00:01:58 lunkers (L27 DsBr) ERROR: range check error (20 / 20) (Depths:3) 00:15:34 gammafunk: with ice immune enemies and ramparts: " The wall freezes the centaur skeleton but do no damage." 01:35:22 Unstable branch on crawl.develz.org updated to: 0.26-a0-438-g4b1dca4f87 (34) 01:47:13 alexjurkiewicz: centaur skeletons aren't ice immune afaik 01:47:21 @?centaur skeleton 01:47:21 centaur skeleton (15Z) | Spd: 13 | HD: 4 | HP: 24-33 | AC/EV: 0/0 | Dam: 8 | 07undead, evil, unbreathing | Res: 06magic(5), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 40 | Sz: Large | Int: brainless. 01:47:26 they are only rc++ 01:47:46 @?ice beast 01:47:46 ice beast (12Y) | Spd: 10 | HD: 5 | HP: 24-32 | AC/EV: 5/10 | Dam: 512(cold:5-14) | amphibious | Res: 06magic(20), 12cold+++, 03poison, 12drown | Vul: 04fire | XP: 130 | Sz: Large | Int: animal. 01:47:52 that monster is ice immune 01:48:24 granted you'll have a pretty tough time damaging an rC++ monsters with ramparts, but you probably can do it 01:54:06 Windows builds of master branch on crawl.develz.org updated to: 0.26-a0-438-g4b1dca4f87 01:56:13 advil: i don't have a fix for that yet, but that's my understanding of it, exacerbated by the fact that qazlal_upheaval draws each explosion twice 02:46:09 03Aidan Holm02 07* 0.26-a0-439-g855e26d: Fix Qazlal Upheaval rendering to every tile twice. 10(15 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/855e26d6cb45 03:09:52 -!- amalloy is now known as amalloy_ 03:11:51 03Aidan Holm02 07* 0.26-a0-440-gcc164c8: Fix excessive redraw in prompt_invent_item 10(6 days ago, 1 file, 15+ 28-) 13https://github.com/crawl/crawl/commit/cc164c81d2f9 03:24:11 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-439-g855e26d (34) 03:32:21 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-440-gcc164c81d2 (34) 03:34:21 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2877-g3c1aa214ef 04:01:18 QuiouiAlien (L21 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 04:02:11 QuiouiAlien (L21 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 04:02:43 QuiouiAlien (L21 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 04:03:09 QuiouiAlien (L21 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 04:03:41 QuiouiAlien (L21 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 04:06:38 oop 04:09:08 QuiouiAlien (L22 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 04:43:05 !crashlog 04:43:06 22425. QuiouiAlien, XL22 VpGl, T:61190 (milestone): http://crawl.akrasiac.org/rawdata/QuiouiAlien/crash-QuiouiAlien-20200726-080907.txt 04:46:12 looks like a rampaging bug 05:30:38 03Aidan Holm02 07* 0.26-a0-441-g08ff59a: Reimplement the map view as a widget 10(3 months ago, 2 files, 181+ 190-) 13https://github.com/crawl/crawl/commit/08ff59a6b337 06:02:01 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-441-g08ff59a6b3 (34) 06:05:31 Implojin (L1 MiFi) Crash caused by signal #6: Aborted (D:1) 07:43:11 03gammafunk02 07* 0.26-a0-442-g8637d40: Make the Cloud Mage fly (CanOfWorms) 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8637d40d38f5 07:47:08 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-442-g8637d40d38 (34) 07:49:08 -!- amalloy_ is now known as amalloy 08:27:09 &rc QuiouiAlien 08:27:10 http://crawl.akrasiac.org/rcfiles/crawl-git/QuiouiAlien.rc 08:43:04 that assert fired on me once in testing, I thought it had to do with a shaft trap, but I couldn't replicate it 08:48:31 it could be okay to just return spret::fail there, or to make the tracer_target a little more robust 08:49:01 well its definitely something up in the code base 08:49:21 move_player_action is called only from main.cc 08:49:58 with constant arguments 08:49:58 so that assert should never fire 08:50:29 well, i'm glad it caught something 08:50:32 :/ 08:51:28 AHA 08:51:30 I tripped it 08:53:04 you.pos() can be (2,1), moving (-1, -1) from this position fires the assert 09:00:32 03ebering02 07* 0.26-a0-443-gab1a5ca: Fix an assert in the rampage code 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/ab1a5ca55a68 09:00:32 03ebering02 07* 0.26-a0-444-g6ea9c3c: Tie the tracer range for rampaging to current vision 10(73 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6ea9c3c371eb 09:15:33 cciulla (L20 FoFi) Crash caused by signal #6: Aborted (D (Sprint)) 09:17:29 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-444-g6ea9c3c371 (34) 09:17:29 well, thanks for fixing that ebering 09:36:34 cciulla (L23 FoFi) Crash caused by signal #6: Aborted (D (Sprint)) 09:43:46 !crashlog sprint 09:43:47 1. sprint, XL21 CeHu, T:51753 (milestone): http://crawl.akrasiac.org/rawdata/sprint/crash-sprint-20190203-215150.txt 09:49:56 03Aidan Holm02 07* 0.26-a0-445-gc6a733c: Fix double comma in monster speak (#12297) 10(18 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c6a733cb5c67 09:51:31 is it possible for users to map commands? CMD_ZAP_WAND has no keybind 09:52:25 that is, apart from sending that command via lua, which is pretty questionable 10:01:55 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-445-gc6a733cb5c (34) 10:11:15 it is 10:11:48 see the bindkey option 10:13:40 03Aidan Holm02 07* 0.26-a0-446-g8cff2af: Fix wide UI popups on webtiles after push/pop (#12194) 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8cff2afadcdc 10:14:04 ah, thanks 10:16:49 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-446-g8cff2afadc (34) 11:22:49 aidanh it looks like after that commit upheaval doesn't call beam::fire at all? 11:24:52 yeah I'm not sure it's doing damage :D 11:25:00 all flash 11:27:39 oh bugger 11:29:05 03Aidan Holm02 07* 0.26-a0-447-gcae7f74: Revert "Fix Qazlal Upheaval rendering to every tile twice." 10(51 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/cae7f7452bcd 11:31:48 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-447-gcae7f7452b (34) 11:31:52 I think the fix is simple, was actually just about to push it 11:31:57 set beam.animate = false; 11:32:11 and the fire calls don't do draw() 11:37:09 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-447-gcae7f74 (34) 11:38:59 03advil02 07* 0.26-a0-448-gbef3e4a: Revert "Revert "Fix Qazlal Upheaval rendering to every tile twice."" 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/bef3e4aff35d 11:40:10 nice, thanks 11:40:15 np 11:41:01 I do think the delay on drawing for upheaval could be toned down 11:42:24 why was it slow on webtiles only? 11:42:54 not seeing this in the code, was it just that doing it this way is naturally slower on webtiles? 11:43:36 it's not that it was slow on webtiles; upheaval was animated everywhere *but* webtiles until my commit 11:44:06 hm but where was the conditioning on webtiles? 11:44:55 it looks to me like the intent was that disaster area upheaval calls should never be animated, regular upheaval calls should always be animated 11:44:55 that does seem to be the intent, but it only worked that way on webtiles 11:45:00 -!- Guest27079 is now known as bh 11:45:17 bh: o/ 11:46:56 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-448-gbef3e4aff3 (34) 11:47:16 do you mean that the `quiet` parameter was somehow ignored or ineffective outside webtiles? 11:48:56 i didn't look too deeply into the root cause 11:49:37 i don't know if it was `quiet` being ignored, but the end result was that disaster area explosions were animated on local tiles and webtiles console, but not webtiles tiles 11:49:48 I see 11:50:46 I wonder if this was a side effect of the double draw somehow, because I have definitely noticed that disaster area appeared animated before, but when I add back that quiet check it's working right on local console at least 11:51:25 oh haha, it's that beam::draw also calls scaled_delay 11:53:23 well, with a delay of 0, hm 11:59:23 a delay of 0 should still render 12:01:30 ah I see, delay(0) will still release control / pump events? 12:10:42 it should, although that might not work for webtiles, which might explain the difference 12:11:10 now I'm testing out a refactoring of this whole thing that also will fix the refresh per draw call issue 12:11:14 scope creep 12:12:59 well, for the delayed version I don't see any choice except to refresh 12:13:32 why is that bad? 12:13:53 i mean, i agree that it is non-ideal, i'd just like to see in what general direction you're planning to encapsulate 12:14:01 it's not so crazy for a single upheaval 12:14:26 for high piety disaster area it gets into the hundreds of viewwindow calls 12:15:01 oh yeah, 200 piety DA is pretty nuts 12:15:35 I'm just structuring things so that the function calling ::draw has a way to decide when to viewwindow 12:16:14 ideally you could call draw_explosion() with some parameter that you lerp between 0 and 1 12:50:37 QuiouiAlien (L21 VpGl) ASSERT(abs(you.pos().x - move.x) > 1 || abs(you.pos().y - move.y) > 1) in 'movement.cc' at line 524 failed. (Vaults:2) 13:02:21 -!- aidanh_ is now known as aidanh 13:06:04 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-448-gbef3e4a (34) 13:14:36 hgbash (L1 DEEE) Crash caused by signal #6: Aborted (D:1) 13:22:02 !crashlog 13:22:03 22428. hgbash, XL1 DEEE, T:35 (milestone): http://crawl.berotato.org/crawl/morgue/hgbash/crash-hgbash-20200726-171435.txt 13:50:18 03wheals02 {GitHub} 07* 0.26-a0-449-g08c0c8f: Tweak Gozag powers description. 10(13 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/08c0c8f6c147 14:02:02 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-449-g08c0c8f6c1 (34) 14:10:41 03PleasingFungus02 07[zot_branch_bank] * 0.26-a0-401-gbb1fd26: Fix 500 turn bug 10(48 seconds ago, 1 file, 12+ 7-) 13https://github.com/crawl/crawl/commit/bb1fd2636d9b 14:10:47 Branch pull/1493 updated to be equal with zot_branch_bank: 13https://github.com/crawl/crawl/pull/1493 14:16:19 New branch created: pull/1499 (5 commits) 13https://github.com/crawl/crawl/pull/1499 14:16:19 03hellmonk02 07https://github.com/crawl/crawl/pull/1499 * 0.26-a0-439-g41f13fb: double the stealth bonus of thin skeletal structure 10(15 hours ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/41f13fbfb40c 14:16:19 03hellmonk02 07https://github.com/crawl/crawl/pull/1499 * 0.26-a0-440-gcdf8c27: New "scales" facet, Big Brain. Expanding brain demonspawn get +2/4/6 int, plus wizardry at mutation level 3, in lieu of scales. Relative to other scales facets, this is weak at ranks 1 and 2 but pretty good at rank 3. Could change the int gain to 4/5/6, perhaps. 10(2 hours ago, 5 files, 26+ 2-) 13https://github.com/crawl/crawl/commit/cdf8c272a88c 14:16:19 03hellmonk02 07https://github.com/crawl/crawl/pull/1499 * 0.26-a0-441-g1a6267a: New scales facet, sharp scales. Provides 1/2/3 AC and slaying. Slightly pushed but slayscales are cool. I considered designs with str/slay and no AC or with slaying only as well. 10(49 minutes ago, 4 files, 24+ 0-) 13https://github.com/crawl/crawl/commit/1a6267a9c166 14:16:19 03hellmonk02 07https://github.com/crawl/crawl/pull/1499 * 0.26-a0-442-g713dac0: fix wizardry 10(17 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/713dac07bcb4 14:16:19 03hellmonk02 07https://github.com/crawl/crawl/pull/1499 * 0.26-a0-454-g2d21a5f: Merge remote-tracking branch 'upstream/master' 10(15 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/2d21a5f9cbf5 14:30:10 oh nice i'd been meaning to take a look at scales stuff. i feel like probably almost all scales should just be DS-only, to stop the weird mess where whena non-DS gets a bunch of mutations they just end up with level 1 in three different types of scales 14:31:24 (unrelated to the PR i suppose, that looks reasonable on its own) 14:38:39 yeah mixing scale types in one char does seem like not what scales are 14:39:46 i guess another option would be to make it so that if you would gain a level of a scales mut and you already have some type of scales, it levels up your existing one instead. the mutation code for all that stuff is scary though iirc 14:47:12 03advil02 07* 0.26-a0-450-ge645bd1: Retune qazlal animations 10(6 minutes ago, 3 files, 31+ 13-) 13https://github.com/crawl/crawl/commit/e645bd13c135 15:11:18 03PleasingFungus02 07[zot_branch_bank] * 0.26-a0-402-g2bc36b4: Add extremely silly messages (hellmonk) 10(39 seconds ago, 3 files, 44+ 2-) 13https://github.com/crawl/crawl/commit/2bc36b4ac837 15:11:24 Branch pull/1493 updated to be equal with zot_branch_bank: 13https://github.com/crawl/crawl/pull/1493 15:16:06 thethe (L19 DgCj) Crash caused by signal #6: Aborted (Vaults:2) 15:17:56 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-450-ge645bd13c1 (34) 15:17:58 !crashlog 15:17:59 22429. thethe, XL19 DgCj, T:52979 (milestone): https://underhound.eu/crawl/morgue/thethe/crash-thethe-20200726-191605.txt 15:19:03 a gain ep crash 15:25:53 04Build failed for 08zot_branch_bank @ 2bc36b4a 06https://github.com/crawl/crawl/actions/runs/183384919 15:32:52 hm, i'm all for crawl silliness but i feel like joke references to removed features like that generally aren't a great way of doing it 15:36:34 it's probably too self-indulgent, yes 15:36:56 snozzcumbers were specifically requested and then i think i went a little too wild 15:37:47 i'm mostly inclined to revert this before merging, unless people have a specific set of fun messages they want to add; i think the old simple message was fine 15:37:53 it's very simple to re-add whenever 15:38:01 (i expected it to be more work than it was) 15:39:53 03PleasingFungus02 07[zot_branch_bank] * 0.26-a0-403-g6a98b9d: Revert "Add extremely silly messages" 10(37 seconds ago, 3 files, 2+ 44-) 13https://github.com/crawl/crawl/commit/6a98b9d97801 15:39:59 Branch pull/1493 updated to be equal with zot_branch_bank: 13https://github.com/crawl/crawl/pull/1493 15:40:28 yeah, i kinda like keeping the lore around zot pretty deliberately vague (maybe not even referring to it specifically as an entity?) 15:41:18 it's really tempting to expand that lore a bit, something I've always wanted to do, but there's value in it being vague for sure 15:41:34 given just how loosely themed everything is in this game 15:42:29 Incidentally, since a bunch of people are here, crawl.dcss.io is pretty much completely set up, and I intend it to be a good resource for testing/development, since that might be the best role for it right now 15:42:57 So setting up experimentals there would be good, and I might try to make that automated with a little UI so e.g. dgl admins can do it 15:43:25 But it's totally untracked since I'm not sure we want to add a new server with all the account issues that creates 15:43:41 untracked meaning not in Sequell/CAO 15:44:03 so that is a slight drawback if you can't add it to sequell 15:44:20 but I'm generally open to suggestions as to how to make it useful 15:47:34 as a new and fake server admin, I have an fr: a way to run "jobs" with a sane UI for things like rebuilds and my future "set up experimental branch" script 15:48:41 doesn't seem like non-buffered CGI output is working with nginx fastcgi, so the rebuild web script doesn't work very well with this setup 15:48:47 but even if it did, it's pretty terrible UI 15:49:20 which makes me wonder if there are any good relatively lightweight "run jobs via a webserver" software packages out there 15:51:29 you should be able to pass through the rebuild script as an exception I think 15:51:50 but yes, ideally this should be available from the proto-admin-panel in the webtiles ui itself 15:54:27 advil: do you think trying to engineer this in webtiles is a good idea? 15:55:01 it would be a very, very big change, so I'm not sure going from where we are to that is a good idea 15:55:44 if I were designing a webtiles server setup from scratch without the assumptions inherited from current webtiles + current dgamelaunch-config, I'd probably aim for a full featured admin panel though 16:55:04 -!- aidanh_ is now known as aidanh 18:24:14 Unstable branch on underhound.eu updated to: 0.26-a0-450-ge645bd13c1 (34) 19:06:23 gammafunk: i was looking at the grammar sorry, i forgot about the rc level 19:06:36 gammafunk: "the wall freezes the ... but do no damage" 22:02:42 advil: I implemented save downloading and rebuilding in a branch, but shelved it due to the template overwriting issue 22:03:10 might be worth porting that to the proto admin panel 22:56:52 New branch created: pull/1500 (1 commit) 13https://github.com/crawl/crawl/pull/1500 22:56:52 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1500 * 0.26-a0-378-gbcfe2da: Solidify hangedman_spin_cycle 10(16 hours ago, 1 file, 14+ 25-) 13https://github.com/crawl/crawl/commit/bcfe2da57219