01:34:48 Unstable branch on crawl.develz.org updated to: 0.27-a0-808-g60bc5d92e6 (34) 01:56:18 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-808-g60bc5d92e6 02:50:01 Unstable branch on cbro.berotato.org updated to: 0.27-a0-808-g60bc5d92e6 (34) 02:54:06 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-808-g60bc5d92e6 03:38:40 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4116-g4a9585b5cb 05:58:59 -!- amalloy is now known as amalloy_ 08:56:22 anyone have a guess as to why dragons are giant, but forbid swimming, and then the form code ignores FC_FORBID for giant forms and lets them swim? It's fairly irrelevant now that they are permaflying I suppose 10:17:16 <10P​leasingFungus> absolutely no idea 10:17:23 <10P​leasingFungus> also vaguely wonder if there's a bug with dactions 10:17:48 <10P​leasingFungus> i've seen people reporting lemures sticking around on other floors after killing pikel and zombie allies sticking around after abandoning yred for tso 10:18:34 <12e​bering> seems like soemthing is up yes 11:46:31 is it correct that gray dracs in dragon form don't get a breath weapon? seems flavorfully consistent but I just want to make sure this isn't an issue I introduced 12:34:55 <05k​ate> i think that's intended behaviour yeah, as long as their bonus AC carries over intro dragon form still 13:28:11 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-808-g60bc5d9 (34) 14:59:59 <03w​heals> the weirdness with giant forms could be related to treeform originally being giant sized 15:00:09 <03w​heals> might not be, though 15:27:00 03advil02 07* 0.27-a0-809-gf5e90e4: Reorganize and namespace most of species.cc 10(5 minutes ago, 54 files, 853+ 825-) 13https://github.com/crawl/crawl/commit/f5e90e4038da 15:39:44 New branch created: meatscore (1 commit) 13https://github.com/crawl/crawl/tree/meatscore 15:39:45 03advil02 07[meatscore] * 0.27-a0-810-gb7e3809: Fix custom scoring overflows 10(2 minutes ago, 3 files, 20+ 2-) 13https://github.com/crawl/crawl/commit/b7e380964685 15:42:07 that's on a branch because if anyone wants to make bigger revisions to meatsprint scoring, it should probably happen together with that commit (or part of it), but I don't care a lot so won't do it myself 15:42:24 (had that on my git stash for weeks and forgot about it) 15:45:14 advil: yeah, I'd like for meatsprint to A) properly note the rune in the logfile, for some reason it doesn't and B) properly account for rune in score and C) make non-winning runs be worth less then winning runs and winning runs without the rune be worth less than winning runs with the rune 15:46:15 it'd be nice if those tiers had asymptotes so that winning was always greater score-wise than non-winning 15:46:15 the reason why winning is significant in meatsprint is because you have to get *back* to the center and exit 15:46:32 the turn campers are just hiding in an area of the map (probably only formicids using their dig) 15:47:00 is the map diggable? 15:47:06 yes 15:47:08 partially 15:47:22 !lg * recent turns>5000 s=char 15:47:24 337453 games for * (recent turns>5000): 16902x MiFi, 16619x MiBe, 11195x GrFi, 10230x FoFi, 7943x HOFi, 7216x DECj, 6626x DsFi, 6108x DsGl, 5555x DDFi, 5471x GrEE, 5469x OpTm, 5246x GnWn, 5064x DrTm, 4533x TrMo, 4169x GnFi, 3784x DrCj, 3323x HOMo, 3252x TrFi, 3188x DEFE, 3167x SpEn, 3126x OpFi, 2813x MfGl, 2713x DsBe, 2546x TeAE, 2270x TrBe, 2163x OpVM, 2161x DEVM, 2123x MiGl, 2106x DsAK, 2086x VS... 15:47:28 !lg * recent turns>5000 s=char meatsprint 15:47:28 3 games for * (recent turns>5000 meatsprint): 2x FoFi, FoWr 15:47:53 namely fully diggable except for the spawn area 15:47:56 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-809-gf5e90e4038 (34) 15:48:16 huh 15:48:16 a good strat is to actually camp near that area to limit digging from the vile monsters 15:48:26 could make the border non-diggable 15:48:39 yeah, when I walled myself in to test that commit I did get dug out pretty regularly 15:48:53 but I'm not sure it has to go that far; species are a major difficulty selector for this sprint 15:49:06 but that seems ok; I'd just like score to reflect the actual hard things to do 15:49:30 Fo would have an easier time winning than most because it can dig, but to win it actually has to be back to the center 15:49:48 vs just camping in a corner and meaninglessly racking up points 15:49:51 <10P​leasingFungus> do think we should ban manass woe axe 15:49:57 <10P​leasingFungus> if we want score to matter 15:50:04 you know you're always for banning man asses 15:50:10 but I won't question it further 15:50:12 <10P​leasingFungus> pretty messed up ya 15:50:28 I'm kind of conflicted about MA and meatsprint 15:50:35 because it's not trivial to win with that spell 15:50:37 it just makes you stronger 15:50:41 and PF, I've been doing this 15:50:47 !lg . fewr meatsprint 15:50:48 60. gammafunk the Portalist (L13 FeWr of Makhleb), quit the game in Sprint (Sprint VIII: "Arena of Blood") on 2021-03-28 13:28:03, with 3500000 points after 35 turns and 0:00:46. 15:50:52 as of yet, I've not won 15:51:01 because just to *memorize* MA is a real challenge 15:51:10 it's an rng roll, but so are a lot of aspects of meatsprint 15:52:05 I kind of feel we should just allow it so people can play the map that way if they want 15:52:05 and there's strat behind using it too 15:52:05 not like when you get it you can just do w/e 15:52:05 because targets are random, you have limited mp 15:52:05 for Dj it's a special case, that's like "easy mode" 15:52:06 but that's casting from HP for you 15:52:27 but for non-dj, even if you memorize it successfully (very non-trivial) 15:52:28 <08n​icolae> fr: a creature called "salander mystic" so the map parser doesn't yell at me when i'm testing snake vaults with typos 15:52:35 you have like 11 casts of it 15:52:40 you do get some magic pots 15:53:03 but even with felid lives where MP restored after each death, and you can gain more lives, I've come close to winning after memorizing MA 15:53:06 but so far haven't yet 15:53:17 CurlyBrace managed to do it 15:53:50 so yeah I guess I'm for allowing MA with woe because it's a fun sort of strat that's only broken for one species 15:53:59 however if you feel strongly I'll defer to you 15:54:11 I will ask that you win a FeWr in meatsprint before making the commit though 15:54:15 i think for sprints generally it's fine for some combos/builds to be a little absurd yeah, obviously there's still a line where stuff should be tweaked but i think it's okay to be pretty generous in terms of what's allowed 16:00:23 <10P​leasingFungus> fair enough 16:00:33 <10P​leasingFungus> def agreed it’s only really silly on dj 16:00:41 <10P​leasingFungus> and dj still not locked down 16:01:15 @nicolae you know what I hate more than anything? typos where you put no / separator after a line continuation in MONS/ITEM statments, or if you have the separator but no line continuation 16:01:22 because those make the game crash when the vault is placed 16:01:47 I forget this as a common source of crashes every few months and have to figure out why my vault is crashing the game when I place it 16:11:52 that probably could be made to produce an error rather than a crash 16:12:00 <08n​icolae> lol i don't think i've had those often but damn 16:21:46 Presumably FoWr can dig in long enough to memorise MA? 16:22:34 I've certainly learned the old Wr starting book as Fo, it just doesn't do you any good 17:00:57 <09g​ammafunk> @advil would be wonderful of both those cases could produce an error instead of crashing, yeah 17:16:14 03kate-02 07* 0.27-a0-810-gaedb56b: Update and reword some item and ego descriptions 10(38 minutes ago, 2 files, 72+ 59-) 13https://github.com/crawl/crawl/commit/aedb56b00efd 17:16:14 03kate-02 07* 0.27-a0-811-ga052575: Update white draconian ability descriptions 10(24 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/a0525756968d 17:18:33 -!- amalloy_ is now known as amalloy 17:32:08 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-811-ga052575696 (34) 17:46:51 <10P​leasingFungus> @kate why remove shielding from amu of reflect desc? 17:47:21 <05k​ate> that's the short desc that shows up on randarts, and they already get a separate line with an explicit "it increases your SH (+5)" 17:47:54 <05k​ate> like with fire/ice just having the "it enhances your magic" line there, and then the resistances/vulnerabilities get separate lines 17:48:11 <05k​ate> (the whole thing is definitely quite confusingly implemented though) 18:22:33 Unstable branch on underhound.eu updated to: 0.27-a0-811-ga052575696 (34) 18:38:47 <10P​leasingFungus> ah, gotcha 18:38:53 <10P​leasingFungus> makes sense! 18:38:56 <10P​leasingFungus> well 18:39:01 <10P​leasingFungus> as much as it can 19:52:54 <05k​ate> hmm, does anyone have opinions on removing blurry vision and just letting ru's -scroll mut replace it as a random bad mutation? it's maybe a shame to reduce its uniqueness but ru does have a few other sacrifices that are in the random mut pool too, and -scroll is a much better implementation of the effect i think 19:52:58 <|amethyst> advil: liking the move to namespaces! 19:54:41 <05k​ate> (in particular, blurry vision turning an action that's not normally a delay into a delay has weird consequences for monster action timing after you read a scroll iirc) 20:09:13 <|amethyst> kate-: sounds most reasonable 20:09:46 <10P​leasingFungus> i personally like the nastiness of blurry vis but the code is scary 20:09:52 <10P​leasingFungus> wrong kind of nasty 20:09:58 <10P​leasingFungus> so maybe that’s a good change 20:10:39 <|amethyst> could combine the effects into one mut 20:11:53 <|amethyst> can't read if you took damage, blurry if you didn't 20:13:15 <05k​ate> i feel like there's also sort of a weird thing at the moment where it's pretty easy to get rid of bad mutations, so it's a bit hard to have particularly effective bad mutations 20:13:52 <05k​ate> so maybe having more medium-bad than extremely-bad muts is unintuitively better 20:14:05 <10P​leasingFungus> gamma’s been angling for mut reform in some way for a while 20:14:35 <10P​leasingFungus> |amethyst: not sure that solves anything, sadly... 20:14:38 <|amethyst> seems like adjusting numbers of different effect types on !mut would solve most of that 20:15:23 <05k​ate> !mut maybe just tends towards removing too many mutations at the moment yeah 20:15:27 <|amethyst> !PleasingFungus Reduces the number of mutations by one, so solves a minor thing 20:16:13 <|amethyst> "solves" 20:18:41 <|amethyst> but, yeah, I'd be perfectly happy with MUT_READ_SAFETY only and no remnants of Blurry Vision 20:23:16 New branch created: pull/1855 (1 commit) 13https://github.com/crawl/crawl/pull/1855 20:23:16 03hellmonk02 07https://github.com/crawl/crawl/pull/1855 * 0.27-a0-812-g6db7be4: Identify non-random potion types in many vaults. 10(11 minutes ago, 13 files, 206+ 152-) 13https://github.com/crawl/crawl/commit/6db7be44b405 20:27:34 yeah, to be clear, I don't have any specifics ready for mut reform; just something I wanted to brainstorm in terms of a grander redesign 20:27:48 so don't let that stop anyone from tweaking mutations/mut pots/etc 21:17:33 <05k​ate> my other medium-sized plan was to rework scales a bit, and make most of them demonspawn only but to get rid of the maximum 3 limit otherwise 21:22:39 <05k​ate> the limit makes sense in terms of avoiding xom giving you infinite AC or whatever but making there only be one random +AC mut seems like it'd achieve that better 21:23:39 <10P​leasingFungus> reasonable 21:26:04 can xom currently give additional scales to ds? 21:26:11 <05k​ate> also means i get to stealth buff nagas, currently they can only get 2 levels of scale mutations compared to everyone else's 3! 21:26:37 iirc xom can't, which is funny to me - non-ds can become scalier than ds 21:27:36 <05k​ate> DS can mutate scales if its the scales that they're eventually going to get anyway 21:27:36 <05k​ate> (from xom as well as from regular sources of mutation, i think) 21:34:19 FWIW FoWr can very easily dig in and memorise MA in meatsprint 22:18:31 03kate-02 07* 0.27-a0-812-ga80ff18: Remove some obsolete ability descriptions 10(3 minutes ago, 1 file, 0+ 14-) 13https://github.com/crawl/crawl/commit/a80ff184b9f1 22:18:31 03kate-02 07* 0.27-a0-813-g3ac44f6: Fix a description typo 10(42 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3ac44f607f59 22:27:55 <10P​leasingFungus> kate en fuego 22:31:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-813-g3ac44f607f (34) 23:27:49 03kate-02 07* 0.27-a0-814-g66c8afc: Rework scale mutations 10(3 hours ago, 2 files, 27+ 51-) 13https://github.com/crawl/crawl/commit/66c8afceed30 23:27:49 03kate-02 07* 0.27-a0-815-g9cdcd13: Allow Ru's -Scroll as a random mutation replacing Blurry Vision 10(2 hours ago, 9 files, 24+ 155-) 13https://github.com/crawl/crawl/commit/9cdcd136b336 23:27:49 03kate-02 07* 0.27-a0-816-g5cefef2: Remove the blink mutation 10(75 minutes ago, 6 files, 9+ 40-) 13https://github.com/crawl/crawl/commit/5cefef2e5408 23:31:07 <10P​leasingFungus> oh nice 23:31:22 <10P​leasingFungus> big fan of the last commit in particular 23:31:42 <05k​ate> i was surprised to see it still existed, yeah! 23:35:47 <10P​leasingFungus> i got it recently i think 23:35:58 <10P​leasingFungus> might have even used it 23:37:42 <05k​ate> impressive, remembering to actually use +blink when it's a randart prop or whatever is some kind of superpower imo 23:38:52 <10P​leasingFungus> one of my finest moments 23:40:21 i keep a list of escape options next to the game once i have a rune 23:40:45 especially infrequently used god powers or situational wands 23:46:14 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-816-g5cefef2e54 (34) 23:56:18 04Build failed for 08master @ 5cefef2e 06https://github.com/crawl/crawl/actions/runs/696532691