01:17:49 -!- ProzacElf_ is now known as ProzacElf 01:21:49 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-3859-ge9853cb0d6 01:39:23 gammafunk_ghost_ooze is depth tagged incorrectly 13https://crawl.develz.org/mantis/view.php?id=12464 by bcadren 02:46:35 Monster database of master branch on crawl.develz.org updated to: 0.27-a0-103-g6cd7b45605 02:47:03 -!- amalloy_ is now known as amalloy 03:30:48 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3859-ge9853cb0d6 03:32:25 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.03-97-g66132c39f4 05:17:01 -!- amalloy is now known as amalloy_ 08:43:14 03gammafunk02 {GitHub} 07* 0.27-a0-104-ge71ae6e: Fix the depth of a ghost vault (Mantis 12464) 10(14 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e71ae6e9b589 08:47:01 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-104-ge71ae6e9b5 (34) 11:05:39 03PleasingFungus02 07* 0.27-a0-105-g96f8838: Fix death explosion messages 10(62 seconds ago, 3 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/96f8838c2c92 11:06:35 03PleasingFungus02 07[stone_soup-0.26] * 0.26.0-19-g55eedbe: Fix death explosion messages 10(2 minutes ago, 3 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/55eedbe7eb50 11:11:11 03PleasingFungus02 07* 0.27-a0-106-g0bfbe0e: Add missing roll icon (hatsuma) 10(35 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0bfbe0ea93c9 11:12:20 03PleasingFungus02 07* 0.27-a0-107-g2451fdf: Make fenstriders evil (Snakku) 10(33 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2451fdf569ce 11:35:57 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-107-g2451fdf569 (34) 11:58:16 03PleasingFungus02 07* 0.27-a0-108-g4d92ddf: Display Glaciate damage on xv 10(35 seconds ago, 3 files, 10+ 6-) 13https://github.com/crawl/crawl/commit/4d92ddfd83d5 12:05:40 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-108-g4d92ddfd83 (34) 12:10:37 !time 12:10:38 Time: Jan 23, 2021, 05:10:38 PM, UTC. The 2021 0.26 tournament ends in 1 day, 2 hours, 49 minutes and 21 seconds. 12:11:05 doesn't it usually end at 4pm eastern? or am I hallucinating that 12:16:47 <10P​leasingFungus> zero idea 12:21:01 normally ends at 0000 UTC, if I recall correctly 12:23:16 hm, but that message (I'm looking at the log) suggests 1800 UTC which does seem a bit odd. then again so does 2000 EST 12:23:32 (I think I did that math right… a bit scatterbrained right now) 12:28:41 Unstable branch on crawl.akrasiac.org updated to: 0.27-a0-108-g4d92ddf (34) 12:41:40 Hello everyone, hello. I am a hobbyist dev and am interested in making my own online project.  I am a dcss enthusiast and so will start with a clone (pretty sure this won't consume all of my free time for the rest of my life!) but am uncertain of the server-side requirements.  I would liek to strat with some very naive questions here. 12:41:40 Congressman: You have 1 message. Use !messages to read it. 12:41:54 !messages 12:41:54 (1/1) Luxivar said (about 7y 40w 18h 23m 29s ago): Get on that stabbing ski--nevermind. 12:46:10 -!- amalloy_ is now known as amalloy 12:46:26 Congressman feel free to just go ahead and ask questions (IRC is generally not "ask to ask"), though answers may well be asynchronous 12:47:15 fwiw the dcss codebase is large, complicated, and >20 years old in places at this point so it isn't necessarily a good starting point for anything that isn't just a dcss fork 12:51:31 @advil great points about dcss complexity; I hope to only glean some bets practices, not replicate the greatness of the codebase 12:52:47 "greatness" 12:55:28 In my naivety, I visualize that a server runs some number of "games" which are bundles of state that wait for inputs.  Web clients spawn new bundles on the server and send inputs more-or-less 1 keystroke at a time to the appropriate bundle.  The server applies the input tpo the bundle and sends back the (mostly UI) updates to web client.  Close? 12:55:30 not to insult DCSS, but it's despite its codebase, not because of it. see also @crawlcode on twitter 12:56:26 geekosaur "great" can have multiple meanings. 12:56:57 that seems more or less right; the game itself is running in a separate process and communicating with the webserver via json over a socket connection 12:57:40 one game process per player 12:59:19 The server-side requirements seem very light, which is encouraging in terms of cost and management. I am a Unity dev by happenstance and so the web front-end no prob, but may have to switch languages for server-side, he said thinking out loud 13:02:11 yes, it's lighter than one might think; the game itself is not very cpu-intensive (mostly) so that's a big factor 13:09:41 thanks much 14:29:50 "Something conjures some foxfire." Looks like message for out of los action - foxfires didn't come into view. 14:52:17 03PleasingFungus02 07* 0.27-a0-109-g416527e: No Marshlight out-of-sight messages (Yermak) 10(36 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/416527ed2450 14:53:13 03PleasingFungus02 07[stone_soup-0.26] * 0.26.0-20-g3ca415f: No Marshlight out-of-sight messages (Yermak) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3ca415f5b8ee 15:02:22 Unstable branch on crawl.kelbi.org updated to: 0.27-a0-109-g416527ed24 (34) 16:20:07 Before drinking potion of attraction I had one free spot in front of me. After the monster that got pulled forward to that spot was the farthest one, other didn't change their location. This looked very weird. 16:20:36 Maybe iterate through monster by their distance from the player? 16:23:06 Heh, it happened again. 17:00:28 -!- amalloy is now known as amalloy_ 18:24:41 Unstable branch on underhound.eu updated to: 0.27-a0-109-g416527ed24 (34) 20:54:02 Stable (0.26) branch on underhound.eu updated to: 0.26.0-20-g3ca415f5b8 21:36:20 Weird Rampage and Passage of Golubria interaction 13https://crawl.develz.org/mantis/view.php?id=12465 by Yermak 22:18:21 -!- Tiobot is now known as Guest92795 22:36:08 -!- amalloy_ is now known as amalloy