00:13:10 -!- amalloy_ is now known as amalloy 01:38:50 Unstable branch on crawl.develz.org updated to: 0.25-a0-1133-g93ebf739aa (34) 02:11:33 Windows builds of master branch on crawl.develz.org updated to: 0.25-a0-1133-g93ebf739aa 02:38:44 Shoals doesn't like to spawn vaults that aren't ORIENT: Float, huh...suppose that makes sense. Is there a way to append PLACE: tags or does a new one just overwrite the old? 02:58:58 -!- krator44-- is now known as krator44 03:11:50 Unstable branch on crawl.beRotato.org updated to: 0.25-a0-1133-g93ebf73 (34) 03:45:13 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3099-g23c1886e29 04:52:13 hello 04:52:47 my trunk sprint game on CAO crashed and left my save in an odd state, in a position I know i hadn't been in, and it forgot the revealed map 04:53:12 I'm not sure how to get a crash report for this, or a save game, or file a bug since there doesn't seem to be a way to register for mantis 04:54:13 i am leaving it in the state I found it (under "atomicthumbs") in case someone with powers on CAO can get it 04:54:52 it's linesprint and it shows me in a room, with glowing contamination, a shut door behind me, and a bunch of sleeping zot monsters 04:55:00 i never shut that door 04:55:33 not quite sure what triggered the crash, I had just gone through the Forest bit with spriggan bakers 04:55:43 it might have been opening the next door, or something else 05:00:58 &dump atomicthumbs 05:00:58 http://crawl.akrasiac.org/rawdata/atomicthumbs/atomicthumbs.txt 05:03:17 !crash atomicthumbs 05:03:18 No milestones for atomicthumbs (crash). 05:03:28 hm 05:03:47 uh oh 05:03:58 well, it specifically told me "your game crashed" :v 05:19:13 some very bad crashes can't even generate a crash log 05:57:41 alexjurkiewicz: I wonder if you can help me. I'm looking at https://crawl.develz.org/wiki/doku.php?id=dcss:server:maintaining_dgamelaunch_and_webtiles#adding_a_new_stable_release and wondering if I've overthought things. 05:58:46 Actually, belay that question; I'm now almost certain I've overthought things. 06:07:00 -!- amalloy is now known as amalloy_ 06:09:42 -!- amalloy_ is now known as amalloy 06:12:39 -!- amalloy is now known as amalloy_ 06:47:14 Pinkbeast: what's the q? 06:49:02 alexjurkiewicz: I think I answered it myself while trying to formulate it 07:00:57 What order do branches pre-gen? just "logical order" from branch.cc or is it something else from somewhere else? 07:02:42 found it by grepping, nevermind. 07:21:02 :) 07:49:01 Oddly enough I found it by grepping logical order to see where that was actually used and it found a comment asking if the pregen order should be changed to just use logical order instead of the slightly different order it currently is. 08:15:09 Why don't guantlets have any nicer entry vaults, like Ossuaries, Volcanoes, etc. ? Intentional reason or just none have been made? 08:26:23 none have been made, and historically labyrinth had none 08:26:31 so there were none to port over 08:31:21 spent about 2hrs trying to figure out why my mako template was returning nothing. It turns out if you name a block "body", rendering silently fails 08:31:31 RIP ME 08:54:05 atomicthumbs's is at http://crawl.akrasiac.org/rawdata/atomicthumbs/crash-atomicthumbs-20200520-084728.txt 08:54:13 er, atomicthumbs's crashlog 08:55:01 i was on the lookout for OoDs when i should have instead been watching for OoMs 08:56:35 OoMs? 08:57:20 "Out of Memory", presumably 08:58:44 What do y'all think about the idea of a timed trove. Place like a normal timed portal, not asking for an item like a normal trove; but unlike a normal timed portal, it's somewhere really hard to get to before the timer runs out, like the Elf:3 endvault. 08:59:55 (I might do it for my fork; but posting here mostly as a suggestion to mainline). 09:22:10 yeesh. that'd feel bad to die in the pursuit of, and also feel bad to miss out on 09:23:11 and it'd feel bad if it was a bad trove and you spent blink scrolls to get in, and/or there's a buncha annihilators just outside the door 09:33:38 hmm... the th.getminorversion() function? ...is the minor version the version as of the last actual save out; or would it save by floor (IE if a floor hadn't been visited for several versions, but the game had been played it's save version would be older?) 12:25:36 would it be useful to pull this commit into trunk? https://github.com/b-crawl/bcrawl/pull/69/commits/df962a71271743953bbd121f4e0dd89602022956 12:36:21 cebolla that doesn't appear to change anything at all 13:06:32 Unstable branch on crawl.akrasiac.org updated to: 0.25-a0-1133-g93ebf73 (34) 13:14:56 wondering if it's better to generalize things that are currently based on specific species 13:37:37 if FoWn can currently get haste potions, then yeah some variant of that commit would be good 13:52:16 has anyone claimed Crawl on twitch? It would be nice to set box art 14:15:02 really puzzled about this OoM crash on cao; it has various issues but a shortage of memory (or at least swap) is definitely not one of them 14:20:56 also, should we actually do the freeze, as in tag? 17:03:40 advil: do y'all need the save file to stay the same as it is, or is it ok to attempt to continue playing 17:07:39 let me just grab the save one sec 17:08:32 ok, I have copied it 17:09:08 from the crashlog I'm not sure if the save will be that informative, but you never know 17:10:17 it certainly ended up in an odd way 17:10:22 hm that save doesn't even load for me 17:11:23 Oh god 17:11:29 The monsters I killed have come back to life 17:11:40 I opened the door to escape and it's full of ALIVE orb guardians 17:12:06 i am fo. i cannot blink past them. is this going to turn into double linesprint 17:12:33 antennae detect monsters on both sides 17:13:25 haha maybe...I do think that there was probably save file corruption during the crash, which is why I wasn't sure if the save itself would help 17:15:23 i have a good sword, it shouldn't be too big a problem 17:17:33 if anyone else wants to try to open the save it is here: crawl.akrasiac.org/saves/atomicthumbs.cs 17:17:37 I just get the sprint menu 17:17:56 which is a very odd failure mode 17:24:38 hey why can't i dual wield my two Swords of Power. 17:31:03 heh 17:43:02 It just crashed again 17:43:36 it was either moving to another tile that triggered it, or trying to butcher something with nothing there, not sure 17:45:15 https://loom.shalott.org/learndb.html seems to be down, not sure if it belongs to anyone here 17:47:30 another recursive OOM crash 17:49:52 atomicthumbs (L24 FoFi) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'movement.cc' at line 477 failed. (D (Sprint)) 17:50:25 it crashed again immediately, as you can see 17:50:44 and i know i haven't teleported into rock, or moved into a solid tile 17:51:17 of course this happens when i finally manage a Fo strong enought to win linesprint 17:54:09 atomicthumbs (L24 FoFi) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'movement.cc' at line 477 failed. (D (Sprint)) 17:54:20 can confirm it's reproducible: moving down does that 17:54:59 atomicthumbs (L24 FoFi) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'movement.cc' at line 477 failed. (D (Sprint)) 17:55:03 so does moving up 17:55:12 seeing as those are the two things you can do in linesprint i am at an impasse 17:56:11 atomicthumbs (L24 FoFi) ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'movement.cc' at line 477 failed. (D (Sprint)) 18:07:34 !crashlog -sprint 18:07:38 No milestones for -sprint (crash). 18:07:45 !crashlog atomicthumbs -sprint 18:07:46 Unknown option: sprint 18:07:52 !crashlog atomicthumbs sprint 18:07:54 No milestones for atomicthumbs (sprint crash). 18:08:06 http://crawl.akrasiac.org/rawdata/atomicthumbs/crash-atomicthumbs-20200520-215610.txt 18:13:48 ah I figured out why I couldn't open the save file 18:14:52 I sort of suspect your save file is toast, but I can look at it 18:15:13 you'll be pleased to know that all the monsters are back 18:18:57 more xp. i will 27 all weapons. 18:23:27 Unstable branch on underhound.eu updated to: 0.25-a0-1133-g93ebf739aa (34) 18:24:27 if you can fix it i will be happy 18:29:02 -!- jfcaron_ is now known as jfcaron 18:33:16 I can probably fix it but the same crash may well happen again 18:33:37 it put you back near the start again, regenerated all the items, etc 18:33:50 the immediate crash is just because your coordinates are invalid 18:34:30 man, the linesprint orb run is kind of awful 18:38:46 oh, or rather, it put you in a door 18:43:06 atomicthumbs: ok, I have fixed the immediate crashing problem in your save. I do suspect it will probably crash again, since we don't know what's going wrong in the first place. I would recommend at least periodically saving and reloading to try to not have to backtrack again 18:43:24 thank you! 18:44:07 fwiw I played it for a while and tabbed through everything up until oofs, so I think these repeated crashes are putting you ahead of the power curve ;-) 18:44:52 also don't forget that it restored the monsters behind you too, so if you don't go back and clear them you will encounter them on the orb run 18:45:58 !lg * won sprint map=linesprint 18:46:10 1245. geewiz the Invulnerable (L20 DDSk of Makhleb), escaped with the Orb and 5 runes on 2020-05-17 23:17:04, with 18231950 points after 8885 turns and 2:02:34. 18:47:43 i had an easy enough time with the orbs of fire before it started crashing lol 18:47:43 good swords 18:49:55 also maxwell's on a Fo who doesn't know any spells. that helps. 19:53:53 -!- cjm_ is now known as cjm 20:10:11 http://crawl.akrasiac.org/rawdata/atomicthumbs/morgue-atomicthumbs-20200521-000513.txt 20:10:11 17 rune win yay 21:13:34 I didn't know sprints had runes 21:15:35 cebolla: Some do, some don't - particularly, linecrawl has 17. 21:16:37 Think I couldn't get out of the starting room on a sprint and haven't touched them since. Are they actively developed, or are they likely to go the way of zot defense? 21:17:32 There have been few changes to them recently, but they have _much_ less need for sprint-specific code, so I would guess they are unlikely to rot like Zot Defence does 21:17:57 They do vary wildly from the original "same game, massive escalation" ones to the oddballs like meatsprint 21:18:23 Linecrawl (|||||||) is a personal favourite of mine. 21:21:04 I'll try it out. Does it play like crawl, or require vastly different approach? 21:21:48 Linecrawl, not so much. Meatsprint ("Arena of Blood"), very different. Some (eg Zig Sprint) have a secret technique that renders them trivial. 21:23:42 there is a trivializing technique for zigsprint? 21:24:15 Go Qazlal. Don't die until you get Disaster Area online. 21:24:51 (This bit isn't _entirely_ trivial, given the wide variation in rooms etc, but you do get a load of good stuff and consumables early) 21:25:22 And once you have it, it's all "23 pandemonium lords come into view" "eh, no problem" 21:25:49 (Oh, and it doesn't take long to get DA online, not at all.) 21:27:20 I see, yeah piety gain is a bit wild in sprint 21:27:44 my zigsprint win used rods so not really that different of a principle (also gong) 21:27:44 BOUMMMMG! 21:27:49 and singing sword 21:28:09 vla22 has done a few with TSO but that's basically like Qazlal only less good 21:29:33 oh right that was also disc of storms time 21:39:51 Pinkbeast: sounds like you just need a good area damage. Freezing cloud? Slouch? Apocalypse? 21:51:08 you need a spammable one, because it will take a few goes to kill some rooms 21:51:32 cebolla: Piety gain in Sprint is accelerated, so DA tops up its own piety. FC doesn't top up MP (and you have to find it); Apoc isn't trivially repeatable. 21:52:18 Slouch could work, I guess; haven't tried it. But Slouch damages individuals; DA is like Ignition in that the tighter-packed they are, the more utterly murderous it is. 21:52:59 (and it's also much more murderous than Apoc 21:53:02 ) 22:47:18 -!- amalloy_ is now known as amalloy 22:49:43 trivializing linesprint is fun as you can only fight two monsters at a time unless you make a terrible mistake where the line turns around 22:50:11 axes aren't too useful but javelins and beams that penetrate can hit every monster onscreen 22:57:49 https://github.com/crawl/crawl/blob/master/crawl-ref/source/god-abil.cc#L3596 seems like Charm should be in the "moderate" sacrifices for now, it's lost a lot of spells lately. i'd hardly call it "painful for most characters" 23:03:06 maybe necro could be swapped for it, if a swap is needed. everyone casts animate skelly, and a lotta 15runer meme spells are in there 23:03:13 The spells that remain are high powered and low level. 23:05:09 I coould see necro bumped up to major since it is such a strong school 23:05:09 ??list of spells by school[2 23:05:09 list of spells by school[2/14]: Charms: infusion, shroud of golubria, swiftness, ozocubu's armour, regeneration, spectral weapon, excruciating wounds, deflect missiles, ring of flames, death's door 23:05:55 the fundamental problem is that charms is in a weird place at the moment 23:08:28 that sounds like a .26 problem ^_^ 23:08:44 yes 23:08:55 for .25 tourney, i'm only seeing swiftness and spectral weapon as major impacts. i guess you're seeing ozo's as valuable too? 23:09:36 versus like 23:09:44 ??list of spells by school[9 23:09:45 list of spells by school[9/14]: Necromancy: {animate skeleton}, {pain}, {corpse rot}, {sublimation of blood}, {regeneration}, {vampiric draining}, {animate dead}, {control undead}, {agony}, {dispel undead}, {excruciating wounds}, {cigotuvi's embrace}, {bolt of draining}, {death channel}, {simulacrum}, {haunt}, {borg}, {ddoor}, {infestation}, {necromutation} 23:10:00 important thing to remember: the tournament is a celebration of crawl but we don't actually balance the game around the tournament 23:10:08 despite what certain forums think 23:10:38 and death's door 23:11:38 gotcha 23:16:32 i just think folks'd feel pretty lucky if charms was the "major" part of an arcana sac. and it'd be an easy thing for a noob like me to make a PR for ^_^ 23:17:46 for .26, i'm hoping a couple more charms will get removed, and then charms and hexes reunite! since there's plenty of self-buffs in hexes already 23:27:45 hmm, also if necro goes up to major, and nothing else moves down, there'll only be 2 moderate sacrifices, resulting in every player getting either tmut or hexes 23:56:54 https://github.com/crawl/dcss_tourney/pull/5#issuecomment-631864026 latest updates to player page rework. 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