01:21:33 New branch created: pull/1803 (1 commit) 13https://github.com/crawl/crawl/pull/1803 01:21:33 03MinticePIU02 {GitHub} 07https://github.com/crawl/crawl/pull/1803 * 0.27-a0-551-g2661a1c: god-conduct.cc trog line 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2661a1ce2641 01:35:12 Unstable branch on crawl.develz.org updated to: 0.27-a0-550-ge92ec0ca06 (34) 01:58:11 Windows builds of master branch on crawl.develz.org updated to: 0.27-a0-550-ge92ec0ca06 02:16:14 Unstable branch on cbro.berotato.org updated to: 0.27-a0-550-ge92ec0ca06 (34) 02:55:07 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-550-ge92ec0ca06 03:24:01 -!- amalloy_ is now known as amalloy 03:30:42 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3968-g16565f3459 05:46:53 -!- johannes_ is now known as kenran 08:21:05 -!- johannes_ is now known as kenran 08:41:08 -!- amalloy is now known as amalloy_ 10:14:05 shoals/swamp lore has a bit of an uphill battle what with the water physics 10:34:04 <10P​leasingFungus> just need to mess with the concept of stairs! 10:34:04 <10P​leasingFungus> also, ‘uphill battle’ is almost a great pun there 10:47:08 -!- johannes_ is now known as kenran 10:50:02 <02|​amethyst> Groups for my class are more or less set now. I have one group working on accessibility (from the wiki); three on user interface improvements (from the wiki); one on sound support for webtiles; one on local-tiles-like toolbox panels in webtiles; four (!) on in-game options UI; and two on updating Lua + completing PR 1030 (moving more background stuff to data files) 10:51:31 <10P​leasingFungus> excellent! 10:51:31 <10P​leasingFungus> very excited to see what happens 🙂 10:52:35 Can I get a sense on my current grade and whether I can get some extra credit 10:58:46 <02|​amethyst> gammafunk: Your current grade is a gamma. You haven't even done the regular credit, better finish that up before trying for extra credit. 10:59:00 <09g​ammafunk> :yogidaFeels: 11:44:01 03RojjaCebolla02 {ebering} 07* 0.27-a0-551-g98a349f: Remove one of your 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/98a349ffca26 11:44:54 03MinticePIU02 {ebering} 07* 0.27-a0-552-g843053f: god-conduct.cc trog line 10(11 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/843053f431b7 11:46:40 that last was phrased fine… 11:47:29 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-552-g843053f431 (34) 11:48:02 <10P​leasingFungus> geekosaur: it's technically fine but easy to misread in an awkward way 11:48:11 <10P​leasingFungus> feels sort of like a magic eye thing 12:06:40 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-552-g843053f (34) 12:28:36 <05k​ate> the old phrasing is used consistently on a lot of conducts and seems fine to me, yeah 12:29:55 <05k​ate> i guess "your training of magic skills" fixes any possible grammar misreading and keeps it consistent with other conducts 12:43:58 03kate-02 07* 0.27-a0-553-ge0ab5a2: Adjust some god conduct wording for consistency 10(13 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/e0ab5a276996 12:46:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-553-ge0ab5a2769 (34) 13:07:54 <10P​leasingFungus> vaguely wonder if something should be done about absolute zero. not convinced it's 'too powerful' but people complain about it feeling bad/anticlimactic pretty often 13:08:04 <10P​leasingFungus> which is sort of the opposite of what i'd hope a l9 spell would feel like 13:09:00 <12e​bering> I think a range reduction would make it more exciting 13:10:15 <12e​bering> having to eat or juke some firestorms before freezing cerebov e.g. 13:13:56 <10P​leasingFungus> %git 31aab680a636422441cabcbd2899d170bab06b38 13:13:56 <04C​erebot> gammafunk * 0.25-a0-720-g31aab68: Rework Absolute Zero range and spell noise (11 months ago, 5 files, 18+ 7-) https://github.com/crawl/crawl/commit/31aab680a636 13:14:11 <10P​leasingFungus> seems like the direction we moved in last time 13:14:13 <10P​leasingFungus> could move further there 13:14:27 <10P​leasingFungus> i vaguely like the idea of it being a 'touch of death', just because that's extremely thematic 13:14:43 <10P​leasingFungus> (and could remove some other drawbacks in that case) 13:19:32 <12e​bering> good symmetry with freeze, we maybe chatted here (so there's easy to find logs) about that at the time, can't remember why we didn't go all the way down to 1 13:19:32 <10P​leasingFungus> is 'instantly kill an adjacent monster' too weak for a l9? idk. what even is a l9 13:20:22 <10P​leasingFungus> @gammafunk chat relevant to your interests ^ 13:20:51 <10P​leasingFungus> > I was thinking of making Absolute Zero go to fixed ranged 5 and having noise scale down with spellpower, as it did originally 13:21:01 <10P​leasingFungus> don't think lower range was ever discussed? 13:21:15 <10P​leasingFungus> well, maybe discussed somewhere, but not at the time of that change 13:21:24 <10P​leasingFungus> feels like a decision of inertia 13:22:51 <09g​ammafunk> instally killing adjacent would be a bad design on multiple levels, I think 13:23:29 <09g​ammafunk> power level, loses the randomized target aspect (presumably, and if not, power level even worse) 13:24:02 <09g​ammafunk> I do think the idea of what it is level 9 spell is a bit murky 13:25:21 <12e​bering> unrelated flavour q: ironwhip beastmasters as humans, they're supposed to be with the vaults "iron" humans; but also they're beastmasters. So should they be wearing animal skins or ring mail??? 13:25:21 <09g​ammafunk> I don't feel symmetry with freeze is a compelling aspect at all, really, just a thing that would exist 13:25:44 <09g​ammafunk> all that said, if there's a design that would feel more interesting (again, hard to define) in a way that would make some people more happy, always worth considering 13:26:49 <09g​ammafunk> I think tornado is the standout problem L9 spell, personally. People love the theme and visual flair, but it is a pretty weak spell for L9 13:27:32 <12e​bering> blinknado works now 13:27:41 <12e​bering> the forbidden lore of lom lobon in the players hands! 13:28:00 <09g​ammafunk> yeah, that's a cool aspect, but rip controlled blink 13:28:10 <09g​ammafunk> obv we need to redesign tornado to be air/tloc 13:31:52 <09g​ammafunk> @PleasingFungus also, and I realize that this isn't alone the reason why you made your obvservation, but consider the recent source of the AZ complaint (presumably the one in roguelikes discord), who also believes that Zin is a challenge god, firestorm is a spell that doesn't do good damage, and that you have to have AZ or (checks chat to be sure on the important details) a holy wrath arbalest to 13:31:52 do extended. 13:32:06 <10P​leasingFungus> it's absolutely not that person 13:32:18 <10P​leasingFungus> (though they were the one who reminded me) 13:32:22 <10P​leasingFungus> one sec 13:33:00 <10P​leasingFungus> https://cdn.discordapp.com/attachments/747522859361894521/818189509283807252/unknown.png 13:33:41 <09g​ammafunk> I've definitely heard a few people make the complaint, but it's like, have you used firestorm in extended? it's really the same monotonous feel, but in some ways worse since you do a lot more targeting 13:33:55 <10P​leasingFungus> sure 13:33:57 <10P​leasingFungus> that's fair 13:34:08 <10P​leasingFungus> looking back through the logs and it looks like 50-60% of the complaints are from one person 13:34:12 <10P​leasingFungus> re a0 13:34:15 <10P​leasingFungus> which is higher than i expected 13:34:29 <10P​leasingFungus> i respect the dedication however 13:34:40 <09g​ammafunk> I think it's not a super uncommon opinion, like you say, even if there's a very vocal minority 13:34:53 <10P​leasingFungus> animal skin on beastmaster just feels right 13:35:00 <09g​ammafunk> ooh 13:35:05 <09g​ammafunk> that's good because it will make hellmonk angry 13:35:14 <10P​leasingFungus> ? 13:35:23 <09g​ammafunk> putting "trash items" on monsters 13:35:25 <10P​leasingFungus> oh 13:35:26 <10P​leasingFungus> who cares 13:35:29 <09g​ammafunk> exactly 13:35:47 <10P​leasingFungus> i do wonder how much of that is about expectations 13:36:12 Searing ray doesn't follow the caster's target if it moves 13https://crawl.develz.org/mantis/view.php?id=12535 by quik 13:37:00 <10P​leasingFungus> i was playing dicey dungeons lately, and the loot there felt very bad to me (there's a very limited amount of loot, and it's often weapons that are worse than what you already have & hence you'll never use) 13:37:00 <10P​leasingFungus> until i adjusted my expectations 13:37:00 <10P​leasingFungus> once i started considering it a nice plus to actually get something useful from a random item and mostly just started caring about upgrade forges as 'loot', the game felt a lot better 13:37:11 <10P​leasingFungus> dcss of course has much, much more junk than dicey dungeons 13:37:19 <10P​leasingFungus> but it's also much easier to ignore 13:38:18 <09g​ammafunk> maybe in some future more perfect crawl we wouldn't have a need to drop so much trash loot, but it does seem that our interface handles the status quo pretty well 13:39:53 <12e​bering> Agreed 13:40:37 <10P​leasingFungus> anyway, i do think 'touch of death' is a good design feel, but i also like the current a0 design 13:40:47 <10P​leasingFungus> so i guess i'll just have to play with it someday and form an actual opinion 13:41:21 <09g​ammafunk> you could keep the current randomized target aspect by making it random adjacent, but maybe that'd be good for a different spell? 13:41:26 <10P​leasingFungus> yeah maybe 13:41:30 <09g​ammafunk> target randomization is a fun thing to play with 13:41:32 <10P​leasingFungus> it is 13:41:46 <10P​leasingFungus> also agree tornado is a little weak 13:41:53 <10P​leasingFungus> re your earlier comment 13:42:50 <10P​leasingFungus> oh, one other thought about this: possibly people like firestorm more because it has the targeting, making you sort of engage slightly more with the spell? idk tho 13:42:50 <09g​ammafunk> a secondary complaint about it is that its damage is pretty inscrutable from a player perspective, not sure if we could tell people how much damage it does in a normal speed turn or not 13:43:05 <10P​leasingFungus> you gotta love spells that have an entire dedicated .cc 13:44:36 <10P​leasingFungus> one thought: could change conftouch to be this instead of being a duration. it would be simpler; not sure if it's a better design 13:48:39 <09g​ammafunk> From a power perspective, the targeter is very good, since you can hit monsters out of los, optimize number of monsters hit or likelihood of trapping a single monster in vortices. And there are sometimes interesting decisions you make when doing that. My comment was more that, just like how it is for most instances of spell targeting, you fight a huge number of relatively rivial fights and have t 13:48:39 do that over and over. The root of that problem is probably mostly the number of trivial fights (esp in extended) though. 13:52:03 <10P​leasingFungus> sure 13:52:04 <09g​ammafunk> Oh, so confusing touch confuses a random adjacent monster? That would remove a largely uninteresting step in the case of fighting a single monster. Kind of an interestig idea 13:52:23 <12e​bering> very interesting. 13:52:48 <10P​leasingFungus> there's also the complaint now that there's no way to cancel the duration, which can be awkward and potentially dangerous if you realize the monster you're trying to confuse is just immune 13:52:56 <10P​leasingFungus> (this happened to someone in #dcss a few weeks ago?) 13:56:00 <12e​bering> in terms of the various a0 complaints I've seen, it's often compared to firestorm or usk's 6* and in both cases the complaint is that with the latter 2 the monster gets some turns (even if not many with firestorm, these are not galaxybrain out of los attack players), whereas with a0 its much more straightforward to get the monster before it can do much of anything. Since most of the big bosses summo 13:56:01 chaff or otherwise have some nasty rather long ranged attacks a range of 2 or 3 for AZ would make the set-up more work to achieve which would be more satisfying 13:57:23 <12e​bering> making confusing touch a single cast would be a significant nerf though; as a duration you get a bunch of rerolls for the mp 13:58:07 <10P​leasingFungus> could lower the level again 🙂 13:58:12 <12e​bering> the targeter will now tell you success chances if you cast it with 'f' or use the force-targeting option and then examine monsters, just like any other hex. unsure of how discoverable that is though 14:10:33 03ebering02 07[north_star_vault] * 0.27-a0-532-g8cb9743: Move desolation humans to 'a' 10(2 hours ago, 1 file, 40+ 39-) 13https://github.com/crawl/crawl/commit/8cb97433c86f 14:10:33 03ebering02 07[north_star_vault] * 0.27-a0-533-g612c9d6: squash! New monster: Ironbound Thunderhulk 10(11 minutes ago, 2 files, 15+ 17-) 13https://github.com/crawl/crawl/commit/612c9d6c6f8f 14:10:33 03ebering02 07[north_star_vault] * 0.27-a0-534-g9627cd4: squash! New monster: Ironwhip Beastmaster 10(8 minutes ago, 2 files, 16+ 14-) 13https://github.com/crawl/crawl/commit/9627cd4fb39b 14:10:33 03ebering02 07[north_star_vault] * 0.27-a0-535-g22e3237: fixup! New monster: Ironwhip Beastmaster 10(13 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/22e32374147f 14:10:53 Branch pull/1793 updated to be equal with north_star_vault: 13https://github.com/crawl/crawl/pull/1793 15:35:52 <05k​ate> hmm, this transporter vault with like 20 zot traps in a row is uh, not the most elegant of designs maybe 15:36:11 <05k​ate> i get that transporter vaults can be like, weird self-contained challenges but this feels a little excessive 15:36:29 <05k​ate> gammafunk_worm_tunnel it looks like 15:44:25 <09g​ammafunk> I could scale it down so that it's about half as long, but it'd still need a decent number of traps in a row for it to do its thing 15:44:41 <09g​ammafunk> The idea is trying to kill the worms or evade their attacks so you don't get pulled into the traps 15:45:19 <05k​ate> yeah, i see the thing it's doing and i guess that kind of challenge fits for a transporter vault but it just looks really weird as a result 15:45:20 <09g​ammafunk> and yeah, definitely going for a difficult self-contained challenge; it's one of those puzzle vaults where you can use a few different tricks to avoid the obvious death 15:46:11 <05k​ate> i came across the boulder beetle one the other day and died to it after not bothering to look up how much damage boulder beetles deal, you'll be glad to hear 15:46:20 <09g​ammafunk> nice! 15:46:43 <09g​ammafunk> the UI for that isn't quite perfect, since you can only see the damage while it's rolling, even though it does say that it gives double damage 15:46:49 <09g​ammafunk> in the roll ability description, I think 15:47:14 <09g​ammafunk> but it does show "up to 64" if you x-v when it's in the rolling state 15:50:04 <09g​ammafunk> @kate I'm not sure if there's a great solution to "looks strange" aspect you mention. I could make all the walls trees to help it blend in more, which does open up breaking the vault a bit more (with fire spells). I think all of these puzzle-style vaults have that inherent visual clash to them probably. If you feel strongly about it, I could make it dungeon-only. Scaling down the size would help 15:50:04 with the visuals too 15:50:04 <09g​ammafunk> but I like how the puzzle plays for that one in practice in that there are a few pretty viable strats and the outcome if you mess it up is spectacular 15:50:04 <09g​ammafunk> !lg * map~~worm_tunnel 15:50:04 <04C​erebot> 76. marcb3 the Unseen (L17 KoEn of Dithmenos), blasted by a twister (tornado) (summoned by a Zot trap) on Swamp:2 (gammafunk_worm_tunnel) on 2021-03-04 06:09:49, with 130122 points after 46614 turns and 2:03:44. 15:50:15 <09g​ammafunk> manages to get a good number of kills, although not excessively so 15:53:17 <05k​ate> i think maybe just having it be a little smaller would help yeah, and trees as a border in swamp sounds good too. definitely not a massive problem or anything, it just did really stick out to me 15:53:49 <09g​ammafunk> you should have seen the first time elliptic got that vault 15:54:03 <09g​ammafunk> the second time he got it, he messaged me that he understood what the vault was now 15:54:23 <09g​ammafunk> because the first time, he had managed to (accidentally) convoke out all the worms when fighting a nearby spriggan druid 15:54:30 <05k​ate> hah, nice 15:54:31 <09g​ammafunk> so that when he actually found the vault, it was completely empty of worms 18:08:15 -!- amalloy_ is now known as amalloy 18:08:44 03kate-02 07* 0.27-a0-554-g6c39d01: Improve a Zot trap effect 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/6c39d01e8df5 18:08:44 03kate-02 07* 0.27-a0-555-g25d9806: Randomise the duration of scrolls of vulnerability 10(2 minutes ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/25d98068a665 18:17:09 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-555-g25d98068a6 (34) 18:22:38 Unstable branch on underhound.eu updated to: 0.27-a0-553-ge0ab5a2769 (34) 20:03:38 03kate-02 07* 0.27-a0-556-gd03afb0: Fix typo in a mutation desc 10(38 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d03afb0eaa6f 20:17:22 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-556-gd03afb0eaa (34) 20:24:56 <09g​ammafunk> @nicolae why do you hate me? SHUFFLE: DEFHJKLMNOPRS/QQQ___QQ_____/QQQ___Q___QQQ/__QQQQQ______/_____QQQ_____/\ _____QQ___QQQ/__QQQ_Q_QQQ__/______QQQQQ__/________QQQQQ/QQQQ___Q_____/\ _QQQQQ_______/_______QQQQQ_/_____Q___QQQQ/_QQQ_QQQ_QQQ_ SUBST: DEFHJQ = w, KLMNOPRS = _, a = Ww, ' = .W 20:25:17 <08n​icolae> those are all good glyphs! i changed it! I CHANGED IT 20:25:38 <09g​ammafunk> no, yeah, the glyphs are fine 20:25:49 <09g​ammafunk> but I'm also staring at what likely is a binary representation of skynet 20:26:21 <08n​icolae> it just chooses an arrangement to get varied layouts for the little stream 20:26:38 <09g​ammafunk> yeah, that was my sense 20:27:34 <09g​ammafunk> but it sure is some ??black magic material 20:27:34 <08n​icolae> it's a pretty neat trick imo 20:27:34 <08n​icolae> ??nicolae[1 20:27:34 <04C​erebot> nicolae[1/2]: i'm glad they're just simple decor vaults because if somebody actually had to edit them, that would be terrible 20:28:34 <08n​icolae> if you liked that one then you're gonna LOVE nicolae_swamp_tree_design 20:28:45 <09g​ammafunk> @nicolae check out gammafunk_lair_ancient_temple 20:29:00 <09g​ammafunk> really wanted that black magic portion to be a subvault but it doesn't quite work 20:29:24 <09g​ammafunk> an awful lot of work for a relatively simple gimmick 20:30:23 <08n​icolae> but it's all worth it in the end, when the players see the results of our hard work and smile 😌 20:31:01 <09g​ammafunk> smiledie 20:31:13 <08n​icolae> same thing 20:31:37 <09g​ammafunk> going to merge your decor vaults first since the monster ones will take a little longer to go through 20:31:48 <08n​icolae> the monster ones are 100% fine 20:32:20 <09g​ammafunk> absolutely zero juggernaut perm_ench:berserk perm_ench:invisible ? 20:32:29 <08n​icolae> the monster ones are 99% fine 20:33:49 <08n​icolae> there's a couple that are probably a little spicy but in those cases i simply recall the wisdom of the ancients: https://www.youtube.com/watch?v=RuKcojHE0Sc 20:55:26 i am spicy and i approve that message 20:56:42 <08n​icolae> thank you 20:58:55 mad shuffle vaults are unreadable; it can't be spoilery if looking at spoilers doesn't answer the question; what did you request the Wizard of Oz give to you? 21:00:17 <08n​icolae> unreadable feels so harsh, i like to say that they require a level of attention to detail to understand. like a mystical gnosis. 21:06:34 <08n​icolae> also, is it just me, or does the hunting sling tile look like a facemask nowadays 21:13:51 New branch created: pull/1805 (10 commits) 13https://github.com/crawl/crawl/pull/1805 21:13:52 03kippig02 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-457-gb5c9699: new kiku vault 10(8 days ago, 1 file, 28+ 3-) 13https://github.com/crawl/crawl/commit/b5c9699b2c53 21:13:52 03kippig02 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-458-g48c8afe: quick fix 10(8 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/48c8afef3859 21:13:52 03kippig02 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-487-g83c822c: Merge remote-tracking branch 'upstream/master' 10(7 days ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/83c822c2b22e 21:13:52 03Cyprian Gascoigne02 {GitHub} 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-488-g1c83c13: Update crawl-ref/source/dat/des/branches/swamp.des 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1c83c135addf 21:13:52 03Cyprian Gascoigne02 {GitHub} 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-489-g2ad66b1: Update crawl-ref/source/dat/des/branches/swamp.des 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2ad66b1ecd3c 21:13:52 03Cyprian Gascoigne02 {GitHub} 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-490-g559a460: Update crawl-ref/source/dat/des/branches/swamp.des 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/559a4605b321 21:13:52 03Cyprian Gascoigne02 {GitHub} 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-491-ge9ee600: Update crawl-ref/source/dat/des/branches/swamp.des 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e9ee6006ae28 21:13:52 03kippig02 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-492-ge47e883: Added more random aesthetics, changed the guardian to be more random and added delayed decay 10(3 days ago, 1 file, 27+ 17-) 13https://github.com/crawl/crawl/commit/e47e8839e68f 21:13:52 03kippig02 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-493-gdb76de1: remove test WEIGHT 10(3 days ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/db76de162c66 21:13:52 03kippig02 07https://github.com/crawl/crawl/pull/1805 * 0.27-a0-494-gda87cd9: This vault was designed when spiders could cling to walls, updated it so the monsters at the back are more than pincushions 10(2 days ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/da87cd99288c 22:18:45 03kate-02 07* 0.27-a0-557-g132d496: Update a default option 10(51 seconds ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/132d4964b8b9 22:31:56 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-557-g132d4964b8 (34) 23:06:28 03kate-02 07* 0.27-a0-558-gf249a0b: Update monster for AF_ACID damage 10(33 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f249a0bc359b 23:16:53 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-558-gf249a0bc35 (34) 23:21:32 04Build failed for 08master @ f249a0bc 06https://github.com/crawl/crawl/actions/runs/631079876 23:43:04 03kate-02 07* 0.27-a0-559-g7185523: Fix fail_severity options 10(13 minutes ago, 2 files, 9+ 6-) 13https://github.com/crawl/crawl/commit/7185523a231f 23:46:50 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-559-g7185523a23 (34) 23:59:36 03gammafunk02 07* 0.27-a0-560-g6bc07cd: Add some sections to swamp.des 10(7 hours ago, 1 file, 23+ 4-) 13https://github.com/crawl/crawl/commit/6bc07cd23209 23:59:36 03gammafunk02 07* 0.27-a0-561-g16b4af0: Reindent and reglyph some Swamp vaults 10(4 hours ago, 1 file, 36+ 36-) 13https://github.com/crawl/crawl/commit/16b4af076a7a 23:59:36 03gammafunk02 07* 0.27-a0-562-g0d39f09: Some Swamp decor vaults by nicolae (12518) 10(4 hours ago, 1 file, 230+ 0-) 13https://github.com/crawl/crawl/commit/0d39f094a493