just the MUT_PAWS description 20:58:19 03kate-02 07* 0.27-a0-1004-g9da5d22: Update MUT_PAWS description (advil) 10(38 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9da5d22180f1 21:17:49 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1004-g9da5d22180 (34) 21:35:25 Umm, kate-, Cleansing Flame also doesn't harm normal (non-evil, non-divine) allies (no prompt, too). Technically now description doesn't lie, but it still feels off. 21:41:43 <05k​ate> oh, i guess the fact that you can now enslave undead/demons while under good gods is what threw it off 21:46:53 <05k​ate> i guess it's technically accurate now yeah, but removing the line about divine allies entirely probably makes it less confusing 21:47:46 <05k​ate> powerful secret tech: enslave a profane servitor so that you can cleansing flame other undead/demons without it being affected 21:49:02 03PleasingFungus02 07* 0.27-a0-1005-gb2ee965: New Sastreii tiles 10(38 seconds ago, 7 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b2ee965f6f0e 21:49:44 <10P​leasingFungus> wow 21:49:44 <10P​leasingFungus> re next commit: very possible i should use these boots tile as alternates instead of just replacing the old ones 21:49:44 <10P​leasingFungus> but i wasn't sure how to do that in the code, so i gave up 21:50:08 03kate-02 07* 0.27-a0-1006-g1fd4cec: Simplify Cleansing Flame description (Yermak) 10(26 seconds ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/1fd4cec11e79 21:57:14 <10P​leasingFungus> @Sastreii your new tiles are in, thanks! people think new hydras are very cute. 22:02:33 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-1006-g1fd4cec11e (34) 23:22:08 -!- amalloy_ is now known as amalloy