01:38:57 so I updated the Blade Hands description and put in a script to check hand type but I can't push the commit 01:39:49 fatal: unable to access 'https://github.com/crawl/crawl.git/': The requested URL returned error: 403 01:39:49 I made an SSH key and put it on my github 01:39:49 and added it to the ssh agent 01:42:00 oh nvm that's not something I can do directly can I 01:49:02 alright so I have a patch file I just don't know what to do with it 02:05:04 fatal: Could not read from remote repository. 02:05:04 Please make sure you have the correct access rights 02:05:04 and the repository exists. 02:15:49 Unstable branch on cbro.berotato.org updated to: 0.27-a0-681-g0c81a3c1c3 (34) 02:34:38 Unstable branch on crawl.develz.org updated to: 0.27-a0-681-g0c81a3c1c3 (34) 02:36:51 <12e​bering> you need to create a fork of the crawl org repo on github and push to that 02:36:58 <12e​bering> to initiate a pull request 02:41:55 ah ok 02:42:04 thanks 02:55:47 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-681-g0c81a3c1c3 03:30:54 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-4053-g610ae06132 03:45:34 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-201-g79eef1e39a 03:53:46 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-681-g0c81a3c1c3 05:52:37 -!- amalloy is now known as amalloy_ 06:29:22 03ebering02 07[i_snecko] * 0.27-a0-669-g0d85307: fixup! Pull out some magic numbers in the poison formulas 10(79 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0d85307b76f8 06:29:22 03ebering02 07[i_snecko] * 0.27-a0-670-g1026c0d: Turn Naga Mages into more supportive allies 10(11 minutes ago, 15 files, 98+ 12-) 13https://github.com/crawl/crawl/commit/1026c0d8e68a 06:47:15 New branch created: pull/1836 (9 commits) 13https://github.com/crawl/crawl/pull/1836 06:47:15 Branch pull/1836 updated to be equal with i_snecko: 13https://github.com/crawl/crawl/pull/1836 06:49:38 <12e​bering> Ok, that's the lot of what I was thinking re snake changes 06:49:42 04Build failed for 08i_snecko @ 1026c0d8 06https://github.com/crawl/crawl/actions/runs/667613718 06:57:41 03ebering02 07* 0.27-a0-682-g7530f89: Fix ccache clang in CI? 10(3 minutes ago, 1 file, 10+ 9-) 13https://github.com/crawl/crawl/commit/7530f89582b2 06:59:05 <12e​bering> !bug 11879 06:59:05 <04C​erebot> https://crawl.develz.org/mantis/view.php?id=11879 07:01:44 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-682-g7530f89582 (34) 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-683-g333ddaa: Pull out some magic numbers in the poison formulas 10(15 hours ago, 1 file, 33+ 15-) 13https://github.com/crawl/crawl/commit/333ddaa42365 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-684-g57da52b: Accelerate poison damage 10(15 hours ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/57da52b27b41 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-685-ga04e41a: Increase Naga and Naga Warrior damage 10(3 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/a04e41a83036 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-686-g2300d01: Give Naga Warriors battlecry 10(3 days ago, 2 files, 9+ 1-) 13https://github.com/crawl/crawl/commit/2300d01f2fa2 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-687-g13caee5: Make Naga Ritualists priests, remove force lance from their spellbook 10(2 days ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/13caee5aa257 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-688-gf3f17f0: Tweak Nagaraja spells 10(2 days ago, 2 files, 11+ 2-) 13https://github.com/crawl/crawl/commit/f3f17f0a123d 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-689-ged96c76: Give Naga Ritualists normal weapons (kate-) 10(14 hours ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/ed96c7609a1d 07:16:01 03ebering02 07[i_snecko] * 0.27-a0-690-gd7f2b19: Turn Naga Mages into more supportive allies 10(58 minutes ago, 15 files, 98+ 12-) 13https://github.com/crawl/crawl/commit/d7f2b1942c53 07:16:25 Branch pull/1836 updated to be equal with i_snecko: 13https://github.com/crawl/crawl/pull/1836 08:55:46 <12e​bering> did r-i disappear or again change name? 08:55:46 <12e​bering> Anyway @nicolae and @index some new snake monster mechanics to vault with 08:57:08 <12e​bering> Also would appreciate a more skilled vaultsmith's look at the snake end vaults in this context 11:33:23 03PleasingFungus02 07* 0.27-a0-683-g86f8766: New Geryon sprite (sastreii) 10(29 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/86f87662fdfb 11:46:54 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-683-g86f87662fd (34) 11:59:48 <08n​icolae> ooo, nice 12:00:56 <08n​icolae> i wonder if it might be worthwhile to make snake decor vaults or just have it be a branch that's aesthetically just its monster set 13:07:18 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-683-g86f8766 (34) 13:48:30 GEC (L17 DsFE) ERROR in 'tags.cc' at line 4653: Invalid item: (quantity: 0) gold piece (Shoals:2) 13:53:39 New branch created: pull/1837 (1 commit) 13https://github.com/crawl/crawl/pull/1837 13:53:39 03WhiteShark02 07https://github.com/crawl/crawl/pull/1837 * 0.27-a0-682-g2806a67: Update to Blade Hands description 10(13 hours ago, 2 files, 35+ 4-) 13https://github.com/crawl/crawl/commit/2806a67a33af 14:51:56 03WhiteShark02 07https://github.com/crawl/crawl/pull/1837 * 0.27-a0-682-g9c7c5b9: Update to Blade Hands description 10(14 hours ago, 2 files, 35+ 4-) 13https://github.com/crawl/crawl/commit/9c7c5b9e4b0b 14:56:42 <05i​-x, kalpas of lotus blizzards> my older plans were to eventually have every branch have decor vaults to distinguish branch:$-1, and I planned snake high up there since 1: it doesn't have much for it and 2: players rarely notice decor vaults unless they've got stairs or out-of-branch features 15:00:26 <05i​-x, kalpas of lotus blizzards> relatively more recent plans than that would include trying yet again for a third salamander type (some sort of highly-bulky Tyrant with anchor or weakening gaze or slowing gaze) so that the ends don't rely so constantly on the nagaraja (or liquid gimmicks) being the stand-outs 15:01:34 <05i​-x, kalpas of lotus blizzards> (also, I distinctly dislike having haste other on naga mages, that cuts down the gimmick of salamander mystics.) 15:03:52 <08n​icolae> my current thought was that, since the nagas are very common and also intelligent, snake pit decor could be distinguished from the other lair branches by showing more obvious signs of intelligent artifice: stone and metal walls, precise lines or curves, statues, etc 15:04:19 <08n​icolae> the buildings in shoals are pretty small, not too fancy, and the buildings in swamp have a ruined, lost-to-nature vibe 15:05:29 <08n​icolae> mostly i want to try to come up some design motif that's so generic i have to ask myself "why is this just limited to snake" but also a little easier to have variety than just "it's a hallway but shaped like a snake" 15:05:56 <05i​-x, kalpas of lotus blizzards> sounds reasonable to me as long as it's not using statue walls like e.g. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/temple.des#l678 15:06:30 <08n​icolae> yeah, statues are a sometimes food 15:06:37 <05i​-x, kalpas of lotus blizzards> but how else will we fill out serial_curves 15:06:44 <05i​-x, kalpas of lotus blizzards> the thing that doesn't deserve to exist 15:06:46 <08n​icolae> is there a statue tile that's a snake 15:06:54 <08n​icolae> or a naga 15:08:06 <05i​-x, kalpas of lotus blizzards> yes for naga, no for snake 15:08:06 <05i​-x, kalpas of lotus blizzards> https://cdn.discordapp.com/attachments/747522859361894521/822546996807467039/git.png 15:13:32 <09g​ammafunk> @nicolae anything I should know about your batch of shoals vaults 15:15:30 <08n​icolae> yes, they're spider vaults 15:15:30 <09g​ammafunk> anything I should know about your batch of spider vaults 15:15:33 <08n​icolae> i went mildly insane with the subvaults but that'll happen 15:15:40 <09g​ammafunk> interesting 15:15:56 <08n​icolae> yes, the subvault-heavy ones are in separate files 15:16:14 <09g​ammafunk> I got in the middle of handling beargit's depths vaults PR 15:16:26 <08n​icolae> no hurry, i assure you 15:16:35 <09g​ammafunk> and reworked an old due vault and am now doing a modest cleanup of river_lethe 15:16:41 <09g​ammafunk> which certainly has some interesting design decisions 15:16:49 <05i​-x, kalpas of lotus blizzards> (a go-over of snake ends vaults mostly just points me at "there should be some higher regulations of randomization as-per-usual and that the bulk could lean even slightly on there being any non-sharpshooter revamp enemies rather than there being a new / old arbitrary split") 15:17:13 <08n​icolae> i won't even be back at my home computer for a couple days anyway so any edits you request won't get done till then 15:17:15 <09g​ammafunk> but I'm not going to try to do anything too radical with it, just use more sensible monster sets and clean up some glaring oddities 15:17:20 <09g​ammafunk> not a problem 15:17:24 <05i​-x, kalpas of lotus blizzards> (also that I still loathe snake_rune_spirals) 15:17:36 <09g​ammafunk> I'm still only halfway through your swamp set I think, or maybe more like 2/3-3/4 15:17:41 <09g​ammafunk> but there's not too much work left with that 15:17:54 <09g​ammafunk> hoping to finish a few PRs/submissions by end of this weekend 15:17:59 <08n​icolae> sure 15:28:09 <10P​leasingFungus> it has a 10% chance of rune mimic; thus it's a good vault 15:30:17 <05i​-x, kalpas of lotus blizzards> it has a 5% chance because you might have found the rune first on a coinflip 15:31:26 <10P​leasingFungus> it’s one in a million 15:31:32 <10P​leasingFungus> but it just might work 16:03:02 <12e​bering> I might have gone overboard on the "give snakes tools to catch the player"; a hail of curare spit will surely suffice... 16:05:15 <12e​bering> Tell me more about these Salamander Tyrants (I think a weakening gaze, since nagaraja are getting anchor in this revision) 16:15:11 <05i​-x, kalpas of lotus blizzards> I mean, there's not much more than 1: salamanders are in depths so they could use a little more 2: eyes are the only smite-targetted resist-skipping debuffers, something less devastating but on something bulkier would have its own identity 3: nagaraja are over-burdened for snake:$ so there should be something else to mildly suppliment that slot (the number of sheer high-stat 16:15:12 bruisers makes me reluctant to give it pure melee threat otherwise, but returning something like the old mystic Ignite Poison with some sort of fire melee ability / spell that scales to how much poison you have one has could be nice) 17:06:00 03Aliscans02 07https://github.com/crawl/crawl/pull/1826 * 0.27-a0-640-gb3af655: Delete ORDER_TYPE. Change ORDER_DEFAULT to use its label. 10(4 minutes ago, 1 file, 10+ 21-) 13https://github.com/crawl/crawl/commit/b3af655c74f8 17:12:50 <05i​-x, kalpas of lotus blizzards> (browsing through my most recent notes sure shows a lot of quick monster changes, really...) 17:21:19 -!- aidanh_ is now known as aidanh 17:29:51 03ebering02 07* 0.27-a0-684-g359e429: Describe curse boosts in chardumps (vt) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/359e429f13ac 17:32:26 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-684-g359e429f13 (34) 17:59:22 New branch created: pull/1838 (2 commits) 13https://github.com/crawl/crawl/pull/1838 17:59:22 03Aliscans02 07https://github.com/crawl/crawl/pull/1838 * 0.27-a0-685-g9f79887: The following compiler warning was given by gcc 10.2.0. Making _terse_mut_name() static removes the warning. The function is only used in mutation.cc. 10(17 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9f79887ef83d 17:59:22 03Aliscans02 07https://github.com/crawl/crawl/pull/1838 * 0.27-a0-686-geb8b977: The following compiler warning was given by gcc 10.2.0. Making _get_mutations() static removes the warning. The function is only used in mutation.cc. 10(16 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/eb8b977293d6 18:12:33 -!- TAS-2012v is now known as TAS_2012v 18:17:08 -!- amalloy_ is now known as amalloy 19:23:25 Unstable branch on underhound.eu updated to: 0.27-a0-684-g359e429f13 (34) 20:12:50 Lua error: /crawl-master/crawl-git-359e429f13/data/dat/des/variable/float.des:4145: unknown monster: "rocksliem" 13https://crawl.develz.org/mantis/view.php?id=12540 by RoGGa 20:46:33 <08n​icolae> lol 21:21:50 I don't know if it's intended, but the warlock's mirror is pretty brutal to Nikola. You get things like: 21:21:55 You hear a mighty clap of thunder! Your +3 warlock's mirror {reflect} reflects the lightning arc! The lightning arc hits Nikola!! The lightning arc hits Nikola. Your +3 warlock's mirror {reflect} reflects the lightning arc! The lightning arc hits Nikola!! The lightning arc hits Nikola. Your +3 warlock's mirror {reflect} reflects the lightning arc! The lightning arc hits Nikola!!! You kill Nikola! 21:23:35 (That's what happened when he cast chain lightning, of course.) 21:24:16 <08n​icolae> maybe nikola needs to think about that sort of thing before casting chain lightning 21:29:24 It would be a very different game if the monsters started making good decisions. 21:30:54 03PleasingFungus02 07* 0.27-a0-685-gd616223: Remove rocksliem (RoGGa, 12540) 10(20 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d6162235be03 21:46:51 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-685-gd6162235be (34) 21:50:32 <09g​ammafunk> Yeah, the warlock's mirror is an unrand, hence allowed to have stronger-than-usual effects, but really nikola is just one unique, so it being particularly good against him is not much of a concern 21:50:55 <09g​ammafunk> plus you have to roll the chance to reflect in the first place, and if that misses and you don't have relec, it's going to hurt 21:59:02 <08n​icolae> oh i wasn't suggesting an improvement to the ai, i just mean that nikola made a mistake deciding to go into the dungeon and harass people with chain lightning 22:04:48 so your suggestion was more radical: your proposing that monster AI should have all monsters attempt to leave the dungeon 22:10:39 Thanks. I was just wondering about it as it seemed a bit odd to have the lightning bounce to me and hit Nikola, and then bounce to Nikola and hit Nikola, and so on. If there was a chance it could have hit me then it's not so bad. 22:25:32 I'm not sure if there's some interaction that makes warlock always reflect, but it *should* process like a normal shield block chance based on your SH value 22:39:51 <10P​leasingFungus> things that can't normally be blocked have a % chance based on SH value, using a formula that i forget 22:39:59 <10P​leasingFungus> since they don't have a to-hit or w/e 22:41:44 03PleasingFungus02 07* 0.27-a0-686-gaed091b: Display Freeze damage in monster 10(61 seconds ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/aed091b46be9 22:46:00 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-685-gd6162235be 22:46:50 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-686-gaed091b46b (34) 22:50:32 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-686-gaed091b46b 23:31:23 <08n​icolae> i think they need to be a little more introspective about their motives, is all