00:42:45 03gammafunk02 07* 0.27-a0-920-gb2bd109: Add salamander genus monsters to Snake rune vaults 10(32 hours ago, 1 file, 112+ 101-) 13https://github.com/crawl/crawl/commit/b2bd10914a84 00:46:54 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-920-gb2bd10914a (34) 01:34:37 Unstable branch on crawl.develz.org updated to: 0.27-a0-920-gb2bd10914a (34) 01:55:40 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-920-gb2bd10914a 02:47:14 Unstable branch on cbro.berotato.org updated to: 0.27-a0-920-gb2bd10914a (34) 02:53:50 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-920-gb2bd10914a 03:23:15 03hellmonk02 {ebering} 07* 0.27-a0-921-g5a49628: A couple ecumenical altar vaults with monsters 10(4 days ago, 1 file, 99+ 0-) 13https://github.com/crawl/crawl/commit/5a49628fc966 03:30:47 Typo in options_guide.txt: 'unaffaceted' 03:31:54 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-921-g5a49628fc9 (34) 03:32:59 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 03:33:21 03ebering02 07* 0.27-a0-922-gd9e0fce: Correct a typo (Yermak) 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d9e0fce53234 03:34:02 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-240-gf7304a76c8 03:34:13 Lightning fast. 03:35:48 <12e​bering> Development live! 03:40:26 03RojjaCebolla02 {ebering} 07* 0.27-a0-923-g9b11d68: Remove reference to bugzilla 10(6 days ago, 1 file, 6+ 11-) 13https://github.com/crawl/crawl/commit/9b11d684df59 03:40:26 03ebering02 07* 0.27-a0-924-g638403b: Further tweaks to the IRC doc 10(6 minutes ago, 1 file, 4+ 6-) 13https://github.com/crawl/crawl/commit/638403bedd5f 03:41:21 03RojjaCebolla02 {ebering} 07* 0.27-a0-925-g80ed8d6: Allow detransforming over water if flying 10(2 days ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/80ed8d6641f9 03:41:21 03RojjaCebolla02 {ebering} 07* 0.27-a0-926-g0e6d912: Unmeld statueform merfolk boots when leaving water 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0e6d9124c6e9 03:45:43 cool, my first bugfixes 03:47:51 FR: switch () and [] keys, because former is used much more often and you need to press excessive Shift key there. 04:41:19 -!- amalloy is now known as amalloy_ 05:35:09 %git e4d5c6039f79b6952919882a74482695bffba6f9 05:35:10 07Matthew_Cline02 * 0.6.0-a1-309-ge4d5c60: Place some of the altars outside of the Temple 10(11 years ago, 8 files, 256+ 7-) 13https://github.com/crawl/crawl/commit/e4d5c6039f79 05:35:26 the first overflow :o 06:02:19 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-926-g0e6d9124c6 (34) 11:53:09 New branch created: pull/1888 (2 commits) 13https://github.com/crawl/crawl/pull/1888 11:53:09 03Aliscans02 07https://github.com/crawl/crawl/pull/1888 * 0.27-a0-927-gb1b889d: Explain why wizard mode create monster fails for ironbound beastmasters. 10(2 hours ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/b1b889d41e0a 11:53:09 03Aliscans02 07https://github.com/crawl/crawl/pull/1888 * 0.27-a0-928-g1347e29: Let the arena create an ironbound beastmasters on request. 10(2 hours ago, 1 file, 9+ 2-) 13https://github.com/crawl/crawl/commit/1347e297a8f5 11:56:43 <08n​icolae> well i guess now there's less pressure to work on salamander tyrant rune vaults 🤔 13:30:38 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-926-g0e6d912 (34) 13:34:35 @nicolae Snake vaults using salamander monsters more would be good in general though! 13:34:51 <08n​icolae> i have a few snake vaults with salamanders already 13:35:02 <08n​icolae> although i am happy to make more 13:35:16 yeah, only if you feel like it; obviously lots of kinds of vaults to work on 13:35:40 I started tagging spider/swamp/snake decorative vaults with decor 13:35:53 then I looked at what that actually did, and it only applies to D:14-15 :( 13:36:01 kind of a relic from when dungeon was 27 levels 13:36:10 <08n​icolae> yeah, i was doing it religiously for my decor vaults and then realized "heyyyy" 13:36:25 it probably needs to start at d:13 or d:12 13:36:28 <08n​icolae> on the other hand, i suppose it couldn't hurt to make decor placement things for the other branches 13:36:51 <08n​icolae> salamanders are fun for snake because they can move in lava which provides opportunities for unique terrain to mix things up a bit 13:37:12 and it would be nice to use it for some branches, but then you have a problem where Branch:$ is kind of busy and Branch:$-1 is the only other level you'd want these "late" decorative vaults to appear in 13:37:24 that and there isn't a big set of them like dungeon 13:37:42 if we cut lair branches down to 3 levels I'm not sure the concept works 13:39:23 <08n​icolae> Yet. 15:14:06 @nicolae Interesting, swamp actually does use the decor tag, has special logic for them 15:21:40 <08n​icolae> i vaguely recall seeing that, yeah 15:22:51 doing through the lair branch des files, adding sections to all of them, reorganizing, using default-depth etc 15:24:01 would ask you for more decorative vaults for these branches, but guess who's already put in most of the work in making those! 15:24:01 <08n​icolae> one of the vault ideas i had/was working on for snake was a serial decor vault, just some wall designs, etc. i put it on pause for a bit, i might need to rethink how many of the vaults the serial vault places 15:24:04 could be fun, yeah 15:24:45 <08n​icolae> decor vaults are a fun challenge imo, because i have to make something that just uses terrain but in a way that feels like it fits the branch (because otherwise my brain just goes "why isn't this a generic decor vault for many branches") 15:26:18 <08n​icolae> it's always nice to realize when an S-branch has some aesthetic i can use to make a decor vault, like when i realized spider's nest generates a lot of narrow twisty passages with raggedy walls 15:26:29 <08n​icolae> i mean, that sort of thing can do elsewhere no problem, but it Felt spider's-nesty 15:26:31 yeah, I don't think I've really ever sat down and made a decorative vault that's not just an overflow altar 15:26:49 and that was like one of the very first contributions I made to crawl, haven't made any sense 15:26:56 I just love vaults that can kill players 15:27:03 <08n​icolae> oh those are always nice 15:27:17 I am intrigued by the idea of making layouts though 15:27:24 <08n​icolae> https://tenor.com/view/im-doing-my-part-serious-stare-gif-11979677 15:27:33 <08n​icolae> but if the game needs decor vaults... 15:27:35 which proper usage/creation of vaults is kind of like layout making 15:27:49 yeah, maybe I can make some one I finish a couple other smaller projects 15:28:10 and to redesign the junglebook ending to not be so spoilery 15:28:14 and zonguldruk wizlab 15:29:52 <08n​icolae> one of these days i oughta look through the existing wizlabs and see which themes haven't been used 15:29:52 it's a fun but challenging project 15:29:52 <08n​icolae> the terrible lab of the wizard Encalio, which places ninety custom shops 15:30:05 each one needs a strong theme and possibly a level gimmick 15:30:13 but if you have good ideas and need coding help, let me know 15:30:44 grunt had prototypes of a borngjor necro/undead one and a ozocubu one 15:30:56 but he didn't really complete them; those are hard since so well covered by existing things 15:31:04 <08n​icolae> i will think about it, atm most of my vault brains are going towards snake vaults, also maybe a few lair endings 15:31:10 <08n​icolae> too many vault ideas and so little time... 15:31:16 lair endings would be sick 15:39:09 <08n​icolae> i have a few ideas, the problem with big involved detailed vaults is that, for some reason, they take a lot of big involved detailed time 😔 and i've been rather scatterbrained lately 15:42:06 <08n​icolae> i've mentioned one or two undead vaults ideas: for one, it would have a lot of lair undeads to start with (i'm thinking elephant graveyard but the vault might need more variety in creatures), and in another, it would have big monsters with necromancers around to resurrect them. those two might be able to work together. also one that uses subvaults to choose from a couple of (mostly-)element-themed 15:42:06 endings with animal things in 'em (so one room has fire-themed animals, another has ice, another has air/lightning, then maybe just big bruisers and rolling beetles for earth, poison theme, corrosion theme, etc.) 16:04:40 03AlexanderPosch02 07https://github.com/crawl/crawl/pull/1885 * 0.27-a0-916-g42933c9: Prevent bounced bolts from going outside of a radius of you.current_vision 10(6 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/42933c9aa789 16:57:16 03AlexanderPosch02 07https://github.com/crawl/crawl/pull/1885 * 0.27-a0-917-g848bc74: Rewrote parts of the code: Spell_range: I replaced the input bool ignore_los with int range_cap. This results in overall less changes to spell_range. 10(16 minutes ago, 3 files, 6+ 10-) 13https://github.com/crawl/crawl/commit/848bc7432954 17:20:39 New branch created: pull/1890 (1 commit) 13https://github.com/crawl/crawl/pull/1890 17:20:39 03MainiacJoe02 07https://github.com/crawl/crawl/pull/1890 * 0.27-a0-927-g7426735: Make the Wrath of Trog worthwhile 10(27 minutes ago, 2 files, 6+ 3-) 13https://github.com/crawl/crawl/commit/742673548f31 17:22:34 I had Git success today! 17:22:45 I had created a new branch yesterday. Today I successfully brought it up to date with trunk locally and remotely. 17:23:00 Then I edited local files and tested them, made commits locally, pushed them successfully, and then made a pull request. 17:23:10 Thanks again to all for your help. Git is no longer a roadblock to contributing! 18:23:22 Unstable branch on underhound.eu updated to: 0.27-a0-926-g0e6d9124c6 (34) 18:51:19 fazisi (L6 MuCK) ASSERT(mons_is_mons_class(mons, MONS_DOWAN)) in 'mon-death.cc' at line 3002 failed. (D:5) 20:12:11 oh nice, i guess caused by a chaos weapon changing dowan into a shapeshifter 20:30:23 although i can't reproduce it, i don't see how elven_twin_energize would get called again once duvessa was already dead 21:01:41 -!- amalloy_ is now known as amalloy 21:28:39 03kate-02 07* 0.27-a0-927-ge2a9cca: Give monster purple draconians an extra point of AC 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e2a9cca30b93 21:28:39 03kate-02 07* 0.27-a0-928-g86d1346: Remove monster Ozocubu's armour 10(23 minutes ago, 11 files, 11+ 61-) 13https://github.com/crawl/crawl/commit/86d13463b73a 21:32:19 03kate-02 07* 0.27-a0-929-g3b3f0a9: Update draconian knight description 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3b3f0a923214 21:47:22 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-928-g86d13463b7 (34) 22:02:11 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-929-g3b3f0a9232 (34) 23:44:30 03PleasingFungus02 07* 0.27-a0-930-gf56c19c: New dead tree tiles (Sastreii) 10(33 seconds ago, 8 files, 5+ 2-) 13https://github.com/crawl/crawl/commit/f56c19cca7b7 23:55:15 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-930-gf56c19cca7 (34)