01:21:26 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-3570-gb561bb485a 02:30:08 -!- kate-- is now known as kate- 03:30:51 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3570-gb561bb485a 03:32:38 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2998-gfaca6774ef 03:41:07 -!- amalloy is now known as amalloy_ 06:47:39 New branch created: pull/1573 (3 commits) 13https://github.com/crawl/crawl/pull/1573 06:47:39 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1573 * 0.26-a0-640-gbefbd17: Remove obsolete stash search prefixes 10(34 minutes ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/befbd17c0573 06:47:39 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1573 * 0.26-a0-641-gfca6904: Remove obsolete ability and status descriptions 10(25 minutes ago, 2 files, 0+ 33-) 13https://github.com/crawl/crawl/commit/fca690445250 06:47:39 03Nikolai Lavsky02 07https://github.com/crawl/crawl/pull/1573 * 0.26-a0-642-ga02fb33: Correct some typos 10(18 minutes ago, 8 files, 10+ 10-) 13https://github.com/crawl/crawl/commit/a02fb3320bc8 09:03:52 how many years of c++ does it take to always remember when to add .c_str() 09:07:22 <|amethyst> advil: not as many as always remembering when it looks like you should use it but it's actually unsafe 09:07:49 heh 09:08:24 really all I want to remember is to add it for printf 09:08:29 I suppose c++20 formatting could solve this for me 09:46:59 <09g​ammafunk> kind of related side-note: I like python's f-strings, but I don't like rewriting my code using str.format() to use f-strings (although that is exactly what I did) 10:39:07 Is the #crawl and #crawl-dev channel logged/viewable online? 10:40:29 ##crawl is not, -dev is (there's a link to the logs in the topic) 10:42:16 kate-: Ty. I was hoping both since there is such a lot of useful information. 10:42:16 And nostalgia. :) 10:52:46 <09g​ammafunk> kate-: In regards to consolidation of glyphs, what do you think about maybe moving non-arachnids to a instead of creating B? I think you said you moved ants of a, but I forget where, was it to B? I guess ants have a thing where they're all fast non-flyings, which is a shame to break up by moving beetles and cockroaches there. Or do you like just creating B and leaving ants where they are? 10:57:46 kate-: ^ in case that ping doesn't reach you 10:58:26 one problem with trying to ping irc people from the discord side, although maybe I'm old-fashioned by only getting pinged for messages beginning with my nick, and everyone else uses anywhere-in-the-message rule 10:59:55 ants aren't all fast, i don't think? so i think putting them in the same glyph as other bugs (either B or a, i guess i prefer B) would be fine 11:01:46 they're all in a similar category of "mostly speed 10 or faster and usually having rPois-" i guess (which is also true of arachnids but "arachnids" and "other bugs" seems like an okay way to split it since they probably need more than one glyph) 11:03:53 creating B for beetles/scarabs/cockroaches and leaving ants on 'a' also sounds fine to me, i'd just vaguely prefer consolidating them i think 11:16:07 *?soldier ant 11:16:10 @?soldier ant 11:16:10 soldier ant (00a) | Spd: 10 | HD: 6 | HP: 28-39 | AC/EV: 8/10 | Dam: 1408(poison:12-24) | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 157 | Sz: Medium | Int: animal. 11:16:16 oh, soldier ants aren't, right 11:32:33 yeah, queen ants are speed 10 as well i think (also maybe queen ants should... do something) 11:33:44 not sure what that wouldn't just make them even more similar to bees, though 13:41:24 lol `if (item.base_type == OBJ_WEAPONS && is_throwable(&you, item))` 13:41:29 now that is some old logic 14:37:06 -!- EuphOria is now known as Euph0ria 14:38:28 -!- Euph0ria is now known as aBANdONEd 16:12:28 Any objections to me trying to make glaive of the guard a little more interesting? I saw it on the 'to-look-at' list and there was some very brief discussion on the discord last night regarding it. Probably the change would be something along the lines of a spectral brand, but I have a couple of ideas to try. 16:13:27 The most principal idea being that it's a spectral brand which can go berserk if it sees the player take too much damage 16:13:37 Berserk at what a poor guard it is being... 19:19:26 (decided against the berserk thing when coding it up) 19:51:15 i guess if you wanted to do something fancy for an unrand with spectral brand, it could be something like a chance to summon multiple spectrals 19:51:53 that might be an implementation nightmare though, i'm not super familiar with the code for spectral weapons but i recall it being fairly spooky 19:53:34 So I've currently got something just like that going. As well as the on-hit chance to summon spectral weapon, there's a much lower and highly tension-dependent on-hit chance to summon a 'spectral guardian'. 19:54:17 spectral guardian being a slightly re-sprited anubis guard with approximately vault guard stats 19:54:38 have yet to playtest at all though so might be awful 19:54:45 sprite looks fun though, long live the anubis guard 22:13:18 <10P​leasingFungus> that seems pretty different from what kate- was suggesting 22:53:08 dolemite99 (L18 DsGl) ASSERT(attacker) in 'attack.cc' at line 394 failed. (Shoals:4)