00:05:58 Blyxx (L27 FoFi) ERROR: range check error (20 / 20) (Pan) 00:30:04 The build was fixed. (master - addc565 #13919 : advil): https://travis-ci.org/crawl/crawl/builds/707859082 01:19:20 Your feet have mutated into hooves. 01:19:20 Your +4 barding of fire resistance falls away! 01:27:17 03mainiacjoe02 {ebering} 07* 0.26-a0-301-g59b798a: Replace Artificer starting Short Blade skill with Armour 10(4 days ago, 3 files, 13+ 5-) 13https://github.com/crawl/crawl/commit/59b798a73023 01:28:10 joew (L12 FeSu) Crash caused by signal #6: Aborted (Lair:6) 01:28:30 ArbitUH (L14 TeAE) Crash caused by signal #6: Aborted (Lair:6) 01:31:55 !crashlog 01:31:56 22338. ArbitUH, XL14 TeAE, T:28482 (milestone): http://crawl.akrasiac.org/rawdata/ArbitUH/crash-ArbitUH-20200714-052828.txt 01:32:12 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-301-g59b798a730 (34) 01:32:16 !crashlog joew 01:32:16 1. joew, XL12 FeSu, T:26145 (milestone): http://crawl.akrasiac.org/rawdata/joew/crash-joew-20200714-052808.txt 01:32:36 aidanh: more TilesFramework crashes 01:53:04 In file included from macro.cc:89: 01:53:05 cmd-name.h:57:2: error: ‘CMD_BUTCHER’ was not declared in this scope 01:53:07 57 | {CMD_BUTCHER, "CMD_BUTCHER"}, 01:53:09 | ^~~~~~~~~~~ 01:53:11 cmd-name.h:83:2: error: ‘CMD_EAT’ was not declared in this scope; did you mean ‘CMD_WAIT’? 01:53:13 83 | {CMD_EAT, "CMD_EAT"}, 01:53:15 | ^~~~~~~ 01:53:17 | CMD_WAIT 01:53:19 CPO trunk builds got stuck because of this error 01:53:52 this file has caused issues a few times. Is there some way the build process could be modified to prevent this from occurring? 01:55:17 look at the make rule for invoking util/cmd-name.pl 01:55:17 it sounds like it's not correctly handling the deps on that file 01:59:07 03ebering02 07[charming-items] * 0.26-a0-302-g032c7cf: Charm dispersal 🔕: Move Ozocubu's armour to ice only 10(3 days ago, 6 files, 7+ 24-) 13https://github.com/crawl/crawl/commit/032c7cf12ab0 01:59:07 03ebering02 07[charming-items] * 0.26-a0-303-ge30948a: Charm dispersal 🔕: Move Swiftness to Air only 10(3 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e30948a315ce 01:59:07 03ebering02 07[charming-items] * 0.26-a0-304-gdcda02b: Charm dispersal 🔕: Move Death's Door to Necromancy only 10(3 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/dcda02b1f790 01:59:07 03ebering02 07[charming-items] * 0.26-a0-305-g175ad59: Charm dispersal 🔕: Move Excruciating Wounds to Necromancy only 10(3 days ago, 4 files, 14+ 2-) 13https://github.com/crawl/crawl/commit/175ad591e2e5 01:59:07 03ebering02 07[charming-items] * 0.26-a0-306-g7dec1d2: WIP Charm dispersal 🔕: Move Battlesphere to Conjurations only 10(2 days ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/7dec1d286c01 01:59:07 03ebering02 07[charming-items] * 0.26-a0-307-gbfa11ae: Charm dispersal 🔕: Move Song of Slaying to Tmut and adjust 10(3 days ago, 20 files, 54+ 79-) 13https://github.com/crawl/crawl/commit/bfa11aee02b2 01:59:07 03ebering02 07[charming-items] * 0.26-a0-308-g83d2546: Remove Sticks to Snakes 10(3 days ago, 19 files, 9+ 178-) 13https://github.com/crawl/crawl/commit/83d2546b33d2 01:59:07 03ebering02 07[charming-items] * 0.26-a0-309-g373d487: Charm dispersal 🔕: Spell removals 10(2 days ago, 34 files, 29+ 498-) 13https://github.com/crawl/crawl/commit/373d48728553 01:59:07 03ebering02 07[charming-items] * 0.26-a0-310-g5ae8555: Charm dispersal 🔕: Remove the Charms school, skill, and Skalds 10(2 days ago, 99 files, 86+ 375-) 13https://github.com/crawl/crawl/commit/5ae8555a01c2 01:59:07 03ebering02 07[charming-items] * 0.26-a0-311-gf1a038f: Charming item 🔔: Scarf of Shadows 10(33 hours ago, 10 files, 30+ 4-) 13https://github.com/crawl/crawl/commit/f1a038fd444a 01:59:07 ... and 4 more commits 01:59:23 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 02:35:27 Blyxx (L27 FoFi) ERROR: range check error (20 / 20) (Zot:5) 02:39:04 ^ >Blyxx: I think it has to do when a wall obscures a large part of your view 03:23:41 Unstable branch on crawl.beRotato.org updated to: 0.26-a0-301-g59b798a (34) 03:24:36 No more summon butterflies??? 03:27:58 Is there still a scroll or summoning? I would suggest making that occasionally summon a swarm of butterflies, like the old spell at full power, kind of a nod to an old iconic bit of crawl even if we don’t want the actual spell anymore. 03:31:11 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3470-gaa44c949d2 03:38:31 grunt_forest_large_clearings became a giant cluster of traps. 13https://crawl.develz.org/mantis/view.php?id=12315 by Yermak 03:47:42 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2843-gd1e2847c4c 05:14:28 !tell pleasingfungus it feels crap to roll at a monster and miss. What about making it never miss? 05:14:28 alexjurkiewicz: OK, I'll let pleasingfungus know. 07:15:01 !kw s=regexp_replace(cv, "-a", "") byversion 07:15:02 Invalid keyword string: s=regexp_replace(cv, 07:15:13 !kw byversion s=regexp_replace(cv, "-a", "") 07:15:14 Defined keyword: byversion => s=regexp_replace(cv, "-a", "") 09:22:07 03advil02 07* 0.26-a0-302-gf84a588: Update Makefile for cmd-name.h 10(41 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f84a5881625e 09:31:52 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-302-gf84a588162 (34) 10:45:33 03PleasingFungus02 07* 0.26-a0-303-gaa85345: Don't make hooves knock bardings off (Lightli) 10(54 seconds ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/aa853452ceb5 10:46:57 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-303-gaa853452ce (34) 10:58:27 03PleasingFungus02 07* 0.26-a0-304-gb373995: Re-describe bardings (gammafunk) 10(33 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b37399546a9d 11:02:00 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-304-gb37399546a (34) 11:12:06 03PleasingFungus02 07* 0.26-a0-305-g7149c5b: Fix charge targeter messaging (Silurio) 10(46 seconds ago, 1 file, 10+ 8-) 13https://github.com/crawl/crawl/commit/7149c5b0fb45 11:16:54 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-305-g7149c5b0fb (34) 11:42:14 03PleasingFungus02 07* 0.26-a0-306-g6162d16: Make charge sometimes trigger SW 10(34 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/6162d163db6c 11:44:13 advil: I pushed some simple updates to dgamelaunch-config; nothing interesting unless I messed something up (which hopefully the CI catches) 11:44:33 sounds good 11:44:46 advil: I think I'm going to re set up server with the usual dgl setup now that I've done container testing, since otherwise it's kind of adding just another layer of complexity 11:44:50 I need to add a weekly build to CI, if it fails now it may just be because it hasn't run in a month or so 11:44:59 yeah, that sounds reasonable 11:45:03 but at least I can test changes using the docker now that I know how to get it working 11:45:24 the chroot provision script at least should actually work for that case too if you are using ubuntu 11:45:40 though like I said earlier it probably installs too many packages 11:46:54 oh, I might use that then 11:46:58 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-306-g6162d163db (34) 11:48:10 always viable to just run it line by line by pasting, too 11:48:26 definitely better than reading through that wiki dock line by line 11:48:40 maybe would be good to convert that to a markdown and move it if I have time 11:49:30 !crashlog Blyxx 11:49:31 11. Blyxx, XL27 FoFi, T:106265 (milestone): https://crawl.kelbi.org/crawl/morgue/Blyxx/crash-Blyxx-20200714-063517.txt 12:14:36 fun fact: upheaval, and therefore disaster area, draws its explosions one tile at a time, with a viewwindow call after each tile 12:19:28 wow 12:19:41 :shocked face: 12:19:47 I'm not actually surprised by that 12:19:49 !blame3 grunt 12:19:49 gruuuuunt 12:20:07 do fireball explosions do that? 12:20:12 the role of viewwindow has changed over time I think, so it *might* have even been reasonable at one time 12:20:12 no 12:21:53 aidanh: are there any delay calls in there? 12:22:31 yes, but most callers of bolt::draw() probably set that to zero 12:23:18 currently the callers are: qaz and mons upheaval, _discharge_monsters, hailstorm, glaciate, and thunderbolt 12:24:27 for some animation types it could be reasonable to have some sort of 'render a single tile' interface, but it'd be good to decouple that 12:24:47 please nerf xomscumming I basically cannot die outside of willingly committing myself to dumb situations 12:29:36 Lightli: PRs welcome 12:29:53 (also, tbh, we have heard your message, past a certain point it gets pretty tiresome when people do this...) 12:35:20 advil: BTW, you're listed as a mod of the subreddit; my recent YAVP seems, twice now, to have had 1 more comment than I can see. Should I infer someone I've blocked (yes, who you think) is up to their usual nonsense? 12:36:49 that person has been banned from the reddit 12:37:21 so it can't be them posting from that account 12:37:53 that's probably just the usual reddit number fudging 12:37:53 It is a mystery, then. 12:37:53 Sorry to bother you. 12:37:53 although on the other hand, starting to fudge that low is a little odd 12:41:05 Pinkbeast I don't see anything in particular on that thread, do you see anything else than 4 comments? 12:41:26 advil: No, but the mystery invisible comment has come and gone twice now 12:41:27 my guess would be that the number didn't get updated in sync with the posts you're seeing or some other reddit ui issue 12:41:54 right, I mean, what comment counts where you seeing? 12:42:25 oh, I maybe see what is going on, I will PM you 12:42:51 1 comment (none visible), 1 comment (1 visible), 2 comments (2 visible, reply from me), 3 comments (2 visible), 2 comments (2 visible), 3 comments (3 visible), 4 comments (4 visible) 12:58:40 heh, upheaval actually draws each explosion *twice* 12:59:10 the pause between upheavals for disaster area is really just the previous explosion being redrawn in exactly the same spot 13:17:38 any cool chatty devs online now available for some quesitons about recent changes? none of them are complaints 13:18:31 twelwe: hit me 13:19:46 twelwe: do you know where I can get in contact with the HULK dev? 13:20:01 all of my questions are complaints because the HULK is proving to be hard to program 13:20:26 sup eb. i'm curious what you guys are most proud of when it comes to recent changes since .24. i've been plaing since .03 and personally think the game has done nothing but improve since then, and am in an online argument with scum who think you guys are doing nothing but ruining the game with removals 13:20:57 twelwe: I'm most proud of not engaging with those people any more ;) 13:21:11 hrm, since 0.24 13:21:15 gamma i went to a guy on fivr and he's doing it for $25 13:21:25 good to hear 13:21:30 I won't have to make that kickstarter after all 13:22:04 ??changelog 13:22:04 changelog[1/3]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes. 13:22:08 literally the only thing i don't like is WALL_JUMP_WHATEVR = true being removed 13:22:19 but i dont play wu uch anymore 13:22:36 i understand the explanation as given to me about it being too hard to code 13:22:57 er.. kep in the code 13:24:45 back to the original point, i'd like to know what you guys think have been the best changes to the game in the past two patches 13:25:26 frozen ramparts might be my favorite 13:27:36 The spell rework as a whole has made FE, IE, VM significantly more fun, acquirement change is quite nice 13:28:05 There are a lot of smaller, good changes 13:28:23 it's kind of hard to pick 13:28:43 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-306-g6162d16 (34) 13:28:45 and yeah, like ebering implied, we don't really pay too much attention to the SA hater crowd nor really any crowd of haters 13:29:11 Just make a game that we'd like to play and there's always enough players who agree with us enough to keep playing! 13:31:25 So you don't have to feel compelled to argue with them; even putting aside how awful some people are at expressing how they dislike something or being open to evaluating whether something they say they like is good for this particular game 13:31:54 some people do just want a different roguelike experience and they can certainly go searching for that in forks or other games or wherever 13:33:08 its less about feeling compelled to argue and more about wanting to highlight the virtues of a favorite game I don't get to play as often as I used to. as such, i don;t always keep up with the changes 13:33:13 fair enough, just didn't want you to think that you have to defend us 13:33:23 i couldn't believe how fun foxfire and frozen ramparts was with Fo 13:33:35 yeah I think foxfire is a pretty fun l1 spell 13:33:43 ramparts is probably too powerful 13:33:43 glad to hear you like ramparts 13:34:06 eh, it's been nerfed a lot; I think it's among stronger l3 spells, but nothing too insane 13:34:13 static discharge is good for a really long time 13:34:17 it seems to serve as an escape spell when certain monsters will not enter it 13:34:18 and no one ever complains about that one 13:34:28 ah, yeah, that has gotten some tweaks 13:34:41 certainly an aspect that could get more tweaks 13:35:06 don't want it to be a keep monsters at bay spell to a great extent 13:35:09 it is 'emergent' though 13:35:23 in terms of how monster AI works and monsters evaluating movement vs damage 13:35:30 like how they do for clouds 13:35:55 my experience, often as always with Fo, was that certain monsters allowed me to flat out dig away from many dangerous situations with ramparts active 13:35:55 all this would have been a lot easier if ebering had agreed with my LRD-like version of Frozen Ramparts! 13:36:03 tbf my initial idea was the current spells 13:36:07 *spell 13:36:41 maybe we can remove LRD someday and I can rework ramparts to be more like LRD aka ignition but for nearby walls 13:36:41 i'd also make a bunch of 1x5 walls, cast ramparts in the middle, and kite around that structure and get a ton of damage out of 3 mana 13:37:01 ah, yeah, well 13:37:06 that is an Fo problem! 13:37:14 (also probably considered 'emergent') 13:37:21 unlimited Fo digging is this innate problem 13:37:33 yeah no huner cost anymore! 13:37:43 it should cost HP now 13:37:48 we have talked about nerfing that but I don't think a more substantial idea than 'remove Fo digging' has been floated 13:37:54 short term rotting maybe? 13:38:06 yeah I guess you could attach a stronger cost 13:39:27 peak Fo was swiftness digging with 1 turn walljumping 13:39:43 yeah I remember the gifs (I think) you made about that 13:40:01 yeah i had to put those out there, they were so hillarious 13:40:07 outrunning black mambas 13:41:44 i've been trying to get a FoIE^Usk going who just line sprints through huge enemies stuck in a frozen ramparts hallway 13:42:37 twelwe: to give a less cheeky answer, since 0.24 I think the magic changes are what I'm happiest with 13:42:55 but also the work done on seeds and partial pregen 13:43:04 there's been a lot of behind the scenes stuff in the ui too 13:43:09 thanks eb, those are the things i like as well 13:43:23 and I think players don't appreciate the ammount of developer effort keeping the crawl codebase healthy is 13:45:21 I also liked reaverb's storyline unique ideas 13:45:38 I think Maggie -> Margery is v flavourful and I hope more of that will come along 13:45:45 but reaverb seems to have re-retired 13:46:32 genders have been removed entirely, right? i kept seeing they is desc 13:46:49 *in 13:46:59 Almost entirely yes 13:47:08 Except for uniques I think 13:48:28 rough estimate of how many spells have changes with elementalist revisions? 13:50:22 Fire: 3 removals, 2 additions, 2 revisions, Air: 2 revisions, Earth: 1 revision, Ice: 3 additions, 4 removals, 1 revision Conjurations: 4 revisions, 1 removal, Poison, 1 revision, 1 addition, 2 removals 13:50:48 that's just damage schools up through 0.25 13:51:02 oh, didn't count ledas in Earth 13:51:20 does ledas help with ramparts? 13:51:28 or than swamp spell? 13:51:31 *that 13:51:41 both slow monsters, so in that sense yes 13:51:45 but so does slow 14:18:30 wow these dorks have been complaining about purple chunks for years, ignoring all good changes and championing that as a game killer 14:36:05 like I said, not worth the time 14:36:10 check out the new changes in trunk! 14:36:22 you'll have more fun now thaat we finally called in a loaf buster and removed food 14:37:00 i made my comprehensive post. the counter: purple is gone. thats it. thats all they have. i totally get why you guys ignore SA 14:37:59 like wow you killed a d:2 skybeast and rerolled to kill another when the mut set didn't come out right. thats your version of fun. ok. you're delusional. 14:40:38 I think there was actually some mild agreement that having a good way to play "mutation roulette" could be positive, but no one has figure it out yet 14:41:15 skybeasts were one of my favorite additions to early crawl because they teach newer players how to deal with the progressively dangerous threat of invisibility. 14:41:16 this was around when hellcrawl added purple shafts or w/e (that was one idea that got brainstormed but was too ...something... for regular dcss) 14:41:38 jiyva is an obvious candidate for bettering 14:41:41 ok mutation shafts sound awesome 14:42:00 just as long as they despawn when out of los 14:43:13 i still wouldn't use it. i think gambling to a certain extent in the game is a bit odd, with the exception of unknown altars 15:04:07 03ebering02 07[charming-items] * 0.26-a0-316-gb7d8b88: squash! Charming item 🔔: Amulet of Flames 10(12 minutes ago, 14 files, 48+ 46-) 13https://github.com/crawl/crawl/commit/b7d8b8887378 15:04:22 Branch pull/1487 updated to be equal with charming-items: 13https://github.com/crawl/crawl/pull/1487 15:41:23 Palentonga: I think rolling should activate barbs. 15:55:47 -!- aidanh_ is now known as aidanh 16:46:32 lmao who came up with delver?? at least give these poor saps +1 on their weapon 16:47:57 this is my favorite addition ever 16:55:28 So I got asked if it's possible to play my fork on Android Webtiles and...honestly I didn't even know that was a thing, how does that work, same servers; different server? 16:59:38 ok temple on turn 82 is a good tradeoff 17:02:00 twelwe whatever happened to your fork? PizzaCrawl, right? 17:02:33 it was too hard to program 17:02:47 dungeon crawl: pizza tornado 17:03:57 there is a headstone above the corpse of pleasingfungus who died due to coding burnout from the effort with a generous message of love and respect on one side and some TMNT graffiti on the other 17:04:13 RIP, PF 17:24:56 -!- jfcaron_ is now known as jfcaron 17:34:06 03advil02 07* 0.26-a0-307-g4e7fcc9: Remove old death by lava/water code 10(2 minutes ago, 1 file, 1+ 21-) 13https://github.com/crawl/crawl/commit/4e7fcc93f05c 17:42:25 pblur (L1 PaWz) Crash caused by signal #6: Aborted (D:1) 17:46:54 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-307-g4e7fcc93f0 (34) 18:24:15 Unstable branch on underhound.eu updated to: 0.26-a0-307-g4e7fcc93f0 (34) 18:53:30 hm, aside from the website issue cdo trunk builds are failing on a not-quite-c++11 issue 18:56:03 I wonder if we could add a daily or even just weekly build on actions 18:56:42 I guess I do have a hazy memory that there were storage issues 18:58:04 btw in case anyone is wondering, "what happened to 0.25.1", I got a report that there were some issues with the drawing changes on windows console and haven't yet had a chance to check them out 19:04:40 delver owns. godless abyssal knight with a terrible weapon who already found some loot. everything about this owns hard 19:05:24 i did find temple on turn 82 but divessa, jelly, and scorpion were guarding it 19:07:03 03advil02 07* 0.26-a0-308-gbe9b07e: Give in to a compiler issue on CDO (maybe) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/be9b07e65a8d 19:11:33 failure 19:17:00 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-308-gbe9b07e65a (34) 19:23:17 03advil02 07* 0.26-a0-309-gfa14c3a: Revert "Give in to a compiler issue on CDO (maybe)" 10(54 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fa14c3a25b4a 19:30:46 The build was broken. (master - be9b07e #13931 : advil): https://travis-ci.org/crawl/crawl/builds/708163802 19:32:02 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-309-gfa14c3a25b (34) 19:38:16 has anyone won a delver? 19:38:23 im not sure how to check the bots 19:39:21 -!- jfcaron_ is now known as jfcaron 19:44:43 Experimental (bcrawl) branch on underhound.eu updated to: 0.23-a0-3470-gaa44c949d2 20:57:41 wow, palentongas on 'r' is quite a choice 20:59:14 large quadruped mammal feels like a Y or something to me 21:00:57 or H i guess 21:07:47 i guess i'll go ahead and change them on the basis that nobody plays console these days anyway, unless they're really supposed to be rodents and i'm misunderstanding the lore 21:08:01 how the hell did someone win a centaur delver 21:08:44 was delver in for like a minute before centaurs got removed? 21:09:25 https://crawl.kelbi.org/crawl/morgue/Lightli/morgue-Lightli-20200714-040905.txt 21:29:37 maybe we were briefly able to random into centaur? or press the selection key for centaur despite them not being on the visible menu? 21:30:16 i think its the only CeDe ever, and it *won* 21:30:51 how in the ever heaven high in the sky FUCK! 21:31:29 mail that gender-totally-not-your-business person a medal 21:32:02 statue form should be renamed to lightli form 21:32:31 holy moly lightli is in this channel 21:32:45 what the hell did you do. what did you do. what did you do. 22:16:36 03PleasingFungus02 07* 0.26-a0-310-ga6d9778: Tweak barding description 10(22 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a6d9778b4423 22:32:05 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-310-ga6d9778b44 (34) 23:01:47 advil: <3 for f84a5881625e300a3a47d6924ddf2cc0aad31e4b 23:30:29 %git f84a5881625e300a3a47d6924ddf2cc0aad31e4b 23:30:29 07advil02 * 0.26-a0-302-gf84a588: Update Makefile for cmd-name.h 10(14 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f84a5881625e 23:37:06 03PleasingFungus02 07* 0.26-a0-311-g273fa06: Stop drowning palentongas (Shummie) 10(64 seconds ago, 1 file, 23+ 28-) 13https://github.com/crawl/crawl/commit/273fa0657784 23:38:18 wip commit? 23:38:21 ? 23:38:21 PleasingFungus: You have 1 message. Use !messages to read it. 23:38:52 actually, just some commented out code in spl-transloc.cc. I thought there was other debugging stuff too 23:38:56 oops 23:39:27 03PleasingFungus02 07* 0.26-a0-312-g187c3b9: Remove debug code 10(19 seconds ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/187c3b9b9670 23:39:51 i don't really like making weapon accuracy irrelevant for the charge, but it is a popular request 23:39:51 i could certainly give it a to hit bonus 23:40:09 LORE WISE, if you miss wouldn't you keep rolling 23:40:30 to hit bonus sounds good though. I guess I should add a PR to remove accuracy entirely 23:45:59 that is a bold move 23:46:17 i'm not sure i understand 23:46:32 from palentonga charge? from melee combat? from everything? 23:46:50 everything 23:47:02 also, lore wise, you uncurl from your roll to strike. you aren't literally rolling directly into the enemy, otherwise the weapon couldn't do anything! 23:47:05 nah, just melee combat. I think it makes sense on ranged attacks 23:47:07 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-312-g187c3b9b96 (34) 23:47:44 specifically, weapons would still have a chance to miss based on defender EV. But this would be static based on the defender's EV, and not take into account anything about the attacker 23:48:08 i'm confused by myself rn fwiw. I wrote this up in a text file somewhere. But the above is a general gist?