00:32:30 PleasingFungus: a few times palentonga roll has selected a monster behind another monster as my target 00:32:45 yeah the targeter isn't great 00:33:13 that bit involves directn.cc, which is very scary 00:41:01 !tell twelwe I hope you had more fun with delvers than posting on SA 00:41:01 ebering: OK, I'll let twelwe know. 00:42:08 got i LOVE palentongas 00:42:22 were they an experimental for 1 week, maybe 2? 00:43:02 they got the fast track! 00:43:30 As mentioned on ##crawl, trunk is experimental 00:47:22 hah, i was thinkin irc had reached the Dead Part of the Night 01:21:21 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-3470-gaa44c949d2 01:38:45 Unstable branch on crawl.develz.org updated to: 0.26-a0-312-g187c3b9b96 (34) 01:59:51 03ebering02 07[charming-items] * 0.26-a0-317-g74d0eb9: squash! Charming item 🔔: Scarf of Shadows 10(2 minutes ago, 2 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/74d0eb932a35 01:59:51 03ebering02 07[charming-items] * 0.26-a0-318-gb113c93: squash! Charming item 🔔: Spectral ego 10(56 seconds ago, 2 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/b113c93ceb05 02:00:07 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 02:49:30 apportation over deep water sometimes crashes the game on builds with -D_GLIBCXX_ASSERTIONS (like all fedora builds) 13https://crawl.develz.org/mantis/view.php?id=12316 by Nasst 03:12:03 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-312-g187c3b9 (34) 03:30:57 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3470-gaa44c949d2 05:15:55 PleasingFungus: if there are no monsters in range of rolling charge, IMO the UI would be better if it doesn't enter the targeter. Exiting the targeter requires reaching up to Esc key 06:08:08 twelwe: There was an incredibly brief period of time between when delver was added to trunk and centaur was removed from trunk; I actually had to abandon a 15-rune game and beeline for Zot and the orb to get my game started in time 06:08:52 Also I actually wasn't the only person to win the combo, although I do have the high score 06:11:05 advil: I think a good way to make xomscumming significantly more difficult would be to make it so that xom can drain stats to 0 or less while he's bored 06:11:29 as it stands, at the most you'll have stats just barely in the negatives and your pile of evokables can easily dig you back out of that hole 06:11:56 if xomscumming for a million turns means you're sitting at -100 strength, you are probably not going to win that game 06:12:29 another good way would be to make one of his bad results a teleport + demon summon at the same time 06:12:58 currently the summoned demons can be defeated by just going up/down stairs and nothing but a sixfirhy or maybe an adjacent sun demon is going to have enough time to try and get a hit in 06:13:43 if you can be poofed away from the stairs and then have to fight the demons, you either are burning the consumables/evokables Xom gave you on fights that don't give anything at all, or you die 06:14:53 you could also make being abyssed at extremely low levels *possible* if bored and enough turns have passed since the start of the game 06:16:02 like "okay it's been 20k turns, they're messing around and so being abyssed can go on the table even if they're still XL1" 06:21:51 as it stands xomscumming is incredibly easy and as close to safe as possible when dealing with Xom, to the point where if I knew how I could theoretically make an xomscumming bot that could reliably scum for some absolutely absurd number of turns and then hand control back to the player 07:57:10 if (cloud_at(pos)->type == cloud) 07:57:26 this line of code seems to be crashing for me... Crash caused by signal #11: Segmentation fault: 11 07:57:38 any idea why? pos is a coord_def, cloud is a cloud_type 08:16:33 here's the code https://github.com/crawl/crawl/compare/master...alexjurkiewicz:pan-lord-cloud-rings#diff-38c6cfec0cbe0bc570613f1836de4481R1907 08:58:10 alexjurkiewicz the obvious possibility is if cloud_at returns a nullptr 08:58:48 I think it might do that if there's no cloud at the position 09:24:10 03ebering02 07[charming-items] * 0.26-a0-319-gb88b6fc: squash! Charm dispersal 🔕: Move Song of Slaying to Tmut and adjust 10(3 minutes ago, 4 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/b88b6fca012f 09:24:10 03ebering02 07[charming-items] * 0.26-a0-320-g55ae3e1: fixup! Charm dispersal 🔕: Remove the Charms school, skill, and Skalds 10(19 seconds ago, 8 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/55ae3e1386c4 09:24:26 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 09:39:41 =( 09:40:09 04Build failed for 08charming-items @ 55ae3e13 06https://github.com/crawl/crawl/actions/runs/170064543 10:25:58 jfcaron: ? 10:33:21 pretty jazzed about the new song of slaying. felt a little silly to walk around the dungeon going AAAAAAAGH constantly 10:34:53 picking up items AAAAAA, looking at items in inventory AAAAAAAAH, going over to the other lair branch, AAAAAAAAUUU. an enemy! AAAahhh- oh, my song has ended 10:36:29 instead, now you make dramatic beast noises every time you attack, to prove to the monsters how tough you are! 10:45:56 @ebering My =( is about a lot of these recent/future changes. Some changes I understand but the fiddling is just annoying to adapt to. 10:46:16 I'm unfortunately at the point where I am not looking forward to new changes. 10:48:18 jfcaron: ##crawl-dev isn't really the best place to air grievances 10:48:31 if you have specific design questions or concerns I'm happy to talk about them 10:48:43 but "the fiddling" is uh, what crawl-dev is all about 10:51:24 I guess I should stop paying attention to changes as they come up and just stick to 0.25. 10:52:09 Or maybe if the change announcements included the rationale for the change. 10:53:03 Like the imps change. Now I gotta remember to prioritize rC+ 10:53:12 jfcaron: the rationale is in the commit log which you can read here: https://github.com/crawl/crawl/commits/master 10:53:47 And yes, trunk is the currently-developed unstable; if you don't want that experience, thats why we release stable releases 10:58:10 03advil02 07* 0.26-a0-313-g6a4b283: Fix a bad vector index in apportion (Nasst / 12316) 10(9 minutes ago, 1 file, 16+ 12-) 13https://github.com/crawl/crawl/commit/6a4b283d6720 11:02:05 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-313-g6a4b283d67 (34) 11:32:02 04Build failed for 08master @ 6a4b283d 06https://github.com/crawl/crawl/actions/runs/170183455 11:39:51 03PleasingFungus02 07* 0.26-a0-314-g9343652: Break ozo's armour on charge (hellmonk) 10(55 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/9343652e2bdb 11:47:05 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-314-g9343652e2b (34) 11:50:57 03ebering02 07[charming-items] * 0.26-a0-321-g4669dad: squash! WIP Charm dispersal 🔕: Move Battlesphere to Conjurations only 10(3 minutes ago, 5 files, 25+ 102-) 13https://github.com/crawl/crawl/commit/4669dadabec5 11:56:23 information leak on !lignification 13https://crawl.develz.org/mantis/view.php?id=12317 by andrew 12:09:11 Laif (L24 FeAE) Crash caused by signal #6: Aborted (Depths:1) 12:24:05 03advil02 07* 0.26-a0-315-gc881fc3: Fixup library spells unconditionally (hitemv+hard) 10(6 minutes ago, 1 file, 7+ 10-) 13https://github.com/crawl/crawl/commit/c881fc3179b4 12:32:10 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-315-gc881fc3179 (34) 12:33:33 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 12:55:41 04Build failed for 08master @ 9343652e 06https://github.com/crawl/crawl/actions/runs/170232459 13:06:25 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-315-gc881fc3 (34) 13:12:55 04Build failed for 08charming-items @ 4669dada 06https://github.com/crawl/crawl/actions/runs/170235356 13:18:20 04Build failed for 08master @ c881fc31 06https://github.com/crawl/crawl/actions/runs/170264267 14:07:16 weird 14:07:45 03amalloy02 07* 0.26-a0-316-g2e24376: Don't leak information about lig potions (#12317, andrew) 10(85 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2e2437650718 14:17:04 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-316-g2e24376507 (34) 14:21:41 04Build failed for 08master @ 2e243765 06https://github.com/crawl/crawl/actions/runs/170342165 14:25:27 03advil02 07* 0.26-a0-317-ge2f3d4a: Exclude load_games.py from lint 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/e2f3d4a7ca95 14:27:14 btw that lig id bugfix should go into 0.25 too 14:31:53 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-317-ge2f3d4a7ca (34) 14:35:16 03ebering02 07[charming-items] * 0.26-a0-322-g60dc4ee: Revise Beastly Appendange 10(19 minutes ago, 9 files, 128+ 106-) 13https://github.com/crawl/crawl/commit/60dc4eeaa2c0 14:35:16 03ebering02 07[charming-items] * 0.26-a0-323-g83d1035: fixup! Charm dispersal 🔕: Move Song of Slaying to Tmut and adjust 10(19 seconds ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/83d1035e3636 14:35:32 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 14:53:14 04Build failed for 08charming-items @ 83d1035e 06https://github.com/crawl/crawl/actions/runs/170371516 14:56:35 I think I found a weird little blip in level generation 14:56:36 http://crawl.kelbi.org/saves/Lightli-crawl-git-c881fc3179-200715-1856.tar.bz2 14:58:06 I don't see any way it's possible to get into that little room with the tele scroll + blink scroll outside of having corrupt/overgrow/shatter 14:58:14 03ebering02 07[charming-items] * 0.26-a0-318-g6aa1d3c: Charm dispersal 🔕: Move Ozocubu's armour to ice only 10(4 days ago, 6 files, 7+ 24-) 13https://github.com/crawl/crawl/commit/6aa1d3c10344 14:58:14 03ebering02 07[charming-items] * 0.26-a0-319-gec28359: Charm dispersal 🔕: Move Swiftness to Air only 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ec2835924cae 14:58:14 03ebering02 07[charming-items] * 0.26-a0-320-g9a870c7: Charm dispersal 🔕: Move Death's Door to Necromancy only 10(4 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/9a870c77f3d0 14:58:14 03ebering02 07[charming-items] * 0.26-a0-321-g19f8935: Charm dispersal 🔕: Move Excruciating Wounds to Necromancy only 10(4 days ago, 4 files, 14+ 2-) 13https://github.com/crawl/crawl/commit/19f8935124f8 14:58:14 03ebering02 07[charming-items] * 0.26-a0-322-ged01409: Charm dispersal 🔕: Move Battlesphere to Conjurations only 10(4 days ago, 7 files, 27+ 104-) 13https://github.com/crawl/crawl/commit/ed0140998a16 14:58:14 03ebering02 07[charming-items] * 0.26-a0-323-g2cc6747: Charm dispersal 🔕: Move Song of Slaying to Tmut and adjust 10(4 days ago, 24 files, 59+ 79-) 13https://github.com/crawl/crawl/commit/2cc6747afb87 14:58:14 03ebering02 07[charming-items] * 0.26-a0-324-g05016ea: Remove Sticks to Snakes 10(4 days ago, 19 files, 9+ 178-) 13https://github.com/crawl/crawl/commit/05016ea13c3a 14:58:14 03ebering02 07[charming-items] * 0.26-a0-325-ge424415: Charm dispersal 🔕: Spell removals 10(4 days ago, 34 files, 29+ 498-) 13https://github.com/crawl/crawl/commit/e4244151276f 14:58:14 03ebering02 07[charming-items] * 0.26-a0-326-g9d15f71: Charm dispersal 🔕: Remove the Charms school, skill, and Skalds 10(3 days ago, 107 files, 86+ 375-) 13https://github.com/crawl/crawl/commit/9d15f7126394 14:58:14 03ebering02 07[charming-items] * 0.26-a0-327-g1f11522: Charming item 🔔: Scarf of Shadows 10(3 days ago, 11 files, 30+ 4-) 13https://github.com/crawl/crawl/commit/1f115221da46 14:58:14 ... and 5 more commits 14:58:30 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 14:58:42 ok team, I think charming-items is ready to land 15:00:09 time to press F for skald? 15:00:57 is there an easy bot command to check global winrates for different game versions? 15:01:21 twelwe: To answer your question from last night about how I won Centaur Delver, it was because there was a very brief period of time in trunk between when delver was added and centaur was removed that the combo existed 15:01:37 I'm talking "10-15 minutes", brief 15:02:53 thanks lightli. i saw your SA post, too, after someone made a "don't you read?? he already explained it you moron" reply about my amazement 15:03:16 foolish me, i should have expected every crawl player is also a SA poster 15:03:22 twelwe: try !lg * cv=0.24 / won 15:03:26 twelwe: better to pm sequell because it'll spew out a long list of stuff, but something like !lg * s=cv / won should work 15:03:36 yeah i'll do it outside dev chat 15:03:37 thanks guys 15:03:37 oh kate- with the pro stratss 15:03:38 I actually almost never post on SA because of the overwhelming negativity towards vanilla there 15:04:25 I read the thread but it doesn't really give me the urge to drop the $10 on being able to post in it 15:04:46 agreed beyond belief. i was in the thread trying to understand dev criticisms and got nothing more than "purple chunks were taken out, the developers will get sick and die with my continued prayers to buddha" 15:05:09 posting currently as PG-13 SEX DUNGEON but i'll change back to my original name soon 15:05:32 good name tho imo 15:05:52 I *understand* some of the complaints, but yeah they've become incredibly cloisted in a feedback loop 15:06:00 at least they've put their anger towards vanilla into making a branch 15:06:01 pinkbeast the forum is changing ownership soon, so you if you decide to drop the money wait a bit as it currently goes to a serial woman abuser. i'm waiting to change my name back until that happens 15:06:54 my old name parthenocarpy is dear to me however 15:07:04 twelwe: Yeah, that I knew - I don't play these days, but I'm still in touch with some of those lovable scamps in EVE 15:07:54 how is EVE still going 15:09:03 It fills a niche nothing else even tries to? 15:09:45 I just assumed the entire game would be nothing but titans 15:09:45 by this point 15:17:00 ebering any quirks to know about the winrate data? i'm assuming it excludes dead servers, etc 15:17:05 twelwe I used `!lg * 0.8|0.9|0.10|0.11|0.12|0.13|0.14|0.15|0.16|0.17|0.18|0.19|0.20|0.21|0.22|0.23|0.24|0.25 !boring s=cv / won` in PM earlier 15:17:10 it's good enough 15:17:18 winrate has only gone up btw 15:17:56 just keep in mind that tournament spikes the winrate so the 0.25 winrate overall is currently inflated relative to what it will settle to 15:17:56 advil any thoughts about why it dipped down a bit in .23? and when was the double damage bug around? 15:19:17 meleebug was 0.16 which you can definitely see 15:20:02 I'm not sure about 0.23 but the real question we never answered is why did it (overall) go up a bit at 0.22 15:20:44 iirc we (or at least i) spent a whole bunch of time looking at that, so most obvious things got eliminated 15:20:49 well, 0.22 did lock up ghosts 15:21:07 so it *could* just be that 15:21:15 bot command to check ghost death rate per version? 15:21:51 you can use cikiller="a player ghost" 15:22:39 !cikiller="a player ghost" * cv=0.24 15:22:53 sorry, would be something like 15:23:11 !lg * 0.21 / cikiller="a player ghost" 15:23:13 20863/435851 games for * (0.21): N=20863/435851 (4.79%) 15:23:25 !lg * 0.22 / cikiller="a player ghost" 15:23:30 1913/334827 games for * (0.22): N=1913/334827 (0.57%) 15:23:44 hm, now that I look at the raw numbers that's probably it 15:24:12 yeah, wow, 4% drop 15:28:05 03ebering02 07[charming-items] * 0.26-a0-324-g75647d0: Remove Sticks to Snakes 10(4 days ago, 20 files, 10+ 178-) 13https://github.com/crawl/crawl/commit/75647d05812d 15:28:05 03ebering02 07[charming-items] * 0.26-a0-325-g2afbd45: Charm dispersal 🔕: Spell removals 10(4 days ago, 34 files, 29+ 498-) 13https://github.com/crawl/crawl/commit/2afbd45fc691 15:28:05 03ebering02 07[charming-items] * 0.26-a0-326-g0d1730e: Charm dispersal 🔕: Remove the Charms school, skill, and Skalds 10(3 days ago, 108 files, 91+ 375-) 13https://github.com/crawl/crawl/commit/0d1730ef3969 15:28:05 03ebering02 07[charming-items] * 0.26-a0-327-g53798f2: Charming item 🔔: Scarf of Shadows 10(3 days ago, 11 files, 30+ 4-) 13https://github.com/crawl/crawl/commit/53798f2cc509 15:28:05 03ebering02 07[charming-items] * 0.26-a0-328-g1e4000d: Charming item 🔔: Salamander Hide Armour 10(3 days ago, 14 files, 59+ 45-) 13https://github.com/crawl/crawl/commit/1e4000d64117 15:28:05 03ebering02 07[charming-items] * 0.26-a0-329-g60992f1: Generalize weapon brand adjective usage 10(2 days ago, 1 file, 13+ 16-) 13https://github.com/crawl/crawl/commit/60992f121add 15:28:05 03ebering02 07[charming-items] * 0.26-a0-330-g5ca325e: Charming item 🔔: Spectral ego 10(2 days ago, 18 files, 96+ 51-) 13https://github.com/crawl/crawl/commit/5ca325ea5084 15:28:05 03ebering02 07[charming-items] * 0.26-a0-331-ge385806: Start Artificers with a spectral club 10(2 days ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/e385806dc8c4 15:28:05 03ebering02 07[charming-items] * 0.26-a0-332-g1ed4c44: Revise Beastly Appendange 10(72 minutes ago, 9 files, 128+ 106-) 13https://github.com/crawl/crawl/commit/1ed4c445ac09 15:28:21 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 15:38:25 advil do those numbers esclude any games, like trunk games? 15:38:32 *exclude 15:38:36 The build has errored. (charming-items - a67430d #13949 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/708438746 15:38:48 yeah that query was only stable versions 15:43:46 ideas man here - mana feet: gain permanent shround, but lose 2mp when moving in los of monsters 15:45:06 twelwe: more of an 80% drop than a 4% drop 15:45:06 ghosts were real bad 15:45:06 oh right, my math was bad 15:45:27 it's amusing that dicky still bothers to make dangerous ghosts when they're all stuck in vaults and don't get movespeed now :P 15:47:27 ghosting players are an interesting bunch. if i was one, i'd make a vault with a one tile entryway. ghost has frozen ramparts, ledas, and that beckoning spell 15:49:40 there aren't any artefact scarves that i've seen, maybe put shroud on a scarf artefact or just as a regular ego? 15:56:06 the idea I have for shroud is a (cloak/scarf/robe) that does distortion effects on (hit/dodge) 16:54:08 advil: how anti-random battlesphere targeting are you? 17:02:10 New branch created: pull/1488 (1 commit) 13https://github.com/crawl/crawl/pull/1488 17:02:10 03Goratrix02 07https://github.com/crawl/crawl/pull/1488 * 0.26-a0-318-g015e74a: Fix fleeing Harold speech 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/015e74af34f7 17:26:07 ebering: I guess I see the point that the old targeting had quirks, but from the player perspective it was more like, "try to target the monster that the player spell hits and sometimes hit something else for spell-specific reasons" 17:26:31 so the player has control, more or less 17:28:22 I'm not sure how easy it is to implement, but what about something like "choose randomly from the set of enemies potentially hit by the mirrored spell" 17:41:05 advil: that was it thanks 17:46:25 New branch created: pull/1489 (7 commits) 13https://github.com/crawl/crawl/pull/1489 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-318-ga21c59d: Fix comment typos and missing break; 10(10 hours ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/a21c59d3868d 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-319-gec21119: Make ring of thunder permanent 10(10 hours ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/ec21119cfeef 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-320-g54a525f: Add quiet parameter to monster::add_ench 10(10 hours ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/54a525f8d55a 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-321-gb94e789: Add surround_mons_with_cloud helper function 10(10 hours ago, 2 files, 22+ 0-) 13https://github.com/crawl/crawl/commit/b94e789e823c 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-322-g76e0388: Add ring of flames as a monster spell 10(10 hours ago, 5 files, 22+ 39-) 13https://github.com/crawl/crawl/commit/76e0388e91e4 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-323-g712e8aa: Add rings of chaos/mutation/smoke for monsters 10(10 hours ago, 3 files, 27+ 5-) 13https://github.com/crawl/crawl/commit/712e8aae3316 17:46:26 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1489 * 0.26-a0-324-gbc1176b: Add Pandemonium Lord cloud rings 10(10 hours ago, 3 files, 22+ 1-) 13https://github.com/crawl/crawl/commit/bc1176bcaf91 17:46:38 looking for feedback on the idea in general, and if the idea is liked then code review https://github.com/crawl/crawl/pull/1489 🙏 17:52:21 advil: mildly challenging because of the codepath; battlesphere is handled by the general spellcast framework, and not as a side effect of particular spells ;) 17:53:46 ring of chaos?! 17:53:55 terrifying 17:58:24 great target for enslave soul 18:01:09 was going to add that one to mnoleg too 18:03:13 any new gods in the works? 18:03:15 I heard Grunt was clattering away in a secret dungeon on new Pakellas 18:03:19 is this a serious twelwe question or a piza tornado twelwe question 18:03:23 that's a joke 18:03:27 (my comment) 18:03:33 also pizza tornado is serious!!!!!! 18:04:06 dc:pt is soooo 2011 18:04:44 yeah its a serious question 18:04:57 i don't try to mess with you guys in here 18:05:26 but no, at present there don't seem to be any new gods 18:05:33 I think there are some overhauls in the works 18:05:44 at least the early design sketch stages 18:05:47 probably gozag? 18:06:25 PF is looking at some G nerfs yeah; gammafunk mentioned something about a bigger J overhaul; I've got some ideas for A 18:07:40 03kate-02 07* 0.26-a0-318-g1a37670: Adjust Palentonga glyph and genus 10(21 hours ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/1a376705da67 18:07:40 03kate-02 07* 0.26-a0-319-ga73497b: Merge terrain destruction veto tags in vaults 10(2 days ago, 17 files, 44+ 40-) 13https://github.com/crawl/crawl/commit/a73497bf3ff5 18:08:10 advil: also, fancier targeting starts getting really crossloaded when you add foxfire, cbl, and ood to the mix 18:10:14 i forget the source but i read a suggestion recently about xom gifting ammo by hitting every square in LOS with a particular type of missile 18:10:22 and I'd like to be able to answer "What spells trigger battlesphere?" with "Conjuration school spells" 18:10:59 (Servitor has a similar problem regarding what it can get, the description helped but I'm still not 100% happy with that spell) 18:21:11 I know y'all are moving charms spells to items; so I thought I'd suggest the one case where I'd done that, though it was the restoration of a removed charms spell. One of the possible magical staff brands in Bcadren is shielded. Shielded staves give SH based on the primary magic skill of the staff, which will be lost temporarily on a cooldown after 18:21:11 exposed to the opposite element (based on old Spell: Condensation Shield). IDK if you'd consider it or not; but I put it forward. 18:23:53 Unstable branch on underhound.eu updated to: 0.26-a0-317-ge2f3d4a7ca (34) 18:33:50 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-319-ga73497bf3f (34) 18:55:26 ebering: i fully support that bsphere simplification, not sure whether i had the idea independently, but i'm very onboard! 18:55:53 oh, and that would simplify dith triggers too 18:57:49 i'll take a whack at PRing that in the next couple days if u don't get to it first 19:06:00 well, it fires randomly in the charms PR already 19:07:15 my immediate reaction is that random firing (or closest firing or something) makes sense for a spell like foxfire 19:08:19 but feelsbad for something where the player has direct control in one way or another over what gets hit 19:09:40 also weird for cflame 19:09:55 unless that became single school at some point and I missed it 19:10:43 also servitor :D 19:12:31 btw anything that can be implemented by side effect can be implemented without side effects 19:12:52 or with simpler side effects, since this is c++ 19:12:52 the obvious first idea for something like battlesphere is to use a fineff 19:26:16 scooopeee creeeeeep 19:26:28 battlesphere targeting is already insane 19:26:42 the casting code access the monster and updates its state machine props 19:26:50 so that it fires correctly on its move 19:27:56 it doesn't trigger on battlesphere or servitor 19:28:00 :P 19:28:09 can't fire your battlesphere by casting a new one! 19:28:55 psychicsphere 19:50:00 03ebering02 07[charming-items] * 0.26-a0-320-gb20c950: Charm dispersal 🔕: Move Ozocubu's armour to ice only 10(4 days ago, 6 files, 7+ 24-) 13https://github.com/crawl/crawl/commit/b20c95032b4d 19:50:00 03ebering02 07[charming-items] * 0.26-a0-321-ge3db891: Charm dispersal 🔕: Move Swiftness to Air only 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e3db8919968f 19:50:00 03ebering02 07[charming-items] * 0.26-a0-322-g8d63b16: Charm dispersal 🔕: Move Death's Door to Necromancy only 10(4 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8d63b166cd7d 19:50:00 03ebering02 07[charming-items] * 0.26-a0-323-gce404f1: Charm dispersal 🔕: Move Excruciating Wounds to Necromancy only 10(4 days ago, 4 files, 14+ 2-) 13https://github.com/crawl/crawl/commit/ce404f1eac5b 19:50:00 03ebering02 07[charming-items] * 0.26-a0-324-gb15d068: Charm dispersal 🔕: Move Battlesphere to Conjurations only 10(2 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/b15d068683e4 19:50:00 03ebering02 07[charming-items] * 0.26-a0-325-g8bcf005: Simplify Battlesphere targeting and spell schools 10(2 minutes ago, 5 files, 25+ 102-) 13https://github.com/crawl/crawl/commit/8bcf00546658 19:50:00 03ebering02 07[charming-items] * 0.26-a0-326-g4d17e5c: Charm dispersal 🔕: Move Song of Slaying to Tmut and adjust 10(4 days ago, 24 files, 70+ 78-) 13https://github.com/crawl/crawl/commit/4d17e5cfac9e 19:50:00 03ebering02 07[charming-items] * 0.26-a0-327-g80901a9: Remove Sticks to Snakes 10(4 days ago, 20 files, 10+ 178-) 13https://github.com/crawl/crawl/commit/80901a9d07a1 19:50:00 03ebering02 07[charming-items] * 0.26-a0-328-g1eb17cf: Charm dispersal 🔕: Spell removals 10(4 days ago, 34 files, 29+ 498-) 13https://github.com/crawl/crawl/commit/1eb17cf853ee 19:50:00 03ebering02 07[charming-items] * 0.26-a0-329-g3813eac: Charm dispersal 🔕: Remove the Charms school, skill, and Skalds 10(3 days ago, 109 files, 92+ 375-) 13https://github.com/crawl/crawl/commit/3813eac32f73 19:50:00 ... and 6 more commits 19:50:16 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 19:50:28 advil: I'm not convinced that a carefully targetted battlesphere is worth the code cost, but I split the simplification commit out for easy reverting 20:08:43 Branch master updated to be equal with charming-items: 13https://github.com/crawl/crawl/tree/master 20:09:19 03Goratrix02 {ebering} 07* 0.26-a0-336-g07f4068: Fix fleeing Harold speech 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/07f4068f9025 20:23:39 Djinns in CKO trunk 13https://crawl.develz.org/mantis/view.php?id=12318 by Yermak 20:23:45 03ebering02 07* 0.26-a0-337-g0fd6188: Apply barbs to Palentonga charge (Yermak) 10(10 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/0fd6188fbdf6 20:30:53 03ebering02 07* 0.26-a0-338-gee15e7b: Rename MainiacJoe in the CREDITS 10(16 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ee15e7bf9339 20:34:02 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-336-g07f4068f90 (34) 20:47:09 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-338-gee15e7bf93 (34) 21:03:53 ^status 21:03:53 3 Crawlers. CBRO disk usage=100% (135GB) | RAM usage=57% (4GB)| uptime/CPU= 21:03:53 up 50 days, 15:39, 0 users, load average: 2.25, 2.12, 2.11 (4 Cores) http://status.berotato.org 21:13:55 cbro disk is full again; I've notified johnstein 21:14:25 that was quick, but I guess t happened since last time 21:26:45 maybe he's being less aggressive about what gets moved since shalott.org is no longer available for backups 21:26:50 (I think?) 21:30:47 ah 21:42:39 does harm stack? i had it available on a cloak and robe and can't find an answer anywhere 21:46:56 The build passed. (master - ee15e7b #13961 : Edgar A. Bering IV): https://travis-ci.org/crawl/crawl/builds/708541026 21:49:29 it does not currently 21:51:57 we need an ownage double hard artefact with huge hp regen 21:52:02 *harm 21:52:45 something like vinestalker robe. extra harm, huge regen, no device heal 22:21:19 03kate-02 07* 0.26-a0-339-g25a19ab: Staticify a function 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/25a19abd7249 22:32:03 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-339-g25a19abd72 (34) 22:33:03 big merge, grats 22:38:45 ty 22:39:11 removing skald also puts berserker back to h after the delver addition, i hope 22:41:47 oh dang, it doesnt 22:42:21 03kate-02 07* 0.26-a0-340-g8c663ee: Staticify some more functions 10(3 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8c663eea8a46 22:42:48 kate-: with the static assist 22:42:50 ty 22:46:51 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-340-g8c663eea8a (34) 22:47:01 heh np, i probably just have the extra compiler warnings enabled that pointed them out for me 23:39:33 ebering so the new salamander hide is permanent ring of fire or evokable? 23:42:29 perm 23:42:42 twelwe: oh you asked about things over recent versions I'm happy about 23:42:50 it's not all me and its been a bit longer running 23:43:34 but the https://github.com/crawl/crawl/wiki/Unrand-Review 23:43:34 is what brought me back to sending patches (I wasn't yet a dev when it started) and has been a lot of cool fun stuff 23:44:19 lots of people (devs and community members) contributed good code and ideas 23:46:12 hm, since people were talking about gozag earlier 23:46:24 i was thinking more about the gozag tax idea 23:46:47 good tax day commit imo 23:46:56 lol 23:46:57 if you hurry you can file before the west-coast deadline 23:47:01 earlier we were discussing a flat tax over time or partial confiscation of picked-up gold, sort of similar to the zin thing 23:47:49 but i wonder if a % tax of current gold would be better at (a) being consistently relevant between games and (b) gently encouraging people to use shops and bribe branch more 23:48:33 since people say that potion petition is where it's at right now 23:49:06 (on the other hand, perhaps having less gold around would just discourage people from using 'less essential' abilities... not sure) 23:50:32 could you just remove the goldify corpse mechanic entirely and either reduce ability costs or keep them the same? 23:51:39 it seems like that would accomplish a completely different set of goals 23:52:23 well, it allows other uses for corpses of course, but it might be a good tradeoff if the ability costs remain 23:55:02 you could have gozag turn the corpse AND loot into gold, flavor it as confiscation, and make randarts taken away available in the next shop generated 23:56:02 want loot? pay gozag, period