01:04:57 Stable branch on crawl.develz.org updated to: 0.26.1-10-gdfb7c7de75 (34) 01:34:39 Unstable branch on crawl.develz.org updated to: 0.27-a0-836-gfc908b8576 (34) 01:42:40 New branch created: pull/1860 (1 commit) 13https://github.com/crawl/crawl/pull/1860 01:42:40 03sdynet02 07https://github.com/crawl/crawl/pull/1860 * 0.27-a0-837-gc5430f7: Remove the Dance card 10(7 minutes ago, 2 files, 3+ 75-) 13https://github.com/crawl/crawl/commit/c5430f79366a 01:56:22 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-836-gfc908b8576 02:47:06 Unstable branch on cbro.berotato.org updated to: 0.27-a0-836-gfc908b8576 (34) 02:54:04 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-836-gfc908b8576 03:01:17 03ebering02 07[early-altar-order] * 0.27-a0-839-g78d652c: Move ecumenical altars to their own des file 10(76 minutes ago, 2 files, 150+ 149-) 13https://github.com/crawl/crawl/commit/78d652ccc866 03:01:17 03ebering02 07[early-altar-order] * 0.27-a0-840-gf2aaadf: Some increased randomization for existing ecu altar vaults 10(12 minutes ago, 1 file, 17+ 12-) 13https://github.com/crawl/crawl/commit/f2aaadf84efe 03:01:17 03ebering02 07[early-altar-order] * 0.27-a0-841-g04fee05: New ecumenical altar vaults 10(11 minutes ago, 1 file, 107+ 1-) 13https://github.com/crawl/crawl/commit/04fee05d1bcf 03:01:17 03ebering02 07[early-altar-order] * 0.27-a0-842-g4d8750a: Fade the altars in serial_column_ruins 10(7 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/4d8750aab6cc 03:01:45 Branch pull/1859 updated to be equal with early-altar-order: 13https://github.com/crawl/crawl/pull/1859 03:18:35 04Build failed for 08early-altar-order @ 4d8750aa 06https://github.com/crawl/crawl/actions/runs/704081867 03:45:43 Stable (0.26) branch on crawl.kelbi.org updated to: 0.26.1-10-gdfb7c7de75 03:48:43 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4116-g4a9585b5cb 03:50:12 Stable (0.26) branch on cbro.berotato.org updated to: 0.26.1-10-gdfb7c7de75 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-837-gd615d59: Unify and overhaul depth and tags of overflow temples 10(25 hours ago, 2 files, 291+ 280-) 13https://github.com/crawl/crawl/commit/d615d5975c1b 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-838-g3f101e3: Place fancy overflow temples only as overflow temples 10(24 hours ago, 9 files, 9+ 27-) 13https://github.com/crawl/crawl/commit/3f101e3edee8 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-839-gaef5f38: Move non-overflow altar vaults out of D 10(23 hours ago, 2 files, 120+ 152-) 13https://github.com/crawl/crawl/commit/aef5f389f5bf 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-840-gef54952: Remove decorative altars from early D vaults 10(22 hours ago, 5 files, 40+ 28-) 13https://github.com/crawl/crawl/commit/ef5495261592 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-841-ga37c644: Fade the altars in serial_column_ruins 10(62 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/a37c644b7a00 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-842-g6dff9fb: Fix some item specs in altar vaults 10(22 hours ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/6dff9fb094e1 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-843-g594c3d1: Shift overflow temples deeper, increase ecumenical altars 10(22 hours ago, 3 files, 47+ 27-) 13https://github.com/crawl/crawl/commit/594c3d14eaf3 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-844-gb7e72e7: Enforce overflow temple depth restrictions in the builder 10(21 hours ago, 5 files, 27+ 67-) 13https://github.com/crawl/crawl/commit/b7e72e7e12d5 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-845-g634789e: Move ecumenical altars to their own des file 10(2 hours ago, 2 files, 150+ 149-) 13https://github.com/crawl/crawl/commit/634789ea2863 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-846-g9d1eab6: Adjust existing ecumenical altar vaults 10(67 minutes ago, 1 file, 22+ 17-) 13https://github.com/crawl/crawl/commit/9d1eab6076c3 03:56:35 03ebering02 07[early-altar-order] * 0.27-a0-847-gb608904: New ecumenical altar vaults 10(67 minutes ago, 1 file, 107+ 1-) 13https://github.com/crawl/crawl/commit/b60890498573 03:57:02 Branch pull/1859 updated to be equal with early-altar-order: 13https://github.com/crawl/crawl/pull/1859 03:57:33 Branch master updated to be equal with early-altar-order: 13https://github.com/crawl/crawl/tree/master 04:21:48 03ebering02 07* 0.27-a0-848-g9fcfa7f: Update altar vault guidelines 10(3 minutes ago, 1 file, 26+ 8-) 13https://github.com/crawl/crawl/commit/9fcfa7f03e8e 04:56:00 03Aliscans02 {ebering} 07* 0.27-a0-849-g3f109ec: Make acid walls "melt" icy monsters instead of burning them. 10(2 days ago, 1 file, 4+ 7-) 13https://github.com/crawl/crawl/commit/3f109eccf538 05:15:19 03gammafunk02 07* 0.27-a0-850-g91c9f2a: Remove unnecessary DEPTH statements 10(24 hours ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/91c9f2ae5648 05:15:19 03gammafunk02 07* 0.27-a0-851-gb79eb4b: More Swamp vaults from nicolae (12518) 10(24 hours ago, 1 file, 590+ 21-) 13https://github.com/crawl/crawl/commit/b79eb4bb995d 05:59:03 -!- amalloy is now known as amalloy_ 06:03:21 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-851-gb79eb4bb99 (34) 06:50:57 03Implojin02 {ebering} 07* 0.27-a0-852-g6be897d: Add some missiles to default autopickup 10(7 days ago, 2 files, 20+ 0-) 13https://github.com/crawl/crawl/commit/6be897d7e598 07:01:55 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-852-g6be897d7e5 (34) 07:18:55 <12Z​ureaL> Dags? 07:18:56 <12Z​ureaL> https://cdn.discordapp.com/attachments/747522859361894521/826777581067567123/unknown.png 08:41:44 Dj with love sacrificed received Death Channel. 13https://crawl.develz.org/mantis/view.php?id=12550 by Yermak 08:59:56 ebering, FR: add each type of darts to '\' screen separately. Right now if, for example, the only type of darts you need is curare (and you can't edit rc), you have to either manually drop all other from time to time or manually pick up curare each time you find them. Before all you need is to pick up curare once. 09:00:02 *all you needed 09:00:13 <12e​bering> What time is "before" referring to? 09:00:29 Before the last commit 09:00:37 "Add some missiles to default autopickup" 09:05:47 <12e​bering> do you know about the "Drop and disable autopickup" feature in the drop menu 09:05:47 <12e​bering> (as an interim solution) 09:05:47 <12e​bering> if you press d\ then select an item it will drop it and turn off autopickup only for that item 09:06:32 <12e​bering> so dropping atropa "from time to time" becomes dropping it once 09:06:46 yes, it disable autopickup for exactly all type of darts. 09:06:52 disables 09:06:57 <12e​bering> hm! 09:13:12 03ebering02 07* 0.27-a0-853-g031e6c2: Remove a duplicate entry in zap-data 10(6 minutes ago, 1 file, 0+ 17-) 13https://github.com/crawl/crawl/commit/031e6c2d63d3 09:16:57 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-853-g031e6c2d63 (34) 09:27:10 ebering, the other argument is that you can miss that precious curare by accident. 09:27:57 Tbh, it's a war between people who fear to miss things if they are not on autopick up (at the cost of pressing a lot of extra keys) and people who don't. 09:28:17 <12e​bering> the game is highly configurable! 09:28:36 Same problem arised with "Don't assume some identified jewellery is boring" commit - now you have to press a lot more keys than before (again, if you can't edit rc). 09:29:12 <12e​bering> yes. the goal is to make new-player-friendly defaults 09:31:23 <12e​bering> in this case, adding ui for configuring dart auto-pickup by brand is reasonable enough, since it's something that can change over the course of a single game 09:31:23 <12e​bering> as opposed to being a global sort of preference 09:32:47 In that case is it feasible for boomerangs and javelins subtypes to be added, too? 09:33:13 It's 3 subtypes for b and 2 for j. 09:33:22 <12e​bering> probably 09:40:51 I was worried something like this would happen after earlier discussions around autopickup. 09:42:13 First copy of each useless jewellery item for Dj is on autopickup for some reason. 13https://crawl.develz.org/mantis/view.php?id=12551 by Yermak 09:43:31 <12e​bering> could you elaborate on that one Yermak? 09:43:51 <12e​bering> are the items unid'd (in which case its a duplicate of an existing issue) or does it continue even for id'd useless items in inventory 09:44:18 When you identify rPois ring or GS amulet on Dj, it's on autopickup, though they are useless. 09:45:29 Ugh, yeah, didn't notice Lici's report, sorry. 09:45:51 <12e​bering> ok so it is duplicate to that and not a separate thing 09:46:01 Hmm, not sure if it's about the same, though. 09:47:07 <12e​bering> well what is the sequence of events do you: approach an unid'd item, id it by stepping on it, then auto-pickup it even though its useless 09:47:19 <12e​bering> or do you approach and auto-pickup an already known useless item 09:47:50 side note why are wizmode commands generating unid'd items sometimes 09:48:54 first 09:49:42 <12e​bering> ok, then it's a dupe of lici's issue 09:54:58 03ebering02 07* 0.27-a0-854-g62f096c: Add some transparency tags to ice cave entries (12503) 10(3 minutes ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/62f096ca86fe 10:01:59 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-854-g62f096ca86 (34) 10:03:42 03ebering02 07* 0.27-a0-855-gd46e367: Grant wereblood bonuses in agreement with the description (12546) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d46e367e5e4f 10:16:46 FWIW Yermak, I totally agree that it would be reasonable to expand the \ menu to be able to disable individual ammo types 10:17:03 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-855-gd46e367e5e (34) 11:44:55 03ebering02 07* 0.27-a0-856-gdfebced: Don't prompt with a silenced singing sword (12549) 10(3 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/dfebced56649 11:46:52 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-856-gdfebced566 (34) 11:53:30 03ebering02 07* 0.27-a0-857-g3760286: Interrupt travel when blinked by a dispersal trap (12491) 10(3 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/37602865faf7 12:02:00 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-857-g37602865fa (34) 12:08:07 Does sacrifice XL for Dj cost more? I thin it should and doubt it does. 12:31:56 <10P​leasingFungus> yermak: i'd been thinking about giving some bonus piety for it, similarly to demonspawn, but hadn't decided 12:53:50 03ebering02 07* 0.27-a0-858-g7f24984: Trigger location effects after a wind blast (12474) 10(3 minutes ago, 4 files, 40+ 14-) 13https://github.com/crawl/crawl/commit/7f24984a5749 13:04:25 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-858-g7f24984a57 (34) 13:06:24 03ebering02 07* 0.27-a0-859-g6cdc3c0: Check explosions separately from pathing for danger (12477) 10(5 minutes ago, 1 file, 7+ 6-) 13https://github.com/crawl/crawl/commit/6cdc3c08637f 13:10:27 -!- Discord|3 is now known as Discord| 13:16:51 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-859-g6cdc3c0863 (34) 13:23:38 -!- zomgreg is now known as dotr 13:30:25 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-858-g7f24984 (34) 14:23:11 03ebering02 07* 0.27-a0-860-gaf99fae: Disable ood fuzzing for 8 and 9 spawns. 10(7 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/af99fae3ca43 14:31:59 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-860-gaf99fae3ca (34) 15:01:55 What is the best way to test changes before committing to one's fork? I play stable, and what I've been doing is first putting changes in my local copy of 0.26.1 and testing them via wizmode. Then I move the edits to the corresponding files in that project's branch of my local git clone. Then I push these to the corresponding branch of my github fork. to the 15:03:25 I've not compiled crawl before, but could learn. I'm on Linux (Chromebook) and like to play tiles. 15:03:40 that chopped off at "to the" 15:04:46 How are you are putting them in your local copy if you haven't compiled it? 15:04:50 the chop at "to the" was actually left over from a previous edit. I didn't lose any infomration 15:05:31 I edit the file in usr/share/crawl tree, which is there the executable that I launch to play is located 15:05:46 heh, I had a display problem on this end as well, making it less obvious 15:05:49 whereas the git files are in a folder username/crawl 15:06:24 <12e​bering> the best way to test local changes is to compile locally 15:06:27 Hang on, you're just changing vaults or something? 15:06:31 <12e​bering> yes 15:06:42 For now, yes, just changing vaults 15:06:55 <12e​bering> for the vault work you're doing, the method you're using will work 15:06:57 Then you don't need to compile it at all 15:07:06 <12e​bering> it's a bit cumbersome and there's a risk of losing information but it works 15:07:40 (but Crawl is very easy to compile on Linux especially if you don't mess around with submodules) 15:08:08 <12e​bering> even on chromebook linux? I remember someone coming here a bit ago having a nightmare of a time with it 15:08:58 depends on whether / how it's been jailbroken 15:09:16 Chromebook Linux is a Debian as I understand it. I also gather that it has been maturing a lot in the past year or so. It's still listed as beta but it hasn't broken for me hyet 15:09:25 Ah. I missed that bit. In that case I'd probably just symlink ~/crawl/crawl-ref/source/dat/des into the corresponding location in /usr/share/games 15:09:32 there's one thing that uses LD_PRELOAD tricks instead of actual jailbreaking, which is a nightmare to compile anything complex for 15:10:38 <12e​bering> I would not create that symlink if working from trunk, because in trunk I've changed some of the C++ side of the dungeon builder and that has a good chance of breaking in strange horrible ways 15:10:48 So to be clear, I'd ideally make edits to the local git clone, compile the git clone locally, test it, then push when I'm satisfied. 15:11:11 <12e​bering> yes 15:11:15 <12e​bering> that is the ideal workflow 15:11:47 If I am just changing data files, do I need to compile between tweaks? How long in real clock time does compiling take? 15:12:14 <12e​bering> If you are just changing data files there is no need to recompile. 15:12:34 <12e​bering> Real clock time for compiles depends on the specs of your machine 15:12:41 BUt I do need to recompile once to get the executable in the local git file tree 15:12:57 It takes about 20 minutes on my c. 13yo laptop if I'm building the whole thing. 15:13:38 <12e​bering> yes, you'll need to compile once to get a "development build" 15:14:09 And, if there are significant changes in trunk, I'd need to "git fetch upstream" and recompile, correct? 15:16:28 <12e​bering> correct 15:17:00 Thank you! I know I have a lot yet to learn about git but I am at least beginning to feel comfortable with it instead of anxious 15:19:51 theoretically, if you install ccache, it speeds up repeated compiles 15:20:17 <12e​bering> git checkout master 15:20:18 <12e​bering> git pull upstream 15:20:19 <12e​bering> make 15:20:19 <12e​bering> git checkout yourbranch 15:20:44 <12e​bering> argh, had some connectivity issues 15:20:46 I've seen make before in the Git Guide to DCSS but couldn't get it to do anything 15:20:56 What does it do? 15:21:00 <12e​bering> you need gnu make (or similar) installed 15:21:19 make follows build rules in a Makefile to build a project 15:21:22 <12e​bering> it's the master compile command, it reads the file Makefile and compiles all the parts of crawl appropriately 15:22:18 Ah. Missing "gnu make" installed now makes "make" make sense (LOL) 15:23:06 <12e​bering> anyway, the sequence of commands was supposed to be preceded by the caveat: "Assuming you're working in a branch named yourbranch (which is best practice and recommended)" 15:24:08 <12e​bering> also, it will happen from time to time that your branch gets far enough behind trunk that even the vaults files stop working (or later if you're working with the code this becomes more important). when that happens you'll need to run 15:24:12 <12e​bering> git rebase master 15:24:52 <12e​bering> which will re-apply your changes to the current state of master. there might be merge conflicts; git will give ok-quality messages for what needs to be done, or you can come here and ask for help 15:25:02 <12e​bering> if you get queasy at any point before the rebase is finished, simply 15:25:04 <12e​bering> git rebase --abort 15:25:29 do I run "git rebase master" after checkout oto the branch, to update the branch? 15:25:45 <12e​bering> correct 15:25:54 er? 15:26:09 when first created it should be in sync with master 15:26:14 <12e​bering> yes... 15:26:33 <12e​bering> I was giving instructions about what to do in the future, after a branch has been worked on for a while 15:31:14 Are these correct: "git fetch upstream" when on local master updates local master to trunk. "git rebase master" when in a local branch updates local branch to local master. "git push" when in local master sends commits to my github fork. When in a local branch, "git push" will, once I set up the remote relationship between branches, send commits to the corresponding branch in my github fork without disturbing either lo 15:31:55 <12e​bering> almost 15:32:09 <12e​bering> "git pull upstream" when on local master updates local master to trunk 15:32:26 <12e​bering> "git fetch upstream" downloads all remote data from upstream but does not modify local branches 15:33:59 <12e​bering> "git push" 's default behavior, when the appropriate relationship between remotes is set, is to push from a local branch to the remote branch of the same name located at the default remote 15:34:01 <12e​bering> so when you run it on local master it will update the master of your github fork 15:34:02 thank you. which command would apply "fetch"ed material to local master? Just "pull" it? I guess I' not sure what "fetch"'s purpose is 15:34:20 <12e​bering> yes, just pull it 15:34:41 <12e​bering> fetch allows for more advanced things, commit resequencing, combining different remotes, etc. 15:36:02 <12e​bering> (if you're curious I'm happy to elaborate with some use cases but I don't want to give you an information overload) 15:37:40 Agreed, now is not the time. Indeed I need to get going. Thank you for the time and info! 15:38:01 <12e​bering> no problem! 15:44:22 <05k​ate> @PleasingFungus hmm, i wonder if quicksilver ooze engulfing should be a separate duration/enchantment to water_hold, currently there's still a bunch of weird edge cases and incorrect messages (eg the status description talking about water, your immunity to the damage being based on being able to swim) 15:45:40 <05k​ate> or i guess it'd be a little weird to have two very similar enchantments, maybe it can be generalised better ("You are engulfed by an adjacent monster and are unable to breathe [...]") 15:46:21 <10P​leasingFungus> yeah, that could be right 15:47:07 <05k​ate> it's mainly especially weird against monsters because apparently they only take the asphyxiation damage if they're rWater- which is very few things 15:47:59 <05k​ate> not that you're particularly likely to get an allied quicksilver ooze, but i was thinking of engulf melee as a jiyva mutation 15:51:30 player.cc still has a couple checks for SP_DEMONSPAWN; would it make more sense for it to instead check if the species adjective is Demonic? 15:51:55 like in _undead_or_demonic_ 15:52:38 <05k​ate> oh i misread actually, monsters with 0 res_water do take damage, it's just that monsters with water vulnerability take more (and players don't ever get water vulnerability) 16:01:27 the adjective checking stuff I've only done for cosmetic properties that are directly related to the adjective (e.g. bandages -> custom bandage flavor in certain messages) 16:03:10 better might be rolling some of the Ds checks into species::is_demonic, but I'm not sure that that buys very much without more demonic species 16:05:27 for similar reasons there are several formicid checks in player.cc where they *could* be abstracted but it didn't seem too important to actually do it 16:19:01 right, if there's only one such species 16:19:53 Getting prompt when trying to cast Shatter near friendly orb of destruction. 13https://crawl.develz.org/mantis/view.php?id=12552 by Yermak 17:21:27 <05k​ate> Powerful Secret Tech discovered: kite a hostile naga into slime and let it constrict you while you get attacked by quicksilver oozes to become immune to engulfing 17:23:56 -!- Tioshade is now known as tiobot 17:55:41 <10P​leasingFungus> brilliant 18:23:19 Unstable branch on underhound.eu updated to: 0.27-a0-860-gaf99fae3ca (34) 19:08:55 re flight simplifications, I wonder if it would make more sense for the tail form to activate when flying over water? Right now with the changes I made they can keep their boots on by flying, which is a bit odd 19:10:00 someone on reddit just asked me a question assuming it already is like this, which is part of what made me wonder if it would make more sense 19:10:00 er, this is about merfolk if that wasn't clear 19:12:30 <05k​ate> oh hmm, possibly yeah? merfolk tail is very complicated i guess, i wonder if it'd even be better to just block merfolk boots entirely and have it be more a flavour thing 19:15:50 their means of locomotion would be a bit mysterious, but that would definitely simplify a lot of this stuff 19:17:12 <05k​ate> maybe it'd just be that they forget how to meld boots and have to go around on land barefoot 19:21:24 New branch created: pull/1863 (1 commit) 13https://github.com/crawl/crawl/pull/1863 19:21:24 03kippig02 07https://github.com/crawl/crawl/pull/1863 * 0.27-a0-861-gb2561bc: Remove d:1 adder in vault 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b2561bc33144 19:38:54 03kippig02 07https://github.com/crawl/crawl/pull/1863 * 0.27-a0-862-gd4f15fb: fix assumption based on 0 based dungeon index 10(57 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d4f15fb9bdd6 20:25:36 03kippig02 07https://github.com/crawl/crawl/pull/1863 * 0.27-a0-863-g37523d3: Revert "fix assumption based on 0 based dungeon index" 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/37523d31d4d7 20:28:26 -!- misha is now known as werekitten 20:38:00 -!- werekitten is now known as misha 20:41:57 -!- misha is now known as werekitten 22:59:35 I want to give you an update as a way of saying thank you for all your help. This evening's task is to compile my local development version of crawl. I've managed to figure out how to overcome four missing packages and python libraries and just now the executable ran for the first time! I am enjoying a tremendous feeling of accomplishment and want to thank you again for your patience with me, since I recognize that this isn't 23:07:53 ... intended as a help-desk channel. 23:19:34 <10P​leasingFungus> i think people here are always happy to help 23:31:24 I recall now that there was some question earlier today about how compiling would go on Chromebook Linux. 23:32:56 After running "git submodule update --init" I still needed to track down packages freetype2 and sdl2, pyhton module yaml, and sdl_image.h. I needed to find the actual names apt-get and pip needed, and also to discover about the -dev suffix on the three packages. 23:34:09 I've not actually played the game yet, but I'm hopeful that I won't get whatever problems earlier Chromebook attempts had. 23:56:04 -!- amalloy_ is now known as amalloy