00:30:09 i think bhauth's crawl has randomised demigod abilities 02:35:43 ebering: suggestion of spear for spectral ego eligibility 02:36:34 although I sort of dislike the "woody" flavour myself. I think it would be nice if the ego was applicable to any weapon 03:34:12 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3502-gfbbe899b5d 05:44:41 -!- Yermak_ is now known as Yermak 07:01:28 stillor (L8 VpEn) ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 810 failed. (D:4) 07:01:49 stillor (L8 VpEn) ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 810 failed. (D:4) 07:02:04 stillor (L8 VpEn) ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 810 failed. (D:4) 07:02:30 stillor (L8 VpEn) ASSERT(!cell_is_solid(ctarget)) in 'cloud.cc' at line 810 failed. (D:4) 07:52:27 MazAstrogeek (L23 MiBe) Crash caused by signal #6: Aborted (Depths:4) 08:35:45 !crashlog stillor 08:35:45 4. stillor, XL8 VpEn, T:4873 (milestone): https://underhound.eu/crawl/morgue/stillor/crash-stillor-20200721-110229.txt 08:39:14 that looks like one of pikel's minions was in a wall? 08:39:19 not quite sure how that could happen 08:47:14 I guess I will say, since it's getting comments, that I don't understand the rationale for the cblink removal 08:48:43 "boring and predictable" is ... not a good description at all IMO 08:48:57 the zot/orb mechanics are there to balance the scroll, not the spell 08:49:17 bcrawl's "level 7, range scales with spellpower" cblink is pretty nifty 08:55:22 I think a spell that directly duplicates a consumable is never a great design, and there's a similar/more interesting low-level spell that's similar 08:55:58 There are also high level tlocs that are somewhat overshadowed by it; of course the zot limitation is important 08:56:55 but the zot limitation is somewhat independent of it's interesting or not; obviously it's high level so you won't get to use it much of the game, so zot itself is relevant 08:57:50 but the design of the spell giving you such absolute control over positioning is maybe a little boring 08:58:03 translocations has always been a difficult school to pin down in terms of what exactly it should be 08:59:52 I don't have very strong opinions against it though 08:59:58 it's an incredibly good spell in extended, which it's interesting to have at least a few of those in the game 09:00:18 but we do have quite a few spells that feel more extended-oriented without cblink 09:04:15 also I'm not aware of the comments this PR is getting. I don't see any new ones on the PR itself 09:54:24 Letting everyone know that Napkin has finished the rsync of CDO data to its new server and will be taking all services down in at 6pm UTC (in about 4 hours) for an indeterminate amount of time; probably not too long, but there might be issues with the switch over 09:59:23 gammafunk: do you happen to know what they're moving over? just crawl data, or mantis, tavern, the works? 10:00:51 aidanh: it's a complete server move, and the IPs of crawl.develz.org and develz.org will be changed as well 10:01:21 wow, mantis might actually become fast then 10:01:25 not sure if Napkin is keeping around the old server in any capacity 10:01:37 heh, maybe, although that might necessitate a software upgrade 10:02:01 which, on that note, no idea if we'll see that 10:02:05 if they're going from hdd to ssd, i'd wager that'd improve whole-system latency a lot 10:02:11 right 10:02:58 the disk on CDO was really slow in part because of btrfs, from what I understand 10:02:58 which Napkin says he regrets using in the first place 10:03:07 huh... it suddenly occurs to me... how write-heavy is a crawl server? is it constantly trying to append to various ttyrec files all over the disk? 10:03:24 yes, those are definitely updated in realtime afaik 10:03:41 now in CDOs case there aren't many crawl users at all 10:17:03 shame we don't have any sort of monitoring for that kind of thing 10:17:13 disk utilization, etc 10:19:49 hm, that flickering with a crossbow is caused by the fact that tabbing actually works by issuing a bunch of targeting commands via directn, and now after each movement command the screen is redrawn 10:35:37 and that's why pangolins are my mortal enemy 10:36:43 dig lunge is a thing for Fo, charge lunge should be a thing for Pa 10:36:43 twelwe: You have 1 message. Use !messages to read it. 10:36:49 !messages 10:36:49 (1/1) cebolla said (10h 55m 10s ago): ramparts has already been nerfed; it used to be radius 3, and it used to slow creatures that were damaged. (now it only slows cold-blooded) 10:37:15 i think radius 1 is still strong enough 10:37:34 if i played it with radius 3 i would have won ten formicids in a row 10:37:57 even with radius 1 you can make a 3x1 wall and kite forever 10:38:29 its my favorite new spell and i think its super overpowered 10:42:55 winning 10 formicids in a row is not contingent on ramparts; they're just strong in the early game, which is the most likely time to lose 10:43:41 i agree, i usually float through the early game with Fo, but ramparts is great mid and even late game 10:44:26 it's fine, but it's nothing crazy; by mid game you just have access to stronger spells that kill more efficiently 10:44:52 formicid digging has its own problems that we might want to address, but that's really a formicid digging thing 10:45:11 i agree, its nothing crazy, its just my opinion that the radius at 1 would still be just as strong 10:45:52 i know digging is loud now, i can't remember if it was ever silent, but it could be even louder 10:45:53 well if you thought it were just as strong at radius 1, it wouldn't be a nerf! 10:46:09 words are not my strong suit 10:46:30 i dont know if im calling it a nerf 10:47:11 I would just get away from the idea of balancing a spell around how it interacts with the mechanics of one species 10:47:42 it will skew how you think about balancing things; better to just reason about how normal speed species use a given thing 10:47:46 its not just about one species, finding the end of any 1 tile wide wall length is a very good spot to cast three tiles away and run a creature around 10:48:30 right, spells that damage over time are just intrinsically like this 10:48:31 XXXOXX. cast ramparts at O, and you can drag creatures around the end of that wall for tons of damage 10:48:39 what you're essentially complaining about is damage over time 10:48:46 see: OTR, sticky flame 10:49:02 those spells don't even care about the position of walls 10:49:19 im not complaining! i love the spell! i think it would be appropriate at 1 tile radius is all 10:49:33 well you haven't make a compelling argument for *why* though 10:50:05 reason I want it to have a radius greater than 1: so it has some notion of range in contrast to freeze, the preceeding spell 10:50:07 were there compelling arguments for going down to radius 2 in the first place? 10:50:41 going down to 2? yes, so that it doesn't give you so many damaging tiles; I don't think it gives you too many 10:50:50 again, otr gives you and entire LOS worth 10:51:10 sorry im bad with acronyms, OTR? 10:51:13 ??otr 10:51:13 olgreb's toxic radiance[1/3]: L4 Poison spell. Poisons creatures in LOS multiple times over several turns. Casting it multiple times in a row will increase the duration! 10:51:36 ah. never used it personally. 10:51:48 you might be right about my objections being with damage over time, then 10:52:43 I'll just say this: damage over time is pretty tricky and has a kind of intrinsic badness to it 10:52:43 the bad part is that it guarantees some form of kiting 10:53:06 I'm not sure you can design DOT spells that have really cute drawbacks that make this some kind of interesting tradeoff 10:53:32 like for sticky flame it's "you have to be adjacent to a monster initially", which is not much 10:54:04 or I should say "you have to give an adjacent monster a turn to act against you initially" 10:54:17 since it's each for most chars to do that for most monsters 10:54:21 s/each/easy/ 10:55:06 https://www.reddit.com/r/dcss/comments/hv8je2/yay_a_manual_vault_on_d6_what_manual_could_it/ # I guess this is an actual bug? 10:55:09 I think if I changed ramparts again, I would make it like a localized lrd, that just blased from walls in a small radius 10:55:29 this would probably happen in a world where we reworked earth magic though, maybe if lrd was replaced with something else 10:55:37 monster targetted, you mean? that would reduce the amount of time they could spend in the ramparts 10:55:56 also would make it feel more strongly like an earth spell, but in this hypothetical world earth magic might not exist or it being ice/earth would make more sense somehow 10:55:57 it would be a lot harder to cast for the benefit it gives 10:55:59 no, untargeted 10:56:04 hm 10:56:09 you'd get a blast from all walls in radius N 10:56:30 probably very small, like 2 or 3, maybe even 4 since now it's only one attack per cast 10:56:36 but then again it could do more damage with that attack 10:56:41 i like this idea 10:56:58 yeah, I proposed this after first thinking up ramparts as what the current spell is 10:57:11 i like wall explosions 10:57:13 but I realized how complicated the current spell is by making these wall changes 10:57:15 this is your creation! 10:57:33 im talking to god right now holy good apple lady lord 10:57:33 yeah I concieved of it as "what if slimy walls but ice?" 10:58:14 then I thought "hey local lrd of radius N is actually probably better" 10:58:14 then I told ebering about both and he said, and I quote "aw hell naw dawg do the ice walls yo" 10:58:30 I think he found it had better icefeel 10:58:43 the wall blast has better earthfeel maybe 10:58:59 anyhow, that's the story of how I got world record; glad you like ramparts, twelwe 10:59:09 as is, the spell can hit a monster 7 times in ideal situations, and.. what, 15 times at the end of a wall? 10:59:13 it remains a somewhat problematic spell, but I think the current radius is actually ok 10:59:37 how do you mean "7 times"? 10:59:42 you might be confused about how the spell is limited 10:59:56 it hits a monster only once per turn; multiple adjacent walls do not stack damage 10:59:58 i might make a screenshot if necessary 11:00:09 so, imagine a wall 1x5 in length, all spaces around it empty 11:00:15 you cast ramparts in the middle 11:00:51 a monster gets hit when it is diagonal to the wall, and you can drag the monster around this 1x5 wall until the spell ends for tons of hits 11:01:06 right, but again, just DOT 11:01:11 this isnt just a formicid case, there are lots of one tile wide walls you can cast 3 tiles away from ending 11:01:16 mana efficiency is what DOT spell do 11:01:55 how many icy walls a monster is next to doesn't matter, to be clear 11:02:12 being next to one ice wall = same damage as being next to 8 icy walls 11:02:12 yeah i know, only one tile affects max 11:02:23 so you're just setting it up so you can damage a monster 11:02:28 but if you have five icy walls, and can drag it for 8+ turns 11:02:31 as you walk, a DOT thing 11:02:41 sure that's fine; as you get spellpower, you get a bit more duration 11:02:46 but then the spells damage scales weakly 11:03:03 you are doing slightly more than max spellpower freeze damage each turn 11:03:46 like it really adds up, but takes lots of turns to do so 11:03:46 vs just casting e.g. refridge once or twice and killing the thing in one or two turns 11:04:03 i was just pleasantly surprised at the utility i was getting out of it taking out huge packs throughout d:15 11:04:05 higher level spell, but way more damage per cast, which is way stronger (since it's way better range, not requirement movement, and way more damage per cast) 11:04:38 yeah, you should try using static discharge 11:04:47 get a bunch of monsters nearby so it arcs, good spellpower 11:04:55 when this troll dies i will 11:04:55 you get really really good results for a level 3 spell 11:05:03 use it through e.g. spider swamp etc 11:05:06 and very little has relec 11:05:43 I think for other similar spells 11:06:04 well otr + ignite poison just annihilates screens of monsters 11:06:13 you can kill screens of stuff in spider in like 2-3 turns 11:06:21 the other concern i had was ramparts being usable as an escape spell, it seemed (for a while at least, its been a few days since Ive played with it) that certain monsters or monsters under certain circumstances wouldnt enter a frozen ramparts adjacent tile 11:06:23 similar spell levels here, both starting book spells 11:06:41 yeah that is sort of a separate thing, how monsters deal with damaging walls 11:06:53 previously the logic for this was fairly simple, since only the context of slimy walls existed 11:06:58 !tell advil are you planning to do more zot clock analysis (tm)? 11:06:58 PleasingFungus: OK, I'll let advil know. 11:07:11 they do evaluate it with reasonably sane rules but they could be tweaked certainly 11:07:28 advil made a new trcking commit, did you see that PF? 11:07:35 i did 11:07:41 i ripped off the code, even! 11:07:45 oh really 11:07:52 it's true 11:07:54 is there a way to easily test this bezotten thing? 11:07:59 theft is the more sincere form of stealing 11:08:01 any servers? 11:08:04 s/more/most/ 11:08:11 I feel it's experimental worthy for sure 11:08:13 perhaps it'll be on all servers soon... 11:08:20 i mean 11:08:26 it seems like it'd be an extremely boring experimental 11:08:27 yeah but i provide valuable formicid feedback 11:08:27 we could just drop it in trunk but some of use are nervous... 11:08:32 since you just wouldn't encounter it? 11:08:38 it'd be like normal crawl, except it's the same 11:09:15 yeah...that is true in theory I guess 11:09:15 not very exciting to recommend but 11:09:15 like 11:09:15 we removed chunk eating without an experimental 11:09:17 yes we did, and we got burned a bit by it 11:09:23 not very much! 11:09:27 just very noisily 11:09:37 you guys dont seem much worse for wear 11:09:42 very few people actually starved 11:09:43 look advil just put on his animal skin and got an anti-magic axe 11:09:47 doing it that way tbh created a lot of stuff that needed to be done in a hurry when I would have rather been doing other things 11:09:48 advil: You have 3 messages. Use !messages to read them. 11:09:56 he was ready to become a berserker 11:10:14 hellmonk pines for monster crawl... 11:10:21 the future robbed from him by foodlessness! 11:10:21 so do I 11:10:28 so do we all 11:10:28 FR: further define the "animal" in animal skin 11:10:31 no 11:10:34 a zhor 11:10:35 I do think it's probably not crazy to do this one without an experimental? 11:10:36 it's a zhor skin 11:10:51 it does sort of remind me of the squarelos experimental which got play (I played it!) 11:10:54 Probably an Australian animal, so unlikely / horribly lethal / drops out of trees 11:11:11 it seems like the opposite of squarelos really 11:11:18 like i get where you're coming from 11:11:25 advil: you know it's funny you mention that, elliptic complained that he had to implemente that for an experimental and then re-implement squarelos again years later 11:11:28 lol 11:11:31 no danger of that happening here, at least 11:11:41 if large shields needed further definition why not animal skins? 11:11:56 I think that in the 0.2(0-2?)-0.25 seasons trunk was more conservative than it was in 0.15-0.20 in terms of the pace of changes 11:12:11 welllll 11:12:19 I remember when I first got into crawl-dev it felt like there was always a flurry of wacky stuff happening 11:12:28 might just be a shift in perspective from my shift in involvement 11:12:33 that's not quite true; there were lots of changes, but there were not lots of REMOVE ALL OF FOOD changes 11:12:35 i think the 0.2x versions have been more aggressive about removing and streamlining nonsense and less aggressive about adding stuff 11:12:50 that's my very vague high level impression 11:12:51 item dest and player burden were trunk dropped 11:13:03 (as you would know!) 11:13:33 yeah re: adding stuff, that's got to be true on some level, but cumulatively now, I'm not sure 11:13:41 0.21-0.26 has added a bunch 11:14:13 either way; I don't feel super strongly about experimental vs. no, but it'd be nice if we don't have too much breakage 11:14:14 lets not forget the worse tease of pre .20 - the addition and removal of large rock penetration 11:14:47 is any brave soul willing to win a game with the branch before we merge? alas I won't have time over next 3 days 11:14:53 not brave but me 11:14:55 guess that's a chicken and egg problem wrt experimental 11:16:04 also 11:16:07 !lg * file~~kobold 11:16:07 54. canine the Poker (L4 KoGl), slain by an adder on D:3 on 2020-07-21 12:52:43, with 95 points after 2136 turns and 0:01:43. 11:16:14 I added that experimental to sequell 11:16:19 !lg * file~~kobold won s=char 11:16:20 One game for * (file~~kobold won): KoFi 11:16:25 !lg * file~~kobold won 11:16:26 1. tnor the Kobold Cataclysm (L27 KoFi of Qazlal), escaped with the Orb and 3 runes on 2020-07-21 04:50:19, with 1514295 points after 101417 turns and 3:19:58. 11:16:34 if people want to look at that 11:16:36 !lg * file~~kobold won -log 11:16:37 1. tnor, XL27 KoFi, T:101417: https://crawl.kelbi.org/crawl/morgue/tnor/morgue-tnor-20200721-045019.txt 11:16:55 the dark experimental... 11:16:57 dungeon crawl: food clock tornado 11:16:58 forbidden tech 11:17:10 I need a good kw for that 11:17:16 nightstalker-kobold a bit long 11:17:35 !hs * file~~kobold !won 11:17:36 53. tnor the Nimble (L15 KoDe of Qazlal), blasted by Jorgrun (blast of rock fragments) on D:12 (hiddenorc2_lemuel) on 2020-07-21 01:16:32, with 54095 points after 26065 turns and 0:42:00. 11:17:45 good kode 11:18:05 kode dyant 11:18:35 hrm, I want to put up a notification on reddit about the CDO downtime, but maybe that's not so useful 11:18:38 again the two pins thing 11:19:41 !lg * file~~kobold x=explbr 11:19:41 54. [explbr=kobold-nightstalker] canine the Poker (L4 KoGl), slain by an adder on D:3 on 2020-07-21 12:52:43, with 95 points after 2136 turns and 0:01:43. 11:20:19 !kw kobold-nightstalker 11:20:19 No keyword 'kobold-nightstalker' 11:20:19 !kw nskobold explbr=kobold-nightstalker 11:20:19 Defined keyword: nskobold => explbr=kobold-nightstalker 11:20:26 i tried to play a game with the new branch but i died to a gnoll 11:20:30 can i blame this on the clock 11:21:02 I think your being on a team with wheals has affected your winrate 11:21:39 rip 11:22:34 ooh 11:22:35 you know what 11:22:38 hrm 11:22:42 this is a really janky test but 11:23:06 first of all it allows me to test my FULLY FUNCTIONAL CRAWL TEST AND DEVELOPMENT SERVER 11:23:16 *not really fully functional since it only has an IP address 11:23:30 sign me up 11:23:31 but let's try getting a qw win with it 11:23:51 yeah twelwe you can feel free to log in; I'm going to set up that exp right quick on it 11:23:54 good practice for me 11:23:56 i owe massive penance to the dev team 11:24:01 I'll give you the url once I finish 11:24:26 !lg * nskobold won -ttyrec 11:24:29 1. tnor, XL27 KoFi, T:101417: https://crawl.kelbi.org/crawl/ttyrec/tnor/ 2020-07-21.01:16:41.ttyrec.bz2 2020-07-21.02:30:41.ttyrec.bz2 2020-07-21.03:30:53.ttyrec.bz2 2020-07-21.03:30:57.ttyrec.bz2 2020-07-21.04:08:54.ttyrec.bz2 2020-07-21.04:09:50.ttyrec.bz2 2020-07-21.04:19:40.ttyrec.bz2 2020-07-21.04:36:14.ttyrec.bz2 2020-07-21.04:40:20.ttyrec.bz2 2020-07-21.04:46:34.ttyrec.bz2 2020-07-21.04:46:... 11:24:36 dang a lot 11:25:16 It's a new counterstrategy of saving every ten minutes and resizing your terminal 11:27:09 don't give people ideas 11:31:58 what's the new zot clock branch? 11:32:12 zot_branch_bank 11:33:24 why did people clamor for gozag trolls? they have almost nothing to buy 11:33:28 this is boring 11:35:06 god damn the playerbase is usually so intelligent 11:36:56 gammafunk: qw is a great idea! 11:36:56 they can buy potions! 11:41:19 %git 11:41:19 07advil02 * 0.26-a0-389-g5bc9781: Tweak time per level formatting 10(14 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5bc978101036 11:55:02 is there any field that records the starting game version? 11:56:47 the begin milestone? 11:56:59 assuming you mean logfile/milestone fields here and not something else 11:57:17 I know that transfer sequence is included in the game notes 11:57:41 yeah, I have the info in the morgue, was just wondering if there was a quick way to filter games that start after a certain vlong 11:57:52 hm, I think this time tracking thing handles pan wrong 11:58:04 I guess you'd have to do a subquery 11:58:18 for begin milestone vlong 11:58:27 %git 11:58:27 07advil02 * 0.26-a0-389-g5bc9781: Tweak time per level formatting 10(14 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5bc978101036 11:58:32 eh sounds like too much effort 11:59:04 oops 12:04:36 so far I'm not seeing games with data that would be particularly impacted by the branch clock 12:04:42 Forgeling (L27 HaDe) ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed. (Crypt:3) 12:04:44 here's a slow-ish example: https://crawl.kelbi.org/crawl/morgue/BerserkWizard/morgue-BerserkWizard-20200721-050049.txt 12:04:48 ugn trolls cant wear salamander hide? 12:04:53 but not really that slow (except for orc 2??) 12:05:16 twelwe: Isn't it just leather with a funny name? 12:05:26 it must be 12:06:23 god damn i really wanted to try this thing out. i gotta quaff enough mutation potions and pray the code messes up my species 12:24:24 03advil02 07* 0.26-a0-390-gd2d4e50: Skip pan when reporting per-level time 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/d2d4e505adb4 12:32:02 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-390-gd2d4e505ad (34) 12:50:30 MeredeathGrey (L13 DDAE) ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed. (Lair:4) 13:06:44 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-390-gd2d4e50 (34) 13:15:09 I promised further elaboration on my evo thinking in the plan, I've written some tentative things up 13:15:12 https://github.com/crawl/crawl/wiki/All-XP-Evocations 13:52:30 cool 13:53:19 finally, our plan for full evocations removal comes to fruition 13:56:28 Where do servers store saves? I need to copy one to make sure I fix why it's not loading before next server update. 14:10:07 03amalloy02 07* 0.26-a0-391-g5367098: Remove some unnecessary initialisers 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5367098bfc5e 14:10:07 03amalloy02 07* 0.26-a0-392-g41ea3d6: Mark charms as removed (/u/gottasay) 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/41ea3d6674e6 14:17:20 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-392-g41ea3d6674 (34) 14:21:35 %git zot_branch_bank 14:21:35 07PleasingFungus02 * 0.26-a0-344-g4c73595: Hash things out 10(16 hours ago, 3 files, 13+ 15-) 13https://github.com/crawl/crawl/commit/4c73595e8bf9 14:25:51 dickylongcocking (L13 FeCj) ASSERT(isnormal(n)) in 'ray.cc' at line 189 failed. (Lair:5) 14:26:02 !crashlog 14:26:04 22397. dickylongcocking, XL13 FeCj, T:27431 (milestone): http://crawl.berotato.org/crawl/morgue/dickylongcocking/crash-dickylongcocking-20200721-182541.txt 14:26:19 oh boy its the thunderbolt targeter 14:31:43 Alright though I found it; I don't have dev access; can someone grab CancerousAlien's BcadrenCrawl save on Kelbi for me? It's really old and I'm not sure that the one crash I'm currently fixing in it will be the only one. 14:39:45 twelwe: ok, you can play zot branch bank here: http://crawl.dcss.io/#lobby ; you'll need to register an account on the server, and to play the experimental, use the 'Zot Branch Bank' link 14:43:06 I wonder if qw works at all without food 14:44:39 alas, it doth not 14:50:57 ebering there's a longstanding issue there, I think there is a mantis for it 14:51:50 I'm not really sure it's about lightning rod, just triggered by it 15:00:34 Had a disconnect there. Storming here. 15:01:54 Bcadren probably just best to ask floraline to get it 15:02:48 I'm tired of telling them to delete things; so yea I'm going to try to fix every crash with this really old save. The first one was because they were wearing a shield (shield slot is LONG gone). 15:03:08 we don't have access to look up a save by username like that 15:03:50 only the server admin will have that 15:04:05 I just guessed since the saved folder said that it needed developer access that the mainline devs would have it...but alright; just floraline kk. 15:04:33 that folder is only for saves that have been backed up by the user, and we don't have directory listing 15:05:45 !tell floraline, Could you get me a copy of CancerousAlien's BcadrenCrawl save? it's really old and I'm going to try to make sure every old save bug is fixed with it. Fixed the first crash; but no idea if that's all of them. 15:05:45 Sorry Bcadren, I don't know who floraline, is. 15:05:45 !tell floraline Could you get me a copy of CancerousAlien's BcadrenCrawl save? it's really old and I'm going to try to make sure every old save bug is fixed with it. Fixed the first crash; but no idea if that's all of them. 15:05:45 Bcadren: OK, I'll let floraline know. 15:06:02 Dammit. hah. (I'm on a game server that uses IRC-like syntax; but allows multi-word names so it has the comma after usernames on commands like that where normal IRC doesn't allow said comma. 15:06:41 03ebering02 07* 0.26-a0-393-g67388ea: Don't place dispersal traps in opaque vaults 10(3 minutes ago, 3 files, 7+ 4-) 13https://github.com/crawl/crawl/commit/67388ea4771c 15:09:09 nice, found a zot clock issue on turn 0 15:09:42 (just that you get a "as you enter a new level, zot loses track of you" message on game start 15:09:44 ) 15:17:28 does it have any adjustment for species speed, i vaguely remember that being discussed? i guess i'll try a naga, but presumably i shouldn't be at risk of getting any messages about it even with slow movespeed and interlevel travel and resting for mp a bunch 15:20:40 it doesn't right now 15:20:43 so that is a good thing to test 15:22:25 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-393-g67388ea477 (34) 15:22:48 !lg * vlong>=0.26-a0-388-gf3277c4 urune>=3 species=naga|barachi -log 15:22:49 No games for * (vlong>=0.26-a0-388-gf3277c4 urune>=3 species=naga|barachi). 15:26:00 !lg * vlong>=0.26-a0-365-g11c2b62 urune>=3 species=naga|barachi -log 15:26:02 1. hayenne, XL27 BaBe, T:87761: http://crawl.develz.org/morgues/trunk/hayenne/morgue-hayenne-20200719-100526.txt 15:43:05 gammafunk any way to do this on ascii? i am totally not used to tiles 15:43:37 -!- Amnesiac_ is now known as Amnesiac 15:58:12 !tell gammafunk any way to do this on ascii? i am totally not used to tiles 15:58:12 twelwe: OK, I'll let gammafunk know. 16:07:48 well thats one tabbing formicid down 16:07:59 i don't know what the hell is on the screen, didn't even know i picked up ring of robustness, etc. how people play tiles is completely beyond me 16:13:19 ok i found the SSH info because i looked... it keeps locking me out with some publickey message. i don't know what it means to 'use the cdo key; 16:16:29 twelwe: are you using putty? if so download this: http://crawl.akrasiac.org/cao_key.ppk and point putty at it under "connection -> ssh -> auth" 16:16:39 yes, putty, i am trying that now 16:18:07 !!! 16:18:15 thank you so much kate- 16:19:03 !tell gammafunk nevermind i got it 16:19:03 twelwe: OK, I'll let gammafunk know. 16:26:37 So I got a confusing message right when entering the temple for the first time on the zot branch bank version. I don't know how to use the ttyrec, but I made a note so I have the turn number. 16:27:49 It's the only game I've played so far on the testing server http://13.59.137.204/crawl/morgue/purplemustard/ and the turn it was weird is shortly after 4981 16:29:09 Do bug reports for non-trunk testing branches go in the normal git issues btw? 16:49:08 purplemustard: a comment on the pull request is probably fine 16:49:15 !pr 1493 16:49:15 https://github.com/crawl/crawl/pull/1493 16:49:52 jesus, i didn't get any effect, but zot put attention on me when i backtracked to get to orc the turn i stepped on the tile. is this just coincidental? 16:50:04 Thanks! What do I need to link to make it easiest to deal with? Is what I just said above enough? 16:50:16 what you've said is enough yes 16:50:51 Okay great, I'll comment in a sec! 16:52:00 i'm getting weird restarts where i get kicked to the start screen, reload, and lose my progress 16:57:30 i think my biggest concern about bezotting is backtracking to pick up something desired but unaffordable previously in a shop 16:57:56 some good stuff in orc i cant afford and would be risking a lot to get back to if i understand the mechanic properly 16:58:45 well the goal is that the clock limit is sufficiently high that it won't matter 16:58:50 15kturns to spend only in orc 16:59:01 If you're shopping for 15 k turns uh 16:59:22 the thing is, the branch to get to orc has already put me under attention 16:59:33 im only at 11k turns 16:59:47 and i got the purple zot debuff on orc stairs 17:02:00 this is crashing a ton 17:06:02 Possible solution: (I'd written this down as possible future fork Gozag power; but y'all can use it as a normal ability in mainline if you want). Just let you buy stuff from the $ menu; instead of backtracking for it. 17:07:24 Alternatively the way Hellcrawl fixed this issue you're running into is by having portals to Bazaar everywhere so the player can stash there (and all the game's shops are there with new ones added with game progression flags). 17:08:33 ooh that's like giving gozag worshipers a bigger inventory that'd be interesting 17:10:36 purplemustard I'm not a mainline dev; I dev the fork BcadrenCrawl; just in case you didn't realize. 17:11:25 oh right I just can't read I knew that 17:18:28 luckily the thing i backtracked for was lajatang of order. fuck you, zot, bring it on 17:19:36 i'm heading right into this bezotting crap with my formicid to dig my killholes with full ru piety. bring it on. 17:19:50 do these zot summons give exp? 17:26:07 i dont get it. just waited 10k turns and nothing happened 17:34:55 ok i finally got drained. is that it? 17:39:32 I guess we should merge master into this branch, it doesn't look like it has any of the time tracking stuff 17:43:47 also I think the crash twelwe got was a charms one that has been fixed 17:44:04 the server is pretty new so there could be other wierdnesses with the connection 18:00:47 03advil02 07[zot_branch_bank] * 0.26-a0-397-gc180fe1: Merge branch 'master' into zot_branch_bank 10(15 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c180fe1c0f2d 18:00:47 03advil02 07[zot_branch_bank] * 0.26-a0-398-gec4c5e5: Note bezotting 10(2 minutes ago, 1 file, 11+ 4-) 13https://github.com/crawl/crawl/commit/ec4c5e56ed6c 18:00:53 Branch pull/1493 updated to be equal with zot_branch_bank: 13https://github.com/crawl/crawl/pull/1493 18:01:20 gammafunk can you make `advil` a dev account? 18:02:16 btw is the plan for this server to never server official logfiles? 18:02:38 (impacts whether I do 0 turn quits under that username ;-) 18:07:12 *never serve 18:07:35 03advil02 07[zot_branch_bank] * 0.26-a0-399-g8ed18b7e: Don't use an empty clock that flags as bezotted 10(2 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/8ed18b7ed85d 18:07:41 Branch pull/1493 updated to be equal with zot_branch_bank: 13https://github.com/crawl/crawl/pull/1493 18:13:53 ok I finally broke my ridiculous CK streak 18:13:54 !streak 18:13:56 Lightli has 12 consecutive wins (OgCK, HaCK, MfCK, BaCK, FoCK, TeCK, KoCK, DrCK, GnCK, GhCK, OpCK, FeCK). 18:13:57 please nerf xomscumming 18:14:18 oh no worries, its coming via drain 18:17:43 purple drain does not solve xomscumming 18:18:08 i sure hope drain isnt the only thing that happens from bezotting 18:18:15 I mean, after 5 drains you insta-die 18:18:21 right 18:18:57 having 0 in all skills is sorta insta death anyway 18:18:57 you'd be surprised 18:18:58 i dont play xom but i cant see how you overcome that much drain 18:18:58 ah I see you've already figured out how to try it out :-) 18:19:19 there was a meme challenge of trying to win only using ru apocalypse once you got it 18:19:25 iirc it was sort of possible? 18:19:36 not sure if anyone ever actually did it though 18:20:10 god i hope i remember to use it in this game 18:24:28 Unstable branch on underhound.eu updated to: 0.26-a0-393-g67388ea477 (34) 18:26:47 and another exp char dead 18:27:06 it isnt much different from main crawl i do agree but i wonder about backtracking to shops 18:27:22 anyway i'm 0/3 18:30:00 Is the original 0.22 release download still anywhere? I don't see it on the github. 18:30:31 It occurred to me that the oldest possible BcadrenCrawl save is a vanilla 0.22 stable save...so I want to make some saves there for savecompat testing. 18:31:53 04Build failed for 08zot_branch_bank @ ec4c5e56 06https://github.com/crawl/crawl/actions/runs/177672772 18:36:28 04Build failed for 08zot_branch_bank @ 8ed18b7e 06https://github.com/crawl/crawl/actions/runs/177681859 18:42:37 03advil02 07[zot_branch_bank] * 0.26-a0-400-gaecde6d: lint 10(38 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/aecde6d0e8d2 18:42:43 Branch pull/1493 updated to be equal with zot_branch_bank: 13https://github.com/crawl/crawl/pull/1493 19:02:32 The build was broken. (zot_branch_bank - ec4c5e5 #14034 : advil): https://travis-ci.org/crawl/crawl/builds/710553519 19:04:11 do you want experimentals set up for zot_branch_bank? 19:07:24 What's zot_branch_bank? 19:30:34 The build was broken. (zot_branch_bank - 8ed18b7 #14036 : advil): https://travis-ci.org/crawl/crawl/builds/710555348 19:41:55 alexjurkiewicz gamma set one up 19:42:45 alexjurkiewicz http://crawl.dcss.io/#lobby 19:43:45 bcadren i dont know how well i can explain it but its a branch where you have a timebank that, when expires, put the attention of zot and major drain effect on your ass 19:51:42 pf i got three characters killed and you're right the clock didnt do anything to affect it 19:52:04 i do wonder about backtracking to shops to get something previously unaffordable 19:52:49 the server had a few crashes and level resets and i spent a few thousand turns on some floors trying to set the zot status without any luck. only experienced the drain once 19:53:24 i was hoping for spawns since i had the lajatang of order for some easy exp 19:53:30 nice 19:53:46 i wonder if it would make sense to change all webtiles servers to have a cname under an "official" dcss domain 19:54:01 eg au.dcss.io us-east-1.dcss.io 19:54:48 speaking of webtiles, i had my first experience with it in years, and i just cannot figure out how people can understand whats going on. ascii is just so good for a game with this much information on screen 19:55:45 maybe my screen is too small 20:07:17 advil: you can set your !nick to not include games on that server, if you plan to do 0-turn quits there. personally i have a separate account for wizmode and experimentation, not linked to my nick, so it doesn't affect stats 20:15:54 well, I do have one of those 20:16:11 but gammafunk implied that the server wouldn't be on sequell etc at all, so that's what I wanted to check 20:56:14 who came up with brigand? 20:57:25 pf 20:57:25 gammafunk: You have 2 messages. Use !messages to read them. 20:57:38 on a hot streak 20:59:40 ??brigand 20:59:41 I don't have a page labeled brigand in my learndb. 21:00:10 what makes this different from assassin? 21:00:25 i saw a cloak and couldnt think of anything else 21:06:05 Isn't Brigand just renamed --Wz? 21:08:58 I think it's just a rename 21:13:46 good job pleasingfungus 21:15:05 yo gammafunk artefact amulets of reflection show the +5SH but not the plain ego, why is this? 21:19:13 updated the zot_branch_bank build on crawl.dcss.io 22:55:48 rocky1 (L18 HOFi) ERROR: range check error (20 / 20) (D (Sprint)) 22:56:27 damn, that was the best rocky, too 23:26:28 rocky1 (L20 HOFi) ERROR: range check error (20 / 20) (D (Sprint)) 23:32:00 that is probably someone casting disaster area in line sprint 23:34:43 hm fixing that flicker issue is tricky; it seems purely caused by the volume of writes to the screen, not updates with partial content 23:36:01 but the commands come from autofight.lua, so are executed asynchronously, so it's not easy to wrap them with a 'temporarily disable rendering' hack