00:01:10 ebering, xp-decaying contam will allow chain-invisibility 00:09:48 very good point 00:12:50 huh, for some reason i thought contam was fuzzed, but it's not at all 00:21:08 *Contam could totally just malmutate on unwield 00:31:11 that does sound like a nice simplification to me, if we're thinking of removing contam in general 00:31:11 oh, i wasn't 00:31:11 i like contam 00:31:30 i don't feel strongly about *contam in particular, but i like the way that contam works with irradiate and invis 00:33:11 right now it takes between 50 to 150 rest off one !invis completely (after the effect ends) 00:33:24 er, that's in turns, or deAut for shourt 00:34:01 wait, that's a lie 00:34:57 that's for +invis at 17 evo 00:36:43 i don't really care about resting off invis pot 00:38:09 irradiate takes 40-60 turns 00:42:42 at 50 power, spell invis is between 50 to 120 turns, very roughly 00:43:48 so if you make invis run, say, 3x faster: irradiate gets significantly more powerful, spell and evo invis can be rested off in about 30ish turns instead of about 100 00:47:07 and going from yellow to grey goes from 200 turns to 70ish 00:47:46 i don't think those let you do anything scummy you couldn't already...? 01:23:40 03PleasingFungus02 07* 0.26-a0-479-g81d34b6: Triple contamination decay 10(16 minutes ago, 1 file, 6+ 11-) 13https://github.com/crawl/crawl/commit/81d34b63e820 01:32:05 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-479-g81d34b63e8 (34) 01:34:24 Unstable branch on crawl.develz.org updated to: 0.26-a0-479-g81d34b63e8 (34) 01:41:18 trivia: sword of zonguldrok messaging is sort of busted with sac love. the eternal curse of all dcss devs, message ordering 01:41:31 i was thinking about fixing this while making allies not angered by gods, but then i didn't. sorry 01:55:08 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-479-g81d34b63e8 01:58:42 I'm having a colour crash due to warlock's mirror and want to know if this was already fixed by mainline. (Hex reflected by warlock's mirror forgets it's colour and crashes due to invalid colour part of the time)...none of the functions in the stack trace have been changed lately so I'm not sure if it's my bug... >_> 02:03:24 03PleasingFungus02 07* 0.26-a0-480-gf0b7f46: Turn +Rats into *Rats 10(8 minutes ago, 11 files, 41+ 36-) 13https://github.com/crawl/crawl/commit/f0b7f4657e09 02:05:56 nevermind; this is definitely my bug. >_> Warlock's Mirror's behavior is completely wonky. Probably been broken awhile and just discovered via someone actually finding it. 02:31:27 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-480-gf0b7f4657e (34) 02:33:31 horredgrones (L23 DsFi) (Depths:3) 02:33:37 Webtiles server restarted. 02:47:02 PleasingFungus: you could increase the contam given by irradiate if the increased falloff is too strong 02:47:15 i guess you thought of that, but you didn't mention it, and it seems an obvious solution? 03:24:26 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-480-gf0b7f46 (34) 03:32:24 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3512-g07513b9fcb 03:35:04 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2915-g5364bac67f 05:06:51 -!- amalloy is now known as amalloy_ 06:29:15 -!- randart_ is now known as randart 10:30:47 alexjurkiewicz: the current amounts of contam for irradiate were pretty carefully calibrated to allow for a specific number of repeated casts... three casts in a row are always safe. can't bump it up much without changing that. (but you could change spell level, damage, etc instead... not very worried) 10:53:15 I was worried once 11:19:46 am I hallucinating that ` used to work for wizmode commands? 11:39:59 advil: it still works for me 11:40:15 what command are you trying? 11:41:52 &o 11:42:20 in this case I stopped being lazy and figured out the syntax for setting quantity directly with &% 11:42:43 but I've noticed this for other wizmode commands that I'd swear used to work too 11:42:50 v0v 11:42:59 maybe monster creation? 11:50:34 03advil02 07* 0.26-a0-481-g77715f0: Fix a smallterm crash and refactor slightly 10(2 minutes ago, 3 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/77715f0e7d35 11:51:22 hm I bet I got the #ifdefs not quite right there 11:52:16 well, what else is ci for if not to find out that 11:52:25 lol 11:55:00 usually when I mess that up it's a local tile build failure anyways 11:58:44 man, ui robustness improvements have definitely exposed what a mess ranged tabbing is 12:00:32 !rng hax rewrite 12:00:33 The RNG chooses: hax. 12:00:36 so be it 12:03:19 can't argue with rng 12:06:30 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-481-g77715f0e7d (34) 13:28:29 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-481-g77715f0 (34) 13:29:12 -!- cebolla is now known as spicycat 13:29:50 huh I think the hax I had in mind already exist but are broken 13:29:54 #crawlcode 13:56:26 -!- amalloy_ is now known as amalloy 13:58:20 hm is it possible for a player rc to change autofight code? 13:58:27 i.e. replace the functions or whatever? 13:58:32 I'm wondering because it is run as clua 14:29:30 03PleasingFungus02 07* 0.26-a0-482-g0de94a4: Remove a rat dprf 10(18 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/0de94a4e4ab3 14:29:30 03PleasingFungus02 07* 0.26-a0-483-g5ca82d7: Simplify the Scarf of Shadows 10(18 minutes ago, 1 file, 10+ 12-) 13https://github.com/crawl/crawl/commit/5ca82d7491e7 14:32:15 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-483-g5ca82d7491 (34) 14:36:38 03PleasingFungus02 07* 0.26-a0-484-g3521204: Don't trigger *Rage on riposte 10(63 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3521204769f2 14:46:53 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-484-g3521204769 (34) 15:14:20 advil: yes, it's possible for players to redefine that stuff in their rcs 15:16:53 i get why you guys took out lashing with digging, but it does allow Fo to "bank" a lash by digging. im using it a lot to get one space away from an enemy to hailstorm, and finding myself with one turn of lash that I can freely dig my way through the level for another encounter 15:18:41 dig lashing isn't that powerful with dig lunging removed. i kinda like both versions for vastly different reasons 15:20:12 everything on the clua side, anyway 15:21:17 do you know if people actually do that? 15:21:17 not frequently 15:21:17 I don't mean redefine tab, but actually change the value of the lua function 15:21:26 i have, i think qw might have 15:21:30 I see 15:21:42 most rcs i've looked at do not go heavy into lua functions 15:21:58 players seem to use, like 15:22:02 force_mores 15:22:06 HDA's stuff 15:22:10 maybe gammafunk's stuff 15:22:21 yeah a lot of people cut and paste something 15:22:33 and then you occasionally see someone doing something creative like that auto-kite thing 15:23:12 implojin go on 15:24:04 i want auto kite for my frozen ramparts 15:24:10 I was wondering because it's weird / bad code-wise for this to be clua and not dlua, but I'm not sure I'm in a hurry to change that 15:24:43 https://github.com/marksg07/pillardance 15:24:46 there it is 15:24:49 had to find the link 15:24:56 i mean 15:24:59 technically 15:25:31 if the underlying implementation still uses clua hooks, players can just rewrite it as an rcfile function and mind a macro to that instead of using hit_closest 15:25:38 bind* 15:25:43 yeah, there should always be alternatives 15:26:49 one thing I noticed is that autofight because of this should be subject to clua throttling on servers, but I'm not sure that is as impactful as I was originally worried it would be 15:27:41 also, twelwe: do you have any feedback on rampaging? i saw you were using it with a kobold (?), and i have a small concern that it might end up being utterly ridiculous with kobold nightstalker now 15:30:46 the thing about rcfile lua is that to use it, players have to first know about crawl rcfiles, then they have to know it's possible to put lua in there, then they have to somehow discover the clua binds: i don't think that crawl docs page is, like, commonly being linked anywhere that i've seen 15:31:03 it is not 15:31:15 it probably should be but generating it broke at some point and no one has figured out how to fix it 15:31:22 a bunch. i think its great for things like absolute zero and kobolds with big stealth. it synergizes with serpent lash for four free movements. 15:31:26 feels to me like most of that was probably intended as accessibility stuff and maybe some hacks to make qw work 15:31:48 also i guess crawl's delay code winds through there in a weird way 15:32:21 implojin i believe the boots need to make noise otherwise they are way too strong for stealth characters 15:32:33 i did a wizmode of ko^wu and it was absolutely nuts 15:34:55 you might also split boots like scarves/cloaks, hats/helmets, and make something different for small species foot slot with some interesting abilities 15:35:42 yeah, that was something i realized after it was merged and I was trying to find player games that had actually found rampaging: the boot slot is unavailable for a lot of chars 15:35:57 with full los i think its just a great item and im only sad it doesnt work with lunge/whirlwind just like every other cool thing that wu used to own when it workedith 15:35:58 i was thinking maybe making it available as a randart prop 15:36:17 i'll try to find mine 15:36:28 i took them off because, of couse, i was playing wu 15:38:05 03advil02 07* 0.26-a0-485-g8fb9d0a: Speed up autofire somewhat 10(2 hours ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/8fb9d0a81af1 15:38:29 http://crawl.akrasiac.org/rawdata/twelwe/morgue-twelwe-20200730-190558.txt i eventually just dropped them 15:40:42 thanks for the feedback twelwe :) 15:41:18 im under dev penance for a decade so im trying to work it off 15:41:44 one less gammafunk blast to expect now 15:43:12 i gotta see how it works with salamander scales too 15:47:10 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-485-g8fb9d0a81a (34) 15:51:35 04Build failed for 08master @ 8fb9d0a8 06https://github.com/crawl/crawl/actions/runs/191486320 15:52:57 webiltes build error: "ERROR: THESE PACKAGES DO NOT MATCH THE HASHES FROM THE REQUIREMENTS FILE." 15:54:27 I'm not sure what hashes it's talking about 15:56:12 03PleasingFungus02 07* 0.26-a0-486-g1138013: Make Zot messages more explicit 10(33 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1138013c8303 15:58:01 maybe if you have exhausted all levels in a branch, "Travel to new levels before you perish!" => "Exit BRANCH before you perish!" 16:02:12 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-486-g1138013c83 (34) 16:06:12 oh, intelligent messaging 16:06:14 that's cunning 16:21:15 03PleasingFungus02 07* 0.26-a0-487-gbff1e92: Disable the zot clock in sprints (hayenne) 10(38 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bff1e920594e 16:31:59 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-487-gbff1e92059 (34) 16:58:20 -!- amalloy is now known as amalloy_ 18:24:01 Unstable branch on underhound.eu updated to: 0.26-a0-487-gbff1e92059 (34) 19:19:05 -!- aidanh_ is now known as aidanh 19:34:16 -!- amalloy_ is now known as amalloy 22:09:29 -!- amalloy is now known as amalloy_ 22:09:34 Monsters with wands of polymorph will zap them at you even when in a badform already 13https://crawl.develz.org/mantis/view.php?id=12333 by damerell