00:31:43 yeah. MAybe it would need some AI improvements 01:34:25 Unstable branch on crawl.develz.org updated to: 0.26-a0-591-g04f19ec95a (34) 01:55:07 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-591-g04f19ec95a 03:04:31 -!- amalloy is now known as amalloy_ 03:16:32 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-591-g04f19ec (34) 03:30:53 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3545-g7c84a495e7 04:11:29 ebering, did you get a chance to look at https://github.com/crawl/crawl/pull/1122 ? 07:02:35 bgiannan: not yet, sorry! it fell off my radar. thanks for the reminder 07:12:20 ebering, np 08:46:29 03hellmonk02 {ebering} 07* 0.26-a0-592-gfa8599e: Double the stealth bonus of thin skeletal structure 10(4 weeks ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/fa8599eb46e1 08:46:29 03hellmonk02 {ebering} 07* 0.26-a0-593-g36fcd6f: New "scales" facet, Big Brain. 10(4 weeks ago, 5 files, 26+ 2-) 13https://github.com/crawl/crawl/commit/36fcd6fac637 08:46:29 03hellmonk02 {ebering} 07* 0.26-a0-594-g44661e4: New scales facet, sharp scales. 10(4 weeks ago, 4 files, 24+ 0-) 13https://github.com/crawl/crawl/commit/44661e4d24a2 09:01:02 04Build failed for 08master @ 44661e4d 06https://github.com/crawl/crawl/actions/runs/222019105 09:07:32 03ebering02 07* 0.26-a0-595-g366c5f6: Lint 10(27 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/366c5f69ffee 09:15:48 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-594-g44661e4d24 (34) 09:31:50 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-595-g366c5f69ff (34) 10:19:02 03ebering02 07* 0.26-a0-596-g00aaa63: Don't allow Searing Ray to track invis monsters (12350, Naruni) 10(51 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/00aaa638420f 10:19:02 03ebering02 07* 0.26-a0-597-gb535b09: Clarify Serpent's Lash description to exclude fancy movement 10(51 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b535b0901c4e 10:20:51 Assassin's hood can't be found with 'hat'. 10:32:00 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-597-gb535b0901c (34) 10:51:00 ^status 10:51:01 24 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=50% (4GB)| uptime/CPU= 10:51:01 up 90 days, 5:26, 1 user, load average: 0.71, 0.47, 0.38 (4 Cores) http://status.berotato.org 10:58:11 Yermak: that's a more generic problem. Mask of the Dragon is the same, it's because the item tags only have 'helmet' and when you search 'hat' it works for normal hats only because of the item name. 10:58:23 I see 11:03:43 -!- krator44-- is now known as krator44 12:55:32 ^status 12:55:32 28 Crawlers. CBRO disk usage=96% (135GB) | RAM usage=34% (4GB)| uptime/CPU= 12:55:32 up 90 days, 7:31, 1 user, load average: 0.40, 0.53, 0.52 (4 Cores) http://status.berotato.org 12:59:08 ebering: thanks for replying to the message on bug #12350. I'm not inclined to do a PR when making changes because I don't think I should be the one who decides how the gameplay should change. I've always thought it's best to discuss with people in here. 13:28:49 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-597-gb535b09 (34) 14:30:04 <09g​ammafunk> Ashenzari warns you: It is. 14:37:37 <09g​ammafunk> crawl dev discord is up with a working bridge and cerebot, but it's very bare-bones atm. Sent out invites to those of you I can find on discord (see DM). Once you join, I'll give you Crawl Dev role, which gives you basic mod/channel permissions. We probably shouldn't send out invites to wider public etc until we get a proper rules faq and have time to configure the server how we like. 14:38:25 <09b​h> is IRC dying? 14:38:54 <09g​ammafunk> IRC is literally dead, but this bot is the equivalent of Borg's Revivification 14:56:11 <12e​bering> Hello yes 14:56:24 <09g​ammafunk> ....there's nothing but a bunch of crawl devs in this discord!!! 15:10:54 <09b​h> We should cut the entire early game 15:16:23 <09g​ammafunk> make it an optional portal 15:19:47 <02|​amethyst> That's just Delver 15:19:58 <09b​h> ??delver 15:19:58 <04C​erebot> delver[1/1]: Background that starts the game on D:5, with a pre-identified potion of haste, scroll of magic mapping, scroll of fear, and wand of digging with 3 charges. Beware of centaurs and hounds! 15:20:45 <09b​h> nah, just start all backgrounds at L:5 with Sigmund's corpse at your feet 15:21:05 <02|​amethyst> Ne buff 15:23:51 <09b​h> early game is boring. it's disrespectful of the player's time. 15:24:24 wow. the IRC<->discord bridge really ruins this place 15:25:09 <|amethyst> I know, right? 15:25:35 <|amethyst> I blame late stage capitalism 15:25:46 <09b​h> how many rocket stages does capitalism have? 15:27:33 yeah, I'm not sure if there are cute ways to make the bridge's presence better on the irc side 15:27:40 but suggestions welcome 15:27:45 <11K​arlMarx> One.... two.... Two stages to get to the middle of a capitalist contradiction 🦉 🍭 15:27:46 -!- gammafun1 is now known as gammafunk 15:28:12 wow, I'm impressed that those emoji came through so well 15:28:25 <09g​ammafunk> :wfrHey: this probably just gets turned into the name 15:28:28 yeah 15:28:32 gammafunk: may I have an invite to the discord? kram321#2675 15:29:23 <09b​h> @gammafunk can we rename botessa to the empty string or white space? 15:29:23 <09g​ammafunk> on the irc side, we could certainly shorten it 15:29:23 <09g​ammafunk> I doubt using something that short is wise 15:29:31 <02|​amethyst> Discord|| or such maybe 15:29:45 <09g​ammafunk> yeah, it just has to be a unique Freenode nick, I guess 15:29:49 <02|​amethyst> (whatever isn't taken) 15:30:09 <09b​h> doesn't need to be unique here, though 15:30:20 <09b​h> how about dp3g 15:30:33 <02|​amethyst> here I would go with "IRC" or such 15:30:39 Naruni: we're not handing out invites to non-dev until we really get it fully set up and the rules/role of server decided, but stay tuned! 15:30:40 <02|​amethyst> to show what is being repeated 15:31:12 gotcha 15:32:15 also, did the swamp changes include spawning tentacled monstrosities? there's a player on trunk right now who just ran into a few of them on swamp:3 15:33:16 tmons have always been in the swamp spawn table 15:33:19 rare spawns 15:33:23 !source pop_swamp 15:33:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pick-data.h#L266 15:33:41 that file has the level spawn table for all branches, and of course vaults can place whatever 15:33:56 <09g​ammafunk> yeah, I guess we could forego the cute name on the Discord side as well 15:33:56 <09g​ammafunk> also you can use webhooks which changes things a lot; I need to look into it and whether there are security issues 15:33:56 <09g​ammafunk> but what it does is make each message come from a bot user named after the irc login 15:33:56 <09g​ammafunk> so it looks like an actual discord user 15:33:56 <09g​ammafunk> and has no prefix at all 15:33:56 <09b​h> [Bot] sounds good to me 15:33:56 <09g​ammafunk> on which side? 15:33:56 <09b​h> on this side 15:33:56 <09b​h> I don't care what IRC looks like, I don't plan on using it 15:33:56 <09b​h> ❤️ 15:34:15 gammafunk: ah that's a great reference, thank you 15:34:55 <10P​leasingFungus> i specifically kept rare tmons in the newswamp branch, for Tradition 15:35:06 <10P​leasingFungus> but ofc that branch isn’t running anywhere yet 15:35:19 <09g​ammafunk> well yeah, trees don't have any legs 15:39:15 there, shorter on discord side 15:41:54 <10P​leasingFungus> @gammafunk if i am a good, kind, and virtuous soul, can i get learndb edit permissions here? 15:43:01 <09g​ammafunk> ah, no, learndb edit from discord side is a thing that will need some support in sequell to not be horrifying; it's something I have a plan for, but what with SEquell being down for a so long a while back due to Snark not having much time, I haven't pushed for that 15:43:21 <09g​ammafunk> Snark talked about containerizing Sequell which would help us to run it ourselves, which would likewise make implementing this easier 15:44:00 <10P​leasingFungus> i like containers 15:44:01 <09g​ammafunk> but I might just take a stab at it anyhow since the technical part (doing edits via RELAY to sequell) isn't too bad 15:44:07 <10P​leasingFungus> sick 15:44:27 <10P​leasingFungus> i will give you ‘reddit gold’ if you triumph 15:44:52 <09g​ammafunk> all I ask is that you smash that like button....and don't forget to subscribe 15:45:03 <10P​leasingFungus> hell^yeah 15:47:03 <09g​ammafunk> actually I pobably could rig up something faster via a non-relay bot, I'll think about that too 15:47:40 Naruni: re making a PR, anyone can make a PR to suggest a gameplay change, it just might get closed without merge if an alternate approach is preferred 15:48:25 Naruni: in a case like #12350 the PR is probably the better way to go, since you'd already tracked down the relevant line. It's easier than reading a plain-language diff from a bug report 15:58:19 Do you keep track of how many on-the-floor alarm traps are generated in a game, and how many the player triggers? 15:58:57 I personally always Ctrl+F "alarm" and set off every alarm trap in D: U: and Z: before the orb run. 16:00:25 <09b​h> ^ brilliant design 16:01:03 I figured it's worth pointing out since it's one of those "tedious but optimal" things that are getting removed these days. 16:01:33 The solution is obviously to make all on-the-floor traps permanent. 16:01:47 <09b​h> 😬 16:01:52 But that would break some vaults with currently non-permanent teleport traps, I think. 16:02:36 Though I don't Ctrl+F for teleport traps like I do for alarm. 16:05:09 -!- cebolla is now known as spicycat 16:17:47 <10P​leasingFungus> i’m vaguely planning to make net traps permanent 16:17:54 <10P​leasingFungus> imo those are more obnoxious 16:18:08 <10P​leasingFungus> since you can currently get useful items from them 16:19:43 woot, infinite nets. 16:20:38 <10P​leasingFungus> i mean 16:20:46 <10P​leasingFungus> obviously the nets would always mulch 16:20:55 <10P​leasingFungus> that’s just a good change regardless 16:21:08 So the only way players would get nets would be from merfolk and stuff? 16:21:24 <10P​leasingFungus> or the floor, etc 16:21:52 <10P​leasingFungus> i don’t think dcss’s design has ever intended for balance to be based on net trap harvesting 16:22:00 <10P​leasingFungus> oh 16:22:20 <10P​leasingFungus> i wasn’t saying that all nets would always mulch (though that’s a reasonable suggestion) 16:22:32 <10P​leasingFungus> just that those from net traps would 16:22:36 Right. 16:23:02 Otherwise you'd like have a critical time to kill plain merfolk before they could throw their net and waste a really useful item. 16:23:37 Consider increasing the frequency of nets offered for sale in shops a little bit? They are less common than stones I think. 16:25:01 <10P​leasingFungus> could do 16:28:24 ebering: ok thanks 16:45:38 -!- Euph0ria is now known as TabMasher 16:46:06 -!- TabMasher is now known as FutureShock 18:24:32 Unstable branch on underhound.eu updated to: 0.26-a0-597-gb535b0901c (34) 18:49:30 -!- TabMasher is now known as CyberBurn 18:50:10 -!- CyberBurn is now known as q[_] 18:50:24 -!- q[_] is now known as q[_]Coffee 19:06:04 so crawl-dev is becoming invite only? 19:18:00 <09b​h> No? Gfunk is still setting up the discord server 19:19:27 😅 phew 19:33:00 -!- q[_]Coffee is now known as LOGOS 20:01:54 as far as i understand it the discord would be similar to here and open to anyone, just that it'd be useful to have since some devs are active on discord but not irc these days 20:03:23 and that moving dev discussion out of the roguelikes discord would be good since that's not a great place for it and stuff is liable to get lost in the scroll 20:14:36 💯 that place is noiiiisy 20:14:57 <10P​leasingFungus> and sometimes noisome! 20:15:28 <10P​leasingFungus> (when the :trolls: invade...) 20:20:21 -!- |aaron_ is now known as |aaron 20:20:56 <09b​h> I left the roguelikes discord because it's too busy 21:54:14 <10P​leasingFungus> so, hm 21:54:35 <10P​leasingFungus> is there a reason why rPois completely knocks out poison & meph clouds, instead of partially resisting them like it does for other sources of poison? 21:55:03 <12e​bering> history probably 21:55:49 <10P​leasingFungus> feels like swamp would be better if those only resisted some 21:56:00 <10P​leasingFungus> not sure if that breaks anything. gold dragons? 21:57:00 <10P​leasingFungus> plus then i could remove/rework insubstantial wisps entirely 21:57:27 <10P​leasingFungus> it thematically feels like there should be some sort of "will o'wisp" monster in swamp, something playing with the fog as an enemy 21:57:47 <10P​leasingFungus> but maybe there's no good mechanics to match that. ghost crab would be a good fit if it didn't already exist 22:30:19 something with very batty movement that zaps you whenever it breaks los? 22:31:12 meph is p. annoying without rPois, it's nearly impossible to avoid being perma-confused if you are a melee fighter dealing with swamp drakes 22:31:19 maybe emits a lil bit of fog if you can see it, instead of attacking 22:31:36 <10P​leasingFungus> alex: you could have it still give mostly resist, 50% or 2/3rds chance of resisting 22:31:41 cloud rings on swamp monster! 22:31:45 <10P​leasingFungus> lol 22:31:49 <10P​leasingFungus> so many cloud rings 22:32:09 <10P​leasingFungus> spicycat: i already added one batty monster but the idea of something that hits you when it breaks LOS is interesting 22:32:23 i wonder if meph could have another effect. Like it forces you to take a step in a random direction (which doesn't take up your turn) 22:32:42 no interface screw breaking my tab 22:33:04 <10P​leasingFungus> lol 22:34:29 i guess a risk with "very batty" and "attacks only when you can't hit back" is uh, that's sooooomewhat like red devils and imps, it might get scathed by miqmaq 22:35:07 <10P​leasingFungus> nothing worse than a scathing from miqmaq 22:36:31 MH_PISSES_U_OFF, MH_BLINKY 22:37:12 i think hellcrawl made imps do meaningful damage or something instead of removaling? 22:37:36 <10P​leasingFungus> weird way to spell MAINTAIN_RANGE but ok