00:23:28 -!- amalloy_ is now known as amalloy 01:55:39 New branch created: pull/1878 (1 commit) 13https://github.com/crawl/crawl/pull/1878 01:55:39 03RojjaCebolla02 {GitHub} 07https://github.com/crawl/crawl/pull/1878 * 0.27-a0-907-g7241417: Reduce Makhleb's heal-on-kill 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/724141700117 02:01:30 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1878 * 0.27-a0-907-g946c243: Reduce Makhleb's heal-on-kill 10(15 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/946c243aabb5 02:07:20 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1878 * 0.27-a0-907-g4125a5a: Reduce Makhleb's heal-on-kill 10(20 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4125a5ac5ccf 02:16:03 Unstable branch on cbro.berotato.org updated to: 0.27-a0-906-g0a00ce863d (34) 03:30:46 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4135-g7666618ddd 04:04:13 New branch created: pull/1879 (1 commit) 13https://github.com/crawl/crawl/pull/1879 04:04:13 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1879 * 0.27-a0-907-gf5e1276: Improve Makhleb's Major Destruction 10(31 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/f5e127685ce0 05:48:21 -!- amalloy is now known as amalloy_ 12:06:47 I've made a document that describes my understanding of for git and Crawl work together. I hosted it on git to have line numbers as reference points.. 12:06:48 MainiacJoe: You have 2 messages. Use !messages to read them. 12:06:49 https://github.com/mainiacjoe/GitHowTo/blob/main/What%20I%20Think%20Is%20Happening 12:07:25 Please take a look at it and try to answer my questions or point out errors 12:07:28 !messages 12:07:28 (1/2) spicyCebolla said (12h 13m 10s ago): local branch naming can get confusing, if you have origin/master and upstream/master both tracked locally. i've started calling things origin/main and upstream/master, it helps 12:07:40 !messages 12:07:41 (1/1) spicyCebolla said (12h 11m 56s ago): fwiw, usually after you're done asking questions someone ends up saying "good luck!" or "no problem" or "have fun!" but you're already gone 12:09:46 !tell spicyCebolla Thanks for the etiquette pointer. This is the first CIRC chat that I've ever used 12:09:46 MainiacJoe: OK, I'll let spicycebolla know. 12:10:01 oh I wouldn't worry about that, the logs are persistant anyways 12:16:04 MainiacJoe: I wonder if you could put that in a github gist instead of a repository? Then that would enable commenting for responses, might be a better way to do that than just responding in IRC 12:16:36 https://gist.github.com/ 12:18:57 https://gist.github.com/mainiacjoe/0f2382e69831dfa728936da1f23503de 12:19:25 I'll delete the repo to avoid confusion 12:33:09 MainiacJoe: just in case you don't already know, the labels you choose for things can be set to quite your own tastes 12:33:09 spicyCebolla: You have 1 message. Use !messages to read it. 12:33:24 like you don't have to call it upstream, you can call it "vanilla", cinnamon, the_bosses, georgia, whatever 12:33:35 as long as the url points to the right place 12:33:45 now your earlier message makes sense 12:34:21 and github will let you set any branch as your primary branch. main, pig_latin, snorkel, whatever. you don't actually have to have a branch called master or main, it can be whatev 12:34:37 and then locally you can call your remote origin, beans, my_fork 12:34:45 but using the conventional names would make googling answers less of a hassle I suppsoe 12:34:50 yeah 12:35:06 i just get annoyed when i don't know *which* master branch i'm on, so i started calling my own one "main" 12:35:11 MainiacJoe: Seems to be a 404 12:35:28 Pinkbeast: it's a gist now 12:36:12 and for instance my remotes are named upstream, fork, and pr - for the main crawl repo, a fork that i'm playing around with, and thirdly my clone of crawl/crawl from which i submit pull requests 12:36:31 "origin" is kinda ambiguous to me 12:36:51 Pinkbeast: https://gist.github.com/mainiacjoe/0f2382e69831dfa728936da1f23503de 12:37:11 advil told me about gists, which I hadn't known existed 12:37:37 "mainiacjoe/crawl is the master branch by default" surely it must have a _a_ branch name 12:38:06 test in console and tiles (and vice versa) and "local webtiles" if possible 12:38:43 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1870 * 0.27-a0-892-g472fc55: Add an option to reposition the consumables panel (Implojin) 10(11 minutes ago, 4 files, 83+ 21-) 13https://github.com/crawl/crawl/commit/472fc55437fd 12:38:59 I said that based on 1) the url https://github.com/mainiacjoe/crawl being master and 2) the branch dropdown listing master as default 12:39:29 I need to commute to work. I'll be logging back in about 30minutes to an hour 12:39:51 I just commented on the gist, not sure if it notifies you 12:40:32 I'll check my email when I get to work 12:40:34 bye 13:06:19 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-906-g0a00ce8 (34) 13:17:22 advil: thanks for the comment, I did get a notification email. turns out work will be busy today. I'll look at what you wrote and comment with further questions 13:18:25 Oh I made the gist public: https://gist.github.com/mainiacjoe/0f2382e69831dfa728936da1f23503de 13:21:02 it's fine to keep it secret, that just means that you need the link to see it 13:35:36 I figured if it were public, people would be able to find it easier 14:40:35 -!- Vaevictu1 is now known as Vaevictus 15:17:45 -!- aidanh_ is now known as aidanh 18:22:56 Unstable branch on underhound.eu updated to: 0.27-a0-906-g0a00ce863d (34) 18:58:42 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1878 * 0.27-a0-908-gd9593f9: fixup! 4125a5a 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d9593f9aeb25 19:16:14 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1867 * 0.27-a0-886-g67fcfc7: Remove reference to bugzilla 10(4 days ago, 1 file, 6+ 11-) 13https://github.com/crawl/crawl/commit/67fcfc7c8679 19:19:56 Is there a master hi-resolution version of the sprite atlases icons.png, player.png, floor.png etc. that are used for rendering the various graphics in the client? 19:48:14 Wangster: The master version is the individual files in the source tree. 19:50:26 Pinkbeast: ok thanks. I was hoping those were the scaled down versions and the original artist(s) had a hi-res source gimp file or something. 19:51:36 It's not impossible that individuals do, but AFAIK they are in general just done as pixel art. 19:54:01 I suspected as much. From the clear outline on most they don't look scaled down. The art is great btw. so credit to whoever the artist is. 19:55:27 Wangster: There are many tiles artists with a number of more prolific contributors, so there's not actually one person to thank 19:57:28 Wangster: The png images were basically all made as 32x32 pixel art, with people incorporating some of the usual tricks to make that are more easilly, like zooming in and out as they add detail and to see how it looks 19:57:48 There are a few artists who have source gimp files saved, but these aren't generally available and they're not mode at higher resolution from what I've seen 19:58:28 Yes I've been seeing that they are pretty much all 32x32 with various off-sets and overlay to render final images. 19:59:03 those tiles sheets you found are automatically generated from the individual image files by a tiles tool that reads text tiles for each sheet definition telling it what files it needs 20:00:45 whoa! really? I assumed it was all the other way around. That the sheets got broken up into files for tiles, and I know that the full sheets get sent to the webtiles client and then the index files are how webtiles java script maps them to individual images as needed. 20:01:20 the tiles sheets are more efficient for rendering purposes in terms of loading data quickly 20:02:22 the rendering just shows the segment of the sheet necessary for the tile based on coordinate data that's automatically generated as the tilesheet is assembled 20:03:18 The reason I asked is I've been doing some work to render the dungeon in 3D and using the wall and floor source pngs to apply the texture but at only 32x32 source it gets pretty pixelated. 20:03:42 yeah, they're not designed for that scale 20:03:51 (BTW, there's a make -j bug there which can give you a hilarious mismatch of tilesheet and coordinates, but I've not chased it down) 20:04:17 you could use the existing tiles as inspiration for new 3d textures 20:04:22 but I think you'd need new textures 20:04:42 Ya it works well enough as-is, and if I ever get further along I could consider re-doing them or up-scaling them, but just thought I'd ask if the up-scaled versions already happened to exist. 20:04:55 sure; will be cool to see what you come up with! 20:05:13 Is this something like vulture's eye for nethack? 20:08:10 never heard of that? This is a crawl client created with Unity. It is _barely_ (not really) playable at the moment but I've made decent progress. Struggling with how to handle the menus at the moment. Really the UI should be completely redone for the Unity client but just trying to hack it at the moment so the game is fully playable without having 20:08:10 to side-load the game in the web-browser to see everything. 20:10:27 Does this channel have an image paste-bin ? I could share a screenshot just to give you an idea. 20:10:57 Wangster re using the dcss tiles in 3d, have you seen https://www.youtube.com/watch?v=oz5JQ_vJ6Dk ? (from a fairly ancient version though) 20:11:40 2 of the 4 are fpses, and are pretty hilarious 20:12:55 heh, no I haven't. watching it now! 20:12:57 we don't have a specific img pastebin 20:13:12 I guess I just use imgur? (or dropbox links) 20:15:00 the games themselves have nothing to do with crawl ofc so it's very different than what it sounds like you have in mind 20:15:00 good moment with some 3d kraken inspiration: https://youtu.be/oz5JQ_vJ6Dk?t=1349 20:20:51 ok I just created an imgur account. You'll find it looks very familiar since it uses all the crawl graphics as source but you can see there is a bit of a 3d effect and there is a light source for the player. 20:20:51 https://imgur.com/wfeq4rZ 20:21:38 oh ya, and things like doors are a problem since crawl itself doesn't care about which direction they face.. lol No logic for that yet. 20:23:15 eventually the player will be replaced with a 3d character and you'll be able to change the camera view, even play in first-person if you want 20:24:25 though crawl itself probably doesn't lend itself to that very well but it would be a new challenge. If you are old enough to remember "Dungeon Master" for the Amiga it might be a bit like that. 20:25:44 oh that looks cute 20:26:42 yeah if you don't anti-alias/smooth the art it can retain its charm 20:27:05 maybe make the walls half-height so they don't obscure stuff like those corpses 20:32:33 ya it could easily be done. Camera can actually be in orthographic mode which takes out the 3d effect (which is what the minimap uses) but then it looks exactly like the existing client so not much point in that... lol need to strike a balance between new look and traditional. 20:43:57 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1867 * 0.27-a0-886-g1b92c33: Remove reference to bugzilla 10(4 days ago, 1 file, 6+ 11-) 13https://github.com/crawl/crawl/commit/1b92c3328c25 20:50:32 last week ebering suggested unrand re-works as a suitable beginner's project beyond vaults. Of them I can't imagine ever using the Wrath of Trog. ANGER: 50 is more than 5x what berserkitis 3 change for rage is. Would there be support for changing *Rage to +Rage, and boosting the weapon stats? It makes sense theme-wise that Trog's personal weapon would be as good as the ones he sometimes used to give his followers.. 21:13:13 New branch created: pull/1880 (2 commits) 13https://github.com/crawl/crawl/pull/1880 21:13:13 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1880 * 0.27-a0-907-g801b8bc: Decrease the level of Dazzling Flash to 2 10(24 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/801b8bc2a340 21:13:13 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1880 * 0.27-a0-908-g78872bb: Add Poisonous Vapours to Veh's spell gifts table 10(20 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/78872bb5ccfc 21:24:58 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1880 * 0.27-a0-907-g89f0106: Decrease the level of Dazzling Flash to 2 10(36 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/89f0106dac29 21:24:58 03RojjaCebolla02 07https://github.com/crawl/crawl/pull/1880 * 0.27-a0-908-g9fb7967: Add Poisonous Vapours to Veh's spell gifts table 10(31 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/9fb7967f92b5 22:44:20 -!- amalloy_ is now known as amalloy