00:53:42 alexjurkiewicz: feel free to implement more harmful clouds yourself. The 'deep freeze' suggestion was a total throwaway, and I have no bikeshedding contribution 00:55:29 alexjurkiewicz: the one thing I worry about is making orb run pan lords too obnoxious, and we've certainly gone a bit in that direction already. I'm not sure if conditioning cloud chances on location of pan lord generation makes sense or is necessary, but we're definitely making stronger incentives to carry around extra resists for the orb run 00:56:11 alexjurkiewicz: which can feel kind of bad. Obviously resist pots are handy and players probably have those regardless. Also my commit to remove the fog effect describes some issues with acid and draining clouds 00:57:45 The fog is just very likely to help the player rather than the pan lord, because you're far more likely to be able to manipulate it to break los of the lord itself or the spawns that occur with it 00:58:47 and doing so is helpful for the player 01:05:46 Sometimes wand of clouds lights up area further than it actually affects. 13https://crawl.develz.org/mantis/view.php?id=12339 by Yermak 01:29:00 yeah, I don't disagree fog can be beneficial to the player. I guess I didn't see that as a major issue. Like you said, pan lords are quite dangerous already, I felt it was OK to add an extremely rare effect that's sometimes beneficial 01:30:05 Having some pan lords be scarier than others is inevitable, and this is an interesting way of making less scary ones 01:34:27 Unstable branch on crawl.develz.org updated to: 0.26-a0-519-gb2f46efeda (34) 01:35:16 Putting for ring on a fast enemy is just an extremely cool effect, imho. It looks great. Maybe I should put it on a random other enemy. 01:55:09 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-519-gb2f46efeda 01:56:05 alexjurkiewicz: monster effects that are largely beneficial to the player inevitably get removed or reworked; I think the problem with fog ring is that it's just trying to be a bad version of dimensional anchor 01:56:05 You'd need to think of how to place clouds in a way that's not so helpful 01:57:48 or to somehow pair a reduction of los with some other thing the monster does that depends on there being less los 02:51:12 New branch created: pull/1519 (1 commit) 13https://github.com/crawl/crawl/pull/1519 02:51:12 03Implojin02 07https://github.com/crawl/crawl/pull/1519 * 0.26-a0-520-g9d1f37c: Allow Rampaging on randart armour 10(87 minutes ago, 10 files, 40+ 2-) 13https://github.com/crawl/crawl/commit/9d1f37caa8cf 03:28:51 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-519-gb2f46ef (34) 03:31:07 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3526-ge83b935abd 03:32:37 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2928-ge3bdf778cf 05:07:06 -!- amalloy is now known as amalloy_ 11:36:22 Enslave Soul leaks information about which Mara is real 13https://crawl.develz.org/mantis/view.php?id=12340 by Sar 13:06:15 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-519-gb2f46ef (34) 13:15:14 -!- toblu1 is now known as toblu 14:33:26 steves (L9 OpBr) Crash caused by signal #6: Aborted (D:7) 17:24:58 Gyre & Gimble's description unwrapped 13https://crawl.develz.org/mantis/view.php?id=12341 by damerell 22:18:42 cloud of friendly orbs of fire 22:25:54 Xom's cloud of total satiation 22:27:31 You hit the kobold. The kobold looks full. 23:08:36 nice 23:08:44 cloud of butterflies to recycle the butterfly code. 23:08:54 cloud of vampire mosquitos 23:10:11 <|amethyst> crab crab, that breathes clouds of crabs 23:24:30 I like it. 23:26:25 that's already implemented in gooncrawl 23:33:33 Do they also have crab crab crabs? 23:33:39 Shoots a cloud of crab crabs. 23:36:58 -!- advil_ is now known as advil