00:01:13 that's super cool 00:01:47 I'm really happy to see that it's still going 00:01:47 btw, the top two news posts of the linley crawl website are kind of funny: http://www.dungeoncrawl.org/?m.n 00:01:47 I'm a web/software dev, so I think it'd be fun to start contributing 00:01:58 considering I've been playing the game off and on for over 10 years 00:01:59 yep, those links ebering gave you are a good start; in general a lot of docs in docs/develop 00:02:17 is the code well-documented? 00:02:25 it...varies 00:02:35 a bunch of code has doxygen comments, but a bunch doesn't 00:02:48 // yes, there is a logic to this ordering -dlb 00:02:58 it's a large codebase over over 400k lines of C++ 00:03:00 I've scrolled past that same comment several times 00:03:05 and a couple 100k lines of DES and lua 00:03:21 sounds dense af 00:04:03 but I'm game 00:10:27 a front end web dev...! 00:11:17 do you play webtiles? Do parts of the UI bug you? 00:13:45 I'm a full stack web developer 00:13:56 by which i mean I'm a transdimensional hell spider 00:14:13 I am principally drawn to working with rust and go these days and feel attracted to working with the engine. 00:14:29 That being said, at some point I could also look at the front-end too 00:15:34 alexjurkiewicz: were u talking to me? 00:15:43 New branch created: autotarget-tremorstone (2 commits) 13https://github.com/crawl/crawl/tree/autotarget-tremorstone 00:15:43 03ebering02 07[autotarget-tremorstone] * 0.25-a0-950-g825171a: Revise tremorstones 10(61 minutes ago, 4 files, 85+ 43-) 13https://github.com/crawl/crawl/commit/825171a89713 00:15:43 03ebering02 07[autotarget-tremorstone] * 0.25-a0-951-g9a365cc: Remove wands of scattershot 10(6 minutes ago, 26 files, 24+ 193-) 13https://github.com/crawl/crawl/commit/9a365cc07aeb 00:17:35 ebering: "where literally explode with rage" -- where *they 00:17:40 thank 00:18:52 AJTJ: yes, cool 00:19:18 lol, did u find my github? 00:22:47 its chock full of JS projects, I'll probably start adding my rust projects 00:22:55 I made a simple dungeon crawl with rust 00:23:10 at one point 00:23:10 really fun "hello world" project 00:28:39 nah, you just mentioned webdev. And the webtiles frontend code needs love 00:28:46 but work on the bits that are fun <3 00:29:01 unless you are a dev, in which case merge my PRs <3 01:38:44 Unstable branch on crawl.develz.org updated to: 0.25-a0-949-gdd2af9e06e (34) 01:46:57 what does '90s limit exceeded' mean 01:47:08 im trying to do '!lg * spwr s=god / win o=%' 01:47:25 which i have done before and had no problems 01:55:22 probably a sequell server resource problem, possibly related to the size of it's ever-growing database 02:01:12 ah ty 02:01:57 it's been getting slower for a long time, seems really bad now 02:02:25 greensnark hosts it, might know what is going on if they are around 02:02:34 (I think anyway) 02:03:06 its not important, but figured i should point it out in case there is an issue someone is interested in fixing 02:08:54 ebering: re devblog post with low hanging fruit, I was thinking of making a wiki page for that 02:09:14 or for "wanted contributions" 02:10:36 Windows builds of master branch on crawl.develz.org updated to: 0.25-a0-949-gdd2af9e06e 02:55:27 I just sent off another email to greensnark, hopefully he'll see it. Last time I contacted him was mid April, but no response 03:32:33 Fork (bcrawl) on crawl.kelbi.org updated to: 0.23-a0-3054-g1a545eca1e 03:59:45 Fork (bcadrencrawl) on crawl.kelbi.org updated to: 0.22.1-2680-ge31d392506 03:59:55 -!- Raichvent_ is now known as Raichvent 06:21:41 ebering: in addition to a devlog post, perhaps 'help-wanted' and 'easy' mantis tags would be good 06:41:28 -!- Raichvent_ is now known as Raichvent 07:24:19 -!- Raichvent_ is now known as Raichvent 08:16:28 -!- TAS-2012v is now known as TAS_2012v 08:44:49 aidanh: maybe this isn't discoverable enough 08:44:50 https://github.com/crawl/crawl/wiki/User-Interface-Improvements 09:38:55 03Aidan Holm02 07* 0.25-a0-950-gba65473: Re-sync axed / removed monsters 10(2 weeks ago, 2 files, 9+ 0-) 13https://github.com/crawl/crawl/commit/ba654730c8cb 09:38:55 03Aidan Holm02 07* 0.25-a0-951-gb124a90: Add some basic tests 10(2 weeks ago, 2 files, 23+ 0-) 13https://github.com/crawl/crawl/commit/b124a90d0fbb 09:38:55 03Aidan Holm02 07* 0.25-a0-952-g2c54f16: Remove dead monster code 10(2 weeks ago, 8 files, 4+ 47-) 13https://github.com/crawl/crawl/commit/2c54f16f2837 09:38:55 03Aidan Holm02 07* 0.25-a0-953-g5a86851: Show names of removed monsters 10(6 days ago, 2 files, 113+ 107-) 13https://github.com/crawl/crawl/commit/5a86851f4e37 09:42:14 03Aidan Holm02 07* 0.25-a0-954-g94bac08: Remove DEBUG_PANE_BOUNDS 10(3 days ago, 1 file, 0+ 37-) 13https://github.com/crawl/crawl/commit/94bac08340e7 09:49:46 ebering: i was thinking more general, not just ui stuff 09:50:22 to be frank, i don't really want to deal with ui contributions right now; i'm knee deep in crawlcode detangling this mess, and new ui would just add to the work i'd need to do 09:52:13 there's plenty of other more general contributions to be made though, like adding missing tiles, and adding tests 10:04:31 New branch created: fix-crawl-vector (1 commit) 13https://github.com/crawl/crawl/tree/fix-crawl-vector 10:04:32 03Aidan Holm02 07[fix-crawl-vector] * 0.25-a0-955-g4dd1840: Make CrawlVector::pop_back() return void (#12220) 10(61 seconds ago, 2 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/4dd18406d5d7 10:14:08 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-954-g94bac08340 (34) 10:24:18 aidanh: for sure, and I wasn't implying you'd field all the UI PRs 10:25:38 no worries; i meant the additional refactoring burden, not the work of fielding them, which is mostly ok 10:27:01 i'm *this* close to getting the main game view hooked into the ui system, and once that's done i'll be able to merge some refactorings of the messages pane, stats pane, etc 10:49:50 !!! 10:49:51 exciting 10:50:48 03ebering02 07[autotarget-tremorstone] * 0.25-a0-952-g1aed96d: fixup! Revise tremorstones 10(11 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1aed96d103ad 10:50:48 03ebering02 07[autotarget-tremorstone] * 0.25-a0-953-ga199535: fixup! Remove wands of scattershot 10(16 seconds ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/a199535ead08 11:00:21 03Goratrix02 {ebering} 07* 0.25-a0-955-g7446190: Fix gitignore for windows packages 10(3 weeks ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/74461905862d 11:18:15 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-955-g7446190586 (34) 11:21:09 03Aidan Holm02 07* 0.25-a0-956-g0d6008a: Fix warnings 10(19 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/0d6008aee355 11:21:09 03Aidan Holm02 07* 0.25-a0-957-g12724d6: Make CrawlVector::pop_back() return void (#12220) 10(78 minutes ago, 2 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/12724d6e4bc7 11:23:43 !tell amalloy_: when you converted CrawlHashTable to std::map (9025daabe7), was there any reason you didn't go for an unordered_map? 11:24:23 Sorry aidanh, I don't know who amalloy_: is. 11:24:42 !tell amalloy: when you converted CrawlHashTable to std::map (9025daabe7), was there any reason you didn't go for an unordered_map? 11:24:43 Sorry aidanh, I don't know who amalloy: is. 11:24:56 !blame3 Sequell 11:24:58 Seeeeequuuuueeeeell 11:28:38 !tell aidanh stop confusing the poor robot with your punctuations 11:28:40 ebering: OK, I'll let aidanh know. 11:31:27 sequell just doesn't like me :( 11:31:27 aidanh: aidanh: You have 3 messages. Use !messages to read them. 11:31:45 03Benoit Giannangeli02 {ebering} 07* 0.25-a0-958-gccb83ce: New morgue section `screenshots` 10(31 hours ago, 6 files, 46+ 4-) 13https://github.com/crawl/crawl/commit/ccb83ce0d9de 11:32:29 seems like it likess you plenty 11:32:37 three messages! 11:33:49 03ebering02 07[autotarget-tremorstone] * 0.25-a0-954-g7cf9a47: fixup! fixup! Remove wands of scattershot 10(17 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7cf9a4745ff8 11:42:02 :o 11:42:04 !messages 11:42:09 (1/3) Bcadren said (11w 4d 8h 22m 20s ago): there are some variables that are pseudo-unused too. for example; mons_threat_level (const monster &mon, bool real = false); (mon-util.cc) is never called actually setting real to true...(only difference is it would use the monster's actual xp value (if randomized or vault set) instead of an approximate one based on mon info for the 11:42:46 03advil02 07* 0.25-a0-959-gab8558a: Generalize b977e01cb5bc to other penetration crashes 10(4 minutes ago, 1 file, 11+ 5-) 13https://github.com/crawl/crawl/commit/ab8558aff455 11:54:22 03ebering02 07[autotarget-tremorstone] * 0.25-a0-955-gb7f7e22: fixup! fixup! fixup! Remove wands of scattershot 10(32 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b7f7e22dfa66 11:54:47 I am a big dumb with this new tag major 35 compat 11:55:38 hopefully the ci likes that one 11:57:38 i wonder what happens if you nest them... 11:57:41 probably better not 12:00:13 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-957-g12724d6e4b (34) 12:02:31 New branch created: randbook-test (1 commit) 13https://github.com/crawl/crawl/tree/randbook-test 12:02:31 03Aidan Holm02 07[randbook-test] * 0.25-a0-958-g3ef0724: Extract function and add tests 10(59 seconds ago, 4 files, 53+ 42-) 13https://github.com/crawl/crawl/commit/3ef07246c53b 12:41:00 hey guys. I'm currently porting crawl to Freebsd. When I was compiling I got an error in the initfile.cc. The error was: initfile.cc:4358:9: error: 'unlink' was not declared in this scope; I seemed to have fixed it by adding #include in the "includes" 12:41:35 in the initfile.cc 12:43:16 If I am way off (this guy doesn't know what he's talking about) that's cool. I'm learning. 12:44:28 in initfile.cc there's already a conditional that includes that for linux and cygwin, so I think you would also want to add freebsd to that in the appropriate way 12:44:46 https://github.com/crawl/crawl/blob/master/crawl-ref/source/initfile.cc#L90 12:44:47 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-959-gab8558aff4 (34) 12:46:26 <|amethyst> should probably be #elif defined(UNIX) to catch all non-OSX unices 12:46:35 yeah, possibly 12:46:54 <|amethyst> (OS X also needs it, but apparently needs a few other things, so is handled separately a few lines up) 12:46:54 though those TARGET_OS things our crawl-specific 12:47:04 *are 12:47:07 <|amethyst> so is UNIX 12:47:14 That's interesting, because I saw that, but in my ignorance I didn't put the two together... 12:47:32 oh so it is 12:47:40 apparently we do define TARGET_OS_FREEBSD 12:47:42 <|amethyst> it's #if defined(TARGET_OS_MACOS) || defined(TARGET_OS_LINUX) || .... #define UNIX 12:48:03 <|amethyst> including the three big BSDs 12:48:09 wow hurd 12:48:13 <|amethyst> hehe 12:48:58 <|amethyst> I guess Hurd isn't "unix-like" there, but probably does have Posix things like unlink()? But I doubt anyone has tried compiling on Hurd in 15 years, if ever 12:52:26 alexjurkiewicz can probably whip up some ci for that in a jiffy 12:52:59 speaking of ci, man, travis is sssllloooooowwww compared to github actions 12:53:50 huh apparently debian buildd builds on hurd 12:54:39 https://buildd.debian.org/status/fetch.php?pkg=crawl&arch=hurd-i386&ver=2%3A0.24.0-1&stamp=1571962326&raw=0 12:56:26 so, here can I just add another "or" like: #elif defined(TARGET_OS_LINUX) || defined(TARGET_OS_CYGWIN) || defined(TARGET_OS_FREEBSD) or something like that? 12:56:46 that would work, but I'm going to just do what |amethyst suggested in initfile.cc in master 12:57:20 oh. Sweet! So I did help with something!! I'm excited. 13:06:44 porting to freebsd is already a big help 13:12:46 man we have like 8 ways of conditionally including unistd.h 13:15:55 speaking of conditional compilation, i'm considering always including tiles information, even in console builds 13:17:18 currently on master, optimized webtiles binaries are only ~6% larger than console binaries, so it's not a huge space savings 13:19:08 the main motivation is that ifdefs are a huge barrier to unit-testing 13:20:22 also, if we start saving info like screenshots in saves, it'd be ideal if saves could be moved between tiles/non-tiles builds 13:28:31 yeah that unistd is all over the place..that really threw me back when it complained that it was outside the scope...surely one of the many will do! 13:36:16 03advil02 07* 0.25-a0-960-g1b96fe4: Standardize conditions for including unistd.h 10(3 minutes ago, 14 files, 23+ 12-) 13https://github.com/crawl/crawl/commit/1b96fe49b65e 13:48:13 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-960-g1b96fe49b6 (34) 13:51:30 aidanh what exactly would need to be added? 13:51:40 saves are already interchangeable between build targets afaik 13:52:06 the screenshot thing is more hypothetical 13:52:12 console targets do link with stuff in rltiles 13:52:57 it's more a question of deleting a bunch of #ifdef USE_TILE .. #endif wrappers 13:53:04 i haven't actually done any real analysis on what the size difference is between the two binaries i built 13:53:17 right, but I guess I'm not sure what you have in mind, because tile info is already included in console builds to the degree needed for save interchangability 13:54:23 actually what I would like some day is a single build target that could run in tiles and console mode :-) 13:55:27 yeah, disregard the thing about the save interchangability, that was a red herring 13:55:32 that is also what I want :) 13:56:10 eventually, I want to do away with the difference between webtiles, tiles, and console builds, to the greatest extent possible 13:57:38 !source ability.cc:3360 13:57:41 https://github.com/crawl/crawl/blob/master/crawl-ref/source/ability.cc#L3360 13:57:49 but for now I'm just thinking about code like this 13:59:37 ah, I see 13:59:59 I suspect to get that to build all you'd need to do would be to add a stub add_tile for non-tiles builds, and maybe define TEX_GUI 14:00:24 the tile index (I *think*) is already included in the console build 14:00:39 it looks like it is, yeah 14:03:19 although it might be better to just not ifdef the actual vector itself; there's usually only a few menu objects open at any one time 14:23:15 today in til // Re-entering the Abyss halves accumulated speed. 14:34:06 03advil02 07* 0.25-a0-961-geaa01bc: Give a chance for more than one abyss xp exit to spawn 10(7 minutes ago, 2 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/eaa01bc6cc87 14:44:00 The build was broken. (master - 1b96fe4 #13229 : advil): https://travis-ci.org/crawl/crawl/builds/684778441 14:47:45 oops 14:48:07 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-961-geaa01bc6cc (34) 14:49:55 although, why isn't UNIX defined for cross-compiling? 14:50:46 when it is for cygwin 14:50:51 I guess mingw is technically not posix 14:56:25 03advil02 07* 0.25-a0-962-ge066548: Try to fix cross-compiling 10(38 seconds ago, 12 files, 12+ 12-) 13https://github.com/crawl/crawl/commit/e06654808c32 15:03:11 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-962-ge06654808c (34) 15:14:12 03advil02 07* 0.25-a0-963-g9b6a17f: Don't let abyss xp stairs overwrite exits 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9b6a17f00c0c 15:18:01 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-963-g9b6a17f00c (34) 15:20:01 Pinkbeast: you never added wands to 979 15:20:13 I'm currently refactoring it to the way I likeā„¢ 15:22:41 ebering: I did, but I didn't update the PR since it seemed it wouldn't help; I could dig out our subsequent commits altering it (beyond wands there's weapon of disto and maybe some other stuff) if you like. 15:23:47 yes links to those commits would be nice 15:24:21 I'll dump them in the PR discussion if that's OK 15:24:26 splendid 15:33:26 Done. 15:38:21 advil: Oooh, thanks, that's been bugging us for a while # let me say this in the right channel 15:38:30 heh np 15:39:12 pljop (L13 TeAE) Crash caused by signal #15: Terminated (Lair:5) 15:43:58 Pinkbeast: you must have done something else to your battlespheres because in mainline they do not appear as wandering 15:47:44 The build is still failing. (master - e066548 #13231 : advil): https://travis-ci.org/crawl/crawl/builds/684805142 15:50:14 03advil02 07* 0.25-a0-964-g8218859: missed one 10(67 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8218859876f8 15:50:24 03Peter Gerlagh02 07https://github.com/crawl/crawl/pull/1369 * 0.25-a0-944-gde024cf: Added exception handling for certain keypresses in certain prompts 10(5 minutes ago, 2 files, 15+ 3-) 13https://github.com/crawl/crawl/commit/de024cf50e71 16:02:56 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-964-g8218859876 (34) 16:09:59 hey guys. I wanted to let you know that the changes for the unistd.h worked. 16:20:25 thanks for updating 16:22:08 thank you guys 16:32:09 Got word back from snark regarding sequell. It's having issues with RAID and he's looking to move Sequell to new hardware. He's looking to move it to a new machine early next week. 16:36:37 oof that sucks 16:36:57 it does have the feel of an hd issue, though I was thinking more something with the db 16:41:26 Yeah, he had mentioned it having disk issues a couple months ago 17:29:06 The build was fixed. (master - 8218859 #13234 : advil): https://travis-ci.org/crawl/crawl/builds/684827775 17:49:48 03David Damerell02 {ebering} 07* 0.25-a0-965-gee69363: Add additional functionality to console monster list 10(1 year, 3 months ago, 3 files, 551+ 49-) 13https://github.com/crawl/crawl/commit/ee693632f7eb 17:49:48 03ebering02 07* 0.25-a0-966-g8d0d4ba: Refactor mons_condition_string 10(4 hours ago, 3 files, 156+ 529-) 13https://github.com/crawl/crawl/commit/8d0d4bad7c45 17:49:48 03ebering02 07* 0.25-a0-967-gdc7eba7: Refactor monster_info::attributes 10(2 hours ago, 3 files, 143+ 280-) 13https://github.com/crawl/crawl/commit/dc7eba7276a1 17:49:48 03ebering02 07* 0.25-a0-968-gbfd0dbb: Display wands in the monster info pane (damerell) 10(2 hours ago, 1 file, 16+ 0-) 13https://github.com/crawl/crawl/commit/bfd0dbb5ba71 17:49:48 03ebering02 07* 0.25-a0-969-g201186d: Truncate monster status info cleanly in the console HUD 10(37 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/201186dcf8dc 17:49:48 03ebering02 07* 0.25-a0-970-gacf03c8: Display monster statuses in ^x 10(24 minutes ago, 1 file, 3+ 18-) 13https://github.com/crawl/crawl/commit/acf03c893fdf 17:57:03 03ebering02 07[autotarget-tremorstone] * 0.25-a0-971-g39b5481: Revise tremorstones 10(19 hours ago, 4 files, 85+ 43-) 13https://github.com/crawl/crawl/commit/39b54811f653 17:57:03 03ebering02 07[autotarget-tremorstone] * 0.25-a0-972-g74ed164: Remove wands of scattershot 10(18 hours ago, 26 files, 27+ 193-) 13https://github.com/crawl/crawl/commit/74ed164fb1f7 17:57:38 Branch master updated to be equal with autotarget-tremorstone: 13https://github.com/crawl/crawl/tree/master 18:07:23 Pinkbeast: you're not in credits.txt?! 18:07:27 how would you like to be credited 18:16:57 ebering: I'd have to ask the other two, which I should be able to do on Sunday 18:18:35 Did you decide you don't want / not get to distortion, mesmerising, swift+slow fix? # or maybe I just aren't reading your commits right 18:23:59 Unstable branch on underhound.eu updated to: 0.25-a0-972-g74ed164fb1 (34) 18:28:48 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-972-g74ed164fb1 (34) 18:38:57 man...everything seemed to compile no errors...now the game wont run and I get a segfault (address boundary error) that is pretty hard core for me. My joy came to a gnarly end. 18:40:25 sigsegv 18:43:09 do you have a stack trace? 18:48:43 also, I suppose you may want to have a look at https://www.freshports.org/games/stonesoup/#, which looks like it's relatively maintained 18:49:17 that one is cli only. And it is version .23 18:49:54 some of the issues may be the same, though 18:50:11 e.g. they have a patch for the initfile.cc issue (that did something different) 18:51:12 yeah, you're right. 18:53:50 big ups to Pinkbeast and ebering 18:56:47 03ebering02 07* 0.25-a0-973-g522354d: Make "Leech" a sloppy eater (tylertfb) 10(2 minutes ago, 2 files, 16+ 1-) 13https://github.com/crawl/crawl/commit/522354d0d9f8 19:00:49 I'm glad to see that alexjurkiewicz has turned a new leaf and is appreciating new console functionality 19:01:02 I'm told that CPO will resume providing console access shortly 19:03:02 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-973-g522354d0d9 (34) 20:17:45 Pinkbeast: the way I refactored removes "x+y" status lines 20:18:51 That's maybe not the best option for clarity, but I think consistently displaying status lines is better than the possible contradictory information 20:19:20 Disto I skipped, but might come back to, we'll see how people like the new pointers 20:19:35 Mesm got added 20:19:56 I think I accidentally the separate commit in a rebase 20:20:01 but it's in the refactor of attributes 20:21:15 I might have to have a proper look at what you've done before I say more. 20:21:57 Particularly the way you truncated it. 20:22:13 the names got datified into mon-info-flag-names.h 20:22:30 so that when adding a new one it gets added to all relevant places 20:23:00 oh drat the header is singular 20:23:09 Yeah, that bit I like, and also we obviously prefer not to gratuitously diverge from vanilla. 20:23:37 Well in this case its us diverging from you! 20:24:37 I mean, this wouldn't be the first time we've replaced our fix for something with yours. 20:25:20 ... I suspect I'm not going to get our 0.23 out the door before 0.25, either. :-/ 20:45:39 lemuel_mausoleum overflow vaults have weird placement behavior. 13https://crawl.develz.org/mantis/view.php?id=12251 by bcadren 21:23:18 force pickup using ;; might not be an improvement in that it will be a "hidden toggle" 21:26:36 some of these were copied from the old docu wiki 21:26:45 which has suggestions from the old old usability study 21:26:49 conducted on console only! 21:27:00 or maybe I'm not remembering right and the usability study used tiles 21:32:48 advil: what do you think about a change for scrolls of acquirement where they become cancelable, and it just uses the stored acquirement choices when read subsequently. 21:33:59 advil: one potential aspect of this is unrand generation; as I undertand things, this doesn't cause seed stability problems due to your more recent changes? 21:35:09 advil: the player reading acquirement and getting an unrand would effecitvely "reserve" that unrand, and if the seed were going to give them that unrand later, would that cause a problem? 21:35:21 *effectively 21:38:19 03ebering02 07* 0.25-a0-974-g80a8f0c: Add optional player-relative coordinates to the Monster/Item view 10(3 minutes ago, 6 files, 45+ 14-) 13https://github.com/crawl/crawl/commit/80a8f0c9305f 22:15:27 Unstable branch on crawl.kelbi.org updated to: 0.25-a0-974-g80a8f0c930 (34)