00:00:36 The build was broken. (master - d6c187f #13619 : advil): https://travis-ci.org/crawl/crawl/builds/698368525 00:01:25 i left shortly after both gods were added, so they're both the 'new ones' to me 00:01:31 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-79-g47e9afce7f (34) 00:02:34 Oka's Heroism + Finesse and Weapon Gifts >>> Wu's fancy melee moves most the time. 00:06:46 Though yea, Usk is completely different... 01:38:52 Unstable branch on crawl.develz.org updated to: 0.26-a0-79-g47e9afce7f (34) 01:50:34 has Sequell retired from crawl? 01:50:35 Question: While tweaking on slime entry vaults I was forcing minmay_slime_entry_oklob_enclosed to spawn on Lair:6. I noticed that this caused no lair endings to spawn. Is this a side effect of its ORIENT: northeast tag? Does that mean that it overwrites lair endvaults normally or does it just only spawn on Lair:$ floors? O_O; 02:23:56 Well I'ma go back to sleep for a bit; !tell me if you know the answer to that question; I suppose I'll have to look into it more later. 03:30:43 Stable (0.25) branch on crawl.kelbi.org updated to: 0.25.0-3-gd7cc5688da 03:35:41 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3252-g98d61c7ed1 03:37:36 Stable branch on crawl.develz.org updated to: 0.25.0-3-gd7cc5688da (34) 03:48:36 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2789-gecd55c8262 04:53:51 Guys, I found this strange thing. In this (https://pastebin.com/B4ciZism) milestone entry Blork the orc is refered to only as "Blork" 04:54:32 Every other milestone refers to him correctly as "Blork the orc" 04:54:32 This causes issue with counting unique skills for me... maybe it affects the official scoreboard too 05:00:02 s/skills/kills/ 05:53:07 -!- amalloy is now known as amalloy_ 06:26:37 tempest (L17 MiBe) ASSERT(mitm[p].is_valid()) in 'makeitem.cc' at line 2081 failed. (idx: 23, qty: 1, base: 9, sub: 42, spe: 255, col: 6, rnd: 100) (Shoals:1) 06:50:42 -!- amalloy_ is now known as amalloy 06:54:02 -!- amalloy is now known as amalloy_ 09:31:12 03advil02 07* 0.26-a0-80-g07d1592: Fix a crash for elemental staff fallbacks 10(3 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/07d15928674e 09:33:05 03advil02 07[stone_soup-0.25] * 0.25.0-4-g824acb6: Fix timing for map view cursor clamping 10(14 hours ago, 1 file, 6+ 3-) 13https://github.com/crawl/crawl/commit/824acb6077bb 09:33:05 03advil02 07[stone_soup-0.25] * 0.25.0-5-ga01d9c6: Don't call redraw_screen while off-level 10(10 hours ago, 1 file, 151+ 144-) 13https://github.com/crawl/crawl/commit/a01d9c6ff967 09:33:05 03advil02 07[stone_soup-0.25] * 0.25.0-6-gd2268ab: Adjust some catch2 tests 10(10 hours ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/d2268ab4df7e 09:33:05 03advil02 07[stone_soup-0.25] * 0.25.0-7-g216d0a8: Fix a crash for elemental staff fallbacks 10(4 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/216d0a80fc9b 09:46:31 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-80-g07d1592867 (34) 09:57:19 Stable (0.25) branch on crawl.kelbi.org updated to: 0.25.0-7-g216d0a80fc 09:59:19 Stable (0.25) branch on crawl.akrasiac.org updated to: 0.25.0-7-g216d0a8 10:18:22 advil: ah, good catch with that redraw_screen + level_excursion bug 10:19:01 that one was pretty crazy 10:19:38 probably we should figure out a better place to call show_init from so it's not a side effect, I just didn't want to mess with that right now 10:19:55 !git 47e9afc 10:20:01 argh 10:20:12 do you know what exactly triggers CK_REDRAW? 10:20:25 re https://github.com/crawl/crawl/commit/47e9afce7f96, I think we can just delete that test 10:20:25 since I think that would cause a similar bug there 10:20:37 % still works 10:21:10 ok...I almost deleted them but I was wondering partly if there was a refactor I wasn't thinking about that would make them more meaningful again 10:22:49 local tiles resizes and moves cause them 10:22:51 aha, I tried resize but only in console 10:23:09 I tried and failed once to remove them 10:28:35 yep, can definitely trip that ASSERT I added when resizing offlevel in tiles 10:31:39 er, re https://github.com/crawl/crawl/commit/be553b73f188, couldn't that just be made a conditional clamp at the end of process_map_command()? 10:32:00 clamp unless it's -1,-1? 10:32:04 maybe 10:32:16 unless the user can move the cursor to -1,-1 10:32:35 or move the -1,-1 handling into there 10:33:02 I did consider that possibility but I didn't want to spend the time on the needed testing for that right now 10:33:48 (this is why I didn't remove the tests) 10:38:00 03advil02 07* 0.26-a0-81-g012c83c: Don't call show_init from viewwindow off-level 10(3 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/012c83cef6ad 10:40:48 03advil02 07[stone_soup-0.25] * 0.25.0-8-gfd19cd7: Don't call show_init from viewwindow off-level 10(6 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/fd19cd77bde2 10:46:08 Artefact amulet of reflection gives no SH. 13https://crawl.develz.org/mantis/view.php?id=12282 by Yermak 10:46:37 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-81-g012c83cef6 (34) 11:36:17 03Aidan Holm02 07* 0.26-a0-82-gb3e1a40: Remove declarations for deleted functions 10(2 days ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/b3e1a4005a2b 11:39:16 03Aidan Holm02 07* 0.26-a0-83-g7ccd015: Remove broken flash_monster_colour() function 10(2 weeks ago, 5 files, 0+ 43-) 13https://github.com/crawl/crawl/commit/7ccd015ce01f 11:53:51 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-83-g7ccd015ce0 (34) 13:01:29 Stable (0.25) branch on crawl.akrasiac.org updated to: 0.25.0-8-gfd19cd7 13:21:59 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-83-g7ccd015 (34) 13:29:39 Mandevil: that's not an official xdict from a logfile, it's been through some parsing to json, that is where I would look for an issue 13:46:33 I added a bunch more vertical space to the clan pages (ongoing games, and a wins + top games leaderboard) 13:48:10 lot more scrolling on there but those seem fairly key to have in some form 13:49:17 definitely more tweaking that could be done 13:55:31 am I getting it right that "winning" ranks come from 3 n-way ties where the rank is determined by the values for n? 13:55:55 *for each n 13:57:30 that sentence still doesn't parse 13:57:40 but no 13:57:56 there are no ties or anything 13:58:23 winning "rank" is the denominator for assigning points, and the points are assigned as described in the blurb 13:59:15 oh, I see 14:00:29 so clan rank 1 = 12 wins? 14:13:47 yes 14:14:09 ebering: You're of course right, see it here in the actual CKO log: https://pastebin.com/i2j16Zuj 14:57:31 this is reminding me that the "Winning" text in its row in the category breakdown on player or clan pages is a broken link 14:57:43 (because there's no "winning" leaderboard) 15:00:00 also I just saw the clan winning count criteria, and I'm pretty excited that if I get to 4 wins and then see that a clanmate is working on winning some combo, I can snipe them on it to decrease the clan's points 15:00:38 (this feels not ideal that one player on a clan winning a game can actually decrease the clan's points?) 15:27:39 yes, historically the tournaments encouraged people to play crawl 15:47:40 by the way kudos on Foxfire, devs. other new spells look neat (haven't tried yet) but I do still miss a good plain bolt 16:13:49 elliptic: the clan winning score is monotone in time 16:14:01 if you get to four wins and snipe them you don't lose any points 16:28:12 it's monotone in time, but it's still the case that you would have had more points if you hadn't sniped them 16:28:24 if that win just hadn't existed 16:32:06 currently, if player A wins MiFi TrBe GrGl SpEn DgWn 16:32:12 and then player B wins DgWn after that 16:33:00 then this is worse for the clan than if player A had not played the winning DgWn game (at least as far as that category goes) 16:34:10 I don't think it's a big deal certainly, but as I said I think it's not ideal to have this sort of behavior 16:34:47 it's by end time instead of start time; and I'm not sure I see the issue with a team scoring category requiring some amount of coordination among the team? 16:35:07 I know it's by end time, that's not relevant to what I said at all 16:35:44 what I mean by that is player A if they know player B is also playing, can park their DgWn. Not ideal but my clan for example divided up some distinct combos in advance 16:36:01 but why have the rules like this in the first place? 16:36:32 I don't see an issue with just giving the team credit for B's DgWn here 16:36:32 since the team has not received credit for a DgWn yet and the team has not received credit for a B win yet 16:36:37 it feels like an arbitrary gotcha 16:37:31 basically I think we should try to avoid penalizing players/teams for having played additional games at some point in the past unless the category is specifically about winrate/streaking 16:37:39 because I was short on time and the generalization from that is to over the 6 players take the largest set of distinct combos using at most four for player and I didn't have time to implement that correctly 16:37:59 :) 16:38:00 that's fair certainly :) 16:38:24 I would definitely like winning to be scored that way 16:39:50 that is really all that I meant by seems "not ideal", not that it is a problem that needs to be fixed 16:40:03 just something curious I noted about the rules 16:48:44 -!- jfcaron_ is now known as jfcaron 18:24:33 Unstable branch on underhound.eu updated to: 0.26-a0-83-g7ccd015ce0 (34) 20:23:02 Stable (0.25) branch on underhound.eu updated to: 0.25.0-8-gfd19cd77bd 21:03:34 -!- Tux[Qyou] is now known as six 21:03:44 -!- six is now known as Tux[Qyou] 21:04:01 Shouldn't be potion of stabbing greyed out under TSO? Unless it miraculously works somehow. 21:06:00 ooh, good question 21:06:11 seems like it should be a bug if it worked 22:24:03 isnt catoblepones the plural of catoblepas? 22:24:17 its currently "catoblepae" 22:30:57 sounds worse imo 22:34:15 runrin: while crawl's catoblepas name does have greek roots it is thoroughly australianized 22:36:07 even if it "sounds" better, it's a strange pluralization which is fun 22:37:06 there has been more than one occasion where i was surprised by the plural form of some monster 22:37:29 and i think that adds something over just sounding better 22:38:07 its also the "correct" way 22:38:18 in which english 22:38:21 like I said 22:38:29 crawl is canonically in australian english 22:39:43 as alexjurkiewicz is australian I trust his take on the correct pluralization here 22:41:55 would not surprise me at all to learn that actual catoblepae exist in australia 22:42:22 they call them catlies 23:11:43 Bruce crossbred dropbears and a wombat is what happened 23:12:41 i think surprising pluralisation is fun, it would be cool to tweak some existing plurals. But there must be opportunities to do it while making the plural sound better 23:13:10 Three guardian mummae come into view. 23:16:56 man, if github really changes the default branch from master to main, I'm going to submit a PR to convert all uniques to a new Xe-based gender and just wait for /r/dcss to notice