00:06:19 The build has errored. (0.21-a0 - 0b12a6d #74 : gammafunk): https://travis-ci.org/srvanmeter87/crawl-anadorath/builds/731150963 01:21:12 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-3570-gb561bb485a 02:00:12 hrm, we're getting a travis-ci notification for someone's fork 02:00:39 I'd thought we had that set up so that those couldn't happen 02:01:01 alexjurkiewicz: do you know anything about this notification? < travis-ci> The build has errored. (0.21-a0 - 0b12a6d #74 : gammafunk): https://travis-ci.org/srvanmeter87/crawl-anadorath/builds/731150963 03:30:53 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3570-gb561bb485a 03:31:35 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-3018-g12e50fee3c 04:46:04 -!- amalloy is now known as amalloy_ 06:11:28 -!- TAS-2012v is now known as TAS_2012v 11:25:55 we did, maybe it's forked from a long time ago though 11:27:58 it does seem like that build was some sort of 0.21-a version 11:30:19 their trunk version + active branches won't do that so I'm not sure how they managed to push a version that will 16:08:01 Is it possible to get beem on cbro2? 16:23:28 probably 16:23:37 @gammafunk would need to do it I think 16:24:25 does off-brand ammo still exist? 16:24:30 I thought gammafunk already had pointed it to cbr2, is there something I'm supposed to do to enable it? 16:24:38 I don't think so 16:24:42 ok 16:25:00 it probably will need to relearn people's prefs, so if you had requested that it always join on cbro you may need to do that again 16:25:44 someday it would be nice to have a better interface on that 16:27:12 there was someone else on Reddit that said the morgue links weren't working, but I'm not sure from where. Trying to get them to give me more info, if it's from cbr2 or from sequell 16:27:41 ah yeah I got beem to join 16:27:50 one thing I notice is that CAO scoring links aren't working 16:28:17 in sequell? 16:29:06 advil, I think there is still that special ammo shop if this is what you mean. Xom can make chaos ammo, too. 16:29:27 jfcaron beem is available on cbr2, but you probably need to do `!subscribe` again for the new server. Just join anon in a few windows to get it to show up 16:29:39 ZureaL from play names in chat, I know how to fix this one 16:29:58 Yermak yeah that is what I mean, you don't happen to know the vault name do you? 16:30:11 nope 16:33:11 ZureaL it was `player_url`, which is supposed to link to cao scoring (unless one is running a different scoring instance) 16:34:01 ZureaL btw yet another minor issue, somewhere along fixing redirects the one for `http://cbro.berotato.org/` broke lol 16:34:42 ah I see the issue with the morgue links 16:34:53 they mean the ones that pop up in the chat box when you hit `#` 16:34:53 there should be no redirects to http, everything should be https 16:35:11 yeah, that should redirect *to* https right? It's just a blank page now 16:35:32 oh, I don't have the http redirecting to https, no. Nothing should be pointing to http 16:35:40 ah, I see 16:35:51 well, I no doubt got there because i t's in my browser history 16:35:53 Thanks advil. 16:35:56 the only thing on the http port is the server stats 16:36:01 Yeah the dumps have the wrong URL on CBRO2. 16:36:14 When I do # it tells me https://cbro.berotato.org/morgue/jfcaron.txt in the chat 16:36:17 I think morgue_url is wrong, will have to check what it should be 16:36:20 But the URL should be https://cbro.berotato.org/morgue/jfcaron/jfcaron.txt 16:37:19 morgue_path = "%%CHROOT_MORGUEDIR%%/%n/", 16:37:20 morgue_url = "https://cbro.berotato.org/morgue/", 16:37:25 yes, the morgue_url values also need %n 16:37:31 that's the problem, it's like that for every version 16:37:38 "https://cbro.berotato.org/morgue/%n/" 16:37:43 right 16:37:45 let me update 16:37:59 ok...I already fixed the cao link issue 16:38:45 annoyingly these both will need a webtiles restart to correct, some day alexjurkiewicz' dreams of reloading config without restarting will happen but not yet 16:39:38 (to see what I mean by the cao link issue, you can try clicking on names in webtiles chat) 16:40:43 okay, pushed the changed config, will have to restart webtiles at some point when things are quiet 16:45:50 oh I guess I never added seeded mode to cbr2 webtlles 16:46:37 dueeet 16:47:07 also should I enable the save info thing for the webtiles menu? 16:47:22 I don't know what that is 16:48:08 looks like this: https://www.dropbox.com/s/fkluig68j315rcx/Screen%20Shot%202020-09-29%20at%204.47.45%20PM.png?dl=0 16:48:08 it's only turned on for cao 16:48:43 oh that's pretty neat. I'm okay with enabling it 16:49:20 ok will do...it's a bit slow on cao because the way it is implemented is insane, but I haven't heard any complaints, and it should be faster with fewer versions 16:50:08 if it's too slow, is it easy to enable/disable? 16:50:29 yeah, it's just an option in this list 16:51:18 I think the work that johnstein_ did on disabling new games is something else that would be neat to have adopted and enabled via a config option 16:51:27 that would help with any future server moves 16:51:45 yes, it seems useful 16:51:53 I didn't actually ever look at how he did that :D 16:52:03 slacker! :) 16:53:44 he, I believe, canibalized the code that looks to upgrade a game from one version to another, to determine if a game exists and if so, allows them to continue it 17:00:13 I'll see about configuring nginx to redirect the root of the http page to the webtiles server 17:00:22 hm, I wonder what it would take to get live-debug mode to work 17:00:43 possibly just passing another port through your firewall, but I haven't ever tested this on a server that uses ssl 17:01:22 if it runs on a diff port, I can certainly do tht without too much issue 17:01:50 yeah, it just uses an arbitrary one from the command line, it's only useful when testing changes like this so it doesn't run most of the time 17:02:17 it's possible I'll have to tweak its ssl behavior though 17:03:01 if it's on a specific port, I can send that direct to the actual server instead of going through ngnix, that's what i do with webtiles on 8443 17:03:19 this is the mode you can start up with something like (for cbr2 at least) `sudo python3 ./server.py --live-debug -p 8081`, from the relevant directory in the chroot; what it does is just run a parallel instance to regular webtiles so you can see if whatever you just did actually worked without bringing through the main server 17:03:23 if you don't want that to run ssl for testing, it makes no diff to me 17:03:28 ah got it 17:03:34 maybe 8444? 17:03:46 or whatever you prefer 17:03:53 advil, it looks like nicolae_offbrand_ammo was removed. 17:03:58 sure, give me a few and I'll update the fw 17:04:09 I think 8444 is free, I'll check 17:04:18 aha 17:07:29 pushing fw changes now, give it a few 17:07:51 Palo Alto 220's are slow to commit the damn ruleset 17:10:39 okay advil, if you want to try it, go for it 17:12:10 great, that works and it looks like those changes all did what they were supposed to 17:12:15 woot 17:12:46 just need to bounce webtiles at some point and should be good to go 17:13:20 %git 98bd279e9e652 17:13:20 07kate-02 * 0.19-a0-1136-g98bd279: Remove some obsolete handling for missile brands that never generate 10(4 years, 2 months ago, 12 files, 30+ 137-) 13https://github.com/crawl/crawl/commit/98bd279e9e65 17:13:26 Yermak removed there 17:13:46 "missile brands that never generate" ... after I remove them in the same commit 17:14:24 (not that I'm complaining about the removal, it's just a funny, kate-like, way of describing the change) 17:25:35 advil/zureal: all I did was add an extra check at the bottom of the git and stable launcher scripts to see if the user had a save game. the old check just ensures the game_binary and path exist prior to trying to execute. 17:25:53 but yea, it's hacked in. probably a much better way to implement that 18:08:22 -!- Tiobot is now known as Guest21439 18:30:33 <10P​leasingFungus> advil: per commit message, ‘never generate randomly’ was the intent 19:24:52 -!- amalloy_ is now known as amalloy