00:45:29 <10P​leasingFungus> @wheals you asked a while back what happens if a devouring swarm eggs one of your skeletons/zombies and then the skeleton/zombie expires. the answer is that eggs come out. i don't know if that's how it should work but that's the current behavior... 00:53:07 -!- amalloy_ is now known as amalloy 01:34:27 Unstable branch on crawl.develz.org updated to: 0.26-a0-614-g457a34ca9c (34) 01:55:08 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-614-g457a34ca9c 01:57:53 -!- sage is now known as Guest25906 03:11:50 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-614-g457a34c (34) 03:30:53 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3570-gb561bb485a 03:31:40 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2996-gc9e1e00884 06:03:01 -!- amalloy is now known as amalloy_ 13:01:15 Ezekiel (L12 OpVM) Crash caused by signal #6: Aborted (Orc:1) 13:06:04 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-614-g457a34c (34) 13:21:30 <09g​ammafunk> @PleasingFungus For the love of Sif, HELP ME! I am in dire need of an expert in BOULDER BEETLE LORE! It seems that LINLEY HENZELL is off on some insane quest to obtain the fabled ORB OF ZOT and may not return for SEVERAL GIGA-AUTS! According to REDDIT you are the next best WIZARD OF ROLLING available! Please read the following FANFIC WRITTEN BY ELVES and let me know your thoughts! 13:21:31 https://github.com/crawl/crawl/wiki/Boulder-Beetled-Redux THANKS! 13:22:06 <09g​ammafunk> you know, "boulder beetled" was a typo, but I think I like it 13:25:22 a unique battlebeetle that had battlesphere movement and roll attack 13:27:29 <09g​ammafunk> I can't believe twelwe doesn't run his own game studio, what with the genre-defining-yet-genre-breaking-and-its-all-so-right ideas he has 13:27:42 <09g​ammafunk> then again we've stolen all of twelwe's ideas and taken credit for them, so that's probably why 13:28:38 thieves took it all except my tloc god idea 13:32:23 sounds like a grunt god to me 13:42:03 some more ideas are: a boring beetle that digs. a blister beetle that flays. a brittle beetle that shatters itself. a beam beetle, this one? beam attacker. make pf code up the basidia beetle and saddle him with the rest of the idea. i just got the name. rename PA to bubaline beetle 13:55:16 I'd like to see some easter-egg QR codes in some of the maps, just for fun. :D 14:13:57 <10P​leasingFungus> @gammafunk you sure know how to get my attention 14:14:16 <10P​leasingFungus> elf fanfic... at least it’s not sexy 14:15:52 <10P​leasingFungus> “only somewhat faster than normal movement speed, say 12” “After a shortish number of turns, say 7-12, the roll attack will end” so if the player is 2-3 tiles away, they’re completely safe from roll attacks? 14:16:30 <10P​leasingFungus> at 12 speed, they’d catch up to the player 1 tile every 5 turns 14:17:24 <10P​leasingFungus> do they lose a turn when they enter r0llmode? 14:17:26 <09g​ammafunk> Yeah that’s a good point, but roll turns and speed can both be adjusted 14:17:59 <10P​leasingFungus> sure, just trying to encourage that line of thinking a little more 14:19:04 <10P​leasingFungus> the obvious flip side is, should a 10 speed player be able to reliably escape a boulder beetle from any distance? if so, what should that distance be? 14:23:10 <09g​ammafunk> Good thoughts; I’ll be away for a while but feel free to drop more guru wisdom and I’ll get back. Also you can update wiki page if that’s helpful, but not necessary ofc 14:24:17 <10P​leasingFungus> going back to a higher level: is the design goal here to have a beetle that (a) rolls at you and (b) can roll past you? The former providing essentially a telegraphed attack (the BOSS BEETLE is about to do his SUPER ATTACK - can i escape it or kill him first?), and the latter providing a funny reward (ha, i dodged his attack, now i can beat him up while he's helpless!) 14:27:16 <10P​leasingFungus> if so, i like those goals, but I think it's important to think quite hard about the number of turns the beetle is in both states (telegraphing attack & recovering from failed roll). i saw you had some notes on limiting the duration of r0llmode so that beetles don't go shooting super far past you if they miss when initiating a roll from right next to you, but it seems like it might be simpler 14:27:17 to just do random_range(2, 4) turns of recovery or something like that - i'm not sure why we'd want beetles to have longer recovery periods if they missed when starting near you 14:32:06 <10P​leasingFungus> telegraphing time is trickier... i'm worried about optimal play involving just stepping away at 10 speed (no consumables or cleverness) until the boulder ends up near you and non-rolling, and then stepping into melee 14:35:37 <10P​leasingFungus> like, if the boulder beetle moves at 12 speed and you're 4 speed away, you walk away until the roll wears out and then walk next to it... not very exciting. If the beetle's roll is much faster (15 speed?), then 10-speed-walking-away becomes less effective - it'll catch up by 5 tiles in 10 player turns, so getting into melee safely isn't guaranteed (though it might be likely, depending on roll 14:35:38 duration). The faster you make them, of course, the more sad felids become 14:35:41 <10P​leasingFungus> flat cat 14:36:33 <10P​leasingFungus> i'm not totally sure if 'haste/fast movement' as a guaranteed escape can coexist with boulder beetle rolls being exciting threats, but i'd need to think about it more 14:36:41 <10P​leasingFungus> anyway, basic concept seems very fun, and i love the fanfic 🙂 14:55:39 <10P​leasingFungus> (vaguely feel like some kind of ‘bounce backwards’ or ‘roll past’ effect might be more thematic for regaining distance than blink, but unsure about how exactly that’d work) 16:49:38 03Implojin02 {ebering} 07* 0.26-a0-615-g0e99e02: Fix a rampaging bug (12353, Flugkiller) 10(2 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/0e99e02c7fea 17:02:12 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-615-g0e99e02c7f (34) 17:03:56 <10P​leasingFungus> rampaging bugs sound scary 17:04:01 <10P​leasingFungus> who will stop them? 17:04:43 03Roderick Schertler02 {ebering} 07* 0.26-a0-616-g6fa6d65: Add missing "info" command to --edit-save help 10(2 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/6fa6d65a89f0 17:09:06 03Umer Shaikh02 {ebering} 07* 0.26-a0-617-g0cdeefe: Stop acquirement of +4 stat rings 10(12 days ago, 3 files, 18+ 10-) 13https://github.com/crawl/crawl/commit/0cdeefecacc5 17:12:14 03Umer Shaikh02 {ebering} 07* 0.26-a0-618-ge606b53: Remove bad position clamp for peeking through stairs 10(10 days ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/e606b53fed7b 17:12:41 -!- sage is now known as Guest23181 17:15:34 <12e​bering> I'm not sure because I'm on quite the ramPRage 17:16:48 03Alex Jurkiewicz02 {ebering} 07* 0.26-a0-619-gb025daa: Improve docs for running DCSS after compilation 10(8 days ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/b025daac673e 17:16:48 03Alex Jurkiewicz02 {ebering} 07* 0.26-a0-620-gfda0128: Expand macOS install instructions further (erf) 10(7 days ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/fda0128422c9 17:23:15 03Marcelo Henrique Cerri02 {ebering} 07* 0.26-a0-621-g3497ee6: Fix the divider position when tile_force_overlay is set 10(6 days ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/3497ee646f2c 17:24:52 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-618-ge606b53fed (34) 17:27:33 03Nikolai Lavsky02 07* 0.26-a0-613-gf7241ee: Display Rampage on the % screen 10(3 days ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/f7241eeb7588 17:27:33 03ebering02 {GitHub} 07* 0.26-a0-623-g6fb1325: Merge pull request #1558 from nlavsky/add-rampage-to-overview 10(13 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/6fb13256a30d 17:27:47 03ebering02 {GitHub} 07https://github.com/crawl/crawl/pull/1557 * 0.26-a0-613-g16e6ed6: Rename option to tile_overlay_colour 10(58 seconds ago, 4 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/16e6ed6178c3 17:31:02 03Implojin02 {ebering} 07* 0.26-a0-624-gb68aede: Fix Hailstorm ally warning prompt (12362) 10(2 days ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/b68aede52ee2 17:31:28 !bug 12362 17:31:28 https://crawl.develz.org/mantis/view.php?id=12362 17:32:09 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-623-g6fb13256a3 (34) 17:32:45 03Naruni02 {ebering} 07* 0.26-a0-625-g25d4643: Describe wand noise levels 10(2 weeks ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/25d4643a78fa 17:32:45 03Nikolai Lavsky02 {ebering} 07* 0.26-a0-626-gc8f5442: Actually let randarts generate with the spectral brand 10(2 weeks ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c8f5442073cb 17:32:45 03mgdelmonte02 {ebering} 07* 0.26-a0-627-gbc31f99: Fix item.subtype() in CLua 10(9 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bc31f999d5ae 17:45:17 03Skrybe02 {ebering} 07* 0.26-a0-628-g3778a07: Edit layout_chaotic_city 10(22 hours ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/3778a07750b3 17:45:17 03Skrybe02 {ebering} 07* 0.26-a0-629-gf2846fb: Update layout_loops.des 10(22 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/f2846fb1067b 17:45:17 03Skrybe02 {ebering} 07* 0.26-a0-630-g60e059b: Distort layout_cave_pods when in Snake 10(22 hours ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/60e059b9e09b 17:47:34 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-627-gbc31f999d5 (34) 17:58:39 03Umer Shaikh02 {ebering} 07* 0.26-a0-631-ged93497: Give x-v a selection menu when there are many describable things 10(2 weeks ago, 3 files, 81+ 69-) 13https://github.com/crawl/crawl/commit/ed93497179af 18:06:49 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-631-ged93497179 (34) 18:21:21 !bug 12362 18:21:21 https://crawl.develz.org/mantis/view.php?id=12362 18:23:30 Unstable branch on underhound.eu updated to: 0.26-a0-631-ged93497179 (34) 19:59:21 Ezekiel (L8 OpVM) Crash caused by signal #6: Aborted (D:5) 23:18:23 -!- amalloy_ is now known as amalloy