00:04:36 aw man we're postponing? i just scaled up my server 00:05:08 do yall know how long you are pushing it back? i wonder if it's worth resizing again for the time being 00:06:25 they said a week earlier 00:06:34 it's going to be held on June 12, yeah 00:08:24 the extra boost is only about $5 a week, i guess it'd be more trouble than it's worth to do it again twice 00:09:57 :q 00:12:05 shut off betato so that more people use kelbi during the boost 00:46:57 -!- amalloy_ is now known as amalloy 01:01:43 beware the $5 cost... 01:13:40 prices are lower on the moon 01:18:47 03advil02 07* 0.26-a0-50-gc4d14cd: Crash rather than do excursion during levelgen 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c4d14cd84273 01:18:59 New branch created: pull/1445 (1 commit) 13https://github.com/crawl/crawl/pull/1445 01:18:59 03Byrel Mitchell02 07https://github.com/crawl/crawl/pull/1445 * 0.26-a0-44-g17ae118: Fix foxfire attacking out of LoS 10(4 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/17ae1184147b 02:14:55 advil: as you might've noticed, your assert triggers! 02:14:59 (on my save) 02:20:02 he's trying to crash your frog 02:26:53 The build was broken. (master - c4d14cd #13565 : advil): https://travis-ci.org/crawl/crawl/builds/694518753 02:27:28 yikes 02:27:56 !tell advil your assert is crashing abyss gen in stress test too... 02:27:56 PleasingFungus: OK, I'll let advil know. 02:27:58 this is fun 02:28:19 i'm reading through to figure out why makeitem is triggering set_ident_type 02:28:45 ah ha 02:29:05 manuals are ID'd when they're generated 02:29:27 makeitem.cc:1512 02:30:02 that seems strongly wrong 02:31:20 %git 2c9a30dacb1 02:31:20 07Brannock02 * 0.20-a0-830-g2c9a30d: Pre-identify manuals 10(3 years, 3 months ago, 3 files, 8+ 1-) 13https://github.com/crawl/crawl/commit/2c9a30dacb1b 02:31:27 Manual identification was broken in 2c266a969726 - step-over would identify only the first manual in any given game, and all subsequent manuals had to be picked up to identify their types. Fixing this using the book/wand autoidentification approach causes much more issues than it truly solves. So we take a different approach: all 02:31:27 manuals come pre-identified. 02:31:33 classic crawlcode: that causes more issues too! 02:31:53 i'll sleep on it 02:32:26 the commit immediately before that one was 'disallow leaping fungi', which seems like an extremely good change 02:33:40 I am trying to find URLs of game/milestone logs for Crawl servers. Is there anywhere to look at? 02:35:34 not sure if anyone is aware, but it seems like https://crawl.develz.org/info is not working 02:36:17 Fatal error: Class 'SQLite3' not found in /var/www/crawl.develz.org/htdocs/info/index.php on line 140 03:04:55 Mandevil: sequell's sources.yml file 03:04:59 ??sequell[github 03:05:02 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/crawl/sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/crawl/sequell 03:18:37 http://crawl.develz.org/wordpress/0-25-tournament-delayed-but-tournament-page-now-available 03:42:41 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-50-gc4d14cd842 (34) 03:43:07 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2775-gba4e2f8f9f 03:53:26 alexjurkiewicz: Ah, thanks. 03:54:00 Fork (bloatcrawl2) on crawl.kelbi.org updated to: 0.25-a0-1198-g763ebf1e5c 03:55:52 nice new tourney page 03:55:58 but it need light mode :P 03:56:01 but it needs light mode :P 03:56:10 oops used to discord editing 05:19:40 What is the canonical way of determining that log entry is for a win? Matching "tmgs" for "escaped with the Orb"? 05:21:37 Hm, or is it "ktyp" : "winning"? 05:25:26 !kw won 05:25:27 Built-in: won => ktyp=winning 05:25:35 Ah, nice. 05:56:46 -!- TigerbotHesh_ is now known as TigerbotHesh 05:57:15 -!- exprez1358 is now known as exprez135 06:07:17 !kw points 06:07:18 No keyword 'points' 06:07:21 !kw score 06:07:22 No keyword 'score' 06:16:10 -!- Yermak_ is now known as Yermak 06:17:08 Mandevil: sc 06:17:14 !lg . max=sc 06:17:15 2288. chequers the Bringer of Light (L27 GrFi of The Shining One), escaped with the Orb and 15 runes on 2015-11-21 22:20:14, with 22490806 points after 67191 turns and 4:06:04. 06:27:32 New branch created: pull/1446 (1 commit) 13https://github.com/crawl/crawl/pull/1446 06:27:32 03Alex Jurkiewicz02 07https://github.com/crawl/crawl/pull/1446 * 0.26-a0-44-g39b5639: Make the Crypt monster list tougher 10(6 hours ago, 1 file, 3+ 5-) 13https://github.com/crawl/crawl/commit/39b5639af258 06:52:06 -!- amalloy is now known as amalloy_ 06:58:05 -!- amalloy_ is now known as amalloy 07:00:06 -!- amalloy is now known as amalloy_ 08:38:12 Mandevil: i'm open to feedback on the new tourney page design if you have suggestions 10:11:29 wrt the manual / level gen excursion crash bug 10:11:34 it seems like there are two plausible fixes 10:12:35 1. Rather than identifying manuals on generation, identify them when the player first enters the level. Except that doesn't fix things like gozag shops, acquirement, or Abyss. 10:13:40 2. Identify all *types* of manual on character creation, and then mark each manual as identified on generation. 10:14:20 The latter seems right... but involves save compat code that makes me nervous. 10:15:14 Anyway, I'll keep looking at it. 10:20:19 -!- jolamb_ is now known as jolamb 10:27:29 1 doesn't seem right to me (also, it's tricky to implement well) 10:27:29 advil: You have 1 message. Use !messages to read it. 10:27:39 the simplest fix would be to just condition that shopping list call on something 10:28:27 crawl_state.generating level would get this case 10:37:35 well 10:37:52 we shouldn't need to reference shopping lists at all when identifying manuals, right? 10:38:15 all previous manuals will already be ID'd, so no prices will change 10:38:44 but I increasingly suspect option (2) is cleaner and more viable 10:39:52 the shopping list call is deep in set_ident_type as a side effect 10:40:13 which isn't how I'd design it but seems kind of hard to change 10:40:28 we don't have to call set_ident_type at all, is my point 10:40:31 let me poke at this for a while 10:41:09 yeah, that would be the not-as-quick fix :-) 10:41:09 it makes me wonder if there's other cases where that side effect is weird too 10:41:28 anything that is somehow id'd out of los 10:41:46 possibly. this is the only one called during item *generation*, at least 10:42:01 ah you checked? 10:42:11 i mean, i grepped makeitem.cc 10:42:29 i suppose something else could be called indirectly 10:43:02 hm, i'm fairly certain this set_ident_type call does literally nothing except cause crashes and other bugs 10:43:12 nothing that function does is relevant to manuals 10:43:56 i guess autoinscribing manuals could be relevant, but surely we don't want to do that at generation anyway 10:44:01 this change probably came at a time when books were a thing 10:44:05 yes 10:44:09 and before branch generation 10:45:09 hm, i think this is a one line fix 10:45:31 man I have been staring at this for like a half hour, is there a really obvious mistake that I am blind to: ASSERT(!crawl_state.generating_level || level_id::current().branch == BRANCH_ABYSS); 10:45:52 Operator precedence? 10:46:06 is the current level id the one the player is in or the one being generated 10:46:40 i suppose probably they're the same here 10:46:40 the one that is being generated 10:47:43 Pinkbeast not seeing how operator precedence matters (it is triggering on what should be false || true) 10:48:07 this is re the stress test crashes, I assume? 10:48:29 yes, level excursion is on purpose in the abyss (it goes and picks up features from levels that have generated) 10:48:40 I had forgotten about that 10:48:54 oh 10:48:59 then how would that prevent a crash? 10:48:59 the crash in your case is really because there is a half-initialized item 10:49:25 i mean, how would the second part of that || prevent the assert from firing? 10:49:39 if you expect the current branch to be not abyss anyway 10:49:45 also i'm pushing a fix in a couple minutes 10:49:48 I do expect the current branch to be abyss 10:50:02 this check is right before the excursion 10:50:56 advil: Yeah, sorry, my mistake 10:51:31 well I didn't make it clear exactly which case was misbehaving 10:52:15 oh haha 10:54:03 in that case 10:54:14 (it's the return to abyss that is crashing) 10:54:16 that sounds like the assertion is behaving correctly and not firing when there's an excursion from abyss to another level 10:54:17 oh 10:54:32 i was going to guess 'a sub-excursion to yet another level' 10:55:04 well, that would be hilarious if possible 10:55:14 live the dream 10:58:29 I can actually imagine all sorts of fun levelgen possibilities using excursions, it's too bad they'd be so incredibly messy (and not work well with seeding) 11:02:09 03PleasingFungus02 07* 0.26-a0-51-g379118c: Remove the manual ID system 10(14 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/379118c2f862 11:03:32 please read the commit description, I put a lot of work into it :) 11:03:34 also hi gammafunk! 11:03:46 o/ 11:03:53 \o 11:03:59 check out the sick commit i just made 11:04:41 %git 11:04:41 07PleasingFungus02 * 0.26-a0-51-g379118c: Remove the manual ID system 10(17 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/379118c2f862 11:04:54 a long-awaited change imo 11:05:16 Thanks for getting us a lock on the Game of the Year award 11:05:25 i'm here for you 11:06:05 really i just want to be able to play my geriatric frog 11:08:03 always nice when you have to fix and obscure bug just to play 11:08:03 hints at the design space of a special Developer Mode 11:48:13 The build is still failing. (master - 379118c #13567 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/694687112 12:10:36 not just bug fixing and in ##crawl-dev, but playing crawl in the first place 12:18:02 Hear No Players, Fix No Bug, Play No Crawl 12:18:39 I got an update from Darshan that he'll hopefully have time to work on sequell stuff this weekend 12:19:00 ah great 12:19:38 also, I have been wondering if it would make sense to run a more limited version of sequell so that there's a way to do milestone queries 12:26:32 03advil02 07* 0.26-a0-52-gd53d4cd: Allow excursions from the abyss 10(64 seconds ago, 1 file, 9+ 1-) 13https://github.com/crawl/crawl/commit/d53d4cd058f8 12:35:25 is this still good? 12:35:27 ??ssh[2 12:35:30 ssh[2/4]: faze's bash function for crawl: https://gist.github.com/4022518. put this in your .bashrc and drop cao_key in ~/.ssh. Nice, easy syntax: crawl (cao|cdo|cszo). 12:36:31 well, it's fine, but it only has two working servers defined in it 12:37:57 s-z is gone, are there new ones? 12:38:34 <|amethyst> ??servers 12:38:34 servers[1/3]: USA: {cao}, {cbro}, {cko}; EU: {CXC} {CDO}, {cue}; KR: {cwz}; JP: {lld}; AU: {cpo} 12:39:35 i mean for ssh. right now internet has gotten too slow to play webtiles 12:39:56 ??servers[2 12:39:59 servers[2/3]: Website list / instructions http://crawl.develz.org/wordpress/howto 12:40:49 wow, a lot of them do ssh now 12:45:50 <|amethyst> I think all the North American and European servers have it, and none of the others 12:49:41 I keep meaning to figure out how to do this myself, but there really should be a link to that server list page from http://crawl.develz.org/ directly 12:50:24 that "locate best server" thing on the website never works for me, would it be as effective to just "ping" the servers from the terminal? 12:50:41 or is some aspect of connection other than ping more important 13:01:30 it's just going by location I believe 13:01:42 if it's not working at all, you may have set your browser to deny the location request 13:02:36 oh, it's probably not working in some browsers because "A Geolocation request can only be fulfilled in a secure context." 13:03:35 https://crawl.develz.org/play.htm does work for me, so probably links should go there instead 13:03:52 and/or a redirect 13:11:01 The build was fixed. (master - d53d4cd #13568 : advil): https://travis-ci.org/crawl/crawl/builds/694718000 13:27:59 Unstable branch on crawl.akrasiac.org updated to: 0.26-a0-52-gd53d4cd (34) 14:24:04 Hey, hopefully this is a good spot to post this. I found a bug with the tournament website. On the clan page, if your username has capital letters in it you get a 404 not found if you click to go to the player page. It looks like all the player page urls are in lowercase, so I think the clan page just has to change the links to an all lowercase 14:24:05 version of the username. 14:36:23 CaptBlasto: thanks, we'll take a look 14:37:02 CaptBlasto: actually, do you have an example of this? 14:37:16 My clan page has it 14:37:27 https://crawl.develz.org/tournament/0.25/clans/talkingtime-captblasto.html 14:37:45 click on my name and I get a 404 not found 14:37:58 Raoeoiku (L21 MuNe) ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. (Abyss:3) 14:38:15 oh I see, the user listing on the clan page itself 14:38:17 thanks 14:39:02 no problem, glad to help out. 14:53:28 Heliophobic (L11 MiBe) ASSERT(!crawl_state.generating_level) in 'files.cc' at line 3000 failed. (Abyss:1) 15:01:35 hm surprised cko didn't rebuild 15:03:56 Unstable branch on crawl.kelbi.org updated to: 0.26-a0-52-gd53d4cd058 (34) 15:04:05 !version 15:04:10 trunk: 0.26-a0-52-gd53d4cd; 0.25: 0.25-b1-23-ge2ad7d5; 0.24: 0.24.1-14-gf8d2b50; 0.23: 0.23.3-3-gaaff5ab; 0.22: 0.22.3-3-g34f245f; 0.21: 0.21.3-3-g218456f; 0.20: 0.20.2-3-g29329e0; 0.19: 0.19.6-3-g7d5932f; 0.18: 0.18.2-3-g5ac21b8; 0.17: 0.17.3-4-g93a25c6; 0.16: 0.16.3-4-gc506b73; 0.15: 0.15.3-3-g8e88d0d; 0.14: 0.14.3-3-g02348ce; 0.13: 0.13.3-3-g4e9f7b7; 0.12: 0.12.4-3-g8567966; 0.11: 0.11.4-3-g4668e67;.. 15:04:40 &versions 15:04:45 CAO: none, CBRO: none, CDO: none, CKO: none, CPO: none, CUE: none, CWZ: none, CXC: none, LLD: none 15:04:52 sad 15:04:55 ^version 15:10:33 -!- elliptic_ is now known as elliptic 15:16:51 advil: oh neat, does that !version command actually read all installed crawl versions? 15:16:58 well...I guess I can see that it does! 15:17:35 alas we cannot see which 0.10 version we have installed 15:17:35 unless that works in PM 15:17:35 neat, it does 15:21:20 yeah, I fixed it the other day when doing updating stuff 15:21:28 it was broken by encoding issues 15:21:58 (need to explicitly specify LANG when running crawl binaries > 0.10 on CAO for Reasons) 15:49:59 ??tournament 15:49:59 tournament[1/3]: The 0.25 tournament will run from 20:00 UTC Friday 5 June through 20:00 UTC Sunday 21 June. Tournament page: https://crawl.develz.org/tournament/0.25/ 15:50:40 !learn edit tournament[1] s/5 June/12 June/ 15:50:40 tournament[1/3]: The 0.25 tournament will run from 20:00 UTC Friday 12 June through 20:00 UTC Sunday 21 June. Tournament page: https://crawl.develz.org/tournament/0.25/ 15:50:40 !learn edit tournament[1] s/21 June/28 June/ 15:50:40 tournament[1/3]: The 0.25 tournament will run from 20:00 UTC Friday 12 June through 20:00 UTC Sunday 28 June. Tournament page: https://crawl.develz.org/tournament/0.25/ 16:05:24 -!- kate--- is now known as kate- 18:23:45 Unstable branch on underhound.eu updated to: 0.26-a0-52-gd53d4cd058 (34) 18:45:53 the bug reported about tourney website above was fixed by someone else submitting a pull request(!!) 18:50:20 impossible 18:51:10 now we just have to make a wordpress asking people to word-wrap their dccs_tourney commit messages! 18:51:18 it's the never ending git PR struggle 18:58:51 :P 18:58:56 I only let a few get too long 18:59:07 linus told me 80 characters is no longer necessary 18:59:56 reading that through my 80x24 terminal, I'm shaking with rage 19:09:26 freshwaterlynx (L10 VSIE) Crash caused by signal #6: Aborted (D:9) 19:13:02 btw, i'm trying to get in touch with korean artists to ask about permission to use their images 19:21:28 ebering: "It says banners of tier 1,2,3 are worth 1,2,4 points respectively. Does this mean that you can earn up to 4 points for a particular banner category, or up to 7?" 19:30:22 alexjurkiewicz: oh, I have some info from hong about that, let me see if I can find 19:30:59 it was sort of confusing due to his wording 19:44:04 alexjurkiewicz: that pick of the minotaur dragging the vault guard, that's by cws, who has given us permission to use it 19:44:22 oh, it's already a title screen 19:44:52 yep. As a first pass I am going to replace all non-title images without explicit permission with title images 19:45:51 At the moment the only non-title image permission I have is the mummy zig picture, which is fanart from a UV4 viewer who gave thumbsup for this usage. Do you want me to collect the permissions somewhere? 19:46:54 alexjurkiewicz: yes, that would be helpful if you could. I'm not sure where we might store these images, I guess in dcss_tourney? 19:47:30 some could theoretically become title splash screens, but that requires further editing 19:47:38 or are they already in dcss_tourney 19:49:56 alexjurkiewicz: ok, here's something: https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=4 19:50:13 a post on the cwz forum (they have their own forum) where they upload splash image submissions 19:50:28 that post says anyone putting the https://creativecommons.org/publicdomain/zero/1.0/ url in their post is granting CC0 19:51:26 alexjurkiewicz: and if you look on that page, it has links to other posts of people submitting images, and I see some have this url 19:51:31 e.g. https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=17 19:51:48 and https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=15 (by froggy again) 19:52:05 another good one of a gnoll: https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=16 19:52:10 er 19:52:17 apparently that's a kobold gladiator, sorry 19:53:01 I don't know if there's an easier way to browse these 19:53:01 and obviously only applies to the ones by cwz artists, not others from various artists where we have no proper communication 19:53:37 ooh, the KoGl one depicts an rmsl scarf 19:53:42 did we make this a title screen yet? 20:09:33 thanks for finding that. I tried finding these pages on the board last night but no luck 20:10:27 the new tourney page looks neat, i'm curious if a couple of the banners still have the old restrictions they used to? like no formicids for the reach d:15 in <27mins banner, it's not currently mentioned 20:10:28 I don't quite understand how the board works 20:10:34 for example, this page: https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=4 20:10:46 yeah it is hard to navigate 20:10:49 there's a link to cc0. Doe that mean the octopode stabbing the ogre is CC0? 20:10:59 or is the octopode thumbnail a link to a different post? 20:11:37 alexjurkiewicz: oh, so that's a post telling people they can use the link to grant cc0 for official project to use 20:11:52 the main post from the artist is at the bottom 20:11:54 so e.g. https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=9 20:12:00 kate-: I think they were mostly removed 20:12:16 below the application at the top are froggy's images, and he includes the cc0 link 20:12:21 hence is granting permission 20:12:33 oh 20:12:38 er, I guess he doesn't in that post! 20:12:41 but in other posts they do 20:12:49 I think they didn't before he made that post you linked to 20:13:09 alexjurkiewicz: https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=15 you can see him adding link in this one 20:13:25 just realised that imp on the TSO Minotaur is Trog, not a random Crimson Imp 20:13:26 I think froggy's stuff is just fine to use as he's given us CC0 permission for his stuff from what I understand 20:14:09 heh. So the images will be like 50% froggy then 20:15:03 50% froggy, 48% non-froggy titles, 2% Mu^G zig 20:15:03 alexjurkiewicz: well, those cws images too 20:15:14 https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=17 this one 20:15:18 and that KoGl one 20:15:20 both have cc0 20:15:30 not sure if KoGl is splash image already, it should be though 20:15:32 it's quite good 20:15:33 kate-: alexjurkiewicz: doesn't have the info, the old restrictions should still be there 20:15:42 I need to review the banner 20:15:43 s 20:16:08 ah ok, looking at the descriptions it seems like most of them do actually mention the restrictions i'd expect, that tier 1 makhleb one might be the only one missing an obvious restriction 20:16:36 alexjurkiewicz: yeah, recommend this if you haven't used already: https://webzook.net/bbs/board.php?bo_table=webzook_pic&wr_id=16 20:16:44 something about "dodging" would be appropriate 20:16:56 since it depicts a scarf of rmsl in action 20:18:02 sadly I'm not sure we have anything for the various other goofy ones depicting e.g. fannar, sigmund, vine stalker biting lom lobon 20:18:21 and if there are more of these I don't know how to get a listing of them from this forum 20:19:09 v. cool 20:19:32 I will look this weekend at doing the image replacements 20:20:33 cook, I've restarted tournament test with that clan link fix; not sure if I have anything else to work on right now 20:20:35 would like to test the nemelex choice choosing..oh, and I need to update our ban mechanism 20:21:19 need to do some investigations of our new db structure to see what tables need modification now 20:22:08 s/cook/cool/ 20:37:43 alexjurkiewicz: heh, i realised halfway through setting it up as a PR that i could've just committed (but also i don't want to mess with tourney stuff with no clue what i'm doing) 20:39:43 It is very nice to have your editorial gaze on the wording 21:32:56 vt (L24 SpWr) Crash caused by signal #6: Aborted (Zot:1) 21:44:07 advil: you wouldn't happen to know why this fedhas-sprint-specific file got created on cbro for 0.25, would you? 21:44:38 what file? 21:46:12 doh! 21:46:13 sorry 21:46:23 http://crawl.berotato.org/crawl/meta/0.25/ 21:46:32 the fedhas file you see in that listing 21:47:06 seems like it's a dup of the regular sprint logfile (at least for now?) 21:47:22 huh, no idea 21:47:34 is that only on cbro? 21:47:38 and that version? 21:47:40 let me see 21:48:34 https://crawl.xtahua.com/crawl/meta/0.25/ doesn't have, but only one sprint game 21:48:38 https://crawl.kelbi.org/crawl/meta/0.25/ also doesn't have anything like that 21:48:48 and has a number of sprint games played 21:49:16 ah, but lld has a bunch: http://lazy-life.ddo.jp:8080/meta/0.25/ 21:49:35 hrm, and they're empty? 21:49:37 giving 404 21:49:39 there's files like that for 0.24 too 21:49:44 http://crawl.berotato.org/crawl/meta/0.24/ 21:49:52 oh yeah 21:49:56 wonder how this happens 21:50:20 well I guess it's nothing to worry about per se 21:51:00 all the ones on lld return 404, but not idea if that's because of http server config or what 21:51:27 And if anyone is wondering about vt's crash above, it's at https://crawl.kelbi.org/crawl/morgue/vt/crash-vt-20200605-013249.txt 21:51:54 and he reports that he had just killed a monster, gaining xp and triggering the skill menu due to a training target, and had been idling on that screen when it crashed 21:52:16 if you disconnect on that screen there's a crash 21:52:36 oh ok, so known issue, I'll pass that on 21:54:34 yeah, it's unfortunately not solvable without a big refactor of training targets afaict 21:58:29 didn't vt implement a bunch of stuff for training targets / skill screen? 21:58:42 fix his own crash :P 22:01:12 well actually, that was one of advil's first major projects! 22:01:23 he basically made training targets himself 22:01:33 wasn't vt; vt may have contributed a bug fix or two at some point 22:02:06 this issue is a result of (or made worse by, at least) the exact training target stuff that got merged while I was on break, not sure who contributed that 22:02:17 ah, right 22:02:29 the preventing overflow xp from just being distributed stuff 22:06:02 yeah, the hardest issue is when this screen pops up in the middle of world_reacts 22:22:19 -!- amalloy_ is now known as amalloy 22:47:27 that was vt wasnt it!! 22:51:51 that part was probably vt 22:52:23 however advil is a guru and has declared the problem difficult, so vt gets a pass 22:55:21 -!- sedition_ is now known as sedition 23:17:11 fair 23:45:23 !source _score_file_name 23:45:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/hiscores.cc#L80 23:46:18 !tell gammafunk the score files for sprint are written per map in _score_file_name I think because they aren't directly comparable. I'm not sure why cbro is writing them in that directory or where other servers are writing them though 23:46:24 advil: OK, I'll let gammafunk know.